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Showing content with the highest reputation on 11/24/2020 in Posts

  1. Crows, the Takkalyn Campaign War begins Tomorrow (Tuesday) on LIVE! Starting tomorrow, Tuesday, November 24th, the Takkalyn Campaign will go live at 12 PM CST and runs through Sunday, December 13th at 11 PM CST (Starts November 24th, 7 PM CET and ends December 13th, 6 AM CET). Win Conditions: The faction or Guild who earns the most victory points by the end of the campaign is declared the winner by the Gods! Additional rewards will be available for participants of the top three Guilds that earn the most Divine Favor, Glory, Wealth, and Power. See the Rewards tab of the Campaign for
    10 points
  2. Change to Stakes has killed them from being useful, before 6.2 no one used the archers stake until they put in a talent to make it instant. Come 6.2 you introduced new stakes and had them instant cast by default. Now someone has decided that stakes all need the ridiculous casting animation once again. This has just killed stake builds that will now take 3secs per stake. If they are running barbed, archers, protection stakes by the time they get those down they are dead in the 10-12 secs it would take. If I'm building to be a stake user at the least allow fortified stakes to return them to
    6 points
  3. In the tutorial we make a cool ring out of nothing but metal, and it has nothing but attribute points on it. Jewelers should be able to make finished wearable bands and chains with no gems in them, granting only the attribute points. This would create a reasonable low end craft for jewelers, would be consistent stat-wise with the cost of the items, and would result in far less characters walking around with empty jewelry slots.
    4 points
  4. Heya, i'm a new player that had no clue about the game when i got the beta invite (i even forgot that i applied for it a very long time ago). So here are my overall observations and experiences: Good: Character building. I'm really, really enjoying it as the combination of classes, class trees, major and minor disciplines offers a ton of meaningful choices. I'm not sure, but maybe it could be nice to deepen the tress a little bit after the promotion as usually you take everything that is there, maybe not taking the domain in some specific builds. However in some cases you are left w
    4 points
  5. Every member of the guild who plays 4 hours or more will get 1k crowns. Yes, it includes those in a guild or those that join a guild. We had a problem this morning and it wasn't calculating correctly, this has now been fixed and you should seen the discount in your cart. This is listed in the post: For every 10 Guild Members Recruited as Backers during the promotion, Guilds earn a token for a chance in a drawing to Win: a Mtn. Citadel Pack (Parcel+Building) for your Guild Eternal Kingdom, Large Castle Pack (Parcel+Building), Medium Castle Pack (Parcel+Building)
    4 points
  6. Ugh, you people do realize people hated stakes before you got the talent to skip their long ass anim, right? Do you people pay attention to what players like? Are yall trying to make this game better or worse? Honestly, the warden change hit worse than I thought. But whatver it was more fair than not, but this is just spitting on my face. Like, custard this, how can we make this game worse? Oh, remember how players hated the stakes anim in 6.1? Lets bring that back! Just why? Who the heck has the job to tell you that your ideas suck? The testing guys you pay clearly arent doing their
    3 points
  7. Ok so this post is about Slayer. Even though I had a good time in 6.2 Dregs I was a bit disappointed with the Slayer kit. Basically you took the old 6.1's kit and turned it into the only real choice for 6.2 minus a few things like pepperbox stun. My problem with this is all these other classes got to keep there base kits and not stripped to Majors and minors and they get to have all these unique builds to play with. Slayer is only a good Slayer if it takes everything it lost from 6.2 and repick them in Major's and minors. So I watched all of these Q and A video's and there like choice this cho
    3 points
  8. Can this be a no import campaign please? k thanks
    3 points
  9. i like this idea a lot, could even give them the durability experimentation treatment so low skilled jewelcrafters still make the most durable and allow some form of final combine experimentation to allow for the JC discs to appear (low low chance of course).
    2 points
  10. With the change to amount of minors/majors can you please at least give us more bank space and exports?
    2 points
  11. it would be cool to have a sentinel that is crafting focused. so during the active siege you get a crafting buff, something like +1 pip, +5-10 assembly and exp (maybe raise the cap an equal amount as well) to all crafts. and during this time your bank access is temporarily suspended. a major risk/reward type situation that would attract alot of pvp and require guilds to be very organized.
    2 points
  12. Death defends our Keep against multiple enemies! Sometimes you're the zerg, sometimes you get zerged! Good fights all! Check out the Warstory here.
    2 points
  13. PopeUrban

    1 Combine Crafting

    Not saying its a "magic bullet" but if we had better node distribution alongside some much needed general yield buffs to harvesting specialization trees, just the ability to better target resource types compared to the random luck of pig/fort payout would help a lot, and realistically shouldn't take too much work to implement. Just tweak the map generator to lump same-type together on parcels and same-category per map as a general rule. Leave skinning alone since it already has a predictable pattern for what mobs spawn where. Leave the "random spawns" of those little 1-3 clusters in the w
    1 point
  14. Infrastructure is a huge issue, and sadly one it doesn't look like we're going to meaningfully have addressed by launch since factories have been cut. Automation is a huge part of what made both economies tick before you even get to the superior market tools. We know factories are out, but perhaps we can still get some better sales tools, buy orders, etc. In stead I'd like to focus on lower hanging fruit here, that lower hanging fruit being the bottom end of the economy and how its hamstringing the economy. Putting the infrastructure aside (and again, totally agree about lack of infrastru
    1 point
  15. Tofyzer

    Happy joining

    Bem vindo 😉 Alguma coisa dispõe, sem problemas
    1 point
  16. I like the idea of the bands/chain having more durability than more advanced jewelry. Its a solid tradeoff I think.
    1 point
  17. Duelist vanish is the only stealth ult that is prevented by faerie fire. Vanish should probably be given the same treatment as the other stealth ults.
    1 point
  18. Shadows-Campaign 😮 Where are thee?
    1 point
  19. New player, first day playing, overall having a great time, but here's a couple things I noticed that might be smoother: --Talking to questgivers zooms in on them, but the focus of the zoom seems to be their chest rather than their face, which creates an awkward feeling perspective. -- It'd be nice if it was a little easier to see when my dodge was coming back. From what I saw, it's either there or it isn't. Some kind of timer or visual cue that it's near to being available again could be helpful. -- It'd be cool to see racial abilities in vessel creation. That's not always the
    1 point
  20. You'd be surprised, a lot of developers would take the artisan engine over vanilla unity because it at least has features/components that they don't need to build from scratch. I remember artcraft talking about two customers that are using the artisan engine, but maybe I'm just imagining things. In terms of scope, crowfall has pushed unity further than I thought they could.
    1 point
  21. You are frontloading the checks on damage versus dodge, parry, block. This severely limits the skill available to avoiding damage and also feels counterintuitive. The check for whether the damage is avoided or mitigated needs to happen at end of animation (neckbreaker, rend, etc.) or during contact with spell (fire tornados, etc.).
    1 point
  22. Better yet. Make it so that Fort Stakes make them instant cast again. That way I have to take a minor to increase the effectiveness. I get instant cast again but I give up a minor slot. Seems fair imo.
    1 point
  23. I am not sure that a strong argument is making up some arbitrary thing called soul of a game and pinning me to not thinking about it. You train abilities in Shadowbane, you train talents in Crowfall. Your claim of 10x the number of builds is flimsy. Hell, most classes have fixed weapons and damage types. You pick where you build cities in Shadowbane, you have pre-placed selections in Crowfall. You pay to bane in Shadowbane, you do it for free in Crowfall. You NPC craft in Shadowbane, you hand-make in Crowfall. You had track in Shadowbane. You had summon in Shadow
    1 point
  24. Crowfall The Revival Beta Build 6.200.0 If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: 6.200 TEST Bug Reports and Legend for ACE feedback on Bugs reported To report feedback, please go here: 6.200 TEST Feedback For an up-to-date list of known issues please go here: Known Issues Powers Assassin: Shadowstep now removes Stealth Blockers, allowing the assassin to enter stealth even when Faerie Fire was previously applied. Disciplines Confessor: Molten Mage: Casting Magma ball as a confessor now sho
    1 point
  25. It is not about credit, it is about facsimiles of the systems that functioned in Shadowbane without follow-through. You can't build characters even remotely in the same way as Shadowbane. You can't build cities remotely the same way. You can't have NPC crafting in remotely the same way. You can't zerg bust in remotely the same way. Should I go on? Discipline hunting watered down. Living in the world watered down. Leveling, ganking, farming watered down (god's reach and infected GAG). Tiny groups. There are custard mobile banks in this game, for crying out loud. Another DEV
    1 point
  26. This right here... zero custards given if we lose a city in the current scheme of things. It hurt if we lost one in SB. We built it, we designed it, we gave two poorly made dergss about it. Lose one here and its like Meh, big deal. The way it is now, is not something people will want to play for very long. This game has fail written al over it in its current state. Listen for that loud POP that is head coming out of ass and get this poorly made dergs good, because right now... it is not. poorly made dergs just copy SB and BAM... winning game with a lots of people that want to play it.
    1 point
  27. Solid post. Easy come, easy go for city building makes no sense in the landscape of a pvp MMOrpg, IMO. For gear, yes. For cities, no. They are the backbone to guild identity and fun. It's not a very tough tightrope to walk, it has been walked before. High investment to siege, high benefits to defenders. These divine favor cards "take the most keeps this winter" would still make for a very fun final quarter of the campaign. It should be "laborious and collective effort come, pry from my cold, dead hands at a steep, steep cost go" not "easy come, easy go." Will it hurt more to los
    1 point
  28. I do think that the durability of items, and the amount they lose should be looked at to provide a better crafting loop. Might i suggest that equipment take a bigger hit on death than it currently does now, but maybe reduce or even eliminate the durability loss due to decay. Another thought on this would be to have durability loss scale with the seasons, taking 1.3x damage in spring, 1x in summer, 1.5x in fall and 2x in winter or something similar.. Another idea would be to have each piece of armor, weapon, or piece of jewelry have a chance of breaking when it is imported or exported. Thi
    1 point
  29. Yeah. I know. It sucks, but consider: I alone got like 4 or 5 armorsmith discs from farming thralls last campaign. Now, if I were a solo player just trying to make a buck, I'd probably want to sell those to you at .. whatever the market determines they're worth. You need them. I have them. Maybe you have some discs I need. We could trade. I do think it should be a grind to collect enough discs to finish equipping your Purple vessel. Purple is going to be .. what, 9 green discs? Suppose it takes you 1-2 months of campaigns to get them all (or get enough gold to buy them all). That's r
    1 point
  30. Dan_johnson

    Top 5 Feedback 11/18

    Can we have colorblind mode so @Communist_Puppy will stop crying.
    1 point
  31. I honestly think that they'll make more money off of the "Artisan Engine" than crowfall; crowfall feels more like a proof of concept. I feel like ACE really screwed themselves with a purely procedural generated world. The world itself is unattractive, sterile, and seems to be a limiting factor as to what they can and can't do. Maybe I'm totally off base, but shadowbane had a hand crafted world and there was significantly more freedom when it came to city building. People were building cities on mountains, on islands, the cities had interesting designs, at least for the first few months be
    1 point
  32. Have you ever considered an ingame holiday event like spawning turkeys in game or dropping turkeys from wartribes and whoever gets the most in like 3 days gets a reward kinda like an end of the campaign reward
    1 point
  33. OK, i took some time, since I think this is an awesome idea, and read through the text with my kraahked eyes. I hope you don't mind. First of all, english is not my first language ... so some remarks may just be based on misunderstandings. However - even then, possible misunderstanding should be avoided. You have a large clientele all around the world, and they deserve to understand the details, even if they don't understand english perfectly. If nothing else, it helps to avoid further issues and therefore further effort on your side. tl;dr#1: My general suggestion would be: Please b
    1 point
  34. The animation on the stakes is a bit too long. I think that there 100% should be animation but the 3 seconds that you are locked into the animation is a bit too long for it to be super relevant of a skill. I think 1.5 - 2 second lock out is a lot more healthy.
    1 point
  35. srathor

    Armorsmith Seal

    To be able to equip the belt item. you have to have a blue quality soul disc socketed. To get the blue quality disc you need three green quality ones made. Then combine them in the J menu upgrade option. To get the three green quality ones you have to make many final combine items. (For armorsmith knowledges you need to make armor combines and hope for a lucky proc. x 3. Or can go hunt for them in campaigns and hope to find a crafter thrall, that then drops it. out of like 12 choices. x 3) So see! Easy and well documented. Not at all convoluted.
    1 point
  36. Thanks folks! Upon getting into the game a bit and leveling a few common vessels to max I really feel like this question was kind of unnecessary with the complexity of discipline choices and such being a way bigger barrier to trying to come up with effective builds seems like, I think I'm just going to try to join up with an ambitious guild and slot in where they need me to learn the systems as fast as possible (Elken Brigand is super fun though, I have to say).
    1 point
  37. Crowfall The Revival Beta Build 6.200.0 If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: 6.200 LIVE Bug Reports and Legend for ACE feedback on Bugs reported To report feedback, please go here: 6.200 LIVE Feedback For an up-to-date list of known issues please go here: Known Issues UI Fixed typos in Macemanship description. Thanks, player Charas for reporting this! Grave resources should no longer show a yellow glow effect. Powers Assassin Disengage now has visual effects. Assassin En
    1 point
  38. Salut à toi, et bienvenue sur Crowfall Sur la page d'accueil, là où tu as tes persos, tu as un onglet "VAULT" (je ne sais pas comment ils l'écrivent en français) En cliquant dessus tu vas pouvoir importer ton stuff et tout le reste qui est dans ton coffre de campagne dans ta banque normale. N'hésite pas à nous rejoindre sur le discord communautaire FR si tu as besoin de conseils ou cherches des gens avec qui jouer: https://discord.gg/vzHCptJa
    1 point
  39. Prometeu

    KDS in Crowfall [EU]

    When everyone wanted a piece of KDS and NA guilds outplayed EU ones.
    1 point
  40. Arkade

    PvP and XP

    I don't see the point, as 99.9% of people aren't going to engage in PvP until they are level 30.
    1 point
  41. MacDeath

    1 Combine Crafting

    IMO, We CAN have both the easy come, easy go crafting system and the more complex system. The easy made items have low durability so they'll need to be replaced frequently. The complex items would have good durability and good stats so they last a long time.
    1 point
  42. Arkdin

    1 Combine Crafting

    ACKTUALLY....you're both right. Both steps of the process contain way too much friction. Player interactions in general are super high friction, communicating, trading, etc is all very difficult w/o using discord as a crutch. Blazzen is right though, crafting right now is tedium. On test, where all the resources are free, it STILL sucks to have to craft anything due to that. Also, I really disagree with the premise that keeps being bandied around about "reducing options" by simplifying crafting. Options right now are a mirage. While they're technically there, they don't serve an
    1 point
  43. 1 point
  44. blazzen

    1 Combine Crafting

    Crafting interdependency is a farce. We all know that people just run 3 clients at once to craft most of the time on guild crafting accounts. Let's not beat around the bush. Any amount of interdependency they add will be defeated with alt accounts.
    1 point
  45. Zatch

    This gryffon per member card

    I know people cheated. I have no proof, but I know for a fact they couldn't have won this legitimately. Give this man his Divine Favor or else I WILL SUE!
    1 point
  46. @Nyurtits possible to sac more gryphon artifacts but less regular items being sacrificed, as a lot of people are leveling. You also didn't out cap me. N O S H O T
    1 point
  47. A suggestion to make outposts meaningful: Link outposts to forts and each time an outpost is flipped, the fort loses some guards. Link forts to keeps, each time a fort gets flipped the keep loses some guards (or gains guards if reflipped). Then we have a reason to fight for outposts and forts.
    1 point
  48. Yeeeah why is this even a thing -.- its not even a choice for build since everyone gonna take a bank lol i know u were looking for a buff for the upgrades but how bout i suggest somethign else instead of mobile banking How bout increase drops from mobs so 5% items and 5% gold increase if person with the buff does most dmg to the mob 10% for 3rd level.
    1 point
  49. With the "fix" of assassin ult to remove the only counter preventing them from escaping whenever they want (faerie fire) the ult cost needs to be increased to at least 1000 SP so they don't have multiple get out of jail free cards per combat.
    0 points
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