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Showing content with the highest reputation on 08/25/2020 in all areas

  1. For people saying that uncap aoe target is not a solution and that Zerg will always win even with. If you really think that I don’t understand why you are disagree with the uncap, if it’s the same thing for you and a better thing for us, we just need to try ! Or maybe some people need to be honest and say they prefer the 5 cap target cause it give a real advantage to the Zerg!
    10 points
  2. let’s take an example of the castle current situation the big guild brought back 80 players the defenders have 30. current technique I break a wall I go in I kill everyone because the area spells are mixed by groups of 5 out of 80 players so even if the defenders all pose their spell of zone in the same place it has no deterrent effect because the damage will be mitigated on the 80 players who will cross without difficulty ... if the fate of player affected anyone who enters the zone it would oblige to open several passage for enter, or find another strategy than the: "have gone straight
    8 points
  3. @jtoddcoleman @Tyrant The current system forces you to form zergs in order to survive sieges or open field battles which breaks the game : - A siege can be won by locking the map with a great number of guild members or allies. This way, your ennemies cannot get into the map because of the maximum population limit (by map). This happened to us twice this week. - Even if you raise the limit to 1000 players per map, the game won't be playable because of performance issues. And since the combat mechanic is designed for a group of 5 (limit of AOE's) how can you enjoy a 100vs100 with your Left
    7 points
  4. I think some people don't see the problem in the right place. Obviously if a group of zerg well formed and ready to counter a group of 5-10 players, there will be no match, whether with a target cap or not But if this same group of 5-10 players manages to surprise the zerg group, it would be interesting if they could manage to hurt the other group. Currently, this is not the case, they will be able to kill 5 players at most on impact. But if the target cap is up or removed, this group of 5-10 players will be a big threat to the zerg (they will have to manage their spotting
    6 points
  5. Atm AOE can hit 5 randomly player so its not even sure that 5 players who use exactly the same AOE with exactly the same focus can kill 5 players in the middle of the zerg. It's just ... sad.
    5 points
  6. Hi Everyone, I think that as we are still on the beta, we should try new things. I am not considering myself an experienced player yet, but i really feel the gap (comming from other pvp games) of skill. A group of 5-10 man will never make it against twice their number. Yes of course if there are only 2-3 more players in the other group it is possible. I am just afraid that the "winners" will be any big guild with their best "marketing" communication by bringing hundreds of players to their guild. I think we should give a try to this option, we do not loose anything, and the goo
    4 points
  7. The reason of having this is not trasforming each group combat in an area spell/heal spamming. The number of five has been set after years of this community playtesting. I'm quite certain this mechanic is going to stay for a long time. Zergs are going to be "countered" with other strategies.
    4 points
  8. Nym

    The Issues of ZvZ PVP

    I've talked about this at length with many people in our community so I will just post my thoughts and leave it at that. Without a Debuff (overwhelming odds) type system you are directly and indirectly driving the community towards Zerging to be competitive in the campaign. There are many examples of this from other games that Crowfall can learn from. GW2, TERA, Albion, pretty much every survival mmo, WoW open world pvp, ESO, BDO, Archage, Aeon, etc... For me the one standout among all of them is Albion. Albion, after losing a substantial amount of its initial player-base pulled the ripcord an
    3 points
  9. Things not to do in Crowfall/Dregs for Newbies Don’t stand around loitering on the zone side of a temple runegate. Look at your map before you zone through, then haul azz off the platform as soon as you can. Don’t zone through a temple rune gate during a siege window if you see a lot of guild tags in Temple. Experienced guilds stand on the zone side, equipping frost armor, and zoning puts you into the middle of them. Give them several moments to clear the zone, you pad spy! Don’t zone through any runegate without some type of escape/immune skill slotted on your bar and be pre
    3 points
  10. Drax : I've mastered the ability of standing so incredibly still... that I become invisible to the eye... Watch.
    3 points
  11. Would also see more strategic plays appart from blob running into blob you should see more flanks and things to spread numbers out and so on.
    3 points
  12. TSYM is an old school mass combat guild specializing in the concept of large scale combat, while maintaining coordination and discipline. Here are a few videos that should tell you everything you need to know about how strong we run. [most of these are from Guild Wars 2, one of our previous mass combat games] GW2 vid - https://youtu.be/gkjcRRE8foc New vid for a new meta - https://youtu.be/85Sam1riR7I Reset night, 50 strong! - https://www.youtube.com/watch?v=ZrrJbKPwwKg&t Now with our new intro! - https://www.youtube.com/watch?v=OgAxF
    2 points
  13. I have had this conversation a lot with people of my age which came through the Everquest era. Everyone here is making great points, no argument there. I agree with most of what you all have to say, my only feedback would be I feel you could change all of these things and it would not matter much. I say this because in my humble opinion, gamers are just different now. When UO and Everquest launched, it was for the most part, the first of its kind. It also came in an era with instant messenger, AoL, ICQ, and several other types of text communication. People in general were just stok
    2 points
  14. Hi, Fridge here to offer some feedback on the beta experience, this is all as of 8/24/2020 Game so far is ok. My biggest complaints & most of my feedback is around the UI, because it is missing so many things, and honestly sucks a tremendous amount of fun out of the game currently. Lots of this has already been shared and given as feedback, and they are working on some of it but it's worth repeating. Please, Let us open and interact with windows while moving!! EDIT: Thanks to aRcticOP for letting me know there is a setting for this | Settings --> Gameplay - Exit Cur
    2 points
  15. Given the current state of lag in large fights, it might be wise to have the following settings available for graphics; Particle Effects (Spells, etc) 1) You Only 2) Group Only 3) Allies Only 4) All It might help cut down the lag a good bit perhaps. I can't figure out the correct computer gear combo to get the lag minimal, but at this time my CPU rarely spikes over 38% when playing the game and my CPU use never exceeds half. Yet the lag can get pretty intense. (Game is installed on NVME drive, latest drivers, etc)
    2 points
  16. I honestly don't think the infected needs anything. Unlike Shadows, which are intended to be fully competitive and winnable campaigns built to cater to solos and small guilds, infected is deliberately a risk limited training space for players to familiarize themselves with PvP and its associated strategy mechanics. The players that infected currently serves are the same players shadows is supposed to serve long term. As a long time advocate for those players and that campaign type, I don't see much of a point in changing what was designed as a training area, placed in the training se
    2 points
  17. Hyriol

    How do I get tokens?

    Building tokens are baked into the parcel you're trying to build on. Some parcels, like the starting statue area and woodlands, do not have any and cannot be built on. Try parcels like the Farm, Hamlet, Shire, Village or Town; you probably have at least one of these attached to your account under Purchases. Once your character is standing one of these, right click your building to place it. Your available tokens will then show up at the top of the building placement screen.
    2 points
  18. Art: I find the stylized look delightful and has the potential to age very well. I like the little detail in some of the models, but would like the textures to potentially get a second pass. However the graphical fidelity does not match a lot of the promotional material, which given the potential lack of 'polish' feeling of the final product, could wind up feeling deceptive and falsely advertised. Gameplay: Everything feels floaty and unresponsive. Part of this is the animation and the other part the way combat is targeted. A little soft targeting would go a long way
    2 points
  19. There is another campaign type called "The Shadow" that might be what you're asking about. It is three faction, like The Infected, but with a full campaign duration and looting rules like The Dregs. The Shadow is currently on hold while The Dregs ruleset is being tested. It should make a return at a later date.
    2 points
  20. To be fair the list should be this: 1) Dont go to the Dregs 2) Really, dont It is just not worthy. I am all for the Devs disabling the default factions on the dregs. New players really underestimate it and end up having an awful time. Joinining a guild is a requirement for it. It is a GvG ruleset after all.
    2 points
  21. I agree. It definitely favors the bigger clans. There isn't any mechanic to help fight against superior numbers. I am curious if they limit it because of performance.
    2 points
  22. totally agree with that. it could be a good solution against zerg and a tools against the uncle bob scenario because if small organized squad can kill bigger group it will be harder for a zerg to control all the maps and make the game boring.
    2 points
  23. Perhaps I am just missing it, but looting is painful. It brings up my inventory screen and all I want is UX that shows what I am looting and if I want to take it or not. It should be more user-friendly ux either clicking the item or having a box to select loot all, ect
    2 points
  24. Personally, I think it adds some extra life to Dregs that felt like it was missing before. An unorganized earth guild is unlikely to be seriously competitive due to the organization, management, and effort required as crafting (especially vessels) becomes increasingly important in the coming weeks. Additionally, I am not sure what the alternative would be. Exclude unguilded players from Dregs? That doesn't seem very fair or fun - especially when no other options are present but it would also limit a meaningful choice in the long run. Require those individuals to play solo? That als
    1 point
  25. Jah

    New Subforum: Theorycrafting

    Mostly because the game was constantly changing and so work put into those sorts of things quickly becomes outdated. When the game stops changing so much people will be more willing to work on those things.
    1 point
  26. I honestly forgot about the game until recently. I just logged into the forums, so here I am. I just wanted to get my first post out, so here it is.
    1 point
  27. blazzen

    The Issues of ZvZ PVP

    Friendly fire and no target cap on AoE is a great way to combat zergs and reward skill and coordination. This is what made Darkfall so great. Even Shadowbane (a tab target game) had friendly fire on AoE. Alas, Crowfall just wasn't built this way. Crowfall has no friendly fire, lots of circle heals, circle objectives, and a 5 player AoE target cap (which they even tried to change to 3 player target cap until we complained) so it's no wonder we end up with zerg balls over cap circles. I mean the mechanics are basically the same as in Guild Wars 2 in many ways and what do you see in GW2 WvW
    1 point
  28. I like to run Matching Mail/Plate, Overwhelming Odds, and Sturdy on all of my healing clerics but you should take some time and look them over and fill in gaps based on the type of content you spend the most time on. The above is a good "default" minor setup on all clerics. Same as above my dude. You should max SPR on your white vessel because Support Power is your #1 stat in your kit. As you progress into better vessels when crafting comes online this may change (when you get near 1750~ Support Power) but for the foreseeable future you will want to pump SPR as it is the best s
    1 point
  29. Hello, I would think that it is vital for the future of the games to unlock the number of targets that can be touched by the same spell. or the simple reason that by blocking the number of target hit the only important data that players will have left is the number. whatever the way you play, whatever your ability to be good or even excellent all this will be pointless if your opponent is more numerous than you because the mass will mean that many of your enemies will not be affected by your fate and therefore you will lose for sure! I would like Cr
    1 point
  30. Things I would change: One keep per scoring guild/alliance/faction, to ensure more guilds have keep access. One fort per guild/alliance/faction, to incentivize and reward keep holders for participation without them overwhelming fort windows. Keeps generate the same resources as forts, leaving a maximum of 2 pois worth of mats, again to engage keep holders to also be fort holders while ensuring those without keeps have a wide range of fort opportunities. This would more evenly spread the rewards, and thus competition for rewards, among multiple tiers of competitor numbers/skill.
    1 point
  31. @Tigerman il y a 2 posts plus récent et dédié à cela ou tu pourras mieux expliquer, le mieux et celui-ci: tu pourras expliquer le problème est proposer une autre trad, dans ton cas pour leather square, littéralement ce serait carré de cuir à voir si on peut pas trouver mieux. @Matos bienvenue sur crowfall et sur le forum, si tu sélectionnes français (ou une autre langue) tu dois redémarrer le client pour que cela soit pris en compte. Ensuite sache que les quêtes du tutoriel ne sont pas encore traduites et que les sorts ne sont pas encore tous traduit. Si tu as des questions sur
    1 point
  32. So my wife and I keep hearing about smaller guilds not being able to compete in the current campaigns due to their size and in game politics. A lot of players continue to share feedback with myself over this major issue and its the same thing over and over again. "Small Guilds have no content until alliances are in or they are just unable play" which a lot are leaving until this issue is fixed. So I'm not sure if anyone else has thought about things like this, but my wife and I brainstormed this morning. Both of us agreed there is just very little content PvP wise for small guilds that want to
    1 point
  33. Jah

    Complete Redo

    This latest campaign just happened to be a no-import campaign. One of the features of the game is that there are different campaigns with different rule sets. Most campaigns allow you to import stuff. Eventually there will be multiple campaigns at the same time so you can pick the type you want to play. For now they tend to run just one at a time to concentrate players for testing purposes.
    1 point
  34. I much rather see other classes receive buffs and brought up to par than a "complete" feeling class getting nerfed to the ground. Their kit feels well thought out compared to many classes/specs in the game. They're fun to play, infuriating to play against but I can't play one personally, I just can't rat I suppose. That being said, I'd much rather ACE give love to the entire Assassin class, as well as all the many underperforming specs before they butcher the Slayer. That's the hard route and MMO developers NEVER head down that path, too complicated apparently. I imagine they will receive some
    1 point
  35. mythx

    [EU] - Caldera - [CAL]

    gr8 guild!
    1 point
  36. That was an informative stream. I enjoyed watching.
    1 point
  37. Purple Bird Bois.
    1 point
  38. More observations and suggestions. Campaign Fixes A way to combat large zergs or mega guilds from just dominating the game is the rewards all point acquisition based on the number of members you have in your guild. Examples: Max Guild right now is I think 500. So lets say a kill, for a solo player in their own guild, nets 1 point. For a solo player to get a kill who's in a guild of 500 people, they would get 0.002 points, 1/500 points (which you would calculate, but not show on the leader boards until a full point is acquired, to keep the leader board cleaner) By basically scaling
    1 point
  39. hello @LayKny , i am sad you didnt like our discord but to reassure you we didnt have anything official, we just said we are the discord for french community cause we created that years ago and tried to gather new players and help ppl to discover crowfall, we grown up fast with the beta and some misunderstanding can appear. For your problem i was not on the discord yesterday but it seems there is a difference between what you are saying here and what happened in view of what many people have reported to me. I hope you find a community with whom you can enjoy the wonders of crowfal
    1 point
  40. Jah

    My Selfish Desires @ACE

    People of different levels of training are going to want to play together in the same Dregs. You don't want to have to tell people in your own guild to go play in a different Dregs campaign. There needs to be a spectrum of resource rode ranks from low to high in the same campaign.
    1 point
  41. because the 10-15 already is doing the max damage to the 5. How are they going to do more if AOE's become uncapped to a 5 man group? The 5 man will be able to push out more damage though. Those coordinated aoes already happen verse the 5 so nothing will change on their end. So lets use the ults as an example if the 15 rushes the 5 and all hit their aoes its still 5. Uncapped Aoes they its still 5 so explain to me how they do more vs 5.
    1 point
  42. Vinadil

    The Issues of ZvZ PVP

    Assuming you understand there is a continuum between a 5 person guild and a 500 person guild, then perhaps you understand why a game needs to address both sides in some form. I don't think anyone is saying a 5 person group should be able to successfully take and hold a keep against all takers. What has been offered are simple steps that can help create more content for more people. As it stands with the way group mechanics and siege mechanics work there is no reason for a large guild to ever have more than one super group rolling through the world. No larger strategy needed then make a big bal
    1 point
  43. Thanks for your answer. I can assure you that I don't and never did intend to become your daddy. So no worries regarding that. The discord channel you are talking about is providing a meeting point for the french speaking Crowfall community since many years and is mostly taken care of Crowfall players who meanwhile created/joined the Crowfall guild you spoke of. They are Crowfall players, a Crowfall guild and a Crowfall community. As long as they don't call the channel or themselves THE "official" french crowfall community, they are well within their rights to use the word "Crow
    1 point
  44. This is a big crock right here saying it will only help larger groups . Keep healing capped at 5 if they can even do this but something tells me all AOEs are set as a flag for a certain number and cant be separated from healing & dps aoes. Larger groups wont be doing more damage than they currently do except in large scale pvp & who cares at that point. It would actually bring up 5 man group efficiency up and possibly allow for a 5 man to hurt a 10 or 15+. Currently the small group will get rolled no matter what because the number advantage alone allows the AOEs to hit multip
    1 point
  45. The voices while you being stealthed as an assassin is too loud with a mic, but not sure why u suppose to hear voices while u stealth, except maybe a lore thing.
    1 point
  46. Ble

    Loot Chefs

    I might not be an actual Loot Chef, but I did make these meatballs the other day that were fantastic:
    1 point
  47. Thanks for the feedback, I'll try and add that in over the next day or so.
    1 point
  48. As an added benefit you will be tagged with the same faction as Zybak so he wont be ganking you and if you currently enjoy the slayer playstyle he would be an excellent guy to pickup knowledge from.
    1 point
  49. 1. Be insecure about ever losing or looking bad. 2. Create a mega-alliance that eliminates all possibility of losing any campaigns. 3. Watch in surprise as the competition gets less and less, and the game becomes boring due to lack of meaningful opponents. 4. Complain that your members are losing interest. 5. Say the game sucks, and go play WoW apparently? Stay classy guys.
    1 point
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