Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Leaderboard


Popular Content

Showing content with the highest reputation on 05/23/2019 in all areas

  1. 4 points
    Yeah K:D ratio seems like a win condition that will only last one trial. Way too easy to game that one. 20 kills 0 deaths would beat out 199 kills 10 deaths. I imagine a lot of your top K/D winners may end up being alts that get fed. Something like kills minus deaths would probably be a much better measure. Or if you want to go super fancy (Kills - Deaths) x (Kills/[Kills+Deaths]). In simple terms it is the difference in kills and deaths times the percentage of your K/D that's kills. Netting to 20/0 a total of 20 points, while 199 to 10 would get 179.96 points and someone with more deaths than kills would get a negative score. It rewards people with a high KD ratio but also rewards people who made a hell of a lot of kills more than people with higher KD ratios but far less kills. For simplicity's sake you could call it "Lethality Rating" Either way though, with captures being a victory condition I'm not too concerned as a character that goes after assists over kills. Looks like caps will be what I'm after this trial.
  2. 3 points
    Prologue Caldera has been an active part of Crowfall since early August 2015. “We are the attackers, causing mayhem and murder. We are the crafters you will spend your funds on. We are laying siege to your castle and crushing your attempts to take ours. We are the refuge and protection from The Hunger that is creeping in on us all. “ We are Caldera - Playing with Fire! Avocation – “What does it mean to be part of Caldera?” “Real Life First – Full Commitment when Available Improvement – Team – Success Equality amongst friends, respect towards enemies…” The only thing you really have to do is take care of your real life. To balance between gaming and the rest of your life is your call. When you do come online and play with us, we want you to be fully committed ~ To Play with Fire. Strive for improvement. we will never be perfect. That doesn't have to keep us from trying. Learn from successes and mistakes, from your allies, your enemies, and yourself. Always ask yourself "what would have been a better way to approach this situation?" Don't be afraid to receive feedback, and don't be afraid to give it. Play for the Team. We are not a pile of solo players. The team is our strength, our motivation, our family. Always try to do what is best for the team, and in the long run the team will do what's best for you. We share our time, knowledge, and ingame goods. Aspire for success. While there is sometimes room to “mess around”, when it matters, we always play to win, no matter the odds. People will depend on you. Always play to the best of your ability, use your best judgement, and trust in your allies to do the same. We are all equal gamers and humans, and we treat each other as such. Being an Officer means taking up a responsibility for the good of the guild, no less and no more. Every voice matters. This even includes our enemies: be respectful, in victory or defeat. No flaming, harassment, bug using or cheating. What do we offer our members – “It’s a package deal!” A fun and friendly environment to achieve common goals in. A flexible hours guild with a hardcore mentality when it comes to the important stuff. (Casually Hardcore). A massive amount of in game knowledge to be shared to empower our guild members. A common progressive attitude towards the game where all guild members are recognized for their contributions. Applying – “Still here? Perfect.” Upon reading this, if you feel that Caldera might be a place for you then all you need to do, is click below: APPLY NOW Still not persuaded? If you wish to learn more about our structure and how we do things, then just click below. Read More! or Join our Discord and ask questions Link to the original Caldera recruitment thread.
  3. 3 points
    The durability hit on death is absolutely ridiculous. I am not inclined to play with the rate at which my gear breaks.
  4. 3 points
    improve respawn system! current system is zerg based and also based on unwanted fort capturing windows. I wanna suggest 2 ways to fix it. core ideas: 1) death shroud + new respawn mechanic are interchangeable and incompatible atm 2) increased timers on new death if you have any kind of closest to you death place temples makes you able to back to the battle almost immediately. 3) death shroud unpersistent to be viable 1-th way: 1) remove death shroud 2) make respawn cooldown depend on distance and amount of respawn points. https://imgur.com/XxgYnuU if you have keep and fort in the zone and you get killed inside the keep, you can chose - wait here and be safe or travel to closest temple and respawn there but faster. numbers can be adjusted. 3) keep grave on the map until next death. this way ppl think where they want to respawn 2-th way: 1) keep death shroud. but make it persistent already (unable to remove via teleport/gate jump or relog) 2) keep current system but increase also death shroud timer on death. like on the 1-th way: a) respawn on the grave immediately +5m to death shroud b) respawn X parcels from grave minus X*30second to death shroud this way ppl also think about place they want to respawn.
  5. 3 points
    Elementalist is a discipline that completely negates the damage type for close to half of all the players. There are disciplines which are structured as hard counters . Mudman, Militant Mage, and Scarecrow function in a similar way to Elementalist but are isolated to very specific types of damage. Most classes can change weapons or have options for damage that are not elemental. Clerics and Confessors have no other options so this further exacerbates the issue. If any ability does fire damage then you can not change it to do non-elemental. Most classes have at least some options or paths to change their damage type. This is not a Meta issue because it affects three different types of damage.I am a heal/tank Cleric but I feel bad for anyone who plays a DPS Cleric or Confessor. Please split this Discipline or remove it.
  6. 3 points
    APE

    DREGS: What you'd like to see

    1) Yes please. Give us something to do beyond standing in circles, ganking those doing PVE, and timed blow a hole in a wall to kill a tree siege. A map that had choke points, travel route difference/benefits, hard to reach strongholds, land control, buffs for POI ownership, guard placement, capture XYZ to be able to capture/siege ABC, etc. None of this is new or out of place in something like Crowfall. If they had all of that, I'd accept stand in a circle to get points system for winning (maybe). There are lots of possible win conditions and resulting rewards to try. From simple, capture X POIs and hold them for Y time. To complex requirements of completing a list of time sensitive, multi-step, map wide, multi-organized guild/alliance objectives. I'd rather have a jammed packed action adventure over a week days or week instead of weeks/months of doing the same repetitive activities that likely the outcomes will be known early on (hello current model). 2) I don't see combat changing drastically unfortunately. Would of really liked melee needing to use positional attacks, ranged being physics based, physics in general, combos being fully realized for all classes and a lot more powers. The current design is zerg/melee ball friendly. Some form of anti-zerg mechanic would be welcomed. Be it some form of friendly fire or limited/diminishing returns on a target or more precise targeting with friendlies blocking damage if not being hit themselves. 3) Would be interesting to see a cap on how much training could be accessed in a campaign. Ex: 1 year in someone might have XYZ fully trained but they could only access X fully during the current campaign or they could access 50% of X and 50% of Y. Which would possibly bring some balance to new/old/alt accounts. If Tomes or catch up mechanics actually caught someone up in a line, this would even the field. Still would reward alt accounts and guilds having enough of all the necessary harvesters/crafters. If specializing and dependence are a big deal, keep it that way. Find it rather funny that they put so much value on this yet time removes the value. Of course this is a "future dev" concern but seems avoidable. Would also like alternative campaigns that allow everyone X points to spend for training at the start and regular training isn't available. This would really remove any difference between accounts being new/old and require players/guilds to pre-select what they will do prior to the campaign. That is risk/reward/strategy/logistics insert whatever sounds cool. Toss in stricter guild limits, no alliances, the less you bring in (item value) the more potential export/winnings, etc. Everything above could apply to Factions as well. My fear is Dregs will be Faction rules we have plus claim/build strongholds and POIs for a guild instead of the Faction. Would be a real bummer and no go for me.
  7. 3 points
    mystafyi

    Player Suggestions? Ok here it is.

    There isn't any with active combat and not plagued with hacks. Camelot unchained's engine seems to handle quite a lot though, so there is some hope for the future. Black desert ran quite nicely before launch and shortly after, but this was only due to having everything client side so hacks were rampant. I am still waiting for all these supposed performance improvements ACE said would be in 5.9
  8. 2 points
    gerrylix

    5.9 Feedback und Diskussion

    Fliegen > Laufen und sich währenddessen als Opfer mit DS fühlen, top system, NOT. Ich kann nicht nachvollziehen was an dem alten system schlimmer war als an dem jetzigen. Der Rüstungsschaden sollte um einiges angepasst werden, momentan fühl ich mich als müsst ich alle 5km in die Werkstatt weil ein teil den Geist aufgibt. Wir sind zwar weiter unterwegs weil fernbleiben auch nichts ändert aber die obigen Punkt und die schrecklichste aller schrecklichen karten stehen ganz oben auf der liste.
  9. 2 points
    I like it. +1
  10. 2 points
    zhekaren

    Just some music

    I sorta played one night after being disappointed by the ending of GoT and then my imagination was struck by lightning (really it was some assassin in stealth killing my noob lvl 22 ass in our own keep)... I present to you music inspired by grief of both GoT ending and being owned for 731 ethereal dust: This was immediately signed by my friend who happens to own an indie label... nevertheless, because this was sort of inspired by Crowfall, I talked him into making a video before official release to share.
  11. 2 points
    Hyriol

    Creatures vs other resources

    Hell, just give the single dust we get now the normal chance to roll a chaos ember.
  12. 2 points
    APE

    DREGS: What you'd like to see

    Sad but true. Training speeds/potential, resource amounts, crafting requirements, etc can all be dialed in. Remember blueprints or whatever mass production system is supposed to exist at some point. Unless this is supposed to be click and forget to make 1 sword a day or something, I hope it actually allows players to stock pile resources and craft a good number of XYZ relatively easily. As is it wouldn't work but there are tweaks they could make to at least make full loot a potential campaign type for those that want to give it a try. Full game, probably not going to ever work. This design is solely lacking in this area.
  13. 2 points
    Ble

    Creatures vs other resources

    5-10 dust per kill maybe
  14. 2 points
    miraluna

    Creatures vs other resources

    Taking gold off the creatures did create a balance issue with Skinning (killing mobs takes time and gear durability vs node harvesting) so something needs to be adjusted to make up for that. Either some other type of drops or more leather output.
  15. 2 points
    miraluna

    DREGS: What you'd like to see

    I'm a fan of full loot if the systems are balanced to support it (easy acquisition of gear). Mainly I like it because it creates a much better risk vs reward setup for competitive pvp MMOs. In CF if you have Legendary gear, you have no more risk than someone in whites - and you are more likely to win fights. That type of gear progression works ok for pve themeparks, but I feel it ultimately hurts player-base growth in pvp because veterans can use that advantage to crush noobs out of the game. Ultima Online fans might remember that there were Vanquishing Weapons in the game (rare and overpowered) but they weren't often used because you risked it being looted if you died. When "bless deeds" were added that let you protect an item from looting, it messed up that risk vs reward self-balancing mechanic. If there isn't full loot, flattened power curve is even more critical to get right. ----- I'd be interested to try a Dregs with only group immunity (group of 5 is green, everyone else is red). When we tested it early on, it did work for combat but it would be much more challenging in terms of organization and teamwork for guilds - doubt it would be as popular as more zergy rulesets.
  16. 2 points
    Staff

    DREGS: What you'd like to see

    ultimately full loot would fail because it takes too long with 1x to craft, and along with painful harvesting for leather and the reduced drops we recently got along with high mat, dust, and ember costs no one not even the rich players would ever risk a decent set of gear
  17. 2 points
    Staff

    DREGS: What you'd like to see

    some would say the ability to not piss off everyone else on the server is more important then your own numbers or skill, some guilds seem to have forgotten they only exist because the faction ruleset prevents eradication
  18. 2 points
    Armegeddon

    DREGS: What you'd like to see

    Try to make a confessor book, or a bow..consider we are at 3X training not 1. You want to see this game fail?.... institute full loot... or see Mortal Online.. which has a much less intensive crafting system. lets face it, everyone knows where the hot spots will be at, Wherre the Mob Bosses, R10/R9 nodes ate at etc. They will become funnels for people to tear gear away from people. I'm not a pixel hugger, but I know time to harvest and craft. It will be untenable. Imagine (don't roll your eyes) Shadowbane seiges when you had 250 vs. 250. Or worse 250 vs 100... You may die three or four times fighting outnumbered.. or more. Longest seige I participated in was right at 12 hours. But even at a two hour max here? What will that cost you? A city and all the guilds crafted gear. Forget your "Zerg Mechanic", lol. You won't be running out naked to defend.. you will have lost your city and more... everything on a prosecuted seige by enemies with superior numbers. Full loot won't work. IIf you institute full loot, you will see a "arms race" for numbers like you have never seen. Untl people quit playing and the game dies. For any old SB players, look at CN/Pac-Rim. You want to create "Uncle Bob".. institute full loot. Don't say I didn't warn you. EDIT: If you want to dumb down crafting/harvesting to where you just need resources and and anyone can create their own gear it will work.. until ACE abandons that part of the game it will not. EDIT II: Imagine "Server Wars" where there are multiple seiges every night....
  19. 2 points
    Andius

    DREGS: What you'd like to see

    Pretty much all that has to be done to make an economy full-loot friendly is you make the durability of items low and the crafting cost as well. Very doable with the current system, and it may be a large portion of why they are fiddling with gear durability so much. I have the feeling we won't really understand how time-to-create and time-to-consume will work out in terms of gear until after thralls have been implemented and they've perfected it a bit past that point. One thing I wouldn't assume though, is that when the final system is implemented that regularly running anything beyond blues is intended as a feasible style of play. If games such as Darkfall are any indicator dragon (Darkfall's legendary equivalent) was very rarely used in ordinary (non-siege) PvP and even in sieges people in full sets of dragon were still pretty rare / generally exceptionally high profile players, and infernal (Darkfall's epic equivalent) was primarily used to supplement sets of bone, with full sets also being rare in ordinary (non-siege) PvP. People have gotten used to epic and legendary being more common/permanent here, but I wouldn't assume it's meant to be that way. __________ That being said I agree. I'd like to see everything but discs/vessel lost upon death and vessels have a set number of deaths before they break as well.
  20. 2 points
    Ble

    DREGS: What you'd like to see

    I'd like to see PvP, I know I know, this is a PvE game, but one can hope.
  21. 1 point
    Rikutatis

    DREGS: What you'd like to see

    Instead of just complaining about what I'm not personally happy with, I'll try providing some feedback (and hopefully discussion) on what I think would be cool additions to the game, particularly the Dregs since that hasn't been implemented yet and it has the potential to be the game mode that will differentiate CF from all the other RvR MMOs currently out there: 1) Win conditions and ruleset: What I really don't want the Dregs to become is just a copy-paste of the faction with just the added grind of having to build the keeps and forts instead of just claiming the preset ones. That means win conditions that revolve simply around building and holding keeps/forts for points, which are accumulated through the seasons. I want something more along the lines of the Bloodstone ruleset which was presented as an example years ago: https://www.youtube.com/watch?time_continue=3&v=IolWGu7xFlw Something that forces the more well established alliance to split their forces between defending their city and transporting the bloodstones to the dropoff location, and that allows a "homeless" alliance currently unable to hold a city to still have a fighting chance. Ideally something that would spread out the objectives as much as possible as well to account for performance and zone lock limitations. 2) Less spammy combat: I know all signs and previous statements point against what I'm proposing here, but I'd really like to see some form of group wide friendly fire (like Big World had) or at the very least guild wide friendly fire (assuming guild caps at something around 50 players). But 5-man group friendly fire would be ideal. If we just have alliance wide free from friendly fire, combat will just play exactly the same as in factions. There'll be very little differentiation. Huge blobs of laggy ability spam clashing against each other in a war of attrition that is usually more fun for the shot callers and leaders to coordinate than for the individual players to participate in. Groups of 5 would give a little more room for individual plays to occur, would spread out people more, and it would be more interesting from a tactical and strategical side as well. Not to mention another mechanism to favor coordination over numbers more. 3) As much of a clean slate before the start of the CW as possible, or a more flat power curve when it comes to gear. I remember reading a thread in the 5.8 discussion forum a couple months ago (I honestly can't remember who it was, yoink maybe?) showing how passive skills alone would allow a guild to already have a gigantic jump start even after a complete gear wipe (including vessels) at the start of a campaign. And while I won't beat this horse here again, gear currently has a huge role in terms of stats and raw power. Are tomes going to be enough of a catch up mechanism in terms of skills? Can't say, but gear power has gone waaaay beyond what I woud have liked to see for the game, so as much of a clean slate before the start of the campaign would be ideal IMO. I honestly don't have a solution for this one, but frankly I wouldn't mind a Dregs CW where skills are temporarily reset to zero again, although on the other hand doing the gear grind from zero every single time might just lead people to burn out since the grind has become pretty excessive over time. I don't know, frankly nerfing gear a lot and flattening the power curve would really make for a more healthy game IMO. And then it wouldn't matter as much. These are my initial thoughts and feedback. Would be really interested to see what other people think about it and what they wanna see for the Dregs.
  22. 1 point
    gerrylix

    Maps Part II

    I made a thread about the situation on our maps some time ago and i am really working on getting maps done for my guild but with geometry like this it's impossible or at least the most cumbersome work. I was starting to map today and was already at the handdrawing aspect when it hit me. Why should i as a customer invest tons of hours in getting the map TOP DOWN when devs can add a top down option without perspective. this thread is a reminder to the devs how useless coordinates are on the map right now, this thread is a reminder for you that perspectives are NOT welcome on a map! https://imgur.com/hKlbs2M This is a screenshot of the current Krim Kingdom portal to chaos temple, i would never have guessed that it stands where it stands right now, even with tools like gimp it's a nightmare to find out parcel locations. This portal actually stands on T12 | U12 | T11 | U11 Please for the unholy art of Fantasy mapping, give us a map view we deserve, non perspective, top down.
  23. 1 point
    It’s an absurdly powerful rune that hard counters almost every ranged in the game. It’s also the only defensive rune that brings a strong offensive option too. Hard counters undermine the whole game.
  24. 1 point
    Ble

    new player: soHme questions

    You’re off to a good start. Gods Reach is designed for exactly what you’ve used it for, those beginning levels and such. IIRC the richest level stiff in GR is R6 which all give you full XP till 18 and then less xp pernkill for a couple lore levels till it finally drops off completely. Read below for updated leveling info. The best thing you can do at this point is join a guild. The knowledge curve is massive and it will not be easy moving forward with success. Check our HoA if you’re going balance, hit me up with a PM for more info. But if you don’t want to join a guild yet it’s probably time for you to start making yourself an advanced weapon and armor. You’ll want to start by making intermediate rune tools at the general crafting table on the temple. These give you +10 dmg when you harvest something. You’ll want to temporarily slot blacksmithing and find your weapon that you want to make and then look at all the components it will require so that you can get a list of raw materials you’ll need. Likely you’ll need a little bit of leatherworking as well. If you’re not yet high enough to have two major disciplines then you’ll have to make the leather stuff first and then switch to blacksmithing. Might as well do armor at the same time. Thats about the only other thing you could do for yourself on GR besides the last couple of levels that are possible. You could also start saving up 900 gold for a mount. Gold drops are reduced on GR so maybe wait. Next comes an actual campaign. Youll be XPing in zones where you can be killed by the enemy but just don’t carry anything you absolutely can’t afford to lose. Your gear you’ve equipped is safe. At 16 id personally stock up on bandages and find a rank 6 or 7 war tribe camp close to my temple gate (making it far from enemy) and might even look to run towards one that’s way off on a peninsula or something. Work your way around it pulling slowly, picking off mobs you know you can get slowly. This will give you gold and other goodies. If this proves too difficult you can ask in zone chat for a leveling group or find something easier to kill like pack pigs etc. Even if you don’t want to join a guild, myself and many others would be more than willing to help you out, questions or combat. Forum names = IGNs. If you decide to join a guild, life will get much easier, much faster, you’ll learn the game at lightning speed and quickly get yourself ready to participate in siege battles - which is the true brilliance of this game. Welcome to Crowfall!
  25. 1 point
    Please refrain from smashing anything. These buttons were built by the lowest bidder and our warranty only covers gentle fondling. We are always accepting applications.
  26. 1 point
    KDSProm

    KDS in Crowfall [EU]

    Max stats crafters work is finally over! For all this work a special thank you to the power play group Pfc.Xexeed, Sgt. Atreus, Sgt. Blindreaper, Lt.Surelia and Cpt. Harzoo! We are looking forward for some proper vessel, gear and jewelry now New campaign is around the corner and we hope for lots of action! Let the crows fly! /salute
  27. 1 point
    Marth

    Player Suggestions? Ok here it is.

    Vip was "pay 2 win" so it got removed. Now its who owns more alts. A much more annoying way to "p2w". (didnt think old vip was p2w). AltAge (archeage) was bad enough lets not do that again :/.
  28. 1 point
    Bazgul

    Creatures vs other resources

    So if I chop down a tree I get use able wood, mine stone and ore get usable resource, dig up a grave get a usable resource. Then why don't I get leather when I kill creatures, why is skinning required. I don't have to melt ore, process wood or clean the bones. Drop rates would still be based off of passive skill, just like all other exploration skill.
  29. 1 point
    APE

    Player Suggestions? Ok here it is.

    Not currently. Gave an "advantage" with passive training that they removed due to training changes and likely not wanting to be seen as P2W. Beyond that not sure what they have planned that won't provide an advantage over those not paying. Well as in perfect is likely not going to happen anytime soon. Several games have handled it well enough though. DAoC, GW2, ESO, BDO all did it decently well all things considered for the time/tech being used. Camelot Unchained hopefully pulls it off a bit better then others as they've spent so much time on the engine specifically for this. As is though, Crowfall doesn't seem to be meant for anything beyond 50v50 with how combat and siege function. Would of liked to see larger experiences, but seems they want a less then large throne war. It is better but not a huge difference IMO. Still have the fall back of "pre-alpha" so they have time to continue improving.
  30. 1 point
    Menja

    Prüfung der Götter: Maeve

    Es ist soweit – die Prüfung von Maeve steht kurz bevor! Hier findet ihr alle wichtigen Infos zur Kampagne: Start: Donnerstag, 23. Mai um 16:00 Uhr (EU) | 23:00 Uhr (NA) Ende: Mittwoch, 12. Juni um 22:00 Uhr (EU) | Donnerstag, 13. Juni um 05:00 Uhr (NA) Vor Start der Kampagne wird es weder einen Wipe noch einen Reset geben Importe sind erlaubt Gewinnkonditionen Goldenes Abzeichen von Maeve Erstplatzierte Fraktion: Top 25% der Spieler bei Eroberungspunkten und bei der K/D-Rate (Verhältnis von Kills und Toden) Zweitplatzierte Fraktion: Top 15% der Spieler bei Eroberungspunkten und bei der K/D-Rate Drittplatzierte Fraktion: Top 5% der Spieler bei Eroberungspunkten und bei der K/D-Rate Hinweis: Die Erfolge bei Eroberungen und der Score bei Kills im Verhältnis zu erlittenen Toden werden zusammengezählt. Ihr solltet also in beiden Kategorien gut abschneiden, um eine höhere Chance auf das goldene Abzeichen zu haben. Silbernes Abzeichen von Maeve Alle Spieler, die an der Kampagne teilnehmen und auf der Rangliste auftauchen. Hierzu müsst ihr während der Kampagne einen anderen Spieler töten, von einem anderen Spieler getötet werden, oder Handwerksgegenstände herstellen, die grundsätzlich zur Opferung verwendet werden können. *Alle Abzeichen – unabhängig davon, ob sie golden oder silbern sind – gewähren eurem Charakter einen Rüstungsbonus von 2% gegen Elementarschaden (Feuer, Eis, Elektrizität).
  31. 1 point
    Marth

    DREGS: What you'd like to see

    dragon got blair mathed so it wasnt a problem for dany tho
  32. 1 point
    srathor

    DREGS: What you'd like to see

    Some will be full loot. And they will quickly become ghost towns. It is only fun when you are winning. And noone will win forever. The brilliance of this game system is they can do it. And watch it burn over and over and it will not impact the bottom line if they are smart and have palatable risk options for sane players. I just worry that they will somehow forget about options like Dany forgot about the Navy. And lose some seriously important people from the short sightedness.
  33. 1 point
    Marth

    DREGS: What you'd like to see

    Abo worked with full loot. But gear wasnt that much of a pain to get.
  34. 1 point
    gonna kill 10 people on an alt and then not play because no one in chaos will get a 10.0 kd
  35. 1 point
    Awesome news!!! Thank you for the much better delivery of information specifically no wipe part 😀
  36. 1 point
    That's wonderful that Crusader made this video, good job... What are you guys working on though? When are the gods trials campaigns releasing? Is the infinite load screen bugs fixed? Awaiting actual news.
  37. 1 point
    seastodd

    Player Suggestions? Ok here it is.

    I dont think I have ever seen any software that has handled large battles well. World of Warcraft quickly went pve when they saw the performance of 50v50 battles outside stormwind, Warhammer Online... fail, and than the list of games that have come out recently that do anything they can to either flat out avoid them or instance them. Have you ever played Conan Exiles, they went the route of allowing only 40 people per server to try and deal with this same issue and well I think they were a fail also. Love this game love their concepts, can only shove so much data through a cable at once though, internet speeds are real, I spend more on my isp than food at the moment and well I still have times where stuff is not running right.
  38. 1 point
    Ble

    Creatures vs other resources

    The others you mentioned are harvesters with harvesting tools out harvesting a resource node. Skinners have the added step of having to create the resource node before they can access it. The differences have been noted many times, primarily the requirement of durability loss. Used to that was offset with gold, but now it’s not. Im not a fan of your idea. It doesn’t agree with the structure of harvesting, it would likely be worthless whites if it was implemented, or diminish skinning training if it offered color.
  39. 1 point
    @ACE_JackalBark the article lacks a link to the video. the image thumbnail has no link attached to it.
  40. 1 point
    APE

    Player Suggestions? Ok here it is.

    They do serve a purpose, but could be a fine alternative to the Dregs as likely intended. However, God's Reach sort of screws with this dynamic a bit if it remains the same. Also with pride/bragging being something that will likely be a driving force, losing to the point that people have to go to the minor leagues will likely be a bit much for some. Instead of grinding for higher end resources/rewards, now you can grind more for less of each, YAY! With ranked games this is less of an issue as there is an ever present scoring system that makes the grind and performance easily seen. With campaigns potentially going on for weeks/months, might not be as obvious. Could be too much of an never ending uphill boulder push with the occasional boulder getting knocked back to the start. My concern is that the basic concept is fine, but there isn't enough content in of itself or for us to make for ourselves where the grind won't be the front and center focus. As I mentioned, some seem to love this but I'm doubtful that enough are willing to slog through it long term, not to mention pay for VIP and other things that ACE seems to believe will be a decent chunk of income. There are F2P/B2P games that offer quite a bit more and require less effort to jump in/out. Guess we'll see in a year or two or three...
  41. 1 point
    Marth

    DREGS: What you'd like to see

    wizardry online route. I like it.
  42. 1 point
    PopeUrban

    DREGS: What you'd like to see

    permadeath
  43. 1 point
    Jah

    Player Suggestions? Ok here it is.

    Factions allow people to get started in the game before they join guilds. They also serve the purpose of giving guilds that are losing Dregs campaigns an alternative campaign type where they can lick their wounds and catch up. People can build power in Faction campaigns before tackling Dregs campaigns. They serve a purpose, even if the "real game" is Dregs campaigns.
  44. 1 point
    Marth

    Player Suggestions? Ok here it is.

    yeah dregs would have been cooler. They wanted to appeal to normal people tho. Idk why people would leave a faction vs faction game for cf tho.
  45. 1 point
    mystafyi

    Player Suggestions? Ok here it is.

    I wish they never would have started with faction ruleset. The whole ruleset seems to suppress pvp. in general.
  46. 1 point
    Marth

    Player Suggestions? Ok here it is.

    Pretty easy actually. They wont.
  47. 1 point
    APE

    Player Suggestions? Ok here it is.

    Seems some are more then happy with grinding to grind. Will be interesting to see how they market this thing while staying honest.
  48. 1 point
    oneply

    Player Suggestions? Ok here it is.

    With the gear durability issues whites are worth more imo. No need to waste durability on a nice blue+ set when farming mobs.
  49. 1 point
    Fefner

    Player Suggestions? Ok here it is.

    Saved me the time and trouble to rant about one or two many ppl behind the scenes making changes that the players didnt want. Yes the game has become one hell of a grind fest now, something that the kickstarter promised it wouldn't be.
  50. 1 point
    Bashar

    Player Suggestions? Ok here it is.

    I just want to clarify that I don't think it's just a matter of letting the devs do their thing. Feedback and criticism are really important for them to get a handle on what's working and what isn't. The reason I haven't written a feedback post myself yet is because I only got back in to the game a week ago and I'm still gearing and levelling up from the last wipe. There's a lot of concerns that I would like to see addressed, many of which are in common with others on this thread. I just don't think it's because of any single person, be it Thomas Blair, Raph Koster. or Todd Coleman. I think @Rikutatis hit the nail on the head about good ideas on paper not translating to enjoyable gameplay. The only way we're going to figure out which ideas work, though is to try them. Most games don't actually become fun until six to nine months before release. So we have to playing, keep suffering, and keep complaining until it gets done right. The hard part is not getting discouraged because things can definitely get worse before they get better.
×
×
  • Create New...