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Showing content with the highest reputation on 05/28/2019 in all areas

  1. 7 points
    ferrat

    Crowfall is not a PvP game.

    It is a Crafting and farming game, that happens to have a splash of pvp with no benefit/payout... the gear gap is huge and can not be closed via earning benefits from pvp. the game rewards Farmers with good materials in their spirit banks and vendors. the game rewards you for logging in and spending points longer then someone else. this also makes you a top tier crafter??!?!?. (yes you need some pve drops too) there is no incentive or alt progression for pvp. its just a thing you can do if you want to.. and if you want to take a fort or keep you must wait for the predesignated time so all the people that have been logging in and spending points longer then you can be prepared and waiting. in its current state this game will be dead to hard core pvpers with in a few months of launch.. the only time pvp will be fun and balanced is after full passive wipes
  2. 7 points
    gerrylix

    Crowfall is not a PvP game.

    PVP in crowfall happens in special doses at the moment. A) You get steamrolled by a pug, while farming the stuff you need, to replace the armor you loose, while getting steamrolled by a pug. B ) You join the steamrollers that have more members then any other guild and just faceroll the keyboard because nothing matters if you happen to have 3 backup healers and have more crafters then 5 normal guilds combined have players. C ) You join a siege and end up with A or B D ) The rare case that an even number of players meet each other and you have the enjoyment of loosing or winning after a hard fought battle. E ) Two steamrollers meet each other on a siege, faceroll the keyboard at the lightspeed of 10FPS When i bought into crowfall i was deluded and thought that D was the target audience and E (with better FPS) would be the sieging that happens every 3 days in a keep and be a special massiv battle. Now we got that unintresting siege windows even on forts and the usual pvp we had during 5.8.6 in forts was replaced and further caters to steamroller grps to show up. Crowfall has no regular pvp at the moment, it's nullsec at it's finest. Sitting ducks that flex their manpower muscles every now and then. Since 5.9 my guild members tell me this: "I have no intention in playing Crowfall at this state." "I am sick of farming and grinding 90% of the time." "Why should we even try to compete with the current power gap?" I find the last one pretty amusing because even a reset won't change the fact that crowfall caters to massiv guilds over skilled small grps at it's current state. I know we have warstories of the week from certain players that happen to have one video of a great pvp battle but overall CF is not enjoyable since 5.9 hit, at least not to everyone that doesn't want to be just another gear in a steamroller engine.
  3. 5 points
    blazzen

    Crowfall is not a PvP game.

    I too have the most fun in this game right after a full wipe. When there's no real gear gap to speak of. When player ability matters more than passive skill training or gear. When I can quickly gear up and then PVP. The deeper we get into the passive training trees, the better the gear becomes, the larger the gear/training gap becomes between noobs and vets, the larger the grind becomes to stay competitive, the more the PVE to PVP ratio swings towards PVE, the less I want to continue to play. Many players just aren't willing to put in that kind of work in a pre-alpha but the ones that do have an enormous advantage. The real question is whether or not players are willing to do the grind to stay competitive post launch. Grind is content in many MMORPG's so I get ACE's reluctance to reduce it too much to suit a pre-alpha environment but gamers are very fickle these days and will move on quickly if the game doesn't meet expectations upon launch.
  4. 5 points
    srathor

    Why training is important

    Ahh Maeve, war goddess, watery tart, dispenser of bloody scimitars that can decide political systems. You have no hold on me. I am a learned elf. A scholar. A man of risks. I am a trained miner. I dig in the dirt for ore. Sometimes for stone, but that is still a bit puzzling. After all these years of teaching myself the art of soil and steel I find myself having issues in the era of Maeve. All of my years of training are but for nought when the War goddess rages. My beneficial harvests are weak, mewling things. I used to be secure in my ways, now I am left with doubt. The armor i had a friend make me, from ore brought from the earth by my own two hands has forsaken me. I can no longer wear mail. The new body I inhabit has not become comfortable with the weight. So clothed in leather, that aids me in my beneficial harvests of metal I come to a puzzling conclusion. The armor is much much much more powerful than my hard earned skills. I used to gain a rush in stamina and knowledge when destroying nodes of metal, eager to address the next area, hands sure, breath steady. Now without my armor, my stamina is spent, my eyes clouded. Is this finally age catching up to me? Or perhaps a trick from the war worshippers? I know not, but with the changes I can no longer trust in my knowledge alone. I have to gird myself in unfamiliar leather, whose properties allow me to see the weakness in the ore in a new light, no longer trusting to the previous node to help me power through the next, I once again venture out to hit metal in the earth. A new cadence to an old song, but I need to take more breaks now, and all the metal seems not as fine. In this age of war, something has been lost. The gleam of ore no longer holds as much promise, it no longer holds as much allure. It is more work to extract it, for less gain and less quality. Perhaps mining is a young man's game, in this new age, I may have lost a step, and that step might be my last.
  5. 4 points
    This is excatly the issue with the game. It is way to dependent on gear and vessel's. Plus the 10FPS sieges where people are just rolling their face on their keyboard has nothing to do with pvp skill. The open world PVP is really fun IMO. Unfortunately the population is not big enough yet to really support it. The builds and theorycrafting is really fun as well, the zero skill sieges with keyboard facerolling - not so much
  6. 3 points
    Ussiah

    Moving Forward

    Feels like a grind because you feel like you have to have your full set up before you can compete which points to a deep power curve. I do think farming SPECIFIC major/minors should be made much easier. (I'd rather us have pieces that we put together, ie 10 crafting rune fragments = any crafting minor) Additionally I think it is very difficult to balance the power curve. You want players to strive to get the best gear, so it has to be worth something, otherwise it devolves into might as well queue for a deathmatch game.
  7. 3 points
    nerion

    Crowfall is not a PvP game.

    Yah, as much as I think they are full of BS, there are some pretty big issues on the table for CF. They need a class balance pass.... badly. We can't accurately test the results of the gear changes because... well... everyone still has the gear. I doubt anyone came to this game for a poor man's version of Guild Wars. I want a sandbox style pvp game and this, at the moment, is not that.
  8. 3 points
    Andius

    Crowfall is not a PvP game.

    I'm just dumfounded people will literally run a game they supposedly enjoy into the ground before they'll take the measures available to them that they could implement any campaign to breath some life back into the game. Sure it's not Balance's responsibility to make the game balanced. People who left have no obligation to do it though. People already fighting on factions that need more players are doing what they can to do it. The devs probably don't have time to roll out a very good solution because it's a pre-alpha and this will be a complex problem to fix. The easiest solution is for Balance guilds to split between Chaos and Balance, they absolutely refuse to do it, and you can't understand why the entire community is collectively shaking their heads like "Damn, they are really that scared of losing a campaign that they'd rather let the game die?"
  9. 3 points
    Durenthal

    Crowfall is not a PvP game.

    Since the 5.8.6 wipe I have done nothing but level replacement vessels for my crafters and harvesters, and re-gear my legion of toons. Yesterday was the first day I participated in a siege in months. I poured a pile of money into Crowfall based on my enjoyment of the greybox hungerdome days, and the more content that's added, the farther the game gets from that PvP joy I experienced back in the day. There are maybe 8 players in my guild still playing Crowfall (we still have over a hundred people with testing access, but the rest have all written off their investment and moved on). As a result, I've turned a bunch of my accounts into crafters (and I don't like crafting to begin with), and had to increase harvesting efforts in order to gear those crafters. Crowfall has taken a sharp left turn into PvE grinding, and that grind is magnified if you're not in a large active guild with multiple active crafters. The interdependence required in the crafting system may work well with thousands of players on a server and dozens of 100+ member guilds. But in the testing environment, it feels terrible. It takes 7 worker drone accounts to support my PvP account, and by the time I've done all the harvesting and crafting, I'm too sick of Crowfall to go out and PvP.
  10. 3 points
    nerion

    Crowfall is not a PvP game.

    HOA dropped their faction and allies to group up with W for guaranteed wins. They actually posted a plan for a siege discussing how many numbers to bring to remain competitive. Personally, the gear differential between white and leg is too much. This and obviously durability is out of whack. They made changes to gear for balance sake but didn't remove what was in. They need a balance patch coupled with a reset.
  11. 3 points
    Samulus

    Crowfall is not a PvP game.

    I played this last Memorial day weekend, probably sunk about 15 hours into CF trying to level a Runecrafter up since neither I nor any of my regular crew has played since the last wipe. I made it to level 22 on a Guineacean cleric. Solo. The grind is horrible. Granted, I was playing a less-than-favorable soloing toon, but all the while I'm thinking, "gotta get this runecrafter running so I can make new tools>jump on buddy's BSing account>armor and weapon>less grind because better gear>rinse and repeat". By the time I made this cycle once, my weapon was falling apart. NBD right, just a green weapon? For me, not much. For a new guy soloing who doesn't have the resources and know-how that I do? Bigtime. Add in the fact that Level 6/7 mobs got me to an asymptote around level 23 (I bet the 7's don't offer exp after I hit that level) AND the fact that all of these sacrifice-able items that are dropped that are not fully implemented yet, I'm stuck until I venture out and find rank 10's. Especially since the 4000g amassed while grinding wartribes probably amounted to a quarter of that in experience (I turned the game off after that, I missed that change somewhere in the past few months of not playing and decided that CF was better without me at the moment). So, at 23 I'm not ready to PvP and on the cusp of being forced into areas where PvP is more likely. And it's ironic, because I play this game to PvP, but I don't want to go PvP because I haven't been able to prepare myself well enough for PvP despite my efforts. Take everything above, and multiply it by at least 4 for the new player. If CF gets any new players in the time coming up, they're going to hit this same wall and leave. Wait, wait, just get them to join a guild right? What guilds? And just a last note, and I'll probably get reported and/or a warning, but someone has to say it: My most anticipated feature for Crowfall at the moment is the ability for someone to speak out about the way campaigns are running without @Jah coming in and derailing the thread thereafter to be about the same "Balance isn't stacked we are blahblahblah" drama we've been reading for months.
  12. 3 points
    This is IMO the most important thing that anyone has said here. We're in pre-alpha. During this phase of development the specifics of class balance is not all that important unless it's under/over performance is breaking the rest of the game. What is important now is getting the major game loops and back end elements implemented and working. With that, they can move into alpha, add more content and turn attention to coarse tuning. For now, assassin has 2 viable specs. Blackguard is not in a bad place. It doesn't really play like a WoW rogue (maybe a bit like old school combat sword?), but for small scale combat and harasing the fringes of an enemy blob it's not bad. Cutthroat is also viable, but it is situational and very gear dependant. Vandal suffers from the same problems as every other CC based class. Until Ace decides how they want to deal with retaliate and CC immunity, any CC based class has problems.
  13. 3 points
  14. 3 points
    soulein

    Crowfall is not a PvP game.

    The game needs a larger population that can maintain many different campaigns, each with a healthy population. Until that happens, its just the same 100-200 people fighting each other over and over again. It's better than the same <60 people fighting each other (5.7 and earlier) but not by much. When there are multiple campaigns, the losers don't have to keep fighting the same winners, they can dodge and play in a campaign where they're more evenly matched. We've seen this with people leaving to go to the Euro campaign where the dynamics are more favorable to them. The game needs a population boost and that'll only happen with a finished game. We thought better performance might bring more people, but that doesn't seem to be the case thusfar.
  15. 3 points
    Jah

    Crowfall is not a PvP game.

    To be accurate, there has been no real drift towards a single faction. A significant portion of the active players from both Order and Chaos have stopped showing up. Balance activity levels are down as well, but not as nearly as much as Order and Chaos. It is finally true that Balance has greater numbers, but its the same old people.
  16. 2 points
    I am very excited to finally move past Spirit Bank Anywhere. Great news! When?
  17. 2 points
    mystafyi

    Moving Forward

    They have been ignoring the canary in the coal mine since 5.7. Every argument seems to be based upon future possible additions or changes, future possible player base growth, future possible performance fixes. Since 5.7 we have not seen player growth/activity to speak of, we have not seen significant performance gains and future additions seemed to revolve around simply adding more grind and gated leveling mechanics normally found in PvE games with content and story and graphics, ect.
  18. 2 points
    mandalore

    Crowfall is not a PvP game.

    Sounds like work. It’s easier to just gripe about how much better we are and not try but complain more with every loss.
  19. 2 points
    Rikutatis

    Crowfall is not a PvP game.

    Exactly what Makkon said there. I have no clue what you meant by "better" players, and I honestly have no beef in this whole faction and guild politics going on throughout these trials. I know for a fact there's many skilled players and good shot callers in balance, I'm not denying that. But I think some of you guys may be touting your own horns a bit too much in these forums and perhaps a tad delusional as well with these comments of "better players". Honestly it's exactly as Makkon said. Crowfall has minimal mechanical skill involved. Makkon named all the important factors: 1) build/comp; 2) shot calling coordination; 3) gear. 1 and 3 are basically things that go to whoever wants to win at all costs and no-life's the game the most. 1 also involves the players with the longest experience playing the game and the largest social circle that gives them information and knowledge as well. Closest thing to requiring skill CF has comes in the form of shot calling and listening to directions, but assuming both sides have equally good shot callers that don't make mistakes the whole thing is gonna be decided by who has the most meta builds and team comps first, and who has the best gear second. There's very little room for mechanical skill or individual plays in CF.
  20. 2 points
    Bzra

    Crowfall is not a PvP game.

    I don't think the Balance is unstoppable. I think the coordination between HOA, Winterblades and crew is fantastic (in a sense of preparation). I feel their characters are strong but their comp is complete and thorough. I agree with some of these balance guys, we need to get our act together (Chaos and Order) collectively or separate. I know Balance hate's the Z word, but it's all about perspective. When you see 30-50 Balance coming VS a 10-20 man guild it can feel like a zergling army is coming. Back to one of the main points though, coordination is key. What would happen if Chaos and Order started working together either in their own faction or collectively? Then our 10-15 man groups, doubled and tripped with each alliance would be more than enough to bring them down. Let's play smarter. Let's comp better. Less pointing fingers, more shaking hands.
  21. 2 points
    oneply

    Crowfall is not a PvP game.

    Done 👍🏼
  22. 2 points
    Ble

    Crowfall is not a PvP game.

    I sent you a friend request on discord, if you'll accept I'll hit you up after siege dies down tonight and/or other nights.
  23. 2 points
    gerrylix

    Kickstarter MMOs

    There does not have to be competition, they can and should coexist. Kickstarters overall often wanted to change the world completely thats why they fail so hard. Inveting the wheel all the time is no good idea. That's why for me crowfall, CU and pantheon are (even if they are buggy at times or inbalanced or on the wrong track for some time) the stars on the sky that could give my gamerheart a home like i had during DAOC, SWTOR, GW1 and vanilla WOW. Since that time i am a wanderer between mmos that take instant gratification over social values. Community bonds are what made these games so great and that's what so many studios miss these days and always wonder why people are gone after 1 month.
  24. 2 points
    makkon

    Crowfall is not a PvP game.

    5 good geared, good coordinated and with correct class setup veteran players can delete 10+ white/semi geared semi new players without any effort under guards. this is the biggest balance issue. not the numbers you are talking about all the time. numbers also matter but only if it is veteran experienced players with the same gear... what can do 20+ with good lead you know I think. what can do those 20 with another 20 as ally you also know. actually gear gap is abysmal. grind is crazy (for pre alpha). broken meta is mandatory (for example you like brigand but should take something else coz it is broken or underpowered). pvp without any reason with huge durability lost (which is probably dirty step from devs to remove pre fixed broken OP accessory). grind = time. current time is not worth to be spent on. ps. I still do not understand what ppl mean by "better player" in crowfall. I can understand it if they will talking about counter strike, darkfall and other skill based. does "better" mean - more and longer hitting with harvesting tool? 😃
  25. 2 points
    Jah

    Crowfall is not a PvP game.

    People like you have been lying about faction numbers for exactly that reason-- to keep your pride intact. You don't like to admit you've been beaten by better players and so you claim it was a zerg with unbeatable numbers. It is now finally true that half the players are on one faction. People were claiming Balance outnumbered everyone back when Chaos was the largest faction, and they kept claiming that all along. I honestly think you shot yourselves in the foot with your face-saving distortions. You convinced your own side they were hopelessy outgunned so they quit trying. And only now has it become true. Morale is important, and some of the distorted claims about Balance a few of you have been making in recent months have likely blown back on your own troops. It is true that Balance numbers have not fallen off as badly as Chaos and Order numbers. This has to do with the fact that losing is demoralizing, and also with the fact that W and HoA have more dedicated players than most. W and HoA have about 15 actives each, on average, at siege time lately. It is amazing that so few people could convince you that we are unbeatable.
  26. 2 points
  27. 2 points
    Jah

    Crowfall is not a PvP game.

    I think you failed to understand the irony I was talking about. The thread is claiming that the game is not a pvp game, but there are people in this thread claiming that people are ruining the game by crushing their opponents. The irony I am noting is different than whatever irony is intended by the title.
  28. 2 points
    Jah

    Crowfall is not a PvP game.

    I made one brief reply to a person who made a false claim about a "massive drift of most of the playerbase to a single faction." Shouldn't you be blaming that person for derailing your thread? It is ironic that people are complaining about getting beaten in game, and suggesting that the winners are driving the game into the ground, in a thread about how "Crowfall is not a pvp game."
  29. 2 points
    gerrylix

    Crowfall is not a PvP game.

    Performance wise it's okish atm, i see major improvements since 5.8.6, i can't say anything about shaders like bloom etc as they are always turned off on my rig. I am not sure if unity can handle the big fights well, i know the improvements work well on tiny fights like around 10-20 people. Performance wise the 5.9 made a great step into the right direction but i feel on every other aspect the patch fell on it's nose.
  30. 2 points
    oneply

    Crowfall is not a PvP game.

    What performance improvements? Not including the zone in bugs. Still lag when more than a few people approach. Still drop to ridiculously low FPS in sieges. Heck last night during the last keep fight, 2 others and I were smacking on the bane tree and when the balance reinforcements arrived in mass all at once I got DC’d. Zero issues with lag up to that point. Even with the smaller fight that was already taking place in the keep. And unless they had 80 people ( which I highly doubt) we weren’t even close to a hundred in zone.if a zone has more than 40 people in it the game performs like a plugged toilet.
  31. 2 points
    Rikutatis

    Crowfall is not a PvP game.

    The performance improvements were really good, and I was very happy to see them, but it felt like one step forward and a few (or several) backwards. Because then we had the zone locks that at least in 5.8 (I haven't played 5.9) created some absurd situations, specially in NA, of having to log on 90 minutes before a siege to zone lock a region asap. Coupled with the gear grind and gear power gap/creep that continues to get more hideous with each update. Plus the lackluster faction ruleset which honestly very few people care for, it's not why most people backed CF for.
  32. 2 points
    Trial or not, we've played against HoA for most of the last 2 years+. They always have put up a good fight and we generally trade wins. Because of the faction ruleset we've both had to work with other guilds that don't share our vision, and that just isn't why we're here in Crowfall. Can't wait for the dregs...
  33. 2 points
    Allinavi

    Crowfall is not a PvP game.

    Yes, this is legit hard-baking in the grind fest. Along with diminished returns on farming (even with max training, that still gets trump'd by gear you can make in a day) they are basically saying, "Hey, we don't respect your time to play the game as intended, because science and math says, the population won't stay unless we attach a megalithic grind to the normal course of play." I want to play CF, not Minecraft. I want PvP, not more gates and grinds to get there.
  34. 2 points
    mandalore

    Crowfall is not a PvP game.

    What kind low tier troll bait is this? We are happy with our alliance and the leadership between our two guilds work well together. If you’re not having fun I suggest you change the paradigm but expecting us to end our alliance simply because other guilds can’t get their people to play isn’t going to work. Chaos and Order have plenty of guilds that could call the banners but the sad truth is those people don’t want to play a game that takes as much time PvEing to prep to be viable in PvP. Balance has people that are willing to tolerate the hogwash (for now) but don’t expect us to break up because it suits you and not us. As for who’s the Dominate guild? We all know it’s CSC ( @Phr00t)
  35. 2 points
    oneply

    Crowfall is not a PvP game.

    HoA and Winterblades are seemingly unwilling to compete against one another. I guess we will never know which is the top dogs. Or maybe they already know and one of them doesn’t want the rest to know they’re B squad. 🤔
  36. 2 points
    mandalore

    Crowfall is not a PvP game.

    Yea but that’s not useful to their narrative of why they are losing now nor why they have yet to win a trial. It’s much easier to gripe about being out numbered instead of the context of what that means or the reason why. Tldr; balance guilds aren’t recruiting and chaos / order have given up, again.
  37. 2 points
    Helix

    Crowfall is not a PvP game.

    I partly agree, and it's definitely one of the reason I and many others have kinda taken a hiatus. A lot of work for a few fleeting moments of pvp. Crowfall has potential but I fear that there are technical limitations that will hinder that potential. I've never been a fan of the whole fighter, crafter-alt, indentured servant model that the game tries to push. I'm hoping that dregs really opens up the possibilities with this game, but I'm honestly not holding my breath. For those who enjoy the game I'm happy for you.
  38. 2 points
    allows players to claim territory, amass resources, build and destroy strongholds, or create a merchant empire. They've got one of those down, hopefully the others arrive soonish. I'm just glad the author didn't miss how DYNAMIC Crowfall is. Gotta love hype words.
  39. 1 point
    Ble

    Crowfall is not a PvP game.

    Done. 😃
  40. 1 point
    Rikutatis

    Crowfall is not a PvP game.

    Personally, I disagree with those who think that as well. I'm not saying a dominant faction like you guys taking over the server doesn't scare people away, I'm sure it does. No one likes losing repeatedly. But that's an issue for ACE to look at and consider and analyze and decide on what to do. Is it a game design issue? Is it possible to make it more fun for those who are losing or to make it more appealing for new comers arriving at a server with an already established dominant alliance? Players will do what they can to win, obviously. As someone said above, maybe with a healthy pop and several CWs to choose from this situation could probably be avoided, so it may not even be a game design issue, but rather just a temporary population one.
  41. 1 point
    Tiberius_Invictus

    Moving Forward

    This, absolutely. More games need to adopt this mentality. Don't program an item to be a 2% drop rate from bosses. Program that item to be craftable using 50 mats that drop 100% of the time. The end result is the same, (you have to kill the boss 50 times to get what you want), but at least in the latter case there is less variability, and a sense of progress after each kill.
  42. 1 point
    Jah

    Crowfall is not a PvP game.

    You are the one who is trying to blame players. This thread was about the game itself before you jumped in to derail it by blaming players.
  43. 1 point
    seastodd

    Moving Forward

    This will be their rebuff argument to a T, but the fact of the matter is the game is not much fun to play right now, and well thats an issue. Multiple people have said this and if they try to ignore it they will have problems.
  44. 1 point
    Ble

    Crowfall is not a PvP game.

    Considering you got crushed by HoA, odd you'd say that.
  45. 1 point
    Andius

    Crowfall is not a PvP game.

    I think the boredom they've created is a major contributing factor in people leaving. We're all in agreement that the players lost between Illara and Maeve were more Order and Chaos than Balance. If "the game is in a bad state" were the only reason people were leaving with no other influencing factors then the loss of players should have been roughly even across the board. The fact it's not even either means we are having INCREDIBLY bad luck, or that people's decision to quit over other factors may be being exacerbated by some factors that are faction specific (And therefore not anything caused by the state of game development).
  46. 1 point
    Samulus

    Crowfall is not a PvP game.

    If you had read anything but the guy "summoning" you, you would realize that the thread being called what it is titled is referencing the fact that it's supposed to be a PvP game. This is only ironic to you because the title was ironic. You're proving my point splendidly though. Can you and I at least take this over to your Trial of Maeve topic that updates the progress of the campaign? That's at least a little more relevant setting. Or at least the most recent place this same discourse has spun out of control. Might as well put this fire with the rest of the fire, right?
  47. 1 point
    On Major Discs: Provocateur is an almost always choice for assassins, it gives you a lot of staying power and ability to range stun AoE and harass from stealth. As for options for your other slot it depends on your goals and play style, but generally trying to double down on damage on a class with no built in (or low if Blackguard) sustain or tank doesn’t work very well in Crowfall, and the game is mostly designed to prevent “lol free kill from stealth”, your gonna have to go toe to toe in a fight. Due to this, you will quickly discover that sustain, defense, and utility disc options tend to trump going all out on damage discs when fighting most classes. Gear and skill training will also be a huge factor in your success, many of us have capped mitigations and use crit defense gear (around -25% to the attacker’s crit chance before anything else). So even if you have a perfect disc setup you’ll need to overcome the vessel and gear gap to really challenge veteran players. Commons are significantly less powerful than the rares most are in and even then some are in epic vessels with some epic gear.
  48. 1 point
    Jah

    Crowfall is not a PvP game.

    If you don't want to make it about me, then don't tag me and jab at me personally. And "all of these people" is a short list of people whose response to losing in game is to run to the forums to distort the truth rather than doing what they have to do to fight back in game. There is nothing I need to ask myself about them, and if they think they can get me to do what they want by lying, whining, insulting, and finger-pointing, they are sorely mistaken.
  49. 1 point
    soulein

    Jah's Reports on the Trial of Maeve

    HoA and W are playing Crowfall like it's Shadowbane, simply put. Many people don't realize it, but the thing that separates Shadowbane and Crowfall (and EVE) from the rest of the genre is that the game is meant to have a bunch of RTS elements which drive the PvP. This is why JTodd uses a Risk metaphor to describe the game and why he chose to include the campaign system in the project. In an Real Time Strategy game, you have to manage your economy (harvesters and crafters), upgrade and level up your units (leveling and rune-hunting) build an army that can effectively counter what your opponent is bringing (intentionally built 10/20/30+ man groups) before you push their base and burn it to the ground (sieges). I've tried to get many people in this game to play this way, and it's often been met with intense hostility. Almost every guild/community I've encountered wants nothing to do with this playstyle and refuses to leave the pure RPG mindset. Winterblades is the only other guild that "gets it", and that's why we're allies. Unsurprisingly, considering they've played on a Shadowbane emulator very recently, and never lost touch with the vision of what sets Crowfall apart from other games. I've always pushed House Avari towards this playstyle, and I make sure that everyone who joins our ranks understands that we're doing something different. It's not for everyone, but the people who embrace it enjoy it a whole lot.
  50. 1 point
    mandalore

    Crowfall is not a PvP game.

    This is a fantastic reply. You’re losing every trial and instead of competing you wanna try to goad us into ending our dominate alliance through attacks of ranking vanity? Is that how alliances work? Does UDL feel the need to flex on their allies like they are subordinates? Does blazzen have to bend the knee to pest or are they equals in their death alliance? @Ble we are going to need a life guard on duty, the tears are getting deep. I’ve said this before and I’ll say it again: if a 60 player (all banners called and everybody logged in) alliance is enough to destroy this fragile boomer community then it’s going to be a rough time for y’all. Get some gumption and maybe try rallying your forces instead of begging for your enemy to go easier on you (spoiler: we won’t).
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