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Showing content with the highest reputation on 04/07/2021 in all areas

  1. Putting more components and sub-components on recipes is just a time sink we do not need. The value of having sub-component assemblies is that it can create different results depending on the combinations used. You do not have that in food crafting. You have 1 result for bon tipper but now you have 2 sub combines of pasteurized milk and red wine that have no difference in the combination. Pasteurized milk is 5 Raw Milk, Large cooking pot and 2 dust. Red wine is 1 each Water, Apple, Sugarcane, Yeast. Yeast is also yet another sub-combine that yields no different result.
    6 points
  2. If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: TEST Bug Reports and Legend for ACE feedback on Bugs reportedTo report feedback, please go here: TEST Feedback Crafting Fixed an issue with the percentage displayed when using a major re-roll during experimentation Reduced Ground Pepper Cost on Bon Tippers from 3 to 1. Runestone: Haste should be craftable once again. General Fixed an issue with the Sprinting buff not clearing appropriately Fixed occasional hang experienced after creating a n
    5 points
  3. Ideas like this have been thrown around before, but I think we have the tech necessary to do it. Every camp should have a "capture" wheel, similar to any other capture wheel. Except, make it have multiple levels (grey, white, green, blue, purple, orange). During each level, there are enhanced chances of boss spawns. So, if you're lucky enough to own the camp and move it to orange, you have a high likelihood to get a herald or two, and are likely to see some kings and lots of chiefs. It should be very hard to hold a camp when it's orange, as you can get overwhelmed by the bosses. Better br
    4 points
  4. Played for the first time last night so take this is as very early impressions. 1. UI Scaling seems off and the UI is overly padded in general. I play at 1440 and the UI elements take up an inordinate amount of the screen, particularly the skill bar, which could be both scaled down and culled of unnecessary padding (The keybinding text occupying it's own space instead of being layered over the skill icon is one example.) Also I know it's useful for screenshots in testing but I wish I could turn off the technical information box in the top left. 2. Playing as the Elk race, the racia
    3 points
  5. All that needed to be done was quantity button added. Also forcing us to buy things like pots etc instead of having a sink for white resources seems like a mistake.
    3 points
  6. The % number is not even close actually. This is a no polish craft. Quarry shows 9.9% but the improvement from 11.5 is 523% Mineral Chance is 754%
    3 points
  7. Heay, folks. been thinking we need something like this for a while. Know how the pop up on the right tell us what we picked up? Well, it would be sick if we had some simlar pop up tell us when we do other things. Got a kill? '+1 Kill' Pop up. Got a Assist? '+1 Assist' Pop up Captured an outpost? Well, '+1 Capture' for ya. Moved up a rank in any of the categories? Kill, Assist, Capture, or Craft? Well, another pop up telling you hard work paid off. Honestly, this is basic manipulating. Know how slot machines got all these lights and sounds, and makes one hell of a noise
    2 points
  8. This post has reached 200 replies, which means there's a lot to talk about here, but I hope we all agree that something needs to happen. The specifics can be argued over, but the current systems are NOT making Crowfall fun. Since this post, 6.51 has moved to the live environment, and many more issues were introduced that just make the game less fun, while none of the actually issues brought up in the original post were addressed.
    2 points
  9. If ACE wanted to increase gold sinks they could've just made what we currently already buy (Water, Milk, Weapon Molds etc.) more expensive... The flow and resource usage of Cooking recipes was fine as it was; I was frequently buying Water for Bon Tippers and Milk for Cheese and Butter previous to 6.510. Adding Cooking Foil/Sticks/Pots to vendors would also be fine if we could still make them ourselves - White-quality resources stack up quickly and we need something to spend them on other than Stonemasonry.
    2 points
  10. The devs would maybe learn a thing about how new players are experiencing this game by watching some of these new players stream..
    2 points
  11. Completely agree on the time sink...it's a huge waste of time. Pre 6.5 I had collected hundreds of mushrooms/apples and could make probably 1000 bon tippers...I just couldn't be bothered to make it because of the time it takes to grind stone down, make empty flasks, make yeast, make red wine, make bon tippers. Then they sneak in food recipe change without even a peep in the patch notes and suddenly it takes 100k to make something I could've made for free yesterday.
    2 points
  12. may want to send an email to support@crowfall.com best support in any game
    2 points
  13. I agree with this. However, the game needs more than just adjustments to the economy loop. The game needs more meaningful activities for players on an hour to hour basis other than just farming warttribes (which can be based in the economy), and it needs an absolute overhaul to the PvP. Shadowbane's combat was never good. This game is largely emulating shadowbane's combat but with pseudo-targeting. There is very little meaningful play/counterplay, and very few situational defensive cooldowns, skills that adjust positioning, and even the crowd control manages to feel bland and spammy.
    2 points
  14. People make suggestions in all the subforums. I don't think there needs to be dedicated subforum for it.
    2 points
  15. I'll also say that the change to Bon Tippers cost is another big hit on crafters uneasy and even hard lives in Crowfall. Crafting has been receiving nerfs and hits during all the patches since October 2020. And instead of transforming the crafting system in the game, it seems like devs go a simple way which is very painful to players who do crafting in this game. Crafting has just become more stressful, more painful, and more grindy in 6.510 because of the changes to Bon Tippers. Who do you think will have to farm all that poorly made dergs? PVP players?! No, these people will be crafters
    2 points
  16. ACE-Tiggs

    Just invited to Beta

    Everyone with 12.3 and 13.1 should now have access into the Beta! See you in game! If you have any other issues with logging in please reach out to support@crowfall.com
    2 points
  17. I want to leap over rocks like a majestic show horse- revert or bring to mounted speed.
    2 points
  18. Lightsig

    Idea: Stealth changes

    All versions of stealth should drain stamina. Stamina drain rates could be reduced by minors that already provide stealth abilities that do not currently offer minor stat bonuses (at their highest quality version). Also make it so that damage-over-time effects and direct damage and CC effects do not immediately remove you from stealth, but instead take a larger chunk of your stamina with each hit while in stealth. - Only reveal abilities should act as an immediate counter to stealth, regardless of player's stamina.
    1 point
  19. Never mind, I finally found the button I was looking for in the lower right corner of the screen. I don't know why I missed it before.
    1 point
  20. The ease of being bumped out is silly to me too, but it is contrasted by the infinite and mobile invisibility it grants. As it is, it also feels mandatory to have as a harvesting character, with the pros heavily outweighing the cons in comparison to other class options. I like the idea of an invisible threshold similar to the current dismount logic. I'm not sure if I am misreading, but are you suggesting durability damage to gear while in stealth? I think this places an unintuitive tax on classes that have stealth and doesn't really support stealth as a playstyle. I'd like to see it more st
    1 point
  21. Left vessel was from today - used bon tippers, and dust rerolls. Legendary disc, legendary belt. Right vessel was from 3 weeks ago - no tipper, no rerolls. Legendary disc, legendary belt. If white vessels have 30% difference...then purple/legendary with philo stone will max at 235 stat or so...instead of 250. Fix please... I did LW and weaponsmith crafting in 6.5 and the result was just about the same as 6.4. Same overall damage, same stats. Necro is borked af
    1 point
  22. Not even sure the game tells you to go to a god's reach server first. Huge disconnect with the entire experience. Hand-holding tutorial for basic stuff for first 17 or so levels. Never get to the actual "fun" parts of the game such as pvp. Then your end point is go to this server and figure poorly made dergs out. Either game has to be fun and engaging and have a hook from the very first second, or by the time you are done holding their hand. Neither of which is true for crowfall which is why retention is so low. You can't rely on third party tools (guides or even guilds
    1 point
  23. Yes, this change brings nothing except more pain and more of the dull grind. I don't know who is responsible for making these decisions but they really need to think of how this change will affect players and overall gameplay in Crowfall. This change will only make the game more grindy and boring. I personally do not see any positive outcomes from these recent changes to food recipes.
    1 point
  24. 1 point
  25. This all of this yes.
    1 point
  26. Hello, Only bug i'm experiencing is that the game crashes if i set the graphics setting to anything above basic. I can apply all other settings (ambient occlusion, etc) but once i change it from basic to anything else it crashes. Otherwise the game plays fine! Thanks!
    1 point
  27. Atm I have 11 lvl and this "tutorial" is sooo boring.. I click through some dialogues that don't interest me, sometimes I get a quest that will actually teach me some mechanics of the game. Most of the time spent in the game is running from NPC to NPC. Seriously? I play as a Ranger and my attack range is 10-15 meters. I can't start hitting opponents from a distance, I just have to get close. Then what is this ranger? Skills are fun and useful. Some locations could use a quest tracker on the road, because I had to go down to a ravine, and jumping down there, I would probably kill myself. FPS d
    1 point
  28. I am guessing you promoted to either an arch druid or an earthkeeper. To get essence once promoting to these classes you must go into the life tray and use abilities, then can swap to death tray to spend the essence. if Essence goes to 80% or higher start taking damage, so you must manage your essence carefully
    1 point
  29. Was bugged. Super bugged in fact. Tiggs said they fixed it later tho.
    1 point
  30. New players NEED the ability to chat with vets or many will leave the game after a few hours of frustration (for some, only a few minutes). If we don't want them to use General chat for this, how about adding an ADVICE chat? All new players would start with ADVICE chat available and vets who are willing to help out can /join Advice.
    1 point
  31. Can we make it a 1 button toggle for melee and range tray swapping ppppplllllleeeeeeaaaasse only stealth need to be seperate realy.
    1 point
  32. When you Reroll experimentation while crafting, there is a visual bug that makes it look like the results are combining, and going higher than they should. Note how high the percent is on this experiment roll. It does not really go this high.
    1 point
  33. Can no longer experiment on Arrow Head Bundles. They can still flawed and downgrade, but there is no difference in the damage on an arrow head bundle at any quality of material used. This is also true for the final combine into a quiver.
    1 point
  34. so after relogging the head in EK prevents durability loss on DEATH but not in combat. if you were in the EK when the statue was dropped you dont get it this is back to what @Bzra posted so please fix in combat durability loss **EDIT** its weapons that are taking durability hits
    1 point
  35. Dunno if it's a bug or intended. Since patch notes did not mention this change, I'm assuming it's a bug. 6.5 Vessel stats are lower than 6.4 Vessel stats, except Fae Vessels, they were always lower for no reason. Now all other vessels have been set to those values. Steps to reproduce Craft a Vessel on 6.4 patch Craft the same Vessel with the same crafter and the same rolls on 6.5 patch Compare Vessels and observe Expected result: stat values are in a very similar range Actual result: stat values of vessel crafted in 6.5 are significantly lower than stat v
    1 point
  36. I got my beta invite this morning and logged in for the first time. I have almost no information about the game, so I have no preconceived notions about what it should or should not be. I was pretty impressed. There was a lot of information thrown at me, but I like that; I don't need to be treated to noob island. Movement felt fluid and it was fun seeing people running around. I can't wait to play more. So far my only gripe is with these forums. it took about 2 hours and a half dozen support emails to get to the point that I could reply to this thread.
    1 point
  37. There is a toggle in UI settings that turns off the animation. You don't have to wait, but you have to know about it.
    1 point
  38. You'll be getting the entitlement shorlty, sorry for the delay. You can start downloading now if you'd like.
    1 point
  39. jooo

    Just invited to Beta

    thanks for your help Tiggs
    1 point
  40. We're still working on getting your accounts entitled. Sorry for the delay.
    1 point
  41. Feralus

    Just invited to Beta

    +1 : ) Thanks for working on it ArtCraft team!
    1 point
  42. efhenn

    Just invited to Beta

    same here, recieved the closed beta email confirmation today When i see my profile, i can see at rewards Beta Access Group 13.1 but still can`t download following
    1 point
  43. Gurejin

    Just invited to Beta

    Can't download it either. Both pages supposed to have the link doesnt allow me to download. I checked my acc on Rewards and there it is the invite even tho I cant download
    1 point
  44. Same here. Invited but getting pushed to store. Subbed until there is a solution.
    1 point
  45. <QUESTION> The likelihood of a new player sticking with Crowfall is greatly affected by their interactions and perceived role within their guild. When will we see tools like a GUILD UI added in-game? <QUESTION> What is the rationale for penalizing movement speed on jumping and how do we think this will positively affect gameplay? <QUESTION> In Crowfall it is a leader's job to open the map virtuously to steer his or her team towards the right objectives. This is an extremely crucial skill in Dregs. Can the pesky lag upon opening the world map be eliminated once and f
    1 point
  46. Of all the things that make crafting suck, that make it an unrewarding chore. Of all the things that could have been made better, I am impressed you found a deliberate way to make it worse.
    1 point
  47. They took 5+ years to go from a battle royale version of the game to a battle royale version of the game. The track will run out before they have the time to fix all the issues they kicked down the road with bandaids and hack jobs. Its vastly more time consuming and technically harder to fix problems after build then to design away the problems before build. Do you really expect a team that couldn't do it the first time to magically fix their mistakes when they dont even know they are messed up?
    1 point
  48. This game was started as "no grind" and yet here we are having to grind...so there is a downside. They just need to grind for 1 or 2 days? lol ok, so how do they get gear? Improve gear? It's all grinding mats, very little grinding levels, I grant that, but grinding better crafting equipment and gathering equipment (belts/Discs) so you can grind better mats to make better equipment etc. I mean the examples are pretty obvious. As I said previously, the passive system needed a serious revamp however, one really good example is the system eve uses where you can boost passive progression by pl
    1 point
  49. <QUESTION> Will ACE commit to giving us a 6 weeks (or longer) advance notice to launch? Here's the issue, most of my guildmates AND many other players don't want to burnout from being in beta for months prior to launch. We want to know when to hop in with enough time to work out how to play the game so as to be ready for a fast start at launch. We can't do that if ACE has a 'surprise' announcement, ie. CF will be launching next Tuesday. We had very short announcement lead times for Alpha and Beta. Thanks for listening.
    1 point
  50. Top 5 likes and why (be brief please ) about 6.500 on TEST (things you feel we're doing great on for TEST only). Encouraging to see the big list of good fixes and improvements in the patch notes. It's really great to see steady forward progress at the accelerated cadence. Really like the dodge pip change. Like the no recall with building materials change. Appreciate the bleed changes. Will have to see how it works in practice. So much good stuff in the changelog... Top 5 Dislikes and why (be brief please) about 6.500 on TEST (what you feel we could be doing b
    1 point
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