Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Leaderboard


Popular Content

Showing content with the highest reputation on 03/19/2019 in Posts

  1. 3 points
    blazzen

    Zone Caps

    I like this idea. And maybe it requires VIP to have an EK and/or boot up an EK. ACE has to cover those server costs somehow.
  2. 2 points
    Hey they just need to make a "too damn many champions" debuff, if there are 5 champions within say 25 meters they all get a 10% damage and healing debuff that stacks with each additional champion.
  3. 2 points
    Ussiah

    Zone Caps

    Maybe the fact you could get kicked while "doing an objective", means maybe that objective isn't actually tuned correctly? But I think they know the current system is completely flawed
  4. 1 point
    firstworldpotato

    Chaos Keep Shinanigans

    I just wanted to say last night's after siege Chaos Keep activities made for a fun evening. Clams kicked off the fun, then HOA and a few Winterblades came by to join in the mini siege. When the crowds died down, we had some fun organized group duels. Staff and crew even came by to get in on it. Good game all. Some of the best times come after siege, so if you can manage, don't be so quick to log off, no matter how they go.
  5. 1 point
    i ran around as drisst do'urden on eso cause drizzt was taken, i can assure you that our quota will be reached pretty easily once we go live
  6. 1 point
    organizing 19 inexperienced players is quite the feat
  7. 1 point
    The typical Eve U fight may be 1 to 100 isk, but it's 20 players to 1, a couple of those players are skilled, and if the target has a clue many of them go home in a pod. I've run with them, I know how it goes. Short of pre-nerf Endless, how many CF players do you think would live through a 20-1 if the 20 had 1 experienced player among them, and the 19 were willing to follow? Handing a new player all the skills and equipment they need and teaching them to be effective in a blaterCat may not be that big a deal to an EvE vet, but handing over a set of green gear and taking him on a gank isn't a big deal to a guild that's replacing member's blues with purples.
  8. 1 point
    No, The Blob Meta is a reflection of the fact that Champions and Myrmidons can kill people while requiring minimal amounts of healing while wearing plate armor stacked with HP. However many melee specs there are is irrelevant. You're not stacking Wardens and Brigands and rapier Duelists in your blobs, c'mon. 🙄
  9. 1 point
    ZombieGandhi

    The Minotaur of: Balance Keep

    @Phr00t If I was any good at PVP, my meme videos wouldn't be half as worth watching as they are--which, they're suspect at best.
  10. 1 point
    Simply because it is the meta doesn't make it either fun or engaging... the battles get fun after they spread out, the chokepoints can be mitigated by blowing more holes and approaching in stages. The blob is not mitigated by anything but another blob. The question isn't why are we forced to blob up, whether by the range of our classes, by the physical terrain, or for mass body blocking or even by design... the question is whether a blob is engaging and tactical play. In fact I question your conclusion that it is a design choice to create the blob.
  11. 1 point
    If you feel that CF has a steeper power curve than either SWG or EvE, then you had a very different experience from mine. If you were a veteran SWG craftsmen, with deep stores of the highest rated materials to have spawned in the last 12-18 months, full crafting tapes, and access to the best loot only components, the things that you could make would put a new fully skilled craftsmen to shame. Stack the best armor, weapons, foods, meds, stims, doc & entertainer buffs on a solid character build and run as part of a good team that could work well together; 5 or so players could stand in Moenia and take all comers. Maybe you remember SamuriJack? He'd go solo against groups of pre-CU Jedi, and win. In EvE, I'd AFK my Dominix against any T1 frigate, my drones would do the job solo without me ever pressing a button. Not that a Domi is anything special, it's only a tier 1 battleship. It wouldn't break the passive shield regen of a mediocre carrier, forget a titan. If you have an end game player backed by the logistics of an entire guild, and a new player that geared himself in advanced whites made with crafting discs and no skills, how much difference can there be between them before it's too much?
  12. 1 point
    Majk

    Improvments

    BTW, Love the game so far got MASSIVE potential too ben the best MMO since Ultima Online. (Best game ever before then patch I try too forgett xD) ❤️ Love what you are doing! Thanks for finally making a non-wow copy thats legit.
  13. 1 point
    The blob melee meta is a reflection of the fact that it’s 20 melee vs 10 ranged specs. The game is flooded with melee. If 66% of the game has an 8m range or less than most of the game will be fought at 8m or less.
  14. 1 point
    VaMei

    Zone Caps

    I strongly agree. There is no reason for an EK to be using server assets when there is currently no player demand for that EK. Conversely, an EK intended for use by players other than the owner is useless when the owner is not available to bring up their EK. In a global game, a public market or guild store that is not available on demand to the players it is intended to serve, serves little or no purpose. Using an off delay of player activity as a keep alive, is to my thinking backward. IMO, there should be 4 options determining who may start an EK: Private: Only the owner may start the EK. Nobles: Any player with land rights may start the EK. Guild: Any member of the owner's guild may start the EK. Public: Anyone may start the EK. If ACE wants to monetize the EKs, I strongly support that. Premium parcels, buildings, decorative items, etc., go to town on these things. Some of the start permissions could be tied to premium purchases; i.e. Guild permission could require a Guild Hall, while Public permission may require a City Center. If EK uptime is something ACE would like to monetize, I'd suggest a low barrier to nearly unrestricted availability (with 'nearly' defined in the fine print). If uptime is limited, it won't take long for players to figure out that running around in a competitor's market EK during off hours is going to run them out of time and cost them prime time availability.
  15. 1 point
    moneda

    Chaos Keep Shinanigans

    No, actually. The majority of the "Chaos horde" doesn't log in when there isn't a siege happening.
  16. 1 point
    veeshan

    Tree fight = slide show

    From other game large amount of nametages always cause a fk load of lag, juts having an option to remove enemy/ally name tags would substantial help lag imo
  17. 1 point
  18. 1 point
    Glitchhiker

    Commander visibility

    Valid point, but on the other hand it makes steamrolling "casuals" or beginners too easy for well organized groups. And considering how beginner-unfriendly this game already is, an addition in their favor might not be a bad idea. I also think "breaks in enemy organization" should be provoced or created by skillful gameplay and not just because you're up against a group of headless chickens.
  19. 1 point
    VaMei

    Commander visibility

    I took 'commander' to mean group leader. If that's not what you meant, then I have no idea what you're suggesting.
  20. 1 point
    mandalore

    Commander visibility

    Truth.
  21. 1 point
    Glitchhiker

    Commander visibility

    Where did you even read "group leader"?
  22. 1 point
    VaMei

    Commander visibility

    Find the enemy group leader... To what end? The group leader isn't usually the one actually making the calls on Disc, just the one that's trained leaderships skills. Are you thinking killing the group leader should disband the group?
  23. 1 point
    Rock_Manlyfist

    Tree fight = slide show

    Crowfall is filled with memory leaks. HUD/UI isn't the problem. Restarting your client before a big fight is the best option and try to optimize as much as possible on your end.
  24. 1 point
  25. 1 point
    Azeron

    ARIA "The Noble House" [EU]

    You are welcome to join i will send you an invitation Best regards
  26. 1 point
    miraluna

    Cant place anything in EK

    Definitely sounds like something is bugged - if you also cross-posted in the Testing Feedback then QA should get the info.
  27. 1 point
    Glitchhiker

    Commander visibility

    That's the spirit. 😂
  28. 1 point
    Glitchhiker

    Commander visibility

    You can call it "abusing a mechanic". I would rather call it more depth to tactical gameplay... *shrug*
  29. 1 point
    Glitchhiker

    Commander visibility

    Obviously it would be a choice to wield a large ass banner with you and you have to be aware that it makes you a target, so it would be advisable to set up your build and group composition appropriatly.
  30. 1 point
    mandalore

    Commander visibility

    Why would why a commander want to reveal themselves? Shouldn’t you as a player be forced to figure out who your enemies are instead of a mechanic doing it for you?
  31. 1 point
    Who has the bank space to save multiple sets of gear?
  32. 1 point
    I was originally hoping for this. I would simply love being able to loot paperdoll in some way. I realize this would have to have some rng or restrictions and would need resource requirements to craft gear to be much lower.
  33. 1 point
    Players will grind or go to extraordinary lengths for a tiny 1% gain. It should have some effect, but like weapons recently were addressed, armor still needs a rework. In regards to ingame economy, I don't expect much of one to form until closer to beta. Future wipes we know will come tend to put a damper on that.
  34. 1 point
    What situation would you use a Radical or Arbiter Cleric in?
  35. 1 point
    It's weird, I've come to observe the exact same phenomena you have and yet the conclusion I came to is that I should strive to form groups up with classes that synergize to do what we need to accomplish. Are you advocating that people should be able to win with any group comp as long as they have better gear? I'm sure it was no accident that you use the negatively connoted term "slave" but I think it would be more appropriate to suggest that some players are more interesting in being successful in their efforts rather than looking cool or playing whatever they want at any time. Are you salty that you can't win every fight as fae assassin? Or that chaos can't win every campaign with 75% of the players being fae assassins? Because damn that is sure what it feels like from my point of view, and is half the reason I roam as a ranger lately.
  36. 1 point
    But it is almost all knowledge-based. You have guys like Paindotcom complaining about people making beneficial harvesting armor, and yet beneficial harvest has existed in its current state for longer than I can remember. The people who actually test, yes I mean test like the boring way of trying anything and everything, not test as in "log in and treat this like a game", the first group will have a distinct knowledge advantage because they took the time to learn the ins and outs of the game.
  37. 1 point
    Unfortunately until more newer players get access to the higher end gear, they will be a non-factor in the grand scheme of things. People who have been here from the get of this iteration of the game have an advantage. It isn't all knowledge based either. Some really silly builds exist currently due to the imbalance of gear distribution. Once the gear gaps become non-existent some of these "my build is great/meta" will go away.
  38. 1 point
    veeshan

    Tweak Drop Rates

    Rather not have green resource taking up space on the R10 loot table 😛
  39. 1 point
    coolster50

    Zone Caps

    If we’re getting an afk timer, I support it being 15min as opposed to a 5-10min one. Don’t wanna get kicked cuz I afk circle stand T.T
  40. 1 point
    PopeUrban

    Zone Caps

    I posted about this a while back. I don't understand the need to keep empty EKs open at all, or the need to have separate UI steps for online and join. Permissions exist to prevent people from making alterations they shouldn't. Why isn't "join EK" a single user interaction that spins up the EK if its offline? If everyone who had access to an ek could online it you wouldn't need to have timers to keep it online at all. If onlining it was part of the join process people couldn't just go down the list and open a bunch of eks because they couldn't spin up a second ek while inside the first. There wouldn't be any empty eks if they just shut down the moment they emptied since they wouldn't need to be left online when empty. If nobody had to AFK or click a button to open a literally empty ek just to sit there and be empty you wouldn't be spending server uptime on eks that are not being used just to sit them there for the possibility of use. In the current system you have not only a system that actively prevents the use of EKs as a shared space (because why would I place any assets in a position where I may be literally unable to access them) but from ihe outside it seems like you're wasting resources by actively encouraging people to open empty servers with no activity happening in them. If everyone with access to an ek just onlined it as part of the join process, you wouldn't have to worry about how long empty eks stay online because there wouldn't be any empty eks. From the user perspective the access to eks would be, functionally, as if they were all open all the time, with the only down side being that it would take slightly longer to log in to one that isn't currently in active use by another player. I'm sure this is something you've thought about so what's the reasoning behind this whole "we need to have empty eks sit there and then be worried about how long they sit there empty" Is it more expensive to spin them up and run them down again more often or what? It seems to me that the default behavior should be "onlines when joined, offlines when empty" and the owner could optionally choose to lock it from the menu if they wanted to, for instance, secure a pvp ek before logging in to it for changes.
  41. 1 point
    veeshan

    Zone Caps

    I dont want one tenth of my faction slot allocation filled with balance spies. There currently a minimum of 3 watching the zones were in every siege,
  42. 1 point
    Having 2 healers in a group is so sought after because every healer class has very limited self healing capacity compared to their potential healing output on other players. Healing is actually weak overall when comparing healing per second vs damage per second between classes, then you add in some of the self-sustain particular classes have... Stacking 2 healers in a group covers the blaring self-heal deficiency along with adding a lot of healing throughput sustainability due to the group rescource regen abilities/passives. Ideally you'd run as few healers as possible, but never have them solo. 1 healer groups are actually a very weak group comp if facing organized opposition. This is mitigated in large scale combat due to organization and focus becoming more difficult along with the performance issues this game suffers from. Aside from healing, I'd really love to see the friendly fire outside of group, never got to experience it but this game will largely be about who has the larger blob without friendly fire and current 5 target caps.
  43. 1 point
    I've seen at least one person make the argument there needs to be meaningful progression for people to be interested in logging in. For PvPers this isn't true. At all. I played a game 5 years that character progression could be maximized in the first 5 hours because the combat system was engaging/fun. A lot of other people loved that game too. It was called Freelancer and it's success kind of helped launch another prominent crowdfunded game developed by the same guy (Chris Roberts). What PvPers do want is some way to measure their success. Which is provided by the fact campaigns have win conditions. Real PvPers (Not bottom feeders who need their egos propped up by the fact their gear/level will enable them to make SOME kills) will have no issue getting into this game whether or not there is any stat disparity at all between white and purple gear so long as they have a way to measure whether they are winners or losers. This does have some truth when it comes to economic aspects like crafting. A thriving economy requires and endless supply of work you can do to help advance your guild/faction. Anything that gives people an advantage PvPers are going to want though. Whether that be a 500% power gap or a 5% power gap. Items that provide minor advantages that are cycled through the economy via destruction very quickly are just as good or better than items with a huge power gap that stay in the economy a long time. I don't know the current state of the game well enough at this point to comment on how well it's doing in these regards. Just throwing out some general thoughts from my experience with PvP and Open World PvP sandboxes in particular.
  44. 1 point
    Roll out for siege defense one night in all white gear. Would be curious how much of a difference there is.
  45. 1 point
    Cerus

    Hola de un nuevo Community Manager

    Hola @mefisto! Me encanta Colombia. Estuve en Santa Marta de vacaciones. Me encantó todo. Parque Tayrona, la gente, la flora y fauna, la comida, todo ... ademas las Arepas... Yo pienso igual y comparto este entusiasmo. También espero que podamos conseguir formar esta experiencia única, no sólo en el juego sino también alrededor del juego y en la comunidad.
  46. 1 point
    coolster50

    Question about myrmidon sustain.

    @blazzen Made a Titan build vid a month ago. Should still be accurate, don't think there were any major changes to myrms to or his discs between then and now
  47. 0 points
    Audin

    This campaign reward?

    I hate how they are using % instead of just straight numbers. I think it would give players some motivation not to stack one side because doing so would lessen their chance of getting a top reward. Not really any drawback of joining the side that has been winning. Perhaps I am just searching for ways to fill other faction numbers to even out the sides. Obviously right now, besides the color, everyone gets the same reward so it doesn't really matter.
  48. 0 points
    Any sign of 5.9?
  49. 0 points
  50. 0 points
    I wish the depth/complexity to character building in this design wasn't just superficial.
×
×
  • Create New...