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Showing content with the highest reputation since 04/15/2021 in Posts

  1. First things first my apologies for the roughshot nature of this guide, tis my first time making something like this in a long while. So you've managed to make it up into infected, you've been following quests this entire time and now you're left aimless. Once you get to infected, your first goal should be getting up to level 30, this can be done by going through either of the 2 adjacent runegates. Do not take the runegate to Skypoint as that is the central pvp area with mobs around level 27-30ish. Go through the runegate and find yourself a camp or two using the map, farm yourself up some
    25 points
  2. Crows compete for $50,000 in cash and prizes in the new Crowfall Eternal Champions Series! Apply now with your team of five Crows to compete; every team of five that applies by May 4 will receive the ECS Sigil (when equipped) offers +25 to your attack and support power! Find out more: Crowfall.com/EternalChampions Please Note: On this server, you will ONLY be able to access and play in the HungerDome Arena. Don't forget to Find Your Five and Stay Alive! Crows who sign up to compete for $50,000 in cash and prizes by participating in the ECS '21 Series can get rewarded! The Gods a
    14 points
  3. Campaign Feedback regarding the 6.520 patch: Disclaimer: Overall Competition feedback is from the perspective as an EU player, playing on the European Dregs(Guild vs Guild) campaigns the last few months and I’m sure that an American perspective exists. I’ll just lay the foundation for a discussion in this thread. Divine Favor: Glory: Making the glory category be primarily about wartribe items makes there be some reason for the PvE content of the game and a reason to do one wartribe over another. I believe the cards revolving Wartribe sacrifice items should be adjusted to be specific Lo
    11 points
  4. Top 5 likes and why (be brief please ) about 6.520 Easier access to SkyPoint zone in Infected is nice. Adding blockers for importing gold and building materials into Dregs was good. Top 5 Dislikes and why (be brief please) about (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? I talk to a lot of new players in general chat, and read their feedback on the forums. With NPE people can generally figure out how to play the mechanical aspects of the game like powers and stuff. But
    9 points
  5. Like it up until the point where your tutorial attempted to have me sacrifice to some deer headed diety... and Uninstall.
    8 points
  6. Would it be feasible to make a transmutation recipe to turn 2 or 3 chaos embers into a domination dust in order to help cut down the gold grind for advancement? Thoughts? I think this would also bolster the Alchemists crafting recipes.
    7 points
  7. Crowfall’s 10 Minute Beginner Guide (2021-05-10) Foreword I am making this guide after ~1 week as a new Crowfall player and its contents stem from, and are heavily influenced by, the sorts of experiences I had in that time period. The objective of this guide is to provide a quick 10 minute read that will give you the information necessary to determine if you would like to try the game, and set you up so that you have an enjoyable experience while doing so. The structure of this guide will loosely follow the order in which I encountered these decision points. 5 Point TL;DR
    7 points
  8. I believe a faction campaign would bridge the game for a lot of the new players coming into Crowfall, we are bleeding players who get lost in the switch from infected to dregs, its just such a large jump for a lot of new players who get stomped by bigger guilds. A Faction campaign will give new players a chance to group up and meet new people while they take objectives and complete tasks. This is hard to do in dregs since most people you come across in the game will be an enemy and most of the time you will be outnumbered. A faction campaign just gives a much more even play ground for ne
    7 points
  9. For the sake of keeping it specific, let's focus on Hungerdome, which I think this is where you created this thread from. "Fighting this class there is no situation where they are on the back foot. In the open field they kite you with infinite CC and do solid damage + a dot. You cannot possibly close distance and kill them." This is not exactly true, it's the team around the archmage that can make this possible. The 'infinite' CC you are talking about actually does not come from the archmage very much, more it's teammates (like warden trapmaster stun spam, stakes and other aoe CC from other
    7 points
  10. Greetings, For a while Unparalleled (UP) has been discussing what we want to do in this game. We have settled on the idea that we would like to act as a Mercenary Company and are thus declaring ourselves “for Hire”. Who we are: Unparalleled, a small to medium sized guild previously known for being annoying in General chat, experts at being pests, ghost cappers extraordinaire, and for having some big egos. We also scored decently by ourselves in a few campaigns. What we are offering: “Contract” services during Dregs campaigns. “Contracts” are negotiated on a limited time bas
    7 points
  11. Test Update 6.520 If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: TEST Bug Reports and Legend for ACE feedback on Bugs reportedTo report feedback, please go here: TEST Feedback Crows compete for $25,000 Grand Prize in the Crowfall Eternal Champions Series! Find out more: Crowfall.com/EternalChampions Factories Factory functionality has been implemented, find the Factory Station in the Temple! Factory Recipes are granted for Armorsmithing, Weaponsmithing, Leatherworking, Woodworking, and Jewelcrafting pr
    7 points
  12. I believe many people know that before backing Crowfall I played Guild Wars 2 for about 3,5 years. I noticed that in the 4th ECS qualifier there was a team of professional Guild Wars 2 players from Never Lucky and Abjured (their team was called CG Devils, Abjured is GW2 World Champions) and... they lost to a team which stood on the roof for the half of the match (Abyssal) because of the coin flip in the last minute. https://clips.twitch.tv/ScaryJazzyLaptopRaccAttack-Fqbe29fJyCT1n7fA They did not have enough time to kill the enemy team full of tanks. That was als
    6 points
  13. Reflecting on the recent Q&A, iterating on Events and introducing Hot Zones is a good step towards addressing some of the common, and frequent, criticisms about the available activities in Crowfall. However, I do want to provide some feedback, even prior to seeing a concept in game, to try and avoid what I think are easy traps to fall into. From a player's perspective, what I'm looking for these features to do is the following: Draw players into a specific locations, at specific times to better control density and promote interaction. Provide a specific competitive object
    6 points
  14. Belantis

    We need an auction house

    An auction house would boost the economy greatly, create a new dynamism allowing starting players to access items they otherwise wouldn't be able to get. An auction house is also transparent, it regulates prices and creates an equal playing field for all sellers and buyers. I know we have EK's that are supposed to be marketplaces with vendors but this way of buying /selling doesn't contribute to the economy as an auction house would. In fact the current closed system is detrimental to the game as a whole. How are starting players supposed to know which EK sells what? How can they com
    6 points
  15. Crows, The May ACE Q&A Livestream is Tuesday, May 4th at 11 AM CDT (6 PM CEST). We are excited to share upcoming plans and, as usual, we will have a few content reveals and surprises, followed by our community Q&A. Thanks for your support, we would not be here without you! Post your questions here, as a reply and please put the word <QUESTION> at the beginning for easy curation. We will try to get through as many of your questions as possible during the Q&A. Remember, questions should be directly related to Crowfall updates and gameplay. Please limit the conv
    6 points
  16. <Question> Can we get some hourly PoI objective to fight over, so there's always at least 1 pvp hotspot for players to gather throughout the day?
    6 points
  17. Yep, it is quite possible that if Shadows had been available for a long time now, the population of Crowfall would be much higher. The gap between Infected and Dregs drives people away. There might even be more Dregs pop, because people were able to get established in Shadows, stick around, join a guild, and start playing Dregs.
    6 points
  18. I been barking up this tree for a bit. I do not want to play dregs. I very much want to play a shadows campaign with actual divine favor to win and points that matter. I like having unknown and uncontrollable allies and enemies, and I like how that can drastically reshape how each campaign plays and what it does for my respect for and knowledge of my opponents and allies. Waiting for player counts to increase when you fling every new player from the pointless non-competition of Infected directly in to "get in a 200 man alliance or suffer" environment of the pvp endgame is not going to gro
    6 points
  19. I can't help but feel that it's doing continued damage to the public image of the game and chances of succeeding at launch to market to, and invite new players into beta with only Dregs and no real Faction campaigns. Anecdotally, it seems like almost every new player feedback post ends at getting confused/bored with Infected, trying out Dregs, getting steam rolled, feeling stuck, and then quitting. That's assuming they make it to 30 which also seems to be not guaranteed. I get that a lot of people backed because of GvG, but I think it's the worst way to introduce new players to the game.
    6 points
  20. There needs to be more variety when it comes to racial selection for crafting. At the moment you have two choices Rat (for single craft, or extra stat cap) or High elf (duo profession crafter) and this is due to the extra jewellery slot you get. The third ring or second neck simply is an experimentation difficulty reduction piece for a different craft (difficulty reduction stat is universal) At end game crafting, its fairly typical to have your Experimentation Capped, Experimentation points capped (and unable to increase further), and your Assembly just shy of cap (which will still stay
    6 points
  21. To Begin, if you have not already please read the topic named -L.F.G.- A Beginner's Guide to Gathering as this guide will not address item sourcing directly and a passing knowledge of basic gathering is essential to being a competent crafter. That guide can be read below. Alrighty! At this point you've likely had your first real interaction with the crafting system through the creating of an Intermediate Gathering Tool. That interface will be a persistent friend throughout your crafting adventures. In the immediacy lets discuss the 10 types of 'Advanced' Crafting that exist in the
    5 points
  22. Hey folks, I’ve gone ahead and updated my guide to reflect all of the changes to Cleric up to 6.510. The changes made to Cleric are pretty significant, and so I’ve restructured most of my guide to reflect that. If you’ve read the previous version of this guide, I've overhauled the guide to also highlight Arbiter Cleric gameplay tips and provided a little less guidance on disc selections. The game has changed in a big way to make more things viable, so I've tried to express that below. If you've got any questions about this guide, any feedback, or want to chat feel free to comment bel
    5 points
  23. Ralathar44

    Gold in Dregs

    In the Q&A they mentioned on stream steps they would prolly take IN INFECTED and admitted he messed up by too much population subdivsion. They talked about why having a permanent guild vs guild campaign would be unsustainable with the current props while also having dregs up and mused about the feasibility of a permanent guild vs guild mode that would go down when dregs went up and come back when dregs went back down. He directly admitted they custarded up in subdividing things too hard too early. And honestly, that's a credit to him as a developer. TBH I really liked the way they ta
    5 points
  24. This is the fundamental flaw with the game, that the dev's need to address or imo the game will never really gain the traction it needs to be commercially viable. This is not a moba - where players can join a lobby solo and they are instantly able to pvp. So the dev's in all of their wisdom gave us mind numbingly boring pve and grindy crafting / gathering with layers of difficulty purposely baked in to keep us "busy" during downtime. Biggest problem I see is that most pvpers are not interested in gathering or crafting. Second biggest problem is there is no community within
    5 points
  25. I'll add that information in on the crafting guide to break down some of the inter-dependencies and the 'goals' for gathering. But that's a project for another day. I don't see adding information that no newbie is reasonably going to be able to acquire without getting late game help, I was iffy about including the info about foreman, but I see the question asked often enough in General chat on Infected I thought it'd be worth the explanation. Essentially I tried to stick to resources that could be self sourced (aside from foreman) on your very first day of play for this explanation.
    5 points
  26. I do not think there is a "feedback" thread set up currently for HD, so thought this was best spot to post it. Will try to post a couple comments I have had and others have as well. Name Plates There has been suggestions to "hide" player names and instead only show their race / promo combination. Additionally some comments about hiding guild plates. While I can see the purpose for doing so with a small population, i think the need goes away if a large enough player pool. It's a valid idea and wouldn't mind seeing that in the future to see how it plays out. Hungerdome I
    5 points
  27. Agree, we need more time from "ppl can't rez" to "4m last circle" to actually fight and kill ppl so result is not determinated by hunger most of times.
    5 points
  28. Hey Crows If your Crowfall account was linked to Twitch today, and you watched the ECS'21 match on Twitch with us, we've delivered your Twitch rewards to your ingame inbox (emote is in game)! Thanks for participating and we'll see you next Saturday, May 8th 12 PM PDT / 2 PM CDT / 3 PM EDT!
    5 points
  29. I'm saying that's like opening a pizza shop and offering only pizza with pineapple. People who want pepperoni are not going to stay and eat the pineapple. They're going to go buy a pepperoni pizza somewhere else and aren't going to come back to your shop until you're selling them pepperoni. Saying you'll start selling pepperoni when enough people buy the pineapple isn't going to get them to come buy the pineapple. They're just not going to eat at your shop. The customers you already have are already happy with the pineapple. They're not going to suddenly abandon the pineapple because you start
    5 points
  30. If the problem is that the game cant support both Dregs and Shadows at once then the best move for the game is opening Shadows only. The data shows people in a guild have way better chance of sticking around, so what you need to improve is retaining new players. I still dont understand why we gotta point this out.
    5 points
  31. This is a huge format change to make the day of the tournament beginning. Takes all of the wind out of the qualifiers being important when you can just reapply and get multiple chances PLUS wildcard opportunities. I have issues in general with the formatting of this tournament leaning so heavily on single match performance, which is counter to how other BR type games run their tournaments. Normally it is an aggregate score over multiple matches (sometimes factoring in kills and stuff) to see who is the overall best instead of a single match performance where someone could get lucky/unlucky.
    5 points
  32. Top 5 likes and why (be brief please ) about 6.520 Factories Equippable only import camapgins Top 5 Dislikes and why (be brief please) about (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? Too many damage multipliers in the game(Pen, Damage Bonus, Melee Damage Bonus, Final Damage Mod, Crit Damage, PHM Debuffer). Too many damage multipliers leads to huge spike damage abilities (Neckbreaker anyone?). But also there are other abilities that are way overtuned such as Vindicator Divine Light.
    5 points
  33. Put a good player on any decent DPS class and they'll do some amazing things. Fanatic, Titan, Arch Mage, Alpha, etc. Arch mages are squishy and lack the escape of say a fanatic but have better aoe dmg. Seem fine to me. The only class that seems to have maybe one too many tools in their toolkit is the Warden atm.
    5 points
  34. [CLIC] The musketeers of the click [EU|French] Un pour tous, Tous pour un ! One for all! All for one ! Objectifs : Les Mousquetaires du Clic forment une guilde compétitive autonome tout en restant fun et familiale. The musketeers of the click form an autonomous competitive guild while remaining fun and family-friendly. Qui sommes nous ? ( Who are we ) Les Mousquetaires sont un rassemblement de joueurs s'étant connu sur le discord communautaire et dans la guilde communautaire, jouant ensemble depuis plusieurs années, mais désirant un environnement
    5 points
  35. I don't think there needs to be bunches of "new" activities added immediately to start to address the problems. Even just retooling what's there would help drive more engagement. Increasing average difficulty of WT mobs. Reorganizing camps a bit into group pulls. Adding patrol groups. Adjusting chiefs to spawn once a capture point within a camp has been taken. Adding some horde-style waves during contesting the chief capture point. Similarly, increasing outpost guard difficulty, and adding horde-style guard waves during capture. Have them warp in a la reverse recall animation. Rewa
    5 points
  36. Coiote

    New dregs feedback

    So now you got a new dregs with a good surprise: GOLD DROP IS LOW! Good job on that, now we have to stay on the map farming in order to do stuff. With the new import rules, none clan just took multiple keeps at the beggining of it, cause we need to farm gold and cause we wont have enought resources to build em all. That opens more chances for smaller guilds to get a keep, GJ on that too! There is a lot of content now to be made by clans, ppl just need to log in. We already did some pvp fighting for pigs and etc, it was awesome! Now imagine a 2 or 3 months lenght dregs, after
    5 points
  37. Happy FriYaY Crows! Call the Banners! The Magnison Campaign is Coming! Campaign Schedule (NA) The Magnison Campaign NA Starts: Friday, April 23rd at 4 PM CDT (11PM CEST) The Campaign ends Monday, May 3rd at 11 PM CDT (Tuesday, May 4, 6 AM CEST) (EU) The Magnison Campaign EU Starts: Saturday April 24th at 4 PM CEST (9 AM CDT) The Campaign ends Monday May 3rd at 11 PM CEST on LIVE (4 PM CDT). Imports & Win Conditions for those Fighting for Victory! Embargo Imports: 50 Embargo Exports: 50 Win Conditions & Conquest Points The faction or
    5 points
  38. Nope its not. They did nothing wrong here. No matter how much Str you would put into a fury, he will still hit like a wet noodle and nomatter how much spirit he gets, it will not boost the divine light to anything meaningfull. Con is in fact the only stat which makes sense and thats not for the sake of HP...
    5 points
  39. The test on the "tournament server" was great, better fps, and no critical bugs, so good job, but can I suggest to let the players config their bars and save it? is a bit annoying to put 22 skills in the bar in every single lobby we played.
    5 points
  40. The map loads too slow.
    5 points
  41. Hello, Thank you for the opportunity to play CrowFall and provide some feedback about my experience. These opinions below are my own, and may not align with others thoughts and opinions, all I can say is this is my experience. I will try to break down things that are good, annoying/needing work, and game killer. The good: The flexibility with the skill tree is nice, I would like to see more details around the passive/active skills on the hover over tool tip. The Combat does feel engaging where you have to click to attack and feel like you are actively doing somethin
    5 points
  42. "Player-mover" powers - When used inside structures, these powers (such as chain pull, knight ult, etc.) frequently teleport the player up a level or even on the roof randomly. In the main game, it's pretty annoying. In a tournament setting with real money prizes, it's kind of a game-breaker. The castle in the end is especially bad since there's multiple levels inside you could end up on.
    5 points
  43. Crowfall, the innovative Throne War MMO, continues on its path to redefine the genre with another major Beta release: “Carnage” while moving closer to launch Crowfall continues to live up to its vision to offer competitive PvP gamers access to an unequaled set of diverse worlds each offering players unique PvP battles to suit every playstyle. Crowfall already features massively-multiplayer campaigns that can last a month at a time (the Guild vs. Guild world, The Dregs), as well as competitive 3-faction maps that last forever (The Infected). Read more here.
    4 points
  44. We had some great fights running trade packs in the Original ArcheAge.
    4 points
  45. Before we get solo bosses and solo dungeons, could we get group bosses and group dungeons? This game lacks a lot of the fun and challenging group content you can find in other games. I think forcing people to work together in an MMO is a great thing, but it also needs to be easy to find people to work with and form a group (this is a UI/UX problem, usually). There also needs to be content/objectives/dungeons for those groups to tackle and reasons for them to be out in the world.
    4 points
  46. The confirmation dialog that pops up when someone accepts a team invite for Hungerdome is annoying. Please remove it.
    4 points
  47. I died, released the crow and I couldn't move while in the crow form. I tried to press different buttons and it didn't help either. Then I closed my game client and when I entered again, I wasn't able to return to the current HD match. So that I was kinda disgruntled off a little bit by the fact that my team is now in disadvantageous position. Anyways, the possible solution to that issue in addition to just fixing this bug would be to press "G" (by default) to return to the Resurrection statue. Also, there must be an option to return to the match you were playing before you got
    4 points
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