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Showing content with the highest reputation on 06/29/2019 in all areas

  1. 2 points
    Franck83

    how to rebuild passive tree

    There are a lot of good mechanics and ideas in crowfall, and the game is full of fun. But the time based passive tree is surely a bad design. When i started playing crowfall, i took 1 week of holidays. I said myself, let's have some time to explore the game. After two days, i felt frustated with the passive tree. It simply breaks the effort/reward balance. This complain will come back again and again on the forum. Some people play the game with 10 accounts. All these accounts train overtime. So where's the fun here ? If we train by playing, it would be more fair for everyone. Decisions mean nothing when you can have everything at the end with several accounts. The solution : make a real effort / reward balance. Make the game so multi-accounts gives no unfair advantage. Unless the game will played only by a small amount of hardcore nolife players. It seems to be a real issue that can completely break the game. I love the idea that decisions should have sense and let's hope that the catch up mechanics will bring more balance.
  2. 2 points
    Staff

    Design Suggestions

    Chinese bots would have a hard time selling anything anyway, if gold stays as it is it is near worthless, im talking worth less then Venezuelan money worthless, not to mention there is 0 dropped unique gear and crafted gear is way way way better then dropped gear, every guild big and small worth their salt has dedicated crafters to get their gear for free, gathering resources wouldnt be easy for chinese bots either if they decided to enter the market, in dregs itd be physically impossible for a bot to gather any meaningful mats with literally everyone gunning for their skull and would be impossible to hold any mines if they do make their way into this game, and in factions is also hard with there being 0 safe territory and having massively reduced drops in the later seasons for new accounts which the bots and farmers would need due to constant banning, and let us not forget that theyd actually need crafters themselves for picks and such seeing as basic and intermed picks cant scratch the higher nodes, sure they can farm mats in gods reach and EK's but i dont think chaos embers will be dropping there forever, and that leaves just dust to sell which they could get pretty easily in eks but ACE can probably tell which eks have real players and which have bots running the same path for 108 hours straight A lot of bot farmers exist in games because those games have safe zones that drop valuable items, crowfall doesnt have that, there are no safe zones with mats higher then r5, and there are no super rare drops, the only things that exist that could be called rare are things like necro goggles which require a coordinated group to get and something tells me bots cant coordinate that well vs a raid boss in the campaign world with players roaming around, and to magnify these issues even further, theres a $50 barrier for every account they use, with how easy it would be to disrupt these bots and how easy it would be to tell them apart and ban them its not worth it for anyone to try and game the system this way
  3. 2 points
    Staff

    Design Suggestions

    i hope chinese bots come, maybe we'll get more then 100 concurrent players
  4. 1 point
    How about we make resource gathering one click for continuous gathering (per node). That way I can relax and drink my whiskey while I am mining ore. Holding that left mouse button down to mine a rock really cuts into my quality time with my bourbon. Thanks. Samwell T Baggins Stoneborn Cleric.
  5. 1 point
    Hyriol

    New backer, some questions

    Any item that has [Testing Copy] is a temporary addition to your account for testing purposes. Everything else should be a part of your package and is bound to your account. These items are periodically reset (as they will be just prior to launch), so feel free to claim and use any of them as you like.
  6. 1 point
    Surelia

    Updating Error#1

    support@crowfall.com should respond fast to any accountissue
  7. 1 point
    whisky

    Design Suggestions

    I might buy that if he/she wasn't actually defending their position on the topic. A discussion, where you disagree is not trolling, it is just a discussion. People need to understand; you can disagree and offer a counter point of view all without any type of hostility and it should not be considered trolling. Furthermore, posts like this one, do absolutely nothing to further the discussion or deescalate the situation.
  8. 1 point
    Wilbur

    how to rebuild passive tree

    Why is it cheating? People have been multiboxing in different games for years. Its just another form of emergent and creative gameplay, you know, the type of thing that sandbox MMO's actively encourage.
  9. 1 point
    Was this post considered this week's News Update?
  10. 1 point
    YeQiu

    [HOC] House of Crow [NA][CHAOS][CLOSED]

    HOUSE OF CROW IS NOW RECRUITING! "LIGHT THE TORCHES AND PREPARE FOR WAR AS THE NEW CAMPAIGN KNOCKS AT OUR DOOR!" Membership Update: @kattarraa has joined the House of Crow! We are very happy to have them and wish them the best on the their journey. Clarification: As stated on our website in order to join House of Crow you have to be willing to join the discord and at least for sieges or possible guild battles (in the future [crosses heart, hopefully]) you need a working microphone or at least feel comfortable listening in order to gain membership to our guild.
  11. 1 point
    oneply

    Design Suggestions

    Wow dude. Just wow. First off I don’t think you understand the game. It’s all about player interaction. It’s meant to be social. Global chat was removed and the players asked for it back. It’s been mostly spam free and rather civil. Not all games are filled with toxic players. (Based on the above quote maybe you should check yourself before blindly accusing). Second, someone paying real money for gear doesn’t make the game p2w or broken. It’s no different then farming for in game resources. By paying you don’t gain an unfair advantage. That same person who sold that necklace for cash will sell it to you for dust/embers as well. Third, bots are an issue in every game. There’s only so much that can be done before performance suffers. Theres a fine line. I suggest you take a deep breathe and stop worrying about issues that do not exist at present time. Editted: To expand on the real money market. They could easily integrate the Enjin blockchain, which already has unity plugins, into their system. The crafted items in game already have serial numbers. Just turn them into non fungible tokens and trade them via smart contracts. (Or create the crafter option to do either or.) Lots of games in development using blockchain to solve marketplace issues and drive player economy.
  12. 1 point
    KrakkenSmacken

    Design Suggestions

    Do you realize this is a pay to play game? Every "character" is going to cost them real $$ to buy a new account, and with the way things are named, with forum, chat, and in game name always being the same, there will be literally no hiding from ACE. Break a no spam policy, ACE gets money from them buying a replacement account. If spamming trade becomes prolific, ACE can afford to hire full time people just to block those accounts, because each account blocked will help pay for that persons wages. But really, after a couple of dozen times of it costing the spammers, they will realize it's not worth it financially. EDIT: Oh look, this CCard was used to by three spam accounts, lets block purchases from that card in the future. With a policy like that in place, the spamer/farmers now have to play CC merry go round to try to bypass. It's not nearly as hard as you think to identify and isolate specific bad actors when money is changing hands on account creation. Your suggestion of stopping player trade is simply cutting off a nose to spite the face. This project has been funded by people wanting everything you are currently suggesting be removed. "Player driven economy" is foundational to what CF is. Maybe you are looking for a different game.
  13. 1 point
    GhostDog721

    Design Suggestions

    Typically spammers can generate new characters faster than you can ignore them. Proven fact in other MMO's. The point of this is to simply get the developers to design metrics and methods to keep this from happening. Ignore does not work.
  14. 1 point
    GhostDog721

    Design Suggestions

    Then add them to your friends list or create a group chat. Spamming adds ruins the game
  15. 1 point
    Kraahk

    how to rebuild passive tree

    The early one catches the worm. If you are a bird, this may be good. If you are a fish, this may be bad. Both not necessarily. On the other side, those who come later don't have to live through all the bugs, build the community, gather unknown informations and put them into tables provided to others, and so on. There are more sides to it than just a skill tree. In my opinion it is a vey small price for not having to deal with a lot of other early poblems. However, the question is not if a new player, joining a year later, won't be as strong as the older crows ... but if the game provide opportunities to catch up. If it doesn't, then i would agree to you - it just wouldn't make sense for new players to join at all. But Crowfall will. And on another note, how big would you imagine the poorly made socksstorm from those old crows, who put all their effort into one year of achievemens, if new players would just need to join and snip with their fingers to get exactely the same immediately? Balancing this will be a challenge. But as Todd said, when the topic first came up two years ago, this is a Future-Todd problem. Right now other things are more important. But they already wanted us to know that they are aware of these issues and will keep them in mind. For me, for now, that is good enough. But of course we need to keep our eyes open and our feedback running.
  16. 1 point
    Kraahk

    how to rebuild passive tree

    There is a catch-up mechanism planned ("skill tomes" were the first published idea). But since it will only matter some time after launch, of course it's no something we will see or be able to test prior to launch. Crowfall want's people to make decisions and that those decisions will be important. Fighting, Gathering, Crafting ... choose two, your decision, and live with it. Removing the combat tree would remove this whole principle. So it's more than unlikely to happen. The game also doesn't need to be balanced. Some people will be better, some decisions will be better. That's just how it is. Besides, the skill have some influence, but not the biggest. They are not as important as it may look like. Anyways, it's always good to share concerns and to participate in the community, so thanks for that. And i hope you'll participate in the catch-up mechanism tests and discussions, once we get there.
  17. 1 point
    PopeUrban

    Do you want a wipe?

    Making sure nobody is ever in an imbalanced training or gear state isn't a great way to test the finalized design. Making sure nobody has to grind is not a good way to determine if the grind is too harsh. The finalized design will be in an imbalanced training and gear state 100% of the time. The finalized design will have a grind that starts at zero whether you started on launch day or started a year after launch day. You don't want a wipe for testing purposes. You want a wipe because you are more concerned with winning in an alpha than making sure we have a solid progression balance in live. A wipe will not patch your inability to win fights. Your inability to win fights has more to do with the unwipable experience and knowledge of the people beating you than it has to do with skill points. Those same people will beat you just as easily the day after a wipe because they've assigned tasks and developed highly efficient gear development strategies and highly optimized group combat specs. When you call for a wipe for 'balancing' reasons you aren't helping test. You're actually hurting testing, and making it more difficult to determine if new players dropped in to a field of long term players need a buff. I'm perfectly happy with a wipe or no wipe, I don't care that much, but I'm getting a bit sick of the BS reasoning that we need to have "accelerated testing" or that "everyone needs to be on even footing" to get valuable test data. Neither of these things is true, and neither of these things is actually helpful for testing. The only reasons to wipe are foundational system changes that would result in inaccessible or incompatible content to affect the environment. If you said 'we need to wipe disciplines because crafting disciplines are gone' you'd be right. If you're saying "maybe passive trees should have a smaller effect so there's not as big a difference between trained and untrained players" that's also a conversation worth debate. These address the live testing state and its ramifications for the design of the game. If you say "we need to wipe everything because other peoplehave things and I don't" you're not helping make getting them less grindy and you're doing nothing to make the game better for people who will be in your situation in the future. This thinking doesn't address the design of the live testing state and only makes it more likely, not less, that the divide between newbie and established players you seem to think is so debilitating remains just as debilitating.
  18. 1 point
    binny45

    Do you want a wipe?

    Exactly! There's no need for a wipe yet. If they keep resetting the game, how in the hell are we supposed to test it all? If they want to go ahead with a wipe, fine. But I want my refund. I didn't pay for the game to become the current steaming pile of garbage it is now.
  19. 1 point
    binny45

    Do you want a wipe?

    I've said it before, I'll say it again. Getting that passive skill tree up is a pain. I get it, game releases there'll be a wipe. Fine. For now, while still testing? You're just going to frustrate your more experienced people, whom I might add will be the ones who will most likely be responsible for helping get the play economy up and running. That's if there's a game left.
  20. 1 point
    Kraahk

    Is it possible to repair your stuff ?

    As Hyriol said, currently not. But the plan was that we will be able to repair items in the final game, while reducing the overall durability of the item with each repair, until it walks down beyond-repair-alley. We haven't heard about it in a long time, though. So at least it won't come soon for sure.
  21. 1 point
    PaleOne

    Do you want a wipe?

    everything is way too grindy... I'm not interested in doing it all again unless its lessened.
  22. 1 point
    War is an incredible teacher - a brutal instructor. The Trial of Kronos came right after Maeve. Though we could have used a break we tossed ourselves into the fray. It quickly turned into a 2 faction war - where most of the campaign were fought over the keeps, with some epic Siege defences from both sides, ultimately our energy ran out and Balance prevailed. Some of the sieges can be seen here : In honor of Kronos Battle of the Siege Engines A new trial will come and we will rise again to meet it's challenge! The old and the new Caldera is still in the process of building up its new roster, which of course means there are a lot of things which needs to fall into place. It's a long process, and one we welcome. Having people around of all paths in life regardless of their background is something we cherish. It also means that we often have to go back to the drawing table and rework things - in order to get them right. So while we at times stumble and fall, Caldera is also about getting back up and preparing for the next battle. So if you wish to walk this path with us… send in your application. Apply Now
  23. 1 point
    PopeUrban

    WIPE

    The only moment in time where everyone will be on even footing is the day of release. Wiping the server constantly will not fix this problem you think you have.
  24. 1 point
    Bc the people with better organizational skills, higher levels of motivation, fully vetted supply chains and the better concept of the meta need an in game advrage to snowball into more victories. This is the very definition of Uncle Bob. As somebody who’s part of the winning faction of every to date trial the only reward for winning should be cosmetic rewards.
  25. 1 point
    Adrienne

    Corpse Recovery

    Thanks for the response. Knowing this was not just an oversight will let me plan accordingly in the future.
  26. 1 point
    ilogos

    Tying Disciplines and War Tribes

    Hello, there has been a lot of posts and new topics regarding disciplines, loot drops, and RNG. With all that I have read the discipline drops are currently available from vendors (white quality), and there are plans to introduce disciplines in the future through RNG loot drops. There has been some debate on this, but it appears that there is consensus that this isn't a good way forward. I wanted to start a discussion here on tying discipline drops to war tribes and specialized discipline mob drops. This isn't my idea, for one it was something ShadowBane had and mostly worked, it combines some of the initiative with War Tribes, and also brings together a thought floating around in a few other posts. Thanks for any feedback! (For imagery, the War Tribes would roam around and occupy certain parcels, and in that "pack" of PvE npcs there is a named mob that drops a discipline 100% of the time. To make this work the War Tribes would have to happen a little more sporadically to keep a constant flow of disciplines in the economy. I feel like that would be exciting and would encourage PvE and PvP.)
  27. 1 point
    miraluna

    Corpse Recovery

    The death and recovery process was streamlined to make Resurrection a more strategic factor in the Throne War. Death attrition is an important factor in Sieges, and now the location of rez shrines is an added benefit to holding territory. Death has more impact and consequence, as it was always intended to be part of the risk vs reward equation for CF. I generally take the view that my inventory will be lost if I die and I plan accordingly (bank often), unless I am with friends that can loot for me or I am in an easy-to-access area.
  28. 1 point
    coolster50

    Tying Disciplines and War Tribes

    I think it'd be neat if, after killing a certain amount of wartribesmen, a named mob shows up that drops a specific minor. Like kill 50 Urgu Champions and Bob the Open-Mind spawns and drops Expansive Mind, or kill 50 Satyr Knights and Sturdy Joey spawns and drops Sturdy, or kill 50 Aracoix Druids and Careless Jake spawns and drops Careless Whisper. Though I don't know how feasible this'd be since there are like 30 different minors, and several of similar design.
  29. 1 point
    The testers do have value, however, ACE has said many times during development that not everyone wants to see the “sausage being made”. If you get frustrated by a build because of bugs, balance issues, or missing/incomplete features then give your feedback and take a break until the next patch. They have a QA team (with a backlog of needed fixes), and the designers are usually working on one or two builds ahead that aren’t even on TEST yet. Asking them to change the current build doesn’t always make sense based on how the process works. I’d like the game to get to launch ready state ASAP. That means we have to live with some pain points in testing in exchange for development efficiency. I’m ok with that as long as the project keeps moving toward a fun result in the future.
  30. 1 point
    Another reason you might not be min maxing is because you don't play? And I can't fault you for that, 90% of the people have decided to do the same. Response: Yes, its alpha. But the people here want to play the game. If the testers have value to the game devs, they'll need to implement things in a less-painful way. You do this by ensuring the "place holder" is not a tedious horrible experience, or you wait until the system thats having its place held is implemented to remove the aspect of the game that it's supposed to provide. On the other hand, if the testers are not important to the game dev team, then yeah, keep doing this. Its their prerogative. But if you look at the ghost town this game has become, you got to recognize the effects of these changes. You havent been here for most of the time its gotten really bad. It's just not fun. It comes down to them deciding if they want testers or not (at least for this portion of the alpha).
  31. 1 point
    I'm not really sure why people are so bent out of shape on this. In the future there are going to be more than 1 mob that drops disciplines and in general they will be easier to acquire. It's just another temporary pain-point that sucks at the current moment. Also people need to keep in mind that this is an MMO we are going to be playing long term. Achieving peak character loadouts needs to be something that takes time otherwise people will get everything and get bored. They made getting a competitive character pretty easy, you're going to have to put in some time to get the extra stats. TLDR: Temporary pain. I'm not bothering trying to min-max the hell out of the game right now because I know it's painful. It's going to change.
  32. 1 point
    Gold needs to be worth something to end game players if it's going to be be the currency of the vendor economy. End game players need to want gold badly enough that they'll trade that perfectly rolled legendary runic weapon of ultimate power to a potential rival in order to get their hands on a fat pile of gold. That value is not there today. Not that restoring gold sacrifice would create that value on it's own, but it's something. In a healthy economy where gold had value, we would be selling high end sacrifice items to each other for better returns than we get from throwing gold in the fire; but if there's enough gold in circulation that players want to throw it in a fire, let them throw it in the fire to get rid of it. Edit: Having a healthy economy solves many of the grind problems as well. Don't want to beat on trees and rocks to get resources? Don't have the skills to craft the gear you want? Don't want to farm for disciplines? Get gold and buy stuff. Gold sources should be ground level so that solo players with moderate gear can get about the same gold per hour farming solo content as high end players in groups chaining bosses. High end content should be where the stuff we want to buy comes from. Organized players will have access to stuff, but maybe not the right stuff, so they sell what they get and buy what they want. The question is, how to create that value for gold?
  33. 1 point
    Arkade

    New Player! Required HELP

    There are now vendors on the test server that will buy stuff for gold. It was something they originally said they wouldn't have, but I guess they decided that it was needed after all.
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