Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Leaderboard


Popular Content

Showing content with the highest reputation on 08/08/2019 in all areas

  1. 8 points
    @thomasblair @jtoddcoleman Recent changes to your targeting system have been great for offensive ability targeting, but they have also largely eroded the integrity behind landing heal spells. Please help: Used to, in Scenario 1, you could land that heal with a left shoulder target easy peasy. You could even land the rescue when the enemy between healer and friendly was almost FULLY eclipsing the healer. Now, with the new targeting, that heal will not miss, but will auto target one of the nearest enemies even though you are clearly targeting a friendly. You'll see whatever target-side animation your heal does happen on an enemy. They do not gain health or benefit from any buffs or hots given by the heal. It gets worse. You'd think Scenario 2 is certain to land. Actually, even at greater Friendly to Enemy distances, that heal will go through the friendly and auto-target the enemy directly behind him with the new targeting system. As shown in Scenario 3a, in order to land that rescue, the friendly must find a path out of the enemies so that 1) there are no enemy within 3 meters and 2) there is no enemy directly behind them. The healer still needs to make a left shoulder heal. If the healer tried to heal the inside shoulder, shown in Scenario 3b, it would instead auto-target to the enemy accordingly. The enemy "snap-to" of heals is quite expansive. It feels to me that every enemy is running around with a 3-4 meter wide hitbox and the spells are auto-targeting to the enemy to whose center your target is closest. This is fine for pew pew. But you need to give your healer spells that same level of intended-target snap-to. They cannot be expected to try and navigate a system like whats currently out there and still be dependably effective. I know that @Hungry has already put up videos showing this, but if necessary, I can make videos to go along with each of these scenarios.
  2. 6 points
    KatzeWeiss

    5.100 LIVE Bug Reports for 8/1/19

    1. Targeted heals and abilities direct cast on friendlies are prioritizing enemy units. Cleric: Tend Wounds Druid: Nature's Avatar, Soothing Winds Field Surgeon Discipline: Rescue, Rehabilitation Friar Discipline: Chain Heal Pixie Discipline: Soothing Winds These abilities will lock onto enemy units if they are anywhere even remotely near the intended target and are almost impossible to land in PVP. I reported this previously with regards to the druid abilities and it was fixed promptly, however it was broken again a patch or two later. 2. There is no feedback sound / animation or flytext when hitting ToL or Bane trees during siege, also missing the feedback on fort walls. We used to get flytext on the trees, but that has been gone for a while and the loss of the feedback animations and sounds is new with 5.100.
  3. 5 points
    Hi ya'll, We are aware of the issue and it's awaiting a fix. I've shared the submitted video's from @Hungry with the team and the issue is known. Thanks!
  4. 3 points
    Yumx

    Vanguard Minor Discipline Guide!

    We in the Vanguard want everyone to improve, and have easily accessible information about the game. With the death of Expansive Mind, Demon's Pact, Fashion Statement and Hand of Glory - we often get asked "Which minors should I go with?". So to help the new players, and refresh the memory of experienced players, we have created a short guide, with the currently available minor disciplines in the game. *Note that we have left out minors such as those who improve songs, and thorns - as we would not recommend them to anyone currently. Enjoy. Remember to click to zoom! _______________________________We are recruiting! Looking for 2x flex players and 1 support player! Check us out here: GUILD THREAD
  5. 3 points
    Yeah it's in a bad place currently, all single target heals are being consumed by enemy bodies. All enemy bodies apparently have priority over your aim/powers, even as a healer.
  6. 3 points
    KatzeWeiss

    5.100 Feedback Reports for 7/30/19

    I'm really liking lower number of outpost camps and towers, and the reduced capture time is very greatly appreciated. Far more likely to encounter people in a zone when there aren't 50 possible places they might be heading to look for PVP. Forts however are flipping way too fast. The defending side used to have a fighting chance against superior numbers with the help of the guards, now with the capture taking only seconds with a marginal advantage in numbers fort battles are far less interesting. All it takes is bringing a few extra people and I can flip a fort right out from under the defenders by rushing the throne room. Almost no fighting even required anymore and that's a real shame.
  7. 3 points
    Phr00t

    5.100 LIVE Bug Reports for 8/1/19

    Please fix this landscape collision in Keeps, occurs at most of these similar areas
  8. 2 points
    Capstones are automaticity applies now. So if you’re playing the plate spec you can wear plate without slotting the passive.
  9. 2 points
    Submitting feedback and bug reports feels about the same as hitting a fort wall, ToL, or bane tree, no feedback whatsoever until it's dead. edit: this is obviously an exaggeration but it does get frustrating not knowing what is seen or not. TY @ACE_FancyHats for adding reactions in the bug threads, it makes a huge difference just knowing that someone read the submissions.
  10. 2 points
    Jewelcrafting feels like the sacrifice values are too low, leading to a very low crafting score for anyone who is a primary jewelcrafter. I have crafted 6 sets of legendary crafting jewelry across most crafting professions Several legendary combat rings, necklaces for testing purposes 20+ sets of epic combat jewelry for the guild I estimate I have crafted in the realm of 125-150 individual pieces of jewelry, mostly epic quality. My crafting score is around 40,000. Our guild blacksmith has crafted similar - armor and weapons for the same number of players, epic and rare qualities. His crafting score is around 400,000. Considering Jewelry is a bit harder to acquire (due to motherlodes for gems) can the sacrifice amount on Rare/Epic/Legendary go up, or some other balance mechanic for the crafting score? As it stands, anyone leveling an epic vessel with Wartribe Artifacts can easily surpass my entire campaign's worth of Jewelcrafting in less than 10 minutes.
  11. 2 points
    KrakkenSmacken

    Thoughts on Tanks?

    Yup, two different interpretations of Todd's spiel is a pretty good way to describe it. It really feels like a very strong case of confirmation bias actually. Fantasy fulfillment does not line up, at least to me, with a goal which has never once been stated or even hinted at by the dev team of "value in every scale of PvP", especially since the linked video had these quotes. That is the polar opposite of "every class should have value in every scale (situation) of PvP". The only way to read it as you have been, is to assume that "situation" is more specific than scale of PvP, which is I think an interpretation that is only going to lead you to continuing disappointment.
  12. 2 points
    One of the most annoying parts of 5.100.
  13. 2 points
    There will be xp for crafting, harvesting, and exploring to round out leveling... basically if you do anything productive you get exp. Remember that leveling is fast and after that it is all about PvP at forts castles and sieges with gear and vessel upgrades (more leveling, more harvesting). More conflict zones, more way to find and ambush other players, more ways to crush, not more ways to play solo.
  14. 2 points
    Oh Gawd, NO! not questing... Leveling is bad enough even when it is fast and easy but set npc questing is an anathema to this playerbase. My "quest" to you is find a good fit guild and they will have lots of "quests" as in tasks for you to do so that they can gear out the guild for PvP and secure its base of operations in a given campaign. .
  15. 1 point
    mandalore

    Barrier

    When a barrier explodes from Force Mage, what is it's damage type? @ACE_FancyHats @vkromas @ACE_JackalBark (in order of favorite devs)
  16. 1 point
    Pann

    War Story of the Week: Galvia

    When I began my work day this morning, one of the first things I saw was a message that Marth had sent last night. It read, "There was a massive fight tonight. Hopefully someone sends you footage, was easily 70v70." I asked around and it was Galvia to the rescue. He was still in the process of getting the video prepped for YouTube, but hurried that along and shared the link. My favorite part of the video is when he admits that he was getting so salty that he switched off the audio. That's not to say that I enjoy Galvia being unhappy, but rather that it's a great sign that the game, even in pre-alpha, can evoke that much emotion. Not all War Stories are success stories, but boy howdy, can those feels be real. What’s been your favorite Crowfall moment so far?
  17. 1 point
    Heartsteel

    Siege Equipment Suggestions

    I know that we're still in alpha and more is still to come, but I'd like to see some more variants of siege equipment. Stuff like ladders or ropes used for wall scaling, along with defenders being able to destroy them. Basically a scaling mechanic to put more pressure on defenders but also allow for different strategies. Granted this one would probably be harder to implement. A big idea id like to see though is more damage equipment. Stuff like Greek fire, that can maybe add a burning aoe/dot effect to enemies, cannons (last I checked gun powder is lore friendly), or battering rams which currently sit as decoration. Real life seiges usually required a lot of equipment, and I feel CF is lacking in that department still. Ultimately i think it'd add a little more to what we have now. It'd also be great if this would apply to forts as well. Historically, forts were placed strategically and needed to be defended so as to not lose necessary ground. As of now, forts all just manpower and wall teardowns, so they last an hour and get little action depending on turnout (last camp soldiers was pretty good though). Ultimately thought, it wouldn't make sense to only use manpower to defend a strategic fort in real life. I'm not saying it should be a copy paste of keep, but maybe use different tools in forts. Right now siege is pretty bland as far as tools and objectives, so adding some more might allow for different fights and add some interesting dynamic without having to change the base objectives. I think I really really really just want Greek fire tho. Watch the world burn :3c
  18. 1 point
    ACE_FancyHats

    5.100 Feedback Reports for 7/30/19

    This is a good point about higher quality vessels and the level lock. I'll pass this on, thanks for sharing.
  19. 1 point
    and this is why you are my favorite dev ;D + plus the cool name.
  20. 1 point
    mandalore

    Vanguard Minor Discipline Guide!

    O it wasn't a dig at you and yours. I've been bitching about how bad minor runes are for healers since they made cleric. The support/utility runes might as well not be there.
  21. 1 point
    It's in the pipeline, but I'm not able to give an ETA for when it will happen.
  22. 1 point
    mythx

    5.100 Feedback Reports for 7/30/19

    When you logout near an enemy outpost a simple camp with fireplace not even a tower you get recalled back to the nearest Temple gate - I believe it should be possible to logout near an enemty Outpost without getting recalled to closest Temple Gate. It took over 10 minutes to run back to the same location through enemy territory a risky path in the NA Campaign to get back to the enemy Outpost to capture it, but I had to log out earlier today since I was busy. I understand if a person logout inside a Fort and it get captured by an enemy faction and he/she get recalled back safely.
  23. 1 point
    -If Pack Pig is active when going through the Rune Gate, when loaded into the other map it does not show up but have to use the ability twice to reactivate it. -When making artifact scrolls the additive agent is not working correctly it seems. - enemy npc's don't get hurt by ranged attacks unless they activate to attack back. - Confessor can wear Plate gear with no minor discs -Net Pull doesn't want to work correctly unless straight los. - Passive Skill Tree/Crafting Basics when fully completed says 95% Trained at the bottom of the screen. -Noticing that the proc for the aoe's fire damage from baked ice cream wasn't working.
  24. 1 point
    This might be because of the season - as each season passes you lose some bonus Plentiful stat, which affects how many resources you can get from harvesting nodes... If you open your inventory, click "Details" underneath your stats and go to the Exploration tab, it should tell you what your Plentiful is for Skinning - if it's less than 5 then that's why you're not getting as much.
  25. 1 point
    I’ll link this in dev partner. @vkromas @ACE_FancyHats @Stumpstuff Is this all related to a bug or is it intentional?
  26. 1 point
    Thorough post, covers all of our healer targeting issues, and needs attention. Thanks @Ble for the thorough explanation. @thomasblair @jtoddcoleman Make Healers Great Again --- Or we meme you.
  27. 1 point
    Ble

    Thoughts on Tanks?

    Todd and Blair have specifically said the opposite. That's not even a realistic expectation. I think that they're more going for is more "most classes should be able to make a respectable contribution to most PvP scenarios". That doesn't mean that all classes will excell at all times, or that some classes will excell at no times. It means that everyone has a place. Some classes have more places and more impactful in more places than others, but everything can be played, its just that some choices, like Paladin healers in the open field, are going to hurt more than others. You just keep ignoring the fact hat Pitfighter does, in fact, have a place in PvP - all scales, all scenarios - and their level of contribution and value is much higher than many other classes. I'll have some videos coming out shortly highlighting this fact but I promise you, its you, not the tank.
  28. 1 point
    Dampoe

    Vanguard Minor Discipline Guide!

    I've been away for too long...
  29. 1 point
    The heals not working correctly has made this patch extremely frustrating to play . Some of us have tried work a rounds to get past this but at best they are unreliable. Not healing group members despite having them right in front of you is a NPE (Negative Play Experience). It goes without saying that Enemies or Mobs should not be able to be targeted by your heals and should definitely not be prioritized as seems to be the case.
  30. 1 point
    Ble

    10 things to do in a Campaign

    Its going to be crowded in there, full of Chaos.
  31. 1 point
    Wilbur

    Vanguard Minor Discipline Guide!

    I was testing UW 2 earlier. If I just do basic attack 1, wait, then basic attack 1 again, it hits multiple opponents everytime.
  32. 1 point
    Like Months ago. Though, I thought they were removed in 5.92
  33. 1 point
    if you hate the game so much why are you still here?
  34. 1 point
    Azsh

    5.100 LIVE Bug Reports for 8/1/19

    Hi Crows, So I "found" 2 bugs may have been reported previously: 1. I intermittently have an issue with splitting stacks of items...the stack/sort pop up will permanently stay when I use it to split sacrifice items especially large stacks of gold.it goes away when I enter another zone or log... 2. The Recall Action button will not be movable from your loadout after it has been used. I made the mistake of moving it to differing numbers and had 3 immovable action items....really messed up my scavenging for items... Off to find more!
  35. 1 point
    Bug: Running while mounted in invisibility mode (with Illusionist major discipline)
  36. 1 point
    If 2 Hunger Crystals are too close to each other, they freeze each other https://clips.twitch.tv/UgliestCovertAardvarkSwiftRage
  37. 1 point
    Phr00t

    5.100 LIVE Bug Reports for 8/1/19

    The Partial Reroll Cost Reduction stat, either from external sources or just from the Square Diamond Ring, is not reducing Small Reroll cost. I have 7% partial reroll, and Epic and Legendary rerolls are still costing the same amount of Ethereal Dust, the popup lists the original amount and the stack of dust is reduced by the same amount
  38. 1 point
    mythx

    5.100 LIVE Bug Reports for 8/1/19

    Wood Elf Ranger they lose their race ability to stealth when I promote to Brigand in the talent tree at lv. 24 Into the shadows is the talent tree and gain stealth tray, but I see it as a bug, because I can`t race stealth now. Ranger Stealth Tray Brigand - I can`t place any passive powers into it from minor disc runes Mathcing leather, or dissipate teleport or ultimate sustain at lv. 24 - I use no major disc. runes right now. Fae/Minotaur Dodge break autorun hopefully they fix it. It`s a minor bug, but it works for Wood elf Dissipate now without breaking autorun which is gr8 - quality of life fix. 5 pips Kidney Shot 6.25 seconds stun it need to tone down a bit (nerfed) with the assassin power u can almost take vacation when he is stunned then finish him - hard long CC is too rough with group oriented combat system like CF, because it`s often large scale siege/mine combat.
  39. 1 point
    Zirone

    5.100 LIVE Bug Reports for 8/1/19

    There are no Runemaker Thralls in the Keep. (i am on Chaos EU, donno if that madders)
  40. 1 point
    Memroth

    5.100 LIVE Bug Reports for 8/1/19

    Don't know if this is it's right color
  41. 1 point
    Appears to be a broken texture at Sailasta R6-8 in God's Reach XYZ: 2659, 1, 2868 <Gyazo Link Here> Unless this is an easter egg? (i mean it does look cool lol)
  42. 1 point
    Can confirm that targeted heals are still prioritizing enemies, also Nature's Avatar is back to having that issue as well. It was fixed briefly when we got 5.100 on live but somewhere along it got broken again (I have not been on druid since the CW came up).
  43. 1 point
    Staff

    5.100 LIVE Bug Reports for 8/1/19

    in the battle bzra was pretty close and was the one who got melted too but shisky didnt take 6k+ damage, bzra died really quick though i couldnt imagine he spent more then maybe a second near my death orb
  44. 1 point
    Essence Burning as a Stormcaller is definitely a bug, but the glowy orb you drop when you die is labelled as "Essence Burn" in the combat logs when it does damage to people who touch it; I'm assuming that's what's happening in the screenshot there.
  45. 1 point
    Yesterday we have farm the camp R8 in normal map (not Campagne), a camp like legionnary camp, and try to kill a King npc; but at 3 minutes of fighting, king stop and bug; it was impossible to tuch him again, he don't move and do any thing for one hour, (we leave the place , he was always bugged) Sorry don"t have screen shot; To fix; and maybe had a refresh timer for npc's in camps.
  46. 1 point
    Bzra

    5.100 LIVE Bug Reports for 8/1/19

    #saved. Thanks guys!
  47. 1 point
    So this skill no longer DCs me when I try to learn it, but when I click to learn it I still cannot get any pips into it.
  48. 1 point
    hello, i reached the level 13 and i die at the same time. i didn't have the talent and attributes points. was in the level 3 areas. i tried to disconnect/reco but no changes. good evening
  49. 1 point
    Trial of Arkon - First Siege. First Siege of the Campaign - Assassin Gameplay. For the past 2 Campaigns Caldera has been stuck between restructuring and getting new members - and - holidays and vacation! So for Trial of Arkon it was time to get back into the fight, and though most of the players here are first time raiders, with just off the rack gear it was a fun evening. If you insert : https://www.youtube.com/watch?time_co... at 1:19 you have the full flow of the evenings raid.
  50. 1 point
    Angier

    God's Reach Vs The Infected

    You choose an archetype and a god independently from each other. We don't even know if you actually get to choose the god you will be fighting for in The Infected (it might be random / your guilds choice / predetermined at character selection / different each campaign).
×
×
  • Create New...