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Showing content with the highest reputation on 03/03/2021 in Posts

  1. do i need to explain why locking the news thread is annoying? TWITCH VIDEO ON DEMAND LINK: https://www.twitch.tv/videos/934257459?t=0h9m50s
    1 point
  2. I could argue that the playable hungerdome of 2016 was already there, so it wasnt added, but re-added. give credit where credit is due and all that....
    1 point
  3. 'hunger dome' esque tournament/arena system (12 teams of 5, from lobby. ~30 min matches with '4 seasons', shrinking hunger ring with fort/castles ownership for group respawn. cloned/premade lvl 30 chars, non persistent internally looted gear from chests/monsters. more impactful items that can't export/persist) talk https://www.twitch.tv/videos/934257459?t=0h53m36s video https://www.twitch.tv/videos/934257459?t=1h9m37s
    1 point
  4. Its for these reasons that I object to folks saying that small guilds should play in factions, when they are flawed to the point they cant even have them in beta. Large and small guilds need to have viability in all rulesets. I am not saying that everyone should have the same chances of winning (or even doing well) since lets be real, numbers and participation matter and that favors the larger groups, but everyone must still be somewhat viable in all rulesets. Relegating small guilds and solo players to a different type of campaign wont end well.
    1 point
  5. No they wont. There wont be a forum to cry on since the game would be closed.
    1 point
  6. Many guilds in mmorpg's are small and they dont grow. This could be different since its more of a PvP game then those PvE mmorpg data that I have access too. If most guilds are small, and lets assume they are for the moment, wouldn't that mean the majority would be excluded from a portion of the game? Some might even argue that the GvG campaigns are the start of the game. I personally remember Faction campaigns had many unresolved issues and in the end, most players just stopped playing until dregs. Effectively forcing small guilds into a ruleset with known issues is not going to end well.
    1 point
  7. People definitely get ganked while crafting in keeps. I feel like I'm debating with people who don't play.
    1 point
  8. McTan

    Small to Mid-Sized Guilds

    Yeah, they have really dropped the ball when it comes to designing actual game mechanics that incentivize interesting play. I'm not sure where they go from here, but I hope they are prepared for a 1-campaign long game lifetime. I hope they do future rulesets, but I think it'll be too little, too late. No force projection/splitting, no identity building with cities, no engaging mechanics for small guilds, all incentive to zerg and consolidate...it's really looking ugly at this point.
    1 point
  9. sometimes when i harvest wood i can't recolt ... ressources appear but nothing in my bags
    0 points
  10. When I'm in Frostguard's ultimate, I still take damage for some reason.
    0 points
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