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Showing content with the highest reputation on 08/05/2020 in all areas

  1. Crowfall The Calling Update Development Build 5.125.0 If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: 5.125 TEST Bug Reports To report feedback, please go here: 5.125 TEST Feedback For an up-to-date list of known issues please go here: Known Issues Showstopper: Fixed an issue where audio would sometimes cause crashes. General: Fixed an issue where a client disconnect would cause all F interactions to break. Fixed an issue where game assets would briefly disappear immediately after closing
    4 points
  2. UPDATED VERSION OF TEST AND A NEW DREGS CAMPAIGN NOW LIVE - WEDNESDAY AUGUST 5th AT 5:30PM CDT/12:30AM CEST An updated version of TEST including a new Dregs Campaign, Dregs Snaptest 8/5, is now live. We would appreciate if all playtesters would help us by joining the PvP Campaign on TEST to support testing of this updated version. We are testing a fix that we believe will resolve the recent crash issue and your participation on TEST will be valuable in expediting this process. Thank you for your support!
    2 points
  3. The friendly practice dummy (for healing) is full health, making him un-healable. The neutral practice dummies (at the mini-keep) seem to be stacked, it shows two but there are many more.
    1 point
  4. 1st play since backing project. Old cpu could not hack it. Red elk does a stomp attack even after it dies. They can also walk into the ore.
    1 point
  5. It appears that the Templar ability to go to holy damage functions by changing to holy damage before damage calculation. This means I lose my slashing bonus, and I end up doing less damage. Although it still serves a limited purpose against very high resist characters (like countering runecaster), it really limits the effectiveness, because most of the time it makes me do less damage. I would suggest having the holy damage tag trigger after damage calc. I would suggest the same type of calculation anywhere there is holy damage (i.e. radical searing light) because although holy is unmitiga
    1 point
  6. that is about your passive training (accountlevel), not the talentpoints of any vessel
    1 point
  7. APE

    Dev Days of Summer

    It's odd that they claim balance is something that comes later on, yet I believe they said there are 2 devs focused on "balance" and we've seen obvious changes due to player feedback. Unfortunately it has been cherry picking and more in the sledge hammer break/nerf/remove approach then fixing/improving under performing options. Not sure if this is just quick bandaid changes or what they consider balance and what future changes will be like. Doesn't matter if changes come today or a year from now, hopefully they don't continue along the same path. complain about hard counter discs (m
    1 point
  8. Grayjay

    Dev Days of Summer

    With the anticipated Beta approaching, I want to say this before it's too late. To be fair, I don't have the largest amount of experience with the game, but i have tested all systems through the years and understand the game loops. I do believe I have more than enough experience to say that there just isn't enough there. I don't want to dredge up all the changes of direction that have been made, nor the missing features that are sure to come post launch. And though this is a community project by definition, there has to be decision makers guided by both the investors and the players. Reminder
    1 point
  9. ZYBAK

    human bonuses

    I like the idea of them having a third major. However they'd definitely need to lose the extra minor discipline slot and maybe the damage reduction bonus. It would make them unique and I'm all for non-homogeneous class/race design.
    1 point
  10. Jah

    Parcels disappeared

    There is a bug on LIVE that results in your placed parcels not being shown on the map in your EK. The parcels are actually there, they just don't show on the map. This also prevents you from picking them up or moving them. It's currently fixed on the TEST patch.
    1 point
  11. that would actually be an awesome idea for some cosmectics. I would pay a few k crowns for that one!
    1 point
  12. Well, there will be no lootpinata if the defending guild is active and not overconfindent... Before Siegewindow... clear keepchest, distribute to accounts, drop in worldbank... after Siegewindow get all stuff out of worldbanks, put it back to keepbank. It should be already enough pleasure to maybe steal some already done buildings, deny points from belltower, and of course the capturepointloss if you manage to takeover the (mini-)keep. It is about getting/loosing control of that "safespot" that has many values. imo no other prize needed.
    1 point
  13. well i want to know how many chiefs/kings do i need to kill to have 20 ppl and 7 crafters with minors. how long will it take 20 guilds competing for those. so would be good for a feedback on droprates. otherwise... as that seems to be baked in when the map is created... it might be another awful expirience when this patch hits live.
    1 point
  14. Since Factories have been put on the post launch, is Salvaging still going to be a launch feature or is this also sent to the post launch queue? An update on guild bank functionality would be great. Has the new crafting UI been finalised and could possibly be shown? With the change to how a full re-roll works, is this your intention to reduce the economic impact of Chaos Embers and put gold firmly back at the top as the universal trading resource? Can you give any insight if anything is being thought about helping Guilds with rewards for campaigns and such like in other gam
    1 point
  15. Maybe it's time to unpin this post?
    1 point
  16. August 3, 2020 Sprint Movement Modifier in the Leather Armor Skill Tree grants no stats Elementals have Minotaur profile pictures on the HUD Elemental Artifacts don't have unique names The "Cannont Sacrifice At Max Level" message should probably be removed since we can sacrifice at max level per the Divine Favor system Can we get a Lore Book or something in-game where we could store all these juicy lore tidbits? Would be nice if we could enter campaigns and export items from God's Reach/EK's. Just to reduce how much you have to jump back and forth from the
    1 point
  17. Must do crafting QOL changes: Well, after playing yersterday for a while and trying to craft a mail body armor I gotta say the clicking is indeed waaay too much. Way too much. It is quite absurd truly. First of all add the option to press 'y' to all steps of crafting where possible like we have when tips tootips appear. Assemble, Next, Make item, Take. As we dont use our left hand while crafting it would be easy and less uncomfortable to simple leave a finger in 'y' and skip steps with it. Since we cant just remove those useless steps might as well make it easier... Another thin
    1 point
  18. There are 5 world types: Every player gets an Eternal Kingdom, which is your own personal world that you can build. You can turn PvP on or off there, and they are generally used to practice or as merchant hubs. God's Reach is a PvE only world that serves to introduce new players to the game. It has low level resources, so if you want better stuff, you have to go to the other worlds. There is only 1 faction on this world. The Infected is a 3 faction PvP world. Only the temple areas are safe. Anywhere else, you can be attacked by players of the other factions, though you don't dro
    1 point
  19. I don't think anyone ever in the history of CF has upgraded Thornshield minor disc to purple
    1 point
  20. I understand it is "impossible" and ofc not priority but I would like to see possibility to get access to resolve bar in GUI. all separated resolve stats should be visible to see how it filled ultil CC immunity triggered. stun |===== | knockdown |=== | supress |======| or as number% which are even more usefull. if resolve is still shared for CC, then you can show only one bar. this way you can show it like: hard CC: |===== | attack CC: |=== | or resolve filled: 50%
    1 point
  21. With the availability epic building resources from forts, even with the reduction of the amount of refined resources, the avialability of them reduces the effectivness and general need for harvesters other than for exotic materials and legendary quality. I felt blue was the sweet spot where the quality is where a spammable version for crafter wares over wartribe was viable. But with this addition the new standard will be epic and not leaving much in the terms for good, dedicated harvesters to be the best at. Alot of harvesters were already feeling unloved with the amount of blue that
    1 point
  22. Roads are kinda useless. Who are we expecting to use them? Random people trying to get across the map as quickly as possible? Or maybe caravan runners trying to quickly move their pigs to a caravansary or the refinery? Either way, they don't perform that function. Roads rarely, if ever, connect one side of the map to another. It's always quicker to run off-road than to try to follow it. Another thing is that roads grant Trailblazer to those who are on it, however, 99.98% of players who run by a road are mounted. Trailblazer means jack to mounts. If roads aren't there for mounted players, which
    1 point
  23. Totally understandable. I hope you'll get more confidence in ACE as you follow CF development. Btw, you will be surprised to know that one of two CF founders, Gordon (@Tyrant here), was executive producer for SWG.
    1 point
  24. @Sirktivo Good question Sirktivo, This is more a function of the development process while we are still making significant changes to underlying systems and data. That will not be the case (and we will make sure that does not happen!) after we launch. So, try to bear with us as we keep moving forward to that final release!
    1 point
  25. I really do not care about wipes in ALPHA.... but... ADD THOSE GUILD BANKS ALREADY!
    1 point
  26. RycoWindstorm

    Lets go!

    Hey all, Ryco Windstorm here. I have been a backer of Crowfall since the begining but until now have been watching its development quietly in the back ground. I reecntly rolled a new charachter Frostweaver (FrostGuard) to test the game and am really pleased with its progress but want to experience some of the group PVP. Im looking for a guild to play with and will outline a little bit about myself: 1. I was the guild leader of "Immortals" in Albion online which ran sucessfully for many years but due to work commitments I am not looking to start my own guild in crowfall and inste
    1 point
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