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Showing content with the highest reputation on 07/12/2019 in all areas

  1. 3 points
    Enerzeal

    New player: thoughts and opinions.

    Hey everyone, New to Crowfall, tried it in patch 5.5, 5.6 and logged briefly in patch 5.7. However despite that I still consider my self very new to this project, hence the title. It is with patch 5.9 that I've selected to truly throw my self into Crowfall and after having played a week I'm confident enough to say that I will be playing this for the forseeable future. The main reason I've returned was due to the decision to stream this game. This isn't some shameless plug thread, my username isn't my twitch account etc, hence why I'm not linking anything. But that was the "why" I chose to try it again. The main differences I've seen from the sparse collection of hours I've played is: - Greater balance in classes. - NPC monsters that genuinely work now. - greater synergy between players in terms of crafting. Things that I've genuinely enjoyed and appreciated include - - fantastic community. - brilliant items. - animations I consider on par with any triple A mmo. (Centaur I'm looking at you!) - A hardcore sandbox rule set. Now I know that the alpha has its issues but that's the journey a game goes through during development. What I see though is that the pieces are there, they're coming together and once the issues are ironed out, tightened up and implemented, I've little doubt that this will be a game full of incredible stories. Stories are the reason I play MMOs, they're what i remember and, unfortunately that's a commodity in short supply in today's current mmo market, so I'm sticking around, I will continue to learn, investigate, meet new people, test and involve my self - because, putting aside some of the issues this test product has, I still believe that Crowfall has a real genuine shot at being a long term MMO that I, my stream partner (duo stream) and my friends will enjoy. To the guild I've joined thank you for making this an easy process, and to the people I've met so far, death to all balance!
  2. 3 points
    Pann

    Changes with News updates

    Regarding the delay of the ACE Q&A for July, while we typically like to have them out within the first two weeks of the month, this one is going to happen later in the month than I originally expected due to scheduling conflicts. Most likely it will be sometime the last week of July. I'm not dodging your questions and comments regarding news. DebySue and I are wrapping up our strategy for what's newsworthy vs. what should be a "deeper dive blog" (as she describes it). We'll start feeding the information machine again soon. Meanwhile, I really appreciate your patience.
  3. 3 points
    Omen

    Whiskey Sipping random Ideas

    I vote to name him Chris P. Bacon
  4. 2 points
    Nazgal

    Make a evil type of race

    Could you guys make a evil race like a demonic being or a goblin race very few games have playable goblins or maybe a fusion of both a demonic imp but there should at least be one evil race the playable races are way to friendly.
  5. 2 points
    srathor

    Changes with News updates

    My issue with all of this is "feeding the information machine". What are you doing? What changes are a week out, a month out 3 months out, 6? 9? a year. Yes it will get more sketchy the longer the time but come on. What has been done in the last week that is exciting? Infuriating? Frustrating? The last month? What milestones were met. what was pushed off due to "reasons". What is the new office like? Where is the cookie Jar? What type of cookies? Who got a new computer with what specs? How are the testers testing? What are they testing on? Do they exist? custard!
  6. 2 points
    Make capping outposts fun and rewarding please. As you know every zone currently has 25 outposts, 2 forts and 1 keep! In the war camps there are captains, chiefs and kings (I believe), which also drop loot. (Captain, Boss, and Raid Boss) Instead of a fort going live a region of outposts should go live. (10 outposts per fort) At each outpost add a neutral captain level boss that spawns 1X (Soloable, but takes time). If you kill him, you get the same loot you would from a war camp captain. If you can flip all 10 of the outposts to you faction at any point the fort goes live the following hour. This creates a back and forth reason for taking outposts and will more likely lead to a small scale pvp engagement at all hours of the day. In the fort a neutral Chief spawns after 30 minutes and is vulberable for 30 minutes. It drops chief level loot. This gives time and a reason beyond points for the defenders to take the fort. It also gives a reason to defend the fort, as anyone can kill the chief. If at anytime you don't own the keep, but you own both forts in the zone it will trigger a siege that evening. This forces people to play the game at some point during the day to force a siege, and also prevents sieges from happening every night. When the bane tree spawns during the siege a raid boss should spawn to defend it. Another one should also spawn in the tree room to defend it. Just an easy way to add loot to the pvp cycle. I would prefer some kind of resource mine or something, but you guys might run out of money before you can code that!
  7. 2 points
    SamwellTBaggins

    Whiskey Sipping random Ideas

    Ok Ok fellas. I appreciate ya havin my back Whiskey.. props man, but everyone is absolutely entitled to their opinion. This is where I put on my big boy panties and say Its just simply not worth arguing about. Pope you have your opinion. Na not out to be the "whiskey guy" though I can absolutely see why you would say that. Yes usually when I post on the forums I have had a couple of cocktails. This is simply because I am normally fairly quiet. I lower the barrier after a couple of drinks and just put my stuff out there. Alcoholic? lol absolutely not. I have phases. Ill go 6 months without a bourbon..then Ill enjoy every day for a couple of weeks. Its all about mood. Lately... I have been enjoying. So dont worry about me fella. Theres no 12 step program in my future. We are all here to enjoy a game and make it a little better place at the same time. Me.. Just a little comic relief every once in awhile thats it. I propose we all just set aside the judgmental jabs and try to keep our little community civil. I for one am here to get along with everyone. By the way Pope... Im a 46 year old sea captain. Last thing I am worried about is being Internet cool. As far as baconator goes.. Well im quite certain there would be a legal issue of copy right infringement. Heck by the time hes dead he will just be pulled pork anyway. STB out
  8. 2 points
    SamwellTBaggins

    Whiskey Sipping random Ideas

    And here is what I would like you to do.. .I want you to go look in the mirror.. You like what you see? if so good... now take a closer look at your nose.. Its on your face.. Thats where it belongs and not in my God Damn business. So keep it where it belongs. Baconator.
  9. 1 point
    SamwellTBaggins

    Whiskey Sipping random Ideas

    I was just sittin here catching my evening buzz, aka happy hour(s), and I am skinning pigs. Raid bosses do not have names yet so ... I suggest we name the pack pig boss Baconator. That is all. Samwell T Baggins...out.
  10. 1 point
    Craggin

    Musings of a Mino

    1. Soul of the Game - How I explain Crowfall to friends (that won’t get a Shadowbane 2.0 reference): If World of Warcraft had a lovechild with Fortnite. Right now Crowfall has a core of dedicated Shadowbane expatriates, but the gaming world has moved on from grind-leveling games and we will need to attract new, younger folks. Suggestions: · New players are dropped directly into the action with no safe spaces. The noob zone is a free-for-all, whether that is full pvp or an aggressive PVE tribe. Players band together or eat hot death. · Remove the leveling system entirely. · If you don’t remove the leveling system, grant xp for both gathering and crafting. · Transition God’s Reach into the new player area, with a single pve owned keep to struggle over, after which graduating players into the full pvp experience. · Currently the game is bot-necessary (more on this later). I expect this is designed by default due to the payment model? 2. Social The current state of chat is non-workable. Forgetting the delay which will be rectified eventually, having to completely stop moving to pull up your inventory or throw something into a chat window cannot continue in a PVP centric game. Also, the vast majority of players have since migrated to platforms such as Discord. Suggest API integration and a world, zone, guild, or group voice chat experience (trusted player moderators are a must). Items need to be hot linkable with stats for trading 3. Guilds and Factions Having both guilds AND factions over-tribalizes the game. I can see the logic in that it allows you and your companions to jump factions together, and it helps to organize defenses quickly, but at the moment there isn’t a lot of benefit to splintering factions further. Suggestion: · Don’t let the losing faction jump teams. If you are Balance and Order and Chaos hand it to you, you have to at least come in second next go around to jump factions. 4. EKS and PVP: I love the idea, and they are great, but it can’t work. There cannot be permasafe places of significance. It completely devalues the “Free City” zone. Suggestions: · Remove EKs and replace them with the current keep system. Guilds are allowed to take ownership of a keep and personalize it with their own vendors, nearby parcels, and buildings exactly like the current EK system. This allows not only for a reason to care about keeps and coming to their defense, but also removes permasafe areas. You could always lose everything. · If you can’t remove them, grant them at the guild level only. · Spirit Banks, as much to heck and back as I love them, can’t continue. If they have to continue, then block access to them within 5 minutes of giving or taking damage. 5. Professions This and vessels are the two best and definitely the most delicate balancing acts of Crowfall. I love the idea that I continue to progress even if I go on a real-life vacation or work is being work, and the degree of customization is amazing. The biggest single issue is that anyone who gets into Crowfall before you will always be ahead in terms of character power and development. You cannot catch them no matter what you do. One of the biggest things that keep me from purchasing this type of game is lead time. If I don’t get in on the ground floor, it is often not worth getting in at all. Also, as all of your characters use the same Profession choices, if you want any kind of variety you will need to maintain an alternate account. Suggestions: · Allow same tree dual specializations. For example, someone that only wants to participate in combat could simultaneously have “Weapons” as Primary and “Armor” as Secondary, or a dedicated crafter could have “Blacksmithing” and “Jewelcraft” · Explain! Explain! Currently a lot of the options are mindboggling at best. What do they actually do? How do they affect my character? · Allow retraining. No one likes wrecking a character over a bad point spec, and now when you choose wrong you wreck ALL your characters. · Allow Point spill-over into the same tree. · Rename “Exploration.” It’s Gathering. 6. Crafting and Gathering The current crafting system is a grind of hellish proportions, double if you like to solo. Not to mention if you do solo, you can forget about ever going into jewelcrafting or necromancy. Making things never makes me any better, therefore making things is pointless. Here again, you must have either an alternate character to slot crafting specific disciplines, or a bot account. EXPLAIN THINGS. Crafting is a horrible mash of trying to figure crap out: a) Experimentation Points? b) When do I get new recipes? c) Why did that item turn out like crap? d) Why can’t I make this here and have to go somewhere else? e) What do these materials do vs. those materials? f) Do pips do anything for Grave digging considering the rewards are all on the last scoop? g) Why did I bother losing one of my all-important Disc slots to a crafting disc if that doesn’t open new recipes? Stamina drain is THE WORST. Oh my God there is nothing worse than just sitting around waiting for crap to refill. This mechanic is all kinds of bogus. I was decidedly annoyed by the 3-5 pip swap (especially because pip 5 was pointless anyway). Now it is 4, 2, 5, be annoyed, repeat. Suggestions: · Grant xp for both gathering and crafting. Right now characters are severally gimped by their disc choices, and are expected to sacrifice, draft off groups, or be power-leveled to advance. · Allow carcass dragging. Skinning takes SO long (the new test patch seems better) that loot and corpses often decay, and the mobs respawn on top of you before you finish. · Part of me wants the ability to skin my enemies. I think a Balance Cloak sends a nice message. · Grant Bards a stamina song. · Grant Foreman a stamina regen chant. · “Looking” should NOT be a passive power. This should be part of crafting standard. Everyone should get this and the fact is eats a slot is unacceptable. Add it to the ”Exploration” profession if you have to. · Right now too many crafts are cross discipline, yet you have to specialize in one. · Grant all motherload node items in lesser quantities at regular nodes. I play at weird times and for short bursts. Trying to coordinate with other people just does not work, and own family plays. This completely rules out my ability to harvest a large number of items. Alternatively, allow a discipline with the power to solo a motherload. That seems worth the sacrifice of a slot. 7. Vessels This is, hands down, one of the coolest mechanics, and probably the biggest single point for abuse. I expect in the later stages of the game no one will bother to start a character without first aftermarket buying a vessel for real money. 8. Races and Classes I’m probably severely biased and shouldn’t comment except that Minos still need tweaking, especially in relation to centaurs (what the crap, horse people?). Movement Speed is a key mechanic in PvP. Slots. Slots Slots Slots Slots Slots. There aren’t enough. Having to pick and choose powers is BS. Even assuming it forces customization, doing it on passives as well is smash my keyboard level frustrating. I lose a disc slot and I can’t slot my powers? Flipping BS, dude. Like don’t want to play for a few days level angry. Suggestions: · All class specific training point based powers are keystoned and don’t require passive slots. · More Minor Disc powers that aren’t passive slot required (Thorns? No one in their right mind would EVER take this or its dependencies when they use slots). · The hotbutton bar should be twice the size it is. At least 3-4 four extra slots minimum. · Hotbutton Bars should be on a sliding scale increasing based on level. · Move the classes to a paper-rock-scissor model. Rock classes should expect to be straight up owned in a fight with a Paper class. · Add pickpocketing. · Add carrying capacity by race and strength. · Minotaur is the only race incapable of rezzing. Please add the Templar class to our class options. 9. Combat Seems to working well, good work here. The addition of the targeting system is excellent progress. Please add targeting commands by name. 10. PVE Gear drops on test is a big step forward. More diversification is expected, early days yet. Would like to see the war tribes become livelier, and perhaps attempt to take forts and such. 11. Misc: · AutoRun – Please add this · Autofollow –Necessary for Bots, if that’s a thing you want to encourage. · Food – Consumption rate is too slow. There is no market for buff food. New patch seems to improve this somewhat.
  11. 1 point
    gabZStar

    Deutsche Gilde gesucht...

    Hallo liebe Community, mein Name ist gabZStar und ich suche auf diesem Wege eine deutschsprachige Gilde. Ich bin 31 Jahre alt und spiele einen Druiden, welcher zukünftig als Heiler fungieren soll. Noch bin ich ein absoluter Crowfall Anfänger und bin dabei mich einzuspielen, habe aber langjährige Erfahrung in anderen MMO's. Welcher Fraktion ich angehöre spielt für mich keine große Rolle, aber die Gilde sollte anfängerfreundlich sein, da ich erst seit kurzem spiele und ich einige Tipps brauchen werde^^ Ein korrekter Umgangston ist für mich jedoch selbstverständlich. MfG der Micha
  12. 1 point
    CURRENT AS OF JUNE 24TH, 2019 - LIVE CLIENT VERSION 5.92.2 THIS IS A WORK IN PROGRESS. PLEASE BE PATIENT AS I WORK TOWARD COMPLETION So as of recent, it seems like ArtCraft Entertainment is really starting to pick up some momentum which is clearly reflected in their updates and commitment to. A lot has changed in a very short period of time and with the release of 5.92.2, Potrais and I decided to take the plunge and dive in to the game in its current state. When it comes to parcels, at first glance, they are not very easily understood. Combine that with the limited amount of information currently available (or lack thereof), I found myself in a pickle where I had to reach out to the guys at Crowfall for assistance and on that note, their commitment to technical support through these alpha phases has most definitely been top notch. Nonetheless, I had a problem and they had a solution. So with that thought in mind, we're going to add another one to the knowledge base for the community to reference. TABLE OF CONTENTS 1.0 - Information (Read First) 2.0 - Obtaining Your Parcels and Other Objects 3.0 - Relevant Chat Console Commands 4.0 - EK Map Editor and UI 5.0 - Parcel Placement 6.0 - Placing Buildings 7.0 - Placing Objects in Buildings 8.0 - Permitting Others to Develop 9.0 - Possible Future Changes 1.0 - INFORMATION (READ FIRST) 1.1 - Each portion of the guide is broken down into sections and subsections, beginning with "x.x". This is extremely useful as it is a quick way to recall specific references within the guide as well as a way to let me know what needs to be updated, what I may have missed, etc. Any "Enformative" guides on the forums are subscribed to by me and will be continuously updated as information becomes available. 1.2 - This guide references web addresses and images throughout. These references are clickable and formatted like this. This helps tremendously with keeping the guide as clean as possible while still having all of the necessary information within reach for those who may want extended details or like my finger-painting. 1.3 - Eternal Kingdoms are essentially scalable areas for more robust form of player housing (and I choose the word robust as you can essentially use it for whatever you want, it's yours to do what you please within the options they have made available to you for configuration) that are allocated upon account creation, assigned to you, and then spin up for availability when you "launch" your Kingdom from the Eternal Kingdoms menu (hence why you must launch the instance and then click to enter). As of right now, the online status of your EK server is determined by its occupancy. Once launched, an EK will remain online so long as it is occupied by at least 1 player. Once the EK is empty of players, it remains online only for a very short while post the last players disconnect. 1.4 - Every EK is allocated a 12 player slot capacity by default. As of right now, there is no mechanic available ingame that will contribute to an increase in player slots. 1.5 - EKs are developed on a grid of which is comprised of cells, and every grid is 22 cells x 22 cells in size. The terrain pieces of which you will expand your EKs footprint with are referred to as parcels, and these parcels (depending on size and type) are comprised of at least 1 cell. When a parcel is placed on the EKs grid, it deducts the amount of cells of which it is structured upon from your overall amount of available grid cells. 1.6 - When you acquired Crowfall (however the means), more than likely your purchase was bundled with "rewards" in the form of parcels and objects for use within your EK. If a backer reward is not available yet ingame, it may be replaced by a similar version (i.e. being given a Capital Parcel in lieu of a Caldera Parcel). There is no need to be concerned as when the reward becomes available for use, it will reflect accordingly within your available parcels and objects. 1.7 - Consuming a parcel and or object reward during the pre-alpha, alpha, and beta test phases will not have any effect when Crowfall goes live. All parcels and objects will be reallocated to you for use at launch regardless of whether or not they were consumed and used during testing. 1.8 - Currently consumed parcel and or object rewards cannot be traded via the gifting system. 1.9 - Parcel and or object rewards are not available on the test server, only the live server. However - ArtCraft, at their discretion, may provide parcels and or objects to you at no charge for testing and without notice, so be sure to check your Account Rewards page on the Crowfall website because you may just get lucky! 1.10 - This most definitely is an open forum. Any feedback, suggestions, additions, and or changes are welcome. Please do not hesitate to contribute. 2.0 - OBTAINING AND CLAIMING YOUR PARCELS AND OTHER OBJECTS 3.1 - Parcels are essentially building blocks of land that you assemble in any fashion you like, within the guidelines listed later in 5.0, to create the layout of your Eternal Kingdom. Parcels are available for purchase in the official Crowfall Store, and depending on which backer package you have purchased, may have already been awarded to your account for claim Additionally, all parcels available for puchase can be crafted ingame via the stonemasonry > geomancy skill trees. It's important to note that parcels crafted ingame will be lost on resets, requiring that you craft them again if you wish to use. 3.2 - If your parcels and objects were considered part of a "bundle"when obtaining Crowfall, you may first contemplate weather or not you un-bundle them. Un-bundling is not required for use and claim of your assets however can be both convenient and inconvenient depending on your outlook. Doing this will break all of your assets included in the bundle down into separate items. This could be especially useful if you wish to pass items on to another account, or if you would like only to use a particular asset for the moment. Note that once you have un-bundled your assets, only ArtCraft can pack them back up. 3.3 - To un-bundle your assets - visit Crowfall.com and at the top right hand corner of your window - input your credentials into the username and password fields to be taken to your Account Profile. If you look to the left side of the Account Profile page, you will see "Rewards". Click on the rewards options to be taken to your Account Rewards page. As you can see from what I have highlighted, you will have a populated list of items available to claim from your bundled purchases. Locate any of your parcels, buildings, and other objects on this list and then click the "Consume" button to claim your rewards and have them sent to you ingame. After consuming your rewards, load up Crowfall. 3.4 **ADDITIONAL INFORMATION COMING 3.5 - Once logged into your EK, hit the escape key and locate the Spirit Bank icon (1) and click to open your bank to view claimed rewards (2). Send each of your relevant rewards to your inventory by right clicking on them. 3.0 - RELEVANT CHAT CONSOLE COMMANDS 2.1 - There are a few relevant and notable chat console commands that will be referenced throughout this guide. ArtCraft has not fully developed an all inclusive UI that makes such a thing as simple as "point and click", however they have stated one will be available in the future. A list of the various chat console commands can be found by clicking on the question mark which is located at the top right hand corner of the chat window. 2.2 - Note that player names for all EK commands are case sensitive. 2.3 - Note that all system responses triggered by the chat console commands will be output to the "ME" window within the chat console. 2.4 - Note that "monarchs" (EK owners) can remove parcels regardless of ownership. If a parcel is removed that has buildings and or structures place, the assets will be sent to the asset owners spirit bank. 2.5 - To use a command, simply hit the enter key to allow input to your chat console. From my personal experience, commands will work in every channel other than "Combat". Lets take a look at Command List that shows us what we have to work with so far: (1) "Citizen Commands" allow you to control your EKs general population and access. "/ekinvite playername" - If your Kingdom is private, it is not visible or joinable by the general public. After inviting a player using this command, your Kingdom will become visible on the invited players server list under "MY KINGDOMS" for joining. "/ekban playername" - Use this command to permanently ban a player from your Kingdom regardless of its privacy settings. "/ekunban playername" - Using this command will remove a previously banned player, allowing them access to your Kingdom. Note that if your Kingdom is private and you would like to grant access to the un-banned player, you will have to invite them. "/ekremove playername" - Don't be a d#$% and use this for personal enjoyment... But it is essentially a "kick" command and will remove all rights within your EK from that player. Note that if your server is private and you wish to allow access to that player again in the future, they will have to be re-invited. (2) "Noble Commands" are used to grant parcel placement rights to other players. "/ekaddnoble playername" - Adds the player to your nobles list, granting them permissions to place parcels , move, and or remove only parcels of which they own. Nobles will not have permission to remove, alter, adjust, or what have you, any parcels of which they do not. "/ekincrementnoblecellcount playername quantity" - Grants your nobles cells for placement of their parcels. Note that even as a noble, they cannot place a parcel without you granting them this resource. "/ekremovenoble playername" - Removes the player from your EK, stripping them of all granted rights, vassals, cells, and tokens. If your EK is set to private, an invite will have to be tendered to the player again should you choose to welcome them back at a later time. "/eklistnobles" - Lists all players of which you have made a noble within your EK. (3) "Vassal Commands" *** PLACEHOLDER TEXT *** "/ekaddvassal playername" - Grants the player rights to place buildings on parcels only of which you own. Note that you must physically be standing on the parcel of which you would like to grant the player rights to place buildings on. "/ekremovevassal playername" - Removes a players rights to place buildings on a parcel. Note that you must physically be standing on the parcel of which you want to remove a players rights from. "/eklistvassals" - Lists all players of which you have granted vassal rights to for the parcel you are standing on. (4) "Token Commands" *** PLACEHOLDER TEXT *** "/ekincrementvassaltokencount playername type size quantity" - Allocates tokens to the player used in placing buildings and structures on the parcel you are standing on. Note that only the parcel owner has the right to allocate tokens to players for their parcels. "/eklisttokens" - Lists all players of which you have allocated tokens to for the parcel you are standing on. 4.0 - EK MAP EDITOR AND UI 4.1 - Once you load into your EK, we are going to be looking for map editor and UI. As of right now, Crowfall does not have a hotkey assigned to the editor. In order to open it, hit the escape key and click on the icon within the left-side navbar that looks like a tiny little house. 4.2 - Once you click on the icon, the map editor will open. Referencing the map editor image: (1) This area contains all of the information pertaining to the way your EK is viewed on the server list, as well as the privacy and game type options. "KINGDOM" - This is what you will be naming your land. This option can (as described below) be visible as well as searchable to the public. If you are trying to bring someone into your EK and they are unable to scroll the list and find you, they can reference this name in the search area of the server listings to locate yours. "DESCRIPTION" - I'm not going to go into detail on how to write a description for your EK... your a smart cookie, you got this! "PUBLIC KINGDOM" - Selecting this box will shade it in reflecting your selection. If you choose to leave your EK open to the public, not only will anyone be able to see and search for your Kingdom on the server list, but they can also come and go as they please. So - make sure your okay with people walking in and out of your place like they own the joint before you check this box. "PvP" - Selecting this box will shade it in reflecting your selection. If you do this, anyone can wage war with you at any time... and you can kill whoever you like with no questions asked. "CANCEL / SUBMIT" - This is self explanatory but know, whatever happens on this screen as of Client Version 5.92.2 will not be permanent as far as the choices you make about your settings and parcel placements. Even after submitting your changes, you can always revert back to a clean slate and do it all over again until your little hearts content. (2) This is your parcel tray / repository. Any of the parcel pieces that have been previously removed from your Spirit Bank and placed in your inventory will be displayed here for your placement. Note that if a parcel piece is not in your inventory, it most certainly will not be displayed here. (3) This is where you have the option to enter a name for your parcel. Once a parcel has been dropped into place, this field will be populated with the default name of the parcel. You have the ability to change this, giving it a custom name. Parcel names are view-able and referenced on a players map (opened using the "M" key) only. While traversing the terrain itself, the name of the parcel will not be displayed when crossing over zone thresholds. (4) These are a few simple parcel controls. You can use the circular arrows to rotate the parcel on its horizontal access for placement. The red bag icon will allow you to remove a parcel from its place on the EK grid and return it to your repository. This does not delete the parcel. (5) Your Camera Controls Using the circular arrows, you can rotate the EK grid as a whole to gain different perspectives to assist you with placement of your parcels.
  13. 1 point
    Kraahk

    Thursday Q&A?

    That ~pointingabove~ is the most important word. Because, seriously, they provided us for years with significant news, twice a week (not so much for the last year, though. True. But times changed, back in the days any news was exciting and interesting, just because we didn't know anything at all ... and of course that changed). Is it possible that a Q&A video may come later? Of course! Did they ever skip one? No, not at all! So I really don't get the problem here. Are they late this week? Yes. But so what? You really think there won't be an Q&A video? Come on! And by the way, those who have never been late at anything within four years may cast the first stone! If they really choose to. Just saying.
  14. 1 point
    Easy way to reproduce. Press J to open the crafting menu, press middle mouse button to close windows. Dodge stops working, double jump too.
  15. 1 point
    oneply

    Thursday Q&A?

    Maybe r kelly is a secret investor
  16. 1 point
    PopeUrban

    Thursday Q&A?

    This is a really different sentiment than the word I think you were trying to use, which is "peon" I really hope we're not pee ons that's gross.
  17. 1 point
    The fact that soul power is retained permanently regardless of combat status makes this limitation as pointless as it was when they implemented it. Recall that even when it was originally imposed there were pigs in the beach head to charge it on. The original reasoning, that "you incur some risk when fighting the mobs so precharging it on them is OK" is laughable. You don't incur risk on anything you charge your ult on. The world is full of risk free fights intentionally so people can harvest starting leather. The map is literally full of enemies designed not to create significant risk. Soul power should either empty itself when you enter the exploration tray or spawn fully charged. Having to go find something to hit just so you're not at a disadvantage in your first PvP encounter is a dumb chore that adds nothing to the game. Either you want it to be a thing we charge in combat or you want it to be a thing we open combat with and need to recharge during the fight. Pick one.
  18. 1 point
    Armegeddon

    Make a evil type of race

    Grobold....
  19. 1 point
    Raindog

    Whiskey Sipping random Ideas

    I know right ? I'm glad the milk is already in a bucket. 'Annoyroch' for the boss name >?
  20. 1 point
    knight chain pull while playing a fae knight seems to be limited to 10m range instead of 30m not tried any other races though. The dodge bug, it seems you get it when you loot a lot then pressing mouse wheel button to close all windows, could be a coincidence but thats how i am making it happen, if i dont loot or open any windows it seems fine.
  21. 1 point
    coolster50

    Thursday Q&A?

    @Pann Are Warstories news now? I might've missed that memo
  22. 1 point
    First time loading the game and noticed a couple bugs. When you create a character, a combination of lag and bugs causes the race avatars to overlay each other. Also, I had clicked settings (to see control options) and when nothing happened for a couple seconds, I clicked 'create character.' Both then loaded on top of each other. Also when I finished creating the character and clicked 'enter world' it did not load and had to go back to main character screen. I'll provide more info when I play again.
  23. 1 point
    Phr00t

    5.92.0 Feedback Reports for 6/6/2019

    Night capping is still determining the outcome of campaigns. Whoever is willing to stand in the highest number of mind-numbingly-boring outpost circles and stay awake until 6am capping forts is winning. There are too many outposts in the game, reduce the number by 75%
  24. 1 point
    btw whats with this crafting change to where i with maxed blacksmithing passive training cant even do the lowest experimentation on a COMMON metal bar
  25. 1 point
    GoonBeetle

    Whiskey Sipping random Ideas

    Will do, Haven't had pulled pork in forever
  26. 1 point
    GoonBeetle

    Pretty Things In General

    It's happy hour here in Australialand, and I couldn't help but thinking. Whilst most the game is tactful, why can't we just enjoy the aesthetics too. More customisable options for "display purposes" to waste our efforts on would be fabulous, because as if a random templar wouldn't want a giant golden chain necklace to assert dominance.
  27. 1 point
    GoonBeetle

    Whiskey Sipping random Ideas

    Lol I came here for the pig banter, but didn't expect this
  28. 1 point
    pamintandrei

    Changes with News updates

    I'm fine with only 1 news article every week, but its been 1 month since we actually got news about the game.The last article that actually talked about something new was "Item rewards and you",which was posted on June 11th ,exactly 1 month ago.I understand that you are working on stuff and can't share a lot but 1 month without anything new?Is this because you haven't managed to make anything in 1 month?of course not but that's what it shows. This also comes in a time where the comunity is losing trust, the last couple of months have burnt out a lot of players.
  29. 1 point
    PopeUrban

    Make a evil type of race

    High Elves are and always have been beings of pure craptitude and spite. Their racial power is literally elfsplaining to you how to play your class. Wood elves are just elves that bucked the system and went to go hang out with the party goddess in stead of doing elf stuff. They're self hating elves, which makes them instantly better people. Half elves are the result of said wild forest parties. Elken are what happens when you try to narc on said forest parties.
  30. 1 point
    ZombieGandhi

    Make a evil type of race

    If you desire evil, Nazgal, I beseech you to look no further than the 420 Elf. In their hubris and vanity, their hollow beings of self, they shaped and built a form that filled the void of the people they once were--and subjugated it. Yet that selfishness and blindness of self could not stop the Minotaur--now a people--from rising up, and casting off the yoke of their oppressors. So vile and weak, so morally bankrupt, they remain as a vestige of what once was. Even their helms, shaped after in homage to the people they built, formed, the people they wished they yet were. How deep the cut must be, when the art one creates, as art is but a refection of the self, as the Minotaur, puts them under hoof. To be bent to the will of one's own inner wants and wishes made fleshy manifest. How truly sadly the Weed Elves are. Yet take pity of their evil vanity and vile narcissistic ways, Nazgal. For they will be ground under hoof as all those who suffer from the authoritarian complex do. They desire subjugation, and such will be delivered to them, by the creation of their own wanton design.
  31. 1 point
    PopeUrban

    Population imbalance ideas for PvP

    This isn't a think we should really address until Dregs is available. At which point many of the organizations swinging faction balance will have moved to their natural environment. At which point, we use the same population balancing mechanism as most competitive games: You don't tell the game what team you're on, the game tells you. Stop letting people choose their faction. Que people to the lowest pop faction on joining, count the first member of a guild that joins a faction as the entire guild joining that faction, automatically join whichever faction your guild has already joined if in a guild. People can not stack factions if they lack the ability to even try. People that want to form long term alliances with other guilds should go play Dregs where that is the point of the game.
  32. 1 point
    mystafyi

    Trial of Cybele?

    As you can see, They have learned how to break time. Tomorrow they will post last weeks post. Timing for The Trial of Cybele Start: June 28 at 4 pm CDT (NA) / 4 pm CEST (EU) End: June 15 at 10 pm CDT (NA) and 10 pm CEST (EU)
  33. 1 point
    miraluna

    Trial of Cybele?

    https://crowfall.com/en-US/trials
  34. 1 point
    Duffy

    Meta for Crafters?

    We’ve been debating our min/max for harvesting and have concluded that guineciean is a compelling possible best choice for all gathering. This is primarily due to a desire to focus on crit harvesting and crit harvesting amount. This may seem counter intuitive but since the max harvesting skill is 100 it’s fairly easy to cap that out with a bit of stat, gear, training, and decent tools. So the stats to look at next are crit harvest (dex for all gatherers) and harvest amount (again int for all). Crit harvest is pretty hard to cap and a slow return, so if you’re not a dex based gatherer you’ll want the bonus 100+ dex from a hamster at the very least while you min/max your other stats. The most important part is hitting the 133 int soft cap for crit harvest amount. This willl give you 1 crit amount, you can get 3 more from training and the last 5th point from Grilled Cheese food buffs. What next? Balance your primary gathering stat to insure between all your stat sources that’s your hitting 100 for whatever gathering your doing, then dump the rest into dex for crit harvest. There is something to be said for focusing the exploit weakness stats, particularly for strength gathering. Spot goes off int (which we have in this build so far) and the Exploit scales off strength for everyone, which is awkward for hamsters. However it’s got a pretty good return and you can craft jewelry with this stat to help. A strong Exploit build might be better if you can loop through nodes that are respawning faster than you can make a circuit, but if they aren’t then crit is far better to maximize returns from limited nodes. A blue guinea vessel that’s well built and rolled can start with 133ish Int, requiring no points placed there. Allowing you to spread all your stat points between Dex or Strength according to your preference based on other factors I’ve mentioned. You can do something similar with the other Dex/Int bonus races, but you really need both stats to benefit and we’ve had the best luck with hamster stats. Once you have your stats all sorted make sure you get beneficial harvest gathering gear, it will sometimes grant a buff on node destruction for 30secs that boosts your crit harvesting, gives stamina, and makes you slightly faster. Finally their some side benefits to picking the hamster, they get three ring slots - jewelry is a good source of harvesting stats. They can also use fashion statement for a 2nd necklace (you generally want reaping necklaces), maxing out jewelry slots with one minor. They also have a Duelist as a class choice that synergzies with their stats and make difficult to catch or kill gatherers. I’d probably recommend Scout promo for the since the plate armor is no longer as awesome as it used to be and the ability to stealth and run is very valuable for a gatherer.
  35. 1 point
    mandalore

    Vessels

    Well it is intended to be played in a guild. It’s not a solo game.
  36. 1 point
    mandalore

    Vessels

    ACE does a bad job explaining how to get them and what they are. They are permanent upgrades to the character and require you to level that char at a much higher xp cost. Getting them requires a whole bunch of effort from highly specialized crafters and harvesters. You need minerals from stone motherloads so that means you need a stone motherload specced farmer with foreman and at least two other people to just have a chance for them to drop. You need water from vendors. You need a gravedigger to find graves of the right race and quality for what you want. You need hands of the right quality and type from zombies. You need an alchemist and a necromancer. It’s a lot of people involved in the creation of a vessel.
  37. 1 point
    KrakkenSmacken

    Vessels

    Vessels are virtually the ONLY thing in the game that does not decay over time. It's a permanent upgrade on practically the account level. It should be hard to obtain, and require social interactions.
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