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Showing content with the highest reputation on 12/08/2019 in all areas

  1. 4 points

    Warstory: Battle for Solaris

    Spectre Legion , Eldritch & Conflict holding off the forces of Chaos & Balance for 35+ minutes . This video is the last 10 minutes of said fight.
  2. 2 points
  3. 1 point
    Knights of the Golden Vessel (KGV) Preface/History: Knights of the Golden Vessel is a new hardcore PvP wing of the Eternal Kingdom of Cremillia. I have been playing Crowfall since its beginnings in Hungerdome and have since fought in many campaigns with and against many different groups. I have lead the Chaos Horde through many trial and tribulation during the first Trials of the Gods and now seek to create a dedicated and determined cadre of players to ride into battle alongside. Seeking active and dedicated PvPers with a willingness to fight in Crowfall throughout testing and launch. What you can expect before becoming a member: · An initial interview with me to see how you might fit in with the group. · 4-6 week trial/training period where we see if you are fit to be a Knight of the Golden Vessel and you can see if you want to make the commitment. · Training and assistance with gearing up during your trial period. What you can expect as a member: · Personalized training and support from veteran Crowfall testers. · PvP attendance requirements (why join if you aren’t going to play). · Fighting alongside a small/medium force of dedicated PvPers and their allies.Currently on CHAOS faction. Contact Cremdalacrem directly on discord @[KGV]Cremdalacrem#6848
  4. 1 point

    Suggestions to make the game more fun

    Welp, I finally gave into my selfish desire to complain about this game (online).. so here it is. I don't have the time to go into some long winded explanation for each. If you play with me in game send me a message in discord or by all means pick up a phone and call if you wanna talk. The phone is that small white rectangle thing you keep with you all the time and and can call your mother with at any given time but you DON'T. To begin, all suggestions are to make the game more fun. What is fun might you ask? Well, something that is fun can be many things, but it's always entertaining. What is entertaining? Well, that varies from person to person and even more so if your a psychopath. What I'm about to suggest applies to a good portion of people who play games and not those 'gents on the fringe. -People like to win significant prizes that matter. Think winning a car vs a toothpick. -People like to progress with their ability to play. You should become better by playing, and rewarded more for doing so well. -People want to feel like they matter in the game. -People are more rewarded with victories when losses can result in pursuit of said victories. (Think risk vs reward.) -The game can't be unwinnable So lets knock these babies down one by one shall we? Okie dokie. -When you win a campaign, you gain a strength advantage for the next campaign. I know you like to think of each campaign as a war. Please don't. Think of each as a long battle. Each battle makes the victor harvest better. Hit harder. Chop quicker. Smell faster. Whatever. Make it strategic and not set. (i.e. different scores or captures enable different bonuses at the end. Spice it up. Whatever you want.) People appreciate cosmetic items. They don't desire them. What everybody wants in a war simulator is to not die, and more importantly, kill whoever is trying to kill you. No fancy hat can replicate that. Make the consequences of losing a campaign matter. Give people a prize gem that makes craftables stronger or a super powerful hat... whatever the marketing department wants. -While we are on consequences, you need to remove endless respawn. If you die, it should cost gold to resurrect. Each time you die the cost gets higher. When you run out of gold you can't resurrect. I'm not saying your character gets deleted, but If somebody (probably my guild) wants to keep funding your desperate acts of pvp, they can, but it should come at a SIGNIFICANT RESOURCE cost. Every single thing in this game is a resource and finite. Why isn't the most important resource?Your LIFE. -Passive trainings are an unmitigated trainwreck right now. The system simply doesn't encourage gameplay. Bad. Not trained enough and keep getting zOmgWTFpwnEd 1v1 by "Al-vi-ah"? Just turn off the game Joseph, and wait a month....Hey devs, how bout instead of all that jazz, you make the person play your game and enjoy it, and maybe, well, I dunno... spend some money along the way? Nobody spends money on games they don't play. This new mechanic will force people to get out there and do all of the things they should be doing.. like farming mushrooms, silver ore and "heartwood...." Whatever that is. Want to be a blacksmith? Here's a wild idea. Go blacksmith some stuff! You need to incorporate some sort of active training. I'm not saying passive can't be a part of it, but man is it a drag attaching passive time to anything that's suppose to be immediately entertaining. -The zerg is out of control. The reason is population. I'm not talking about "hey you need to coordinate better." That's not this. Strategy is important, but when one server has 90 and the other 20..... no secret chant that will win you that battle ducks. Here's the fix, make a reward based system for kills. Something that really really matters. Like honor or something and it gives you access to better craftables. stats, or whatever. (Once again, see marketing department.) Make that resource you gain from kills directly linked to the server population or how many people are in the zone. If my army of 20 drunken misfits kills another poorly coordinated zerg of 100, I better damn well get a huge reward for it, and a lb or two of glory to boot! -Risk. We need more of it. I know the direction is you drop the contents of your inventory when you die in certain campaigns. Great. I'm thinking you might even drop everything when you die, but then you would drastically rebalance the resource cost of gear. I'm not sure, but right now there's minimal risk for dieing. Minimal risk for farming... and pretty much everything else. Remember. Risk VS Reward. Some serious entertainment can be had through satisfaction, and satisfaction can be had by risking everything for a huge reward. Make it happen! Get creative! Marketing Department!!! -Balance. Not those clowns on the faction. I'm talking about the zerg again folks.The good 'ol swarm. For Aiur! You need to massively incentivize getting kills on low pop factions devs. Make people WANT to switch sides because of the INSANE benefits they will reap for being victorious. You shouldn't force it, just let it occur naturally. Want excrement rewards? Fight 20 guys with 100. Want the megamillion's jackpot payoff? Defeat Hax 30v5 with a single ballista. (I kid.) Do more with less. It's your choice, and reap the rewards as they come. Even if you don't win the campaign, you should get huge "points" for kills. -Win conditions are unacceptable right now. I know you're proposing additional routes to victory like crafting or whoever farms the most spruce trees or whatever, (On a side note, please don't do that. Any of that)and I look forward to those being implemented, but right now you can log 100 people strong on one side and 50 on the other and the smaller force simply can't win. That is not a winnable game and the fun is sucked right out of it like a dyson zerg-vacuum. I've literally logged off pre siege when I saw over triple the numbers on the opposing side and instead picked up the phone and called my mother. To conclude, please do all of these things. Or none of them, I've already bought several copies of the game. Regards, DickBaker'sCat
  5. 1 point
    House Avari (22) attacked Solaris Fort defended by Order’s Templar Bunkercomp (20). They had been talking it up all night in their stream and were very successful vs. repeated Chaos attacks. We decided to test out Galvia of Chaos’ claim that the Order comp was unbeatable without a significant numbers advantage. Not pictured here are our two previous assaults which were repelled successfully. With only a few minutes left in the window, we made one last attack. Order: Kombine Deioth Vunak Mrerad Enzereal Stompnato Murphyslaw Idash Captainstabbie Micariel Nagatnas Cinmac Infomatic Evilangel Eko331 Raindog Zemulusrex Comgamer7 Rexxlin Dreadla House Avari (+ Unfolded): Soulein Balathan Prea Chack Saberlife Padishah Jtreedy Medicaid Cyjax Unfolded Sanna Leedee31 Rufio Monchiezz Sanna Kitem Heartsteel TaeSilverfox Falco. Tycannical Unfolded Rawdawg
  6. 1 point

    Warstory - The Final Assault on Solaris Fort

    The forts that come up before Siege will be like that, and there seems to be one thats consistently drawing attention, I like this design. "Bunker Comp" is juvenile IMO. You see them get pushed out sitting on top of EIGHT freaking circles. Systematic aggressive focus should regularly win over that - even without a bomb druid. The only time you should see success vs even numbers is when they attackers are spreading damage, which plays into the bunker comps strength. As long as you play knowing this, templars and paladins are pretty worthless until someone gets into execute range vs other damage/tank options. They don't have to be played with any thought. Circle off cooldown? Yes, k, place circle. Circle off cooldown? No, k see if theres something to execute. yes? Execute, no? parry/riposte. It's too transparent and they are sooooo slow during the parry phase. And then that one time a bunker comp has to fight outside of an enclosed space and the melee ball just keeps them corralled while ranged/pits take out their backline - yeah, no thanks. You're coming into every battle giving full control immediately to your enemy and hoping they don't know how to respond.
  7. 1 point
    I am a vessel of Arkon and I approve this message!
  8. 1 point

    Gifting the game

    thanks for the info
  9. 1 point

    Gifting the game

    Welcome to the forums, you can transfer items (including game bundles) from your account to another account via the gifting system. Both accounts need to have 2-factor-authentification activated in order to use the gifting system. It's part of the functions you can find in your account profile. Have fun, good luck. Kraahk
  10. 1 point

    Suggestions to make the game more fun

    Just some short toughts i had when i read your text. -I think when you play a game and you are on top and get rewarded is nice. But when you are able to craft (significant) better items or hit harder, just because you won before, the one guild will stay on top and nobody wants to fight them. For factions it will be that everybody will just join the strongest faction. I have seen this before and this is not really working.(The "honor" systems is something they already announced and are working on) -The risk of loosing items that i wear...... You are not a crafter i assume, but just imagine you are the guildcrafter, and you are in a good guild, and i mean your guys are running around in topnotch EQ. thats nice, but everybody can die when the opponents are just more. So you have to recraft all the items all the time or to be really lucky to kill this guys while he has your EQ. When you have bluegear, thats easy and fast to recraft, but epic or even Legendary, the time and effort you invest to get such items would be a too hugh loss. -No really important thoughts on the other points mentioned
  11. 1 point

    Crowfall Collectors Edition

    Oh good, I was hoping it was still in development and all was still planned to move forward. Thank you, so sounds like 2021 before these will be out then.
  12. 1 point

    Crowfall Collectors Edition

    The game is still in development. It's currently in Pre-Alpha. Alpha and Beta are planned for 2020. Launch will come after Beta.
  13. 1 point
    First round of squires have been initiated!
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