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Showing content with the highest reputation on 06/03/2019 in all areas

  1. 6 points
    In the end of the siege window all 3 factions ended up in the same map. It lead to a long mobile 3 way fight. Good fights everyone! ______________________________We are still recruiting, looking for 1 full support player, and 4x flex players!Check us out: Our recruitment thread
  2. 3 points
    Oh we've been following "the plan". The problem is is that the game is that much of a chore to play right now that people cannot even be bothered to log in. I know it's testing, and I know that there are things coming down the pipe. However, right now people would rather watch paint dry than play this. There's only so much broken you can put up with before you tap out. I still log in, see if there's anything on the go and nothing. I've yet to find a PUG as there is hardly anyone around! I want to play and test, but just about everyone I know that used to enjoy testing this game would rather play literally anything else than log in. So it stands to say, what can the devs do to at least make this game enjoyable enough so that people start logging in. I do know that the current crafting trend (needing items to make better gear and those items are rare drops with durability) is a big, BIG turn off. There's enough to do with crafting as is. Our crafters were already burning out before these items were introduced. Then having to camp for these items, only to do it again and again? If they want realism, show me in reality where someone learns a specialized skill from something in their pocket, only to lose that skill when said item breaks? It's another time sink. They (the devs) think they are adding value when all they're doing is adding unnecessary grind. Then there's the mobs. What in the hell were they thinking? The mobs my character needs to level are unsoloable, period. Normally I would get a group, but no one is logging on! I can't get better gear because our crafters are not logging on. I'm lucky enough to have a blue vessel, because our necromancers are not logging on. And on the rare occasion that one of them does log on, they can't make the gear I need because they don't have these rare drops. Look, I get needing maybe a special drop to be able to make legendary/runic gear. Totally understand. But all qualities? Really?! And the added kick to the guts of the item having durability? Just make it a specialized skill, just like all other MMO's. Crafting in this game is a pain in the ass enough as it is. I've yet to see a dev respond to any of these posts so who knows if anyone is listening. I've certainly not received a single message regarding my concerns. It's all one way conversations, them talking and us taking it on the chin. At this stage of the game, the company should be more hands on, working with players in game to test their software. Instead, all I hear is crickets.
  3. 2 points
    Howdy folks Going to try and stay away from my normal rants. Given the fact that many of the people I normally play with refuse to play the game in its current state, I was curious what would need to happen to get testers back to the table? It was only several weeks ago we had people queuing to get into zones to play. Now the place is a wasteland. Many of my guildies are off playing other games, waiting for change. What do you think that change should be? Obviously we don't want hand outs or to make the game easy, but in it's current state it is simply a frustrating mess. Frankly, I'd just be happy being able to level at a decent pace without having to worry about my gear falling apart after 24 hours of gameplay. I mean, I get it, PVP is part of the game and frankly it makes it exciting. What isn't exciting is that every time you die, the hit on your gear is bloody crazy! Dying is cool, dying naked after several deaths is not. Come on, share your thoughts!
  4. 2 points
    VaMei

    PvP Support Tools

    Once you get a vessel to Lv25 (with your capstone talent) and have some good white/green gear, you are viable for keep fights. Better gear makes a difference, good group composition and execution makes more difference, but sheer numbers is rarely a bad thing. You are more valuable to your team fighting poorly than sitting on the bench, and you can't learn how to fight well if you don't fight.
  5. 2 points
    ren

    Conqueror's Blade

    I tried it for the first time this weekend, and found the unit control the best part; It adds a sense of scale to the combat so you really feel engaged in a siege battle fighting through the narrow streets. Traditional MMOs have always just scaled of the number of players, who never want to stand in a shield wall for very long, but my NPCs never complain! So the clashes on the 15v15 maps feel much grander due to accompanying armies. Lots of old-school guild tags flying around so I'm looking forward to the open world territory control game heating up in the coming weeks/months. I believe it goes free to play tomorrow, so really no reason not to drop and and check it out, even if just for another point of game system design comparison.
  6. 2 points
    I still play, but I’d probably play more if they implement a LOT of QoL features that’ve been piling up over the years. Most notably, experience-for-all-the-things, increased xp for tougher mobs, and points for harvesting
  7. 2 points
    Das steht jetzt noch nicht fest. Aber wenn die entsprechenden Updates dann anstehen, gibts dazu bestimmt eine News. 😊
  8. 2 points
    Why, it takes a couple days to level a decent vessel, gold isn't needed. Vers 9.2 durability loss on death changed from 30 to 10 Way too much the sky is falling. When things suck they most of the time fix it, just not overnight.
  9. 2 points
    See I think part of the problem is in that statement "get Testers back" They need to stop thinking of us as testers and think of us as players. If they had a part of the game that was fun, and they have added things to make it not fun, well that should be a huge red flag. The excuse is "well the game is in alpha" I don't get this excuse, F that you should be testing at this point what is fun but despite the complaining of all the "players" of they keep adding these elements even as people are fleeing the game. Oh ya and um the grind, they need to lessen the grind so we can get to playing the game, most importantly roll back the gold nerf and the gold sacrifice nerf.
  10. 1 point
    Jah

    Embrace The Sandbox.

    If you want to win, that is your choice. The fact that there is a scoring mechanic doesn't prevent people who would rather "embrace the sandbox" from doing so.
  11. 1 point
    mandalore

    Embrace The Sandbox.

    The whole point of this sandbox is that it’s one you can win. How in the custard do want them to determine the winner if not by assets controlled in a throne war simulator?
  12. 1 point
    nerion

    Embrace The Sandbox.

    Victory points are a specific win condition. People killing who they want and playing the way they want is sandbox-esque. You call it reckless pvp but that is my specific point. The victory points push people from playing the sandbox game the way they want... even if it is reckless pvp.
  13. 1 point
    nerion

    Embrace The Sandbox.

    Jah, what we see in the game right now will happen on live. If the rewards go to the victor, based on points, this will keep happening. Escalation and escalation until one side is farming campaign points for rewards. Sure, everyone can pretend to be doing their own thing. Everyone can do that now and look how much fun we are having?
  14. 1 point
    nerion

    Embrace The Sandbox.

    It doesn't force people but it presses them to. The whole point is it does not contribute to a sandbox style game with people setting their own victory conditions and goals. It leads to people looking for ways to abuse the points system and eventually grinding at the most efficient/effective point generating methods.
  15. 1 point
    Jah

    Embrace The Sandbox.

    Guilds will do whatever they want. And yes, I am telling you that some guilds will not let the points system tell them how to play. This is a sandbox game, and people will play in all sorts of ways. Some will focus on crafting, or harvesting, or ganking, or even roleplaying. And yea, many will do whatever it takes to get points and win. Just because there is a scoring mechanic doesn't mean that you are forced to focus on that scoring mechanic.
  16. 1 point
    Game Designer Jonathan Pollard steps into the spotlight to talk about capturable respawns. FULL STORY
  17. 1 point
    veeshan

    Resources and Parcel suggestion

    Resources Changes - Remove all resources from keep tiles - Parcels surrounding keep tiles are all now R8, 9, or 10 this is just to move the resource a little bit further from the keep so you can dodge 3 times to safety for example but there close enough to keep value on the keeps> - Remove all Mothernodes from normal tiles more on this later (Along with adding Tree and animal mothernodes) - Tiles around fort should be R5-r8 New parcels - Added New parcels, Mines, Dreadlands, Forest (Already got these) Quarries, Farmlands/grasslands each with specific resources in. - Mines will contain Mothernodes and i feel it should be a parcel with tunnels with rooms and things through out with a couple of entrances simply to add a new type of terrain to fight in. Should aim to get atleast 1 low/mid level one and one high level ones in each faction area (This tiles could replace some of the mountain tiles to be a little more playable space. - Forest should similiar to what we have now a little less animals in than currently and add tree mothernodes in there some small bushes to hide in may be interesting aspect aswell. - Dreadlands are desolate parcel that contains large dead creatures (Leather mothernodes) along with a some other animals in. - Quarries i feel should be similiar to the ravines we have currently in layouts - Farmland/grassland are your tiles to obtain your plant food supplies. You wanna make these somewhat different fighting terrains from eachother mines for example are maze like tunnels and caverns that can be entered from a few location, Ravines you can drop in from the top to ambush, forests have plenty of hiding spots with bushes and tree and things to be sneaky, farmland could have high wheat field and things that can make it hard to see people through and so on. Biomes/Climates Each map should have a different climate/biome where you can only find 3 types of each resource in there should be 5 different types and should be able to see what resource can be found there via the map if your familiar with albion you would know how this system works to a degree. - All these biomes will contain 3 of each resource type of various quantities so one type of wood/ore/stone/leather type will be common, uncommon and rare where the other 2 would not be found in that map. Crafting changes - Change the recipes that use a specific type of resource for example u must have iron to make plate armor to take any metal however each metal will give different bonuses this simply to make iron for example being the most important thing in the world when it comes to plate armor. - For example Iron - Higher Physical resistance Copper - Higher Organic resistance Silver - Higher Magic resistance Tin - Balanced resistance Gold - Slight offence stat bonus (Or you could make this no bonus to combat however slight boost to drop rate/harvest rate quality) This gives more customisation and doesnt make certain material more reliant than others atleast when it comes to armor constuction (Obviously do the same thing with leather persoanly wouldnt mind seeing wooden armor type aswell since there doesnt seem to be to much need for wood compared to metal and leather)
  18. 1 point
    soulein

    Arcana Scrolls: Where to get/craft?

    You obtain them by killing the War Tribes scattered around the map. Look for the bosses and get a group to help you kill them.
  19. 1 point
    Class balance. I got my brother on yesterday, he promptly got a Ranger to level 15 with my help and concluded: "yeah, it runs smoother and feels better, but until they fix bow damage and all the underpowered skills I'm not playing for a while". I don't blame him. I leveled a Cleric, eventually picking the bottom route (Arbiter?), intentionally shirking the more popular Crusader and it was a grueling experience with the way they have mob strength right now. WIth no access to Field Surgeon at the moment or any discs to increase my support power, my healing feels slightly better than passive life regen and damage is equally lackluster. Passive trees and choices therein need to be more impactful as opposed to rolling the dice, picking a setup that isn't completely useless due to junky application or stat balance. Also, it's going to be really fun to see the outcry from the masses once talent options for the disciplines are introduced and people still can't manage to find the disciplines they want. It would be much more bearable if the classes had a little balance from the beginning, base level. I've said it before, when do we get the privelege of having the treatment of being a real game? Are we going to wait until Frostweaver to unbalance everything further before we acknowledge the needs?
  20. 1 point
    Glitchhiker

    PvP Support Tools

    Great idea. ACE had the same. https://crowfall.com/en-US/news/articles/worlds-worth-defending
  21. 1 point
    This. Because I value my time too much to spend "only" a couple of days hitting the same uninteresting mobs with the same couple of uninspired abilities over and over and over and over and over (x10^9) again. Where's the problem with having an alternative to that?
  22. 1 point
    Here throughout development As we have stated, Caldera has been part of Crowfall since 2015. Here is some of the footage we have gathered in the stages of development we have been part of. Enjoy : Patch 3.0 Playlist Patch 4.5 Playlist Patch 5.0 Playlist Patch 5.1 Playlist Patch 5.2 Playlist Patch 5.3 Playlist Patch 5.4 Playlist Patch 5.5 Playlist Patch 5.6 Playlist Patch 5.7 Playlist Patch 5.8 Playlist Patch 5.9 Playlist Patch 5.100 Playlist Apply Now
  23. 1 point
    god dam this sounds cool i mean it wouldn't be necessary for me but it would be cool.
  24. 1 point
    This week, we honor three Crowfall® community members for their War Story submissions. FULL STORY
  25. 1 point
    Great vids! Just hope they eventually split up "zergs" by creating lots of objectives to complete for smaller groups+solos. -Players to build on wall defenses. -Summon nearby cave dragons/powerful NPCs that patrol certain pathways. -Instant placable stationary NPCs / auto damaging turrets or statues to build up area defenses. -Temp tree buff item drops from opposite plague and life trees to run back and forth to enhance their trees hitpoints and things. .. Would create some fun content for stealthers to pick off "runners" away from main battle zergs and content for scouts to report.
  26. 1 point
    Slayer is incredibly satisfying to play right now. You can run around the world and solo gank successfully, and Slayer is very viable in group PvP with good damage and mobility with some utility CC.
  27. 1 point
    centerpieces.
  28. 1 point
  29. 1 point
  30. 1 point
  31. 1 point
    eskie

    The Great Ambush

    This three way fight was definitely the most fun I've ever had in Crowfall. I really hope to see more fights like this one.
  32. 1 point
    Glaub nicht, da sie die Disziplinen auf TEST mit [OLD] deklarieren.
  33. 1 point
  34. 1 point
    Dass ist sehr viel auf einmal wird es vor der Implementierung aller angesprochenen Spielmechaniken einen wipe geben? 😎
  35. 1 point
    I've passed this on to the team. Note that I omitted the preceding and trailing sentences because they make it harder to digest the well written and thoughtful ideas you expressed in-between. I understand your sentiments though. Do you feel that the the lack of motivation from Victory Points is something that is mostly due to being pre-alpha or a deeper issue?
  36. 1 point
    Go one step further and remove motherloads from the game, or allow solo players to hit them. There's enough things that require groups. (PVP, Levelling Toons, Taking forts and keeps) Plus everyone I know who farms motherloads, is just one person using 2 computers.
  37. 1 point
    My opinion on it, is just get rid of the motherloads. Leave the small nodes so the newbs and less connected players can harvest something with some protection, just make the groups head out into the world if they want the special materials like minerals and gems.
  38. 1 point
  39. 1 point
    damebix

    Jah's Reports on the Trial of Maeve

    Correction: Chaos vs. Scarlet.
  40. 1 point
    Yeah it's about finding the right balance. They should still be worth crafting/bringing to a siege, and they shouldn't be so strong that 1 single ballista can wipe 30 people that doesn't pay attention to it. Maybe make the fire a dispellable dot? I would love to see more varieties of ballistas, like a poison/disease one, one that can make a lot of control but little to no damage (aoe stuns, knockbacks, roots etc.)
  41. 1 point
    I dunno, I feel if it didn’t do good dmg, it would just be ignored. It’s also super easy to kill them since no one runs Engineer on a main. Shooting into the tree room is a bit much though. You’re given no opportunity to avoid it and if you’re already past the wall, you can’t really kill it either. They could give it set rotating limits to keep it from being faced inward and then also give a few inner points, like where the 4 guards are on islands out from the ToL room, where you could defend inside the courtyard as well.
  42. 1 point
    No I agree, it's crazy strong, especially when the enemy doesn't pay attention to it. I would like to see it tuned down for sure 😁
  43. 1 point
    1. The grind is bad very bad, this will put and already has put off a lot of players. This game now feels like a chore instead of a fun game that it once was. 2. Siege times - You wanted to stop night capping but siege times for forts are still in the middle of the night? Eu server should have a cut off point at around 1am - 7am gmt ( narrow it a bit more at weekends) but night capping is still a thing. What ever happened to keep sieges every 48hrs to help with the burn out? 3. There is no need for death shroud as it takes longer to get back to your corpse as it is and with all these extra mobs everywhere getting aggro whilst having death shroud is very easily done and you tend to die again. 4. Durability on items - yeah loads of players have already covered this, its poor and needs hot fixing. Durability loss while in combat tray needs reducing also. 5. Too many items are now needed to craft, whats the point in buying a mold each time you make the same weapon? the thing about molds that you should be able to re-use them that's what molds are for. 6. Eu server ping seems like they are based in the U.S now, my ping keep jumping all over the place from 50-110 and im not the only one who has noticed this. Before this update it was around 40-45.
  44. 1 point
    soulein

    Jah's Reports on the Trial of Maeve

    HoA and W are playing Crowfall like it's Shadowbane, simply put. Many people don't realize it, but the thing that separates Shadowbane and Crowfall (and EVE) from the rest of the genre is that the game is meant to have a bunch of RTS elements which drive the PvP. This is why JTodd uses a Risk metaphor to describe the game and why he chose to include the campaign system in the project. In an Real Time Strategy game, you have to manage your economy (harvesters and crafters), upgrade and level up your units (leveling and rune-hunting) build an army that can effectively counter what your opponent is bringing (intentionally built 10/20/30+ man groups) before you push their base and burn it to the ground (sieges). I've tried to get many people in this game to play this way, and it's often been met with intense hostility. Almost every guild/community I've encountered wants nothing to do with this playstyle and refuses to leave the pure RPG mindset. Winterblades is the only other guild that "gets it", and that's why we're allies. Unsurprisingly, considering they've played on a Shadowbane emulator very recently, and never lost touch with the vision of what sets Crowfall apart from other games. I've always pushed House Avari towards this playstyle, and I make sure that everyone who joins our ranks understands that we're doing something different. It's not for everyone, but the people who embrace it enjoy it a whole lot.
  45. 1 point
    damebix

    Jah's Reports on the Trial of Maeve

    The zerg cries are humerous. I'll remind everyone of the first siege we had after HoA joined balance. It was Winterblades (37) vs. Chaos (60ish) and chaos get pounced. HoA wasn't even there. That was one guild against a whole faction. The continual complaints about us working as a team and being organized are hilarious. Yes, this is a pre-alpha, but its a game we've been playing for over 3 years. Why shouldn't we take it seriously and play the game the way we want to? Ultimately, this is all in preparation for "launch" but I'm sorry, I'm not going to test a game for 3 years and not get enjoyment out of it.
  46. 1 point
    Ble

    Warstories: A Lesson and Tactics

  47. 1 point
    The Trail of Maeve continues... Battles have been fought, lines have been drawn. Who will triumph and win Maeve's favor? Check out my Warstory:
  48. 1 point
    I'm overjoyed tbh to see so much action! ❤️ Chaos ❤️ Balance
  49. 1 point
    Pann

    Gold for glory, crowns for stories

    The spoils of war aren’t always about gold (though gold is generally a very good incentive). For many, securing a prestigious place in history is equally important. The history of Crowfall is your story. We want to help preserve it through War Stories. There are a number of ways to tell your story: through videos, gifs, screenshots and battle reports. You can then share them on Twitter (with the hashtags #crowfallgame and #warstories) or the Crowfall forums. Each Friday, we will be select the “War Story of the Week”, awarding 500 crowns to the creator. We look forward to reading your story soon!
  50. 0 points
    mandalore

    Warstories: A Lesson and Tactics

    Should offer more lessons at a discounted rate for factions that have yet to win a trial.
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