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Showing content with the highest reputation since 10/15/2020 in Posts

  1. The "Communauté de l'Arbre Clair" is proud to give you a new tool : A talent builder ! it's a first release, but already helpfull, so i give it to you : https://arbre-clair.fr/pages/talents.html you can also share your own build, for example https://arbre-clair.fr/pages/talents.html#1.0_druid_st-a2-b3-d3-e3-f2-md-g3-h5-h6-i3-j7-c3-b2-c2 or https://arbre-clair.fr/pages/talents.html#1.0_duelist_st-a1-b1-d1-e1-md-f1-g1-h2-a2-b2-c2-d2-b3-d3 Please make a good use of the system and report me all bugs Thanks! PS : @TiggsWe find the middle minor rune access ver
    28 points
  2. Today, we are sharing a first look at the Cleric and how it evolves in the new system. In context, in the Livestream, we touched on the fact that in the current system character specialization is based on the choice of Race, Class, Promotion Class, and Discipline Choices. With the new system, we are adding another layer, Domains. Domains expand the depth of choices within your Promotion Class, offering greater diversity with more options that allow players to build more layered and uniquely distinct and powerful characters. Watch the October Livestream here A Brief Look at the Rang
    12 points
  3. Crows are you ready for a first look at the new Domains coming in the next update? Join us Thursday at 1 PM CDT / 8 PM CEST on Twitch.tv/CrowfallGame
    10 points
  4. None of the following suggestions will solve the activity problem individually, but if implemented in small amounts altogether, they should have a meaningful positive impact. Some are "carrots", some are "sticks", in terms of inducement. 1. Reduce resource faucet 3. Add PvP ranking ladder 4. Reduce gear durability formula 5. Make capturable things require ongoing area activity to gain full value 6. Add rewards for winning cards by a guild, and guild rewards for winning campaign 7. Add individual rewards for specific achievements in campaign 8. Add an
    10 points
  5. I think you guys let this bake in the oven too long before collecting player feedback. The reduced number of choices (from 30 down to 15), the still rather obvious talent decisions due to strong vs. underpowered nodes, and the significant pruning of post-promotion talents are all design decisions that just leave me feeling sad. Holy Symbol – Radical promotion no longer gets to choose if they want to convert Holy Symbol to additional DPS or retain a support ability. It’s just baked in. Stat Bundle 1 – Is that a choice? Promotion Talents – only 2 talents and both are must-haves
    9 points
  6. A NEW Crowfall Beta Throne War Campaign Ignites in The Dregs World - this Week! Prepare for Battle - The Voreyn Campaign (Voreyn Campaign NA & Voreyn Campaign EU) THE VOREYN CAMPAIGN - OPENS IN THE DREGS WORLD Voreyn NA: Starts: October 22, 5 PM CDT (OCT 23: 12 AM CEST) Ends: November 2, 11PM CDT (NOV 3: 6 AM CEST) Voreyn EU: Starts: October 22, 5 PM CEST (10 AM CDT) Ends: November 2, 11 PM CEST (4 PM CDT) Imports/Exports Imports: 50 Exports: 50 You must be Level 20 to enter this Campaign! Win Conditions: The Gods will recog
    7 points
  7. Three import campaigns in a row. Do you all have any kind of metric for mob spawn death rate? Some mobs in this campaign must have a 0 death rate, no reason to kill anything other than charging ults and powers. I don't think it would matter right now, since 6.1 bugs crushed newcomers and 6.2 wait has pushed many of the remaining players to do other things in the meantime, but import campaigns are completely broken, IMO. Empty world, empty game. Sign on for some mandatory no-show keeps. At this point, I don't think you realize how close your game is to having a completely non-viable t
    7 points
  8. Today, we are sharing a first look at the Frostweaver and how it evolves in the new system. In context, in the Livestream, we touched on the fact that in the current system character specialization is based on the choice of Race, Class, Promotion Class, and Discipline Choices. With the new system, we are adding another layer, Domains. Domains expand the depth of choices within your Promotion Class, offering greater diversity with more options that allow players to build more layered and uniquely distinct and powerful characters. Watch the October Livestream here A Brie
    7 points
  9. The Cleric Ultimate can now be charged by healing others.
    7 points
  10. Day 2 of Aliepo Campaign, and the scent of War lingers in the spring air. The horns sound as the Death Alliance marches forth. As the battle ensues, a quick victory is in sight for the Tsunami. But the alliances of Crowfall have a different plan in mind. The sounds of thunderous boots stomping the ground rise in the distance. The Transcendent Knights Alliances marches against us as well. It seems the whole world wishes us dead. Kronos protect us, for we have the power of.....Salt! Enjoy this week's Warstory! Submit your Warstories on Twitter with the hashtags #CrowfallGame #WarStories or
    7 points
  11. Dead campaign for sure
    6 points
  12. If I were ACE I would consider holding off on that until 6.2 is more polished and some performance fixes from the Unity collaboration are in. Then do a fresh "Beta 2" or whatever to entice people to come back and give it another go.
    6 points
  13. Hi all, I have been mulling over the current state of the game for some time now and wanted to take a moment to throw an idea out to the community for discussion and, if worthwhile, refinement. I have been trying to think through some way to create dynamic content that decreases the ability for large groups to force project across multiple maps (primarily in reference to forts) and to introduce a reason to capture and fight over outposts. What I propose for discussion is the following: The introduction of dynamic fort timers that are based on RNG. This could be as simple
    6 points
  14. My suggestion to fix this is to add an extra step to Race and Class selection. When the player clicks a race on the left, the unique traits/bonuses display on the right. When the user has decided on a Race, they hit a "Next" button. Now doe the same with Class. Click a Class, show the info. When the user has settled on a Class they like, they click "Next" button to go to the dress up panel. The perfect info for these panels already exists in-game and on the website. For race, it's that legendary purple race stone, and for the class, it's data from the header o the website class pa
    6 points
  15. Yea the path choices are obvious and more so once you spend the points in your head to see your reach. If any build variety comes out of this new system it's solely crutching on how your accessible disciplines will affect the class. It's just another reason why the devs should move away from this "node lineup" system.
    6 points
  16. I think we need a full item wipe for 6.2, with the forts bugs and the EK dup bugs (assuming its been fixed) we should have a full wipe except passives.
    5 points
  17. While I do think there are some issues with the current scoring system, the idea that it should be based on kills or even PvP alone is absolutely ridiculous. Furthermore, the idea that PvE played too large a component, and that scouting played none, and PvP played none, when that PvE involved scouting and could/should have involved PvP by those with an interest in opposing that pathway to points, is even more ridiculous. It is quite literally the case that if more of those superior killing abilities were applied in specific strategic ways then the complaint would make even less sense than it d
    5 points
  18. Battle Champion - Alpha Champion - Barbarian Champion - Pitfighter Duelist - Vanguard Knight - Swordsman Knight - Sentinel Myrmidon - Battlerager Templar - Vindicator Dark Druid - Archdruid Duelist - Vanguard Frostweaver - Frostguard Ranger - Brigand Ranger - Archer Ranger - Warden Death Assassin - Cutthroat Assassin - Blackguard Duelist - Slayer Frostweaver - Frostguard Knight - Secutor Myrmidon - Titan Fire Cleric - Radical Confessor - Fanatic
    5 points
  19. The NPE and UI could message this a lot harder. Put the basic vessel in the character creation as an always there option at the top of the proficiencies page. Rname the proficiencies page "vessel" label the free one "starter vessel" and make its quality poor, and put the buttons for assigning stats there, since the ingame UI now considers all leveling stats and upgrades additions to the vessel when comparing them. At that point you have an easy tooltip "This vessel is inhabited by your spirit form. Necromancers can supply you with more powerful customized vessels." Use that tooltip for ot
    5 points
  20. yamix

    Territory, not PoIs.

    While I don't feel like I have quite enough experience or context to create a complete solution, I feel like a lot of the focus has been on PoIs, but not the overall control of territory. I wonder if the strategy should be more focused on territory control (not that it needs to be as... visually vibrant.... as the below example) If we look at Planetside 2, for example: It's really clear on the map who controls what, and moreover you can see that, for the most part, territory is contiguous - sometimes there's a bit of red in the middle of the blue, but generally speak
    5 points
  21. Maybe "Frozen Princess" is one of the major discs under the Ice domain. Let's you build various structures out of ice stores, enables and enhances bard songs, and gives you luxurious hair.
    5 points
  22. 5 points
  23. APE

    Territory, not PoIs.

    Conquest with map control mechanics in a "Throne War?" Crazy talk. 😭 DAOC, WAR, ESO, Albion, PS2 to name a few. So much more possible then standing in circles or hugging a tree.
    5 points
  24. (Question) As it stands now outside of siege hour, the other 20 hours of the game, there is very little driving people to log in and be active in the world. Would you guys ever consider adding temporary or hourly cards that provide opportunities for points? I.E Most pigs ran during X hour gives Y divine favor points/Most Outposts taken during X hour gives Y divine favor/Most kills during hour gives divine favor/etc (Question) Would you guys ever consider adding PVP ranks or PVP rewards to those that out preform others?
    4 points
  25. I would not disagree it was boring, for many reasons. I am always thankful to see you and Dis and anyone out on the field. But that does not seem especially relevant to OP's points here. What is relevant is your point about splitting up and doing more things in smaller groups being risky. The fact seems to be that there was lack of motivation and lack of risk-taking, and now there is disappointment that rolling people in outnumbered fights did not translate into a victory. The fact that rolling people in outnumbered fights, but only doing that, didn't translate into a victory is, in
    4 points
  26. I think a good example to aspire to is the Roman Empire. Rome didn't dominate the (known) world because they won every fight (they didn't win every fight). They also didn't conquer the world simply because they had an amazing logistics and engineering system. In the Punic Wars, I would argue that Rome's K/D ratio was pretty bad, but they never stopped throwing men into the meat grinder. Eventually they won the strategic level of the war from logistics and out maneuvering Carthage after Carthage was fatigued, and then Rome subquently winning the long game. (massive simplification of a
    4 points
  27. This is everything you need to know about the score system, ironically. There are people who are upset that they are ignoring how you score in favor of only one type of event, and there are people who understand that there needs to be an ecosystem of players doing different things, or PvP MMOs break-down. You got a lot of kills. Did you split up and cap all the forts you possibly could? Did you stretch your forces to gain points? Did you raid the Aracoix camp that CC was farming? DId you camp their keep to stop them from doing what they wanted to do? Did you fight the players who wer
    4 points
  28. some more information/clarification on what will get wiped for 6.2 - so far i assume vessels will need to get wiped, but i guess people also think items will get wiped? when will TEST be up again will be asked alot how was the gathered information with the unity-team, found some stuff to work on that might influence performance soon?
    4 points
  29. I'm afraid you don't grasp the subtilities of Dregs rules Sambuka. You can win all your battles and still lose a campaign. You can get hammered alot and still win a campaign. That doesn't mean the Dregs is broken. In fact it's working pretty well. The kill/death ratio is interpretable in different ways: the number of death can indeed be an indication of activity and the effort put in capping forts ect. I personally prefer the strategy mechanisms involved in scoring points than focussing on kills. There are other games for that.
    4 points
  30. Overview table of the completed revealed domain assignments, sorted by Promotions and Roles HTML text version Image versions:
    4 points
  31. Yeah, I agree. If I were ACE I would shut down LIVE service when 6.2 is on TEST, we are all going to be on TEST anyway. And when they have 6.2 TEST at a high quality level, ready for major beta invites, then push it to LIVE and announce it to new testers.
    4 points
  32. Charas

    My Thoughts (Very Long)

    My gaming background began with tabletop board games from Avalon Hill, Task Force Games et al. I bought my first PC in order to play Starfleet Command, a computer version of one of my favorite board games (Starfleet Battles). This led immediately to a deep appreciation of real time online PvP (that game had some amazing PvP as a result of combining players with AI and not knowing if the mission you are running is against AI only or if there are player controlled ships involved). I migrated into WWII Air Combat Sims before my first MMORPG - DaoC. DaoC was a rush at first but was getting boring
    4 points
  33. It should not be removed. It should be more accessible and better explained.
    4 points
  34. Refresh my memory, what have they tried/experimented with over the years that is greatly different then what we have today and or anything like what I suggested? We've had GvG, 3 Faction, and whatever the 3 Faction Tug of War format was. They've done no or X import/export. Trial variations rewarded top faction/guild/players for doing whatever activity. Beyond that I don't remember much difference between one campaign to the next. Now with the card system it is do whatever they tell us (very sandboxy) to get the most points before time runs out. No Bloodstone campa
    4 points
  35. you wait till next patch when cleric all get maces at the beginning and have to unlock thowing hammers
    4 points
  36. Gearing out 50 people is not fun. Doing it multiple times in a campaign would make any sane person quit. Especially in a system as detailed as this one. With the time investments, in gearing up the crafters, getting materials gearing up the gatherers and all the thousands of little pitfalls before you even get to make combat toons gear that they could break in an afternoon. Some of you people need to become crafters. Do you know of any happy crafters after a long play session? I get satisfaction from making people things. But the actual making of the items in Crowfall, is work. And with
    4 points
  37. Today, we are sharing a first look at the Myrmidon and how it evolves in the new system. In context, in the Livestream, we touched on the fact that in the current system character specialization is based on the choice of Race, Class, Promotion Class, and Discipline Choices. With the new system, we are adding another layer, Domains. Domains expand the depth of choices within your Promotion Class, offering greater diversity with more options that allow players to build more layered and uniquely distinct and powerful characters. Watch the October Livestream here A Brief L
    4 points
  38. Yoink

    Talent Tree Domains

    I'd like to see the domains that we can choose in the talent tree do more than just grant access to some discs. I'd like to see them also grant some interesting or powerful things that you can not normally get. This would make the choices even harder and more meaningful. I could see scenarios where you get stuck choosing between the ability 1 domain grants vs the disc that another domain opens up. This would add another layer to the character customization / hard choices. Here are some mock up examples to get an idea of what I mean. Battle - 5% movement speed. 10% retribution. D
    4 points
  39. If I have to choose between running pigs to goad people in to fighting me or standing in a circle to goad people in to fighting me I'm choosing the pigs every single time. At least when I'm running pigs I'm actually doing something if nobody shows up, even if its just walking, and those pig runs are varied by the way the map generates and which keeps I own or don't. I said it before and I'll say it again: Pigs should be a vehicle/mount system Every single pig buff in the game would still function, we have mounts already, we even have player animations for sitting ON PIGS already
    4 points
  40. as far as talents go i still dont see hard choices. it seems like certain talents are tailored to certain promotions. and most of the talents will be must haves for certain promos making rez optional is great, no ones gonna be getting rezed now haha
    4 points
  41. Realistically, if people don't join a guild in a week or two they will probably just quit. People trying to craft their own green level gear solo? Will probably just quit. 4th part of NPE should be basically some big billboard with all the guilds in the game and links to the community Discord, forum guild recruiting area, and reminding them about the Recruiting channel in game chat. Also also just have a big pop up that says "If you don't join a guild, we guess you will probably quit, so please try to find one. Because, well, we made a game that effectively requires you to work
    4 points
  42. They could add NPC to LIVE who approach players and shout at them: "NOTHING TO SEE OR DO HERE! JOIN THE COMMUNITY ON TEST!" 🙂
    3 points
  43. I'm left disappointed because not much changed for one of the classes that needed the most changes. There was so much effort placed into buffing right click when there are many other additions the class could have benefitted from. I can only hope some of the base kit problems are adjusted and just not mentioned here. Divine Light damage needs to be streamlined to tick like other dots (or be severely punishing), smoother pip generation (it shouldn't take 15 globals to get 5 pips unless you have a melee newb beating on your parry), and Judgement should feel more impactful as the single target sp
    3 points
  44. How else are you going to feed the fire?
    3 points
  45. Takes three of them to take down a naked weaponless Stoneborn.
    3 points
  46. Two BIG things make me hesitant to assume we're getting a Release by the end of next year: 1. The performance issues are horrendous. I just came to the game, so I can't tell you how much it has to do with the most recent patch (6.1). I can say that if it weren't for being with a good Guild, hearing about the upcoming Class changes, and them inviting the Unity Folks in to help, I'd be gone. Which brings us to the second thing. 2. Complete Class overhaul. They're basically revamping the entire Class system, and adding minor (hopefully) tweaks to the Passive System. The game is at least
    3 points
  47. PopeUrban

    My Thoughts (Very Long)

    Isn't that the actual problem then? There is nothing you feel is worth your time to do when you are alone that furthers personal or guild objectives. Campaigns are the game. If the problem is that you don't want to log in to those campaigns because there isn't something fun to do in them, it seems to me fixing that problem is a better move than just saying "yeah, we know our game is only playable for 3 hours a day and only if you have a group of 10 dudes so we built two other games to play in stead"
    3 points
  48. The bar is pretty low.
    3 points
  49. Well the beauty of 6.2 is we will finally be able to rip into classes without the excuse "wait til the discipine and ability pass" being thrown at us constantly. They're about to get much more critical feedback, which will move the classes to a good launch spot or not; but for sure be a major deciding factor in if people are going to stick to the game upon launch.
    3 points
  50. 3 points
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