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Showing content with the highest reputation on 04/08/2019 in all areas

  1. 4 points
    I feel it’s all anecdotal conjecture. Could they devote more of the time and money being spent developing the game to communicating with the players. Sure, they 100% could. Should they? Eh. 1. There’s twice a week news post. Sometimes it’s fluff, sometimes it’s not. That’s okay. 2. There’s a monthly q/a live stream. 3. There’s at least one other live stream every month based off what they are working on. 4. There’s a monthly new article sent to your email. 5. There’s their news announcement discord. 6. Facebook. 7. JTodd is pretty responsive on Twitter. 8. Vkromas, Fancyhats, stump are all extremely active on the bugs and feedback subsection. Tag them and they will respond if it’s within their ability to do so. 9. Their @support staff is exceedingly good about answering questions timely and professionally. If it needs an escalation there’s Tyrant and he will respond even though you might not like his answer. 10. Tag ThomasBlair or Jtoddcoleman and they might directly answer dev questions for you. Panns pretty good about answering forum stuff. Jackal has his paws in everything. Tag them if you have a serious enough need. Sometimes they have slow periods of dev and that means slow news cycles. Not everything is flashy and news worthy. The team has really picked up the news rotation with the Trials. @seastodd
  2. 3 points
    mandalore

    A little constructive criticism

    That sounds logical and well thought out. It has no place on these forums. Somebody ban this heretic before this logical and critical thinking spreads! Also, he’s right.
  3. 2 points
    nicht krank, puh. Erstmal vielen Dank dass Du dir hier die Mühe machst und so konstruktiv und wertschätzend agierst! Ich denke ich erlebe gerade Fluch und Segen des offenen Konzeptes in einer kritischen Zeit des Entwicklungsstandes. Ich hatte Crowfall überhaupt nicht auf dem Schirm. Bin wirklich nur durch viel Zufall auf das Spiel gestoßen obwohl ich meine in der MMO-Szene an dem was mich interessiert eigentlich ganz gut informiert zu sein. Das "Crowcain" hatte mich dann vom ersten Tag weil die Idee und das meiste an der bisherigen Umsetzung einfach gut ist. Rückblickend war - wie auch hier schon erwähnt - die Kommunikation DEV-Team und Spieltester extrem gut. Aber seit "5.8 "First sanctioned campaign" comming to you this November" ausgerufen wurde zieht sich halt alles sehr hin, ohne dass man wirklich weiß was gerade los ist. Spiel pushen oder nicht pushen? Freunde versuchen zu überzeugen wieder ins Spiel zu schauen? Für mich gerade alles schwierig, umgarnt mich doch das Gefühl, dass ACE seit Anfang November am schwimmen ist und irgendwie alles im Notfallmodus gemacht wird. In einer heißen Entwicklungsprozessphase gehts vielleicht nicht anders... aber es nervt tierisch nicht planen zu können. Missinterpretationen und Buschfunk sind sicher auch ein Problem: Aktuelle Kampagne auf 3 Wochen Dauer angekündigt, erster Login *oh geht nur ne Woche* - Livestreaminfo --> Dienstag wird wohl wipe und 5.8.6 sein, da nehm ich mir doch den Nachmittag frei mal sehen wann was passiert Ich bin aus meiner geringen bisherigen Testerlebnissen in anderen Spielen gewohnt klare Testziele zu haben und zumindest etwas mehr über den aktuellen Stand zu erfahren. Es wird sich zwar im PRE-alpha Status versteckt, je nach Defintion mag es gerechtfertigt sein, aber n wöchentliches Update zur aktuellen Entwicklung wäre bei aktueller Entwicklungsgeschwindigkeit denke ich mal n guter Vorschlag. Ich glaube dass mehr Spieler bleiben würden wenn Sie mehr aktiv in die Test einbezogen würden und man nicht am langen Haken verhungert bzw. stupide beschäftigt würden. Für neue Spieler ist es extrem schwer zuverlässige aktuelle Informationen zu bekommen. Die meisten Grundkonzepte sind zwar noch da, aber ein Update zum Plan was bei Release da sein soll und was im Anschluss noch folgen soll wäre auch gut. Gibt es zwar viel gute vids sind die meisten doch veraltet. Ich bin gerne bereit dem Spiel und der deutschsprachigen Community viel Zeit zu widmen, aber gerade bin ich noch etwas zögerlich und hoffe dass meine Befürchtungen nicht so wahr sein mögen Ach ja... Official Crowfall Discord entweder löschen oder aktiv und immer nutzen
  4. 2 points
    Jah

    Unchangeable Major Discs- > BAD IDEA

    That "excessive" grinding and leveling serves to make it not trivial to have numerous alt accounts full of viable characters. I have several accounts but now that I need to vessel/level/gear them, several are inactive. The system actually seems to have worked to deter me from having a full set of crafters, harvesters, and combat characters. Alts will always be an issue, but an individual player only has so much playtime.
  5. 2 points
    PopeUrban

    Unchangeable Major Discs- > BAD IDEA

    Lack of options increases dependence on other players to provide those options. It is the same logic behind preventing players from achieving mastry in every crafting type, and the same logic behind every build having natural and deliberate counters. Narrow roles require more people to fill them, which in turn increases the need for players to band together with others. Major disciplines are not minor functionality bonuses, as you yourself have already said. They are major, potentially build shifting aspect of the character. How does it make sense to lobby for them to be hot swappable while still require people to lock in to race, class, and talent promotion class? Minor disciplines are minor enhancements that in total comprise less than a quarter of what is offered by a major. They are much more in line with what is offered by gear and it thus makes sense to treat them as a bit less sticky. You opinion on this matter seems to be "the more stuff I can do with less work" makes crowfall a better game. I fundamentally disagree with your opinion. The more valuable individual characters (and thus the people who have invested in those characters) are, the stronger the game expresses the crucial interdependence that a good sandbox requires to function. The more roles a single person can fill with less effort, the less of a reason that person has to seek allies. That is devastating to the very fabric of a game in which the majority of the content is other players. For you it's about "do we have a molehunter?" For me its about "do we have Dave, our antistealth guy, or Ronald, our backup antistealth guy?" The first is a question of whether or not you have some loot in a bank. The second is a question of whether or not you have people on hand that can do the job. Only one of these things causes you to actively seek out people that are enthusiastic and passionate about doing that job. Only one of these things organically creates functional, competitive, long lasting guilds and friendships out of necessity. Those personal connections are crucial to the long term draw of a sandbox mmo. Without them the "content" dries up really fast. Its the difference between having a job and being valuable, or being some random guy with the right equipment on today.
  6. 2 points
    Frykka

    A little constructive criticism

    Highly unlikely until 5.9 release where we will again probably see 300+ for a few weeks for Alpha testing. Big numbers won't show until Beta. A few may return for a short stint with the 5.8.6 wipe but without a full wipe the experienced players will be in epic/legendary and the new runic gear in just days. Then it will stale just as fast. It is still Testing and NOT, very much not a "game."
  7. 2 points
    Jah

    Why have Stack Limits at All?

    There is no plan for "Weight" to be an inventory weight system. It is a stat for weapons that influences power cost, cooldowns, and damage.
  8. 1 point
    Is there too many parcels one can own? What are the benefits etc.
  9. 1 point
    Vesperre

    Unchangeable Major Discs- > BAD IDEA

    I've recently watched the April Update on Zybak TV and was surprised to hear that major disc were going to unchangeable. JTodd and Blair reasoned that people could level up vessels just to test the various discs. No offense JTodd/Blair, I love you guys, but THAT IS THE STUPIDEST IDEA I'VE EVER HEARD OF. I don't really care if it was in SB but what a bloody time sink! Not to mention if we finally find a combo we like (after weeks of testing) and you NERF the Disc (which is inevitable to something min/maxed) we can't take it out! There goes that legendary vessel! Also, if we want a certain disc and can't find it are we just to leave or Major Disc slots empty till we do??!!? Ok, breathing, serenity now..... Ok I understand the issue of hot swapping. People could tailor their discs to ultimately be good at any given scenario. But listen to your Player base, HARD COUNTERS ARE BAD, the discs should not be so overpowered that the can totally omit a certain class (i.e. Molehunter/Jellyskin vs. Assassins). Skill should trump all, not Discs or setups. Here's what I suggest. 1) Allow characters to swap Discs until 30 for free. Let them test before making them commit. Will people try to keep their characters at 29? Probably, but give EXP for everything (crafting/harvesting/hunting) Eventually, all PC (if they do anything) will have to hit 30. or.... 2) Make swapping possible however make it incur a tremendous cost (1,000,000 gold or 100 chaos embers). If you want to do, go for it but you are not going to swap on a whim. It's going to be to costly however, if you really want to get rid of a Major Disc you can. or... 3) Just nerf the Major Disc so they are not hard counters. You made them OP now you to make a balanced game you'll have to walk it back. One Disc should never trump skill or should pigeon hole you to only 1 scenerio. Shadowbane is long dead and let's not commit the sins of the past. Vesperre
  10. 1 point
    mandalore

    So much for 24/7 testing

    No sentence that ever starts with boy is going to be a constructive sentence. There is a difference in constructive criticism and whining because you don't like or don't understand something. How many new players do you think I have seen criticize a mechanics or cry fowl over something that isn't applicable or ask for changes that the rest of us have already been told won't work or won't happen? I empathize with being new and dissatisfied with the state of a mechanic in CF. I really truly do understand the anger or annoyance. That being said I assure you the devs know what works and what doesn't work (player satisfaction wise) because we hammer them with it across all mediums. Have you bothered to scroll through the past weeks, months or years of threads before this one or did you just dog pile into this one thinking it was the first? As a veteran poster, and troll at heart, its frustrating to see new players who might not understand something come and scream loudly about it to then find out they were wrong or the devs already knew or that, god forbid, they were in the minority. I feel your pain, I really truly do. Test don't test, that's on you. It's prealpha and the game as we all know it changes every few months. It's slow work to make a game. If you're unhappy with CF take a break and check in later but there's no need to harass the "fanbois" who like the current state of the game, or like me, are willing to ignore the grim and hope for something shinny on the other end. This post has been brought to you, and paid for, by White Knight Mandalore, CFemu Community manager 2032. Blame Jah.
  11. 1 point
    Andius

    Why have Stack Limits at All?

    So just going to throw out there. I think I've seen a few items with a "weight" on them. I assume this may be a precursor to a not-yet-implemented inventory weight system. So if weight is going to be an eventual mechanic, why do stack limits at all? Weight limit for inventory and item number limit (with each stack being 1 item) for banks is all they had in Darkfall and it worked out pretty well there. It would be incredibly helpful to the current bank slot problem to just kill stack limits and eventually let weight limit be the balance to carry capacity when it's included. It's not like the stack limit is hurting what people can carry on them at a time. It's just aggravating your limited bank slot issue and causing your game to need to keep track of more items.
  12. 1 point
    Andius

    Why have Stack Limits at All?

    There is a significant difference on server/client load between a stack of 5 and a stack of 5,000,000? That wouldn't seem to make sense. Either is displayed as a single item in the inventory so the quantity as it exists in the game would seem to be just a value assigned to a singular item.
  13. 1 point
    Phr00t

    Barbarian

    Tried it against people with brains, fun but ineffective. Doesn't do enough damage, the CC is great but retaliate is too strong right now, and physics-based CC like force mage and centaur charge reign king instead of stuns/knockdowns. So play it if you want to have a fun spec but don't expect to be super useful!
  14. 1 point
    PopeUrban

    Unchangeable Major Discs- > BAD IDEA

    I mean why not remove leveling, vessels and gear entirely? Then there won't be any grind.
  15. 1 point
    Like I said, I didn't check the numbers in 5.8 ... but I just took a short look, and if i saw this correctly, the largest parcel is currently about 130 soil (capital parcel). Also the requirements for soil and it's components has once more been reduced drastically, so that the costs got reduced to about 1/4 of the costs in the 5.7 list above. So right now it should be doable without bigger problems. I also need to say that a single player should be good enough with a much smaller parcel than a capital. And ... capitals have originally meant to be built and maintained by 120 people. The shop price of such a parcel was 1.800$. This equals 15$ per person, which equals 1 month VIP ticket, which equals the ingame effort that is necessary to trade a VIP ticket with someone esle ingame. Multiplied by 120, that's how much effort building a capital parcel should rightfully take. So, in my opinion, expecting this to be done alone + in the blink of an eye ... i am not sure if this would lead to a happy end.
  16. 1 point
    oneply

    Disc Rune Farming Refresher

    ummm, vessel leveling is sped up too....so..... its open world farming/gathering. i know with the super low player population it feels like youll be out there just mindlessly farming but that wont be the case at launch. there are no safety instances, everyone is going to need to farm them, and spirit banks will be gone. there will be conflict at those spots. remember its pre alpha and a very low population of regular players. more players, more conflict.
  17. 1 point
    5.9 will bring great improvements.
  18. 1 point
    If you need to make large parcels it takes like over 300 soil, each piece of soil requires mulch, ore concentrate, and gravel. All those things need to be be crafted, and you will soon find yourself going a bit nutty hitting the 4 same buttons over and over. All you need to do to avoid this frustration (which I hope factories or a mass produce button, similar to the large resource grind) is get a app called TinyTask.. it works really well with the game and I still love the person who told me about this.. I used to make soil while I slept using the app, I would wake up and it would be done, not sure if afk timer will affect it, but it would still be better to just let it run for 10 minutes, rather than clicking for those same 10
  19. 1 point
    Andius

    Why have Stack Limits at All?

    Yes I saw that the first time it was written, which is why that post was suggesting that they do it. They'll need to if they want to make the caravan mechanics they talked about very meaningful.
  20. 1 point
    Airuntheman

    Tower Shields

    I've crafted a tower shield, and now I'm trying to equip it on my knight. Per a quick search, I found I needed to equip the "Secutor" Major Discipline to equip Tower Shields. But, when I look at the available Major Disciplines available to craft, there is no "Secutor" type. Any guidance?
  21. 1 point
    The problem I have with unchangeable major disciplines is that as a new player you have no way to see the recipes of the other crafting disciplines. When I first started the only way I was able to learn how the crafting disciplines interact was from playing around with each one. If we do move to unchangeable major discs we need to be able to at least see other recipes.
  22. 1 point
    coolster50

    Tower Shields

    They took out the Secutor Discipline when talents were added. You need to get the Secutor capstone talent to use Tower Shields
  23. 1 point
    veeshan

    Tower Shields

    its the keystone to a talent, everyone get 3 paths knight are Swordsman, Secutor and Sentienl. Secutor the tanky one and they get the tower shield unique to them
  24. 1 point
    Some of the Kickstarter packages offered extra character slots. Mine shows +3 which is exactly the amount that are currently locked. I do not think it's a coincidence Character Slot An additional character slot 3 Consume
  25. 1 point
    Fefner

    Unchangeable Major Discs- > BAD IDEA

    I do think that for players who are currently testing this game will have a good idea which discs to use when the game goes live BUT if your a brand new player this will be a bad idea and could potentially frustrate them and they could leave. I did say on another post maybe add a short timer when you equip them so player can test them before them being locked in place?
  26. 1 point
    1304049

    A little constructive criticism

    I mean you can give examples about what they should be doing or what you want them to be doing that they aren't rather than saying communication is bad with no evidence.
  27. 1 point
    Thimble

    [RP] Corvus Citadel Rallies!

    News from the front had reached Thimble mere moments ago. He had been busy helping run things at the Citadel and had been unable to help the war effort aside from the occasional flight into the Trial of Kane to quickly craft armor before he had to return. Raising the White Crow had proven to be a more difficult affair than anticipated, but the results would be worth it. As for the news from the front lines, it had been good, to say the least. In the face of overwhelming odds, three small groups of Corvus Citadel forces had managed to secure two keeps from the Winterblades and their vassals through the use of cunning tactics and swift decision making. The Balance faction began the night with three keeps, so their defenders were spread thin. Duffy Swiftshadow, Commander of the forces of Corvus Citadel, gave the order to the small group to assault Umbressa Keep, which was particularly light on defenders. Within minutes, the warriors of the Citadel overran the token defense and were able to destroy the Tree of Life and plant their own. Immediately, the band pivoted and marched at best speed to Rose Knights Grove Keep. The first to arrive were the scouts, and they reported back that the forces of Balance and Order were fighting over one of the Bane Trees outside the keep. Quig, Sergeant of Corvus Citadel, and Dirty, one of several Crowguard involved in the operation, quickly devised a plan while Duffy was commanding from the rear, helping the several recruits in attendance to catch up to the main force. It was a bold plan, and a risky one. Once Duffy and the recruits caught up, the small group of warriors began creeping along the wall of the keep, careful not to draw attention. Twice Grimmel, Corax Councilmember and forward scout, motioned for the force to stop all movement and cover their armor with their cloaks as they waited for a distant enemy scout to pass, hoping beyond hope that the scouts' attentions were always directed outward rather than inward toward the keep. Their luck held, as they were able to enter the keep through the breach without being discovered. Immediately they broke into a run, Quig leading the attackers in a glorious charge, straight to the objective: the Tree of Life. The brave warriors knew that they would only get one chance. Within seconds, Grimmel reported that the Winterblades were on to them. They must have had their own scouts watching the Tree of Life because their entire force turned on a gold piece as one and began streaming back toward the keep. The order was given to the warriors of the Corvus Citadel to throw everything they had at the Tree of Life in an attempt to take it down before they were overwhelmed. They grouped up, packing themselves tightly together, to maximize the effect of the beneficial magics of their clerics and other casters. The Tree of Life was nearly dead when the vanguard of the Winterblades slammed into the small force, but the phalanx held, though not without heavy loss. Zerst called out that he would begin the Resurrection Ritual, to try to save as many Corvus Citadel vessels as he could, to allow them to continue to fight. He was able to bring four of them back to life before he was knocked out of the ritual, more than anyone could have expected. Quig gave the order to blow novas, and one after another of the brave warriors gathered their energy and released it explosively, knocking the Winterblades off of the building. Finally the Tree of Life succumbed to its wounds. Quig and Grimmel, each with one hand on the same golden apple, dropped to their knees simultaneously, smashing the apple into the ground, causing a new Tree of Life to sprout, this one attuned to Chaos. The small band of warriors, half of which were green recruits wearing bits and pieces of hastily made armor, had done the impossible. Corvus Citadel had taken two keeps from the overwhelming forces of the Winterblades and their vassals. Thimble leaned back in his chair, taking two puffs on his pipe, the sun streaming in through a window illuminating the smile on his face.
  28. 1 point
    Your two statements are self contradictory. The second would only apply if accounts were locked to a single vessel, which they are not. If you have 6 slots, you can make one vessel "as effective as possible in pvp" and with a different slot make a vessel that is "as effective as possible in crafting". You have to choose how you want to use all six of your slots. How many combat focused vessels, vs how many crafting. The reason your struggling is because your trying to push a rope. No single account can do "everything".
  29. 1 point
    I understand what you are saying in part. What I fail to understand is how one can craft (which requires certain major disciplines slotted) and be as effective as possible in pvp (where one requires other major disciplines that use the same slots as crafting)?
  30. 1 point
    The entire system is designed for you to delete characters when you've obtained a better one. Vessels will never be mass produced, which means the only time you'd ever not be in the market for an upgrade to any of those six slots is if that slot contained an absolutely perfectly rolled legendary, with every body part and every component of the philosopher's stone also a perfect legendary roll, with legendary optional components. The odds against obtaining such a vessel are extremely high, nearly to the point of impossibility. You will likely always be looking for an upgrade that will require you to delete a character. Given the knowledge of this system, you have two options. Either delete them once you've acquired the vessel, discs,and sufficient item value to immediately sacrifice level to 30 for an upgrade, or reserve a floating slot specifically for leveling replacements and experimenting. You are going to delete characters in crowfall quite frequently compared to other MMOs because the game is designed to force you to delete characters. If you need a free slot for leveling, create a free slot. You're going to delete all of those characters eventually any way. If your needs are greater than the number of character slots you own,
  31. 1 point
    They've been listening since day 1. Player feedback is what killed rooted combat. Player feedback got us the race/class split. Player feedback is why we have male Fae. No more damage splitting, progression in general, active harvesting instead of being locked and zoomed. But hey, don't take my word for it.
  32. 1 point
    realblankspace

    Hi from Australia!

    Sounds like a solid reason to build up those regional communities - if there is enough of a presence I am sure CF will support it with a SEA/AUS server option down the line 😎
  33. 1 point
    Is it just me or are the recent changes throwing a monkey wrench into crafting? This should be cause for concern considering harvesting and crafting are such a cornerstone of this game. Can't get minor disciplines unless you're fighting warbands, but how in the hell are crafters supposed to start crafting without leveling first? Not every player has multiple accounts or even the time to level multiple characters? Personally some of the recent changes have bled a lot of fund out of the game. Hardly any of the people I usually play with even log on anymore because you're so focused on changing things that people could work with instead of fixing what is broken. I mean, why can't there be two sets of disciplines: one for crafting and one for combat? It's not like the person is able to do a whole lot crafting wise unless they build up their passive skills, however this way they can at least go out and fight and play the game. This will scare off newer players who are trying to learn. Heck, with intermediate gear, a new player can barely hold their own against R4's in the teen levels. They won't stand a chance against a warband, group or not. While yes, they will have to work at their characters, build up the resources and get better, I fear that the learning curve will be far too steep for anyone looking to get into this game. Want to make a hardcore game for hardcore players? Sure, fine. Do just that. I just hope that select group of players has enough cash to keep your servers afloat as many rookies give up in frustration and move on to another game. I don't want to see this happen. Over the last several months I've had great fun playing with my guild. Since April 2nd, many cannot even be bothered to log in because of the current state. Many are hoping that the 6.0 patch will make the game playable again. I can only hope for the same thing. Otherwise, not only will you scare off new players but you'll chase off the current players who have committed themselves to trying to make this game better. But hey, don't take my word for it. I've only been beta testing MMO's for the last twenty years. I've seen this mistake so many times it simply gobsmacks me. I know you have a vision, I respect that. But hold on to it too tightly and you could lose what you've sought to build. Start listening to the players, please.
  34. 1 point
    The concept of Campaigns and every so often the board completely wipes.
  35. 1 point
    Andius

    Why have Stack Limits at All?

    Darkfall had an item limit of 1000 individual items in a bank I think. But you could say, stack 30,000k iron ore and have it count as a single item. So directly translated in to Crowfall terms, they had slot limits but not stack limits.
  36. 1 point
    Soulreaver

    Disc Rune Farming Refresher

    Just make Disciplines crafteable by Runecrafters and get away from "random"-drop. The harvesting loop is getting so huge that Crowfall is starting to feel more like a PvE game than a PvP one. Yes it's a niche game, but I never imagined it was the grind upon grind one. I specifically personally worked to get away from these games.. when investing into : "Able to be viable from the start" then what we have now was in no way what I imagined.. Fresh character viable? Nope. Give him a vessel - viable now? Nope Ok.. give him level 30 - viable now? Nope. Ok give him all the gear he wants - viable now? Nope … but starting to get there. Give him disciplines.. - Viable now? Yes. The amount of time getting from A to B... to be what is considered Viable.. and I don't mean able to kill everyone, just able to play at a level where you're not killed for venturing outside the beachhead is just getting ridicilous. Yes we want a player driven economy. IMO the level of grind isn't helping with that. --- Speaking of runes. Since Major disciplines is SO far into the leveling, testing/trying new builds, is on top of everything else also just a huge annoyance. Yes ppl want to create and do new builds. Locking disciplines is NOT needed. When they find a new build that works.. I mean really work they will need new and different stats on their vessel. Chances are rings/amulets also are not optimal so they want to change those too. It doesn't need to be the locked in disciplines…. There will be plenty of reason to change to new builds requirements, having to be forced to recreate/relevel/reharvest diciplines to get active again to test these builds… Where is the fun in that? It's just a grind on grind on grind. Just leave the Disciplines changable by paying a Chaos Ember.
  37. 1 point
    Da ich keinen Facebook Account habe, ist diese Umfrage für mich schon gestorben.. Dennoch finde ich es ist eine sehr gute Idee Umfragen über Facebook zu machen, falls man(wie schon vor meinem Post mal erwähnt) nicht allzu eingeschränkt ist dabei, was Erstellung jener Umfragen angeht. Ich finde nicht dass Facebook ausschließlich nur für Privat und Geschäftszwecken genutzt werden sollte. Es gibt ja mehr als genug Spiele-Communitys die ebenso über Facebook aktiv sind. Ist ja auch ein hervorragendes Medium um sein Produkt besser zu vermarkten das Potenzial in Facebook in der Hinsicht ist sehr groß. Wenn es sich anbietet so eine Plattform auf der sich so viele Menschen tummeln zu nutzen dann ist es ein nicht verkehrt sie auch zu nutzen, vor allem wenn man eine Community ist oder versucht eine aufzubauen. Mir als Spieler ist es eigentlich Schnuppe ob FB oder irgendein anderes Medium über das man sich austauschen kann, solange es eines gibt auf das ich immer und von überall Zugriff habe reicht mir das schon. Ob es jetzt Leute gibt lieber FB oder Discord oder lieber was anderes nutzen das ist deren Sache. Ich kann nur meine Meinung wiedergeben. Aber ja eine Facebook Community aufzubauen wäre sehr gut finde ich. Je früher desto besser, jetzt hast du vllt. ne Handvoll Leute die CF über Facebook kennen oder kennen gelernt haben werden aber in Zukunft je näher das Game dem Release kommt, desto entscheidender wird es sein über wie viele Plattformen man sich über Crowfall erkunden kann oder es finden kann. Mich nicht denn ich finde das Game sehr geil, vielleicht gehts nur mir so aber in CF hast du schon ein ganz anderes Gefühl als bei den ganzen anderen MMOS's die ich so gezockt habe. Das wichtigste aber! Den Devs ist die Community wichtig und deren Meinung! Das sind sehr große Pluspunkte.
  38. 1 point
    Moin, erstmal super dass es ein Gewinnspiel gibt. Ich bin auch kein Facebook Freund und besitze auch kein Account, denke aber auch wenn es nicht mehr so den großen Anklang findet, hat Facebook doch noch so einige user 😉 Und wenn auch nur eine Handvoll über Facebook an Crowfall rankommen ist dass doch schon positiv. In meinen Umfeld sind noch viele Spieler auf ihren Spieleseiten auf Facebook aktiv. Für mein teil denke ich wenn es kein großer aufwand ist, könnte Facebook schon ein paar Spieler ins Boot holen. Wie Feydan schon sagt ist es wirklich schwer zu sagen.. Mich wundert aber auch dass so viele Spieler so lange bei der Performance und den momentan Spielinhalt so lange aktiv und interessiert sind. Performance ist immer noch ein Problem. Erst recht bei großen und langen Belagerungen. Dann kommen noch die Wipes dazu.. Dass stimmt mich aber positiv, da Crowfall es schafft in einer Pre-Alpha so vielen Leuten schon sehr lange viel Spaß zu bereiten. Was ich persönlich denke und ich kann da auch falsch liegen.!!!! Das die Gewinn Spiele nicht so der aktivitäts Magnet sind .. Crowfall ist hauptsächlich ein PVP fokussiertes Spiel und ich bekomme oft mit dass bei einigen Spielern die Lore im Hintergrund steht. Wenn die Spieler lesen Geschichtenwettbewerb wird sicherlich schnell weitergeklickt (kann mich auch täuschen) Klar kann man auch Videos machen ect..aber dass liest man erst später. Ich weiß auch nicht wie aber vielleicht müsste man es Gruppenbasierter machen, damit neue Spieler kontakt mit anderen haben.. und auch nicht so kompliziert. z.B Macht ein Gruppenfoto mit voller Gruppe nach dem ihr zusammen ein Camp zerstört habt. Oder plant ein abgesprochenes PVP Event und macht ein Screenshot mit den Spielern die mitgemacht haben. Und die sind dann alle in der Verlosung. Oder erstellt ein Deutschen Guide zu eurer Lieblings Klasse, oder macht ein Deutschen crafting Guide 😅 Sachen die was für die Commuinty nutzen und oft nachgefragt und gesucht werden. Ich liebe die Geschichten auch, nur sind sie nach einmal Lesen gelesen und man kehrt erst mal nicht wieder zurück. Auch wenn man denkt es ist einfach ein Video zu erstellen bin ich immer wieder verwundert wie viele nachfrage wie man es am besten macht. Naja im großen und ganzen versuchen mit Gewinnspielen Spieler zusammen zu bringen. Oder auch Guides zum füllen des Forums. Damit es eine Interessante Anlaufstelle wird wo man auch nützliche Informationen findet. In Crowfall ist es wirklich wichtig eine nette Gruppe zu haben dass wertet das Spiel noch mal um 100% auf. Darum legen ich auch jeden ans Herz gründet Gilden oder sucht euch Gilden dann werdet ihr eine wirklich gute Spielerfahrung haben. Und es ist auch nicht zu früh, dass Spiel selbst ist natürlich noch nicht fertig aber bei intensiveren spielen werdet ihr merken wie Tief und wie spannend Crowfall ist. Fast alle unsere Gildenmember sind froh dass sie schon so früh angefangen haben und ich bin jetzt noch immer verwundert was man alles noch lernen kann 😉 Also erst mal LG Finkregh
  39. 1 point
    euh sur le jeu depuis plus longtemps que toi et j'ai pas vu ça mais cela doit venir de mon manque d'expérience. Hmm tu peux développer car là encore je vois pas trop ou tu veux aller, éventuellement tu parles des archétypes qui ont été abandonné au profits d'un choix race/classe plus classique. Je peux alors comprendre que cela te déçoives mais celà reste subjectif je préfères à titre perso pouvoir jouer un centaure chevalier /cleric/ ou champion que seulement soigneur mais encore une fois je pourrais comprendre que cela ne soit pas ton avis même si au vu de ta phrase je ne suis même pas sur que tu parles de cela et dans ce cas je ne vois pas de quoi tu parles. Ici en effet certains skills sont parfois buggés et celà et souvent remonté vers les devs qui corrigent plus ou moins vite, là c'est vrai que d'autres personnes que toi sont assez exacerbé par ces bugs mais en tant que testeur (ce que nous sommes tous je le rappel qd meme) n'hésites pas à faire un billet ou un post sur le forum pour décrire précisement quel skill bug et dans quel cas (avec une vidéo c encore mieux) . Pour le gameplay digne d'une gameboy c ton avis pas le mien mais c'est des chose qui arrivent. Et enfin pour les skills qui ont tous des comportements identiques j'aimerais bien un développement de ta part encore car si tu veux dire que tout le monde peux root/blind/knockdown /etc.. en effet bcp de skill se recroisent mais c le cas de quasi tout les jeux donc là on avance pas trop non plus. Oui tu as raison le développement ne va pas vers l'avant c'est vrai qu'il y a 3-4ans on jouait sans texture sur une mini map à faire du br et aujourd'hui c pareil... Ce passage est tellement infondé que je ne prendrais même pas la peine de répondre de manière constructive. Ta rage envers ce jeu, transpire à travers tes messages et franchement cracher du venin sans fondement c'est juste inutile. Je te rassure je ne fais pas le fan boy, le jeu a encore bcp de problème dont certains trés agaçant et je te rassure on fait bien remonter le problème aux devs mais de manière constructive. J'en prends pour exemple des post de vlaana (sur les archers) ou isna ( sur un feedback général de la 5.8) pour les plus récents qui ne sont pas sans critiquer le jeu mais au moins c constructif et avec des infos fournis. Le post de vlaana sur les archers est vraiment parfait pour illustrer et après son poste énormément de gens on reprit ces propos. Et là réponse des devs pour le moment est en effet plutôt décevante, pour autant personne parmi ces gens là ne ralent sans fondements ou sans arguments .
  40. 1 point
    Toujours aussi constructif et objectif! les années passent mais rien ne change... Hâte de voir la sortie de l'alpha pour te voir rager dessus encore et encore ! merci de ton passage rdv dans qq mois
  41. 1 point
    Nachdem mir soeben ein kleines Vögelchen gezwitschert hat- wen will ich verarschen, es hat mir gekrächtzt und mir mitteilte das es hier ein "wer lebt noch und warum?" Klassentreffen gibt, sowie eine Wetterumfrage...dachte ich mir ich schau mal vorbei. Ich muss ganz ehrlich sagen das ich momentan nicht mehr viel mit Crowfall zu schaffen habe. Ich hab nach dem ein oder anderen Test irgendwie den Faden verloren - weil der mir nicht mehr so ganz rot ersichtlich war. Hinzu kommt natürlich das in der (deutschen und internationalen) Community irgendwie eine Flaute herrschte, da kann man sich auch von anderen keine Motivation ausborgen wenn man die eigene verloren hat. Was mich auch zum Thema bringt - was könnte man machen damit hier wieder mehr los ist? Ich als Hobby Schreiberin bin zum Beispiel von diesem angekündigten Wettbewerb sehr angetan. Da werd ich mich sicherlich beteiligen - zudem ich ja gesehen habe das es wohl mehr Infos über die Lore gibt. Spieltechnisch bin ich mir nicht sicher ob irgendetwas mich grade so richtig aufputschen würde. Ich finde es sehr angenehm das anscheinend wieder mehr Interesse daran besteht die Community direkt anzusprechen und einzubeziehen - das lässt darauf hoffen das wir als Spieler wieder das Gefühl haben, das unsere Stimmen Gehör finden PS: ich benutze auch kein Facebook
  42. 1 point
    Weiß nicht ob 5.8.6 bereits reicht, aber viele sind glaub von dem "Wirbelmachen" und dann passiert doch nix etwas enttäuscht. Denke mit den Tribes und wenn vor allem zügig weiterer Content folgt dürfte bald die Spielerzahl EU und damit auch dann die der dt. Community wieder steigen. Spätestens 5.9 sollte dann genug Motivation sein.
  43. 1 point
    Natürlich nicht. Das finde ich auch gut. Sehr wohl trifft das aber auf Umfragen, wie diese und die letzte, zu. Da kann man sich ausschließlich über FB beteiligen. Ich möchte das auch gar nicht groß kritisieren. Ganz im Gegenteil. Ich finde, dass das Überprüfen und Ins-Verhältnis-Setzen der Teilnehmerzahlen solcher Umfragen enorm wichtige Informationen bereitstellen kann. Wobei aber natürlich auch die mit Vorsicht zu genießen sind - das muss man sich ebenfalls vor Augen führen. Bei der letzen FB Umfrage gab es rund 80 Antworten bei der deutschsprachigen Umfrage, rund 60 bei der französischsprachigen und rund 20 bei der spanischsprachigen, wenn ich mich richtig erinnere. Das kann jetzt auf das Aktivitätsniveau in den verschiedenen Sprachgemeinschaften hindeuten ... oder auch einfach nur auf die FB-Affinität in den jeweiligen Ländern. Oder eine individuelle Kombination. Ich meine, ICH find das natürlich toll. Die deutschsprachige Community on top, I like it. Aber das heißt ja nichts. Also, von daher ne gute Sache. Aber dann reicht das nach ein, zwei, drei Umfragen auch und dann man kann die Beteiligungsverältnisse zur Kontrolle der Entwicklung vielleicht nach ein paar Monaten nochmal wiederholen. Die Community selbst kann man alleine so aber nicht vollständig erreichen. Da ist, glaube ich, noch viel mehr (und andere) Arbeit notwendig. Was mich in der Hinsicht interessieren würde @ fello Crows , was ihr meint, was nötig wäre um die Gemeinschaft wieder zu motivieren.
  44. 1 point
    noob question but since were on the topic and i cant find a fac how do you get new parcels ?
  45. 1 point
    I would usually send you to the EK FAQ page ... but it seems it has been removed - to be updated i guess. Basically, Eternal Kingdoms are the player housing areas of Crowfall. They can be used to build community hubs, market places, crafting centers and such. For campaigns with no imports, EK's don't matter. For campaigns with imports, they can become useful base camps for preparation and secure crafting. It is also planned that monarchs will be able to set things like taxes. Parcels can be used to add land to an Eternal Kingdom (like a city or hills). Environment Parcels can provide a lot of basic resources. Stronghold Parcels can provide building tokens, which will allow you to place buildings or building parts of a specific size and type on it (like a villa or a castle wall). Buildings can provide connections slots for smaller building parts (like a work station or a vendor stall). Which again can provide connectors for even smaller building parts (like a vendor). The current max size of an EK is 20x20 cells (so 400 cells max), with 1 cell being 128x128 meters, which is the size of a farm parcel. Since you can place parcels in other peoples kingdoms too (if you got granted nobility in them), there is not really something like "too many" you can own. So, wether you can take benefit of a parcel or not purely depends on what you do with it.
  46. 1 point
    Marth

    Hi!

    What happened to 1304048 i havent seen him in a week.
  47. 1 point
    Jah

    Hi!

    Welcome, 1304049.
  48. 1 point
    sorrinrp

    How to build crafting stations?

    Sorry for the mega bumps, just responding again to say I've figured it out, had to be in the EK as well.
  49. 1 point
    sorrinrp

    How to build crafting stations?

    Ah I see, thank you! My lvl 20 guy hasn't even looked at a stonemason's table, the guy that's in my EK is only lvl 8. Thanks for your help!
  50. 1 point
    Hyriol

    How to build crafting stations?

    If you already have the stonemason's table, all you need is to equip the stonemason major rune. The rune unlocks all the recipes when you use the table. Your first major rune unlocks at level 15.
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