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Showing content with the highest reputation on 05/29/2019 in all areas

  1. TheMap

    Bring Back Hunger Dome

    Gathering for the little amount of pvp currently available has burnt out a lot of players. Give us something to do that satisfies our pvp needs. Temporary hunger dome until this loop is sorted out. Leave the campaign up for those who want to continue in it
    5 points
  2. quoting myself so you all remember the point of this thread.. the problems i stated have nothing to do with population imbalance... i can agree that numbers plays some role but closing the gear gap and advancements/rewards from pvp are more important. if they want to fix this game they honestly need to drop the passive system all together. unless they can state explicitly how they will balance the game for new players to even have a chance after a few months of passives. then i assert that they are just building on top of a system that is doomed to fail.. and then of course the grind for ma
    5 points
  3. ferrat

    Crowfall is not a PvP game.

    It is a Crafting and farming game, that happens to have a splash of pvp with no benefit/payout... the gear gap is huge and can not be closed via earning benefits from pvp. the game rewards Farmers with good materials in their spirit banks and vendors. the game rewards you for logging in and spending points longer then someone else. this also makes you a top tier crafter??!?!?. (yes you need some pve drops too) there is no incentive or alt progression for pvp. its just a thing you can do if you want to.. and if you want to take a fort or keep you must wait for the predesigna
    4 points
  4. Gear is not as important as many are claiming. The differences are minimal. And with the dura loss I’m willing to bet a lot aren’t even rolling in their best. The passive training time locked gate plays a much larger role. Just getting thru the 2 middle trees in combat makes a huge difference, especially armor mitigation’s. That difference you see in older vs newer accounts being more “dominant” is exactly this. The passive training gate will severely limit new players post launch. And adding catch up mechanics later just shows the idea from the beginning was poorly conceived. The
    4 points
  5. If they make the power curve any more shallow than it already is, you risk eliminating the harvester/crafter role altogether, which is exactly what the people who suggest it want to do. This would also privilege guilds and communities that have large rosters, but don't have the time or drive to invest in gearing up their characters. A large 100+ man guild could jump into the game, gear out their roster very quickly, and roll over guilds with fewer people but more cohesion. When you eliminate or drastically reduce (shallow out) a power curve which is already shallow to begin with (the dif
    4 points
  6. Lots of people with opinions that don't even play the game. You get what you pay for though. Everyone that purchases an account gets to speak here, and unfortunately the devs have no idea who is actually playing the game. Pretending LoD is any sort of entity in the current game is a joke, and I don't think ACE knows that. We can't wait for these guilds to come back WHEN/IF they do, because more people to fight makes the game more interesting for everyone.
    4 points
  7. The answer to the power curve is to add more practical bonuses rather than straight up stat bonuses on everything. Doing things that impact play rather then just make a number bigger so you do more with it. First, remove the obscene leveling required to be even slightly competent in PvP. Theres no reason for it. "Its to help people learn their class better blah blah blah" is not an argument if people play a class long enough they will figure it out. Make some method of transfering xp when making new vessles, or change the system so level 1 characters can actually be viable just with less
    4 points
  8. Too much PR spin is being put on "numbers" in terms of faction balance. The only thing that really matters is how many geared, organized, META groups a faction can bring. A stacked meta group can cut through a group 3x their size with ease especially with the current class balancing. Comparing numbers is disingenuous especially when you know the majority of your opposition don't fit into any of the 3 categories.
    4 points
  9. Inventory management is really bad. Spirit Banks need an auto sort. Guild banks need to be created and given simple logging features along with rank locking/unlocking and more Can only hope this is the start of those systems being put in place
    4 points
  10. I hope "World Banks" are in keeps or other places where we craft, otherwise Crafters will hate you. Inventory management is already a full time job without a guild bank. Instead of this new fangled world bank.....could we have gotten guild functionality / guild bank?
    4 points
  11. I am glad we have you guys to help spread truth all over us, Jah. I mean, it isn't your numbers advantage, gear, class comp, or the boredom of circles.... y'all are just better, right? You guys are the circle masters in-game and on the boards. You circle those jerks who lie about you and spread your truth all over them, on the boards. In-game, y'all stand in circles as a group and, as Mandalore directly said, mesh elven humors so very well. Circle masters!!!!
    3 points
  12. Don’t worry, we already know it’s Gradishar
    3 points
  13. From the perspective of a new player with no social connections and nothing to their name, getting to PvP viability is a dauntingly impossible task. On the other end of the spectrum, a brand new player going into an established guild can be fully PvP viable within a few hours. You can get a blue vessel to max level in a few hours if you know what you're doing and have a good leveling group at the right spots. During that time, a fully kitted out and well-supplied crafter can make all the gear you need to be an asset to your group in PvP. Again, this pre-supposed a lot of preparatio
    3 points
  14. Yes that is the root of the issue in my view. We are forced to actually do PvE activity find rare resources/drops to upgrade Vessels to be pvp viable. I believe we would have a better quality content and our focus somewhere else without the whole Vessel system. Harvesting rare ore or maths/leather has nothing to do with PvP or combat progression. Do we have PvP/combat/siege experience yet after we defended or attacked a keep?
    3 points
  15. This right here is what currently is turning me off to Crow fall PVP. Individual Skill I think makes things fun and should make a lot more difference in a pvp fight. I was really excited about this being twitch style skill based PVP, envisioned the fighting Mechanics to be akin to Smite. Also in Smite or other MOBA's healing classes are damage first healing second and if your team comp isn't Tank, Healer, DPS then you still have possible counters that don't make healers mandatory. I dread the possibility that PVP in this game will turn into wow style PvP or battle grounds where healers m
    3 points
  16. When I came to CF I wasn't expecting a crafting/gathering simulator. I have spent the last few months gathering 80% of the time crafting 10% of that time, and im being generous at 10% pvpin. We are playing a crafting simulator at this point. Taking keeps has no purpose, I can still farm around them, the buffs don't make them worth holding. Small group pvp has no purpose, nothing to gain, anyone can bank at anytime. Even with the embargo/bank changes coming it only con volutes the current pvp mechanics. Why remove local banks? That made having a fort/keep actually a perk. Darkfall had ful
    3 points
  17. This is @Fayde from Vanguard's heal druid setup. Nearly capped in all important stats with mostly purple/legendary gear. He's no doubt also a very good player but I'd say this gear contributes quite a lot to his success. There's definitely a pretty steep gear power curve and it requires a lot of time/effort to get to this point.
    3 points
  18. Mephue

    Hallo vom neuen CM

    Willkommen
    3 points
  19. I agree with you. Personally, I really like the crafting and gathering in Crowfall. Crafting has a sense of reward if you really go and hunt down the "good stuff" and pool it, and the sense of progression you feel when you choose a particular craft is noticeable. I like that it can be a job you choose to specialize in. It's funny though, in every game I ever played with a robust crafting/gathering system, you make a dedicated toon for that role, and that's what that toon does. If you wanted to PvE or PvP you had a different character for that, at least eventually. In UO back in the day
    3 points
  20. Thats what someone who doesnt believe in their dad would say.
    3 points
  21. @Jah and @Andius can't you two find somewhere else to go and have your off topic discussion? It's kind of disrespectful towards @ferrat to turn this thread away from the original topic and in to your personal "my dad can beat your dad" contest.
    3 points
  22. Just found this thread and wanted to mention a few things: Org migration to 1 faction is a fact in the past few months. That faction just happens to be winning campaigns. The fact that some orgs on Balance keep up this facade that they have no idea why the current playtest is as rough for the community at large is disingenuous at best. My personal opinion is that 3 faction campaigns in the current state of the game is detrimental to not only long time members of the community but new fresh faces to the game as well. I'm all about bringing back some Hunger Dome on Live for a n
    3 points
  23. First of all this is CF so we use Blair Math in these parts of the internet’s. Secondly, is this what you do? Go from game to game losing and crying about tyrant factions/guilds touching your no no spot? It’s exhausting reading your post. How do you maintain whinging across multiple forums for years? You’re outnumbered (even when you’re not), out classed and out played and you want desperately want a game where you’re not at the bottom of the server. It’s only going to get worse in the dregs. When we can come along and take everything you own and leave you with nothing. How many guilds
    3 points
  24. With the multitude of items needed for crafting, removing local banks is going to really endear you to the crafters. So all the mats and components sit in inventory, and if the fort/keep you hold is taken, your next login is near a random runegate. You're asking for runegate camping to become a thing, especially the day after a keep changes hands. Can't use the spirit bank to store mats. Can't use local banks to store mats, can't craft in an EK due to import / export restrictions. I support the embargo system and crafting in-world. In heavily populated campaigns where folks can
    3 points
  25. He’s never dodged an ability in his life.
    3 points
  26. PVP in crowfall happens in special doses at the moment. A) You get steamrolled by a pug, while farming the stuff you need, to replace the armor you loose, while getting steamrolled by a pug. B ) You join the steamrollers that have more members then any other guild and just faceroll the keyboard because nothing matters if you happen to have 3 backup healers and have more crafters then 5 normal guilds combined have players. C ) You join a siege and end up with A or B D ) The rare case that an even number of players meet each other and you have the enjoyment of loosing or winn
    3 points
  27. in what twisted world would anyone ever consider Gradishar innocent?
    2 points
  28. They told us from the beginning that this was going to be a very social, group oriented game. They know they could appeal to a greater share of the population by reversing that, but they decided a long time ago to appeal to a niche market that is looking for something more than battleground/dungeon timers.
    2 points
  29. Is this somehow controversial? More PvE means there will also be more small scale PvP content available. I'm not sure why people expect they can jump in the game and jump straight into PvP and be viable.
    2 points
  30. I didn't say ACE is happy with their current implementation. I said the claim that "Crowfall is not a PvP game" is such ridiculous hyperbole that ACE will ignore it.
    2 points
  31. I think we can all agree that some of these RNG drops are out of hand. I'd much rather see larger worlds, with more specific drop locations which drop an item 100% of the time.
    2 points
  32. I have spend the entire campaign hunting rare drops in order to make a vessel that is pvp viable. I have killed probably 20-25 Rare Spawns and found 0 Goggles. So I have been beaten not by Balance and Order but instead by a random number generator and Art Craft Entertainment Developers. ( If you have a set to trade I have 3 of every other tome/ recipe) just getting enough interested people together to hold a spawn and kill a Wartribe boss is like pulling teeth.
    2 points
  33. False. FOEX is ALWAYS recruiting.
    2 points
  34. No one cares about the rings an the petty feuds between guilds/factions at this point. We should be talking about the topic at hand instead of arguing about petty things that have no weight on the current state of the game. If you cannot separate yourself from "my guild/faction is better" than you need to step back take a look as a whole. Because in the end it won't matter what guild pounds it chest, when the only people looking upon your victory is a handful of clueless new players that have yet to reach mid/end game.
    2 points
  35. Jah

    Crowfall is not a PvP game.

    You boasted about getting "rings" from me even though you had merely heard of someone on your faction getting one. That is false bravado. You are also boasting about benefiting from a bug.
    2 points
  36. Power curve is fine imo, the problem is the effort and time it takes to get to the top of that curve. Obviously the gathering/crafting grind is over the top(especially with current gear degradation). However, the real problem is the passive training and how long it takes to get your crafter(s) up to par to take full advantage of blues.
    2 points
  37. Did they banned your old account @Ble ? lol I`m done with this topic. Actually installing CF for another brief session, cu in game! Not you, but all the others, haha.
    2 points
  38. Sure that may quiet down some of these guys. I just want people to stop running off to play Smite or Mordhau for the pvp fix and get in on some actual pvp in crowfall. People get tired of logging in to hit rocks.
    2 points
  39. You can't point at one thing. It's not just gear, it's not just training, it's not just organization, it's not just group composition, it's not just experience, it's not just knowledge, it's ALL of these things. I've been running around on a confessor with a white book (just upgraded to purple yesterday) and a set of blue leather with no jewelry, and I don't think I've died once this campaign. Like Soulein said in the other thread, this isn't just a PVP game right now. Its an RTS-MMO-RPG and you have to put in the work before the fight to be competitive. We need to continue to provide fee
    2 points
  40. Ble

    Bring Back Hunger Dome

    There are some people who are just here for crafting and/or gathering, I'm sure. But that percentage is surely very small to the percentage of people here to PvP. So, you have >90% of the population who wants to pvp, but the content is >90% PvE, gathering and crafting. So yeah, find a way for us to get ahold of each others necks. People worried about numbers? Hunger Dome only allows you to enter with 1 group, be that 1, 2, 3, 4 or 5 players. The numbers argument disappears IMMEDIATELY. The gearing and vessels argument will probably go away too after groups film the
    2 points
  41. It's a nice try to dish out a little hidden negative comment about one you have never played I give you that. But let's try and go for the topic/facts not the player. We have obviously different opinions and that's fine. However I don't think I'm alone when saying this game is more tactical/gear/vessel dependent than individual skill. Your opinion may vary.
    2 points
  42. Yes spot on @Samulus - they should know something is wrong how they implemented features in Crowfall, but too many Star Wars galaxies developers. It will be boring really quick if there are no one to fight except random harvesters. It will be like old Ultima Online when miners were gathering resources and us PvPèrs were bored to gank harvesters, because too many were busy harvesting instead of doing combat and focus on PvP.
    2 points
  43. And on point #1, is anyone out there happy with a guild just giving them gear to run out and find no PvP? Sure, large guild supply chains are solid and efficient, but if the majority of the playerbase is not PvPing then there's nothing for them to do. I've seen too many times a dude getting geared out and he stops logging on after two or three sieges.
    2 points
  44. Even though this thread has devolved into arguments over population imbalance and who is the best at pre alpha, I really agree with ferrat. This is a PvP game with no progression built into PvP. Progression comes either from passive skills or PvE, and to craft decent gear, you have to reach a certain level of passives. This game needs some type of progression system built into PvP. From my perspective, passives need to be less impactful, removed, or this game needs a progression system similar to SWG before the "New Game Experience" http://www.mythor.net/blog/2011/
    2 points
  45. What fkn gear gap, please, link and site who the actual hell is using legendaries?! I know right off the bat now, that you must not farm at all. Maybe that is why you have such a belief that there is a "gear-gap". Legendaries are HIGHLY inefficient in armor, smart crafters use the limited resource in Jewel Crafting or mayyyyybe a weapon if someone decided to put in 100+ hours at current conditions to the farm grind. You need to worry less about a gear gap and focus on something more important. Zybak pointed it out perfectly... You're getting rolled by the META.Top guilds don
    2 points
  46. STORAGE STRATEGY 1) get multiple accounts 2) bank it 3) lose a lot of time in micromanagement just to craft not sure I like this news. lets see before speaking.
    2 points
  47. All of these problems (passive skill lead, gear gap, enormous grind) would be immensely diminished if the devs had gone the route they promised us in the kickstarter pitch: a shallow power curve. I guess the discussion would then become how shallow can you make it while still maintaining the economy loop of different grade materials being desirable and fought for, while crafters being in demand. To which my answer would be certainly a lot more shallow than the poorly made socks we have atm. Another alternative would be to keep this gigantic gear gap and power creep but just lessen
    2 points
  48. How is the game getting P2W? They changed the way VIP/skill training works so that VIP and non-VIP train the same. There's nothing they can do about people having multiple accounts.
    2 points
  49. It will be part of the 5.10 milestone, so yes, it will be on the TEST server before it goes to LIVE.
    2 points
  50. I don't think the Balance is unstoppable. I think the coordination between HOA, Winterblades and crew is fantastic (in a sense of preparation). I feel their characters are strong but their comp is complete and thorough. I agree with some of these balance guys, we need to get our act together (Chaos and Order) collectively or separate. I know Balance hate's the Z word, but it's all about perspective. When you see 30-50 Balance coming VS a 10-20 man guild it can feel like a zergling army is coming. Back to one of the main points though, coordination is key. What would happen if Chaos a
    2 points
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