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Showing content with the highest reputation since 01/06/2015 in Posts

  1. Hello all, First up, thank you Todd for creating your thread on talking about campaign permanence. You can find that thread here: http://community.crowfall.com/index.php?/topic/3258-lets-talk-about-campaign-permanence/. Everyone here appreciates you creating that forum for talking about this issue, and appreciates that you are listening. I wanted to bring up something that may be overlooked and need clarified in a clear manner for Todd and the team to gather feedback from. It's obvious that the team is worried about participation in the campaigns and the image of campaigns as feedback
    80 points
  2. @morrolan Great question from ancient (but highly emotional history)! Yes, I'm the person who is responsible for bringing you Trammel and the dilution the original UO. And I regret some (but not all) of the outcome. My charter as the VP of Online at Origin Systems (and Executive Producer of UO), was to grow the game. The unforgiving play environment that made UO so intense was clearly driving away between 70+% of all the new players that tried the game within 60 days. The changes we came up with to address this problem were a compromise, mostly driven by fiscal, technological and t
    79 points
  3. Now that SOE is gone (long live Daybreak Games!) we should go ahead and have the Star Wars:Galaxies NGE discussion. I'll start with the easy part: The NGE was my fault. I'll also say that memory is an imperfect thing, particularly around emotional circumstances, so I won't say this is 100% accurate, but it's the way I remember it. I was running SWG starting before the Jump to Lightspeed expansion was announced. This wouldn't have happened if SOE had been happy with the size and thus profitability of the game. Expectations had been that SWG would be as big, if not bigger than EQ whi
    59 points
  4. steppenwolf

    Female Centaur

    For %$#@s and giggles
    56 points
  5. Several points to cap this thread off. When a person on our service doesn't follow the Terms of Service or Rules of Conduct (linked at the bottom of every page of the website, and pinned here ), or the Forum Rules of Conduct (pinned at the top of News & Announcements) they should expect the potential for consequences. http://crowfall.com/#/terms http://crowfall.com/#/rulesofconduct http://community.crowfall.com/index.php?/topic/3-forum-rules-of-conduct/ We'll be merging the Forums and Service Rules of Conduct over the next couple of months. If a person is disciplined for a
    55 points
  6. The day has finally come for us to pull back the curtain! FULL STORY
    53 points
  7. We’ve been very quiet this week, compared to all the information we’ve dropped over the last three months both before and during the Kickstarter. This is to be expected, as the team needed a little time to recover, and now we are re-organizing our team to deliver the tests over the coming months and finally the core module at the end of next year. The core module got a lot bigger during the Kickstarter period thanks to your support (and our stretch goals), which changed our plans quite a bit! We are in the midst this week of planning activities. These include finalizing the hires we’
    51 points
  8. 8 days after Kickstarter -- and we're already back to work producing new characters and features to bring this vision to life! This Week At A Glance Lot of "under the surface" stuff happening at ACE this week! The Guinecean Slayer was well-received on Tuesday -- a little TOO well-received for an April Fool's Day joke, actually. He turned out a lot more popular than we expected! (and who knows, perhaps he'll become a future stretch goal?) Our design team did a full pass on the documentation that details how land ownership (and the fealty trees) work in the Eternal Kingdom, an
    51 points
  9. Pann

    Incoming! Hallo And Stuff

    Greetings and salutations! As Tully transitions over to the design team, I'll be stepping up to the plate as your liaison with the Crowfall team. I'm still learning the ropes around here, so you may only catch fleeting glimpses of me this week, but I expect we'll all be well acquainted in a very short time.
    51 points
  10. We love to help the community, so here we bring you a rough breakdown of each Promotion Class, for each class currently available! Are you in doubt which promotion class to pick? Or maybe which class to play even, then don't worry! We have broken down each promotion class showcasing their main objective and strengths. Enjoy! Assassin Cutthroat: Revolves around getting behind your target to do extra damage, your target takes 10% extra dmg while kidney shotted, and you have +20% dmg when using backstab from behind. Your passive increases your damage by 20% while behind targets
    50 points
  11. This linked album has all of the current Crowfall pictures in it. If I have missed any, please let me know. Note: The most recently added pictures will be at the bottom. http://imgur.com/a/BcdKz - Album 1 http://imgur.com/a/zuzS0 - Album 2
    49 points
  12. jtoddcoleman

    Ask The Team!

    vague hint: "I <3 D'Orion" now, to your real question: I am ALL IN on Crowfall. I've invested a big chunk of my savings. I left my cushy job. I gave up my safe little nest, and took a bold (arguably foolhardy) leap into the unknown. Why? Because I HAVE to make this game. March, 2004: Shadowbane basically ruined me. I put everything I had into Wolfpack; I crunched for years. I spent all the money that I made from selling my previous company. I lost friends. I alienated family members. I'm not going to go so far as to say "shadowbane caused my divorce", but I wil
    48 points
  13. It is with the heaviest of hearts that I must announce that Coolwaters a.k.a. Charles Wesley 'Wes' Fowler passed away suddenly this past weekend. This has been a stunning and devastating loss to Wes' Family, Friends and the Winterblades community. With dedication, wit, intelligence, and sometimes sheer stubborness, Wes was one of the beating hearts of Winterblades, helping our family grow and succeed over the last 16 years. As part of the greater community, Wes employed his great talents as a Shadowbane Moderator and as the community Sentinel Advocate for the Shadowbane focus group. One of h
    45 points
  14. Pann

    THE GOBLIN SPEAKS

    I wrote a haiku in my head this morning about JG as I was driving to work -- Man of mystery Always lurking, never posts "JamesGoblin likes this"
    45 points
  15. First and foremost, welcome to Crowfall! I see so many new threads popping up asking very broad and basic questions about this new and exciting title, while we have a wonderful community here, there is a lengthy library of information already compiled for you to become familiar with that Crowfall is. Please take the time to read the FAQs on the main page, unlike many games which are in development, the team at ArtCraft have posted highly detailed (read as: actually useful) FAQs and articles on a wide array of topics, from what exactly an Archetype is, to combat, character customizatio
    44 points
  16. Not really much to talk about here. 1) Our key MMO technologists have both experienced and fixed many known methods of duping on multiple game codebases. We aren't likely to make the common coding and system design mistakes that allow dupes. 2) We will log lots of things and have lots of key metrics. Any influx of items or materials will be obvious pretty quickly. And in the unlikely event we end up having a dupe bug, we'll know exactly who's benefiting. 3) The only way to deal with cheaters is to perma-ban them, and ensure all their assets are seized and destroyed. And then
    44 points
  17. Yesterday, I announced that we had unlocked another stretch goal, one that will let us better serve our European players. We've added a new stretch goal today that will follow the current additional graphics programmer stretch goal, localization of Crowfall in six additional languages. While this new stretch goal doesn't affect the majority of our audience, expanding our overseas audience helps the entire game in multiple ways. More on this below. Talking about money brought something else to mind that I’d like to discuss. We've gotten this question several times about our project budget o
    43 points
  18. Statement of Problem: An analogy that JTC has repeatedly used is that if the Campaigns are soccer matches, the Eternal Kingdom is the soccer season. Keeping with comparison – What about the season standings? The playoffs? The Championship match? The Hall of Fame? The reason the individual soccer games are played is to answer these questions! The closest we have to addressing the question of playoff or championships is from the Campaign and Kingdom FAQ: Over the past two months as the clock ticked down and information was dribbled out, I was building a vision in my
    43 points
  19. We have decided to quit Crowfall for now. We will most likely first be back when beta hits in hopes of it can cure our frustrations. But lately it's been feeling like a chore to log in and play the game - and when a game starts to feel like a chore, it's time to do something else. First off, for those who don't know me and our guild, I am Yumx, leader of Vanguard, I've been playing Crowfall almost non-stop since Jan. 2017, so 3,5 years by now. Our guild Vanguard is one of the top EU guilds, we won the first 2 dregs on test, both the NA one and the EU one. We also recently won the fi
    42 points
  20. Hey gang, Today's update focuses on City Sieging -- a key element of the Crowfall vision. Building, defending and sieging of fortifications is a primary focus of the Campaign design, and the activity around which most (if not all) the win conditions will be centered. At a high level, this system should allow players to build fortified strongholds dynamically in the world (i.e. dropping castle wall segments, towers, buildings, etc) and then using those fortifications as a combination "home base/staging area" to control the surrounding area and the materials produced there. This video wa
    42 points
  21. Thank you for all the support you guys have given to help us get funded. Trust me when I say this we are beyond excited to be making this game not just for all of you, but for us as well. THIS is the game I've personally always wanted to play!!! I give you all a solemn promise to keep working my tail off and help Todd in making this game a reality! On a side not I am exploring every opportunity to help make this game look better and better for you guys and gals(on the environment side of things). In fact for all you graphics nuts, I've been exploring with Unity's PBR work flow. Now t
    42 points
  22. Tomorrow will be my one-month “Panniversary” at ACE. I came in just a few days before the Kickstarter ended and had two weeks to extract as much as I could from Tully’s brain before he took it with him for his belated honeymoon to Japan. There were a lot of moving parts to master, admin tools to learn and all that jazz. I wasn’t able to spend as much time as I would have liked getting to know our community. Things are still moving at a crazy pace, but I feel like I’ve got my sea legs now and am learning how to achieve a better balance. That means I feel like we can start having some two-sided
    41 points
  23. something something something no
    41 points
  24. Hey Crowfaller's, Jon here (Env Lead) I just wanted to give you guys a quick update on the current and future state of the Environment. First off, all of these comments are definitely valid feedback and trust me when I say this we agree with most all of them. We see all your feed back and understand your concerns. Here is just a brief explanation on our process and why... The challenge we have as a small dev team is that we can't just throw 50-100 artist to a given area(Man O man I wish we could). We have to do things in a lot more deliberate , methodical process.Think of
    40 points
  25. Lack of population has been an ongoing problem for Crowfall, and the designers need to take some time to work out why that is and what they can do to fix it. There are tens of thousands of people with access to the beta right now. Yet under 1% of them are playing at peak times. I've heard all the excuses about how people who've paid for early access don't actually want to test an unfinished game, how an upcoming wipe is causing people to not want to play, etc. Wait, let's unpack that last one a bit. People don't want to participate because there's a chance their work will be wiped aw
    39 points
  26. Content: Posting 1 (this one): Content, Foreword, Basic Informations for new players, list of numbers of supported players per stronghold parcel type, picture of full BigWorld 3.3-3.5 Map (spoilered), most important stronghold parcels Posting 2: Picture of BigWorld 3.3 to 3.5, compared to maximum basic map/EK size (spoilered) Posting 3: All existing parcels with pictures and descriptions, as of BigWorld testing build 3.3-3.5. Posting 4: The new canyon parcel in BigWorld 3.7, as of 2016.12.12 Thread: Mountain Parcel - New details as of May 2017 Also visit my St
    39 points
  27. http://www.reddit.com/r/Games/comments/30aqli/crowfall_ama_with_executive_producer_and_creative/ Replies from Todd (/u/Jtoddcoleman) Q: How will a victor be determined in FFA Campaigns such as The Dregs? A: The Dregs will be a system similar to Shadowbane, but adapted to the idea of a seasonal campaign. The basic idea is "take over as much land, as hold it as long as you can." We gave an example (the Bloodstones design) that showed how victory points are amassed; the details may differ but the core concept will be similar. Q: 1) What drove you to choose Unity 5 over UE4, UDK, C
    39 points
  28. I hope you are joking. If not, you and those who think like this don't belong here. Again, if your stated purpose for playing is to ruin others experiences, you are not going to find our game the right place to be. If you said you wanted to dominate the battle space with your superior strategies and skills, great! If you won't be happy until you are sitting in the game with everyone you think is not like you gone, then you aren't really interested in the competition. There are limits to speech in real life (far too many in my USA-centric view), but within a game environmen
    38 points
  29. I have two key design goals, and they are equally important. They also have not changed. 1. We want to focus on player skill, actions and decisions -- not "grinding". There seems to be some debate as to what constitutes a "grind". For illustration, let me draw a spectrum: On one end we've got WOW, which requires thousands of hours of fighting monsters, and an exponetial power curve. Power in the game is largely a function of the amount of time invested. On the other end, we've got an old-school FPS. Everyone starts on equal footing, there is no prepartion cycle prior to
    37 points
  30. So, I've read a fair number of posts about the temporal nature of Campaigns -- meaning, the fact that Campaigns don't last forever. It seems like some people are confused on the how/what/why, so I figured it is worth discussing. AND, after I lay the groundwork, I'll tell you a few ideas that I have to tackle this problem. If they seem interesting to you -- or if someone is inspired by one of these ideas and comes up with something even better -- these could potentially make great stretch goals. First off, let me address a quick point: It's not that I hate the idea of perma
    37 points
  31. As explained in the FAQ we’re introducing today, Thralls are “the souls of fallen warriors and craftsmen”. If you can successfully harness their power and maintain control of it—which may be a challenge—you will reap {pun intended) the benefits of the knowledge and skill they left behind. Thrall FAQ 1. What is a Thrall? Thralls are the souls of fallen warriors and craftsmen, the spirits who remain on the Dying Worlds after the living have fled before the Hunger. They are ghosts and spirits, haunting these Worlds in the final hours… The challenge for these ghosts is: they cannot pass
    37 points
  32. You're making assumptions that you will gear up to best in-slot immediately and be done, that's far from true and the fact that items decay means that constant gear upgrades and replacements are necessary. There will be incredible items you need to work hard for, rare relics and artifacts to obtain, rare disciplines, a vast amount of progression through passive training. Campaign rewards (which is a driving force on why you actively play to win) and much more that we've yet to go into. If you are looking for a loot grind that's equivalent to PvE raid experiences of other MMO's, where
    37 points
  33. Yeah, I know. It's frustrating. It's frustrating for us, too. Here's the deal: we have a build, and it hung at the 99.99% bar. There is one issue that has proven to be incredibly elusive, and it's causing a massive lag on the server. Overall, the game feels pretty good. We're still working through power-related bugs -- all the underlying system changes we made this milestone have caused a crop of them, but frankly that's expected and we're working them through at a good clip -- but I'd be OK with putting those in front of you. Overall, I think combat is in a much better shape than 5
    35 points
  34. DERGS-2020 Health Alert Due to a recent massive increase of Infected players all around the world, the university of clinical owl research (CoR) recognises the urgent need to issue a health alert, to inform the public about the recently detected DERGS-2020 virus. Summary Latest scientific reports seem to indicate that DERGS, more casually known as Crow Sickness (medical term: Waitophobic Turnandturnandturnaround Fatality, WTF), is basically caused by Crows spinning their head around in and about the dregs and according guild vs. guild phantasies over and over again, until se
    35 points
  35. Fantastikon

    New Player Guide

    (This is also posted in the Pre-Alpha 3.0 – General Discussion forum. I wouldn't normally double-post, but Gordon/Tyrant suggested it, so here we go!) New players are streaming into Crowfall, and since the first experience can be quite daunting, I wanted to put something down that might make those first hours in the game a bit easier. Because I want players to like the experience and stay in the game! (So that we can fight later on! And I can loot your apples! No, just kidding, I meant to make up for killing some of you the other night!) I will assume here that you are on one of the PvP serv
    35 points
  36. Guys, I totally get where you are coming from. But you need to understand: this is a multi-million dollar request. Let me build a simple example, to explain why: X is your number of races. Y is your number of classes. Z if your number of unique armor sets (or equipment pieces, really) per race/class. So, if I have 5 races, 5 classes, 2 genders and 5 armor sets per, that's 5 (races) * 5 (classes) * 2 (genders) * 5 (sets) = 250 unique "looks". if an armor set has 4 visible slots (gloves, boots, torso, helm), that's * 4 (items), so we're talking about 1000 unique art assets.
    35 points
  37. The "Communauté de l'Arbre Clair" is proud to give you a new tool : A talent builder ! it's a first release, but already helpfull, so i give it to you : https://arbre-clair.fr/pages/talents.html you can also share your own build, for example https://arbre-clair.fr/pages/talents.html#1.0_druid_st-a2-b3-d3-e3-f2-md-g3-h5-h6-i3-j7-c3-b2-c2 or https://arbre-clair.fr/pages/talents.html#1.0_duelist_st-a1-b1-d1-e1-md-f1-g1-h2-a2-b2-c2-d2-b3-d3 Please make a good use of the system and report me all bugs Thanks! PS : @TiggsWe find the middle minor rune access ver
    34 points
  38. Hi all, Lots of questions popping up asking how to merge KS pledges with crowfall.com. I've been answering them when I can but thought a sticky was in order. Kickstarter doesn't provide us any information about our users for 14+ days, at which time we will begin the process in mapping pledges to our website. Those that are using different e-mail addresses for each service - we will provide a method for you to link your pledge, keep an eye out for a Kickstarter Survey e-mail that will go out at that time. We expect that merging of accounts to happen between 3-4 weeks from
    34 points
  39. There's a lot of confusion between all the different pledge bundles versions (Kickstarter and 2015). So, by request, I made a spreadsheet comparison with all Crowfall pledge Rewards. You can find it here: https://docs.google.com/spreadsheets/d/1LCUtaFNMAuHuhLXmB3UkoIiK3vR-9eVbUTo4uOeIi8Q/edit?usp=sharing It's entirely possible that there are some errors or mistakes in the spreadsheet, so please reply to this thread with the corrections. I will correct the data if needed! Any feedback is appreciated!
    33 points
  40. In my opinion, it doesn't make any sense to recommend for new players to familiarize themselves with obsolete gameplay mechanics (e.g. the survival tray system) or old game graphics at this very moment. "Smoother and more predictable gameplay experience" just isn't a valid argument with a development gap between Live and Test environment this big. It's not like the Test server has major downtimes from constant patching that would lead to an inferior gameplay experience. In fact, New players ask why the (live client) servers are empty and get directed to the Test environment client on a dai
    33 points
  41. Wow! What a crazy week. We just crossed two huge thresholds: our first stretch goal, $1 million in pledges (which will will use to hire an FX artist, and to add female centaurs to the game!) and of equal importance -- maybe even more so -- we've rallied over 10,000 backers to our banner... in a little over one week! That's unbelievable. Thank you. So, what's next? Great question! It's time for some bonus rewards! First up, we've decided to start adding BACKER stretch rewards! Here's the first one: at 12,000 kickstarter backers, we're going to give EVER
    33 points
  42. Hey folks, this question came up on our kickstarter page, and I thought it might be helpful to post it here as well. Todd --- From: Zach T. My concern is that if you soft launch, people who join at a later date are never going to be caught up, and if I recall correctly, not everything is going to be implemented at the soft launch either. It's essentially another beta phase. Now, say I'm a non-VIP member (Although I planned to be one). I join, and I play while not everything is implemented; if I invest in one character only to find out later when the full content is released
    33 points
  43. I've seen far too many people who are completely and/or utterly uninformed who create posts that inevitably inherit these traits because they haven't discovered videos and/or interviews like the ones listed below. If you see any other interviews and/or videos that have been made that give information about Crowfall, post them below and I'll incorporate them into this thread. Let me also be clear about one thing; I will not incorporate videos that are fan-made podcasts, discussions, etc unless they have the actual developers speaking in them. Incorporating fan-made interpretations in vi
    33 points
  44. Tyrant

    RIP The Crowdfunder

    Culture wars. Playing out in real time in front of us. In-game these will make for some delicious conflict. There are a million places on the internet to be asshat (that's a Todd word) or get your ya-ya's out. Right now our forums are for helping us make a better game, and potentially a place for you to find allies and enemies. But backers don't get to run completely wild in that process. We'll get the new user forums working better in the near future, and eventually we'll even have places the veterans can call their own where no ArtCraft moderation exists (but those will be invite
    33 points
  45. primal

    RIP Doc Gonzo

    I have no idea what really happened, only ACE knows what brought about their decision but I just want to say one thing... When you have a volunteer mod force, they're gamers just like us. A large portion of this community are old SB players, and with that comes the politics that have been brought over for decades. You shouldn't have to put on your serious hat 24/7 and keep yourself from engaging in the type of community that brought you here in the first place. Gonzo was the most engaging mod between the community and acted like a liaison between us small pleblings and the greater gods (devs)
    33 points
  46. This speaks for itself. JTODD from the Reddit AMA: This SHOULD rest the case. It won't. But it should. If that's not good enough for you, then why are you still raising the issue in these forums? Go find a game that doesn't have a cash shop/PLEX-ish system.
    33 points
  47. In Today's update we unveil more information about the Eternal Kingdoms. We hope you have a coffee, this is a long one! How do I get a Kingdom? Every account is granted a Kingdom. They start as mini-worlds that players can use to build and explore, which can be expanded to become much larger. What is the purpose of a Kingdom and why do I want one? Kingdoms are smaller versions of the Campaign worlds – not just social lobbies. You are the Monarch of this world! You can explore, craft, build structures and even fight monsters… but a Kingdom is limited in terms of difficulty
    33 points
  48. You guys are amazing. We just crossed $1.3 million in pledges, and you know what that means: - The MOUNT system! - The CARAVAN system! ...which means escort activities, ambushing, and a TON of emergent gameplay! And it means three in-game Mount Figurines are unlocked as a bonus backer reward: Quarter Horse (at $60), Quarter Horse + Warhorse (at $100), and Quarter Horse + Warhorse + Nightmare ($130 and above!) (Left > Right) Nightmare, Warhorse, Quater horse Thank you guys SO MUCH for helping us achieve this goal. Resource collection is
    33 points
  49. I'll weigh on this topic a bit with what we are thinking. Skill systems that are usage based tend to lead to macro botting. In UO I'd always setup a machine to cast Kal Vas Xen An Flam all night long. In AC same thing, cast spells in the mana pool for weeks. EQ was much more limited, jump into a pool, press numlock and go away for hours, same result. I'm sure everyone could quote their own examples all night long. Everyone is worried about the new player, imagine telling a new player that before they can go play the game they need to AFK macro their character for a few days, then they can s
    33 points
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