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Showing content with the highest reputation on 02/29/2020 in Posts

  1. 2 points
    Vorwort: Als selbstgestrickte nicht-offizielle Übersetzung (hier das englischsprachige Original) habe ich mir einige Freiheiten bei den Formulierungen genommen. Außerdem wurden einige Begriffe experimentell und verschieden übersetzt. Das gilt besonders für das Dreigestirn Thralls/Minions/Bosses. Wenn ihr der späteren deutschen Version helfen wollt, schaut euch an, welche Begriffe im Text eurer Meinung nach am besten zum Original passen, macht bei der Umfrage oben mit und lasst einen Kommentar da, wenn ihr Lust habt. DIE THRALLS KOMMEN! - Mittwoch, 22. Februar 2020 Seid gegrüßt, Krähen! Hier ist Brandon "ShadowLion" Robertson, bereit euch die Grundlagen der Thralls näher zu bringen. Jenen Geschöpfen, die sich im Krieg der Götter Update zu den Bewohnern der sterbenden Welten Crowfalls gesellen werden. Die Leibeigenen werden eine entscheidende Rolle für das Schicksal eurer Ewigen Krähe spielen, indem sie die wesentlichen Komponenten bereitstellen, die ihr für die Herstellung von Disziplinen-Runensteine benötigt, mit deren Hilfe ihr eure Krähe zu einem beeindruckenden Verbündeten oder Gegner macht. Aber zuerst, aus dem Nähkästchen der Disziplinen Crowfall's System der Charakterentwicklung und -anpassung ist mehrschichtig und erlaubt euch die Feinabstimmung eures Charakters zu etwas wirklich Speziellem und Einzigartigem. Passives Training: Skills, die mit der Zeit gelernt werden - unabhängig davon, ob ihr online seid oder nicht. Diese Skills werden mit allen Charakteren eures Accounts geteilt. Ihr Skillbaum hat drei Äste: Kampf, Handwerk, Erkundung. Talente: Fähigkeiten, die man durch das Ausgeben von Talentpunkten erhält, die beim Stufenaufstieg eines Charakters gewährt werden. Vessel: So nennen wir die Hüllen, die eure Charaktere als Körper benutzen. Man kann sie auf zweierlei Art erhalten. Entweder in der Qualität "Gewöhnlich" bei der Erstellung eines Standardcharakters. Oder in höherer Qualität durch das Spielerhandwerk Nekromantie. Disziplinen: Kommen in drei Varianten. Hauptdiziplinen gewähren verschiedene Fähigkeiten, Werte und neue Ausrüstungsplätze (sie sind im Grunde die Sub-Klassen von Crowfall); Nebendisziplinen gewähren einzelne Fähigkeiten oder Werte (wie D&D Talente); und Erkundungsdisziplinen, für Sammelfertigkeiten und andere einzigartige Gameplay Aspekte. In diesem Tagebucheintrag konzentrieren wir uns auf die Hauptdisziplinen, da sie eng mit den Thralls verbunden sind. Alle Disziplinen gewöhnlicher Qualität (weiß) können von NSC Händlern in Tempeln oder freien Städten gekauft und von Körpern gewöhnlicher Qualität ausgerüstet werden. Wenn ihr mit einem Vessel höherer Qualität spielen wollt, müsst ihr Disziplinen derselben oder höherer Qualität benutzen (z.B. ein Vessel seltener Qualität (blau) benötigt blaue oder hochwertigere Disziplinen (episch = lila, legendär = orange)). Disziplinen von höherer Qualität als Ungewöhnlich (grün), müssen durch einen Handwerker hergestellt werden, dem Runenschmied. Die Herstellung einer Hauptdisziplin erfordert zwei Hauptkomponenten: Seelen-Essenzen und Seelensteine, die nur durch das Besiegen von Leibeigenen ergattert werden können. Gestatten, die Dienerschaft Bedienstete haben ein geisterhaftes Erscheinungsbild, das sie visuell von den Ewigen Krähen abhebt. Sie sind die Seelen gefallener Krieger und Handwerker; Geister, welche die Welt der Sterblichen nicht verlassen können, um in das Jenseits überzugehen. Allgemein wird geglaubt, dass sie irgendwie durch den Hunger gebunden werden, der mysteriösen Kraft, die das Universum korrumpiert und die Sterbenden Welten sowie deren Bewohner vernichtet. Die Krähen bieten einen Handel an: Die Unfreien können über die Krähen in den Dienst der Götter eintreten, sich für gewisse Zeit als Handwerker und Spektralwächter verdingend. Diese Beziehung ist letzlich symbiotisch: Die Diener entkommen den Fängen des Hungers und verdienen damit ihre letzendliche Erlösung. Im Tausch erhalten die Krähen wertvolle Fähigkeiten, die ihnen sonst verwehrt blieben. Geisterrunde zur Geisterstunde Größere Ansammlungen von Geisterdienern tauchen willkürlich in hungerverseuchten Gebieten auf und können nur bei Nacht entdeckt werden. Wenn der Morgen graut, entschwinden sie dem Blick. Thralls mögen ebenfalls dem Erscheinen eines Hungerkristalls vorausgehen und ein Zeichen dafür sein, dass irgendwann kurz vor der Morgendämmerung ein Kristall an dieser Stelle auftauchen wird. Die ihnen eigene Art des ätherischen Fangenspielens erfordert Sorgfalt, Wagemut und Geduld. Eure Mühen werden die Belohnungen aber absolut wert sein. Wie schon erwähnt, sind die Thralls die einzigen Quellen für Seelen-Essenzen und Seelensteine, die man für die hochwertigsten Disziplinen-Runensteine benötigt. Essenzen und Steine Thralls bieten eine Vielzahl von Gegenständen für euren Plünderspaß auf, die lukrativsten (wenngleich Standard) sind die Seelen-Essenzen. Diener haben die Fähigkeiten von Klerikern, Rittern oder Kundschaftern. Da jede dieser Klassen zusätzlich zu ihren Nahkampffähigkeiten auch Fernkampffähigkeiten hat, werdet ihr sichergehen wollen, dass eure Jagdgruppe vielseitig aufgestellt und auf alles vorbereitet ist. "Jagdgruppe?" werdet ihr vielleicht fragen. "Ich habe im Alleingang einen Enbarri König erschlagen, und doch stehe ich heute vor euch und kann davon berichten! Ich brauche keine Gruppe!" Moooment, Cowboy... Unfreie kommen in zwei Geschmacksrichtungen, Minions und Bosse. Während es möglich ist, eine Gruppe Lakaien zu finden, die ohne ein Oberhaupt herumwandert, werden ihre Meister immer von einem Schwarm Knechte beschützt - und die Anführer sind das, was ihr sucht, um an das gute Zeug zu kommen. Die gute Nachricht ist, dass Obleute eine Droprate von 100% für Seelensteine haben. Die Herausforderung wird nicht nur sein, sie zu finden und zu besiegen, sondern auch die Richtigen zu finden und zu besiegen. Die Namen der Thrall Vorarbeiter werden anzeigen, welchen Seelenstein sie tragen. Der Poisoner zum Beispiel trägt den Seelenstein, der für das Herstellen der Poisoner Disziplin benötigt wird, der Banshee Seelenstein kann für den Bau der Banshee Disziplin verwendet werden, der Klingenmeister Seelenstein wird benutzt um den Klingenmeister runenstein herzustellen und so weiter. Auch wenn einige Thrall Untergebene gelegentlich durch God's Reach oder die Infected Welten wandern, sind Bosse ausschließlich in den Kampagnen zu finden. Wappnet euch für den Kampf Krähe, nun da du um den Wert der Dienerschaft weißt, wappne dich für den Kampf. Diese gefährlichen und wertvollen Kreaturen werden in Kürze auch eure Welt unsicher machen!
  2. 1 point
    Auch wenn es nicht 1zu1 übersetzt ist würde ich thralls zu verlorene übersetzen. Es ist ein cooler prefix Verlorener Anführer / Diener klingt eigentlich ganz gut
  3. 1 point
    Deioth

    New World, Old Problems

    My take is that if the absolute max a weapon can be for damage with perfect rolls and legendary resources is say 110-170 then reaching say 95-155 should be possible with 30% of a crafting tree completed with green resources. What that max craft legendary resource would also net would be (again, perfect rolls here) say 15% crit, 10% penetration, 10% extra damage, 40 main stat, and 150 AP versus the green only getting maybe 50 AP and 10 main stat due to lack of remaining experimentation points, but a green at max crafting might still net 9% crit, 6% pen, 6% dam, 25 main stat, and 100 AP. The most important thing, being the weapon's damage or armor's mitigation values, should be the easiest to cap out even with lesser resources and journeyman level craft skill. Judging by what I've heard, it will be very possible to make sure your first white vessel is the longest you ever spend "grinding" experience as more shortcuts come online and the economy expands with population. A lot of the issues we have right now are due to pre-alpha with so much of the game being feature INcomplete and having a campaign peak population that rivals still existent MUDs. With a more feature complete game and higher population we should definitely be on our way to a far more engaging and emergent experience. January Q&A IIRC covered a few points, or the one prior. They're experimenting with various ideas such as sieges having "stages" so it's not merely knocking down a wall and bum rushing the tree. Definitive details are sparse, but they fully understand the problem areas we face right now.
  4. 1 point
    Pann

    Dev Diary: Thralls in the night

    The Thralls are coming! Get bossy with the head guy to collect resources you'll need for Major Disciplines. FULL STORY
  5. 1 point
  6. 1 point
    yianni

    Dev Diary: Thralls in the night

    DEY TOOK'ER DERGS
  7. 1 point
    oneply

    Dev Diary: Thralls in the night

    DREGS DREGS DREGS DERGS DERGS
  8. 1 point
    I have no problem with unlimited resets of white vessels that are in GR or EK's, since those are the "try before you buy" sort of thing, which is why all the runes for them are sold from NPC vendors, AND those runes can't be used to upgrade. That said you also have to realize, you can level a white vessel just a couple of hours, less if you have the sacrifice stuff from guild mates or PUG a war camp with others. The speed curve for leveling white to cap in CF is insanely fast compared to any other game I can think of, and we know 5.11 will include even more ways to get XP. (Harvesting, Crafting, etc.) The real issue for me is vessel slots. Do I want to use 3/6 of my vessel slots trying three different styles of the same thing? But frankly, if it's not in or on the road map yet, it's almost certainly not important enough to delay release to build.
  9. 1 point
  10. 1 point
    lordslime

    Dev Diary: Thralls in the night

    @Goonii Currently anyone can make the blue disc for the current build we are in 5.100 I don't know if anything is changing in 5.110 for that rule but my guess would be a hard no on needing a dedicated crafter for major discs but if someone did buy a extra account maybe that person could use that account as a storage unit for all the souls that they farm since their is quite a few of them to hold 😁 1 Blue Disc = 1 Blue Soul & 2 Soul Essences plus some stone, blood, paper, Aurelium, Silver, & Ethereal Dust for each disc made 1 Purple Disc = 3 Blue Souls & 9 Soul Essences (6 for crafting the blue discs & 3 for upgrading) plus some stone, blood, paper, Aurelium, Silver, & Ethereal Dust for each disc made 1 Legendary Disc = 9 Blue Souls & 30 Soul Essences (18 for crafting the blue discs & 12 for upgrading) since you are upgrading 4 times that's why you need 12 for upgrading plus some stone, blood, paper, Aurelium, Silver, & Ethereal Dust for each disc made
  11. 1 point
    Goonii

    Dev Diary: Thralls in the night

    So read thru posts after my post. My understanding.... 1) Can anyone craft a blue, epic or lego major disc? Is there a need for dedicated crafter ( someone that bought an extra account to focus on it...) What if any benefits is there for Runemaking passives trained up that apply to Major Discs crafting? 3) Re-read everything again. To make a blue major disc requires 3 blue souls 3 soul essence.....make a purple requires 6 blue souls 6 soul essence, Lego is 9 blue souls and 9 essence? Since it is said thralls only drop blue souls?
  12. 1 point
    Silkhe

    Dev Diary: Thralls in the night

    Just to clarify, I believe sargent (sergeant) = (mob) captain in the current build. The overall concept would certainly help. Or they could just make it more random & unpredictable ... but a more structured approach such as mentioned with benefits to basically slaughtering more of the tribe as a whole than just a chief/king (and moving on) is intriguing.
  13. 1 point
    I hope that in addition to They also add a mechanic that thralls are "released" from the crystal when you break one open/harvest, to add further incentive to knocking the hunger back. Also, "tink tink tink" will potentially trigger PvP as other players want to A.) kill the harvester B.) save the node for harvesting by themselves rather than whoever is going "tink tink tink". Might even be a great place for some audio that sounds like trapped/tormented thrall souls inside the crystals. Don't get me wrong, the current sounds are pretty awesome/oppressive, but shrieks of the soon to be dammed/consumed would be way cool.
  14. 1 point
    Jah

    Dev Diary: Thralls in the night

    I hope not. People should need to go to Campaigns to farm for high quality disciplines.
  15. 1 point
    srathor

    Dev Diary: Thralls in the night

    Every kill of the lesser mobs should hasten the respawn of boss mobs. If a king has a 4 hour respawn timer. Then each chief kill should lessen that time by 10 minutes or so. Each kill of a sergeant Should lessen the respawn of a chief my 5 minutes. Each kill of an elite should lessen the respawn of a sergeant by 2 minutes. Burning different buildings in the warcamp should have different trait effects on the mobs in the area. Burn the grainery tent and the mobs get a hungry trait. + 15 yards to aggro range. Having a build lookout tower nearby should also increase aggro range. Burn it to remove the buff. Every building should have positive and negative effects for the wartribes. It should be modular and dynamic.
  16. 1 point
    Not at all what I got from this. Not sure if your aware, but the spawn routine of hunger crystals has them appear in semi random, regular locations, when night starts, on a given map. You might find a "new" spawn as the seasons progress, in places you looked before, so yes, there is a reason to traverse the map. Also, you will want to knock over that hunger crystal when they show up, so once that has happened, future players that don't know that is a hunger spawn location, will have the fun of discovering a "new" one the first time they come across it un-harvested. PvP will come as players figure out where they "may" show up on a given night, and just bump into each other trying to figure out a circuit for themselves.
  17. 1 point
    VaMei

    Dev Diary: Thralls in the night

    I could be completely wrong on this, but from my observation killing a hunger crystal just causes it to respawn somewhere else at midnight. It seems like you can move them around, but you can't actually get rid of them. Otoh, you can get rid of all the high rank crystals by cherry picking the good ones & leaving the bad ones for someone else to deal with.
  18. 1 point
    Doomshadow

    Dev Diary: Thralls in the night

    Will the Thralls be randomly placed, or will they have a set location, like Shadowbane did? On the one hand, having a set location is nice, but it definitely favors larger, better equipped guilds who can camp and defend certain spawn locations. Random spawn points I think will give more guilds a chance. However, you could give Thralls a better chance of spawning in certain places, just not guaranteed. For example, having the crafting Thralls have a higher potential to spawn in some of the deserted towns in the worlds would be pretty cool.
  19. 1 point
    PopeUrban

    Dev Diary: Thralls in the night

    While it theoretically may serve to increase the number of PvP hotspots, it only creates a very limited number of those hotspots, and doesn't encourage people to actually remain traversing the map. Wartribe chieftains have the same problem at the moment. Those camps very quickly become pvp dead zones the moment someone kills the chief, and not only that, there's no messaging for players that don't know the respawn, making it even less attractive for anyone but the group that killed it the last time to hang around and wait for it to spawn. Timer mob spawns are generally a piss poor way to encourage players to remain in the world as they more often than not do the exact opposite. If you know you need to kill The Elementalist, and that it spawns at exactly 9PM, you have no incentive to explore the rest of the map. You're going to hang out in a safe place until its almost spawn time, loot your mob, and return right back to that safe place. As much good as people remember about disc droppers in shadowbane this was exactly what went down. You showed up, maybe got in a fight, and recalled immediately back to town, all PvP was either banes or fighting over farming spots. There was no real roaming outside of "lets stop making income and go screw with their guys farming" That's terrible overall, but ESPECIALLY terrible in crowfall, where the reshuffling of the map is such a big part of the game. You should want to be roaming and getting in to fights with other people roaming in stead of a constant situation of either farming or trying to gank farmers. Farming and ganking is all good fun, but its not exactly the most engaging form of PvP, and TBH its gets pretty boring after the first week or so of learning where all the good spots are. Starts to feel like a treadmill of running the same steps to the same handful of locations to find someone to ganks because there's literally no point in travelling the other 90% of the map. We already have scheduled PvP events in the form of structure fights. We don't also need everything else in the game to be a scheduled fight. What I want to know is if Thralls spawn in hunger afflicted areas, or in areas that are ABOUT to become hunger afflicted, does killing hunger crystals effectively also cut the number of potential thrall spawns?
  20. 1 point
    lordslime

    Dev Diary: Thralls in the night

    @yianni Exploration souls are easy to farm. Just to need a soul gem tool, hit resources above rank 6 & above, and this list to know when soul drops from where and you don't have click over and over again. And the best part is they all come out blue discs when you make them. Currently this is the list. Rank 6+ Stone gives: Connoisseur, Villein, Foreman, & Quarryman. Rank 6+ Ore gives: Villein, Lookout, Connoisseur, & Miner. Rank 6+ Skinning gives: Foreman, Hoarder, Lookout, & Skinner. Rank 6+ Graves gives: Lookout, Survivalist, Hoarder, & Grave Digger. Rank 6+ Trees gives: Logger, Hoarder, Survivalist, & Connoisseur. As for minor discs those are easy to farm higher quality as well. You just need to know where each one drops from which war tribe camp. The higher the rank on a war tribe you go the higher the quality of the minor disc is on the captains, chiefs, & Kings. The only thing I haven't seen yet is a lego minor disc to drop from the captains, chiefs, & Kings but purple does drop frequently on the current rank 10(soon to be rank 27-30 would be my guess) captains, chiefs, & Kings. Also I have a feeling that Thralls themselves will drop minor discs of certain quality. If you read the article again, where it says Essences & Gems, The first line states "Thralls carry a variety of items for your looting pleasure" so my theory is that they will also drop minor discs as well Now that it only takes three to upgrade. That's even less clicking than before.
  21. 1 point
    VaMei

    Dev Diary: Thralls in the night

    Adding to the inventory issues again... With 30+ types of soul, having those souls stack is a big plus. do we want to deal with something on the order of 100 unique souls to manage? Giving a high tier mob a chance to drop multiple blues and a lower tier a chance to drop none is nearly the same outcome without adding to the inventory nightmare. Having tiered souls is only different in outcome if there is no upgrading and those epic and legendary souls are supposed to be ultra rare, aka exclusive.
  22. 1 point
    blazzen

    Dev Diary: Thralls in the night

    Even though I was against discipline upgrading I do understand and agree with the value of getting people out in the world to create conflict. Are there going to be different level/rank thralls or will they all be level 30? If there are going to be different rank/level thralls how do you differentiate their drops if you only have blue quality disciplines to work with? Do higher rank/level thralls drop more disciplines than lower rank ones? Do they have a higher probability to drop discs? Why hunt higher/level rank thralls if all thralls drop blue disciplines? If 3x blues = 1 purple, and 3x purples = 1 orange (or essentially 9 blues = 1 orange) could you accomplish the same amount of "replay" factor to get people out in the world hunting disciplines by changing the drop %'s in the loot tables? For example, you could have a 8% chance for orange, a 23% chance for purple (roughly 3x the chance for orange), and a 69% chance for blue (roughly 9x the chance for orange). At that point have you accomplished the same thing while also giving yourself more room to differentiate between different ranks/levels of thralls by adjusting these drop percentages? What if you allowed upgrading from blue to purple to orange alongside dropping different quality disciplines so you could both maintain value of lower level thralls while also giving yourself more room to differentiate higher level thralls?
  23. 1 point
    coolster50

    Dev Diary: Thralls in the night

    I think minions will work as mobs do now. They’ll have a small chance to drop a soul essence but it’ll be random. Kinds like you can get soul of the blade master or soul of the knife grinder if you kill enough cats.
  24. 1 point
    Hyriol

    Dev Diary: Thralls in the night

    As I recall from an older livestream, JTC didn't like the idea of camping static, timed mobs, and they were working on random spawn tech in order to accommodate Thralls.
  25. 1 point
    McTan

    Dev Diary: Thralls in the night

    I got good vibes from this, as SB disc-hunting was one of my favorite things to do. But, I sense that the named thralls are RNG? Wasn't clear that we can expect say, the Poisoner Thrall, to spawn in the same place. Is that accurate?
  26. 1 point
    Gradishar

    Dev Diary: Thralls in the night

    In re-reading the news article...it says that Bosses have a 100% chance to drop the correct Major (matching the name of the Boss). That seems to imply that minions have a lower percentage chance of dropping a major. Is that correct? What will Minions drop? Majors? Minors? Crafting Discs? Harvesting Discs?
  27. 1 point
    coolster50

    Dev Diary: Thralls in the night

    I'm half-sure he's alluding to some City Building feature that "upgrades" crafting stations
  28. 1 point
    Pues muy mal siempre se tiene que poder hablar de todo y aquellos a los que no son tolerantes a la hora de comunicarse simplemente son los que tienen que cambiar de mentalidad ya que no les lleva a ningun lado siempre habra otros que piensan diferente y debe hablarse todo sea de lo que sea. Me gustaria saber que era pero ya hace mucho de esto
  29. 1 point
    yianni

    Dev Diary: Thralls in the night

    Pretty sure he means the thrall buffs we get today
  30. 1 point
    Arkade

    Dev Diary: Thralls in the night

    Awesome! Is there a different mechanic to capture thralls for this purpose (or for the purpose of making them guards), or do we just have to defeat the thrall in combat? Edit: Also, can these upper end stations be placed in EKs?
  31. 1 point
    veeshan

    Dev Diary: Thralls in the night

    Random thought What if you had the ability to merge two major disaplines together and you will get 4 randomised from the merged Disaplines, Could make some strange builds this way is a little RNG on getting the skill you want but i think it should be hard to do
  32. 1 point
    Gradishar

    Dev Diary: Thralls in the night

    @thomasblair the 15% stat bug was a great feature which helped to enhance the advantage of having better crafted vessels. I was very much looking forward to seeing Orange Banshee discs provide 4.35% Elemental Pen vs the 3.45% of Blue and 3% of White. I think most folks actually appreciated that bug.
  33. 1 point
    yianni

    Dev Diary: Thralls in the night

    Not sure if you're aware but dust and chaos embers are worth more than gold, which we can farm at our own leisure in GR, infected and EKs, this doesn't pull or push people into areas they can encounter other players. Will minor/exploration discs have a thrall mechanic in the future? Or will we be getting carpal-tunnel buying 100s of minors from a vendor that sells them one by one? Or will bulk buying be a thing?
  34. 1 point
    Dern

    Dev Diary: Thralls in the night

    An enthralling bit of info.
  35. 1 point
    thomasblair

    Dev Diary: Thralls in the night

    The Ancients were placeholders til we built the Thrall NPC's. Thralls are specifically for Majors, minors/exploration still come from where they currently do in 5.100. Thralls do "inhabit" the upper end stations in .110. White Disciplines will continue to be available from vendors in .110 as they are intended for people to try out builds and experiment. Yes you can no longer upgrade White quality vendor disciplines via the combine mechanic. Thralls all drop Blue quality and you combine multiples of 3 disciplines / 3 essences for upgrade stages. Pretty sure I saw The Blacksmith thrall running around! Harvesting soul gems will continue to come from harvesting. The +15% is a bug that exists in .100 that has already been fixed for .110. You threw this out there as kind of a snide remark and I want to drill down into it for a second; "Or no benefit just forced PVE to collect appropriate souls?" Understand that almost all of the content activities we put in game are there to pull and push players into areas where they can encounter other players. For example the purpose in having items on vendors that cost lots of gold is to make players gather gold. The most lucrative places to gather gold are from level 30 NPC's or selling crafted goods to players. In order to get to level 30 NPC's or decent resources, players need to head out into a world that has limited amount of NPC's and resources. Players sitting in a level 30 adventure area either drove off other players or are going to get jumped by other players at some point. Having players always wanting and on the lookout for Thralls (because it takes multiple soul gems to upgrade past rare quality, all Thralls should always have value to everyone) is going to create a window of time (night) where people are out in the world looking for Thralls. This gets people out of the bases, and creates opportunity for PvP. You are going to see that with most of the .110 content now that we have the tools and the zones to support it!
  36. 1 point
    Goonii

    Dev Diary: Thralls in the night

    Also will upgraded majors get a % benefit from being crafted? Currently crafting a blue major disc gets a +15% boost to bases stats. Will that be a thing? Will % be based on color, crafter skill? Or no benefit just forced PVE to collect appropriate souls? To make orange major disc or heck even a blue require multiple souls or will crafter skill come into play like other professions, they would just need appropriate soul (one) make blue, purple and orange?
  37. 1 point
    Vicid

    Dev Diary: Thralls in the night

    Get them people out of GR and into the campaigns!
  38. 1 point
    VaMei

    Dev Diary: Thralls in the night

    In 5.100, Crafting souls don't drop from anything, the only route to those is merging vendor commons. Will that still be the case in 5.110, or will crafting AND harvesting souls come from harvesting, or will crafting and/or harvesting souls come from thralls?
  39. 1 point
    coolster50

    Dev Diary: Thralls in the night

    Also, Banshee giving Armor Penetration: Elemental is weird. None of the powers Banshee gives does Elemental Damage. Haunt, at least, does Nature Damage, so Armor Penetration: Organic would make more sense.
  40. 1 point
    mandalore

    Dev Diary: Thralls in the night

    2 weeks in a row With no fluff. Good to see some community outrage move you guys in the right direction. Also, good post.
  41. 1 point
    coolster50

    Dev Diary: Thralls in the night

    Per the article: So you can upgrade white -> green, but gotta craft the rest
  42. 1 point
    Arkade

    Dev Diary: Thralls in the night

    The article says: Will this be part of 5.110? Will we be able to capture thralls and have them serve as guards? Will we be able to add them to crafting stations to give them added benefits?
  43. 1 point
    blazzen

    Dev Diary: Thralls in the night

    This looks great! I have a few questions: Did you remove the ability to upgrade discs from white to green to blue to purple to orange? Will higher rank thralls drop higher quality disciplines or do they all still drop blue quality and we have to upgrade to purple/orange? For example, R10 = orange, R9 = purple, and so on.
  44. 1 point
    starrshipcs

    Dev Diary: Thralls in the night

    Does this mean white discs will be available for easy purchase in perpetuity or will that go away prior to launch?
  45. 1 point
    coolster50

    Dev Diary: Thralls in the night

    Currently, you can get soul gems and essences from harvesting (and killing Ancients). Are Thralls specifically for Major Disciplines? Do I need to hunt down the Runecrafter and the Foreman if I want to craft the RuneCrafter Major Discipline and Foreman Harvesting Discipline, or will those continue to drop from harvesting? (And what about socketing Thralls into crafting tables that was concepted oh so long ago?)
  46. 1 point
    Jah

    Dev Diary: Thralls in the night

    Very nice to see that we'll have to hunt these in Campaign worlds to get the higher ranked ones!
  47. 1 point
  48. 1 point
    yianni

    OCD : Reduce quantity of trash items

    sell or sacrifice them
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