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Showing content with the highest reputation on 07/31/2020 in all areas

  1. 15 points
    galvia

    Crusader Cleric Meta in 5.125

    Hey friends. I've been testing a ton of cleric over the past few months and I think this is a good opportunity to post some builds and concepts as we begin to approach beta. The game is close to completion and balance will be coming soon, but the changes in this most recent patch alter some fundamental aspects of buffs and how Cleric is played - so I think this is worth my time. Here are the main changes affecting clerics and healing: Every player, regardless of race and class, has 10 power slots now. The last song or aura channeled cannot be interrupted. Block now costs far less stamina. 20m dodge races now only have 1 dodge charge, and every other race's dodges have been normalized to 10m/11s CD or 20m/22s CD. Healing targeting feels a lot tighter. I can't prove this point, but other healers agree things feel better. If you've got any questions about this, any feedback, or want to chat feel free to comment below or DM me on discord. Guide Changelog: Edited 08/09/2020 - Updated TL;DR to reflect Ble's advice of finding a holy symbol, even if it isn't yours, to cast spells. Good tip! Edited 08/01/2020 - Updated Guineacean Dodge - Added new talent chart, dropping 30 SP for Anticrit and Resists. Posted 07/31/2020 ----------------------- TL;DR Don't want to read this massive rant of a guide? Here's the bare minimum you need to know as a returning cleric or someone new to the class: All of the cleric races are pretty good. Go with Guinea, Centaur, or Stoneborn ideally. Spec into all of your healing stats, grab some defensive stuff, and don't forget the auras. SP > Healing Bonus > CHC = CHA > HP > Stam Run Field Surgeon + 1 Disc. I recommend Pixie, but Bard, Friar, Naiad, and Dryad all have a place. Spam Tend Wounds, cast Holy Symbol and get the buff before you press your other buttons unless it is an emergency. Stand in your friends Holy Symbols if your symbol is down. Use your HP as a resource. You heal yourself almost as well as others. It's not as boring as it once was because plate is sick. Ok with all of that said let’s do this thing. ----------------------- TABLE OF CONTENTS Talent Build Stat Priority Gear Races Disciplines Playstyle Final thoughts ----------------------- 1. Talent Build I'm going to start with what is the least controversial part - the build. Here is my current setup, and I would take this exact layout on every single cleric regardless of disc setup. This setup is cookie cutter and works in all situations. Here are some quick points of discussion for the experienced clerics out there: I take Healing Hand, which buffs Hand of the Gods to also heal your team in the area as we have 10 power bar slots now, and the ability has been fixed to be more responsive. This talent is flexible, and could be exchanged for more survivability if you really wanted to. I take the auras and the block skill. We have bar space for the auras now 100% of the time, and block is very strong if it fits your playstyle (even only some of the time!). If you hate blocking, skip this talent and grab some anti-crit or something at the bottom of the tree. This tree gives you everything you need: it hits all the healing talents and picks up a lot of defensive value. ----------------------- 2. Stat Priority Cleric is very simple for stat priorities. Support Power Healing Bonus Critical Healing Chance Critical Healing Amount HP Stamina SP Support power (SP) is the main driver of your throughput. This can be said for most classes, but cleric in particular needs SP to function well. Cleric struggles to find Healing Bonus outside of lucky wartribe drops or wearing mail in comparison to Earthkeeper or Icecaller, so you need to have a lot of raw SP to back up your good coefficient healing. Healing Bonus I'll talk about healing bonus in more detail in the gear section, but basically increasing this stat will give all of your healing a lot of value. You can find healing bonus on Mail or Leather armor, and by pumping your intelligence. Crit Healing Chance (CHC) vs Crit Healing amount (CHA). These stats are a bit weird for Cleric. Once you get Support Power to a relatively high value (1700~/2000 roughly) these stats start ramping your healing output significantly. Basically their order is dependent on your gear and passive training levels, and you want to balance how much you weight it around this talent: Because of this talent, you'll want to take a look at your stat sheet before crafting healing gear and decide what is more valuable to cap. A general rule is that it is more valuable to crit heal more often than it is to crit heal for a little more, but when you are at roughly 45% crit healing chance and nearing cap, you will likely see more value come from pumping crit healing amount. As a general rule with stat allocation, spirit comes first and INT second. Any points in INT double dip on CHA as well as Healing Bonus, so on our gear I typically value CHC most of the time. HP and Stamina HP and Stam help you live, get more of it but not at the cost of healing. ----------------------- 3. Gear Most of your gear choices are not interesting in Crowfall currently, so this section is mostly for the Mail vs Plate debate. Here's the TL;DR: Get healing stats on your chest piece. Get anti-meta resists on your secondary pieces (likely Slashing Res, Fire Res, or Lightning Res in this meta) Get healing stats on your rings and necklaces. SPR > INT at early - mid passive training until you start nearing SP cap. Mail vs Plate. What's the difference? This choice is all about playstyle, and partially about race selection. The difference is simply 5% healing bonus from mail, or more mits from plate. At wartribe gear levels, you should likely choose mail as the Armor difference as of 5.125 is not significant (only a few percentage points of mits), but as we transition into crafted gear plate will pull away in Armor value. You can still use plate to good effect if you plan on being up front in early gear levels as well, but it's not as good. To make the choice simple, if you are newer to Cleric or like to play upfront pick plate - it will give you the most Armor. If you are more passive in your playstyle and don't soak much damage (a mistake, in my opinion) you should 100% choose mail. Ultimately this is a philosophy question and a group assignment question. If you are healing a frontline group of melee and are likely to get targeted you are going to want to be wearing plate, but if you are assigned to a ranged group and will not be taking the brunt of damage wearing mail is a good idea. Try both playstyles out and see what fits you best. ----------------------- 4. Races There are a lot of good race choices for crusader cleric right now. Here's the breakdown. Centaur Pros: Strength of the Legion Aura - passive 75 AP/SP for the group. Horseshoe slot. High racial CON - more HP. 20m Dodge. Bunny hopping. Cons: No healing base stat increases. Large body. This makes you more likely to be targeted. Really strong crusader race, brings a lot of team buffs and is tanky. Strong frontline cleric choice. Elken Pros: Racial 10% CHA passive. Elken Charge mobility. Gestalt for anti-stealth. Cons: Bad healing stat spread outside of +CHA. Doesn't lean into a particular play style or really provide value to the crusader cleric. You should only pick Elken if you are trying to upset me. Guinecean Pros: Excellent throughput base stats (+DEX and +INT) Burrow Bonus ring slot. Small body. 20m Dodge Cons: Lower HP and Stam Is noisy as custard. Excellent crusader race. This is a good choice if you prefer to play less on the frontline or be more difficult to hit. Half Giant Pros: Makin' Me Mad passive - increased healing bonus when hit. Blood of the Giant power - on demand barriers. High racial CON - more HP. Cons: Large body. No healing base stat increases. This is likely a good crusader cleric race for a frontlining cleric, but it falls short in comparison to the Stoneborn. There is probably a place for this race in some playstyles, but sub-optimal for now. Human Pros: Pain Tolerance passive - increased mits. Extra minor disc slot. Cons: Outside of the minor disc, no significant racial bonuses. Humans used to be the boring but stable crusader cleric choice, but now that everybody gets 10 power bar slots and capes are not in the game they are pretty bad. There are not many minors I would choose this race for, so pass for me. Stoneborn Pros: Excellent healer base stats. Blood of the Mountain passive: +15% PHM I Get Knocked Down passive: +Healing Bonus after knockdown. Cons: No significant boosts to your team. Stoneborn is a great race for front line healing, and a slightly more selfish playstyle. They have a lot of buffs for themselves but not much for the team. Choose this race if you want to be up front and tanking damage. Conclusion on Races Basically every cleric race is playable for crusader. I would put Centaur, Guinea, and Stoneborn as top tier picks but the others are playable at the very least. Pick Centaur if you want to buff the group, Guinea if you want to have high healing throughput, and Stoneborn if you want to tank and play aggressively. ----------------------- 5. Disciplines Crusader Cleric has a lot of options currently for disciplines which will help determine your playstyle. I've linked to each disc if you'd like to dig into it yourself. Let’s talk about the staple disc of this patch first. Field Surgeon (FS) FS is a required disc in the current 5.125 meta, and will likely remain that way. The key benefits of FS are Rescue, Purgative, and Noble Purpose. Rescue is a huge heal that prevents your target from dying. Purgative cleanses DoTs and heals, which is important with how popular aurora emitter is and bleeds in this patch. Noble Purpose gives you infinite mana essentially so long as you are healing. This disc gives too much to pass up. If DoTs fall out of the meta you may not NEED to run this disc, but it is far too useful now in all situations to pass on. Secondary Discs There are a lot of secondary options for crusader cleric discs. I will list them out below in order of most flexible/direct benefit to more niche. Running any of these discs will work and help your team. --- Pixie Pixie is a very stable and impactful healing disc. With 10 bar slots pixie provides you with a ton of active powers that are high value that work in every single fight. Pixie Dust is a great combo enabler, allowing you to save players and groups of people with huge increased on healing. Wee One is one of the best damage debuffs in the game and with the FG nerfs, -Damage Bonus will be valuable again. Soothing Winds is one of the best chain heals in the game and if used properly will be one of your top heals if not the top heal, and Pix Fix is a nice passive that synergizes with Soothing Winds and Holy Symbol. Strongly recommend this disc as the cookie cutter quality healing disc. --- Bard If you've been away from the game for even a week you might be looking at this recommendation like I'm nuts. On the surface, you're probably right, but I think Bard has suddenly become an S tier disc and clerics are a great carrier for it Before reading more about this disc, do NOT choose this disc if you are not interested in juggling spells and spamming your buttons. You need to press buttons CONSTANTLY with a twisting bard. If you run this disc, you AT LEAST need Sustaining Note and Song Twisting as minor discs, and song food is recommended. The base song duration is now 12 seconds, so as long as you have the minor or the food it won’t be terrible, but you really want both. If you are still interested, let me catch you up. Otherwise skip. Channeled songs/auras can no longer be interrupted and have had their cast speed increased, which puts Bard in a very interesting spot. Bard comes with a movement speed buff, a PDM buff, and an AP/SP buff that can all be maintained and spread across your group - providing a lot of damage, healing, and mitigation to the entire team. I've done significant testing on these buffs, and the delta between the mitigation and buffs you are providing with this disc and the healing you would get from another disc is not that large. You will AOE/Group heal worse, but the entire team will benefit. Breaking out the TI-83 is fine, but to put this simply, the more damage sources that are on a target the better PDM performs. Bard provides: 20% move speed 10% PDM 100 AP/SP aura. This is especially valuable on a centaur cleric who provides Strength of the Legion, and can also run Vengeful Aura providing a whopping +250 AP to your team, and a respectable 175 SP to your healers. The PDM is nothing to sniff at either, as the mitigation is always up and helps make your whole group more tanky. Another way to think of this is that these buffs are stronger, unconditional versions of very commonly run minor discs. These songs provide a better overwhelming odds, a better Matching/Uniform disc for your entire group, and the move speed is nice. Maintenance on a blocking cleric is also a lot better. It takes roughly 3 seconds to refresh your buffs - and you can set them up ahead of a fight quickly too using shield clipping. Here's a demo showing you buff speed. Since you can always channel your song without interruption the way you play this disc is to twist out your three buffs, drop the OOC Regen song and replace it with an ability you want to use, then rebuff your songs as needed. Make sure to always end on the song you want to prioritize staying up on the off chance you cannot rebuff properly again in the fight - that way you always provide that buff. Even the untwisted songs are still valuable, but to get the most you want to keep all three songs up and running. This disc can be used while solo healing fairly well, but is better in a 2 healer group. --- Friar Friar is pretty good. Chain heal is strong for group maintenance and has been changed to allow moving while casting.Fortuitous blessing is also a nice buff. Pick this disc if you want straightforward AoE maintenance. --- Naiad Naiad is a strong utility disc for Clerics and other healers, providing you with two more AOE heals and a bonus root. This disc is great if you are dealing with a more stationary group or combat environment. I've never personally run this disc but it seems to have good output now that the bugs are fixed. --- Dryad Dryad is in a similar boat as Naiad, a very stable and good disc. Blast of leaves is the Gradishar special and provides excellent group throughput if you can stand still and spam the leafblower, and the group heal is good too. I don't particularly value this disc as I find it very hard to stand still and get the full benefit from it. Cleric is a reactionary and mobile healer to me - but that is a playstyle choice. This disc is definitely quality. --- All other disc choices are a meme and should be otherwise avoided. Feel free to argue with me about your sick underdog cleric build below. --- Conclusions on Discs Crusader disc selection is pretty varied overall with a lot of choice. I strongly recommend sticking with Pixie as a cookie cutter choice as it fits how clerics ultimately play, but the other choices are great. Personally I will likely be playing FS + Bard and still out heal you all. ----------------------- 6. Playstyle Cleric is a class that is excellent for a beginner, but has a lot of opportunity for optimization in both straight healing and absorbing damage on the field. If you just spam all of your healing on cooldown you will keep your group alive fairly well, but if you use your brain a little and execute some basic concepts you will be a top healer, and in later gear levels I don't think Cleric can be touched. Basically what people miss about Cleric is that it is actually a combo class, without the pips. The TL;DR of this entire section is: Cast holy symbol, step into it, spam your other spells, body block as much as you can, win. Prioritize your group first. If you run Block, you can animation cancel long animation heals like Illuminate by tapping your Block button. The spell effect will still fire while you continue to do other stuff. Alright now let’s nerd out. Cleric Spells Clerics only have a few simple spells, but they work really well together. Tend wounds: Spammable single target HoT with good throughput. Maintenance heal. Holy Symbol: Spammable AoE chain heal with good throughput. Maintenance heal, combo piece, group healing. Illuminate: Large group heal + HoT + resource regen. Save and combo heal. Rescue: Massive single target heal + 10s death prevention. A target can only cheat death from Rescue once every 2m30s, but can still receive the healing. Miracle (Ultimate): Massive group heal + self barrier + resource regen. Your largest save and a combo heal. Your discs will also provide more healing. I will only directly talk about Rescue, but the principles remain the same. Let’s talk about the core spell that brings the clerics kit together. Holy Symbol Usage This spell is what separates the mortals from gods. With the Blessed Symbol talent when we step into our own Holy Symbol we receive the Blessed Symbol buff that increases our Critical Healing Chance and Critical Healing Amount. This not only increases throughput but makes it more predictable. You will always want to cast heals with this buff up, but unless someone is going to die you should never cast a larger heal without having Blessed Symbol on yourself. This spell creates a ton of combos that you need to be rotating through while healing and being mindful of. Comboing your spells At all times on a crusader you should be looking to chain your spells together as efficiently as possible. You should only be spamming Tend Wounds at all times, and otherwise looking to create combos. Here's a basic flow: Is someone in YOUR GROUP in trouble? Cast holy symbol on you and your target. If you can’t do both, just you. Cast Illuminate now that you have the sick crit buff. Are they still in trouble? Cast Rescue if it is a single player that you can target. Cast Miracle if multiple players are in trouble, or you can't target the endangered player. The combos are basically the same when healing outside of your group. Just remember that Illuminate and Miracle only heal inside of your group. Group Coordination Try to coordinate miracle or other healing cooldowns with your partner healer in your group prior to combat. Who should ult first to save someone? Who is purging first? Who are you pocketing in your group, if at all? Working with your healing partner will make both of you more efficient and will keep your team alive a lot longer. Positioning This is where your combos and your personal skill can really shine. Since cleric was buffed to be able to equip plate you can do a lot of really excellent things with your positioning to otherwise mitigate damage. If you are playing a mail wearing cleric you can still apply these principles, but you should be far more conservative with your positioning overall. Clerics benefit from the fact that almost all of their healing applies to them as effectively as it applies to their target. With that in mind, to be optimal in your cleric play you should be taking close to the same damage as you are dishing out in healing. This does not mean you should be making yourself an opportune focus target as you are very susceptible to sustained damage, but you should be trying to take a little heat off your friends. Some practical applications of this concept are doing things like body blocking for your team. The easiest way to do that is to literally stand on top of the focus target of the enemy, making them miss hits on the focus target and instead hit you. The other way to do this is to put yourself in front of the enemy main damage dealer and just be annoying and block them. Any damage you mitigate this way and ultimately heal on yourself is damage you are preventing, while also annoying the enemy and making their job harder. The combination of putting your body on the line while also healing your team is what the crusader was built for, so go get it. Experiment with your positioning and try to fight as much as you can so you can learn your limits and how to best play around the guild. ----------------------- 7. Final Thoughts Cleric is sick.
  2. 4 points
    There are 5 world types: Every player gets an Eternal Kingdom, which is your own personal world that you can build. You can turn PvP on or off there, and they are generally used to practice or as merchant hubs. God's Reach is a PvE only world that serves to introduce new players to the game. It has low level resources, so if you want better stuff, you have to go to the other worlds. There is only 1 faction on this world. The Infected is a 3 faction PvP world. Only the temple areas are safe. Anywhere else, you can be attacked by players of the other factions, though you don't drop your loot. There are no winners or losers in this world type. The world persists indefinitely, with the scoreboard reflecting which faction controls the most stuff at any given time. Factions can fight over keeps, but there isn't really much point to it, unless you just want to practice between campaigns. The Shadow is also a 3 faction world, but it has a definitive start and end. Each faction fights to win the campaign. The scoreboard is similar to the infected world, except that at the end, the faction with the most point wins. Players drop their inventory on death. The temple areas and the free city (vendor zone) are the only safe zones. The Shadow is subject to import and export limitations. The Dregs is guild vs guild, and each guild fights to win the campaign. Players drop their inventory on death. Guilds can own keeps and build them up via the city building mechanics. There is also the divine favor system, which gives guilds various objectives each season that will earn them points toward victory. Like the Shadow, the Dregs is subject to import/export limitations. Different campaigns will have different rules. Right now most people are on the Test server, testing the new patch. A Dregs campaign just ended, so the only world up there is a God's Reach. They usually bring up an infected world between campaigns, but the patch may be moving to Live soon. The live server has God's Reach and Infected up right now. They will run a Dregs on live once the new patch goes there. The Shadow worlds haven't been up since we started testing Dregs, but they shoud make a comeback once beta starts.
  3. 2 points
    Nagoty

    Crusader Cleric Meta in 5.125

    Wow lots of good info here. that Galvia's pretty alright huh? 👌
  4. 2 points
    Kunter84

    Crusader Cleric Meta in 5.125

    Very well done!
  5. 2 points
  6. 2 points
    Leather has nothing big to set it apart from mail or plate but some extra damage. Why not add some kind of survivability to it . Why is there not a dodge chance as in a %chance to avoid damage? Thats what I was hoping dodge would be but its not and a different topic. The squishys need something to help them survive . As is , if your not ranged leather you get squished. Leather needs to have something to make people want to choose it. Everyone is just running around in plate . Even mail is kinda squishy.
  7. 2 points
    no. leather mean you are mostly get bonuses from other things. eg glass cannon would be good to see not a survivability but utility: - stamina regen - movement speed bonus - dodge tick rate previously was alot of battles about balancing light/medium/heavy armor. plz dont start it again 😃 there are alot of broken skills, balance issues and mechanics atm. let em fix this first and then we can whine about armor again.
  8. 2 points
    veeshan

    5.125 TEST Bug Reports for 7/29/20

    Weapon weight drops your basic attack dmg stat down aswell, 10 weight = 5% dmg reduction on basic attacks. So your loosing another 10% dmg on that with your left clicks not sure when it plays in the calculations though. 162+(165% of 12) = 193.8 total dmg before reduction 193 - (50%-10%) = 77.5 so still a little off might be missing somthing or they do there math in a weird sequence 162- 60% however = 64.8 which rounds up to 65 which is what you got sooo it possible the weapon dmg% portion doesnt work at all.might have to check if the weapon % increase is included on all classes incase they messed something up there it also possible basic weapons dont get that bonus. im gonna go check with my frost weaver now to see if they get the same problem incase it across the board after trying to do the maths for the frostcaster in the same way none of my dmg matches up with any of the values im getting maybe im missing something with a bonus somewhere but it definetly not consistent, AP or dmg bonus wasnt even included in the calculations so the fact the numbers are higher than what ur getting shows there an issue somewhere atleast with templar i might make a level 1 templar and some other classes to check now. Knights seems to be weird aswell with there maths to get there value there getting your gotta remove the %weapon dmg from the maths which gets you to 61.8 dmg but then add the AP bonus and Final dmg modifier you get the 64 dmg you get. so they seem to be mostly fine with the exception of the + weapon dmg part of the skill where templars dont even seem to get the AP/Damage modifer to there calculations and Frostweavers seems to be working properly. Archer doesnt seem to be using there arrow dmg in there modifer. Everything seems to be inconsistent even if im doing the calculations wrong (Since i dont know the exact way there doing it since they dont reveal that) sometimes the values are higher sometime there lower doing the exact same calculation across classes i think the Devs need to go through and double check the caalculation across the board incase something off i could just be missing something hidden on there side which makes thing make sense but atm they do not.
  9. 2 points
    Darkstar412

    5.125 TEST Feedback for 7/29/20

    Tried crafting different swords to see the skins and got about 12 in and my wrist was killing me. How is crafting fun when its so many back and forth between benches and clicks. Its bad for my wrist health.
  10. 2 points
    moneda

    5.125 TEST Bug Reports for 7/29/20

    The pips gained in stealth via the Found Resources minor discipline aren't removed from the UI after they've been used.
  11. 2 points
    I don't think anyone ever in the history of CF has upgraded Thornshield minor disc to purple
  12. 1 point
    Rooq

    They are upon us!

    it just happened.. i have seen things.. things from the future! They have vanished now but i have seen them crystal clear. https://community.crowfall.com/topic/27792-5125-live-patch-notes-for-73120/ sadly i have no idea how to insert a picture here is the link for what i am actually talking about: https://prnt.sc/trxmxi
  13. 1 point
    Game has improved a lot, no doubt about that. Better game leads to a improved population on the game. We was seeing more ppl playing Live servers, more new players asking things and etc. But the dregs ends and what ArtCraft did? Abandoned the live server and made a test patch. There is nothing to do at live, so every non newbie went to test, but there is nothing to do there either, so ppl just stay fighting at EK´s. So now we have an empty live and beta servers and the game will probably loose a good ammount of those new players that started playing at live but sudenly it was empty and there was nothing to do there. This is so wrong. Test server should be there to test some experimental things, some particular things, it should not be the main server. Dregs at live ended and you need to test something at test server? ok. Patch the test server but do something in the live so the game dont die. Let infected running, or even better: start a faction campaing, let newbies find players there, interacting with them there, joining guilds and etc, just dont abandon them. And after all, i saw no big siege at test so the test itself is meanless. Everything you tested on test could be tested at live. Dont kill your already low player base.
  14. 1 point
    McTan

    Crusader Cleric Meta in 5.125

    Crusader is really in a solid spot. I'd like to see Arbiter get some major love, and Radical maybe a tweak or two. Great post, I agree with a huge portion of it, and the parts I disagree with would simply be debates over builds and powers and discs - the stuff where disagreements are good signs for design.
  15. 1 point
    Yoink

    5.125 TEST Bug Reports for 7/29/20

    Yeah, confirmed something is wrong with Templar LMB. Either the tooltip is wrong, something is wrong with common quality weapons (i did not test with novice or advanced weapon), or something is wrong in the damage calculation. If the tool tip is wrong then it should be 61+61% 73+73% 92+92% if you bring me an advanced weapon ill test that to rule it out.
  16. 1 point
    Keep laughting. it's much more healthy for you. "Only hearing what i want", no i just explained it you missunderstand arround the stuff that i have said and manipulate things in your favor. That's it and it can proved on this comment, that you think annoucing that you are laughting about it will give you superiority and in fact only give you an ignorant position. if not if were something that make you laught why would you put it into a post. it describe your arrogance and ignorance pereftcly at same time.
  17. 1 point
    Jah

    5.125 TEST Feedback for 7/29/20

    Both campaign types exist so the mechanics should work well for both. The problem mostly relates to Import campaigns, but it is somewhat true with No-Import campaigns as well. Log in as soon as server is up, rush to farm gold, grab keep. It's still pretty sensitive to being the first to log in. It doesn't take that long to farm the gold, so first onto the server has a big advantage.
  18. 1 point
    Jah

    5.125 TEST Feedback for 7/29/20

    Current mechanics for claiming keeps puts too much emphasis on being the first to log in when a new campaign launches. The Tree of Life Seed should only be able to be planted during an active siege window.
  19. 1 point
    Kraahk

    They are upon us!

    Ever wondered why they sometimes call it "patchnotes from the future"? Now you know. Seriously, they quite often prepare postings before publishing them in restricted forum areas. Very rarely it happens that such a posting accidently gets posted in a wrong (public) area. I suppose something like that happened here. So, cheer up. You got an early glimpse ... you eagle eye you. Have fun, good luck Kraahk
  20. 1 point
    miraluna

    Crusader Cleric Meta in 5.125

    Love seeing so many good race choices for Cleric!
  21. 1 point
    BarriaKarl

    5.125 TEST Feedback for 7/29/20

    Add a 'select all' at export/import(?) window. It is a pain to select all items one by one (cant even scroll while at it with the bug it has).
  22. 1 point
    makkon

    5.125 TEST Bug Reports for 7/29/20

    morning here 😃
  23. 1 point
    Yoink

    5.125 TEST Bug Reports for 7/29/20

    I'll test it for you tomorrow if you remind me.
  24. 1 point
    ComradeAma

    5.125 TEST Bug Reports for 7/29/20

    Bloom setting.
  25. 1 point
    Region: NA Casual or Hardcore? Semi-hardcore Size Small Medium or Large, just want some company for the fun Play style All over, but I am a cleric and enjoy healing/support classes Commitment Daily, can be on whenever due to COVID Miscellaneous New to Crowfall but learn quickly, enjoy pvp rp and crafting Experience Played many Mmo's across the charts and over the years, excited to get into one on alpha Voice chat Any, can adapt well
  26. 1 point
    SAM_BUKA

    5.125 TEST Bug Reports for 7/29/20

    Consistent Crashes in group fights on TEST in Dregs campaign. This is definitely a severe issue. We couldn't finished a single fight because 3-5 people out of 20 were constantly crashing. I'll send crash logs later when we finish.
  27. 1 point
    Eragnor

    5.125 TEST Bug Reports for 7/29/20

    Ive noticed a bug with assasin where it seemed to get stuck in combat mode. Basicly my movement speed and animation would be as if i am still in combat mode and I would not be able to interact with harvesting nodes either. Not sure what caused it and the only thing that seemed to fix is was relogging.
  28. 1 point
    Xarrayne

    5.125 TEST Feedback for 7/29/20

    A buff to mounted movespeed on those parcels would do the trick nicely - and I second that the roads ought to connect Points of Interest more completely.
  29. 1 point
    Elken 2h greatsword is invisible on my character . I swing an invisible sword. It is equipped and i can see it on my paper doll .
  30. 1 point
    makkon

    5.125 TEST Bug Reports for 7/29/20

    regarding to this: if I right understand: 1) Look at slow + root and look at cc immunity after Root applied 2) both mean: (Movement CC) AND (Attack CC) (Movement CC) OR (Attack CC) co atm if your target under any of the hard control, it prevented by any movement control or attack control (eg if you stunned, then rooted, you will be rooted which mean you can lose very long CC over very slow but from other group of CC) it is hard to test something without more detailed explanation Conqueror (myrmidon) 1) if Conq already has 3 bleeds on target, Slow won't apply from whirlwind 2) if Conq activated WW, there is no icon with CC immunity 3) if Conq activated vengeance, it gives only 4 seconds CC immunity while tooltip said whole duration.
  31. 1 point
    ComradeAma

    5.125 TEST Bug Reports for 7/29/20

    CC bugs: You can't stun rooted target. If target has 3 moderate bleeds, Conquerer talent won't apply Slow.
  32. 1 point
    SAM_BUKA

    5.125 TEST Bug Reports for 7/29/20

    Even with 50% damage reduction it still has to be 90+ damage without crit, not 64
  33. 1 point
    coolster50

    5.125 TEST Bug Reports for 7/29/20

    July 30, 2020 The Spirit Crow bugs out if you hit a wall or something while flying away World Bank is alphabetized. Easier to look for items now, just need to get used to not having the most recent items at the bottom of the list On some of the bigger races (Minotaur, for example) there is a dead zone where all your melee attacks will miss the target because you're too close Loot windows are a lot bigger now. Not sure if bug. Can we get some type of mail system? Just some way to send other players messages and items without them having to be online Runic Frostcasters did not appear on the Codex of Mystical Power (most logical place for them to be, IMO). Are they not craftable, or are they on a different recipe book? Reminder that Runic Books are not on the free vendors Also, is it intended that Runic Books are a super rare drop from regular Thralls, or should they be dropping a bit more frequently than once every third blue moon? In-game text looks pixelated and sometimes the "l (L)" character doesn't appear (at least on 1366x768 resolution, medium graphics) It'd be neat if wartribes had unique weapon skins and the bosses had Appearance Compendiums they could drop Items positioned on top of lootable drawers float after the drawer has been looted (because the drawer disappears when looted) Scavenging Bookshelves in campaigns shouldn't drop white disciplines, imho The Secutor Knight talent Board and Board is redundant with the capstone passive Shieldmanship Captains, chiefs, and kings spawn now, but I've not seen many Alphas, Elders, or Ancients (outside Alpha Bears and Elder Muskhogs). We'd want Alpha, Elder, and Ancient versions of all the animal mobs spawning so we can farm Necromancy additives Outpost guards are no longer lootable Aracoix Assassins don't always immediately unstealth when they attack you. This leads to taking damage from invisible foes for several seconds The target HUD has a ~1s delay before it shows buffs and debuffs on a target. Selfish buffs (like Uniform/Matching Armor, Sturdiness, Glamour, etc.) should not show up on the group UI Frostweaver Crystal Lance takes target at the beginning of the cast, rather than at the end. Piercing Lance works correctly. Minor Discipline Finish Him! does not increase the damage of Crystal Lance or Piercing Lance. I suspect it only works on the Templar power Execute, and not all execute powers Wood-Elf and High-Elf axes have the same model and Wood-Elf Axes are always Heavy Axes Elken still like to think they're Minotaurs on character selection In all the Dregs we've had, I haven't seen any crafter-related Divine Favor cards. I've seen "Build the most Class C Buildings" and "Sacrifice Stone to Kane", but no "Highest average crafting score per member" or something Beneficial Harvest Effects is not in the skill trees An X appears on vessels, even though you can't click it (or would want to) Wartribe Coins still don't have icons Also, say no to diminishing returns on sacrifice items! Underhill Clerics can see stealth! Carrot Juice still cannot be crafted (though the recipe flavor text does specifically mention apples. RIP Carrot Juice?) I don't like how Smoldering Hatred, Blade Master Blood Price, and Naiad Fountain of Life all use the Druid Orb VFX. The boundary of Templar Divine Light and Cleric Holy Symbol should be more pronounced.
  34. 1 point
    Marklarr

    5.125 TEST Feedback for 7/29/20

    With the availability epic building resources from forts, even with the reduction of the amount of refined resources, the avialability of them reduces the effectivness and general need for harvesters other than for exotic materials and legendary quality. I felt blue was the sweet spot where the quality is where a spammable version for crafter wares over wartribe was viable. But with this addition the new standard will be epic and not leaving much in the terms for good, dedicated harvesters to be the best at. Alot of harvesters were already feeling unloved with the amount of blue that could easily be attained and extending this to epic will very much kill off any want to harvest until late game where they will feel more useful again. Please limit the quality from building resources to blue at best to let the games harvesters feel like they are able to contribute in their unique way with the large amount of risk that they already have to endure.
  35. 1 point
    coolster50

    5.125 TEST Feedback for 7/29/20

    Roads are kinda useless. Who are we expecting to use them? Random people trying to get across the map as quickly as possible? Or maybe caravan runners trying to quickly move their pigs to a caravansary or the refinery? Either way, they don't perform that function. Roads rarely, if ever, connect one side of the map to another. It's always quicker to run off-road than to try to follow it. Another thing is that roads grant Trailblazer to those who are on it, however, 99.98% of players who run by a road are mounted. Trailblazer means jack to mounts. If roads aren't there for mounted players, which is all fine and dandy, then that must mean they're for caravan runners. But wait, there are no roads going from the mountain to a keep or refinery, which means you're not going to use the roads. Now it's fine if sometimes the random map generator doesn't make a road from the canyon to a keep off on an isolated peninsula far out of the way of everything, but that's the case a majority of the time. No one uses roads to go anywhere, because they oftentimes lead nowhere. I see 2 solutions to remedy this: 1 is to change the map generator algorithm so that PoIs on the map (like forts, keeps, outposts, mountains, runegates, etc.) are better connected by roads. The other is to give roads some other speed buff that stacks on top of Trailblazer/master and mounts, so that players are more incentivized to use roads to get from point A to point B Just my $0.02 on interactive roads since they've been introduced.
  36. 1 point
    Soulreaver

    5.125 TEST Feedback for 7/29/20

    Frostweaver - Ice Storage. One of the issues that have been annoying when playing the frostweaver - is building ice storage if you already had some ice. For example if you had 4 Ice storage and wanted a 5th, you have 2 ways to go about doing it. You needed to spend all 4 ice with "Ice weave" and then rebuild them with recasting "Ice weave" 5 times, clunky and will burn all your mana. You could cast a "Cooling/Frigid Ice" and then convert it into 2 "Stable Ice" using 1 cast of "Ice Weave" on top of the "Cooling/Frigid". Not as clunky but will still burn your mana. A lot of needless actions really. Which ultimately also burned your mana down.. Suggested changes : "Ice Weave" does not use any "Ice Storage" when cast. UNLESS Used with "Free weaving", then it will consume an "Ice Storage". Frostweaver - Mana Issues .. Ever since the change to the Frostweavers Ultimate (Cost enhanced to 1000, up from 500) the Frostweaver has suffered greatly due to the high cost of Ice. Suggested changes : The cost on some of the abilities is too steep (Referring to Armory= 400 mana, and all abilities costing an "Ice Storage" = 250 mana.) Optimally modifying all cost of Ice would greaty help the Frostweaver manage their mana a lot better. Reducing the cost of ice from 250 to 200, and of Armory from 400 to 300, would help a great deal to start with, this is done in the light of the removed the Double Ultimate of the class. The Fixed cost of Ice also means mana cost can't be modified with things like "Weapon Finess" or other power modifying abilities. Something which is quite frustrating since the class isn't a "Pip" user, and thus doesn't get Cooldown reduction.... In general being a hybrid of mana+pips (ice) you should readress this issue somehow. Change the mana regenerating of "Free Weave" from 50 to 75. Potentially remove mana cost from all mana users LMB @jtoddcoleman @thomasblair
  37. 1 point
    Soulreaver

    5.125 TEST Feedback for 7/29/20

    Frost Armory : No visual feedback to see if your allies have "Frost Armor" on or not. Consumes -all- “Ice Storage” regardless of armors applied. Suggested changes : When using "Frost Armory" can you please make it so it only consumes an "Ice Storage" IF it actually applies a Frost Armor to an ally. Having 5 Ice Stacks and using them all when running around alone is rather, annoying. It means depending on the grp size I'm in I have to flip in and out "Frost Armor"
  38. 1 point
    galvia

    5.125 TEST Bug Reports for 7/29/20

    Healthbars are being set to half roughly on the character model, but appear correctly in group.
  39. 1 point
    SAM_BUKA

    5.125 TEST Bug Reports for 7/29/20

    When you are bandaging and you get pulled by a hook ability you stop healing but cannot move until 'channeling' the bandage ability is over.
  40. 1 point
    veeshan

    5.125 TEST Bug Reports for 7/29/20

    Might be a culling problem an object around the tree may not be loading and each time u hit it you getting pinged back to a spot you previous been.
  41. 1 point
    Bzra

    5.125 TEST Bug Reports for 7/29/20

    I was fighting around the trees outside the enemy keep and it teleported me to the gate. I had been fighting at the gate a moment before, so I am not sure if it super rubber banded or something.
  42. 1 point
    MrErad

    5.125 TEST Bug Reports for 7/29/20

    If it hasnt changed these should still be the mitigations. Training Dummy Mitigations: Crushing - 50 Slashing - 50 Piercing - 0 Fire - 50 Ice - 50 Electric - 50 Poison - 50 Disease - 50 Bleed - 0
  43. 1 point
    SAM_BUKA

    5.125 TEST Bug Reports for 7/29/20

    Templar basic attack description conflicts with the reality like A LOT. For example, it says that it hits for 162 + 162% weapon damage but in the reality it only hits for 64 damage (normal) and 82 damage (critical). Here is the video: https://drive.google.com/file/d/1NGoJ5DvLiV4S8h_dubHxQA8vB1K7ilpc/view?usp=sharing
  44. 1 point
    SAM_BUKA

    5.125 TEST Bug Reports for 7/29/20

    Haunt ability doesn't seem to be healing at all:
  45. 1 point
    yianni

    5.125 TEST Bug Reports for 7/29/20

    give up on it like the rest of us haha
  46. 1 point
    shruuti

    5.125 TEST Bug Reports for 7/28/20

    Minotaur 360 stun immune, not just "Front".
  47. 1 point
    Xarrayne

    5.125 TEST Bug Reports for 7/28/20

    Outposts captured near Keeps will convert nearby Keep guards (within about 100-200m) to the faction of whoever owns the Outpost.
  48. 1 point
    Wipes are a good thing, because you practice your sprints for when the game comes out. Whats priority when beta comes? or release? Do you get combat toons to lvl30 and harvest? Do you get crafters lvled? harvesters? poorly made dergs like that
  49. 1 point
    But time consuming. Do we want the game to be released as soon as possible with devs focusing on the priority tasks or we want the best possible Alpha testing experience? My first wipe was painful too, but this one is probably 10th one and I feel nothing. Just get to the idea that you are playing the game in the testing stage, which wants to get to the release as soon as possible without spending time on the complex migraitons.
  50. 1 point
    @Sirktivo Good question Sirktivo, This is more a function of the development process while we are still making significant changes to underlying systems and data. That will not be the case (and we will make sure that does not happen!) after we launch. So, try to bear with us as we keep moving forward to that final release!
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