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Showing content with the highest reputation on 12/06/2020 in all areas

  1. Crowfall is supposed to be a PVP oriented game. But everything is too easy. Wanna craft an item that will least for months? Ok, do some pigs and you are ok. You gotta send it to the caravansary? Ok, you have one full protected in your keep. They will drop a blue ingot that you cost you only 30 dusts and give you 125 resources, thats is enough. But you want to refine it? Ok, go get that mobile bank and do it almost risk free. You dont need to break one single node and you will have a blue gear. No breaking node = no roaming map, no partys farming, no partys fighting for spots. They
    4 points
  2. I think we all know by now that the dev's do not play their own game and have no idea what they are doing at this point.
    2 points
  3. It is unfun, it will remain unfun. And I am not going to continue to do things that are unfun. They need to be willing to do what they are asking other to do. If the devs do not have time to play the game, and see what they are asking. Then why the custard do they think we have the time. This is custard supposed to be entertainment. Make it custard fun FIRST!.
    2 points
  4. If it's possible you could add respec in test server so we can test faster.
    2 points
  5. Ruq

    [DIS] Dissentient | [NA] [PvP]

    Dissentient [DIS] is a community originally formed in Guild Wars 2 focused around the World vs. World game mode with a specific interest in competitive, small-scale fights. We have stepped into the world of Crowfall and are in the beginning stages of seeking additional members to join us as we look to focus our efforts on PvP, with a specific emphasis on Dregs and Campaign content. We are currently in the final preparation stages for the push of the 6.2 patch to the test server and the rebalance update and are looking for additional players to join our efforts. What we offer: Compet
    1 point
  6. The case for removing mobile banking: Players have been yelling about mobile banking, often times in very direct ways (https://community.crowfall.com/topic/29397-mobile-banking-is-stupid/), for quite a while now. But why is the community so opposed to Mobile Banking as a gameplay mechanic? Let’s dive in. Risk versus Reward: Mobile banking provides a risk-free way to secure rare resources in campaign worlds that otherwise would require strategic thinking and group coordination to obtain. One extreme example of this is the looting of forts. Currently, players can utilize th
    1 point
  7. Within a discussion with my mate we got to a suggestions : replace passive training by an active training ( all sacrifices by example ) with a limitation, the more xp you get in one of the 3 trees the more it costs. Allowing someone to get one full craft or a full exploration in matters of days or weeks. This will : - allow to reuse the hard work on the passives trees - remove RNG of looting runes - allow to PL a new player without pain : just give sacrifice item to level up a fort or a keep - allow an easy balance if anyone get one branch very fast.
    1 point
  8. RNG has been stated as a temporary solution. The dev team may have a plan in place for the future but I would like to suggest how they could move forward without deviating too far from the current set up. Have Discipline have their own experience: Harvesting and crafting already grant experience. What I would suggest is to start creating different types of experience, such as "armorsmithing" experience. Each discipline would have their own experience bars and once you got to enough experience from crafting you would then automatically be upgraded from white to green etc. The sam
    1 point
  9. Aedius

    The game is becoming a grind

    people wont grind more on campaign unless it's 0 import. Why ? Because we will loot 144 green on infected switching to the most populated faction before going to campaign, where we will farm exactly the same amount of resources as now. it doent fix the cards / reward system nor the prime time only system.
    1 point
  10. I was just logging in to post this exact thing. People should not be allowed to destroy items from their inventory in combat mode. I watch people collect resources and then kill them and its gone. Sadly a lot of people do it. I didn't want to make a post about it because it will just make people who don't already do it think about doing it but it is already happening too much and I hope the devs can change this urgently to not allow people to just delete their loot to spite you for killing them.
    1 point
  11. make outposts linked to open a siegewindow on forts and don´t let forts drop any quality materials or dust/gold
    1 point
  12. Bom dia Guys, suave? Criei este tópico para recepcionar novos players BRs, que sei que ficam meio perdidos no game e também não acham muitos players BRs! Temos uma Guilda BR ativa no game (YggBrasil), caso vc seja um novo players no game, da um alô ou pergunte aqui no chat a dúvida que tenha ou queira jogar junto conosco, fiz esse Tópico exatamente para ajudar e receber novos players BRs! Att. UDeadPRO
    1 point
  13. I think they shouldnt have said this was a stopgap. That implies this will only stay around for a week or that by next build they will have come up with this amazing idea that everyone will love. There is a reason they are going with it: They couldnt think of anything better. Dont get me wrong, I am not saying they are lying or that it wont change. But people gotta stop brushing this RNG thing off. "Oh, it is just a stopgap." or "if this RNG method isn't gonna stay then there's no reason to test it". Chances are this thing is gonna stay. If not forever then for a while. Either w
    1 point
  14. Arkade

    Manor or Guild

    You're probably better off not buying either right now. Manors and guild halls can only be placed in an EK. Post launch, you may be able to create a guild without paying for it. You won't get the guild hall, but it can be created in game (it takes a LOT to create though). At least wait until you've played the game a bit and know more what you are buying.
    1 point
  15. Current System : You have to go kill a thrall of the domain/class/race to get either a minor or major .. again rng... extremely rng and extremely hard to get all the disciplines you need for higher grade disciplines. It's a grind, and the more people you are wanting the same disciplines the more of a nuisance it is. Suggestion : Can we please have it changed so when you kill a Thrall you get a "Major Knowledge of the X" or a "Minor Knowledge of the X" X can then = Battle Domain for example. (Could be War, Plague, etc instead ofc) When you then want to craft a Discipline in the
    1 point
  16. while we are at it, why get mobile bank at all? just get loot. log out. unlock from campaign world. simply reenter campaign world and BOOM, all ur gear goes to your bank and u get a free recall.
    1 point
  17. Yep forts are the worst thing to happen to the game so far.
    1 point
  18. It directly advantages people that don't need it, removes reward from PvP, and nobody likes it. That's it. It's bad.
    1 point
  19. Here are my issues: We need to know which combines even have a chance to yield a soul. If we are crafting dozens of recipe A and not getting any drops and recipe A has a 0% drop rate, then we can omit it from our calculations. Necromancy drop rates are off of Vessels only. While increasing this chance is good, in each profession there should be at least one more basic combine that has a drop chance. Alchemy Philosopher Stone and/or Armor coatings, Runecrafters, runic tools, etc. It should be more than just he final combine that has a chance ie. only giving a drop chance on a complete
    1 point
  20. I mean just my opinion ofc, but obviously it's several different factors, but ultimately performance would be my top #1 pick for sure. I was invited to a siege at the second dregs CW I think it was, I was kinda excited to go test it, and then had FPS in the teens throughout the whole thing. I just couldnt bother anymore after that and wont bother again unless they can make performance decent. But other than performance, it feels like they are having trouble nailing "fun factor". For all of Ralph Koster's involvement in initial consulting on CF as a project, that guy is more academic prof
    1 point
  21. There were some positives to the passive skill training concept that I liked, specifically: 1. Role Specialization- passive training was our crow identity, where we had to make choices and tradeoffs in choosing our role (at the account level) and how we wanted to contribute to our community. 2. Long-term progression - passive training was the only system that felt like persistent, long-term progression that rewarded us for sticking with the game over time 3. Casuals welcome - passive training allowed players with less time to be equal in one power vector, with no advantage to b
    1 point
  22. infected shouldnt even have chiefs/kings. its a pvp training area
    1 point
  23. Incorrect. I AM part of a smaller guild, and the big guilds seemingly become so starved for PvP they roam to kill the solo's\small groups because that's all there is except for other big guilds which they avoid for some reason. You cannot farm, hence why we don't typically play on Dregs unless it's for something specific like searching disciplines. We will run away from one big guild\alliance group fielding 20+ just to find another. The two will stay at distance from each other and not engage, unless it's for control of a fort. But they have no problem seeking us down for their qui
    1 point
  24. Hello everyone, @jtoddcoleman@ACE-Tiggs@thomasblair I will try to explain my guild feedback in this post. We are a small French Guild “BSF” with 10 players. The guild plays a lot of RvR game such as TESO, GW2… Optimization It is better but there is still a long way to go before 15v10v3v25v…. is possible on dredge. Passive trees The passive trees were a good feature regarding balance because it allowed players with family/job to have time to gather resources before having enough points to craft. If you remove this feature which was a base for the balance of the ga
    1 point
  25. There needs to be grind, but it needs to be balanced. There needs to be reasons people are playing long hours, not onlyrunning around complaining because the other 6 people in the area have all logged off and there's no one to kill, now there's nothing to do. You need alternatives that are beneficial. Resource acquisition promotes PvP (both open world and strategic PvP opportunity). It creates depth. Some people just want to run around like CoD and kill, nah.... i want depth where you can craft, you can farm, you can play the stategic game, you can play the 5 man game... you can play
    1 point
  26. Ok so this post is about Slayer. Even though I had a good time in 6.2 Dregs I was a bit disappointed with the Slayer kit. Basically you took the old 6.1's kit and turned it into the only real choice for 6.2 minus a few things like pepperbox stun. My problem with this is all these other classes got to keep there base kits and not stripped to Majors and minors and they get to have all these unique builds to play with. Slayer is only a good Slayer if it takes everything it lost from 6.2 and repick them in Major's and minors. So I watched all of these Q and A video's and there like choice this cho
    1 point
  27. Lost 2nd dodge, ult costs more, lost stun, lost stealth powers, lost most if not all previous interesting disciplines choices either because they are split or not available, anti-stealth is fairly easy to come by, rapid fire doesn't speed boost, least number of useful or interesting powers. In return get bleeds in a wonky dot system shared by half of other classes. If they are completely ignored at their medium range they can do okay damage, but add nothing of group worth and others outperform them damage/sustain/utility wise. Confused what the goal was for the class overall or the promos in c
    1 point
  28. Arkade

    Racial Weapon Designs

    The high elf and human tower shields are wrong. Maybe they were changed. The one you have listed as human is actually the high elf, and the human one has a different model. The others are correct.
    1 point
  29. 14 poorly made dergsty memers and Chillmate. Chillmate has his work cut out for him😂 I enjoy the forums auto censorship.
    1 point
  30. maybe its time to delete stonemasonary at all. It adds nothing to the powercurve/actual game and could be free accesable for everyone on an ek. right now it just an additional pain/grindgate for jewelers. this system is your worst idea ever. resources are time players spent in game, my guild always tried to use our mats responsibly, now we get forced to waste them.
    0 points
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