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Showing content with the highest reputation on 09/23/2019 in Posts

  1. 2 points
    also i had to set up a new gmail filter to auto delete the many 'guest streamers going online!' twitch alerts as well.... (just like i filtered out the 'war stories' from my reddit news bot too) if you missed the august Q&A, @ZYBAK has the one and only bootleg copy at this point and for the foreseeable future.
  2. 2 points
    Audin

    Runic Pistols

    I can confirm that.
  3. 2 points
    Phylor.the.Jester

    Runic Pistols

    They are in game and we have made a few. Pretty sure pistols are on the Folio of Shadows.
  4. 1 point
    Mayhem_

    Soft Launch date?

    This alone kept me going for about 4 moths past the time we stopped "Having Fun"...... This is not to say that others should not have fun or that there is not fun there to be had for those looking for it. We just got 'Burnt" and really hoping ACE had something to "keep us in the pocket" All good - Carry on and all that - I will continue to check in and get on 5.11 as soon as it hits test
  5. 1 point
    Mayhem_

    Soft Launch date?

    Son and I played CF for last couple years since 3.0............. Then finally got burnt and been through a couple games since and starting to settle on one - Big question holding us back into committing to anything new is being heavily invested in CF still and hoping it turns around "somewhat" into the game I thought it might be 3+ years ago.......Any new word on when a Soft Launch date is? Lot's of friends in the same boat and we all want to come back.....but everyone seems in agreement that we are not even touching it again until at least "Dregs" hit. Still hoping, Mayhem
  6. 1 point
    Mayhem_

    Soft Launch date?

    These were all my previous assumptions - After almost 2.5 years of "Playing CF" ........ not sure when it exactly happened but I all of sudden just got tired of the game and waiting for certain features. I know many think sometimes you just need a break....... I hope all this is, I got a lot invested and believed in the vision, but I can't help wishing there was something new to sink my teeth into. Currently playing a game that my Son and I both enjoy but this is a filler game...... I can feel it. Not enough "Consequence" to keep me involved for long. The guild is moving on to another game that looks like we would also enjoy quite a bit....... but it also looks like a game that if I start I may not want to come back to CF for quite awhile....... If at all. I think there are probably a lot more people sitting in the same boat as I we are. We will come back for Dregs......I think quite a few of us will - but if there is not something more substantial that the fact that we can now avoid playing factions. We will probably leave and simply not come back. Browsed the Announcements, testing, and the Dev partner forums....... everything looks as dead as when we left 3 months ago. I don't see 1 interesting update that would make me want to log in. I hope they get 5.110 out on the test server as soon as possible, if not, I only speak for 2 of us, but if not, we just may move on and get involved with something else that will be enough for us to not want to come back at all. To all you old timers hanging in there and still doing the deal - Thanks! At least your helping ACE to keep moving along.
  7. 1 point
    APE

    Meaningful Development

    Pretty much. Is what it is. Can't make them work faster or produce higher quality results. I don't regret backing anything on Kickstarter for better or worse, but I have the understanding that it's basically like lending someone money. Only lend what you are okay with not getting back. I expect/hope for something in return, but if not the world will continue. If you have a KS package, try selling it to a Trusted Trader. If not, hold on to whatever you have and maybe in a year or several they'll have something worth playing.
  8. 1 point
    mystafyi

    Meaningful Development

    Kickstarter is a just a funding avenue. ACE was not limited to just kickstarter and in fact they did other methods of securing funding. His frustration wasn't about kickstarter but their choice to have 24/7 testing environment. While I agree many kickstarters don't come to fruition, this is a problem with bad companies and the ease of raising funding through that platform. Just like GoFundMe pages, some are legit ands some are not.
  9. 1 point
    Vaylesari

    Meaningful Development

    I can agree with a lot of the points/counterpoints made in this thread and I don't want to come off as angry at any of the people who have responded. The truth of the matter is that I personally feel dissapointed by the current development. I don't want to keep trying to bludgeon my point as I can agree that realistically it doesn't matter in the grand scheme of things. The developers will continue on their merry way despite any of my thoughts or opinions (and please don't take that as me thinking that my thoughts mean more than anyone else's). It comes down me, some random dude on the internet bought into a kickstarter and wishes this game was in a nearer to complete state(original huh). I do hope that they can deliver on this project as it would be fun to play and I can agree that at this point I should just move on as my personal grievances offer nothing constructive. For me, I just have learned that I will stay away from kickstarters/E.A. games unless I know exactly what I'm getting.
  10. 1 point
    mystafyi

    Meaningful Development

    Don't get me wrong, I think marketing an engine to other dev teams can be profitable. I am just not a fan of splitting resources towards the end of a project. Maybe its different in the software world, but all the projects I have dealt with seem to always need massive ramp up of resources and manpower.
  11. 1 point
    mystafyi

    Meaningful Development

    Kraahk, I agree with you on this subject, but wanted to point out there have been statements made that were confusing, some of those could very well be impacting the OP. I Would like to point out this quote which I think could be confusing. As you can see this answer to the question "Will you complete the entire project before you ship it?" certainly can be confusing to some and can be interpreted differently.
  12. 1 point
    Kraahk

    Meaningful Development

    Who of those people who answered are you talking to? Being precise may help to get a precise answer. Look, conversations work best when using the two-way principle. Others read what you write ... and you read what others write. Of course, you not reading (taking in) what others write may have caused the initial issue, though. So here's a quote of what I wrote: Look up the kickstarter site and informations and you will find it right there. I understand that you want it to be a promised game -- but you can repeat it as often as you like, it still won't change the facts. From my point of view that's pretty simple. See, being upset is a result of being passionate about something / loving something / wanting something. That's generally a good thing. But in the next step it is about seeing the own wishes not becoming true AND not being able to / seeing opportunities to channel the own energy into something constructive that would help change the result to a positive. That may often lead to a problem. Some (a lot of) people had the same issue. Some of them left, some of them took a break, some of them got their poorly made socks together, some are still trying to work out their thoughts. The main question is about our own mindset. Are we able to learn to channel our thoughts and actions into something that leads to a positive change of the final result? This is a question bigger than one single profane game. It is a question about how we (learn to) efficiently act in life. You showed that you misunderstood the initial terms. But even after being confronted with the factual terms by different people, you repeat the same wrong terms. So either you didn't read them, or didn't understand them, or just denied them. Neither of this looks good. And the Crowfall community isn't dumb, they see it and it just won't work out this way. I understand you are saying you wanted a game being delivered in 2016. But they just didn't promise that. No matter how often you say they did. I really understand your frustration. But with you not acknowledging the basic truth that they didnt promise a game in 2016, there's no real sense in trying to invest anymore energy into this discussion in order to move it towards something constructive. In my humble opinion.
  13. 1 point
    Vaylesari

    Meaningful Development

    Ok, so you're one of the elite few with reading comprehension skillz because obviously people like me don't. When they put on the kickstarter page that the estimated delivery is 2016 I now understand that that statement can mean 2016-2050 or whenever they feel like it because you can read gud. Look, I understand that things can get pushed back and development isn't easy. However, if you are gong to issue a statement that says we're going to deliver a product around this timeframe then within a reasonable amount of time of that timeline the product should be delivered. So if they said 2016, and late 2017 it was delivered then ok fine. However, this is not the case because they keep finding that they want to add features, or change features or some features didn't work out. That's part of development, but it leads to the thought that they really didn't have a focus from the get go. They had a snazzy idea that lots of people loved and jumped on board with it. I would like to see these kickstarter games get finished and play a game that I backed because I loved the idea when I did back it. I just don't see how many of you can look at this game and not see that the developer cannot deliver on a product that they said they'd deliver. Whether it be because they got excited by all the backing and decided they wanted to add more and more and now where stuck in a perpetual cycle of development. Or it's because they don't have clear direction as to what needs to be worked on and what should wait till after the game is complete. I agree that many AAA games have come out as utter garbage with predatory cash shop options. And just like most of you, I'm glad to see those games fail. Not because I'm happy about developers losing their jobs (which is horrible) but because those game companies need to learn that that is not what the market needs. However, that's a whole different conversation. The short of it, is no I don't want kickstarter developers to turn into AAA developers pumping out cash shop games. Realistically my point is this. They promised a game to be delivered in 2016 through their kickstarter campaign. It was not met. For various reasons, some good some bad. It sucks but that's what happened. We are now nearing 2020 and the game is still pre-alpha and does not feel like it's close to a launch. How is this not upsetting to you?
  14. 1 point
    I believe I seen this one because of Zybak already, but September has been quiet of all news.
  15. 1 point
    Navystylz

    Meaningful Development

    No they didn't. And it's not a product... For those of use with reading comprehension we understand that this game is in development. Just because those who kickstarted, or bought their way in later has access to play the test build in no way means it's a final product. Thus we aren't getting bent over fallacious expectations. It's their livelihood. None of them are making money on the side that they can just flip the game the finger. People are seriously harsh on developers. No one wants to see what they put their passion into fail. While we would all love for it to be further along, what we would all hate more is that the game came out incomplete and there is no seconds chances for release. Right now most people aren't vested in this game except as an idea they heard about. So if it pops out later and is amazing, it will draw people in. The reverse isn't true. I understood the risk in 2015 when I backed the game a lot of things could happen that would make the game never launch. You mean these greedy ones AAA games are beholden to like Activsion, EA, Bethesda (owned by Zenimax). Who have been releasing utter garbage to players and then trying to squeeze every dime out of them on top of the purchase price through predatory cash shops? The same companies that have been the center of scandal and controversy through end of 2018 and all of 2019? I thought the whole point of the kickstarter was to avoid ACE being beholden to companies like that. I mean, if we had a super AI that could pop out software like a factory pops out a car, that would be kind of awesome. Just talk to the AI and tell it your idea and with a snap it's able to construct perfect code that accomplishes that idea and implements it into your game. Cars are made by machines. Of course they won't take the same amount of time. I think people misunderstand what a core module is here. This was released already. It's the basis for which all other systems have been building on and adding. It's how we went from hunger dome, to beach head, to campaign worlds. Each new system is a module added to the core of which eventually builds the game. Not to be confused with base game + expansions.
  16. 1 point
    And here I was looking at the lack of news and thinking, "been a while for news, are they going to surprise us with something big after this final trial?" Guess not.
  17. 1 point
    I am one of two vets from my guild who still login. ( LOTD is a huge veteran pvp guild) i get asked in discord regularly about the game, it’s a running joke. i used to defend the game and it’s vision. now I reply— “I don’t know” because I don’t know anything about what is going on...
  18. 1 point
    Bzra

    War Story of the Week: Bzra

    @Pann I have yet to receive my glorious crowns for this tale. (I am saving for a Relic Statue!!)
  19. 1 point
    I know that the current social media campaigns don’t do anything but make me angry about the lack of actual content/news. if we just had posts showing actual work on the game instead of fluffy posts about incomplete lore and trials no one is interested in participating in. I would be happy with a pic or screenshot and a mention that they are working hard to develop the dregs and build the game that was promised .
  20. 1 point
    Hi so I've been eyeing this game for a while and decided to make the plunge but like any reasonable customer I do like checking for discounts first. I googled a bit and the best I could find is that if I joined a guild from the website interface I would get a 10% discount, are there any other options to get discounts? If the 10% from joining a guild on website is still active, is it possible to get a guild invite? Thanks in advance!
  21. 1 point
    I dont really know if this is the correct forum to put this but if not @Pann feel free to move it to where it belongs. Anyway, i`m playing Crowfall on and off due to my work, so its ON for 2.5 months and afterwards its OFF for 2.5 months and so on. This does mean that every time I come home there has been some chances to the game, sometimes big chances, sometimes minor chances. So this is my "review" of the game as of now, with the good and the bad, plus some ideas of my own which might be good but also might be poorly made sockse. 1. I like the idea about PVE that promotes PVP, the open world PVP in this game is to me the most fun there is in the game, so having something to fight over (kings etc.) is fine, however its a start, its not by any means perfect. it would be nice to have Kings spawn less often than they do, but instead give them a random spawn timer (then the timer should be set so if there is only 1 hour between two spawns then there should be maybe 12 hours between the next one or something like that) but a global message should appear at the screen no matter where you are, stating that world boss X has just spawned in Map X on this position, or in this camp. The next message should then be if someone attacks the boss, then all players within the world should get notified that "X faction is trying to take on the X boss". The Kings should basically be world bosses with some kind of lair that then provides the killing faction with a lot of materials+gear or whatever. 2. Sieges can be fun , i`m not the biggest fan of them i much more prefer open world fights or small scale fights, but that only my preference. The biggest problem i have with sieges is they can turn into zerg fest, with the biggest faction having a big advantage only due to its numbers. I would like to see sieges be more skill based. Make AOE attacks much better than they are atm and another idea which is don`t even know if this is possible but having the system checking how many players of each faction is in a map during a open siege timer. lets say Order has 30 ppl, Chaos 20 ppl, Balance 10 ppl in the map, then now the system has to calculate some sort of damage mitigation buff or something like that. So Order being 3 times as many as Balance, well then Balance has 3 times more mitigation to Order players, and 50% more mitigation towards Chaos players. Chaos players will also have 50% added mitigation when attacked by Order players and so on. I`m not a game developer so i don`t know if this will work, I`m not even sure the game can calculate such things? But at least there should be something that evens out the playing field, so the Zerg is not just winning by default, and instead skill and coordination becomes a lot more important. it does not have to be mitigation it could be something else, this was simply a suggestion. 3. I have said this before and i`m now saying it again, I personally would like to see an arena where you could enter as 1v1 and up to 5v5, an arena where your performance would matter to the scoreboard, so being a good and well organized group of 5 and constantly beating your opponents would start to build up a good amount of points in the campaign scoreboard, meaning adding points to the faction. That way small groups/Guilds can have a good impact to their faction even though their numbers are few. 4. in my opinion we are in desperate need of something to during off hours, the PVE kings with random timers mentioned in chapter 1 could be a start, however I think some other kind of stuff to fight over could be good, sadly I don`t really have any good suggestion myself at the moment but it is a problem in my opinion that people are only logging on to play for 2hours during prime time and then nothing else. 5. This has been voiced a lot in the forum in recent times but i`m also gonna do it: Change the world maps in campaign, have 3 sieges maps with really nothing more than the Sieges, and then have 1 Adventure map in the middle of the world where all resources etc is so people really have to fight for it. This would mean a lot more open world PVP, and addition to that, people will actually start having pvp players escorting their gathering players 6. I think the gap between vessels is still too big, again this ties down to trying to have skill rather than anything else having the most impact, in my opinion a very skillful player should be able to beat a novice or decent player even the skillful player has a white vessel+white gear and the decent player having purple gear+vessel. Just to stress again, skill should matter the most more than stats in my opinion. And yes i know it all comes down to classes and who gets the jump on who and so on, but its just a way to stress that stats should not be able to "outplay" skill. 7. Again this have been voiced before but i`m going to state that this is my opinion as well: Rank of Resources/nodes should be adjusted: Dregs R10 - The shadow R6 - The infected R4 - Gods reach R2. There should be some sort of "reward" the further in to the hunger you go. People can still go from GODS reach with the PVE farmed gear and be able to compete in The infected and likewise the gap between The infected and the Shadows is not too big, the biggest gap should be when entering The Dregs IMO. In addition to this little rant I would just like to say that i was positively surprised last time i came home and started playing again, the game looked SO much better, so way to go on that one ACE, furthermore the siege timers on the forts seem to be a good idea, now we just need something to do off prime time hours as mentioned in chapter 4. Also the Gods reach i think is a good beginner experience, since new players and even veteran players can try out different builds etc before taking it out on the battlefield, yes it might be a little annoying that we have to kill the same mobs over and over again when making a new character in order to come into the campaign world, but please do find me an MMORPG where you can grind as little as in Crowfall and then go and do PVP while still being able to have some influence. All in all i think Crowfall is going forward and I think the developer has a lot of good ideas, which just takes time to implement, even though the game is a little dead in population at the moment I still have faith and really hope Crowfall turns out great. And a final word, I`m not asking for everyone else`s opinion, so please don`t start de-railing this topic with the usual discussing about who is beating who and other pointless online arguments, if this starts to happen @Pann feel free to close this topic for comments. This is only meant as something for the developers @thomasblair @jtoddcoleman, if they can use any of it then good, and if not, well then I have still done my part to get my ideas across to them.
  22. 1 point
    Mayhem_

    Soft Launch date?

    I usually try to stick to a game at at time - all in or all out given the time I can play Not here to Bash on ACE but the time it has taken and some of the direction indicators has simply made it not fun. Really hoping Dregs turns that around and to be honest I would rather have them take their time and get it right so when we come back - it's to stay! Was just hoping for some type of time frame so I don't get too involved with some thing else...............
  23. 1 point
    Hieuphung

    Hello everyone

    Hello everyone, I'm just play this game again.Somethings has changed, I feel like a newbie. Anyways, nice to meet you guys here. sorry for my bad english
  24. 1 point
    mystafyi

    Meaningful Development

    Except, it does. well maybe not literally, but the squeeky wheel does get the grease, peaceful and civil protests don't really work, even temper tantrums...
  25. 1 point
    miraluna

    Meaningful Development

    All the KS MMO projects I backed had 2 years est for delivery of pledge rewards, I think that might have been the max you could put on it 🤔 .
  26. 1 point
    miraluna

    Soft Launch date?

    I take breaks to play other games, then come back to CF testing to check out new patches. Many will show up to try out the Dregs when it hits LIVE I'm sure, it's the next major update planned (no date announced for it yet).
  27. 1 point
    Marth

    Meaningful Development

    ks had an est delivery of dec 2016 is what he is referring to. https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo Est is def not a promise but there is the context.
  28. 1 point
  29. 1 point
    Kraahk

    Meaningful Development

    Sorry, but no, they didn't. At kickstarter they shared a delivery estimation for the core module. With the core module being the base the game will be built up on. So, that's an estimation, not a promise. And that's a core modul, not a game. Backing a game development comes with no guarantees at all, just the promise to use the money for the development and to do their best to deliver at some point. That's all. Backing doesn't mean buying, but supporting. If you would have understood this back then, you wouldn't be upset now. Neither if you wouldn't have understood it by now. And this discrepency is what is mainly causing the friction. This being said: Please get me right, I completely understand your frustration. I share it to some point and have shown my frustration about this or that myself often enough (and not always too constructively) throughout the years. In my own field of business I have to deliver result highly punctual. A six months project needs to be finished on day x, no matter what poorly made socks happened in between. However, your example doesn't work out, because, as I said, backing a development is not buying a game, and estimations are not promises. In my personal opinion, what we got up to now is already more than the core module kickstarter was about. Yes, some things are still missing, but then again other things got implemented which have not been part of it (or not to that extent). Whatsoever, the biggest pro in my eyes is the independency from investors. Which was their major reason to give us the opportunity to back the development of this game. It was the number one reason for me to participate back then ... and I believe it's the number one reason why this game is still being developed ... instead of just being cancelled, because it takes to long to give the Investors a nice rate of return. But they are still fighting to get it done. Nobody can say they just took the money, sat back and enjoyed a happy life. Through a long period of time they also listened extremely well to player feedback and changed a lot. Everybody who participated in this feedbackfest can't honestly accuse them of being late. We had our not insignificant part in it. I also agree that the gaming industry has some flaws that should be taken care of. Just like the refund policies. In europe this lead to the law that you can always get a refund for a bought product within 14 days. But, this game is not done yet, right, it is still testing. So actually you "really get" the game only at launch and you should be able to get a refund 14 days after that. But it's not the case, testing it already counts. Be that as it may, that's an issue that can't be solved regarding one single company. And definitely not in a single games forum. tl;dr: I understand your frustration, but I also think it wouldn't hurt if you would include additional sides into your perspectives. If you want to change something, there are ways (with more effort). If you just want to share your frustration and/or blow off steam, that's ok, too. I understand, others understand, I am sure ACE understand, too. Though that doesn't necessarily mean that any of them will publicly agree or put energy into solving this or that issue (or maybe even at all). Anyways, never forget to Have fun, good luck Kraahk
  30. 1 point
    APE

    Meaningful Development

    AFAIK they don't offer refunds unlike Camelot Unchained. No clue where they pulled Dec 2016 from or what exactly they planned to have finished by then. Might have been discussed at some point but I can't remember anything. I never believed they'd have a completed game that quickly, but I am somewhat surprised we are so far from launch several years in. You can try to get a refund by contacting support or if you have a package of value, try selling it to the Trusted Traders. Lesson learned, Kickstarted projects and crowdfunding in general do not guarantee a whole lot, if you cant' wait it out or afford it, don't bother as it will only frustrate you.
  31. 1 point
    Vaylesari

    Meaningful Development

    I've been expecting a game that was developed and delivered by December of 2016 as stated in their kickstarter page. They have failed to deliver anything beyond what is pre-alpha. I'm not sure why you accept a product so minimal and basic in its current state. They are NO WHERE near having the game complete even 3 going on 4 years after their delivery expectation.
  32. 1 point
    VaMei

    Meaningful Development

    I'm not sure what your expectations are for a playable game, but we're leveling vessels, farming loot, gathering mats, crafting gear, and fighting over POIs, all in direct competition with the opposing factions. If you're waiting for the storyline quests, the queued PvP battlegrounds, instanced raids, and 1v1 PvP class balance, this is not the game you were looking for.
  33. 1 point
    Kraahk

    Meaningful Development

    Yes. Thanks for your feedback. This depends on when you you bought what in which country. Contact support@crowfall.com and they can give you your individual answer.
  34. 1 point
    Mogres

    [Deutsch] -NM- Nordic Marauders

    Nordic Marauders Gegründet von ehemaligen Mitgliedern der Northlanders um eine deutsche kompetitive PvP- und Handwerker-Gilde zu erschaffen. Wir suchen nach aktiven PvP-Spielern und Handwerker die regelmäßig spielen. Wir streben danach die beste Ausrüstung im Spiel zu craften und eine starke Streitmacht auf das Schlachtfeld zu führen. Dabei setzen wir auf Klasse statt Masse mit aufeinander eingespielten Spielern. Tritt einer Gruppe von erfahrenen Veteranen bei, komm zu den Nordic Marauders! Wir suchen im Moment nach Spielern die die folgenden Rollen übernehmen wollen: 1 Heiler 3 Flexible Spots Zum Bewerben im Discord vorbeischauen. Leader: Mogres Gilden Discord: https://discord.gg/R9D5q7n Sprache: Deutsch
  35. 1 point
    Kunter84

    [Deutsch] -NM- Nordic Marauders

    Aus der Heiler Perspektive:
  36. 1 point
    Fahennel

    Smaller maps for campaigns

    I guess it has already been said before but I feel like we are many who think the maps are too big, the zones too numerous at this stage of testing. The population is too low for maps this large and running through empy zones is fun to nobody. I wish there was less running and more encounters.
  37. 1 point
    Zirone

    Runic Pistols

    Does anybody know if they have forgooten to implement the runic Recipt for the pistols, i am not able to get any. and i don't know anybody who has one
  38. 1 point
    BTBill

    Runic Pistols

    Folio of Shadows is the book with a mask on the cover. It seems to be one of the tougher ones to find, from what I've seen.
  39. 1 point
    ConstantineX

    Runic Pistols

    I just saw a vendor in the temple in Gods reach that was entirely stuffed with recipes, might check it out.
  40. 1 point
    R3kk5

    [Deutsch] -NM- Nordic Marauders

    Ich bin Neu in dieser Gilde und wurde bereits herzlich aufgenommen (see you on siege)
  41. 1 point
    Mogres

    [Deutsch] -NM- Nordic Marauders

    Servus, Caldrus Komm einfach in unser discord dann reden wir weiter. Bin auch ein alter daoc Spieler.
  42. 1 point
    Caldrus

    [Deutsch] -NM- Nordic Marauders

    Hey ich werde wohl demnächst wieder einsteigen ins game, glaube es ist ein guter Zeitpunkt grade. Würde gerne in einer festen Gemeinschaft zocken die vorallem aufs PVP wert legt. Ich habe 8+ Jahre aktiv DAoC RvR hinter mir und eure Gilde hört sich sehr gut an. Welche Fraktion spielt ihr ? Ich muss wahrscheinlich erstmal in Gods Reach leveln oder ? (weiss leider nicht wann ich die Fraktion picken muss 😕 ) Das wars auch schon wieder mit der Fragerei, wenn ihr mich gerne kennenlernen möchtet, ich bin ein recht aktiver TS/Discordler. Allerdings bin ich was die Spielmechaniken angeht, vorallem auch beim craften etc, oder wie man an gutes gear kommt ein echter noob. Fange wie gesagt neu an. Edit : Welche DPS Klassen würdet ihr denn suchen ?
  43. 1 point
    Mogres

    [Deutsch] -NM- Nordic Marauders

    Wir suchen im Moment wieder nach Spielern. Was wir suchen steht in der Gilden Vorstellung oben.
  44. 1 point
    Pann

    Guild recruiting videos wanted

    The Crowfall® community is getting larger by the day (thanks to you!) and new players are looking for some Crows of a feather to flock around with. We want to help spread the word about guilds who are open to bringing in new members. You can help us accomplish this by creating a guild recruiting video. We'll share the videos on our social media channels. Your video should be at least 30 seconds but not more than 60 seconds in length. In accordance with our Fair Use Policy, your Crowfall-related creations may include images and video from Crowfall; however, please any materials -- such as images, video or music -- that are under copyright protection from a source other than ArtCraft Entertainment. Content must also be in line with our Rules of Conduct and Terms & Conditions. For inspiration, here are three “vintage” recruiting videos that were submitted previously: Caldera Obsidian Undead Lords Upload your guild recruitment video to YouTube and send the link to community@crowfall.com. If you’re choosing not to make the video public, you’ll have to use the Private setting so that we can view it and share the link. The video description should include a link to your guild’s thread in the Guild Recruiting section of the Crowfall forum. You may also wish to include a link to your guild’s website and/or Discord information. Hit me up if you have questions.
  45. 1 point
    Narak

    [Deutsch] -NM- Nordic Marauders

    Der neue Crowfall-Patch 5.100 - The Fortunes of War - ist auf den LIVE-Servern angekommen und eine neue Kampagne wird in den kommenden Tagen beginnen. Nach dem erfolgten Charakter- und Item-Wipe ist nun ein guter Zeitpunkt um sich unserer Truppe erfahrener Crowfall-Veteranen anzuschließen und sich in Gods Reach auf den Start der Kampagne vorzubereiten. Wenn du planst regelmäßig am PvP-Geschehen teilzunehmen und/oder deine Zeit als aktiver Sammler oder Handwerker in Crowfall verbringen möchtest, bist du bei uns genau richtig. Wir freuen uns darauf dich in unserem Discord willkommen zu heißen.
  46. 1 point
    Finkregh

    [Deutsch] -NM- Nordic Marauders

    Denk daran die casual spieler zu uns zu lotsen Euch viel Erfolg und auf gute Zusammenarbeit! Wir hören uns. Finkregh FOR CHAOS
  47. 1 point
    Kraahk

    [Deutsch] -NM- Nordic Marauders

    Und viel Spaß!
  48. 1 point
    DravoiX

    [Deutsch] -NM- Nordic Marauders

    Viel Glück
  49. 0 points
    Vaylesari

    Meaningful Development

    Has there been any actual meaningful development with this game over the past 4 years really? This game feels like it's just spinning it's wheels and going no where like most other kickstarter MMO's. Now I understand they implement a feature here and there and then realize said feature needs tweaks and more time. However, this game is still nothing more than a glorified tech demo. Do we know of anything concrete or solid about this games development and when it will become a playable game? If not I would like to know if we are capable of requesting a refund as this game truly feels as though it has move very little towards anything resembling a release. Which was promised to be released in December of 2016.
  50. 0 points
    Holding info back from proven fans and backers to wait and give info to mmorpg.com. Where people just quickly spool through the opinion of a writer who does a blurb about what they saw. Filtering it farther away from any interesting/useful information. Is it 1999 again? I just do not get it. Yall used to be good at talking with us. Now you don't even talk to us, you talk to others who filter that even more. I get that yall do not have interesting things to tell us. But that is not our problem. That is yalls problem. If you can't be arsed because it is just too much work making the game to let folks know what you are doing. Then you are doing many many things wrong. People ask the vets what they think, none of them are complementary now, because we have no information. Nor even informed speculation.
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