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Showing content with the highest reputation on 02/02/2019 in all areas

  1. 2 points
    CreepLordGodKing

    Long Campaign - Thoughts?

    "Before you criticize someone, you should walk a mile in their shoes. That way when you criticize them, you are a mile away from them and you have their shoes."
  2. 1 point
    Noph

    Fae racials seem mandatory?

    Hey Crows. Been toying around with the Assassin these past days, and one thing about the current designs really springs to mind. Designing racials with certain classes in mind, seems to defeat the purpose of allowing other races to play this class. Especially in a pvp game where RP etc seem less likely. I realise balance isn't a thing in the game yet, but looking at the various racials, I simply can't see why you'd ever NOT pick Fae. The 70% stealth speed alone is incredibly powerful (and specifically designed for the Assassin. Let's not pretend that's of any use to Druids or Frostweavers) but when you add stealthed gliding on top it's like you're almost nerfing yourself by NOT picking them. And we've not even begun to look at what a gap closer (or creator) double jump + dash is. Being the only dash that can be activated mid-air, you cover WAY more than the 16 metres that are advertised. Need to disengage so you can re-stealth? Jump dash, jump dash, disengage, flip re-engage, jump dash. You're practically on another continent by now. Is there a hill anywhere close by you can dash off of? Then blimey, you just flew even further. Need to chase someone down? Same as above. You're faster than anyone... It seems to me that not only are Fae so obviously better assassins that nothing compares. Other races actually seem worse, simply by virtue of existing in a world where Fae assassins are an option. I can't think of a scenario in which a Fae assassin would lose to a non-Fae assassin, all else being equal? Am I wrong in this assumption? Have I missed something? I know that for Myrmidons etc, Half Giant was a no-brainer, but that might have changed with the damage immunity nerf. Suddenly that "no stun" and charge from the cow is beginning to at least look interesting. But for Assassins, what does a Half Elf or Nethari bring to the table? Nether Rush is cool and the hovering effect means it can be used to dash up cliffs etc if angled right, thereby presenting some interesting escape mechanisms, but that's it. The bonus to fire damage again seems like a racial made specifically for one class. Am I missing something here?
  3. 1 point
    I'd enjoy seeing future campaigns where there were racial restrictions that were tied into the game's lore. Such as a Minotaur uprising against the High Elves--an in game tangible battle spurned on by the lore, that might give some finality to the backstory. Do the Minotaurs truly break free of their bonds, and give those nasty High Elves a proper beating, solidifying their status as a freed race, and to be taken seriously. Or would the High Elves fall back to what they know best: subjugation and enslavement, showing the strength of their cruelty and their malice towards moral decency. Such a campaign could be short--week long, perhaps. Nothing to replace proper full campaigns, but one of those little throwaway campaigns that's more about the levity of some minor RP, and to further those fun interactions people have in game when they get into character a little. I'm sure there could be some other fun lore-centric campaigns that could be done in such a short manner: god v. god where followers must pledge a side; race v. race in some grievance that bubbles up into violent acts; etc. Having a little levity in such campaigns I think could be a lot of fun, and would allow players to have that extra bit of fun-poking, "Us Elves would have won if we hadn't built you so damn well." Said Soulein. Obviously not a campaign modifier that should be at all any time soon, but once the game's cruising along, it could be fun.
  4. 1 point
    Anhasia

    Why Do Not Divide Factions Into Races?

    It doesn't mesh well with the current fluff of the game to have a blanket faction-restricted races. As it stands, all the "characters" are actually ethereal spirits that inhabit host bodies and do battle on behalf of their gods. You don't actually create a Wood Elf ranger, identity and all, but your spirit takes a Wood Elf ranger corpse and inhabits it to do battle. That said, it could potentially result in a really interesting campaign where each faction had unique restrictions or races or classes, for sure.
  5. 1 point
    I spent many years in WWII Online, a side V side campaign style game that experienced the problems the OP states. Over many years the game tried to address population imbalance with a plethora of mechanics designed to give the under pop side hope of turning things around. Side Locking / Spawn Delay, faster captures for under pop, more equipment availability, etc.. etc.. None of these 'handicapping' mechanics solved the problem and virtually all were not well received by the player base regardless of the side they were playing. IMO there are really only two things that work ... - Shorter faction V faction campaigns in general - A mechanic that ends the campaign if a side achieves an 'overwhelming' lead ... however that is determined or calculated. It is the start of the campaign that provides the opportunity for a fresh start, making new alliances, encouraging other faction players to join your cause. Players will eventually re-balance. A good example is the rise of Chaos these past couple campaigns. They did a forum marketing blitz and have picked up new players. A lot of people on these forums dismiss the faction V faction play, but I believe it is still an important part of the overall game. The game needs modes that make it easy for players to get into the game, join a team, and learn the game at their personal pace. etc... I view faction as a crucible for eventually creating more players who want to play dregs. So I don't think we can dismiss it and certainly need to make it a fun experience as well.
  6. 1 point
    Yes, they did that as well: I find the discord to be an easier real-time way to know what is happening
  7. 1 point
    Unnamed

    Fae racials seem mandatory?

    While not "mandatory" Fae mobility is too good to pass up on if it is an option for your class and you are a competitive player. It is so good that I won't even bother looking into duelist as a stealth class and am hyped as custard about a frost mage with fae mobility. -Stealth movement speed is a massive quality of life feature for any stealth player for both running away and chasing or scouting. It is good enough to enable certain plays that other stealth classes could never do. To increase stealth diversity the same passive should be found on guinies and somewhere within the stealth ranger specc talent tree. (If not the full 70% value then at least give them something. Stealthing on a ranger feels horribly slow. Guinies should probably not get the full 70% because they have the burrow teleport. ) -Glide is good on its own and is gameplay enabling. What makes glide OP is that when you dodge roll off a cliff you will maintain velocity until you hit the ground. This allows fae to move across the landscape with unequaled speed and the more creative the devs get with terrain features the stronger this becomes. The one game feature putting this into check is fall damage. Luckily you can just glide when you are 5 feet off the ground and avoid that damage all together. I'm not sure if this is intended. If it should be nerfed or other classes should have their mobility brought up is up for debate and I could be persuaded either way. With all that being said, Fae is really fun to play. How good their baked in mobility is is a good thing, it makes the game more fun. I don't think nerfing them into the ground would be good for the overall health of the game but would rather see other stealth archetypes gain some flavor of these quality of life benefits of the Fae.
  8. 1 point
    Soulreaver

    Fae racials seem mandatory?

    So pointing out the benefits of the other races is being partial. Riighhtt gotcha. I was in no way stating the Fae isnt a strong stealth class - just that there are other viable play styles. Its all dependent on the role you’re assuming. As for staying on subject -chuckles- whatever dude. I’ll save u the trouble and tjek to see if I dont have that clip of what happened when I get home then toss it up for u.
  9. 1 point
    Soulreaver

    Fae racials seem mandatory?

    Apparently it seems the truth of what happened disappeared in all the salt. Thanks for the hands and gold btw.
  10. 1 point
  11. 1 point
    Yeah, I have a problem. I have two different design goals and they are diametrically opposed. I want to be able to expose the strategy game information to everyone, even to people who aren't even playing in the Campaign -- but if I show the maps, that makes it pretty impossible to hide them at the same time. So instead I was leaning towards a hybrid approach: show the maps and the major features (mountains, roads, strongholds, etc) and hide the details until someone claims them (outposts, etc). I could also throw other things into the mix, like resources and mob spawners -- you'll probably recall they had them in previous versions. We had fog of war, and it was kind of cool, but frankly it didn't last more than hour once a new map came up. so when I hit the conflict between these two design goals, I decided that showing the strategy game was more important, and I gave that priority. I like the idea, though, so I will continue to look for opportunities to use it (or a variation of it) in the future. Todd
  12. 1 point
    Soulreaver

    Fae racials seem mandatory?

    Come on @moneda make em work for it. @Truth though to what u say.
  13. 1 point
    Soulreaver

    Fae racials seem mandatory?

    U’r expecting things to be 100% balanced - they wont be. So start by moving away from that. Secondly you’re expecting all assassins to play - hit’n’run. They dont need to be played as such. An extra Amulet slot as well as the potential for an extra dodge is more than enough to make me look at the High Elf a second time. As for stealth movement speed. Well yes its good. Personally on the present maps I spend more time out of stealth moving from A to B - where the Half Elf has the advantage. Your presumptions means that for your gamestyle only the Fae seems to work. Thats cool. Im not saying that the advantages of the fay arent as u have stated. Just that you downplay the other races a lot incorrectly. Edit: U assume all need/want a gap closer - u dont see it - doesnt transfer into me holding your hand and telling u all of the small tasty tricks of a class/race. Explore them a bit more yourself.
  14. 1 point
    Noph

    Fae racials seem mandatory?

    Unless those amulets somehow give you a gap closer / disengage like the jump dash the Fae have, I just don't see it. Mind, I lack experience in Crowfall, so I won't claim that I know best. But I've worked with enough games during the design phase, reviewed and critiqued enough once they launch and played enough to think this is a glaring design flaw. It would appear I'm not alone with this observation. The unprecedented ability to engage and disengage at will is essentially the backbone of a hit an run class, like the Assassin, which is basically just the stealth burst archetype. Once the burst is over, you run and reset. It's an archetype that's designed to pick favourable fights and avoid the others. The slow-fall (while stealthed?!) only adds to this. Now we've added verticality to a single race, which massively benefits a class that wants to pick fights as inopportune times. All of the above would be powerful enough, but add 70% stealthed walk speed on top, and it's kinda clear to see this race was made specifically with assassins in mind. I'm not sure that's a great idea, in a competitive game.
  15. 1 point
    Soulreaver

    Fae racials seem mandatory?

    Once I get access to good amulets yes
  16. 1 point
    Makuza

    Fae racials seem mandatory?

    No matter how many more attributes or racial abilities the other races have, there is no other option for assassins and it IS MANDATORY to play a fae. Mobility is key, there is no doubt about that for this class. @Soulreaver I never saw you playing something else than Fae for your assassin. Do you believe you could really perform as good with another race, as you do with the fae?
  17. 1 point
    makkon

    Fae racials seem mandatory?

    so why I dont see nethari and high elfes playing assassins? coz stealth speed, double jumps/long fly which abusable for escape and for wall/roof jumps, fall dmg immunity and pretty much the same stats (+/- 10-20 stats is not a mandatory) which is tweakable by vessels
  18. 1 point
    Soulreaver

    Fae racials seem mandatory?

    High Elf racials are damage wise a lot stronger. Half Elf stats are a lot higher and out of combat mobility is better. Fae in stealth movement is good and their small scale dodge and weave is good. Nethari - Longest dodges for escape of the races. AoE DoT, higher crit damage. The Far is by far not mandatory.
  19. 1 point
    This is my most anticipated feature. I hope we hear more soon.
  20. 1 point
    i'd like to hear about whats going on design wise with fog of war / cartography and map exploration
  21. 1 point
    I really like the idea at the end about being able to capture points to respawn at. It would mean that maintaining a large front would become more difficult the larger a faction spreads and would help the ever-so-feared "Uncle Bob" problem. It would be a tactical incentive without any actual tangible rewards (good for any strategy game), and once tweaked, could really be balanced well around the timer on death shroud. Great read.
  22. 1 point
    Tinnis

    What's happening with Cartography?

    also 'fog of war' exploring the map is now gone as well. (and seeing snapshots of resources/buildings on the map too) would be good to hear something from @jtoddcoleman about it - either in a text article or their pre recorded monthly Q&A video. i vaguely asked him via twitter, but not the right place for an answer!
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