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Showing content with the highest reputation on 05/23/2019 in Posts

  1. 3 points
    Prologue Caldera has been an active part of Crowfall since early August 2015. “We are the attackers, causing mayhem and murder. We are the crafters you will spend your funds on. We are laying siege to your castle and crushing your attempts to take ours. We are the refuge and protection from The Hunger that is creeping in on us all. “ We are Caldera - Playing with Fire! Avocation – “What does it mean to be part of Caldera?” “Real Life First – Full Commitment when Available Improvement – Team – Success Equality amongst friends, respect towards enemies…” The only thing you really have to do is take care of your real life. To balance between gaming and the rest of your life is your call. When you do come online and play with us, we want you to be fully committed ~ To Play with Fire. Strive for improvement. we will never be perfect. That doesn't have to keep us from trying. Learn from successes and mistakes, from your allies, your enemies, and yourself. Always ask yourself "what would have been a better way to approach this situation?" Don't be afraid to receive feedback, and don't be afraid to give it. Play for the Team. We are not a pile of solo players. The team is our strength, our motivation, our family. Always try to do what is best for the team, and in the long run the team will do what's best for you. We share our time, knowledge, and ingame goods. Aspire for success. While there is sometimes room to “mess around”, when it matters, we always play to win, no matter the odds. People will depend on you. Always play to the best of your ability, use your best judgement, and trust in your allies to do the same. We are all equal gamers and humans, and we treat each other as such. Being an Officer means taking up a responsibility for the good of the guild, no less and no more. Every voice matters. This even includes our enemies: be respectful, in victory or defeat. No flaming, harassment, bug using or cheating. What do we offer our members – “It’s a package deal!” A fun and friendly environment to achieve common goals in. A flexible hours guild with a hardcore mentality when it comes to the important stuff. (Casually Hardcore). A massive amount of in game knowledge to be shared to empower our guild members. A common progressive attitude towards the game where all guild members are recognized for their contributions. Applying – “Still here? Perfect.” Upon reading this, if you feel that Caldera might be a place for you then all you need to do, is click below: APPLY NOW Still not persuaded? If you wish to learn more about our structure and how we do things, then just click below. Read More! or Join our Discord and ask questions Link to the original Caldera recruitment thread.
  2. 3 points
    The durability hit on death is absolutely ridiculous. I am not inclined to play with the rate at which my gear breaks.
  3. 3 points
    APE

    DREGS: What you'd like to see

    1) Yes please. Give us something to do beyond standing in circles, ganking those doing PVE, and timed blow a hole in a wall to kill a tree siege. A map that had choke points, travel route difference/benefits, hard to reach strongholds, land control, buffs for POI ownership, guard placement, capture XYZ to be able to capture/siege ABC, etc. None of this is new or out of place in something like Crowfall. If they had all of that, I'd accept stand in a circle to get points system for winning (maybe). There are lots of possible win conditions and resulting rewards to try. From simple, capture X POIs and hold them for Y time. To complex requirements of completing a list of time sensitive, multi-step, map wide, multi-organized guild/alliance objectives. I'd rather have a jammed packed action adventure over a week days or week instead of weeks/months of doing the same repetitive activities that likely the outcomes will be known early on (hello current model). 2) I don't see combat changing drastically unfortunately. Would of really liked melee needing to use positional attacks, ranged being physics based, physics in general, combos being fully realized for all classes and a lot more powers. The current design is zerg/melee ball friendly. Some form of anti-zerg mechanic would be welcomed. Be it some form of friendly fire or limited/diminishing returns on a target or more precise targeting with friendlies blocking damage if not being hit themselves. 3) Would be interesting to see a cap on how much training could be accessed in a campaign. Ex: 1 year in someone might have XYZ fully trained but they could only access X fully during the current campaign or they could access 50% of X and 50% of Y. Which would possibly bring some balance to new/old/alt accounts. If Tomes or catch up mechanics actually caught someone up in a line, this would even the field. Still would reward alt accounts and guilds having enough of all the necessary harvesters/crafters. If specializing and dependence are a big deal, keep it that way. Find it rather funny that they put so much value on this yet time removes the value. Of course this is a "future dev" concern but seems avoidable. Would also like alternative campaigns that allow everyone X points to spend for training at the start and regular training isn't available. This would really remove any difference between accounts being new/old and require players/guilds to pre-select what they will do prior to the campaign. That is risk/reward/strategy/logistics insert whatever sounds cool. Toss in stricter guild limits, no alliances, the less you bring in (item value) the more potential export/winnings, etc. Everything above could apply to Factions as well. My fear is Dregs will be Faction rules we have plus claim/build strongholds and POIs for a guild instead of the Faction. Would be a real bummer and no go for me.
  4. 2 points
    I like it. +1
  5. 2 points
    zhekaren

    Just some music

    I sorta played one night after being disappointed by the ending of GoT and then my imagination was struck by lightning (really it was some assassin in stealth killing my noob lvl 22 ass in our own keep)... I present to you music inspired by grief of both GoT ending and being owned for 731 ethereal dust: This was immediately signed by my friend who happens to own an indie label... nevertheless, because this was sort of inspired by Crowfall, I talked him into making a video before official release to share.
  6. 2 points
    Hyriol

    Creatures vs other resources

    Hell, just give the single dust we get now the normal chance to roll a chaos ember.
  7. 2 points
    Staff

    DREGS: What you'd like to see

    some would say the ability to not piss off everyone else on the server is more important then your own numbers or skill, some guilds seem to have forgotten they only exist because the faction ruleset prevents eradication
  8. 2 points
    Andius

    DREGS: What you'd like to see

    Pretty much all that has to be done to make an economy full-loot friendly is you make the durability of items low and the crafting cost as well. Very doable with the current system, and it may be a large portion of why they are fiddling with gear durability so much. I have the feeling we won't really understand how time-to-create and time-to-consume will work out in terms of gear until after thralls have been implemented and they've perfected it a bit past that point. One thing I wouldn't assume though, is that when the final system is implemented that regularly running anything beyond blues is intended as a feasible style of play. If games such as Darkfall are any indicator dragon (Darkfall's legendary equivalent) was very rarely used in ordinary (non-siege) PvP and even in sieges people in full sets of dragon were still pretty rare / generally exceptionally high profile players, and infernal (Darkfall's epic equivalent) was primarily used to supplement sets of bone, with full sets also being rare in ordinary (non-siege) PvP. People have gotten used to epic and legendary being more common/permanent here, but I wouldn't assume it's meant to be that way. __________ That being said I agree. I'd like to see everything but discs/vessel lost upon death and vessels have a set number of deaths before they break as well.
  9. 1 point
    5.90 Patch Notes and Known Issues Please share any feedback you may have from your time playing the game. This includes subjective observations about your gameplay experience. Bugs that you have encountered should be directed to The Bug Thread. If you encounter disconnection problems, showstopper bugs or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to Support@Crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  10. 1 point
    Rikutatis

    DREGS: What you'd like to see

    Instead of just complaining about what I'm not personally happy with, I'll try providing some feedback (and hopefully discussion) on what I think would be cool additions to the game, particularly the Dregs since that hasn't been implemented yet and it has the potential to be the game mode that will differentiate CF from all the other RvR MMOs currently out there: 1) Win conditions and ruleset: What I really don't want the Dregs to become is just a copy-paste of the faction with just the added grind of having to build the keeps and forts instead of just claiming the preset ones. That means win conditions that revolve simply around building and holding keeps/forts for points, which are accumulated through the seasons. I want something more along the lines of the Bloodstone ruleset which was presented as an example years ago: https://www.youtube.com/watch?time_continue=3&v=IolWGu7xFlw Something that forces the more well established alliance to split their forces between defending their city and transporting the bloodstones to the dropoff location, and that allows a "homeless" alliance currently unable to hold a city to still have a fighting chance. Ideally something that would spread out the objectives as much as possible as well to account for performance and zone lock limitations. 2) Less spammy combat: I know all signs and previous statements point against what I'm proposing here, but I'd really like to see some form of group wide friendly fire (like Big World had) or at the very least guild wide friendly fire (assuming guild caps at something around 50 players). But 5-man group friendly fire would be ideal. If we just have alliance wide free from friendly fire, combat will just play exactly the same as in factions. There'll be very little differentiation. Huge blobs of laggy ability spam clashing against each other in a war of attrition that is usually more fun for the shot callers and leaders to coordinate than for the individual players to participate in. Groups of 5 would give a little more room for individual plays to occur, would spread out people more, and it would be more interesting from a tactical and strategical side as well. Not to mention another mechanism to favor coordination over numbers more. 3) As much of a clean slate before the start of the CW as possible, or a more flat power curve when it comes to gear. I remember reading a thread in the 5.8 discussion forum a couple months ago (I honestly can't remember who it was, yoink maybe?) showing how passive skills alone would allow a guild to already have a gigantic jump start even after a complete gear wipe (including vessels) at the start of a campaign. And while I won't beat this horse here again, gear currently has a huge role in terms of stats and raw power. Are tomes going to be enough of a catch up mechanism in terms of skills? Can't say, but gear power has gone waaaay beyond what I woud have liked to see for the game, so as much of a clean slate before the start of the campaign would be ideal IMO. I honestly don't have a solution for this one, but frankly I wouldn't mind a Dregs CW where skills are temporarily reset to zero again, although on the other hand doing the gear grind from zero every single time might just lead people to burn out since the grind has become pretty excessive over time. I don't know, frankly nerfing gear a lot and flattening the power curve would really make for a more healthy game IMO. And then it wouldn't matter as much. These are my initial thoughts and feedback. Would be really interested to see what other people think about it and what they wanna see for the Dregs.
  11. 1 point
    gerrylix

    Maps Part II

    I made a thread about the situation on our maps some time ago and i am really working on getting maps done for my guild but with geometry like this it's impossible or at least the most cumbersome work. I was starting to map today and was already at the handdrawing aspect when it hit me. Why should i as a customer invest tons of hours in getting the map TOP DOWN when devs can add a top down option without perspective. this thread is a reminder to the devs how useless coordinates are on the map right now, this thread is a reminder for you that perspectives are NOT welcome on a map! https://imgur.com/hKlbs2M This is a screenshot of the current Krim Kingdom portal to chaos temple, i would never have guessed that it stands where it stands right now, even with tools like gimp it's a nightmare to find out parcel locations. This portal actually stands on T12 | U12 | T11 | U11 Please for the unholy art of Fantasy mapping, give us a map view we deserve, non perspective, top down.
  12. 1 point
    The Trials of the Gods resume when the Trial of Maeve splashes down tomorrow. FULL STORY
  13. 1 point
    Boyaa

    5.9 Feedback und Diskussion

    Also der derzeitige Spielstand ist nichts für mich. 1. Die Kombination aus dem Rezz-Timer in Verbindung mit dem Death-Shroud-Debuff ist für mich nicht nachvollziehbar und muss mMn geändert werden. 2. Der Rüstungsschaden ist derart hoch, das mein neuer Schmuck mit 230 HP nach 3 Toden unter 80 HP hat. Das bedeutet, das idR die Farmzeit nun die PvP Zeit nun deutlich übersteigt. Wie dem auch sei, bis das nicht geändert wurde, bin ich raus. bb
  14. 1 point
    30 durability hit on jewelry and mount is nuts. It was 5 before and I felt good at that level. 8 deaths and all your jewelry is essentially gone. 7 deaths and your epic mount is gone.
  15. 1 point
    Centaurs already have a great racial ability in Wild Charge, making them one of the best choices for Champions and arguably the best choice for Knights. Centaur clerics don't shine quite so much, but that could be remedied through making auras less fragile and/or giving centaurs a bit more Spirit. Frankly, most centaur builds would be hard pressed to slot another racial ability, especially one that eats stamina, a much needed resource for retaliating and blocking. The race doesn't really need a fix at this point. Look how many melee characters are centaurs. Stoneborn on the other hand... By the way, Centaurs already need to consume more food than smaller races.
  16. 1 point
    Ble

    new player: soHme questions

    You’re off to a good start. Gods Reach is designed for exactly what you’ve used it for, those beginning levels and such. IIRC the richest level stiff in GR is R6 which all give you full XP till 18 and then less xp pernkill for a couple lore levels till it finally drops off completely. Read below for updated leveling info. The best thing you can do at this point is join a guild. The knowledge curve is massive and it will not be easy moving forward with success. Check our HoA if you’re going balance, hit me up with a PM for more info. But if you don’t want to join a guild yet it’s probably time for you to start making yourself an advanced weapon and armor. You’ll want to start by making intermediate rune tools at the general crafting table on the temple. These give you +10 dmg when you harvest something. You’ll want to temporarily slot blacksmithing and find your weapon that you want to make and then look at all the components it will require so that you can get a list of raw materials you’ll need. Likely you’ll need a little bit of leatherworking as well. If you’re not yet high enough to have two major disciplines then you’ll have to make the leather stuff first and then switch to blacksmithing. Might as well do armor at the same time. Thats about the only other thing you could do for yourself on GR besides the last couple of levels that are possible. You could also start saving up 900 gold for a mount. Gold drops are reduced on GR so maybe wait. Next comes an actual campaign. Youll be XPing in zones where you can be killed by the enemy but just don’t carry anything you absolutely can’t afford to lose. Your gear you’ve equipped is safe. At 16 id personally stock up on bandages and find a rank 6 or 7 war tribe camp close to my temple gate (making it far from enemy) and might even look to run towards one that’s way off on a peninsula or something. Work your way around it pulling slowly, picking off mobs you know you can get slowly. This will give you gold and other goodies. If this proves too difficult you can ask in zone chat for a leveling group or find something easier to kill like pack pigs etc. Even if you don’t want to join a guild, myself and many others would be more than willing to help you out, questions or combat. Forum names = IGNs. If you decide to join a guild, life will get much easier, much faster, you’ll learn the game at lightning speed and quickly get yourself ready to participate in siege battles - which is the true brilliance of this game. Welcome to Crowfall!
  17. 1 point
    Completely agree since it was made I have argued against one disc countering whole classes. I will say it again, if we have elementalist why dont we just combine mudman/scarecrow/militant mage so that we can counter all physical on another disc. That sounds ridiculous, and elementalist is ridiculous.
  18. 1 point
    Please refrain from smashing anything. These buttons were built by the lowest bidder and our warranty only covers gentle fondling. We are always accepting applications.
  19. 1 point
    APE

    DREGS: What you'd like to see

    I use this account on Test sometimes. Beyond that, I play one of my alt accounts when I do rarely play as Chaos. Also log in to get my participation prizes with the few accounts I have. Have no intention on harvesting/crafting come launch so don't find a need to do so now. As that seems to be a big chunk of gameplay along with PVE which I also have no interest in, can see why the current design isn't for me. Apparently some people like to do these things. Originally crafting and harvesting were to be full time roles, but seems like everyone is expected to do a little or lot of each as well. Every account should have at least harvesting or crafting training, if not both. Factories as described don't seem likely with the current design with the ever growing number of components needed. But as Blair seemed to like the idea and with SWG/EVE being inspiration, I can only assume they are still planned in some form. No clue how it will work come launch. Can we move freely between EK and ongoing Campaigns? Can we transfer items between them? Gear being looted or going poof from durability leaves players in the same position. Will we actually see a thriving economy outside of guilds? If players don't have access to craft, what can they do? If nothing, then I guess they play with what they have until it's gone then give up? Campaigns need to end some how. Maybe there will be a Free City of some sort that allows crafting a certain quality of gear or comes at a tax/cost? I see the obvious issues and why I mentioned that it wouldn't work with the current design, at least not the current math. If it takes weeks/months to gear a team, losing it all in one session is highly unlikely to be by design. Hence, tweaking the numbers where it doesn't take months of grinding to get there or whatever hurdles of which I find less then fun already. Albion Online is a recent game that does full loot fairly well and continues to improve. Most used gear is fairly easy come/go but there is still a tiered system and high end gear to obtain that has risk/reward value in using. It also has systems in place that reward various types of play beyond bring 300 and roll people. This assumes some things. That they'll actually get performance to a level that people can swarm others, that the game will be that popular, that they won't implement any anti-zerg mechanics, pure numbers will win the day, world map will remain some what small, no guild limits, no risk/reward system, etc. Along with copying SB in a few areas that have yet to be seen or discussed that I know of. I don't disagree with your view or prediction. Just saying that they could change things here and there to make alternative campaign rulesets a possibility. Which seemed to be one of the main strengths of their concept. Unfortunately seems they are trending towards only one or two ways to play which will be unfortunate. Seems like Uncle Bob will love Crowfall regardless of what happens. As is, I don't see how 300 showing up against a smaller force won't dominate regardless of full loot or not. If that is standard gameplay, this game is done anyway.
  20. 1 point
    Frostweaver all he way! I hope we can choose body type aswell, need to build a rugged lone wolf frostweaver, with Icey beard. Just cant wait for this game! ❤️
  21. 1 point
    A helpful video guide from CrusaderW details the character creation process. FULL STORY
  22. 1 point
    Marth

    Player Suggestions? Ok here it is.

    I agree the company needs to make money somehow. Alt spam and grinding seem more like a job then a game. I was just hoping for cosmetics and housing to spend money on.
  23. 1 point
    Marth

    Player Suggestions? Ok here it is.

    Vip was "pay 2 win" so it got removed. Now its who owns more alts. A much more annoying way to "p2w". (didnt think old vip was p2w). AltAge (archeage) was bad enough lets not do that again :/.
  24. 1 point
    APE

    Player Suggestions? Ok here it is.

    Would seem so unless they come up with something of value. Only thing of value that I know of that people will actually pay for is advantage. Cosmetics and store discounts aren't going to cut it. Can't remember the exact amount but I believe they mentioned maybe 25% or more of revenue would come from VIP post-launch. Will be interesting to see what they come up with.
  25. 1 point
    Marth

    Player Suggestions? Ok here it is.

    So people pay 15$ a month out of the goodness of their heart.
  26. 1 point
    Staff

    DREGS: What you'd like to see

    if those communities came ultimately whoever survives would be the best cupper, unless someone thinks they can pull some god tier strategies off and win which would be possible given their lack of knowledge in the beginning, but no kingdom lasts forever no matter how large, EVE is a good example that even the invincible have an Achilles heel somewhere, sometimes you just need a friend on the inside
  27. 1 point
    APE

    Player Suggestions? Ok here it is.

    Not currently. Gave an "advantage" with passive training that they removed due to training changes and likely not wanting to be seen as P2W. Beyond that not sure what they have planned that won't provide an advantage over those not paying. Well as in perfect is likely not going to happen anytime soon. Several games have handled it well enough though. DAoC, GW2, ESO, BDO all did it decently well all things considered for the time/tech being used. Camelot Unchained hopefully pulls it off a bit better then others as they've spent so much time on the engine specifically for this. As is though, Crowfall doesn't seem to be meant for anything beyond 50v50 with how combat and siege function. Would of liked to see larger experiences, but seems they want a less then large throne war. It is better but not a huge difference IMO. Still have the fall back of "pre-alpha" so they have time to continue improving.
  28. 1 point
    Menja

    Prüfung der Götter: Maeve

    Es ist soweit – die Prüfung von Maeve steht kurz bevor! Hier findet ihr alle wichtigen Infos zur Kampagne: Start: Donnerstag, 23. Mai um 16:00 Uhr (EU) | 23:00 Uhr (NA) Ende: Mittwoch, 12. Juni um 22:00 Uhr (EU) | Donnerstag, 13. Juni um 05:00 Uhr (NA) Vor Start der Kampagne wird es weder einen Wipe noch einen Reset geben Importe sind erlaubt Gewinnkonditionen Goldenes Abzeichen von Maeve Erstplatzierte Fraktion: Top 25% der Spieler bei Eroberungspunkten und bei der K/D-Rate (Verhältnis von Kills und Toden) Zweitplatzierte Fraktion: Top 15% der Spieler bei Eroberungspunkten und bei der K/D-Rate Drittplatzierte Fraktion: Top 5% der Spieler bei Eroberungspunkten und bei der K/D-Rate Hinweis: Die Erfolge bei Eroberungen und der Score bei Kills im Verhältnis zu erlittenen Toden werden zusammengezählt. Ihr solltet also in beiden Kategorien gut abschneiden, um eine höhere Chance auf das goldene Abzeichen zu haben. Silbernes Abzeichen von Maeve Alle Spieler, die an der Kampagne teilnehmen und auf der Rangliste auftauchen. Hierzu müsst ihr während der Kampagne einen anderen Spieler töten, von einem anderen Spieler getötet werden, oder Handwerksgegenstände herstellen, die grundsätzlich zur Opferung verwendet werden können. *Alle Abzeichen – unabhängig davon, ob sie golden oder silbern sind – gewähren eurem Charakter einen Rüstungsbonus von 2% gegen Elementarschaden (Feuer, Eis, Elektrizität).
  29. 1 point
    Marth

    DREGS: What you'd like to see

    dragon got blair mathed so it wasnt a problem for dany tho
  30. 1 point
    Andius

    DREGS: What you'd like to see

    Loot rules aren't really a primary factor in determining if small-elite groups can be viable in the dregs but to the degree they exist as a factor they favor smaller groups because they make guerilla strikes more effective. The reason guerrilla warfare is so effective at allowing smaller groups to contest larger ones is IRL is a permadeath campaign. In other words, the harsher you punish people for dying, the better guerilla strikes become. The better guerilla strikes become, the more effectively a small group can contest a large one as larger groups need to spread out to gather all the resources they need (and if they don't then node concentration will need to be lowered so they do.) If small groups aren't viable with full-loot they CERTAINLY won't be viable without it.
  31. 1 point
    gonna kill 10 people on an alt and then not play because no one in chaos will get a 10.0 kd
  32. 1 point
    Awesome news!!! Thank you for the much better delivery of information specifically no wipe part 😀
  33. 1 point
    That's wonderful that Crusader made this video, good job... What are you guys working on though? When are the gods trials campaigns releasing? Is the infinite load screen bugs fixed? Awaiting actual news.
  34. 1 point
    Fixed the link in the article. Sorry, folks!
  35. 1 point
    Marth

    DREGS: What you'd like to see

    wizardry online route. I like it.
  36. 1 point
    PopeUrban

    DREGS: What you'd like to see

    permadeath
  37. 1 point
    Marth

    DREGS: What you'd like to see

    Yeah fullloot doesn't work with the current system they have.
  38. 1 point
    Armegeddon

    DREGS: What you'd like to see

    With the current crafting system, full loot will kill the Dregs, I don't even think that is debatable. There will be a time when you will see 100 man guilds here, not alliances. Trolling zones with 20 man groups collecting gear from noobs or the outnumbered will go over like a lead baloon. If I'm wrong and the pop isn't there, this game will have failed anyway. Full loot is only good when gear is disposable. That is not the case here.
  39. 1 point
    mystafyi

    Player Suggestions? Ok here it is.

    Isnt that why they brought about gods reach? Faction play is a terrible idea and many naysayers will see this.... but too late.
  40. 1 point
    Marth

    DREGS: What you'd like to see

    centerpieces bottom text
  41. 1 point
    nenju

    DREGS: What you'd like to see

    with the current crafting system might be difficult but i demand full loot preferably 100% full loot
  42. 1 point
    APE

    Player Suggestions? Ok here it is.

    If they started with Dregs, population would probably be half of what it is, if that. People whine about losing in pre-alpha as it is. Imagine if it was every guild/alliance for themselves without any safe spaces. From recent comments it doesn't appear that ACE intends to appeal to "average" or "normal" players. It's the "hardcore" no lifers. Which seem to want Dregs so not sure what point Factions will have once Dregs are available. The target audience and the design goals seem a bit off. As is, CF offers little to nothing in comparison to other games in regards to RvR/Factions. Especially true if Camelot ever launches and is half way decent. Those that think an arena/hunger dome option is crazy will likely see the end of Factions as well. Who wants variety... Got the not-so-complex crafting system, Dregs, and matches that come to an end yet don't thwart Uncle Bob. Not sure those will be strong enough selling points.
  43. 1 point
    mystafyi

    Player Suggestions? Ok here it is.

    I think they realized a while back that their software could never really handle large battles and decided they needed to add more pve content, so they added grind.
  44. 1 point
    Marth

    Player Suggestions? Ok here it is.

    Pretty easy actually. They wont.
  45. 1 point
    APE

    Player Suggestions? Ok here it is.

    Seems some are more then happy with grinding to grind. Will be interesting to see how they market this thing while staying honest.
  46. 1 point
    seastodd

    Player Suggestions? Ok here it is.

    I agree but I was also just trying to level purple vessels, I have to be able to kill a r5 at level 1 for any xp, with no skills, no hit points and white gear to top it off.. it just makes it worse and worse that route imo the blue gear at least let me kill a couple of mobs before standing there waiting for health or bandages after every mob
  47. 1 point
    Fefner

    Player Suggestions? Ok here it is.

    Saved me the time and trouble to rant about one or two many ppl behind the scenes making changes that the players didnt want. Yes the game has become one hell of a grind fest now, something that the kickstarter promised it wouldn't be.
  48. 1 point
    VaMei

    Player Suggestions? Ok here it is.

    Todd has said the same. I know that the game is in a strange place with some systems in but un-tuned, while others are ondeck awaiting development. I also know that they've wanted gear to be easy come easy go. The beneficial 'fix' has turned base mats into a grind. Both majors and minors are a grind. Loot only tools are a barrier to entry for craftsmen. Soul harvest tools are a barrier to harvesters. The new death & rebirth system is causing brutal gear decay. All of these are new and need itteration. The current inventory system is a placeholder for whatever they have planned. Crafting is a huge time sink, but we don't have manufacturing. I hope that that's all it is and we just need to let them finish, because the last few revs have us charging past Korea mode into Ludicrous mode.
  49. 1 point
    Kraahk

    Waffenherstellung

    Hi, Weapon Head Molds sind Waffenkopf-Gussformen. Wurde in einem der letzten Streams erklärt, der von unserem CM Menja hier zusammengefasst wurde. In 5.9 wurden die Waffenrezepte synchronisiert, statt verschiedener Schwert Rezepte gibt es zum Beispiel nur noch eins, dessen Ergebnis von der verwendeten Gussform abhängt (Kurzschwert/Langschwert/...). Die Gussformen muss man von NSC-Händlern kaufen. Orte und Preise können sich ändern, aber zumindest letzte Woche waren sie für 100 Gold pro Stück bei Händlern in Festungen der Kampagnenwelten erhältlich. Edit: So, nochmal ingame nachgesehen. 100 Gold bei Händlern in Forts und Keeps. Sie stehen auch in noch neutralen Festungen, die noch nicht erobert wurden. Am einfachsten sollten die Festungen in God's Reach sein. Dort stehen sie in den Siege Maps, die PvP Zonen sind - dafür sind die Adventure Maps zwischen Tempel und Siege Map keine PvP Zone und daher ungefährlicher. Ist der Händler mit dem Schriftrollen Icon. Die Gussformen haben noch kein eigenes Icon, deswegen wird im Moment noch ein Stein Icon benutzt .
  50. 0 points
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