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Showing content with the highest reputation on 04/03/2019 in all areas

  1. 3 points
    Isna

    L'avenir du genre MMO, qu'en pensez vous?

    Euuuuuuh....Crowfall est mon dernier espoir?(c'est la bonne réponse?) Difficile de dire si c'est la fin ou juste une mauvaise passe mais c'est pas cool en ce moment :p et ça me fait vraiment mal à le dire car je joue au MMO depuis une dizaine d'années et qu'il n'y a que ça qui m'interesse afin de vivre des expériences et des aventures avec ma guilde...Encore plus quand on recherche une expérience PvP ,le choix est vite limité et peu emballant la plupart du temps ses dernières années. Entre les boutiques ultra intrusive et pay to win /les lags dés qu'il y a + de 10 joueurs sur l'écran/le genre qui a du mal à s'adapter à la nouvelle génération qui veut tout plus vite et plus facilement/le lancement en accés anticipé béta full bug ,il faut juste espérer que ça change bientot avec des projets Kickstarter et qui osent prendre un peu plus de risques pour renouveller le genre! A propos de Crowfall, il est quand même un des rares MMO à mettre le PvP au coeur de son jeu dans les prochaines années et il a un gros potentiel si il trouve un moyen de bien accrocher les joueurs au début,et un potentiel à se renouveler facilement avec des règles différentes avec le système de campagne. Il y a quand même quelques cotés novateurs tout en reprenant des bases plutots saines comme l'importance du craft et du jeu en groupe. On verra bien
  2. 2 points
    Le genre est pas mort mais il est pas très loin de succomber je dirait a moins que des jeux remonte la barre. Le problème actuel étant autant causer pas les joueurs qui ne jure que par le free to play et les développeurs qui non d'autres choix que d'aller vers se modèle économique se qui crée un besoin chez les développeurs de devoir trouver un moyen pour que les gens achètes des choses grâce au micro transactions car un jeu sa ne se crée pas sans argent mais certain développeur affamé d'argent pousse trop loin dans le but de faire toujours plus de profits. Voila ou commence les problèmes qui selon moi sont a l'origine du déclin des mmorpg. Évidement il reste quelques jeu qui sont buy to play mais souvent avec micro transactions.Il y a aussi l'autre problème concernant les early acess une grande des joueurs en ont marre de servir de cobaye pour les jeux en cours de développement. Il y a aussi le fait que les jeux sont annoncer et publicisé beaucoup trop tôt avant la sortie du jeux se qui créé beaucoup d'attente chez les jeux qui se retrouve ainsi déçu. Les problèmes citer dans le texte ne s’applique pas seulement au mmorpg mais a tous les styles de jeux. Il y a aussi le fait que maintenant énormément de jeux sorte mais sont médiocres.Le mmorpg a sont propre style mais crois que en effect le mmorpg doit évolué d'une manière ou d'une autres. Pour finir javais beaucoup d'espoir pour crowfall mais plus le temps passe plus il s'amenuise.
  3. 2 points
    Uta

    L'avenir du genre MMO, qu'en pensez vous?

    Je pense pas que le genre va s'éteindre, loin de là ! je pense juste que c''est un genre moins populaire car la majorité n'aime pas s'investir des milliers d'heure sur un jeu, ils préfèrent faire des games sur LoL, CsGO, Fortnite, etc... qui sont des gens plus ouvert au grand public ! Crowfall, Cu, Star Citizen, Ages of Creation sont là pour remonter le genre une fois qu'ils sortiront chacun Je pense vraiment que le genre se popularisera de nouveau avec un Mmorpg type WoW (ce qui est loin d'arriver en vrai). Mais j'ai bon espoir que Crowfall fera revenir pas mal de monde amoureux de RvR et PvP malgré que ce soit une communauté de niche !
  4. 2 points
    Kraahk

    How does one start a guild?

    Currently the ability to found a guild is restricted to those who have a "Reserve Guild Name" reward in their backer bundle (Kickstarter Amber or higher) or who bought it specifically (currently available in the shop beginning with 9.99$). Once you have the right to create a guild, you can do so at crowfall.com -> community -> guilds (here). You will have to choose a Guild name, a guild name, a guild crest and a patron god. Once you created the guild, you won't be able to change these details (there may be one opportunitiy to do so later ... or there may be not). So give your choice some serious thoughts. Crests are pretty likely to get a chance to be changed, once the availale Crest Symbols are complete. Here is a list of the first badge of heraldry symbols, patterns and colors, so you can start checking out what you might want to use. Crests are shown in the open campaign world next to the name of each member of your guild. So also check how it looks when it is tiny. Name and tag are definitely fix. So don't mess that up or you will need to buy another Reserve Guild Name pack if you want to change it (=creating a new guild). We don't know yet which influence the choice of a patron god will have. But since the old guilds didn't have to chose them but new guilds do, and since nobody knows anything about what it means, it seems likely that we will be able to change that at least once in the future. Besides that, we will most likely be able to create guilds in the later game without spending money for it (the current thing is just about buying in to "reserve" the name pre-launch). It has been said (a long time ago) that guild creation most likely won't be for "free", though (maybe ingame stuff, but also not excluding that we may have to buy it (though i think the letter would be very unlikely)). Hope this helps. Have fun, good luck Kraahk
  5. 2 points
    Loved the stream. Relationships between the gods, that's an interesting topic. Especially when it comes to the relation between Todd and his free mouth and Pann and her understanding of sensitivities. In germany we call these special moments "Fremdschämen" ... and I have the feeling even the crow did it several times during the stream. Here's proof: It was very funny, though. So, thanks.
  6. 1 point
    We at Caldera love to test and theorycraft. We also love to help the community, so here we bring you a rough breakdown of each Promotion Class, for each class currently available! Are you in doubt which promotion class to pick? Or maybe which class to play even, then don't worry! We have broken down each promotion class showcasing their main objective and strengths. Enjoy! Assassin Cutthroat: Revolves around getting behind your target to do extra damage, your target takes 10% extra dmg while kidney shotted, and you have +20% dmg when using backstab from behind. Your passive increases your damage by 20% while behind targets. Blackguard: This is a more self sustain promotion class, you will have lifeleech, self-barrier when stunning enemies and reduced cooldown on kidney shot and Backstab. Your passive gives your Nature and Poison toxins 8% lifesteal. Vandal: This is the more CC/DoT heavy build, your kidney shot applies a severe bleed, you get the power cheap shot (stun from stealth), and your backstab supresses enemies if you hit it from behind. Your passive will save your ass (the hit that would have killed you, instead takes you to 15% max health and gives you 90% mitigation for 4 seconds) Ranger Archer: Ranged heavy pure damage, you can reduce enemy damage with barrage, and archers stake prevents movement reduction/root effects. You will gain suppression shot, and increased range (+9m), your rapid fire can expose punish targets. Your passive revolves around standing still and spamming basic bow shots. Warden: The talents lean towards full melee builds, revolves around traps (major burning damage and debuffs - including anti stealth), you gain forest step (melee teleport to targets), and you can buff your group with damage bonuses. You also reduce a lot of damage taken, both from your archers stake, and you'll be able to wear mail with this promotion class. Brigand: You are now a stealth/melee ranger, you gain a stealth tray with the Ambush power. Your archers stake will instantly slow in a big field, and you'll have an empowered cross slash to apply severe bleed to your target. You will also do increased damage behind targets. Your passive is a buff stacking up damage for your next Dagger spin, stacking 10 times (max + 250% damage). Duelist Slayer: Pistol duelist as we know it, increased range, resetting cooldown on flintlock shot and it can be used as interrupt, also gets a new ultimate which has half the soul power cost, and grants 2 dodge pips. Very mobile and high ranged damage. Your passive revolves around crits, stacking up a buff, which then can be consumed on either longer lasting buffs or extra dodge pips. Vanguard Scout: Stealth focused build, you gain increased damage from stealth, you gain a new "stealth poke" power, reduced cooldown on tunnel. Your passive gives you lifesteal while in stealth. Dirge: Full melee builds, you can open with a knockdown from stealth with ambush, your impale single target stuns at 5 pips, redirect pain also heals you over time, and you gain increased control duration. Pepperbox shot will debuff your enemy with reduced piercing mitigation - so you can deal more damage with your impales. Your passive makes you do more damage to targets under 50% health. Myrmidon Titan: High damage, revolves around the power Frenzy, where you can't die while it's up. This promo class has the Bloodthirst mechanic, striking bleeding targets will make you do more damage. While Frenzy is up, you will be able to interrupt people after using several different abilities. Battle Rager: Tanky build, more health, reduced berserk crash damage, gives you the ability to avoid berserk crash damage while using Whirlwind, and your passive increases your max health by 50% of the damage you avoid, by avoiding berserk crashes. Conqueror: This is a more AoE focused promo class, you have more CC, and CC immunity than in the other builds, you'll have a single target supress, your whirlwind will make you immune to CC, while everytime you apply a bleed effect you also slow the target, meaning you can Whirlwind through groups of enemies, slowing them all, without being able to be CCd. You also reduce enemies critical hit defense when you slow them (stacking 5 times, 5x3%). Templar Vindicator: This build is heavily focused on doing damage, you'll get several bonus damage buffs, while sacrificing survivability. Your execute move will no longer require pips, making you able to spam it like a melee dps. Many of your powers will have their survivability aspects removed in change of extra damage. And your passive is extra slashing damage based on your bonus fire damage. Paladin: This promo class changes the templar to a more support/healer build. Your parry will drain pips slower, you will have Holy Warrior faster, your Devotion is being enhanced so it heals you and your allies for 50% of the damage you deal. And most importantly, Divine Light no longer has a pip requirement, meaning you have a free healing circle lasting for 12 seconds. Your passive stacks up healing critical chance everytime you heal an ally. Fury: This is the more CC focused version of the templar. You'll have a slow, increased durations on CC, reduced soul power cost on your ultimate, a melee ranged root, and when you place down your divine light - you knockdown and daze on enemies within your divine light. Your passive increases your max health everytime you CC enemies. Confessor Inquisitor: A more traditional confessor build. This promotion class emphazises damage, you can gain extra basic attack damage after using Fervor, your fire tornadoes can hit the same target more times, your righteousness procs damage buffs, your singletarget stun combo doesn't consume the debuff that explodes with damage anymore. Your passive gives all your fire damage type powers a chance to apply severe burn to targets. Sanctifier: A special promotion class, this turn your confessor into a melee/tank, that excels in close combat. You'll be able to retaliate more often, your Fervor increases your physical armor bonus, your condemnation heals you each time it hits, your righteousness also applies a barrier to you, your hellfire auro deals 50% more damage, and your tornadoes no longer consumes the aura. You will be able to equip Mail/Plate armor, but you will also have your range reduced on your powers to 8m - but you get +20% damage. This build will probably be really strong with the focus orbs, so you can keep your enemies close to you. Fanatic: This is a CC heavy promotion class. Your condemnation will slow enemies, you won't consume Hellfire Shield/Aura when using your knock up/tornado combos, reduced cooldown on Fervor because it's a mana heavy playstyle, your absolution always slows your target. Your passive has a chance to trigger Cleansing Fire when dots are applied to you - cleansing all DoTs on you, while also healing you. Additionally you also apply Elemental Vulnerability to targets with your basic attacks. Champion Alpha Warrior: This build revolves a lot around getting critical hits, you will gain a lot of dominance stacks, both through your leap and basic attack crits. Your neckbreaker (ultimate) can now also benefit from dominance stacks. Your rend will reduce your enemies critical hit chance defense, meaning you have 7% higher chance to crit on them. Your passive increase your critical hit chance whenever you spend a point of dominance, stacking up 10 times. MOAR CRITS Pit Fighter: A very tanky version of the champion. Increased self healing and maximum health, Whirling Pain also applies a barrier, you will get the ultimate "Invincible Warrior" which makes you immune to CC/DMG (like every ultimate) but also gives you a barrier and a heal over time. And it only costs 500 soul power. Your passive gives you 100 attack power everytime you trigger a self healing effect - stacks 5 times. Barbarian: This is a very CC heavy build. Not only do you get +21% duration on your CC effects, you will be able to reset your blind combo, your leap does a knockdown, your whirling pain applies a slow and then suppress to multiple enemies, and the soul power cost of your Neckbreaker ultimate is reduced to 350. Your passive gives you +15% damage and +25% movement speed whenever you apply a crowd control effect. Druid Stormcaller: A full dps promotion class. Your life tray will be removed, in exchange for damage. You are able to instant buff yourself with Nature's Avatar (big damage buff), you will gain access to lightning burst (aoe lightning), and your faerie fire/faerie flames will be enhanced, so they also reduces the targets electric armor by 15%. Your passive will stack up a buff, that at 8 stacks will give you a lightning shield. Archdruid: This is the hybrid druid build. You will be switching a lot from life to death tray and vice versa. You have enhanced buffs, Bark Skin have 200% increased thorns, your Nature's Avatar is now an instant group buff, giving all group members increased offensive stats. You will gain the power Shroud of Darkness, and your Blight in enhanced, so your orbs deal 25% more damage when they explode. Your passive cites the way the build has to be played, if you successfully hit with more than 3 orbs when you use blight you get a buff, +75% dmg/healing for 20 seconds. So you will be exploding lots of orbs! Earthkeeper: This is the full support druid. You have lot's of selfhealing, everytime allies pick up healing orbs, you also get healed, your Bark Skin now only applies to you and heals you with a HoT. You gain access to Healing Rain. And your Nature's Avatar can now hit two targets when you channel, it will automatically apply to a nearby ally, 8m within your target. Your passive is an automatic Essence dump, which will then also replenish resources to group members. Can trigger every 45 seconds. Cleric Radical: This is a almost full dps cleric build. You will sacrifice healing on several abilities in exchange for damage. It also reduced the soul power cost of your Divine Order (damage ultimate) by 500. You will have increased range (6m), you will gain a power called Searing Light instead of Flash of Light, which works as an interrupt. Your illuminate will not heal buy replenish resources and increase your critical hit chance. Your passive causes your critical basic attacks to reset the cooldown of your Searing Light. Meaning you can spam interrupts with enough crit chance. Crusader: Your more or less full healer build. You will have lots of increased support stats, like support power, crit heal chance and crit heal amount. Your ressurection will be enhanced, bringing allies back with 40% max hp. This is the only build that will make illuminate heal group members. And your Hand of the Gods (aoe root) will also heal all friendly targets within it's deploy radius. Your passive will grant allies below 50% health a shield equal to 10% of their max health for 15 seconds. This can happen every 15 seconds. Arbiter: This build is more of a hybrid build, you will still get support stats like support power, but you will also gain more CC. your Holy symbol will now also knock down up to three enemies when it's deployed, your AoE has it's radius increased (double radius), and your Divine Order ultimate (if you choose to use it) will reset the cooldown of several powers. You will also be able to stun enemies, with your next basic attack after using illuminate. Your passive recovers mana and increases basic attack damage everytime you apply CC. Stacking 3 times. Knight Swordsman: An offensive build for the knight. Your shield slam is enhanced, meaning you are considered blocking while charging it up (free defensive), your Obliterate causes Bleed effects to have a 100% critical hit chance, your Oath of Will increases your crit chance by 25% for 15 seconds or till you crit three times. Your Pursuit(charge) has it's cooldown reduced by 50%. Your passive has a chance to grant you a buff when using any non-basic, non-shield power, while also wielding a sword. The buff will increase your Basic attack damage by 125% and your Basic attack damage cap by 50% for 10 seconds. Remember to wield a sword with this build! Secutor: This is a tanky knight build. You will have increased health, and several shield improvements. Increased damage on all shield powers, shield slam instantly enables shield bash when hitting a target while charged 2/3rds. Oath of Will reduces the cost of maintaining Block by 75%, and lose no additional stamina from big hits. Pursuit also applies a Barrier when it ends. You are able to equip Tower Shields. Your passive increases the Shield Bash damage by 100%, and all shield powers that damages an enemy will instantly enable Shield Bash. Sentinel: This is the more CC heavy knight build. You will gain stats with increased duration of CC. Shield slam can now suppress the target after charging more than 2/3rds. Chain attack will now also apply a slow to the target. Noble Blood will now also Root enemies. Pursuit will stun nearest enemy when it ends. Your passive increases energy regeneration, gives you a buff if you stun/knockdown enemies while wearing a mace. The buff increases your damage bonus by 15% and movement speed by 25% for 6 seconds. Remember to wield a mace with this! Thank you for reading all the way through! Check us out at https://caldera-hq.eu/games/crowfall/ ! See you ingame!
  7. 1 point
    I'm tired of making every other crafter more effective than me ;). It seems ridiculous that jewellers don't get an experimentation points necklace like most other professions. Does anyone know if we'll eventually get some love?
  8. 1 point
  9. 1 point
    VaMei

    AFK timer

    They need to set the AFK timer to be higher than the capture timer for an outpost. You know circle standing is bad, when you're playing as intended and it logs you out for inactivity. 😜
  10. 1 point
    So? Its not the harvesting score, its the crafting score. Should PvP score be redone too since it doesn't reflect the harvesting and crafting that went into the gear used to get the score? They will add those scoring metrics as they come online.
  11. 1 point
    As somebody over 35 I agree.
  12. 1 point
    "I'm angry at young people and they're ruining society." -Ble, and literally every human over the age of 35 in human history.
  13. 1 point
    Todd and Melissa will host a live stream Tuesday at 11 am CDT about Crowfall lore FULL STORY
  14. 1 point
  15. 1 point
    That’s what I picture is happening when she reads my posts. Edit: maybe add a few half drunk bottles of booze.
  16. 1 point
    @jtoddcoleman You seemed to have trouble articulating Yaga. Here's my interpretation. Yaga is the Great Reclaimer. Mortals of narrow thought may fear Yaga as a malevolent force, knowing that if they are successful at evading death by other causes, the darkness of Yaga's cold embrace awaits them. While many mortals would label Yaga as an evil, those of broader thought know better and view her as a patient friend waiting to carry them into the after. Yaga is not evil, rather Yaga fights endlessly to sweep away the True Evil. Without Yaga's endless efforts, the world would suffer from stagnation, decrepitude, and the lingering half life of living rot. Without Yaga, there could be no fertile fields, forrests, and hills for the rebirth brought by Cybele, only an eternity of foulness and decay.
  17. 1 point
    Lightsig

    Vessel solution

    Would be cool if there were more reasons to sacrifice a vessel, maybe to allow a chance to receive back some of your disciplines as well as xp on current vessel. Might help keep necromancy business going, with some incentive based against the availability of disciplines and your desire to respec.
  18. 1 point
    KrakkenSmacken

    New player joining the ranks!

    Its marked as "skills" on the top of the vessel/world selection screen. It also looks like a pair of dumbells in the left icons when you are in inventory. The passive training runs 24/7/365 as a progression model. You collect points over time, and spend them when you login. If you don't pick a train you won't accumulate as there are specific tracks and branches you have to select. If your planning on crafting, you will need to get to one of the nodes that specifies a certain field, like blacksmithing, or leatherworking. For combat the gains are marginal increases over time. (E.G. +3% slashing mitigation). For harvesting they will give you better results of the appropriate material types. Some buffs are by class (E.G. All Ore), and some are by specific harvestable (E.G. Iron). You will always start in two "basics", so you do have some time to examine the trees before making a tough choice. Cheers
  19. 1 point
    KrakkenSmacken

    New player joining the ranks!

    Make one of your first tasks finding and joining a guild you like. It's a very social game test. All the systems can be extremely daunting to learn, as the New Player Experience requires a ton of polish still. Make sure you are passive training as soon as possible. If you plan on crafting, you will need to train for a couple of days before you get into advanced stuff, which will give you enough time to level to where you can equip major disciplines. (Check your talents tree). You start by whacking some spiders with basic weapons, and I would recommend not leaving the newbie zone until you have a couple of levels. When you get into the world, the God's Reach campaigns have "training zones" which are PvP free, and you can learn very basic combat against AI mobs relatively unmolested. You will want to make intermediate gear as soon as possible, and then go hunting for advanced gear either in shops at the free market, or struggle through the crafting stuff, but that will take you some passive training time. Much faster to farm PvE critter gold and buy if your in a rush. Good luck out there.
  20. 1 point
    mandalore

    Vessel solution

    Your entire char is tied to the vessel. Your idea would require people to farm every one of their disciplines and subsequently get a rune crafter to make them, every time their vessel "died". It would require them to relevel their chars to get the talents back and stats they spent after leveling. It would require that you have to refarm the graves, minerals, philostone and then get a necromancer to make it. We already have to do all of that when you want to upgrade from one quality to another but that wont be every week or every other week. If we had to do that huge amount of work every other week bc our character died it would be a huge amount of work to play a game that already requires a large amount of work to play.
  21. 1 point
    Yeah, I'm not understanding why some professions get bonuses and some don't. And it's not just regarding jewelry. Why are no races good at Runemaking, for example? Or Alchemy?
  22. 1 point
    Arkade

    Vessel solution

    For the same reason gear decay is no longer so heavily tied to death. It creates a slippery slope problem. The people who are losing die more, their vessels "decay" more, and they are forced to replace them more often, resulting in even more losing. There is no need to have vessels decay. Multiple character slots, plus upgrades to better vessels, plus the need/desire for alternate builds, plus multiple accounts, plus a (hopefully) constant influx of new players who need vessels. There shouldn't ever be a time when vessels aren't needed. Even someone who has all legendary vessels on his account will need more vessels at some point. Maybe the meta will change and they will want to do a different build. Or maybe they have other accounts that they want to gear up. Or maybe a new race or class is added to the game. Or maybe a new quality tier is added to the game. We have runic weapons. Why not runic vessels? If lack of vessel decay ever becomes a problem, it is going to be far down the line. Necromancers can be given other things to make, if vessels aren't enough. I've suggested in the past that some pets could be crafted via necromancy. They could also do a pseudo-decay system for vessels where there isn't decay, but rather a weakening of the vessel, and some item crafted by necromancers is required to repair it. There are lots of ways to fix it without actually having vessels decay, should it ever come to that.
  23. 1 point
    Nice - it will be good to catch up on this as it seemed a missing part of the experience and was starting to despair it would never be a taken very serious.
  24. 1 point
    thanks for the heads up on the crowfall website
  25. 1 point
    Soulreaver

    REMOVE TIME TRAINING.

    If you want to do everything yourself .... Either get enough accounts... or find another game. This one wasn’t designed to be one in which each character could nor should do everything themselves. The core of Crowfall is the fact that you are reliant on others.
  26. 1 point
    I actually received my AARP induction kit in the mail last month. 😥 Promptly filed it in the circular file. I may be old enough to be a member, but I'm not old enough to want to be a member. The denial is strong with this one.
  27. 1 point
    Ikas

    [NEWS] L'Appel du Corbeau - 3e édition

    Bonsoir les amis ! La semaine de travail est enfin terminée, enfin le weekend et surtout enfin notre nouvelle newsletter est disponible !!! 😋 Encore une fois, merci pour vos commentaires, et ne soyez pas timides, proposez, suggérez SVP! 👍 Je compte sur vous pour proposer des idées que vous souhaitez partager ou divulguer , des projets en cours, besoin d'aide, etc. pour notre Newsletter! ⚔️ "The Trial of Kane" La nouvelle campagne démarre le 2 Avril! Êtes-vous prêt à prouver vos compétences en artisanat pour mériter son sceau? Tout savoir sur ce nouveau Trial et sur les conditions de victoires: ici ------------------------------------------------------------- 🗡️Les Tribus de la Guerre Les Tribus de la Guerre: un groupe de soldats, chefs de guerre et barbares dispersés dans le monde de #Crowfall. Plus d'informations sur cet article ici 🕺 A la recherche de la Nouvelle Star du Streaming! Cette semaine, j'ai fait appel aux membres de la communauté francophone pour collecter des liens Youtube, chaînes Twitch, etc. Toujours dans l'optique de faire évoluer et grandir la communauté, nous recherchons des personnes qui diffusent des vidéos et/ou font du Streaming Crowfall et également du contenu, en priorité vidéo. 🎬 Qu'ils s'agisse de contenu un peu ancien, actuel ou si vous avez dans l’idée de devenir la "Nouvelle star du Streaming" 🕺, je vous invite a partager vos informations, idées et suggestions ici. ------------------------------------------------------------- 👏 Le "Trial offline Le vainqueur du petit jeu / défi est la faction Balance!!! 👏 Félicitations aux participants et votants qui ont su maintenir un équilibre parfait dans les votes! ⚖️ 🤔 Le "Ganking" Sur un jeu PvP, le "Ganking" n'est pas rare et de nombreux novices se plaignent du fait que d'autres joueurs profitent de leur faiblesse pour les tuer, comme un chat s'amuserait avec une petite souris. Parfois utile, souvent honteux, pas très drôle quand on en est victime... Que pensez vous de cette pratique? Donnez vos avis ici !!! ------------------------------------------------------------- 📜 Et l'histoire dans tout ça? Un bon jeu nécessite forcément une bonne histoire? Qu'en pensez vous? 🤔 Donnez votre avis sur Facebook!!!! Pour terminer, quelques petites indiscrétions et rumeurs croustillantes Teaser 1 ❓ Êtes-vous un corbeau passionné par le développement du jeu, toujours au courant des dernières nouveautés et mises à jour et vous êtes doué en français? Alors restez à l'écoute: nous aurons des informations intéressantes pour vous la semaine prochaine. Teaser 2 ❓ Êtes-vous un corbeau créatif et aimez-vous la narration? Il y aura aussi de bonnes nouvelles pour vous la semaine prochaine.
  28. 1 point
    Arkade

    AFK timer

    Some of use actually test on test. The fact that people can't keep their EKs open is a bigger issue.
  29. 1 point
    Extintor

    REMOVE TIME TRAINING.

    Eve was released in 2003, I think. I started playing in 2010, 7 years later, and I kept playing for 6 years. For me it's not about what I can do on my own, it's about how I can contribute to my guild and enjoying doing what I do in my play time. Sure, a player with more skills will be more efficient, but two players, even if one has less skills will be even better. If playing is not fun what's the point of playing, if playing is fun who cares about what other rewards you get.
  30. 1 point
    KrakkenSmacken

    REMOVE TIME TRAINING.

    Sometimes you just have to make your own.
  31. 1 point
    moneda

    Vessel solution

    The vessel items have durability stats, as once vessels were going to degrade like armor, but once used to create a character it does not degrade.
  32. 1 point
    Excellent post. I was looking for something like this and you saved me a lot of time creating new characters.
  33. 1 point
    So many builds I want to craft around these promotions!
  34. 1 point
    we just dinged 200,000 accounts (not backers, thats 42.7k)
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