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Showing content with the highest reputation on 12/21/2019 in all areas

  1. 2 points
    Arkade

    Crowfall downgrading itself?

    A lot of changes are coming to the UI. It has gone through different iterations over time, but the new one should be better. With regards to the map, the map you saw that had the resource locations was nice, but it was terrible in terms of performance. The old map included fog of war and I think they are moving away from that idea as it's just didn't prove to be worth it as the maps would be publicly available on the internet in short order. Yes, there were race and class trees. They were removed in favor of the talent trees, which you can actively achieve as you level up your vessel. In the EKs, monarchs can still assign nobles and vassals, and allow them to place parcels and buildings within the EK. There never was an ability to color the parcels. The map was different and the separate parcels stood out more. The passive progression system isn't as bad as you think. There will be catch up mechanics that will help new players to progress more quickly. The skill trees, at least in terms of crafting and harvesting, are very horizontal in design. By that I mean, you only have to get to the end of one crafting tree to be caught up. Someone who has been playing the game longer might be fully trained in blacksmithing, leatherworking and woodworking, but once you finish training the blacksmithing tree, you will be every bit as trained in it as that veteran player. I believe they are still making changes to the skill trees, so we may see it become even less of an issue in the future. Beyond that, there is a lot to the game that isn't in the passive trees. Gear makes a big difference, even for crafting and harvesting. You can progress as a crafter by improving your vessel, armor and jewelry. That's what you should be working on while waiting on your skills. You don't need training to get the higher quality resources. You can purchase good tools from other players and use them to harvest the higher ranked nodes (8+). In spring and summer, players get a buff to their plentiful stats, which greatly helps to get better quality resources. There are also disciplines, potions and food buffs that increase the plentiful stats. A brand new player, without any training at all, can hit the max of 5 plentiful in spring and summer. Without training, you aren't going to be a great crafter. Yes, gear makes a big difference, but you will need a decent amount of training to produce good stuff. So until you are ready, you can gather your resources and bring them to a veteran crafter and have them make what you need. This game isn't meant to be played 100% solo. You aren't meant to be able to do everything yourself on day 1. You will need to interact with others. Joining a guild is a great way to accomplish that, as they will have the support structure you need to help you along.
  2. 1 point
    Decapathon 3 starts Dec. 24 FULL STORY
  3. 1 point
    Hyriol

    Where did the Basic Mystical Staff Go?

    Did you change characters? I believe the basic and intermediate staff recipe is only available while on a Druid.
  4. 1 point
    2ndBrkfst

    Internal Server Error?

    Thank you and I am using the Live Client. Devs are currently trying to help me figure out whats going on. I think it might be an account issue, I will update this thread if I find a solution in case anyone else has experience or will experience this in the future!
  5. 1 point
    Duesternis

    Crowfall downgrading itself?

    I found a lot of videos considering Crowfall, guides about harvesting, skilltrees etc. - So what i was wondering about, the older UI looked a lot better than the new ones?! - There was a map with ore locations, with lots of zooming - there were racial and class skilltrees - people were able to set rulers for their Eternal Kingdom, with some kind of hierarchy, also they could divide their EK into different parts by colouring it. -------------------------------------------------------------------------------------------------------------------------------------------- For me as a complete new player, this all looks like Crowfall went from Beta back to Prealpha?! 1) The overall look went worse 2) There seem to be less functions considering the Eternal Kingdom 3) They just sorted racial and class skilltrees out My biggest problem with Crowfall as a new player is, that i cannot actively skill my skills. My friend and i who started, are highly annoyed by not beeing able to somehow skill up by doing something ingame.... Now i saw the racial and class skill trees and i was like "okay", with 6 skill trees i could deal with the passive 30 points per minute, since you can skill many trees at once, giving you a faster progression. But with just the profession trees left, this passive skilltree system makes absolutely no sense for me at all. New players later in the published version will never be able to keep up. Also right now it seems to be more affective to just farm some R8 npcs to get equiptment than doing any crafting... You have to log in, choose your skills and log in 2 months only to put your skills, this is really really boring. you feel like you cannot do anything before a few months are over, so you finally can get some blue ore out of the knots and start crafting. If those other skilltrees are not coming back, i would like the developers to take a look into mortal online. It's a full loot PvP oriented game, where the whole world is designed by its players. The craftingsystem in Mortal online was the coolest thing i've ever seen. you could find new designs for armors and weapons, depending on the different materials and amount of materials the stats were changing, you had a lot of influence on the look and stats of the items you crafted. This seems to be partly the case in Crowfall as well, but maybe you should go the same way as mortal online. You gain skills by doing stuff and instead of NPC dropping Items ready for use, they should only drop ressources that players can use to craft items. why would someone craft anything the first 2-3 months if the NPC drop better items than players can craft?! Somehow right now this passive progressions is really taking the fun out of the game and the overall gameprogression feels not really fluid. Either get those other Skilltrees back to life, to slightly increase the passive progression or change the craftingsystem completly or atleast make ingame actions increase the gaining of points. Destroying a knot or cutting a tree down to it's roots = extra 50 points for your skill tree ( if you have it active?!) like this you could only boost the active skill trees. The same with fighting and crafting, if you have blacksmithing active and craft armors, depending on what it is and what materials you use, you gain points. (only for successfull craftings?) Don't get me wrong, this game has tons of potential and i really like it, it just feels like you can do nothing before the skilltree has reached some point here and there, also if you look into older videos, it seems like Crowfall is moving backwards not forwards. Anyone else feeling like that?
  6. 1 point
    Kaoz

    Crowfall downgrading itself?

    Just to add to what everyone else is saying, you dont really need to buy runetools. They are very simple to make and you can just take the mats needed to someone who is trained in runemaking and have them make you the tools. Some people will do it for free and others just want a tip (usually dust or chaos embers). All new players have these same problems. They feel too behind because of skill training and its understandable without the catchup mechanic in place. However as long as you can farm the mats then you can always find a trained crafter to craft whatever is needed for cheaper then buying it at a player vendor. Also most of the time, stuff sold at player vendors are just stuff that is worse than what the crafter can actually make or use. Sometimes its even flawed assembly stuff. So its usually always best to just go directly to the crafters with mats.
  7. 1 point
    In every discussion on catch up mechanics, timing for implementation has always been for after launch.
  8. 1 point
    Hyriol

    Crowfall downgrading itself?

    On your chat pane, there's a small "?" in the top right corner. Click it to list the various chat commands. Refer to this news article for a little more information on what the commands do. Regarding the crafting and harvesting: I won't deny that passive training plays a major role in this, but it's also possible to bridge that gap by making your characters specifically for that purpose. Even an untrained harvester or crafter can drastically increase their effectiveness by 1) wearing armor and jewelry specially created with crafting/harvesting statistics, 2) equipping the correct crafting major or harvesting-related exploration discipline runes, and 3) temporarily enhancing your character with the appropriate food and potion buffs. One of Crowfall's main ideas on which its attributes and statistics system is built is to give the player many ways to reach the same stat goal. Vessels, gear, runes, and consumable buffs are a good way for a player to get a head start on an initial lack of passive training. The next wipe will be in February with the next major patch release. It's true that it will take several weeks or more for people to skill up again, but until then it's not so hard to be the best crafter in the game. ;P War tribes will be the best source for weapons and armor for a while, but there's plenty of things that can't be found in a loot table. Vessels, jewelry, and crafting/harvesting specific armor all have to be crafted. They're a great way to improve you character even when made with a low overall skill level. When the game starts fresh after a wipe, successful guilds and veteran players will still use these to excel at the game even without 2-3 months of passive training.
  9. 1 point
    The Skill Tome catch-up mechanic for new players was first discussed in a livestream (and subsequent discussion). The short version is that existing players could convert their excess passive training into an item that can be traded and consumed by a new player. As for when, JTodd said it would be post-launch feature: "While Time Bank is scheduled (and necessary IMO) for launch, the Tome functionality will be added some time later (my guess is at least a few months later, but we will see where it falls out. There is a lot of schedule changing that will happen between now and then). Bear in mind, this was more than two years ago, so designs and timelines for the idea might have changed.
  10. 1 point
    Arkade

    Internal Server Error?

    Make sure you are using the LIVE client and not the TEST client. If you are using the TEST client, you will see the word TEST under CROWFALL on the patcher. If that's the case, go back to the download page and get the LIVE client. If that's not the case, I would suggest sending an email to support@crowfall.com.
  11. 1 point
    Hyriol

    Crowfall downgrading itself?

    Hi Blackheart666, Here's a few notes from a player that's been around a while. Please feel free to comment or question any of the points below: The question of older UI being better is certainly a matter of opinion. From a feedback perspective, it might be helpful if you'd post a screenshot of which UI elements you're referring to and why you prefer it. Regardless, they've already confirmed that UI/UX in general is getting a pass. According to a recent livestream, JTodd isn't happy with where it is either. I'l agree with you that the old version of the map was more functional, but it largely invalidated some of the exploration components of the game. There's no reason to go out into the world to search for resources if they're all listed for you at the touch of a button. Personally, I don't think the current version is likely to change before launch, though a waypoint or notation system would be a welcome addition. The race and class passive skill trees were removed with the introduction of Talents. The community wanted an active way to improve their character instead of relying on so much passive skill training. The Talent tree was the result and a lot of the power from the old race/class skill trees was rolled into it. Regarding the Eternal Kingdom, I believe what you saw was the original concept art for how they *want* to implement the EK's, but it has never been represented that way in the game. Although much of that functionality is in already, it's done through console commands without any UI (like coloring zones to assign individuals to manage). I won't rehash the passive training debate here, but they've already discussed their plans to introduce a passive training catch-up mechanic for new players. Additionally, there's already a lot of power you can actively add to your character just by upgrading your gear. Vessels, weapons, armor, discipline runes, and jewelry are all sources for the same statistics you can get through your passive skill training tree. The weapons and armor loot from npc war tribes was also created in response to community feedback. It creates a secondary source of equipment for those players who can't (or don't want to) craft it themselves. We're still awaiting the implementation of the Salvaging system that will potentially tie the loot and crafting systems together (that is, break down looted items and use their components in your creations). Also, don't overlook the existing economic solutions to the crafting/training problem. There are plenty of master crafters in the game presently, and even a brand new player can acquire the items (gold, dust, chaos embers, etc.) that all players will trade for. There's already a large variety of statistics you can put on your crafted weapons, armor, tools, and other items (for an idea of how much, refer to the Winterblades crafting resource). The part that hasn't been implemented yet is the cosmetic customization for gear. We've seen videos in the past of what they intend for armor recoloring, 3d model customization, and racial variants of the weapons and shields in the game. These just haven't made it into the game yet. All that being said, all of your feedback is still valid. I hope you'll keep it in mind when the Alpha version of the game launches in February. It will be their largest update of the game to date, so they may have already allayed some of your concerns. If not, be sure to remind them and help improve the game as they push toward Beta and launch.
  12. 1 point
    kim-lee

    Crowfall downgrading itself?

    passive Skill-Tree is a failure by design, it originated from the desire of being less discriminating towards non hardcore players, but actually leading to the total opposite and discriminating new players.
  13. 1 point
    Deioth

    Disciple Upgrades and training?

    Higher Discipline rarity is required for higher rarity of vessel. A blue vessel, for example, cannot equip white or green disciplines which means higher quality vessels are more expensive to kit out, meaning you should know the precise spec you intend to play before leveling one and slotting disciplines. As far as "training differently" I am not certain. Higher quality vessels level slower but get more base stats and more stat points per level to allocate. You just need to make sure you know exactly what talents and disciplines you want first. There are the artifacts that mobs drop which you can turn into binds to help level faster since you can sacrifice the binds for lots of experience, maybe they meant that?
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