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Showing content with the highest reputation since 02/26/2019 in all areas

  1. 15 points
    Malphrus

    I'm a Spy in Crowfall

    >Be me >20 >talking to dad about cool upcoming games >find Crowfall and it looks dope >buys the game and downloads >wanders around for hours playing a Cleric Half-Giant making snoo snoo jokes with some people I meet >reads online that the best way to get started is to find a guild >decides to start fresh on Half-Elf Ranger, read they have good racial stats and bonuses >really starting to like the game and hanging with a cool crowd >2 days go by and I'm still a noob >new campaign starts and some people I met earlier tell me to go Chaos >goes Chaos and finds a spot on my own with level 7 zombies to farm >30 minutes until siege begins >wtf.jpg is siege >figures out it has something to do with the keeps >gets bored and decides to find out what the siege is in person >sudden big group of people run by naruto style >follows them thinking they're doing the siege >running around for a long time before the group stops and a couple of toons start jumping on my head >comes to the conclusion this is a friend group and I am an outcast >thinking of leaving but really want to see what the siege is >decides to crack joke in chat instead "shhh I am one of you" >mistake.exe >one of them whispers me "are you a spy?" >start sweating profusely having a general idea on what he's talking about >respond with "A spy XD?" >code XD doesn't work and he doesn't believe me >nobody believes me >try to explain situation but makes it worse >they start complaining about spies in faction/zone chat >they let me tag along anyway and even give my toon food >didn't get to see the siege >mfw I realized this is a small community and everyone thinks I'm a spy
  2. 14 points
    Hey when are we getting info on God's Reach? How is the char controller revamp going? Will the new stuff on test have any outside of spawning parcel effects? Are we going to get a knob knurple adjustment or twist on the scoring of the next trial? Is picking a guild important when there is not a god damn thing they are doing right now other than being a giant placard? Are guild banks planned? For when. How big? Any work done on them yet? How are they controlled? How about bags? Will healing ever get points on the boards? How about crafting? Gathering? Any thoughts on just how boring it is to take almost 20 minutes to single cap a fully taken objective? Any ideas on how to spice that up? How about the lovely pathfinding ability, which is ignored by the mounts now. Should we have to wait for pathfinding to be done before mounting? Any storage ideas coming for the massive amount of single use and disposable drops that will be coming to bloat bags? I know yall are working your asses off. What are you working ON? Any details? Any news? Any timelines.
  3. 13 points
    Staff

    General chat must come back

    General chat was a blessing, talking to your friends and enemies in one place was great, no one uses lobby chat, keep faction chat but also add back general chat, there's no reason for it to have disappeared
  4. 13 points
    jtoddcoleman

    Zone Caps

    I'd absolutely love too -- but the charts still show a few (not many, but a few) hitches on the server that need to be addressed before we will feel comfortable increasing it. We have a (fingers crossed) MAJOR performance update that we're been working on for a few months now, but it touches so many different systems that it is highly likely to break everything the moment that we launch it. so we're putting it through a lot more testing cycles, in the hopes of minimizing that pain. We know that the zones work reasonably well right now at 100. The problem is: if you jump it up, even a little, then you aren't just risking a bad experience for those 10 players, you're jeopardizing that play experience for everyone on that server. So while queueing absolutely sucks (and yeah, I know it does) it's actually the lesser of the two evils right now. We're working on the real fix, and I think we have a handle on it. It's working its way through the process and hopefully you guys will see it soon, and your patience will be well rewarded. Todd
  5. 12 points
    I highlighted certain parts of this FAQ for discussion. Just wondering if the above is still a design goal for the game or if it's just an outdated FAQ at this point. This is clearly not where we're at, or have been for a very long time (since big world I guess). There are vessel levels now, with a pretty big power curve in them, which means anything below lvl 30 can hardly even compete properly (and you'll see lots of new players around below lvl 30). The grind for lvl 30 isn't extremely long (despite being super boring), but it's mostly vets who speedrun the process in the most efficient way. I get it that it's supposed to be some sort of tutorial to get you acquainted with your powers, but just throwing this out there. And I won't even mention vessel quality here. This "flat" power curve for both skills and gear is pretty far from where the game is at, but it's specially true for gear. Basically instead of grinding to get to lvl 100 and own lower levels, you grind to have all purple+ and own everyone else. Jewelry atm is particularly disgusting in how much power it gives, but armor is also horrible. Mitigation and pen is a huge power gap. Honestly combat stats are far too complicated and bloated, whole system should be streamlined and toned down a lot. I know the Shadowbane vets love their deep customization and builds, but I still hold firm to my belief that the game's combat started going downhill with discs. They addded very little in the way of interesting new mechanics and gameplay options, and just added more stat stacking, power creep, hard counters and cheese combos/builds. It's much easier to balance around a kit. I like promotion classes, I think the whole game could revolve around that and weapon selection and having plenty of powers to choose from within each class/weapon, instead of discs and so many gear stats. Right now Crowfall isn't so much a territory control PVP game, but more like a farming simulator spreadsheet game with some pvp sprinkled in to close the loop. Kinda like EVE I guess, which isn't surprising given how ACE modeled their game after EVE, but still disappointing for those of us who bought in based on their original design pitch. The only part of the game I feel is working perfectly well with the original pitch is the tactical/coordination side. Comms and good coordination/shot calling is one of the major deciding factors in fights atm, probably the most fun aspect of the game right now IMO. Other than that it's mostly spread sheet combat, stacking stats and winning that fight cause you have the right disc/build not so much because you made the right plays. So yea, might want to rethink certain elements of the game if the question "HOW DO YOU PREVENT SEASONED CHARACTERS FROM SMASHING NEW PLAYERS?" is still something meaningful to the game's design.
  6. 12 points
  7. 11 points
    vkromas

    The /who command needs to go.

    So, I wasn't sure if this note from our check-in history should be player facing so I initially left it out. After reading this thread though I've updated the patch notes to now include the following excerpt: /who is now a CSR only command and no longer accessible by players. This has been noted in the 5.8.5 Test Patch Notes posted today, 3/21/19.
  8. 11 points
    jtoddcoleman

    Zone Caps

    we're pushing as hard as we can to get the new server performance improvements out to you guys, because the higher the cap, the less this issue will matter. we could put in a temporary faction cap (something like 33/33/33) but my fear is that people would just abuse this with alts and it wouldn't actually help the situation -- in fact, it would make it worse, as everyone would be forced to queue pretty much all of the time. we're aware of the issue, and absolutely understand that it's incredibly frustrating. if there was more that we could do, we would. server and client performance is our #1 priority for the next milestone. once we're on the other side of that improvement, I'm more than happy to look at separate queues for different factions (or maybe just enforcing that during siege windows), but I want to stay focused right now 100% on improving performance. Todd
  9. 11 points
    Staff

    Game not what it should be

    Crowfall was promised as a play to crush throne war simulator, and while its certainly play to crush (with pure numbers and extreme gear difference) and it is a simulator (circle simulator) it needs to be much better on a lot of fronts. Farming in this game sucks, you need a ton of mats, strong tools, a lot of time, and complete dependence on others for higher tier mats from other professions unless youve bought several accounts, and even then unless you have several farmer crafters behind you you'll still be behind, farming dust is a pain, farming embers is even more of a pain, and little things like skinning getting reduced drops at night, and lack of much needed mob types, all add up to an extremely unpleasurable experience for the entirety of the gearing session. Even after getting all the mats, rounding up various crafters to craft it, you will still have a chance to have it all wasted with a chance to fail on assembly regardless of skill, for my most recent set of gear 2 of my gauntlets were flawed from blue to green with a 98% to not fail. Even after working overtime to farm mats, beating your way through rng crafting, you can finally pvp, oh wait no you cant, not alone at least, youve now gotta get a couple of geared friends to stand a chance, congrats! back to farming for you buddy boy. Ok now that you are geared, your friends are geared, and you got your discs set up you can go finally pvp. Or not.... you can now stand in circles for several hours. After awhile of circle standing you finally meet someone, oh wait oh god he isnt alone, he has 12 other dudes with him, you and your 4 buddies never stood a chance, you cant run because your mount moves about as slow as your thought process before your morning coffee, you cant fight them because there's just too many, you cant focus them because this combat system is complete trash you accidentally hit the templar once and he knocked down your entire team, and with a movement and combat system like this you cant kite them and spread them out without malekai himself descending from the heavens and personally blinding half of them. Ok so you died now you get to respawn super far away because you didnt own a fort and now have to fly for 5 minutes or break your armor, then you get to sit around for 3 minutes on shroud and hope no one comes by. Now that you've ressed you can go look for an even fight, your teammates logged for the night because the crow flying made them die inside, after finding 1 person you get into a fight with them, turns out the gear you crafted wasnt enough, youre fighting a champion, you get him down to 1% health 40 times but he just heals right back up and kills you because you didnt decide to run plague lord that day. Ok after respawning, flying, and waiting, you meet someone else of the same class, another myrmidon! finally a fair fight, or so you thought, you manage your crashes perfectly and even manage to break his, but unlike you his gear is a tier higher, he has more health because health is related to armor for some ungodly reason, and his 2 axes named noob slayer and carried by my guild do more damage because he exploited with wooden boards, and now youre dead again, back to flying, back to waiting, back to hating the cycle. Before this game is ready it needs a lot of changes, allow me to list a few below REDUCE THE PVE GRIND FOR THIS PRIMARILY PVP GAME, increase drop rates on leather, wood, and higher colored items, along with dust and embers. MAKE THE GAME ACTUALLY SKILLFUL WITH BUILDS AND OVERALL COMBAT, introduce armor and weapon sets like eso's, it allows for a lot of customization and unique builds allowing your min max to be more then just a good hunger shard (which needs some serious rng buffs) REPLACE THE KEEPS AND FORTS WITH SOMETHING BETTER, AND MORE DEFENDABLE, keep sieges are only passably acceptable atm because its the only time you will be 100% assured you wont have to just circle stand, the keeps are small, and undefendable with its layout allowing for holes everywhere. forts themselves are too easily capped, went with my druid and hacked my way into several forts earlier, chopping through the stone foundation and thick wooden walls, we didnt cap it super quick because theres just 2 of us, but more would have capped that fort with 0 warning in under 3 minutes, make forts stronger, harder to take, and have more warning. THE NERF SLEDGEHAMMER, for the love of the all father, stop nerfing classes with just the sledge hammer of doom, tweak the classes dont destroy them like fessor, when the pitfighter nerf comes please dont make it worthless TLDR: farming sucks, crafting sucks, pvp sucks, combat and movement system sucks, still better then wizard101
  10. 11 points
    No arguments there. Standing in circles is bad game play, and constant fort flipping is also bad game play. I just happen to think the proposed "immediate fixes" favor a very specific type of game play, and totally cuts out casual players from the greater war game, (solo's could not effectively contribute without camps) and are slanted towards "what will help us win" more than than better game play. I would rather ACE implement real fixes, than spend time tweaking an incomplete system. This last campaign has at least been competitive, and these changes would pretty much guarantee the next one wouldn't be. I can bear up with great fortitude to the complaints about certain guilds feeling burnt out by the pace, considering how deaf to other players complaints those same guilds have been when it comes to "doing what it takes to win", even at the expense of those players game experiences. Shoes on the other foot, and suddenly it's a "simple fix you can do today".
  11. 10 points
    Thimble

    [RP] Thimble's Promise

    The forges within the Corvus Citadel had been a bustle of activity since the Trials had begun. Though Thimble was but a crow, he had mastered the use of hammer and anvil while inhabiting the reanimated corpse of a long dead knight. Long had he toiled in that vessel, sweating from the heat of the flames, his arms covered in soot. The body had required food and drink while working, but the Citadel had provided. Zerst, Master Chef of the Citadel, had been hard at work himself, creating endless amounts of his signature dishes: gerbil cream pies and gerbil juice. He claimed that there was a secret ingredient, but that he would never tell what it was. No matter; the products of his genius had helped Thimble and the other Crafters of the Citadel outfit nearly all of their combatants in armor made from rare ores gathered near the contested Goldenhorn ore fields. All of that was about to change. The Trial of Valkyn, the All-Father, had begun. The forge still needed tending from time to time, but Thimble had several very eager apprentices who were now skilled enough to take on most of the work. Now Thimble would be able to spend more time in the Trial, to compete to earn tribute with He Who Sits Upon The Dragon Throne, Valkyn the Ancient. He would burn, tear apart, and shred the reanimated bodies inhabited by the crows of Balance, and he would help lead the forces of Corvus Citadel and the rest of Chaos to victory. That was his promise, to himself and to his Brothers and Sisters of the Citadel.
  12. 10 points
    @ACE There are SIMPLE fixes you can do today to improve your player experience and still get all of the testing data you need. Please reply here with a +1 to sign the petition! 1) Put any kind of TIMER on the capture of forts (6 hrs, 12 hrs, anything!) 2) Increase siege timers to every 3 days (72 hours) 3) Make outposts useless again. Remove the points attained from them (for now). We know all of the stuff above works, so let's put it on hold until other systems are in that improve the points mechanics. THANK YOU!
  13. 9 points
    Even now, Minotaurs trapped on the Balance faction, still must bend their backs at the elven tyrant's whip. Have not we had enough? How long will the community at large cast a blind eye to HoA's blatant enslavement and abusive practices against the gentle bovine creation? Not even Winterblades has stooped the to depths un-burrowed by Guinecean kind, to show such hostile cruelty to creatures who were given life, not by the spark of the divine, but by the ravages of the elven ego. I ask you to stand with me. Whether you be Balance, Order, or Chaos, friend, frienemy, or foe--let us all stand united against HoA's abusive practices, and tell them, "No".
  14. 9 points
    Hamlet

    Crows of the Worlds - Order Beckons

    Join us here! - https://discord.gg/XD2Asja
  15. 8 points
    nerion

    Elementalist needs to be removed/reworked

    Elementalist is a discipline that completely negates the damage type for about half the players in the game. It is commonly used as a response to the heavy damage of siege weapons which are almost impossible to handle without this discipline during sieges. This makes its usage almost universal at sieges. There are disciplines which are structured as hard counters . Mudman, Militant Mage, and Scarecrow function in a similar way to Elementalist but are isolated to very specific types of damage. Most classes can change weapons or have options for damage that are not elemental. Clerics and Confessors have no other options so this further exacerbates the issue. If any ability does fire damage then you can not change it to do non-elemental. Most classes have at least some options or paths to change their damage type. This is not a Meta issue because it affects three different types of damage.I am a heal/tank Cleric but I feel bad for anyone who plays a DPS Cleric or Confessor. Please split this Discipline or remove it. Also post in this thread if balance is a zerg.
  16. 8 points
    Glitchhiker

    I'm a Spy in Crowfall

    How did you even manage to take that as a "salty" post?
  17. 8 points
    In regards to the power curve it would help a great deal if White Gear started at 6 PIPS of Experimentation like it USED to. So gear would be 6/7/8/9/10 instead of 4/7/8/9/10 which is a HUGE jump from White to Green. This would also ensure that White Gear would not phase out into obsolete territory for crafters as quickly if it still had a use and more potential Experimentation Points. I like the Talent trees, that's where you can create differing Class builds. But forcing players to level to even be able to play their Class is atrocious and grindy (even if it is a fairly small grind) Perhaps new Vessels could start with a significant pool of Talent points to unlock their Class Basics as Talent trees expand and grow OR get rid of the Class Basic Talents that unlock Skills at least and allow new Vessels to have the Skills applicable to their Class from the start.
  18. 8 points
    Menja

    Hallo vom neuen CM

    Hallo zusammen! Als neuer CM für Crowfall bin ich ab heute für die deutsche Community zuständig und möchte mich daher kurz vorstellen. 😊 Zu meiner Person: Ich komme gebürtig aus Österreich, spreche Deutsch und Englisch, und bin seit 2014 als Community Manager tätig. Privat spiele ich schon seit vielen Jahren leidenschaftlich die verschiedensten (Online-)Spiele, wobei der Fokus auf MMOs liegt. Wenn ich nicht spiele, verbringe ich meine Freizeit gerne mit lesen, malen, Klavier spielen und dem Besuch von Konzerten rund um das Thema Film-, Game- und Trailermusik. Da ich in Crowfall noch recht neu bin, freue ich mich natürlich über jede Art der Unterstützung von den alten Hasen unter euch. Wenn ihr das Spiel wie eure Westentasche kennt, wäre es toll, euch für die Anfangszeit als Ansprechpartner zu haben! Schickt mir auch gerne aktuelle Links zu euren Fanprojekten, Wikis, Let’s Plays und was es sonst noch so alles gibt. Wer an seinen freien Abenden nichts Besseres zu tun hat, kann mich ja vielleicht auch ingame ein bisschen herumführen. Freiwillige vor! Zögert nicht mich anzuschreiben, wenn ihr Fragen, Probleme, Anregungen und Ideen habt, bei deren Umsetzung ihr Hilfe benötigt. Auch euer Feedback und eure Kritik könnt ihr mir gerne per Direktnachricht hier im Forum oder auf Facebook (@CrowfallDE) zukommen lassen. Ich freue mich auf die gemeinsame Zeit!
  19. 8 points
    It's not who, it's what. There are all sorts of other things that could have been suggested and have been in the past, (shorter cycle times for camps or, different capture mechanics based on killing/destruction) that won't cut out a significant portion of the games population. The above suggestions favor one type of group, one type of play style, that frankly belongs in the dregs, not in faction play that is supposed to be by design more inclusive. Dregs not having camp points, great. Dregs having longer period windows on keeps and forts so large guilds can rally the troops, also great. That is not what the factions are for, so I would prefer it if the people pining for the dregs don't try to convert the faction world into them. Factions by nature are not as much play to win as dregs, so it's not factions fault or rules that a play to win team is burning themselves out trying to cram a square peg into a round hole.
  20. 8 points
    Playing to win getting a bit too rough on you?
  21. 8 points
    On behalf of some of the harvesters in Caldera : The rank of the animals is extremely RNG. Something that never happens with ore. Ore and trees will always spawn around the keeps, you have guaranteed R9-10 single nodes and motherloads every campaign. While you might be missing one certain type of ore, the chances are a lot lower than for hide. Soft hide is impossible to get. Finding a high rank Auroch is almost near impossible and if you find it, the spawn will have between 1-3 Aurochs. Not only do you have to spend around 60% of the time you spend waiting for them to respawn but you also get less hide during the nighttime when the animals change into their Hunger forms. The same thing goes for elks. They are impossible to farm due to their long respawn times/low number of animals at spawn. I wouldn't complain about the respawn time of the pigs and the respawn time of the wolves. When killing and skinning alone, you are not limited by the pig respawn time, when skinning wolves, even if someone's is helping you, even if there are only three wolves, you will perma skin. But the guarantee that there will be high rank wolves and pigs is so low. We can ignore the fact that without wolves, aurochs (crafting armor), elks and pigs, I can't make most of the gear. But pig skin is needed for treated leather which is the part that boosts HP on armor. I think it's unfair that a harvesting profession that has to travel 3 maps to get to rare high rank animals has to spend so much time killing them and bothering with bugs such as animal corpses teleporting, has to farm dust separately/rely on people to bring it to them, is more vulnerable to ganks because they are sitting in one place and losing health, is losing durability on armor and weapons while harvesting, can't make use of Beneficial gear if farming alone. The least we could get is the hunger forms of the animals removed, more mobs per spawn and a guarantee of a high rank spawn of each animal every campaign. As for the "corpses disappearing", he just has to loot them before the day-night cycle changes and they will stay on the ground.
  22. 8 points
    hookem123

    Allow Leveled Vessels to be Sacrificed

    It would be nice to be able to sacrifice a vessel that has already been leveled up for all or a portion of the xp that was put in to level it.
  23. 7 points
    Angelmar

    Jah's Reports on the Trial of Valkyn

    Andius, I salute you and your epic tale of back capping in the wilds of uncharted and bug riddled Galstor with your band of 2-5 Chaotic Rebels vs the 7 Strong Legion of Balance. Glory be to all those that contest in the name of Valkyn the 1am circle standing. I am told that the Dread DarthBunBun, circlestander extrodinare, and his renowned compatriots Phroot the Unnerfed Confessor and Galvia the Sometimes Streaming we're led on a merry chase for some time by one or two outpost backcaps in their Grand Quest for the Screenshot. May the Great Pann, Hearld of the Pantheon of the Gods forever record these mighty deeds. Never have so few, 2-5, stood so valiantly against the slightly more than few, 7. Well done Chaos!
  24. 7 points
    Ikas

    [NEWS] L'Appel du Corbeau

    Bonjour, Comme annoncé il y a quelques jours sur ce post (au passage, merci a tous pour votre participation), voici la première édition de notre Newsletter hebdomadaire intitulée "l'Appel du Corbeau". J’espère que le contenu vous plaira et sera utile a la communauté, et je compte sur vos retours pour l’améliorer! Aussi, n’hésitez pas a me contacter si vous avez des idées que vous souhaitez partager ou divulguer , des projets en cours, besoin d'aide, etc. pour notre Newsletter! "The Trial of Valkyn, le Père de Tout" a commencé! Oserez vous tenter le destin et prendre part aux nombreux défis en hommage à Valkyn? Cette nouvelle campagne se termina le 26 Mars, voici les récompenses prévues: les joueurs TOP 30% de la faction gagnante recevront le seau de Valkyn doré. les joueurs TOP 20% de la 2e faction recevront le seau de Valkyn doré. les joueurs TOP 10% de la 3e faction recevront le seau de Valkyn doré. les autres joueurs recevront le seau de Valkyn argenté Le sceau de Valkyn octroie un bonus de +2% de dégâts. Prenez garde à la Faim! En Juin dernier, les Cristaux de la Faim ont été ajoutées. Les sites d'infection apparaissent comme des grappes de cristaux noirs et vivants qui drainent la chaleur et la vie de tout ce qui les entoure. Plusieurs améliorations ont été apportées aux cristaux de la Faim cette semaine dans nos mondes #Crowfall. Plus de chances d'en obtenir mais également de meilleure qualité! L'article suivant vous expliquera tout ce que vous devez savoir, en détails: article Objet très recherché, les cristaux de la Faim peuvent être utilisés en artisanat pendant le processus de fabrication pour améliorer une arme. Récompenses pour les Testeurs: Tous les Corbeaux qui se seront connectes 4h ou plus sur le serveur TEST entre le 1er et 31 Mars, recevront un Mug Envy. Ce Mug pourra être équipé sur votre personnage. Crowfall - ce qui vous plait dans le jeu et pourquoi !? Cette semaine, j'ai fait appel aux membres de la communauté francophone pour avoir et collecter des avis sur les points positifs du jeu. L'idée est d’échanger, discuter et également proposer aux nouveaux arrivants des informations qui les aide a avoir un aperçu et se faire une idée générale. Conseils pour joueurs débutants Marre de se faire tuer par un groupe de sangliers ? Un peu perdu dans le jeu ? Quelle classe choisir, comment trouver une guilde, etc. Sur ce post, plusieurs membres et joueurs experts ont apporté leur analyse et donné des conseils pour aider les nouveaux arrivants, comme moi, a appréhender et débuter sur le jeu. Je remercie au passage ceux qui ont participé La communauté francophone Cette semaine également, j'ai demandé aux membres du forum de m'aider a travailler sur la visibilité de la communauté francophone. L’objectif est de faire en sorte que les nouveaux membres francophones trouvent immédiatement du contenu et des guides de qualité, et également des informations concernant les guildes, dans leur langue, dès leur arrivée sur le jeu. Beaucoup ont participé, et j'ai eu l'occasion de passer sur le serveur Discord FR pour me présenter, et aussi discuter avec les joueurs. Merci pour l'accueil Grace a vos commentaires et en premier action, une nouvelle structure du forum est en préparation et sera mise en place dans les prochaines jours. Votes - Newsletter hebdomadaire Comme promis, vos votes ont été considérés, et le nom choisi pour notre Newsletter est "l'Appel du Corbeau". Un grand merci a tous les votants! Partagez votre histoire sur Facebook! Vous avez battu votre pire ennemi aux échecs, vous vous êtes vengé d'un(e) ancien(ne) petit(e) ami(e ) ? Battu le record de litres de bières bues en une soirée ? Ou tout autre grande victoire, sérieuse ou moins sérieuse? Partagez et commentez avec nous votre bataille la plus épique sur Facebook! Sur Crowfall, quel type de jour êtes vous? Si on en croit le résultat du sondage Facebook, il y aurait plus de "loups solitaires" que de membres passionnés et dédiés a leur guilde sur Crowfall Qu'en pensez vous? Avez vous déjà vote pour ce sondage? Plus que 2 jours pour inverser la tendance !
  25. 7 points
    You guessed it. I'm back already with more than a half-way meme video. As per usual, these were fights that I felt were a lot of fun, and this one has more of an overall story focus. There's drama, emotion, plot! As always, this is by no means a diss, or a rustling of jimmies--just good heart-felt memes that I hope people might enjoy as much as I do. Watch as @@DocHollidaze answers the call!
  26. 7 points
    Ussiah

    Siege Mechanics & Bug Fixes

    Let me start by saying: I got to limited sieges because of my play times, and some of these issues I have heard about but not seen. DO NOT refer to other players in this thread. If you ACTUALLY want changes, refer to the issue, not a person/group. ( @Pann doesn't need more work) Zone caps - Already been discussed in other threads, will hopefully see relief in 5.9 Alt Spies - I don't see this ever changing. Best change could argue for is to get rid of /who in zone. In person number/movement watching will stay as part of the game and any of the "fixes" for this will not be worth it IMO. Siege Equipment Placement - When there are more people at sieges, and often ones that you cannot communicate with, this will become more and more difficult. Is it possible to remove the restrictions on placing if a player is present? Yes a player may get stuck, but usually a "fake logout" will get you out of those, or perhaps it will push a player and that won't even be needed. Siege Equipment in use by incorrect players - There are some complaints of players getting into equipment and either purposely or unknowingly using it incorrectly. Would it be possible for siege equipment to be "owned" by a group instead of a faction? This would require more planning but also could help reduce this issue. Only concern would be a bad actor placing it himself(as a defender where spots are limited) and getting in it. Maybe the placer could "kick" or "ban" a player from using" as another option. Siege Equipment Hitting into ToL room - It is possible to use siege equipment to fire into the ToL room. This seems unintended. The whole power of siege equipment against infantry seems off and is one of the reasons elementalist is so often used(besides the fact half the classes do elemental damage they can't change). Perhaps balistas could only fire outwardly or reassess friendly fire with siege equipment(i think this would be far more interesting if hit ALL players and require more planning, although once again could be griefers who abuse it). Attackers Placing on Defenders Walls - As far as I know this hasn't been fixed, attackers can currently get right next to the wall and place siege equipment in defenders spots. I do not see this as a major issue(since defenders should be able to kill it pretty quickly), but it does seem like something that needs to be fixed. Also, sorry to bother you @vkromas, but do you know if the devs are looking into any of these issues? Are there any other issues with sieges currently? Any other fixes people can come up with? (Once again, talk about issues, not players/groups)
  27. 7 points
    ZombieGandhi

    Ahrethil monkakhrun, Balance?

    Keeping in the spirit of spreading a little good-natured memes and some fun gameplay that was had the past two days of this particular Trial, I thought I'd share some of the more interesting highlights. I did not show every kill, or death, as not every were interesting enough for a video, or could be turned into clever enough of a meme. Through these first couple days, and I wager we'll see that pan out even at the end, Order is just too strong. ACE has tried everything, even shadow-moving larger guilds into other factions, and it still clearly isn't enough. Please enjoy the video for the good-natured fun that it's meant to be, and do not let any jimmies be rustled. Thank you all for the fun fights, and I look forward to more. Kur'mae'il!
  28. 7 points
    Ikas

    Présentation - Nouveau Community Manager

    Chers corbeaux! Je m'appelle Ikas et je suis très heureux de rejoindre cette communauté incroyable aujourd’hui en tant que Community Manager. Je travaille pour Travian Games, j'ai une certaine expérience en tant que CM, j'ai travaillé pendant 5 ans sur Travian Legends et plus récemment sur Shroud of the Avatar. Je vis actuellement aux Pays-Bas mais je suis français et j'ai passé la majeure partie de ma vie en France. J'aime jouer a tout type de jeux, et je suis passionné par les MMORPGs (pour ne pas dire accro) Dans mes loisirs, j'aime écouter de la musique et regarder des séries, principalement de science-fiction et comédie, et je passe l'essentiel de mon temps libre à gérer mes deux (terreurs) garçons. Je pourrais bientôt les initier au gaming! N'hésitez pas à me contacter si vous me voyez connecté, et a très bientôt sur le forum et sur le jeu. Ikas
  29. 7 points
    The season has changed, and from a quiet spring it has become a rough winter. Here is my view of how Balance attempted to Siege Orders Keep. https://youtu.be/ykA5XIHszpc
  30. 7 points
    Staff

    Hunger Shards 5.8.4

    the game just keeps getting grindier and grindier, this is not the direction ACE should go at all for a PVP FOCUSED GAME, this isnt a pve focused game like eso where 95% of the game is dedicated to pve and the traditional grind, here 95% of the game is dedicated to pvp and forcing pvp players to grind like a second job with rng as bad as this is not the way to go
  31. 7 points
    Bazarov

    Guild Bank

    Guild banks are an immediate need. The interdependence of the professions coupled with the guild-centric nature of the game is why. Having to face to face trade with individual guildmates for resources and then for the different components to finally craft something in your profession is ridiculous. The only thing binding guildmates together is guild chat, and most don't even look at it because they communicate in discord. With the following adjustments, the guild crafting and management of resources would be much more effective and that would benefit everyone. Also, the following should be implemented to compliment or offset the addition of the guild bank. - Reduce player inventory space. a slight reduction in bag space would offset any extra load to the system caused by guild banks. - Increase spirit bank size (slightly), maybe one full row or column. - Reduce access to spirit banks to controlled keeps, forts, and temples. It's been said before, but having a different chest or NPC would be the obvious choice for this. Ideally, a guild should have a guild EK, with some sort of guild hall that has guild storage. Once again, the game is already extremely guild-centric, why not push even further in that direction and make the EK's a guild only thing? This would greatly reduce strain on the system and improve many aspects of the game.
  32. 7 points
    Grimarr

    Skinning and Scarcity

    Last campaign, players complained about high level Iron scarcity and that seems to have been addressed this campaign. I would like to bring attention to Skinning Mob scarcity, especially Aurochs. Auroch skinning gives Soft leather. Soft leather is used in all leather crafting sets and in -crit hit chance combat armor. Both are high demand builds. Aurochs do not spawn in any named parcel like cats and spiders. Cats and Spiders are in abundance because they spawn in high level forests, chasms, etc.. Auroch, Wolves and Elk only spawn in random parcels out in the wild. These are generally lower levels than the named parcels. Last campaign had a spot with 3 R7 Auroch which was good, but again it was only one spot of three Aurochs in the whole map that reached that level. This campaign has a single R10, 2 R7s, and some R5s. This makes skinning a very needed resource tedious. Please increase the availability of high level Aurochs, wolves and elk. Another possible assistance is change the leatherworking recipes for crafting sets to use Flexible(cats) or Durable(spiders). Thank You! PS. Also this campaign seems to have pushed Pigs, that used to have some spawns in fort parcels, out of those fort parcels. Which also lowered the availablity of higher level Pig skinning.
  33. 7 points
    I disagree with this. Some of you here are now saying the game is about PvP. Then why did you all nutcup together. You just want to log on for the siege, out # everyone and win. That's all you will push this game to if you have set timers on the forts, keeps and remove points for camps and towers. Everyone will disappear in-between. Stop acting like you are here from the health of this game. Half of you already said. "I will do anything to win" I guess that includes killing the game. This is a bad idea that just front loads your play style. It's boring capping camps and towers, but it's fun when you run into another small group doing the same. This game needs more small scale fights. We should be looking for ways to increase small scale. Now you are trying to kill that. Save all this log on twice a day to fight sieges and forts for your Dreggs. You will just have a similar issue as Darkfall. Leave factions alone! I am not saying the current system is prefect. @Ace please don't do this.
  34. 7 points
    Capturing and holding an objective is worth too much. Doing something on the land you own should be worth more. Take a parcel. It is worth 30 points every 15 minutes. But it should only be potential points. You should only get 10 points for holding it. The other 20 points should be from things done on that parcel. Gathering, crafting, killing players or mobs. Land being held and not used should be worth very little. Land being used should be worth more. Get people playing the game. Capping a location should not be a 20 minute affair for any number of people. Have 5 interactable things on each cap. Take 5 seconds to interact with each one. Getting hit stops your interaction and they can only be fiddled with out of combat. Each one adds a players worth of ooomph to the flip mechanic. So a single player can move around and flip a fort like 5 people once the guards are dead. 5 players can flip it faster. as if they were 10 players. Each interactable is the same as killing a mob xp wise. Guards are of course also worth xp. Make peoples time valuable playing the game. Camps should be flipping all the time and people who can read the map can tell where people are. Also the camps are flipped then people work the land around the camps and get points for gathering and harvesting and killing and creating things.
  35. 7 points
    VaMei

    Unofficial Player Review

    Stop respawing at the runegate or temple, do the corpse run. Choosing not to do the corpse run trashes your gear. Don't loiter in combat stance, that's where random durability loss comes from. After the last wipe back in... Early January(?) I was one of the 1st players the guild put into greens. I'm still wearing it. I have more than 50% durability on all my gear. I'm a skinner. I spend a large part of my game time in combat stance fighting. I get ganked frequently. My gear is not falling apart because I take care of it.
  36. 7 points
    simisoft

    Unofficial Player Review

    i think you could've made a review and kept unnecessary bad mouthing of other people out of it so thats a little in bad taste
  37. 7 points
    #1 - Guinecean are not Hamsters. #2 - Hamster is actually an offensive way of referring to a Guinecean, Guinecean's can call other Guinecean's Hamster, but other races cannot. #3 - The ball in question is an ancient enslavement device used to hold the Guinecean race for many years. When we finally broke free from those balls as a race we swore we would never go back. #4 - The Guinecean Overlords currently ride into battle on the backs of Minotaurs, this has being working well for us ever since The Great Guinecean-Minotaur War, in which Guinecean's won obviously!!
  38. 7 points
    @jtoddcoleman @thomasblair giving rewards that crafters, healers and harvesters can’t earn as easily as DPS players is a huge let down. Why are we doing tiered rewards if not everybody has an equal chance to earn them? Healing doesn’t not reward assist, this is a problem. Im down for tiers of rewards and scarcity but the system has to also support the entire spectrum of play; not just the dps. This is disappointing.
  39. 6 points
    Once again, I have a variety of content from his past night's siege that some people perhaps might enjoy. While Order may not have the numbers to currently proper siege, there are still many strategies available to us for reasonable fights--and more importantly, good fun fights! Sophia and I have been working on one such strategy with the OODA loop mentality, and our engagement and disengagements have been a lot of fun. Hopefully you'll either: 1.) Enjoy the video 2.) Find something useful from the video (like why heavy axes leave a lot to be desired in how reliable they are in the Fury sustain department) 3.) Some manner of combination. We may be only a handful in size, but we plan to be a frustrating handful.
  40. 6 points
    Glitchhiker

    Commander visibility

    Could we please get some kind of obvious visual to easily find your own (or an enemies) commander in the heat of battle? An idea of mine was to add the ability to wield an actual battle standard like a weapon. Maybe even with your guilds crest on it. Could be implemented as a major discipline or whatever. Am I already asking too much?
  41. 6 points
    that has nothing to do with it im being serious here, quit tryin to get ur post count up
  42. 6 points
    This is how I imagine this post came about: Pann: Hey Blair, the players are upset about the horrid hungershard drops. Blair: Don't worry Pann. The players are just blithering idiots. Clearly, the real problem is that in their extreme stupidity they didn't notice the changes I made to the skill trees. They obviously didn't already train them before running around for hours fruitlessly beating down hunger crystals. Once trained they will realize the joy of spending hours hunting down the mythical r10 Hunger Crystals in the hopes of getting a halfway decent weapon additive. Imagine their absolute bliss when instead of getting that hungershard they have lost sleep hunting, they get a legendary sacrifice shard that is worth an astounding 1/3 of the xp you would get from the gold drop off a single r1 mob. All I need to do is write an article explaining to the players how utterly stupid they are and finish by telling them they should be rejoicing about this situation. Pann: Wow Blair, you truly are a genius. Blair: It is a burden I bear Pann. But I bear it for the players.
  43. 6 points
    I've seen at least one person make the argument there needs to be meaningful progression for people to be interested in logging in. For PvPers this isn't true. At all. I played a game 5 years that character progression could be maximized in the first 5 hours because the combat system was engaging/fun. A lot of other people loved that game too. It was called Freelancer and it's success kind of helped launch another prominent crowdfunded game developed by the same guy (Chris Roberts). What PvPers do want is some way to measure their success. Which is provided by the fact campaigns have win conditions. Real PvPers (Not bottom feeders who need their egos propped up by the fact their gear/level will enable them to make SOME kills) will have no issue getting into this game whether or not there is any stat disparity at all between white and purple gear so long as they have a way to measure whether they are winners or losers. This does have some truth when it comes to economic aspects like crafting. A thriving economy requires and endless supply of work you can do to help advance your guild/faction. Anything that gives people an advantage PvPers are going to want though. Whether that be a 500% power gap or a 5% power gap. Items that provide minor advantages that are cycled through the economy via destruction very quickly are just as good or better than items with a huge power gap that stay in the economy a long time. I don't know the current state of the game well enough at this point to comment on how well it's doing in these regards. Just throwing out some general thoughts from my experience with PvP and Open World PvP sandboxes in particular.
  44. 6 points
    Menja

    Eure Vorschläge fürs Forum

    Hallo liebe Krähen, in den folgenden Wochen möchten wir das deutschsprachige Forum etwas umstrukturieren und im Zuge dessen die Übersichtlichkeit und auch den Nutzen einzelner Unterforen steigern. Wir wollen es vor allem neuen Spielern erleichtern, interessante Themen schneller zu finden. Hier seid ihr nun gefragt: Welche Änderungen würdet ihr gerne sehen? Was haltet ihr für sinnvoll, und zu welchen Themen gibt es genug Gesprächsstoff, um ihnen ein eigenes Unterforum zu widmen (z. B. Gildenforum, Forum für Guides, ...)? Bringt gerne eure Vorschläge und Ideen ein und diskutiert sie mit anderen Spielern. Nur als Randnotiz: Wir haben nicht vor, ältere Threads zu löschen. Ihr braucht euch also keine Sorgen machen, dass irgendetwas verloren gehen könnte.
  45. 6 points
    srathor

    Item Wipe

    Blazzen benchmarked it with the bugs in the system for 100% uptime on beneharvest and 75% crit chance. Rethink your numbers. We have never had a campaign without the bugs/potions being used in one way or another. We need to see the real numbers. I have already seen the real numbers over a year ago when I spent a month not using the potions and leveling and gathering with real numbers and no bugged gear/race training/potions. It is a horrible unfun experience. And when those bugs are fixed we need to have the devs aware that the leveling/gathering game is going to suck ass. No endless tree farming with 100% uptime tree farmer macros pumping out thousands of dust and a hundred or so Chaos embers an hour. No uber gatherers who can get 6+ purples a node every 20 seconds for as long as you can stomach running around. (Not to mention the dust and embers) Take a step back from the tryhard winning groupthink and examine the health of the god damned game.
  46. 6 points
    Please allow people to lock character to EKs stupidly easy to wipe bank and craftier characters by accidentally entering campaign right now. Simple warning message would help alot way to many bank and crafters inventory been wiped now cause of this
  47. 6 points
    Lets count how many first/second time posters there are. Never seen so many in a single thread before. Couple that with how fast they jumped into it. Some would say it's an ALT campaign, and some would say it's new players picking this one thread to jump into as the first thing they actually think is important enough to +1. I'll let y'all decide.
  48. 6 points
    Angelmar

    Zone Caps

    Order and specifically Clams, Transcedence and Infernal are to be nothing but commended for their showing this campaign. These guilds that have been together less than 6months and are embarassing the Chaos veteran guilds that have been together for decades. Organization, leadership, and some effort go a long way. Giving up is of course the easy route that Chaos took and it still shows. Well fought Order, look forward to an action packed weekend at the sieges. See you on the Field!
  49. 6 points
    These things are "in-the works" and have been for a while... adjustments come each pass in increments. Pieces of the puzzle get filled in and all in their own time; what you may see as priority could be way down on the real QA list. If you had been around for the last 3 years you would have a better feel for how long it takes for changes to pass through the engineers and QA internal testing before being added to a patch. If you don't want to be a part of testing which includes living with broken stuff, then yes, quit testing and come back for the complete game in Beta/launch. YOU have free will, I promise /god.
  50. 6 points
    You really need to add ways for healers, harvesters, and crafters to get on the board. I literally craft all day and will end up dead last even though my efforts directly correlate to helping my team win.
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