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1. ## katherine

ArtCraft Developer

• ### Content Count

12

ACE Investor & Tester

3,709

Testers

1,448

Testers

97

## Popular Content

Showing content with the highest reputation on 07/03/2020 in all areas

1. 5 points

2. 4 points

## Bring back old God's Reach maps

Honestly, I had issues leveling there, which is prolly because of the missing followup questline of the NPE. You end up on lvl 7-8 after the current questline which gives you little options to grind from there on but you have to cover the gap to be able to kill the aurochs in the second zone, which are 12+. On those aurochs you got to grind until you are able to kill the urok-wartribe-mobs arround the mountain, which are ~18. If you are solo and got competition on those few spots, it takes way longer than before to level in the current state. On top of that, I was running arround without a single piece of armor and still had my basicweapons on level 15. I could have bought some stuff at the Vendor, but I tried to do it as "Newplayerlike" as possible and it was just a bad experience. Just let the hamsters or the satyrs in the first zone drop some clotharmor on a high droprate or even add some pieces to the questrewards without goldvalue and ppl would be much happier. I guess the upcoming NPE-quests will cover those gaps but there are other issues if it comes to that system, since its made for basicvessels. Blue Vessels will have a hard time after lvl 10 to make much progress if the quests dont scale with their quality. Xp still dont carry over and this is also true for the quests. In the worst scenarios, you can end up getting 5 xp from a quest, while it would have granted you 500 if you are not close to level up before turning in. How can this xp-thing still be an issue?! Ofcourse we all know that xp dont carry over, but no new player would ever expect that, because I know not a single game beside from cf, which isnt able to do so. We are so used to these flaws by now, it feels almost weird. I also dont want to go with this queststuff on every char I create. You could give guiseppe an option to either let you do the tutorialchain or give you a straight XP-Buff until level 15-20. With this tutorial Island, I dont believe that GR is or can be procedual generated anymore, so this is handmade and should be fleshed out as possible in this case. Give us more Mobcamps. Let them drop a bare minimum of items and gold, nobody should use GR for grinding valuable stuff.
3. 3 points

4. 3 points

5. 2 points

## 10.115 July 2020 - Refineries gameplay

It was originally 200 no matter where you did the refining, but they changed it a while back so that you get less (and it costs less) if you refine in God's Reach or Infected. IIRC, God's Reach gives 50 for 10 dust, Infected is 75 for 15 dust, and Dregs is 200 for 30 dust. The faction-based campaigns will probably be 150 for 25 or something like that. The refining recipes to turn resources into materials is good IMO. They provide a use for excess common resources. Even with the caravans and refining, players will still need to harvest, and they will at some point end up with a lot of common resources that they don't need.
6. 2 points

## Bring back old God's Reach maps

Take out the good farming but put in better leveling. Litter the place with mobs so we can blow through it. There is no pvp there so we dont need scarcity to drive pvp to one location. Or take out the level restrictions on infected and dregs. And get rid of mobs 1 shotting you if they are over 5 levels.
7. 2 points

## 5.115 LIVE Bug Reports for 7/2/20

Turning on V-SYNC greatly increases load times. On my configuration with FPS going from 100 to 60 when V-SYNC is on, load time increases from 15-16 seconds to 22-23. There is something wrong there.
8. 2 points

## UI Suggestion

can we pls have window clear option every time we close the inventory / crafting / talents etc. PS: isn't really there right?
9. 2 points

## 5.115 LIVE Feedback for 7/2/20

Guards proximity event tabs should only notify the guild who guards they are. Promots a bit of strategic reason to take camp appart from points
10. 2 points

## 5.115 LIVE Bug Reports for 7/2/20

There is still a distinct lack of Green/blue minor disciplines in the world — This makes the use of rare vessels as they aren’t complete less powerful than they should be
11. 2 points

## 5.115 LIVE Bug Reports for 7/2/20

Champion powers still grey out as if they are on cool down. No countdown numbers, nothing. Not able to tell if the power is available.
12. 1 point

## 5.115 LIVE Bug Reports for 7/2/20

Assassin ult isn't bugged afaict. It's just really bad. It does put you in stealth but you can still be hit by your opponents, which immediately takes you out of stealth... I think the blind does work but you have to use it basically on top of your target - that's kind of a waste of ult too because it takes *SOOOO* long to charge. The devs should just replace it with the confessor ult temporarily until they fix it. Alternatively, if it's supposed to be so easily countered, it should have like 5x its current charge rate so you can use it multiple times in combat.
13. 1 point

27. 1 point

## 5.115 LIVE Feedback for 7/2/20

not like we have scouts anyway
28. 1 point

## 5.115 LIVE Bug Reports for 7/2/20

I did not found stat in details which called "execute dmg" or something like this. so I think they forget to list it or removed mechanic with executing bonus
29. 1 point

## Disappointed with Passive Learning...

Why people use the analogy "it becomes a first person shooter" is beyond me.... So elder scrolls online is a first person shooter as well just because it doesn't have a passive skill learning tree that takes 20 years to complete?
30. 1 point

## Disbalance in the current DREGS rules

This is true. It is easy for a dominant force to think it is too easy to farm unchallenged. It certainly felt that way when the Balance faction was dominant. One of the tricky design issues around appropriate map size for the population is the ability to project power. With such a small testing population these campaign worlds seem "too large" but that isn't true in all ways. It is actually too easy to project power across the whole map. Whoever has the most people can project power anywhere in the campaign within minutes. So while these maps may seem too large for the current population, in my opinion they are actually too small to prevent a single force from policing the world. I hope when we get higher populations we also get much larger campaign worlds, so that no matter how dominant one group is, they can't effectively police the whole map. They have to focus on regions.
31. 1 point

## Disbalance in the current DREGS rules

I bring my apologies to people who felt offended by any of my recent posts. I'm also a human and sometimes I become emotional too. That's why some posts may seem a bit sharp/ very direct. Also, my Russian background might have contributed into it. Russian way of communication is very straight forward and many people in the western cultures might consider this communication style as an offensive behavior. Thus, I would like to make it clear: I did not want to offence / suppress anyone here or diminish anyones efforts. If anyone felt that way, please know that it was not intentional. My real goal is to reveal the downsides / imbalances in the current Dregs rules into the PVE grind. I have a lot of respect for KGV, Corvus Citadel, -W-, LOD and many others. At the end of the day, competition is what makes this game interesting, right?
32. 1 point

## Disbalance in the current DREGS rules

Fine. You congratulated them then pasted pictures then insulted one of their players in this post, thus negating anything positive you have tried to say. I don't usually post on the forums, but I do read them and personally I felt like this entire thread is trying to discount their efforts because the numbers didn't win.
33. 1 point

## Disbalance in the current DREGS rules

Intended play behavior doesn't mean players will play it as intended. They will find a way to circumvent your efforts to win, regardless of how many heads you sacced. That's what makes it so clever. Whether it be political or by seeing something blatant and then choosing a different path. This was smart on the Dev's part because it allowed smaller guilds to compete. A 10 man, 20 man guild has just as much right to a win as 100 man, if they do the work. Partly because they have people that have been playing this game for years and have probably gotten used to the vagueness, Blair math and the grind, for example,(not saying they did this, just an example) skinning the same damn pigs for 10 hours even during prime time for a harvesting discipline, whereas someone new player coming in with the same skill would be just over it in 15 minutes, or else they would not be here. The reason I say deserve, it was pointed out that someone would't warrant them as part of the "A" team for DiS when they put in the work whether it be PVE or PVP. This game will not succeed if you don't have those willing to gather and craft for you. It's not about kda. This is the point I am trying to get across. I'm a crafter and harvester, but I do PVP when I have to or am gated by passive training before I am able to do anything other than go play another game, discounting anyone on the scorecards efforts for a guilds win while debating the scoring system in place, showing their kda and overall points doesn't show their efforts fully it's just pointless. I get the cards are vague, this is alpha. Most of the tool tips are also, but many of us have figured out somewhat of a less vague idea what they mean by testing.
34. 1 point

## Crowfall Memes + MS Paint Rage Thread

Courtesy of @Chillmate
35. 1 point

## Disbalance in the current DREGS rules

I feel like KGV put in the work and deserved the win. They had people working harder than DiS because they had less numbers, therefore they had to put in overtime. Your k/d/a and scoring is irrelevant here as it doesn't show the pigs they ran, the heads they sacrificed, the buildings they built, or anything else not included in the k/d/a rankings.
36. 1 point

## Disbalance in the current DREGS rules

The personal scores by themselves don’t show anything useful, they don’t show anything to do with the ability to accomplish objectives. By themselves all they show is the ability to brawl successfully. And yes I expect the larger group that’s roaming the map looking for brawls to have good KDA numbers. But again that’s one of the reasons objectives matter over KDA: de-emphasize numbers and sidestep the conceits of a video game where we all respawn. And again as I said in the other thread: when you hold a dominant position other groups are busy defending themselves from you’re gonna have an easier time doing the PvE activities, that doesn’t mean the overall game is too safe or easy. Using my own group as an example: last campaign we couldn’t farm for more than 2mins without having to fight someone, we never got an “easy PvE experience”. And we weren’t gonna waste time trying to purposefully target the group several times our size doing those activities at most moments, cause when we do they just collapse onto us or call more people cause content. Kind of a victim of your own success.
37. 1 point

## Disbalance in the current DREGS rules

we have more assists on the eu server than dis on na 😃 I'd expected to see more assist from current top na clan... coz, well, eu has pretty much poor population. some sieges enemy even do not shows up (except cal+kds, thx for em). win condition in crowfall is something different than most ppl be used to. I mean this is not like: evening login with full force of members, build up decent pvp group setup and having good lead -> then go to kill everyone. the top factors to win is not a teh zerg but exploring and organized actions for examle. or bring over 9000 pplz and delete server with hats throwing. I think ACE's did it not coz they can. they wanna give every single player possibility to make effort. isnt' it? sure, there should be some balancing on current scores and such. all I hated atm is what they does not give winners more exports....
38. 1 point

## Disbalance in the current DREGS rules

Do you know that 7 Russians accounts left KGV after day 1 to EU campaign? The second part of the table is one of the most active players in KGV, you cut them out. Additionally the most of Dis score is generated from assists during the sieges. Do you think people who play 1h a day and don't do anything else should have 2/3 of victory points? Your data is not accurate, and idea of power card being more than 1/3 points (which applies only during 1/24 hours) makes no sense #SmallEncountersMatter. P.S. Power card is already more than 1/3 points if you stragegically take forts/keeps with rank 3 class A/B building for the wealth card and don't lose your own. P.S.2 I would not call running caravans or taking outposts a PVE activity. It may be easier now with not many gankers like ZYBAK around, but once campaign has its desire 2000 online population, there will be a bloodbath for every of these "PVE" objectives.
39. 1 point

## Unofficial Looking for Guild Thread

Joined Spectre Legion Guild criteria: Region: Midwest USA Atmosphere: I WFH so I Play a lot, yeah it's a problem, don't like to lose so i strive to be good and around others that are.. but I'm old enough to understand not take it too seriously when it doesn't always go your way (i wont throw a fit... usually) Casual / Hardcore?: Hardcore Size: I have been in huge guilds, have lead large guilds years ago in DAoC and Shadowbane... i enjoyed most the smaller "elitest" guilds that everyone wants to be a part of, however doesn't accept others unless they're likeminded (and good at what they do). They are comprised of active gamers who all strive to be the best. Not just the core of the guild, with a big group of randoms. Screw that. Play Style: Currently have one account. Am focusing on crafting and gathering, only have one computer atm and it's beta so... Commitment: I'm an idiot, i will play way too much. Miscellaneous: I play Crowfall beta\alpha whatever you want to call it. And I also play the Camelot Unchained Beta... Been waiting for too long for both, so i decided to just give in and become a backer of both. Crowfall is up most the time so most the time will be spent here until i either figure i don't like it or i like the other better and go that route. Experience: Tasted Albion online a bit, PvP was essentially EVE Online in a WoW setting. Gate campers and griefers if you're not running in a zerg. Pointless. I played EVE Online for years, also played Shadowbane for years (PVP Focused game) in the Silenz guild, WoW back in the BETA, Dark Age of Camelot (for like 8 years), Warhammer Online, and then have taken an extended break from the MMO's... life stuff, kids, jobs etc... i'm bored and have had my eye on this one for awhile... just tried Albion online and puked on myself... so here i am. Voice chat services: Discord. Can do whatever.
40. 1 point

## Please Remove the lack of privacy in Guild chats and PMs

Yeah it's sad, I really miss the good old days when I could be a bigot without consequence.
41. 1 point

## How does this class work?

There were also few games to choose from so people didn't have much choice but to figure things out. Fast forward 15+ years and people will just move on if a game isn't meeting basic modern expectations. Even with great tool tips and what not, classes are still trial and error, but figuring out very basic things shouldn't require extensive research that detracts from actually playing the game. Unless devs intentionally want players spending hours trying to figure out if a spell works or not because the animations, numbers, description, etc give little to work with.
42. 0 points

## Bring back old God's Reach maps

I know you probably want/need us testing the New Player Experience, but after running it with at least 10 toons, I am sick to death of it. Please bring back the previous God's Reach server, so we can at least farm/grind with enough mobs for everyone.
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