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Showing content with the highest reputation on 12/13/2019 in all areas

  1. 3 points
    Jah

    Fix broken class.

    When your response to losing a fight is to accuse your opponents of exploits you should expect a hostile reaction. These accusations started in general chat immediately after we beat you in a fort fight. There was no ambiguity about who you were accusing. This thread came early the next morning. This form of "politics" is highly toxic and your guild should think twice before continuing down this path.
  2. 3 points
    A great fight all around. Balance put up resolute resistance despite fighting multiple fronts. I hope every one had fun, lets do it again soon.
  3. 2 points
    Duffy

    Fix broken class.

    Well the only way to declare something a bug is for it to blatantly not do what’s on the label or for the devs to declare it so, tho ultimately it’s the latter. We can say we think it might be a bug, but as you can see lack of clarity on the details and assumptions will prevent a consensus. Adding in accusations of abusing a potential bug certainly doesn’t help. If it’s unintended I have a feeling it has to do with how the controller resolves the actions. Physic effects are not inherently blocked by anything, but abilities that target a type tend to check statuses and thus properly get blocked. So the question is really: are physics moves incomplete thus ignoring CC immunity states or are they another counter to CC immunity states? Only the devs can answer.
  4. 2 points
    Duffy

    Fix broken class.

    Sounds like the problem with the charge is more of too many things attached to it making it a great ability. The only potential bug item from that list I’m not sure about is going through CC immunity, I don’t recall if chain pull/push effects ignores blocks or not but if some of the other physics effects do then I would assume the charge does for some reason or all physics effects have something a little buggy in them. As for it’s “range” that’s hard to accurately tell as what we see and where the server thinks we are can be slightly off enough just due to regular pings to feel weird. This has been particularly noticeable to me in general with the change to the 3m melee range. As for the general argument going on, idk I think it’s all silly to be pointing fingers either way. If someone is beating you with something cause it’s imbalanced you should probably switch to it or look for a counter. Them’s the breaks of competitive games. Now if it’s truly buggy/exploit then yea test it, get others to verify it, and of course report it without abusing it. But there’s also a lot more leniency in this testing phase then their would be once the game is live regarding those latter buggy/exploity issues. Now is the time to share info and work together to verify bugs vs balance problems without bringing name calling into it. The post shouldn’t be “hey these guys beat us with broken mechanics their douches” it should be “hey is this working right we saw this do X, Y, Z can anyone confirm?” Cause remember this is not a complete game, this is still messy alpha testing phase.
  5. 2 points
    Marth

    Fix broken class.

    I agree with this post eks mains have long been a broken class. Please fix by adding larger parcels as well as water to eks.
  6. 1 point
    mivius

    Brutal, but honest question...

    So I feel the need to preface this with a couple of things... I am coming up on 5 years of watching, waiting, reading, testing...as are a good number of you. If you are a "fanboi", or a blind faith follower, you should stop reading now, as this will be upsetting, and your commentary will fall upon as deaf ears as my words here will upon yours. I am going to ask the question first, and list some (and please note, I am specifically being very concise thereafter, this is, not by far, a comprehensive list). I am aware this is "pre -alpha", hiding behind such a tag will not diminish the relevancy. Simply: Why will people come play this game? More importantly? What will keep them here? First, the game is not what we were "promised". While I have read the post(s) trivializing the pve 'grind', I throw my hat in the ring that we were assured there would be NO pve grind. Some > 0, no matter how you cut it, and the changes that brings vary in people's opinion on significance, but it has SOME effect, which is undeniable. The "grind" was to be resources, or pvp . Let's not forget to mention entering a campaign is barred if you're not lvl 20, so it is significant enough to have induced a hard stop/bar mechanic unless you pve level. There were supposed to be NO dropped gear, or coins, it was 100% supposed to in the hands of the players, again, we've been lied to numerous times. (I don't care about business decisions, your word is your word, ACE's has thus far been broken too many times to hold any value.) Necromancy has turned out to be at least as OP as feared, perhaps more-so now that they do not poof when something ends, and do not decay. Most of the mechanics are unimaginitive, I'd go so far as to say "lazy" when it comes to the CC/counter-CC 'mini-game', just rehashing of tired tropes. "Uncle Bob" isn't eliminated through dying worlds, as "Uncle Bob" is just the people who get VIP training from day1. The ONLY interesting/new mechanic is the "dying worlds", otherwise we are just playing a mash-up of rehashed ideas, and the touted 'skill' has been negated by following the same tired patterns we have all seen before. Are dying worlds 'cool' enough to keep people's interest? It's not longer just a pvp game, and sieges offer exactly what that's new, refreshing, and interesting enough not to get tired after a few cycles? Not much. The long and short of it is that I would not have scraped together what I could to support a Kickstarter for the game as presented today as I did 5 years ago. The things that I found most interesting no longer apply, or the easy way out has been taken, and I've gotten rehashed blah instead. And while a good online/other PR campaign might raise curiosity enough for people to log in to check the game out, what is so different here to keep people? I remember at one point they were more concerned with developing those awesome ideas, even if it meant more limited 'commercial success', but I feel they've sold out, and likely to their, our, and the game's peril. Where is the game we were lured in and sold on? Because what Crowfall is shaping up as is not that by a country mile...
  7. 1 point
    Duffy

    loss of...

    Well it’s pretty playable at the moment and the Giant Dregs patch rounding out the launch features and taking us into alpha/beta (aka balance and polishing phases) is coming sometime in February. So idk maybe in about a year or so? Maybe sooner if we’re lucky with how long the balance and polish takes.
  8. 1 point
    Marth

    Fix broken class.

    I am not entirely sure people understand what exploiting means.
  9. 1 point
    Jah

    Fix broken class.

    You sure about that? Why would we defend our tactics if you haven't accused us of anything?
  10. 1 point
    Deioth

    Fix broken class.

    The fact that no one in your guild thus far can come up with anything more creative than such a tired line is incredibly telling. We--that is, Eldritch--have been dedicated playing Crowfall since the Trial of Arkon. At not one single point has any one of us complained on the forums about centaur racial. It was only over time that we realized where its strengths lied and where it seemed to be bugged, or at least mechanically interacting in unintended ways (physics CC even seems to have canceled my Neckbreakers on numerous occasions which means it ignores CC immunity and that would be a bug). We've not pointed blame at any point. A completely passing remark has turned into you guys piling on me and the only reason I can come up with is because you're upset we've beaten you before with less gear, less passive training, less game knowledge, and without exploiting overpowered mechanics. If you had a defense for your tactics, you'd actually offer one rather than trolly little snipes. Your honest attempts at reasoned commentary are appreciated. I may not always agree with your assessments, but I appreciate them. Keep it up. Indeed, centaur charge appears to ignore CC immunity conditions and I'm quite certain net and chain pulls are considered a kind of soft CC as they are not physics based. It seems likely that all physics based knockback/up skills that do not trigger Retaliate ignore CC immunity states. That is without any doubt a bug and that rather passing comment has of mine apparently pinched quite a few Balance nerves. I can only speculate why they feel the need to redefine what "bug" means or resort to personal attacks rather than counter arguments, but I have my ideas. I can speak for Eldritch and say definitively there is no whining and am not aware of any coming out of Order generally at any time since we've come in. Trash talk here and there maybe, but that's expected. If you're referring to OP, Chaos still fields some centaurs and alpha warriors (feels significantly fewer these days though) so this strikes me as a rather generalized rant. If my passing comment pointing out an apparently bugged and arguably overpowered state of a racial (and consequential revelation of one side's particular use of it has them triggered) is somehow "whining" I clearly need a new dictionary. Without a doubt I love that things are more active but as is typical (and a reality we're fully accepting of) Order won't be winning any campaigns when we typically average 5-20 players fewer than either Chaos or Balance. Certainly means more fights. The only salt so far is coming from you guys considering none of you are actually trying to defend the state of the centaur racial, but if you want to throw down, Eldritch is always down for fights. That's why we're on Order to begin with. I see no reason why we can't set up something amicable (and respectfully, for that matter, thank you very much). Oh, and speaking of centaur bugs, let's also not gloss over the movement speed bug where properly timed jumps make you comparably fast to (if not faster than) epic mounts. We've seen plenty of that cheese, too.
  11. 1 point
    Staff

    Fix broken class.

    whoa never used templars before? its like theyve never heard of #StandWithScorn
  12. 1 point
    Deioth

    Fix broken class.

    Where is all this anger and hate coming from? Suddenly we're bad? We've beaten WHoA groups in mob drops and white vessels while you guys are all rocking epics and better and somehow we're making excuses why we "suck" because centaur's racial is overpowered regardless of its functionality being intended or not and intentionally choose not to play the OP cheese? And no, you guys haven't run almost a single templar since Eldritch started playing... right up until we started beating you guys with templars. A couple months ago is when the shift happened, after we wiped W and HoA twice with even numbers then a third time when you had more on the same fort. The following days and weeks we noticed a reduction in centaurs and an increase in templars. You still have some templars but your centaurs are back out in force. Yes, there IS plenty of video evidence of that. Don't even know what this numbers thing is about so I'll skip it (because Order on a good night even with Conflict can barely reach 20 people). The fact we can stand toe to toe with you guys consistently with barely anyone in good crafted gear still (and with Odynak featuring one of the game's newest guilds on Order custard rocking it despite their inexperience) is impressive. All I can say is, you better bring enough players come Dregs, because when gear and passives are even again you're going to be in for a hell of a surprise. Look are our K/Ds and tell me again if you think we're demoralized by the difficulty. We're on Order on purpose to be the underdogs. We crave the challenge. Your words are meaningless to us. Then the mechanics need to be reworked and the character controller improved. I'm pretty sure the devs are not intending non-retaliate CC to be stronger than retaliate CC. And if so, the centaur racial is bar none above and beyond better than any other racial and overpowered as hell. W's abuse of it is telling. No, our meta gets plenty of results. Imagine how much stronger we'd be if our gear and passives were even to yours. Just because W's consistent abuse of broken, bugged, or straight up overpowered mechanics nets you more wins doesn't somehow mean we're salty, uninformed, or inaccurate in our opinions, reports, or intentions. We've clearly poked the bear and hit one hell of a nerve with you guys crawling out of the woodwork like this just to lay down such sad, pitiful trash talk. If I were a member of your guild right about, I'd be ashamed.
  13. 1 point
    Phylor.the.Jester

    Fix broken class.

    The irony on this is that -W- has probably ran the most templars(and overall diversity of classes/races) out of any guild consistently since 5.8 was released. Not only that, it is visually documented in many videos from over the past 12 months. Ultimately you'll see what you want to see if you actually believe the things you say. Maybe it is all a "troll". I am finding this weeks excuse for being bad pretty good though. It is almost as good as when 65 people is apparently less people than 35. It really makes me confident that we will continue to be successful when you look at every issue as something that surely must be broken and can't possibly be how a mechanic works. Therefore you aren't going to try to find a solution but rather keep doing what we're doing and cry when other groups adapt to counter the play style that you are running. I honestly feel a little bad for your guild mates because you demoralize yourselves and your allies by throwing your hands up in the air like something is an impossible situation when the only thing that is holding you back is yourselves. I hope at some point you realize this and then we can get some exciting fights out and about.
  14. 1 point
    Phylor.the.Jester

    Fix broken class.

    EK's pvp rules are built around groups rather than factions being friendly with each other. Some of the tech behind it seems to be different as some abilities act a bit differently. There are also some issues with terrain since I don't believe campaign maps can actually be manipulated while active where as an EK can resulting in some variance in how abilities/terrain work. If you played back in 3.0 Big World, EKs still work a lot like the world did back then. Those maps were also hand made.
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