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Showing content with the highest reputation on 10/25/2019 in all areas

  1. Currently GR is taking to much of peoples time. To many people are staying on GR and farming materials safely. I would propose that GR is strictly limited to Common quality materials. Remove Kings/Captains and Motherloads from Gods Reach as well. And remove the ability for war tribes on the Gods Reach server to drop anything higher than common. The point is to let it be a introduction to the game, not a place for people to get swole. Everyone should be being pushed onto the Campaign worlds and be on the campaign worlds to stay. Side note. Remove the ability to bank where eve
    2 points
  2. In preparation for the Decapathon2, @furriousbeardshow and I are doing a special live stream with tips for quickly leveling a new character. All new Crows and "Crowfall Curious" are invited to tune in and ask lots of questions; Crowvets are welcome to tune in and answer lots of questions! Saturday, Oct. 26, 2 pm CDT: https://www.twitch.tv/crowfallgame UPDATE: Getting battle-ready article published
    1 point
  3. Thanks for doing this Pan! Not a real twitch user, but those links expire after 14 days or something correct? Any chance you will upload it to the YouTube page as well so I can link it to friends and new recruits in future times down the road?
    1 point
  4. Arkade

    User Interface question

    Not currently. There were some demos a few years ago about UI scaling and being able to move things around, but the UI has gone through several iterations since then. I would assume it's still planned, but not something we will see until after 5.110.
    1 point
  5. Really cool , thank you Pann. Started playing again last week and forums have been great help but this will be cool.
    1 point
  6. People spend a lot of time in GR because: There are mobs and resources up to rank 8. This will be adjusted. They may keep the rank 8 mobs, but if we can't get good loot from them in GR, then that will force people to go to the campaigns. Crafting in campaigns is too much of a problem due to import and export restrictions. Anyone who is a serious crafter will have crafting gear, including armor, jewelry, recipe books, items like goggles, tablet, hammers, etc. It just isn't practical to import and export these things into a campaign. The only incentive for crafting inside a campaign
    1 point
  7. Crafting and harvesting is a choice. In a guild, players can have different roles. Some players will focus more on harvesting and crafting while others will focus more on combat. Your job might be to protect the people doing the harvesting, which means you patrol an area looking for enemies while your harvesters are doing their thing. Or you might be called upon to siege a keep or take a fort. Outside of a guild, you'll have to rely on the economy more if you want to avoid harvesting and crafting. That will still mean that you'll have to do some activities like killing war tribe mobs to
    1 point
  8. Les Scorpions Du Désert [LSD] recrutent Origines : La guilde Les Scorpions du Désert [LSD] est une guilde multi-jeux organisée en association loi 1901 dont le but est de soutenir ses joueurs autour d'un style de jeu unique : le jeu en groupe. Active depuis 2002, Les Scorpions du Désert est l'une des guildes les plus réputées et les plus actives du monde francophone. http://accueil.scorpions-du-desert.com/ Sur Crowfall : Sans prétention, nous nous lançons sur Crowfall pour apprendre et évoluer à notre rythme. Tous les types de joueurs son
    1 point
  9. It would have always had to been available from the cash shop or it would not be a catch up mechanic for new players. Seriously, what new player is going to have the currency to buy them? They are new.
    1 point
  10. mystafyi

    Combat Feels Bad Still

    Oh it was. Still fun to be had on occasion. I run 240hz refresh and its outrageously funny pvp'ing folks running 60hz. Chit man, hacking that client was as simple as changing your local computer time, or better yet simply disconnecting internet connection to dupe. Folks using a mem editor could 100% upgrade. Everything was client controlled in 2015, over the next couple years Pearl abyss had to move functions back to the server and add serverside checks which simply destroyed the performance. KR still performs better since they didn't have to offload as much to the server due to KR's internet
    1 point
  11. canvox

    Combat Feels Bad Still

    I've been thinking about it and I guess I've come up with the following things about variable-strength spells: I'd rather the hold time be much, much shorter. This would require a lot more responsiveness than we have now. Right now it seems like if I do something it'll happen on screen a quarter second or more later. So obviously if hold to charge had a half second or 750ms charge time, it'd be really hard to charge to taste even though humans are more than capable of it, because when you release the button you have no idea how much further it's going to charge before it's released.
    1 point
  12. canvox

    Combat Feels Bad Still

    I think focusing on BDO is setting up a false dilemma. I'm not asking that the combat be as fast-paced and responsive as BDO, or that it be distinct from a hotbar MMO like destiny or tabula rasa were/are. What I'm asking is that it be vaguely in the same ballpark as other hotbar MMOs. WoW classic is the example I gave. Wildstar is below that in terms of responsiveness/feel, and I think I'd be satisfied with that. TERA would be a nice stretch goal but that's probably too much. So talking about security trade-offs is I think a red herring. The problem is not that crowfall combat isn't up
    1 point
  13. blazzen

    Combat Feels Bad Still

    The more you trust the client the better combat will feel but the easier it is to hack. The more you server verify the worse combat will feel but it'll be harder to hack. Middle ground IMO is to trust the client as much as you reasonably can to have fluid combat but implement anti cheat. I'd rather deal with the occasional hacker a$$hat than have perpetually clunky combat. I always go back to Darkfall for an example of fluid combat in a MMORPG siege environment. To my knowledge AV never even tried to police hacking or implement any anti cheat and the amount of people I t
    1 point
  14. There is no content to be had in campaign worlds because of the half-baked siege timer system and high level resources spread out everywhere in numerous supply. And even then, the resource levels are high enough in Infected that I personally see no need to bother harvesting in campaign world. So yeah, all the recommendations in the OP are spot on.
    1 point
  15. Totally agree. Some of us suggested making capstone free soon after they were revealed, took them a while but they did it. They could come around and change passives more later on. I'm all for choice, but having a large pool and few slots just removes creativity IMO. As the meta/fotm and likely overpowered options float to the top. What I'd like to see and seems feasible: 3 Minor Discipline Slots: Equip discipline, get passive or stat benefits automatically. 3 Passive Slots: Class specific passives. Could be base and promo, but likely would need a few more overall for
    1 point
  16. royo

    feedbacks and opinions

    A few days ago the infected was set up on crowfall and I wanted to share with you my feelings since this launch and on the game currently. It's sure that I will push open doors and repeat things already said, but sting of wakeup call is always good! I know that the game is in development and that things will evolve but I give my player's opinion because crowfall looks more and more like a real game and lots of new players arrive and give up too quickly sometimes. In my opinion the first thing to do for the game got meaning, is to balance access to resources. Currently too many
    1 point
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