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Showing content with the highest reputation on 08/07/2019 in all areas

  1. 12 points
    Yumx

    Vanguard Minor Discipline Guide!

    We in the Vanguard want everyone to improve, and have easily accessible information about the game. With the death of Expansive Mind, Demon's Pact, Fashion Statement and Hand of Glory - we often get asked "Which minors should I go with?". So to help the new players, and refresh the memory of experienced players, we have created a short guide, with the currently available minor disciplines in the game. *Note that we have left out minors such as those who improve songs, and thorns - as we would not recommend them to anyone currently. Enjoy. Remember to click to zoom! _______________________________We are recruiting! Looking for 2x flex players and 1 support player! Check us out here: GUILD THREAD
  2. 3 points
    ZYBAK

    10 things to do in a Campaign

    Sounds scary. I'd rather farm high quality materials in God's Reach and only log in for zerg fights.
  3. 2 points
    I too think the seasons are flawed. Each season should have a mat that is more harvestable. More stone and rock in spring, why? Apples should be fall. No spiders in winter, but more elk and wolves. So much they could do. ACE could mix it up and keep players around in all seasons.
  4. 2 points
    Toadwart

    Thoughts on Tanks?

    Maybe you cant force them, but you can greatly encourage them. Warhammer Online pretty much solved this by having their tanks taunt function as normal in pve and in pvp it would place a debuff on the enemy that would greatly increase the tanks damage vs that target until the taunted person struck the tank 3x. This left the decision of what to do up to the taunted target. Did they continue to attack their original target? or did they pause and hit the tank 3x to take 30% less damage from them for the 8s or so until the tanks taunt refreshed? Then there was the "guard" mechanic. Where tanks could target a person in their group and take half of that players incoming damage. The tanks block, parry, dodge all reduced the incoming damage. This allowed tanks to further play a pve support role in a pvp situation by protecting their group from damage while not forcing the enemy to attack the tank. Tanks were the target of knockbacks (punts) and other CC as a means to separate the the tank and the guarded unit (it was fairly short range). This again "encouraged" players to target the tank, while not forcing them too. All non-ranged archetypes that were traditionally melee were given a "throw" of some sort to allow them to pull mobs, it was very low damage. The tanks version also acted as a ranged "execute" doing hundreds of damage when the target was below 20% life (i forget) when the ability did like 15 damage otherwise. This encouraged the target to stay and fight the tank at low health instead of running away like they would from a dps class like a rogue. The choice whether to do so or not was always in the hands of the player and with terrain, ect there were times it made sense to run...but, for the most part, players were "encouraged" to target tanks in pvp. And it was awesome.
  5. 2 points
    This is the kind of thing I was talking about:
  6. 2 points
    if you hate the game so much why are you still here?
  7. 2 points
    The idea is to stock up in spring and summer. That will be easier when campaigns are longer than 2 weeks. That said, you can still harvest in fall and winter. Skill training, disciplines, harvesting gear, leadership buff, potions and food all help you harvest better. And there are many things which aren't affected by the seasons, like gems, minerals, hunger shards, souls, etc.
  8. 2 points
    ZYBAK

    10 things to do in a Campaign

    Sarcasm bro. I absolutely hate high tier resources in God's Reach. I honestly don't even care about the Spirit Banking right now...I just want people to kill!
  9. 1 point
    Damarus

    The Parliament | [NA]

    [PAR] is a guild established August 2019 in Crowfall. It’s initially composed of real life friends and family, who have lots of PvP MMO background. We are currently playing balance, but are not forcing ourselves to stay a specific faction during the test period. We're currently a fun group of ~8 players who group about 4 nights a week to defend keeps, grind resources, etc. Our Guild Plans to stay small / medium size Sticks with a casual core mindset of stress, but a hardcore mindset of accomplishment Uses Discord Will host events and scheduled group nights Who We’re Looking For Those who can be level headed in a battle, and not rage after a loss. Age 18+, our group is adults Currently recruiting All roles, and those interested in crafting dedication. Learn more about us by messaging me on the forums, or by messaging Damarus#6410 on discord.
  10. 1 point
    Phr00t

    Faction-hostile zone/city

    To facilitate player-driven content, and help people learn PvP concepts, it would be very useful if there was the opposite of a free city in the campaign. A place where by default, everyone is hostile to each other, unless grouped. The same as a PvP enabled EK, this would allow guilds to fight each other, or spar against guilds of the other faction. Reasons for this over an EK 1) Campaign world characters are now locked and would need to burn imports and exports to join an EK 2) EKs are set to 12 player limits, which wouldn't allow for larger scale battles 3) We're in pre-alpha still, so having fewer barriers to test mechanics and gameplay of PVP is beneficial to the health and balance of the game. 4) Test is not always up so we cannot always rely on that server to perform PVP drills. Bonus points if loot is disabled in this zone and durability doesn't drop from time in combat or deaths, and dragon-statue resurrection timer doesn't apply.
  11. 1 point
    Soulreaver

    10 things to do in a Campaign

    The off hours in the Trial of Arkon 10 things to do in a Campaign for a PvPer Often a PvP player will be tasked with assisting in harvesting, or have an off hours interest in crafting. If that is not the case, then here is an example of what PvPers also can spend their time on. While most of it is actually nothing to do with the act of PvP itself - it's a build up for it. So here is my view of what a days work looks like. #Crowfall #Warstory.
  12. 1 point
    KatzeWeiss

    5.100 LIVE Bug Reports for 8/1/19

    1. Targeted heals and abilities direct cast on friendlies are prioritizing enemy units. Cleric: Tend Wounds Druid: Nature's Avatar, Soothing Winds Field Surgeon Discipline: Rescue, Rehabilitation Friar Discipline: Chain Heal Pixie Discipline: Soothing Winds These abilities will lock onto enemy units if they are anywhere even remotely near the intended target and are almost impossible to land in PVP. I reported this previously with regards to the druid abilities and it was fixed promptly, however it was broken again a patch or two later. 2. There is no feedback sound / animation or flytext when hitting ToL or Bane trees during siege, also missing the feedback on fort walls. We used to get flytext on the trees, but that has been gone for a while and the loss of the feedback animations and sounds is new with 5.100.
  13. 1 point
    Damarus

    The Parliament | [NA]

    We had a blast this past weekend playing Balance in our first campaign. We got to ride on the coattails of the big guilds to partake is some epic fights.
  14. 1 point
    KrakkenSmacken

    Thoughts on Tanks?

    You may be right about the need for more peel and trying to draw focus, BUT you can't FORCE humans to give you agro like you can PvE MOBS in a raid. Pve tactics against players don't work, because allowing a class to FORCE other players to play the game the way they want in all but minimal ways, would just suck for the player being forced. The bold is pretty much also where you are wrong. Did you even watch what I linked? Classes are not supposed to be valuable in all situations, they are supposed to seek out the situations they are good in, and excel at them. There is a reason we all get more than one vessel slot to start out with. Your crow/account can have a bunch of different options, but individually the vessels are supposed to be really good at one thing, and at best palatable in the others. Part of getting good, is knowing how to avoid those situations you are weak in.
  15. 1 point
    C.R.E.A.M

    Faction-hostile zone/city

    This is a good idea. Make the zone have timed bosses (PvE driven PvP) so we can fight each other for them. Also, just make campaign toons access to EKs without embargo.
  16. 1 point
    ZYBAK

    5.100 Feedback Reports for 7/30/19

    The Elementalist "Fire Wall" power needs some serious optimization. The power absolutely destroys your FPS if you are looking through the flames at a low camera angle. This is probably due to the "heat shimmer" graphic effect that makes everything look blurry and distorted when looking through the flames. Seems like a pretty unnecessary effect in a PvP game.
  17. 1 point
    1-20 takes like an hour in a white vessel.
  18. 1 point
    Kest

    Your game can't handle a siege of 50-60??

    You guys crack me up. The situation is not as black and white as some of you may think. ACE is using Unity true, but that doesn't mean they're handcuffed by the limitations of the engine. We don't know what parts of the engine they're using and how they're using it. A game engine only becomes a limitation when you are stuck to the confines of what its capable of doing. For example, maybe you needed a specific algorithm that solves a problem in a precise way. If you're not able augment the current engine with your own unique code, then you're stuck in a box until Unity adds that specific feature to their engine. Let's not forget that the current environment has debugging enabled on both client and server-side. Debugging is extremely CPU intensive. With debugging off, you could see a sizable increase in performance depending on the scale of debugging...how much data they're capturing. Also, let's consider server side performance. I'm not sure if they're using containers or VMs...but...despite what you may think, this is not a single server with a maximum capacity of 2500 players. Every single zone you load into is a server that lives in a larger cluster. Speaking of server performance - to make it relatable to you guys, think of GPU performance. Let's say you spend $500 on a solid mid-tier card and you're feeling pretty great about it. You also have the latest and greatest 120HZ monitor, so you have to maintain - at minimum - 120 frames to take advantage of the monitor's capabilities. You load up a semi-intensive graphical game, and notice you're only able to maintain an average of 75-80FPS. You spend hours tweaking graphical settings, your system, hell you even decide to start overclocking. God damnit you spent a lot of money, you're going to squeeze out every damned frame your hardware is capable of. Maybe you push your average to 90. Well, that's great but it's still not good enough. You decide - screw it - for my purposes I guess 90FPS will have to do. I really don't want to drop $1000 or more on a high-tier card to get to that 120 mark. This is the most likely scenario of what ACE is dealing with. At this given moment, they can't justify spending the extra money that would allow their server cluster to auto-scale beyond the limits they have set. So they decided to address the problem as you did with your GPU tweaks. It's a bit more complicated than google searching a GPU overclock template, but my guess is they made improvements. Those improvements may have made things more efficient, but ultimately the bottleneck still occurs. The point is, no matter how well constructed your code is, in some cases you're going to hit a hardware wall. To get past the hardware wall, you need to scale. To scale you need money. So, do they spend the money now - in an Alpha build - on the server infrastructure? Even if it was to prove a point, it's a waste of money. In the process of checking their code and performing tweaks, they may have been wanting to know - ultimately - did we screw up in our design or are we hitting the hardware wall on our test servers? So yes, they may have tried to improve server performance, but just like you, they decided "screw it. For now, this will do." That doesn't mean the "unity engine is trash, this game is done." My advice is pretty simple. If you don't know how any of this works, you should be skeptical on what information you allow to accept as truth. Being negative for the sake of negativity has never and will never serve any meaningful purpose in any aspect of life. There was some mention earlier about Albion Online developers complaining about the Unity engine, as if it is the reason their game failed. If true, that's a pretty bold statement considering their initial network and server infrastructure was developed by a 5 year old. Oh yeah, it was a Unity Engine issue for sure.
  19. 1 point
    Did the phrase "PVP oriented" ring some bells?
  20. 1 point
    Soulreaver

    10 things to do in a Campaign

    Been there and done that far too many times! Just as order faction though! *smirks* Oh yeah!
  21. 1 point
    I would love to get some clarification on how the chance for a critical strike is calculated (Anti-Crit vs. Crit). Does it work similar to the calculation of mitigation value vs. penetration value, where @thomasblair confirmed, that the uncapped mitigation value is subtracted by the penetration value and the cap is applied afterwards (link)? Or is the cap on Critical Strike applied before the subtraction? E.g. If I have 70% Critical Strike and my target has 15% Anti-Crit, is the chance for a critical strike 50% (70%-15%=55% cap applied -> 50%) or is it 35% (75% cap applied -> 50% - 15%)?
  22. 1 point
    Going ahead and creating a thread for this here since I apparently never did. I'm actively updating the somewhat original crafting combinations sheet. I have now updated the whole sheet for 5.100. A quick note on the values. They have been updated to what exists on live at this time and the numbers show the range from common quality(white) to legendary quality(orange). These are always changing so if they mess with some balancing pieces on the values, don't be super surprised if the numbers don't line up here in the near future. Check out our sheet here: http://winterblades.net/crafting-combinations While I've now updated the whole sheet for 5.100, that does not mean I didn't make a mistake or miss something. Shoot me a PM on the forums or on Discord if you run across something that appears to be wrong.
  23. 1 point
    Hi.

    Happy Birthday Checkyotrack

    I think it's in february headlight, it's barely even August now
  24. 1 point
    headlight

    Happy Birthday Checkyotrack

    happy birthday.
  25. 1 point
    At this point I think he's being a silly goose and we shouldn't take what he says seriously.
  26. 1 point
    Snorbot

    5.100 LIVE Bug Reports for 8/1/19

    Staff head crafting appears to have an error in it. With only Support Power + Critical Healing Amount components, the resulting staff head adds Critical Hit Damage to the list of stats. That in turn pushes Support Power off the list of stats the crafter can improve during experimentation.
  27. 1 point
    APE

    Suggestion for how pve bosses spawn

    I've been holding off until Caravans and more features are put in as Alpha and such things will be out end of Summer 2018. However, I have participated in sieges and fort fights in the past and are part of my gripe with their design or lack of it. Forgetting the timer aspect (that is improving), the event itself is lackluster to me due to having played games that do more during or leading up to these events. Doesn't seem like they've added or improved upon Shadowbane's system from so many years ago. Blow a hole in the wall, kill a tree and or stand in a circle. Surprised they can't come up with anything more exciting or challenging. If combat and builds were top notch where fighting and what not were amazing I wouldn't be so let down, but neither is that good. Just seems like a rather repetitive experience without much complexity or strategy involved. In the moment it is still fun, but I'd rather have more fun in my fun. Maybe I'm greedy or have too high expectations, but where are the front doors being knocked down? Battering rams? Boiling oil? Ladders to scale the walls? Multi-layered inner walls/doors? Guards that can be placed or roam or are useful? World conquest or steps required to be able to attack a particular fort/keep (need to control x% to capture a stronghold)? Land design with choke points and ways to cut off enemies approaching/fleeing?
  28. 1 point
    VaMei

    Suggestion for how pve bosses spawn

    I think either of these approaches would work better as a PvP driver than the current mechanic. One gives a reason to grind on and maintain control over the PvE content, the other allows us to ignore the PvE content until it suddenly becomes relevant to everyone. Personally, I would rather know that if I go *here* and do *this* I can trigger a boss (and that my enemy is likely trying to do the same), rather than running across zones chasing random notices, but either would be an improvement. What we have today comes down to a single guild or faction killing a boss (and only the boss) and quickly moving on to the next one. Since no one else knows when that boss was killed, they can't be waiting to contest the next spawn. As is, the only time the bosses offer any real PvP opportunity is immediately after server up, and again about 4 hours later.
  29. 1 point
    mythx

    10 things to do in a Campaign

    I get instant killed when I try to enter the Chaos temple Rune gate as Balance in attempt to find PvP in the campaign. I know it`s to avoid camping other temples, but I like npc guards a lot better like R10 around the Temple area and remove instant kill effects when you are too close a hostile temple gate. But when Dregs is out I won`t bother with the faction system.
  30. 1 point
    Audina

    10 things to do in a Campaign

    Nice effort
  31. 1 point
    thomasblair

    Paladin (healing) Templar

    That first pip not doing its thing was a bug, while looking for the answer to this question, saw the problem and fixed it.
  32. 1 point
    oneply

    Thoughts on Tanks?

    Traditional “tanks” are a pve mindset not a PvP one. A “tank” is left for last cause they don’t impact the fight as much as a healer or bursty dps. Pvpwise Clerics are the best tank in cf. and if the fight is stationary the Templar shines thru. A myrm is probably 3rd best. And my dirge will pull aggro from a pit fighter with one impale in pve.
  33. 1 point
    Ble

    Thoughts on Tanks?

    Pitfighters are fantastic in every situation if played properly. You give up some ability to do raw fast damage, sure, but you gain sustain. Just as it should be. Pitfighters have a sustain that is heavily weighted towards self-healing and barriers - and it doesn't get better than that. Simply high HP or high mitigations (block) are great, but when you cannot recover your HP, you automatically enter the end game every time you start a fight. Pitfighters will benefit from upgraded vessels and gear. Having a greater stat pool helps you recover some of the lost damage stat having chosen a tank over a pure DPS, so its possible you are under-geared and feeling noodly. If you are lacking utility, as you say, you need to rectify that with majors. You can't do anything vs healers? You have a slow, a blind, a spamable knockdown, an ult knockdown, a suppress and likely a racial CC in your base kit alone. L2P My thoughts on tanks is that they need hate generation baked into their promotion tree so they can hold agro in PvE, since thats a thing now. I would also like to see a non-damaging taunt ability off the global cooldown where the tank can cause someone to do less damage unless attacking the tank.
  34. 1 point
    Toadwart

    Thoughts on Tanks?

    Tanks are pretty crappy as far as filling any sort of what most people consider to be a "tank" role. No game did the pvp tank better than Warhammer online. I wish Crowfall would use that as the foundation for what tanks can be in this game.
  35. 1 point
    Now is the perfect time to get into Crowfall as a new player or returning player. There's just been a wipe and the new player experience is better than ever. Lots of brand new faces I've never seen before! Exciting times!
  36. 1 point
    ZYBAK

    Your game can't handle a siege of 50-60??

    Yep! Doing large scale PvP with legitimate server checks is hard. Even World of Warcraft chugs in both FPS and server performance in a lot of the big world PvP stuff. They've had 20 years of development and optimization and more money than god. It's just hard. I've seen Crowfall run pretty smooth before in larger fights but when they're adding stuff as rapidly as they are there's gonna be some hiccups.
  37. 1 point
    blazzen

    Your game can't handle a siege of 50-60??

    Darkfall had fights in the 100's of people with full FPS aiming, projectiles with bullet drop and physics based abilities. Darkfall launched a decade ago. It can be done but it takes TIME. EDIT: Interesting read on how DF's game engine worked - http://www.sickenger.com/articles/the-anatomy-of-an-mmo-behind-the-curtains-of-darkfall/ Worth noting that Darkfall was over a decade in the making. http://www.sickenger.com/articles/the_making_of_darkfall/
  38. 1 point
    Spunky

    Your game can't handle a siege of 50-60??

    The problem is the servers themselves. looks like its hosted on aws atm. and with better servers should be fine
  39. 1 point
    Yumx

    Your game can't handle a siege of 50-60??

    It has gone up and down with how many the game can actually handle in 1 zone throughout development, hopefully ACE knows what the cause of the problem is.
  40. 1 point
    APE

    Why choose Archer over Brigand?

    Brigand is a Promotional Class of the Ranger that grants Stealth. Below are brief run downs of each Promo Class. Best to create a character and look at the talents available and three Promo Classes branches. https://crowfall.com/en-US/news/articles/a-promotion-classes-primer-part-i/ https://crowfall.com/en-US/news/articles/a-promotion-classes-primer-part-ii/
  41. 1 point
    mandalore

    Politics

    At the very core of this is competition and strife. We are intended to go to war with each other. We are intended to smash the hard work other people have put into the game. That creates a certain atmosphere that is then directly contradicted by the policies of the forums. You want us to talk about the game but we aren’t actually allowed to talk about what’s happening in the game. When the dregs comes along and people have to build their own keeps from their own farmed resources and they feel somebody has wrongly taken their assets what happens? They can’t come to the boards. You want a game of thrones game but deny us the mediums to be able to do it. We need a forum subsection to talk about what’s going on. It needs less rules but still reasonable. I shouldn’t be able to make personal attacks or call somebody racial slurs or threaten them but I should be able to call their guild out on behavior the community finds less than savory. We also need a general chat so we can talk to each other in game. I understand the nuances of whats happened and a repeat offender getting in trouble is one thing. If I get banned tomorrow because I call somebody an idiot then I deserve it because well it’s not my first time. All of that is irrelevant to the fact that the community still has no medium to actually talk about what’s happening in the game with out fear of getting in trouble for it. When I talk to my friends about CF two things always come up. 1. That’s the game with poorly made socks performance you keep talking about right? (This improves with every patch and is visibly noticeable.) 2. That’s Shadowbane with out the forums right? (As a dev you might hate it but a lot of your community loved it and it made the game feel alive.) I rather like the interactions I’ve had with the mod team. I’ve never dealt with a team as responsive and reasonable. You obviously have a rough job. You obviously care about the community. Give us what we need to make the game better for us.
  42. 1 point
    Effeh

    Politics

    ACE has no interest in loosening their moderation policy, and I believe it'll ultimately be to their detriment, but that's OK. People are just wrong sometimes. It's totally possible we who'd prefer looser moderation are wrong instead, I'd say. Not a 100% clear issue. Apart from the discord server, perhaps the solution lies in the recently developed chrome extension "Dissenter"? It has some pretty clear advantages over a community forum hosted elsewhere, which will run into the usual coordination problem when starting up. It may not catch on either of course, but I think it'd have a better shot than any 'elsewhere' forum. Technically it'd all still be happening on the same forums we're on now, URL wise, but would be completely unmoderatable and with no possible reprecussions by ACE, as they have no way to verify the identity of any commenters on Dissenter. I could simply post a comment posing as mandalore right now spouting every racial slur in the book, for example. You could make a thread about <HATED GUILD>, and make the post on these forums filled with only G-rated praise; the Dissenter 'mirror' would contain the real, assumedly vitriolic post. Hopefully this post is not itsself against the rules, but I figure it's pretty much like hosting a community forum elsewhere except more streamlined and effective in every way. It effectively just makes the controversial stuff 'opt-in'.
  43. 1 point
    KrakkenSmacken

    Vessels

    Vessels are virtually the ONLY thing in the game that does not decay over time. It's a permanent upgrade on practically the account level. It should be hard to obtain, and require social interactions.
  44. 0 points
    Hello! I'm a new player so I will suggest something that has most likely already been suggested, but it will reemphasis the idea! I think this game looks amazing, but lacks diversity in the questing / leveling. I would highly recommend adding some sort of dynamic leveling system a little bit like guild wars 2 or WoW World Quest system. I know both have flaws and are not perfect, but they add diversity in the way you play and advanced your character. I personally believe this would make leveling a lot more interesting! I don't know if other players share my thoughts... Listen to you community I guess! Thanks
  45. 0 points
    oneply

    Thoughts on Tanks?

    The way GW2 tanks work is pretty solid. A lil annoying at first. The bad part is ACE would probably throw some silly screen effect on top of it. Sigh...
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