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Showing content with the highest reputation on 03/16/2019 in all areas

  1. 2 points
    Devonic

    Leader board

    Could we get an easy way to locate our character on the Leader Board list, or at least arrange players with the same score Alphabetically. Notice That Bardok and myself have 1 death and nothing else, but Devonic is above Bardok
  2. 2 points
    acanca

    Feedback

    As far as i can see, the repair button dissapears when there is a new patch to download, should probably change that. And should probably make giving feedback easier.
  3. 2 points
  4. 2 points
    Wait you mean to tell me that HoA and W are still using the weapons exploit even tho they asked everyone to not use them anymore? Who saw that coming?? OO that's right. We all did.
  5. 2 points
    I didn't realize a 194 damage weapon was even possible.
  6. 2 points
    Allinavi

    Hunger Shards 5.8.4

    These are fast falling into obscurity, with the only reaction to them being, "Oh f***ing great! Now I gotta hit this so it stops c***-Blocking my farming route."
  7. 1 point
    Muffakin

    Tweak Drop Rates

    This is the ore I received from 3 Rune Picks worth of mining on r10 nodes with Plentiful Harvest at 5 pips. My concern is the drop rate of uncommon ore. I would expect that I would get more uncommon than rare ore. I wasn't out to get uncommon ore (else I would have gone elsewhere), but the drop curve doesn't really make sense to me. The collection average for this group is roughly 3 : 13 : 61 : 9 : 140 (legendary:epic:rare:etc...). I would expect something closer too: 3 : 10 : 30 : 70 : 110. I'm not hard set that it needs to change, but in terms of quality curve it doesn't make a lot of sense to me. The drop rate of the soul gems makes more sense. No Common or poor soul gems.
  8. 1 point
    Majk

    Improvments

    1.Mass make for example bandages and food. 2.Automatic stacking when right clicking from your bag too your bank or loot too bag etc. 3.Add a minimap!!! 4. Add drops on mobbs, rare drops that are worth alot of gold or are good weapons/armors // Majk
  9. 1 point
    Ussiah

    Siege Mechanics & Bug Fixes

    Yea I like idea of placer being able to bump people
  10. 1 point
    Parfax

    Chaos embers!!!

    I am on my phone so please excuse me if this ends up being a little rough. I would like to talk about gathering Chaos embers and hard caps on stats. We are starting to reach a point where we are gearing more towards having more pieces of gear purple then blue (some legendaries as well). They way the system is set up you are hard gated by chaos embers. To rerole an epic piece of gear you need at least 20-25 chaos embers. The big problem is the simple fact that inorder to get 20 chaos embers you can gather almost a full set of purple gears worth or purple ore. This does 2 things, 1 it extremely deflates the price of epic ore and 2 inflates the price of chaos embers. Most people still don't realize this and sell them for cheap, but this is even starting to happen. We also are not incentivised to sell epic gear because the price is just to expensive for TRULY rolled epic pieces. We farmed motherlodes at chaos keep on sunday for an hour and a half and got enough ore and stone for a ton of jewellery and armor, but we got 15 chaos embers. The system is set up in a way that is not even and we either need a way to better farm embers (one profession is a lot better than another) or lower the requirement for gear rerolls with embers.
  11. 1 point
    Yea I really wish there was a friendly version of chain pull to pull out players that are in eminent danger. I will never understand them pigeon holing 40% of players into healers and then making so few type of healers with the least amount of skill / engaging game play.
  12. 1 point
    Sehr schöner Newsletter. Nebenbei erwähnt, auf eurer Twitch Seite wurden die Namen der Streamer teils ein wenig durcheinander gewürfelt. Vielleicht könnt ihr das wieder in's Reine bringen, damit die Zuschauer auch die Streamer besser wiederfinden können (z.B. wird CrusaderW in seiner Videoüberschrift als iThrowTrainz angegeben, der aber im vorherigen Stream auftritt).
  13. 1 point
    veeshan

    Tweak Drop Rates

    Rather not have green resource taking up space on the R10 loot table 😛
  14. 1 point
    Kunter84

    Northlanders

    Achtung wir Northlanders sind in der aktuellen Kampanie Balance gejoined! Aber wir suchen immer noch Spieler wie DICH!
  15. 1 point
    Tinnis

    DURABILITY LOSS FOR UNSHEATHED

    technically the system will randomly select only x1 of your equipped items to take a 'durability loss' against a tick every X seconds of being in combat stance. the older system was infinite durability if you didn't die, with very heavy durability loss tied to death instead. it had "slippery slope" issues. but yea, don't afk with your weapon out, or run around with it out when you don't need it [which is also slower movement etc] 😜 it is far from perfect, especially for healers or classes which have their resource generation/management tied to hanging out in combat mode... i would prefer it if they tied the durability system instead to the same mechanic they use to charge soulpower (fuels 'ultimate Q powers' use) - whereby it would only count when you either ATTACK, HEAL, OR ARE HIT for a few seconds around that.
  16. 1 point
    Muffakin

    Hunger Shards 5.8.4

    I started playing Crowfall about 3 campaigns ago. I've never seen Hunger Shards as anything but an obstruction, I thought this was the intention of Hunger Shards as I've never known anything else. During those first two campaigns, I only destroyed hunger shards so I could farm the frozen resources around it. I have almost always immediately destroyed the sacrifice shards they drop, because they are worthless. I 100% agree with you Ble(:
  17. 1 point
    veeshan

    Chaos embers!!!

    im getting 1-12 chaos embers in 20 mins solo mining atm
  18. 1 point
    We at FOEX would like to thank Winterblades and HoA for their selfless sacrifice of time and equipment in support of our stunning and repeated campaign wins in the trials of the gods. Its refreshing to see that FOEX's historic leadership of the the Balance faction has attracted such a large number of seasonal laborers. We at Balance HQ would like to assure those whom it concerns that we will continue to accept seasonal guild contracts for qualified violence application associates in the coming weeks. As a wholly owned subsidiary of Flames of Exile, the Balance faction would like to remind everyone that we are an equal opportunity employer and as such do not discriminate on the basis of race, religion, or cleverness of guild acronym. Join us each evening at 9:30 EST for daily "meat shield meets" and get to know your fellow day laborers and district managers to see first hand how rewarding serving the gold shield of progress can be for your organization and the glory of the motherland! -Balance Office of Strategic Services
  19. 1 point
    Scarecrow, Elementalist, Mud Man and Militant Mage are too strong in the current state where’re they can be swapped out freely but once people lock into discs it might be less of an issue. We will see.
  20. 1 point
    I think that most of the faction players share this sentiment, it's just a vocal minority here on these boards that set the negative tone. Very few actually read this, let alone post. Please don't think that the narrative here is an accurate reflection of the entire faction.
  21. 1 point
    Is foex just a ripoff of foe? Flock of Eagles might sue for their slang back.
  22. 1 point
    veeshan

    Siege Mechanics & Bug Fixes

    For Spies allow for block interaction option this command wouuld block somone seeing you in /who, your chat messages aswell and block them from using equipment you place. (Love when spies jump on your seige equipments.
  23. 1 point
    Kraahk

    Direction a Crow Flies

    We raised this question/suggestion before. The answer was that the current state of the crow fly is a provisionary state. JTodd doesn't like it himself, so it is most likely to be changed before launch. It just don't have any priority right now. Simply not important enough, while the current state is working good enough for now. Anyways, thanks for pointing it out again. It helps to keep it in mind. 👍
  24. 1 point
    HoA takes a Drachenfels Keep right under the noses of sleeping chaos defenders.
  25. 1 point
    PAINDOTCOM

    C'mon, another thread deleted!?

    your wasting your time trying to argue your point with the forum warrior of crowfall, dude want to be a part of ACE so bad and this is why I try my best to stay away from the forums, lots of people will say "email" them with your complaint etc but you will get an automated thing unless your one of the old timers who seem to have a direct link to the dev's phone again your wasting your time with this post (sadly)
  26. 1 point
    PAINDOTCOM

    C'mon, another thread deleted!?

    its 2019 everyone is passive aggressive soft skinned and easily offended \o/
  27. 1 point
    Having 2 healers in a group is so sought after because every healer class has very limited self healing capacity compared to their potential healing output on other players. Healing is actually weak overall when comparing healing per second vs damage per second between classes, then you add in some of the self-sustain particular classes have... Stacking 2 healers in a group covers the blaring self-heal deficiency along with adding a lot of healing throughput sustainability due to the group rescource regen abilities/passives. Ideally you'd run as few healers as possible, but never have them solo. 1 healer groups are actually a very weak group comp if facing organized opposition. This is mitigated in large scale combat due to organization and focus becoming more difficult along with the performance issues this game suffers from. Aside from healing, I'd really love to see the friendly fire outside of group, never got to experience it but this game will largely be about who has the larger blob without friendly fire and current 5 target caps.
  28. 1 point
    If mounts end up being killable as I thought @jtoddcoleman once stated they would be, the speed bonuses will probably still feel beneficial in the future. If not... yeah.
  29. 1 point
    KrakkenSmacken

    I'm a Spy in Crowfall

    FYI, @Malphrus the reason you didn't get to see a siege, was there wasn't one. Order is so bereft of players right now, they didn't have keep walls up, so Balance just waltzed right in, put up walls for them, and waited for the siege timer to start. The other zones ended up so full, there was no way for a real fight to start. A 25 second siege might be a new record never to be beat. Also FYI, I was in the chaos group you followed. People get a bit testy when they think they are being followed to report positions/numbers.
  30. 1 point
    Marth

    I'm a Spy in Crowfall

    isnt 4chans that gummy bear website 0.0
  31. 1 point
    Scree

    Game Resource?

    Project Malekai is currently 85%ish up to date. Disciplines are 100% correct (and powers from them). Only 4 of the 11 classes are updated right now though to 5.8.5 version. Work is also in progress on a new version, but its slow going because I have a life outside of Crowfall and its chaotic right now https://malekai.org P.S: I know of at least one wiki that is using my data (not sure last time he pulled it though).
  32. 1 point
    I wish they just kept vessels as gear and added talents/attribute points to them sans the leveling. Would have been perfect. As for the overall problem: it’s less about gear and vessels and more about very bad tuning. Mitigation’s and HP need reworks (tho that’s possibly coming soon), damage number differences between different classes’ abilities need work, etc.... Theirs some really bad math in their that’s creating a lot of these feast or famine scenarios. Not everything has to be balanced 1 to 1 (and shouldn’t) but theirs too many “hard” counters currently.
  33. 1 point
    I've seen at least one person make the argument there needs to be meaningful progression for people to be interested in logging in. For PvPers this isn't true. At all. I played a game 5 years that character progression could be maximized in the first 5 hours because the combat system was engaging/fun. A lot of other people loved that game too. It was called Freelancer and it's success kind of helped launch another prominent crowdfunded game developed by the same guy (Chris Roberts). What PvPers do want is some way to measure their success. Which is provided by the fact campaigns have win conditions. Real PvPers (Not bottom feeders who need their egos propped up by the fact their gear/level will enable them to make SOME kills) will have no issue getting into this game whether or not there is any stat disparity at all between white and purple gear so long as they have a way to measure whether they are winners or losers. This does have some truth when it comes to economic aspects like crafting. A thriving economy requires and endless supply of work you can do to help advance your guild/faction. Anything that gives people an advantage PvPers are going to want though. Whether that be a 500% power gap or a 5% power gap. Items that provide minor advantages that are cycled through the economy via destruction very quickly are just as good or better than items with a huge power gap that stay in the economy a long time. I don't know the current state of the game well enough at this point to comment on how well it's doing in these regards. Just throwing out some general thoughts from my experience with PvP and Open World PvP sandboxes in particular.
  34. 1 point
    pappy

    Hunger Shards 5.8.4

    Last Test of this Season with full 5 pips. 1.5hrs in Gorro, running laps and this is my haul. Proof Needs adjustment? Not a lack of trying. There are loads of Hunger Crystals......just very little shard dropping. Literally 6 Crystals in this picture, just couldn't capture them all. 1 Shard from them.
  35. 1 point
    Ble

    Hunger Shards 5.8.4

    Look at my first post. 200 shards, 5/8% - a few greens and a blue. Also, the article talks about how the sacrifice shards will be useful in leveling higher rank vessels but this is laughable since they don't have hardly any sacrifice value making gold farming over9000% better, for leveling vessels. Makes me feel like the game is balanced on a markerboard with a bunch of math nerds who need more math or more nerd, possibly both.
  36. 1 point
    Buongiorno a tutti, come da tradizione trovando notizie interessanti nel livestream e non trovando altri a farlo, faccio un breve resoconto in lingua italiana delle novità in arrivo. Questa volta per la limitatezza del tempo a mia disposizione ho scelto come fonte del riassunto non lo streming stesso, ma un riassunto fatto da un altro utente tramite il filmato che vedete in questo post. [I used your summary to describe contents of March livestream. Thanks @Bzra ] Intanto si è affrontato il punto che ha dato luogo ad estenuanti discussioni in board, ovvero l'impatto sulle condizioni di vittoria della cattura delle postazioni in orari di scarsa presenza di difensori (night capping). Questo fenomeno ha portato a strategie di confronto dove l'attività di gioco consta di andare in cerchio di postazione in postazione per fermarsi solo il tempo necessario alla cattura oppure di girare in cerchio sperando di imbattersi in qualche sparuto gruppo di raccoglitori solitari della fazione avversa, unici bersagli possibili per confronti PVP. Ovviamente il gioco non è pensato di questo modo, altrimenti (ha scritto qualcuno) l'avrebbero chiamato CircleFall. Todd ha in parte attributo la situazione al fatto che non c'è ancora una popolazione sufficientemente consistente per rendere le mappe presidiate ad ogni ora del giorno. Comunque si sta procedendo ad aggiustamenti sulle meccaniche relative. In particolare: - I forti (fort) avranno anche essi una finestra di cattura, in modo che siano anche essi punti di scontro come i mastii (keep). Tali finestre saranno variabili in considerazione del giorno della settimana, della settimana e della popolazione di gioco (non è ancora deciso come). Verrà allargato a tre-quattro giorni invece il lasso di tempo tra i periodi di vulnerabilità delle keep, in modo che combattimenti di maggiori dimensioni e più difficile organizzazione non divengano troppo assillanti. - Il numero delle postazioni minori (campfire, watchtower) sarà ridotto. - Riduzione anche del tempo di cattura di una postazione per un singolo giocatore, ma riduzione dell'accelerazione data alla cattura dal contributo di più giocatori. Inoltre si fornirà ragione di impegnarsi per la conservazione di una postazione mediante: - maggiori informazioni sull'avvicinamento delle fazioni rivali alle postazioni anche tramite uno specifico canale - la richiesta di una spesa per vari upgrade (attualmente in TEST le guardie della watchtower devono essere acquistate). - ulteriori bonus garantiti dal possesso (in LIVE le postazioni delle keep danno già un bonus per la creazione oggetti). Stanno arrivando anche le già annunciate bande erranti di NPC. Come leggiamo nelle notizie, gli Aracoix sono in TEST. Con le bande sono previsti anche drop di armi e armature o reagenti specifici, ricette ottenibili da esse utilizzabili un numero limitato di volte, oggetti che consentiranno per un certo numero di usi di alterare ricette di oggetti esistenti per crearne di più potenti. Le carovane dovrebbero terminare anche esse il lungo viaggio verso il server di gioco. Anche per il frostweaver è in corso un lavoro di rifinitura. [ndRik: non ho certezza che vedremo ciò nella 5.8.* o aspetteremo la 5.9] Alcuni accenni sono stati fatti a contenitori comuni alle gilde e manichini per l'allenamento inseribili negli EK. Si è parlato inoltre di rendere la devozione ad uno degli dei del pantheon di Crowfall rilevante, ancora non si sa però cosa bolla in pentola. Sono state ipotizzate anche attività per i giocatori da svolgersi in un intervallo tre le campagne [ndRik: mi sono tornati in mente i tornei di cui si è parlato al kickstarter]. Un nuovo controllore dei movimenti è in arrivo, ma questo farà la sua comparsa solo alla 5.9. Cambierà anche il sistema delle armature, con la rimozione dei punti vita aggiuntivi per certi equipaggiamenti, che erano stati inserito come segnaposto. L'armatura in pelle dovrebbe diventare una scelta valida, mentre al momento si preferisce indiscutibilmente l'armatura completa. Annunciato anche un lavoro di rifinitura sulle mappe per equilibrare le risorse disponibili, ad esempio non ci sono abbastanza cimiteri. Inoltre si vuole rendere meno onerosa la raccolta di pelli. Accenni infine ad altri elementi, quali: sistema di recupero materiali (savaging), cambiamenti alla dinamica di morte e rinascita, personalizzazione di apparenza (skin) per armi e cavalcature (che ora non sono visibili), ricette runiche ad uso limitato, la possibilità di richiedere ordini piuttosto che cercare oggetti da comperare o di chiedere in pagamento specifici materiali. Vi ricordo che per chi entra in TEST c'è in premio un boccale (tankard) , a condizione di giocare per quattro ore questo mese. Invece per le disfide si ottiene un badge, purché sia faccia parte delle leaderboard (in pratica basta essere ammazzati da una guardia). Questo è quanto. Come di consueto, tutti libero di chiedere, dubitare, correggere e sbeffeggiare il sottoscritto.
  37. 1 point
  38. 1 point
    veeshan

    Chaos embers!!!

    Get higher crafting, i can almost perfect roll purples without any rerolls. Legendary usualy roll around the 100-110 mark with no rerolls, rerolls will put them at 119-120.8% (120.8 is cap it seems) Full reroll blues usualy come out perfect score for me. Purple unrerolled comes out quite a bit better than these rerolled blues that being said i do have 158.7 experimentation skill or 173.7 with bontippers (195 is probaly the cap it seems but i found no possible way to hit that, may be able to squeeze 175 out but thats probs it)
  39. 1 point
    Medicaid

    Chaos embers!!!

    picking mandrake and mushrooms etc...takes no skill and gets more than chopping trees
  40. 1 point
    VaMei

    Chaos embers!!!

    ... anxiously waiting for manufacturing thralls... Once manufacturing is a thing, we probably won't need to reroll on every single assembly of the process, only while making a blueprint. Once we have a blueprint, we'll be able to mass produce that item up to the limit of the blueprint. In the meantime, if you're drowning in mats and only short on embers, you can craft without rerolling after offering prayers to RNGesus. You may get lucky, you may get junk. If you're not happy with the rolls but it's not bad, put a fair price on it & sell it off. If it's trash, at least your not drowning in those mats you can't use.
  41. 1 point
    KrakkenSmacken

    Chaos embers!!!

    Chaos embers are one of the things any level of player can harvest. I don't see a problem with setting up hooks for the little guys to have something they mostly don't need, but can provide the big guys with. There has to be bottle necks somewhere, and making higher end crafters feel obligated re-roll and burn chaos embers voluntarily is actually a pretty good one. The real issue is nobody can set up shops to purchase chaos embers from said little guys. I'm sure there are piles of them converting them to dust, or doing other things less valuable than putting them into high quality gear, that with a bit of economic connectivity grease would make both sides happy.
  42. 1 point
    Medicaid

    Chaos embers!!!

    keep in mind u dont NEED embers, to make the gear, just to reroll to make better gear.... ember drop rate is fine. i think
  43. 1 point
  44. 1 point
    I might have skipped past a few pages but what is the system for applying?
  45. 1 point
  46. 1 point
  47. 1 point
    Hy'shen Avari leads Order to victory in yet another campaign! Note the impressive Kill/Death ratio.
  48. 1 point
  49. 0 points
    This is awkward
  50. 0 points
    pappy

    Hunger Shards 5.8.4

    Epic Hunger Shards give a Sacrifice XP of 10!!!! NICE.........<<sarcasim galor>>
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