Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Leaderboard

Popular Content

Showing content with the highest reputation since 01/06/2015 in Posts

  1. Now that SOE is gone (long live Daybreak Games!) we should go ahead and have the Star Wars:Galaxies NGE discussion. I'll start with the easy part: The NGE was my fault. I'll also say that memory is an imperfect thing, particularly around emotional circumstances, so I won't say this is 100% accurate, but it's the way I remember it. I was running SWG starting before the Jump to Lightspeed expansion was announced. This wouldn't have happened if SOE had been happy with the size and thus profitability of the game. Expectations had been that SWG would be as big, if not bigger than EQ whi
    59 points
  2. The day has finally come for us to pull back the curtain! FULL STORY
    53 points
  3. We love to help the community, so here we bring you a rough breakdown of each Promotion Class, for each class currently available! Are you in doubt which promotion class to pick? Or maybe which class to play even, then don't worry! We have broken down each promotion class showcasing their main objective and strengths. Enjoy! Assassin Cutthroat: Revolves around getting behind your target to do extra damage, your target takes 10% extra dmg while kidney shotted, and you have +20% dmg when using backstab from behind. Your passive increases your damage by 20% while behind targets
    50 points
  4. It is with the heaviest of hearts that I must announce that Coolwaters a.k.a. Charles Wesley 'Wes' Fowler passed away suddenly this past weekend. This has been a stunning and devastating loss to Wes' Family, Friends and the Winterblades community. With dedication, wit, intelligence, and sometimes sheer stubborness, Wes was one of the beating hearts of Winterblades, helping our family grow and succeed over the last 16 years. As part of the greater community, Wes employed his great talents as a Shadowbane Moderator and as the community Sentinel Advocate for the Shadowbane focus group. One of h
    45 points
  5. We have decided to quit Crowfall for now. We will most likely first be back when beta hits in hopes of it can cure our frustrations. But lately it's been feeling like a chore to log in and play the game - and when a game starts to feel like a chore, it's time to do something else. First off, for those who don't know me and our guild, I am Yumx, leader of Vanguard, I've been playing Crowfall almost non-stop since Jan. 2017, so 3,5 years by now. Our guild Vanguard is one of the top EU guilds, we won the first 2 dregs on test, both the NA one and the EU one. We also recently won the fi
    42 points
  6. Yeah, I know. It's frustrating. It's frustrating for us, too. Here's the deal: we have a build, and it hung at the 99.99% bar. There is one issue that has proven to be incredibly elusive, and it's causing a massive lag on the server. Overall, the game feels pretty good. We're still working through power-related bugs -- all the underlying system changes we made this milestone have caused a crop of them, but frankly that's expected and we're working them through at a good clip -- but I'd be OK with putting those in front of you. Overall, I think combat is in a much better shape than 5
    35 points
  7. DERGS-2020 Health Alert Due to a recent massive increase of Infected players all around the world, the university of clinical owl research (CoR) recognises the urgent need to issue a health alert, to inform the public about the recently detected DERGS-2020 virus. Summary Latest scientific reports seem to indicate that DERGS, more casually known as Crow Sickness (medical term: Waitophobic Turnandturnandturnaround Fatality, WTF), is basically caused by Crows spinning their head around in and about the dregs and according guild vs. guild phantasies over and over again, until se
    35 points
  8. Fantastikon

    New Player Guide

    (This is also posted in the Pre-Alpha 3.0 – General Discussion forum. I wouldn't normally double-post, but Gordon/Tyrant suggested it, so here we go!) New players are streaming into Crowfall, and since the first experience can be quite daunting, I wanted to put something down that might make those first hours in the game a bit easier. Because I want players to like the experience and stay in the game! (So that we can fight later on! And I can loot your apples! No, just kidding, I meant to make up for killing some of you the other night!) I will assume here that you are on one of the PvP serv
    35 points
  9. There's a lot of confusion between all the different pledge bundles versions (Kickstarter and 2015). So, by request, I made a spreadsheet comparison with all Crowfall pledge Rewards. You can find it here: https://docs.google.com/spreadsheets/d/1LCUtaFNMAuHuhLXmB3UkoIiK3vR-9eVbUTo4uOeIi8Q/edit?usp=sharing It's entirely possible that there are some errors or mistakes in the spreadsheet, so please reply to this thread with the corrections. I will correct the data if needed! Any feedback is appreciated!
    33 points
  10. In my opinion, it doesn't make any sense to recommend for new players to familiarize themselves with obsolete gameplay mechanics (e.g. the survival tray system) or old game graphics at this very moment. "Smoother and more predictable gameplay experience" just isn't a valid argument with a development gap between Live and Test environment this big. It's not like the Test server has major downtimes from constant patching that would lead to an inferior gameplay experience. In fact, New players ask why the (live client) servers are empty and get directed to the Test environment client on a dai
    33 points
  11. Wow! What a crazy week. We just crossed two huge thresholds: our first stretch goal, $1 million in pledges (which will will use to hire an FX artist, and to add female centaurs to the game!) and of equal importance -- maybe even more so -- we've rallied over 10,000 backers to our banner... in a little over one week! That's unbelievable. Thank you. So, what's next? Great question! It's time for some bonus rewards! First up, we've decided to start adding BACKER stretch rewards! Here's the first one: at 12,000 kickstarter backers, we're going to give EVER
    33 points
  12. Hey folks, this question came up on our kickstarter page, and I thought it might be helpful to post it here as well. Todd --- From: Zach T. My concern is that if you soft launch, people who join at a later date are never going to be caught up, and if I recall correctly, not everything is going to be implemented at the soft launch either. It's essentially another beta phase. Now, say I'm a non-VIP member (Although I planned to be one). I join, and I play while not everything is implemented; if I invest in one character only to find out later when the full content is released
    33 points
  13. ...here is a handy visual aid:
    33 points
  14. The "Communauté de l'Arbre Clair" is proud to give you a new tool : A talent builder ! it's a first release, but already helpfull, so i give it to you : https://arbre-clair.fr/pages/talents.html you can also share your own build, for example https://arbre-clair.fr/pages/talents.html#1.0_druid_st-a2-b3-d3-e3-f2-md-g3-h5-h6-i3-j7-c3-b2-c2 or https://arbre-clair.fr/pages/talents.html#1.0_duelist_st-a1-b1-d1-e1-md-f1-g1-h2-a2-b2-c2-d2-b3-d3 Please make a good use of the system and report me all bugs Thanks! PS : @TiggsWe find the middle minor rune access ver
    32 points
  15. Lack of population has been an ongoing problem for Crowfall, and the designers need to take some time to work out why that is and what they can do to fix it. There are tens of thousands of people with access to the beta right now. Yet under 1% of them are playing at peak times. I've heard all the excuses about how people who've paid for early access don't actually want to test an unfinished game, how an upcoming wipe is causing people to not want to play, etc. Wait, let's unpack that last one a bit. People don't want to participate because there's a chance their work will be wiped aw
    32 points
  16. Context: The last MMO that I played was Archeage. I had inherited over time essentially all of my original guild's holdings (an absolutely massive contiguous area in an ideal location). One day I went to log on and one of my two accounts was locked. I immediately sent an email and waited. I didn't get a response in weeks, even though I repeatedly attempted to do everything I could. *Poof* the land started to go and that was it for me in Archeage. Today: I sent an email at 11:12PM to ArtCraft Support mentioning that I had my email linked to both my Crowfall and MicroVenture accounts
    31 points
  17. Skill training matters...
    31 points
  18. James Goblin is proof that there is a higher power than ourselves. I wrote a haiku in my head this morning about JG as I was driving to work -- Man of mystery Always lurking, never posts "JamesGoblin likes this"
    31 points
  19. Hey folks, Unfortunately, as the title says, today is not the day that 5.110 goes to Test. We hoped it would be. We wanted it to be. We pushed really hard to make it the day. This was a crazy week. On Tuesday, Gordon and I decided to institute a mandatory work-from-home policy for the entire team. That meant a quick scramble to get everyone equipped with machines and webcams and microphones and, in some cases, even desks at home. We started sending people home in waves. By Friday, the entire team was up and running in sixty different locations, with access to slack and email
    30 points
  20. Hey friends. I've been testing a ton of cleric over the past few months and I think this is a good opportunity to post some builds and concepts as we begin to approach beta. The game is close to completion and balance will be coming soon, but the changes in this most recent patch alter some fundamental aspects of buffs and how Cleric is played - so I think this is worth my time. Here are the main changes affecting clerics and healing: Every player, regardless of race and class, has 10 power slots now. The last song or aura channeled cannot be interrupted. Block now costs f
    29 points
  21. He was certainly quite the character. A lawyer to the core of his being, his responses to forum warnings would put Clarence Darrow to shame, and still, in the end, we managed to wrap it up with a virtual handshake. While we enjoy getting to know most of our players online only, Cool was one of the few CF players I'd actually spoken with. MrMike and Bill spent many hours on the phone with him. Their office is near my desk, so I'd pop in and say hello. He was always cheerful and friendly despite the situation that was wonking up his connection to the game. Our hearts are with his fri
    29 points
  22. jtoddcoleman

    Issues on Live

    Hey folks, We are aware that many of you are waiting for the new version (6.100) to go live with a Dregs campaign; the anticipation and energy is palpable. We are moving fast to accommodate that excitement, making changes as quickly as we can -- apparently too quickly, because this morning's update presented a strange new assortment of bugs and behaviors that we have never seen before. Please know that we are looking into the issues now, and hope to have them resolved as soon as possible. Thank you for your patience. Todd
    28 points
  23. Hey gang, let's take a quick walk down memory lane. WAY, WAY back in Shadowbane beta (I’m guessing this was 2002?) we had an interesting thing happen. Our testing community was heavily guild-focused; teams from UO and new groups were waging war and building cities and sieges were happening and, in spite of the bugs, the game was kind of working. Guilds were going at each other, vying for domination of the Aerynth, the Shadowbane world. And then, one day, the fighting just stopped. A couple of the top guilds decided that, instead of fighting each other, they would work together in
    28 points
  24. All I can express is how huge of a let down this is - an NA siege schedule won't give you a larger player population, nor player participation. All it will accomplish is creating an even larger antipathy towards the game and development from the playing - non-NA part of the community. The amount of feedback and hard work trying to get just -one- campaign, where there was NA -and- EU siege times, has just been flushed down the drain. It's not just the NA community that has been waiting around for weeks to get a test of the Dregs, it's also a decently sized EU/Russian one. Instead of learn
    26 points
  25. This is a long post, and I intend for it to be my last post of this kind. Here's to the game finding success. Obligatory comment on performance. Improvement has been notable, but more is necessary. Now to the game. Spread us out more. Let us choose where we live and build. Shadowbane was awesome because each city was its own center of gravity. We need to be able to bind places other than the temple. Shadowbane was a cult success because guilds had different centers of gravity. The temples are a misunderstanding of how important that is.
    26 points
  26. Arawulf

    Somebody Likes Me

    Lyrics: You just finished posting seven paragraphs of your detailed thoughts and nobody responds. And when all seems lost, something special happens... V. 1 My dog just ran away My roof leaks in the rain My kids took all my money My wife won’t call me honey I post my thoughts online And I hear every time Cho 1: Nobody likes you Nobody likes you Nobody likes you No matter what V. 2: I know I’m usually wrong But I had to write this song Just give my post some time You’ll see that I ‘aint lyin You may be laughing now But look it’s there right n
    26 points
  27. So we thought it might be a fun idea to make a tier list for the 4 main roles you come across when playing in a group. This is both to give new players an idea of the viable promotions, and to share our view on how the different classes stand. *DISCLAIMER - remember this is very subjective and based on our opinions and experiences from numerous fights throughout this patch. How do we determine their ranks? You can see our spreadsheet here: SPREADSHEET LINK Each role has some different variables, and then to prevent the options from becoming too big - we chose to focus on what wins you ca
    25 points
  28. Hey folks, just a quick note, apparently some people took my statement on yesterday’s livestream that “I will never do crowdfunding again” as frustration with community feedback. Nothing could be further from the truth; this game wouldn’t be here without you and frankly won’t be successful without you. That said, I was being earnest about my feelings on crowdfunding; I think it’s a particularly challenging way to develop a game for a few reasons: 1. You have to build excitement/hype at the beginning of the project, and it’s impossible to keep that excitement up for the duration of
    25 points
  29. We finally got to experience passive training in a way that reflects a launch scenario, unfortunately as predicted it does not feel good. First, let’s get a basic premise out of the way: there is nothing inherently wrong with passive training systems. It’s a different sort of trade-off than an action grind system or a simpler character and level-based one. Some people don’t like them, that’s fine, I personally don’t like action grind systems at all and prefer a passive one. Alas some stuff is subjective, but for the foreseeable future Crowfall will have a passive training system and I
    24 points
  30. Malekai is the premier Crowfall community fan site designed to provide a jumping off point for theorycrafters and fans alike. Our goal is to provide the Crowfall data in a way that helps users explore the nuances and depth that Crowfall currently has to offer. This project began as an open source project, but has morphed into something else entirely. We intend to provide a great resource for both in-game and out-of-game news for all things Crowfall. If you are interested in watching or supporting this project, please join us on our friendly community Discord server: https://malekai.org/discord
    24 points
  31. Some of the people you're taking about left us last year. You're only noticing now because we decided to add an alumni page to the website to honor the work of people who worked on the project and for whatever reason moved on. We don't talk about this stuff because our employees have careers and families and... well, it's not appropriate. (Tully, given his visibility as our first community manager and later as a designer, was simply more noticeable.) In the last three months we've also added 3 or 4 new hires. Turnover sucks, but it happens. Austin is also a very small game dev co
    24 points
  32. Pann

    A little something

    We know everyone is waiting with baited breath for the War of the Gods to be released on TEST. In lieu of that, we wanted to share a couple of things with you for theorycrafting and discussion. As you explore the Crowfall worlds, you’ll spot these intriguing podiums here and there. When you spot one, the “F to Interact” option appears. Interacting with them will give you a buff of some kind. This particular one is next to the Tree of Life in the Sun Temple. When you interact with it, your food meter (aka “chicken ticker”) will be completely filled. This is a wonderful quality
    23 points
  33. Playing and writing have been a hobby of mine since I was about 14. I wrote this yesterday and recorded this version using Garage Band on my MacBook Pro. The idea was to convey a feeling of the constant moving of time through the seasons, the realization of an epic battle, victory and then preparing to do it all over again. It's the endless, thankless cycle of war as champions of the gods. Link: Lyrics: "We Are Only Crows" Words and Music by Mike Joseph V1: The springtime breathes life to the trees and the land We seek out the place where we’ll
    23 points
  34. One copy per PC, so "No" to the Op title.
    23 points
  35. Updated for 5.115 Alpha! The latest version: 1.0.28 (⬇Download 4MB). Features: Topmost half-transparent overlay with combat summary and details, which you can put on top of the game client or on your 2nd monitor. Extensive settings for parse mechanics and UI. High performance: 15000 records per second. Automatically finds combat log files (make sure you enable combat log writing to file in game settings and hit a dummy) Fights history: you can return back in time to previous fights from the current game session. Bar graph for your powers an
    22 points
  36. i hope you are ready for winter
    22 points
  37. We'll have European servers at launch. And I'm working to make sure they are localized too.
    22 points
  38. Staff

    We need some PvP ranks

    A large portion of complaints these days seem to be directed to having nothing to do outside of siege timers besides run pigs and forts, many of which lose their value as the campaign goes on. They are somewhat right, we need the harvesting loop to be most profitable in campaign to drive extra pvp, but that is not the only solution that can be implemented. Let me introduce you to ESO's alliance ranks, the sole thing driving tons of pvp in eso. Kills gain points based on damage, healers can gain points by healing killers, bonus points for winners of battles at POI's, 64 million to reach max. I
    21 points
  39. Hey folks, Quick note -- we're not making a huge deal out of this, but with this latest patch we are officially ticking the version from pre-alpha to alpha. The game has been in development (and in 24x7 testing) for a few years, now, and frankly we probably should have called it 'alpha' some time ago. We'll do an announcement this morning, but we are electing not to do an official press release, because we feel like the distinction between 'pre-alpha' and 'alpha' doesn't mean much to the audience at large... Internal designations vary so much between teams and projects that frankly, i
    21 points
  40. Six months from Blazzen's article and the guild leader round table at the end of January and we finally have a real fix for nightcapping. @jtoddcoleman We've been through one full campaign and into a second with the new siege scheduling mechanics and can now confirm night capping is dead and burnout is greatly decreased. The reduced keep siege schedule is also giving folks a very welcome break from grind of night after night keep sieges for months on end. We are also seeing "player funneling" during the fort windows--where fort fights didn't exist before because of night capping, fo
    21 points
  41. Pann

    Uncle Bob via Mega Alliance?

    This thread has veered very far from its original intent. We have the feedback we asked for and a bunch of misbehavior that we didn't. I'm going to close this thread now because if I started handing out warnings, several of you would be perma-banned. Please do me these two kindnesses: - Revisit the Rules of Conduct, particularly taking note of the differences between the forum rules and the in-game rules. - When someone from our team asks for feedback, it's sincere. When you take advantage of that sincerity and use it as an excuse to troll or insult others, it robs you of the oppor
    21 points
  42. https://venturebeat.com/2018/07/10/crowfall-studio-artcraft-will-license-its-mmo-making-tool-artisan-engine/ Hey folks, This morning we announced a new division of ACE -- ArtCraft Technologies. This is a long-term strategic move for our company; the intent is to build a technology base that we can not only leverage internally on future titles, but that we can also license to other studios. In the short term, this also provides two immediate, impactful benefits: 1. We signed our first major customer, and the funds from this will be used to hire a "core technology team" of 6 to
    21 points
  43. Can we get a druid power named "Cool Waters"? Druids were his thing, would be a good way to remember the fallen. He was involved enough in the early stages of CF that his legacy should continue. @Pann
    21 points
  44. Little is known of the immortal the bards call JamesGoblin. By most accounts, he was a mortal soldier. It is said that he fought with distinction in the speculation wars of 2015, that he carried the All-Father’s banner in the campaign to tame the unreasonables. Did JamesGoblin return to find his wife and children slain, innocent victims of a savage time? Did he slay them to prove his devotion to Crowfall? Kill them in nightmarish fit of rage? Perhaps none of these stories are true. Perhaps all of them are. Who can say, when a man who has lived a thousand likes? We know only tha
    21 points
  45. Hello, I would think that it is vital for the future of the games to unlock the number of targets that can be touched by the same spell. or the simple reason that by blocking the number of target hit the only important data that players will have left is the number. whatever the way you play, whatever your ability to be good or even excellent all this will be pointless if your opponent is more numerous than you because the mass will mean that many of your enemies will not be affected by your fate and therefore you will lose for sure! I would like Cr
    20 points
  46. Death Alliance Finally Arrives... and Expands? SPRING: The third campaign for the new dregs worlds opened with a land rush. Winterblades seized three keeps, but was thwarted at a fourth by Dissentient (DIS) and was caught in a bad engagement at a critical fort in Lucadonius. Undeterred, Winterblades rallied to secure other means of acquiring vast quantities of building materials by locking down the Woutan zone and its valuable refinery. However, Dissentient was not idle in Spring and opened negotiations with the old Chaos forces and in particular making overtures to Death Alliance
    20 points
  47. We in the Vanguard want everyone to improve, and have easily accessible information about the game. With the death of Expansive Mind, Demon's Pact, Fashion Statement and Hand of Glory - we often get asked "Which minors should I go with?". So to help the new players, and refresh the memory of experienced players, we have created a short guide, with the currently available minor disciplines in the game. *Note that we have left out minors such as those who improve songs, and thorns - as we would not recommend them to anyone currently. Enjoy. Remember to click to zoom! __________________
    20 points
  48. I see a lot of new players making comments along the lines that they can not compete or even play until they get a crafted vessel. For information's sake here is a side by side view of a level 30 Centaur Champion with no vessel vs a level 30 Centaur Champion with a blue vessel. Same training, same talents selected. No gear. Higher quality vessels are possible ATM but almost all with a vessel will be at this level or lower of quality. This works out to a difference of- 38.5 Attack Power 3.9% Final Damage Modifier 1.2% Crit Chance 0.3% Armor Bonus
    20 points
  49. Hi, brand new here, but very excited to learn! I currently play GW2 and almost exclusively the WvW part, so this kind of seems like that on steroids... though hopefully fixing some of the problems with it, and obviously offering way, way more as well. Anyway, for now I'm kind of looking at Crowfall with that lens and trying to get my head around it. Looks like an amazing undertaking!
    20 points
×
×
  • Create New...