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Showing content with the highest reputation since 10/30/2020 in Posts

  1. In a Galaxy far, far away (and many other games I worked on), I would post a weekly Top 5 for feedback and bugs from the Community. This would help me in providing feedback to the team (in addition to all of the other feedback posted on the forums) and also let us know where we are doing good. So I'd like to start doing this weekly with you, my murder of Crows. I've even included a place where you can provide me feedback about this thread, (you may want to see a different question listed or want to offer suggestions for a question of the week). This is separate from our feedback posts we ha
    17 points
  2. As the Devs requested I am going to keep this as to the point as possible. Here is a list to why Chests in there current state a horrible and adding more does not improve the game-play. Chest cannot be accessed unless you own the fort... . Currently chests get looted on the cool-down, we have timers setup. log in, stealth loot the chest, log off. Chest completely devalue actual harvesting. Chests literally break the entire game-play loop of gatherers in the world needing protected... Chest still create scheduled pvp as they are only accessible on a timer, eithe
    16 points
  3. This is going to be a bit of a stream of consciousness. I am just going to write things as I think of them. Crafted vessels start at lvl 30. Leveling is not content in Crowfall. It is not challenging or enjoyable. In fact, it is actually really bad. The NPE is at about 5% of the polish it needs, it is barely functional. God’s Reach only for new players / leveling basic vessels. Finish the NPE, Increase mob density. God’s Reach should only exist for the NPE and leveling a basic vessel. Limit resource quality by world band. God’s Reach - Basic resources only. Infected - White/Gree
    14 points
  4. I would pay serious money to watch a weekend livestream marathon of JTodd Coleman playing the game with a freshly wiped account, making a small guild from scratch, with Blair, Halish, Rhea, etc. and then culminating with them going into Dregs. I mean, I've already paid serious money for Crowfall itself, kind of a sunk cost. Now I'd paid to see how in-tune ACE actually is with what they've made so far. Along the way, it would be great if they answered questions to watchers about why certain things are designed the way they are, while they are actually doing it in the live environment.
    12 points
  5. This is what I think we need before launch. Performance Continue work on client controller to reduce desync. Shift more to client if need be. Implement “easy anti cheat” or similar if need be. Use any gains in this area to tighten aiming/movement and combat in general. Improve UI performance. Allow for scaling and on/off for every UI element. Client FPS and all that goes with it. Increase zone cap to 200 minimum. Test more zones per cluster. Push the envelope to see how many zones a cluster can handle. Eventually the population w
    11 points
  6. Crows, the Takkalyn Campaign War begins Tomorrow (Tuesday) on LIVE! Starting tomorrow, Tuesday, November 24th, the Takkalyn Campaign will go live at 12 PM CST and runs through Sunday, December 13th at 11 PM CST (Starts November 24th, 7 PM CET and ends December 13th, 6 AM CET). Win Conditions: The faction or Guild who earns the most victory points by the end of the campaign is declared the winner by the Gods! Additional rewards will be available for participants of the top three Guilds that earn the most Divine Favor, Glory, Wealth, and Power. See the Rewards tab of the Campaign for
    11 points
  7. I'm just going to toss it out there..,. Leveling white vessels, yeah yeah I get it - i'll just eat that one.. Once you get a crafted vessel can we please just start as level 30. There is really no reason for this amount of "grind" leveling in a PvP game. @thomasblair@jtoddcoleman
    11 points
  8. Unpopular opinion: Forcing people to level in PvP zones doesn't promote PvP. The nature of leveling is that you lack core parts of your kit needed for it to function, and that you have no incentive to fill your pockets while doing so. Putting a group of L15 players out in dregs doesn't create any interesting PvP. It simply creates a lot of pointless corpse runs as underleveled people lack fundamental and massive portions of their spec required to put up a fight, and those people don't have anything of value to loot to constitute a reward for ganking them. If you want leveling to pr
    11 points
  9. Stats can not be made interesting without a re-haul. There are too few points available to spend (60) and they have too little impact when spent. 60 Points spent in INT gets you 3% crit amount 60 in STR gets you 3% damage 60 in DEX gets you 3% crit chance and 0.6% resist all You also get 60 AP (30 after todays patch) if it was your class main stat. 60 in CON gets you 480 HP SPI is only used if you are a healer. CON is never worth taking at its current 8 HP per value. At end game gear levels, when you can easily hit your AP or SP cap, you can then throw s
    11 points
  10. Likes: I like the overall feeling of the world. I like that there is always the possibility of pvp around every corner. Group combat feels pretty solid. Strategy and tactics pay off. Nameplate hiding. Crowfall does this as well or better than most games I've seen. It means you can actually use terrain to conceal yourself. It means you can actually hide behind trees/hills/other obstacles. Developers have been very responsive to community concerns lately. 6.2 opened up a lot of build options. Dislikes: There is no economy. This is probably the most importa
    10 points
  11. I am very frustrated with the current state of the game and the talent design... The Myrmidon talent tree is an abomination. The Myrmidon as a class is defined by 1 specific ability, Berserk. It is defined so heavily by this one ability that all promotion classes modify its function and promotion talents change the game-play style related to that one specific ability... Yet this classes defining ability is the 3rd tier of the talent tree. This isn't a "hard choice" it's a required one. A secondary and also major class defining ability is Arcing slash/Whirlwind... which also is drastically
    10 points
  12. 3v3 Community Tournament Why? As active members in the Crowfall community something all of us involved in the planning of the 3v3 tournament enjoyed was seeing the community get together behind a common goal or event. In the past, the impromptu community 1v1's had been a great source of fun and excitement for the community and we wanted to bring that same energy on a larger scale. While this is for "honor" and prizes, it's another opportunity to play the game we all love. When? Saturday 14th November, 20:00 CET, 14:00 EST (Rounds one, and two) Sunday 15th November,
    9 points
  13. Crowfall The Revival Beta Build 6.200.0 If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: 6.200 TEST Bug Reports and Legend for ACE feedback on Bugs reported To report feedback, please go here: 6.200 TEST Feedback For an up-to-date list of known issues please go here: Known Issues Crafting Skill Tree Basic Crafting - Added an additional node to the skill tree. Skill Tree Basic Crafting - Shifted nodes that Attention to Detail, Helper Monkey, and Risk Management are granted at. Campaign Balli
    9 points
  14. @ACE-Tiggs - thanks for engaging us. As i read through the feedback post, I thought to check the original Kickstarter post and compare to where have arrived at today. https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo/ Disclosure: since 6.2, I log in from time to time to eyeball the game and spend passive points. I play about 5 hours on a weekend to get a small taste of the changes. Mechanics are progressing nicely, but the total lack of a Strategic focus is disappointing. Crowfall is not a Strategy base game. Many people have pointed out the sie
    8 points
  15. Can go back a step before kickstarter for even more wishful thinking: "WHERE DID WE GO WRONG? There was a time when our industry took CHANCES. Our games didn’t have to appeal to everyone, and we didn’t judge ourselves solely on mass market success. With amusement park games, it’s impossible to lose. With sandbox games, it’s impossible to win. If you can’t win and you can’t lose, then WHAT'S THE POINT OF PLAYING? I don’t want to kill more rats, fill another experience point bar or collect another meaningless badge. I want to play a GAME, against PLAYERS where my actions, my decisions and m
    8 points
  16. Soul essence sells for way too much, farming disciplines should not be the best source of gold (nor should forts, it should be farming wartribe) Soul thralls are useless. Delete the soul thrall mob from the game. Domain tokens (minor major) should be what we are farming, then add a vendor who accepts tokens to buy discs from that domain. The inventory management is a complete nightmare and disaster. Hunger should be removed from the game. I'm not sure which of the devs has chosen that hill to die on, but I'll rejoin the chorus of people who hate it. You can be CCd while
    8 points
  17. (No lists are in any order of importance) Top 5 Crowfall likes (things you feel we're doing great on). I like the class variety, done bit better with recent discipline changes, feels more like there's places for everything. shifting things helps and there's always going to be a meta of course, but i think it's a good direction at the moment. i think this gives good area for changes that can shake things up if you maintain it well. I like the idea of gathering creating areas for pvp. watching the balance of player numbers vs available resources/respawns is going to be very imp
    8 points
  18. You should strongly consider taking the cap off of AoE targeting, or raising it to ten, so that one group can punch up more reasonably. I want to expand on this a bit. There is a problem in your game, in that during a 5v10, the 10 not only has a numerical advantage, but a mechanical advantage. When a group of 5 tosses aoes at a stack of 10, the effectiveness of the aoes are essentially halved in comparison to the same aoe going from the 10 to the 5. This is because the aoe has a cap. Every person you have over 5 standing next to each other is a significant survivability boost.
    8 points
  19. Crows, the Vekelsey Campaign War begins Tomorrow (Friday) on LIVE! Starting tomorrow, Friday, November 13th, the Vekelsey Campaign will go live at 12 PM CST and runs through Sunday, November 22nd at 11 PM CST (Starts November 13th, 7 PM CET and ends November 23rd, 6 AM CET). Win Conditions: The faction or Guild who earns the most victory points by the end of the campaign is declared the winner by the Gods! Additional rewards will be available for participants of the top three Guilds that earn the most Divine Favor, Glory, Wealth, and Power. See the Rewards tab of the Campaign for de
    8 points
  20. I was pumped when this hit live. Hit it pretty hard. Only to realize that getting crafting online in no way enhances the fun you can have in CF. We have hundreds of combined man hours into harvesting and crafting since Monday. I doubt we are 1% of the way closer to actually having crafting online in the way we did before the belt items and crafting souls change. You didn't add active progression. You made things much much worse and then put in a terrible grind just to get back to where we were before you made things worse. Grinding mats to make crap items (that have no use outside of
    8 points
  21. Crowfall The Revival Beta Build 6.200.0 If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: 6.200 LIVE Bug Reports and Legend for ACE feedback on Bugs reported To report feedback, please go here: 6.200 LIVE Feedback For an up-to-date list of known issues please go here: Known Issues Crafting Runewright Specialty Belts Exploration Disciplines should craft properly Eternal Kingdom Eternal Crows should now be able to harvest from their Eternal Kingdom. Opening a guild chest (admin and member) sho
    8 points
  22. Today, Crowfall, released its latest game update, The Revival (Game Update: 6.200). “This update is a tribute to our players as it was their feedback that led us to innovate on the system. The system empowers players to be the architect of their Crow’s unique build - the power is in the player’s hands, it is only limited by our player’s imaginations”, said J. Todd Coleman (Co-Founder, Creative Director for ArtCraft Entertainment). The Revival (Game Update 6.200) Talent trees have undergone a complete overhaul! All talent nodes will now cost 1 talent point, with the exception of dis
    8 points
  23. Crowfall The Revival Beta Build 6.200.0 If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: 6.200 TEST Bug Reports and Legend for ACE feedback on Bugs reported To report feedback, please go here: 6.200 TEST Feedback For an up-to-date list of known issues please go here: Known Issues Campaign Fixed the rewards text to display properly. Eternal Kingdom The extra large Castle should be able to be picked up and removed from EKs. UI Added caravan whistle power slot, which is onl
    8 points
  24. OK lets talk about rewards. For context here are the current rewards for the TEST campaign. z This is system is awesome. Don't care about winning the whole thing, but you do like to participate in certain verticals? Go compete there and get rewarded. Are you competing to win the campaign? Compete in all of them and you'll still be rewarded, and likely also take home some of these other valuable rewards. In a longer form campaign these types of rewards are huge and will be excellent for the cosmetics, and people playing import based campaigns. Before I give any critical feedback I j
    8 points
  25. EITC taking part in some great battles during the Aliepo campaign. Onward to the next one EITC! Check out their battles here.
    8 points
  26. We need a home that isn't the temple so we have different centers of gravity. We need a guild-level progression that encourages and develops guild identity, keeps do not do this. We need the development of the city to be stretched significantly, so that the progress is noticeable but long. The most important resource in the game, the one to build the city, needs to be gold - in massive quantities. Maintenance costs should be sky high, and again, gold. Shadowbane niche exists precisely because most of the game was grinding gold to build a city. All these voices com
    7 points
  27. Change to Stakes has killed them from being useful, before 6.2 no one used the archers stake until they put in a talent to make it instant. Come 6.2 you introduced new stakes and had them instant cast by default. Now someone has decided that stakes all need the ridiculous casting animation once again. This has just killed stake builds that will now take 3secs per stake. If they are running barbed, archers, protection stakes by the time they get those down they are dead in the 10-12 secs it would take. If I'm building to be a stake user at the least allow fortified stakes to return them to
    7 points
  28. Top 5 Crowfall likes (things you feel we're doing great on). The potential is amazing. Implementation of some of the great ideas need some work. Tiggs is a very worthy new member. Good Job so far! Small group combat is a blast. Building out groups is fun. Lacking the Crowpedia is not as fun. Art and ambiance is top notch, Storms in fall are visually amazing. The idea behind the cards in Dregs is fantastic, Much more work is needed on balance and reasons why. Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you
    7 points
  29. Lack of population has been an ongoing problem for Crowfall, and the designers need to take some time to work out why that is and what they can do to fix it. There are tens of thousands of people with access to the beta right now. Yet under 1% of them are playing at peak times. I've heard all the excuses about how people who've paid for early access don't actually want to test an unfinished game, how an upcoming wipe is causing people to not want to play, etc. Wait, let's unpack that last one a bit. People don't want to participate because there's a chance their work will be wiped aw
    7 points
  30. Bzra

    This gryffon per member card

    We farmed a ton of them. We made sure not to bring alts into the campaign before the card ended as well. From the sounds of it, there were a good number of guilds going for this one. I think it was a successful card! To highlight another issue, I wish we knew how we got the points each season. A breakdown would be great, even if it's a quick mouse-over feature.
    7 points
  31. I see where you're going here, but piling everyone in to dregs is not the answer. That environment is simply not well suited for a large portion of the game's population. Whether you like it or not, if you force people who don't want to play a GvG map to play, and you force them to do so in a system where thee simply isn't enough territory to go around, those people aren't going to suck it up and just joing an existing guild. They're going to log out and play a different game. People are happy to show up to a PvP game to PvP, but people are not happy to feel forced in to joining a guild just t
    7 points
  32. Your cons are largely either speculative, ill informed, or just plain wrong. Combat training constitutes an extremely minor advantage much easier to acquire through gear which any level 1 day 1 player can equip. Harvesting training is the only system that walls players away from content, and only for about a week as they unlock rune tools, being a little bit longer for shovels. One those tools are unlocked a new player can harvest literally everything an established player can, rolling the exact same harvesting loot tables. Further harvesting training raises stats obtainable through
    7 points
  33. Crowfall The Revival Beta Build 6.200.0 If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: 6.200 TEST Bug Reports and Legend for ACE feedback on Bugs reported To report feedback, please go here: 6.200 TEST Feedback For an up-to-date list of known issues please go here: Known Issues Campaign Eternal Crows can no longer send messages through the whisper chat command to their enemies in a campaign. Fixed a hole on top of the Yaga Outpost in Emlee Zone that Crows were getting stuck in and unable to get out
    7 points
  34. Since the old thread was buried I thought I would make a new one to really make clear all of the problems with forts and outposts. Currently your are correct in saying that outposts are useless. Because they are. Unless there happens to be a card for them in DF they are a literal noob trap. Fort on the other hand are where you are willfully incorrect to the point where it makes me wonder if you actually play your game. There is not grand fights over someone logging into stop someone from grab a fort chest. Instead its someone who is more than likely playing a game with more players. Logging in
    7 points
  35. What were the results of the Unity Stress Tests last month? What has been uncovered? What type of improvements can we expect in the coming updates?
    7 points
  36. PopeUrban

    LOOPS

    Boss monsters should be taken off timers. Put a meter on the camp, visible on the map. Killing mobs increases the meter. Filling the meter levels up the camp. Level it up to 3, captains, 5 chief, 10 king, kill the king, camp resets. This does two things: 1. Requiring players to remain and farm the camp means combatants must be present in the world to work toward boss mobs. No more sitting in your keep until the timer goes off. 2. Making the meter visible creates dynamic pvp hotspots, allowing players to either work the camp themselves, or watch the meters to swoop in on the
    7 points
  37. In the tutorial we make a cool ring out of nothing but metal, and it has nothing but attribute points on it. Jewelers should be able to make finished wearable bands and chains with no gems in them, granting only the attribute points. This would create a reasonable low end craft for jewelers, would be consistent stat-wise with the cost of the items, and would result in far less characters walking around with empty jewelry slots.
    6 points
  38. 6 points
  39. Just gonna say can i please nickname my characters in someway to tell them appart (Without having to wait for a vessel) ranger 1: Crafter Ranger 2: warden (Dark) Ranger 3: Archer (Dark build) Ranger 4: brigand Ranger 5: Archer (Frost test build) just a little bit of a pain to find the character i want only different with alot of them is hair colour/style -.-
    6 points
  40. I had a friend ask me about the game after I shared a couple pvp videos, so I sent him a link to crowfall.com His first question? "Why hasn't there been any updates since last year?" I corrected him, showing that we are on a new patch and just had another livestream Q&A a week ago, but then he linked me to this: It seems like there are a lot of outdated or rarely updated parts of the website, and while a curious person who is interested in the game will dig deeper looking for more details, wouldn't it be a good thing if these areas were kept current?
    6 points
  41. Top 5 Crowfall likes (things you feel we're doing great on). I like the diverty of gameplay many classe many playstyle , especially in the heal because that what i play. I like the harvesting of ressource , I find the idea of Mothernode Brillant ! nothing is better than harvest in group I like the deep of the crafting system i am new and only try it on test server but it so deep ! there is different ressource and you can mix them for have the stat you want then after this you can experiment it's wonderfull I like pvp battle 15v15 20v20 . its for me a good format bec
    6 points
  42. Aedius

    Top 5 Feedback 11/18

    Top 5 Crowfall likes (things you feel we're doing great on). I like the crafting experience, because it's not only garbage until it's on max level and most craft needs another guy I like the siege mechanism with the trees outside the keep, it allow some strategy I like how we can win a campaign, it's not only territory, because it's refreshing and more tactical I like the EK's ! It's like our own server, i cant wait to have many activities on it ( like gvg / market ... ) I like the mothernode ! We have to play for everything, even farm, it will bond the guilds
    6 points
  43. All feedback above this post has been received, this is a placeholder post for my own records. If you plan to make any changes to a post above this and want the change seen, you'll need to create a new post in this thread. All posts that have been added to my tracking sheet have been liked. Thank you everyone, please continue to post feedback and I'll continue to collect it. Also, please don't go back and forth in this thread, every person has an opinion and feedback, and it's all valued. If you don't agree with something, take it to another post, don't bicker in my thread *shakes finger*
    6 points
  44. If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: 6.200 LIVE Bug Reports and Legend for ACE feedback on Bugs reported To report feedback, please go here: 6.200 LIVE Feedback For an up-to-date list of known issues please go here: Known Issues Campaign Nothing like a hot Faewood Chip cookie to start your day! Faewood Chip Cookies will now debuff your health by the correct value of 150. Duelist: Sweet Victory will no longer trigger when destroying a harvesting node. Command: Harvesting Leadership buff d
    6 points
  45. JOIN US IN THE UNITY TESTING SIEGE: Keep of Kamazots WEDS NOV 4: 9:30PM CT/THU NOV 5: 4:30AM CET GET REWARDED FOR THE BATTLE WITH UNITY: Crows, we are reaching out to enlist your support to help improve game performance this week! Your help in joining the battle, will help us win the war! FIGHT IN THE SIEGE BATTLE: WEDS NOV 4 / 9:30PM CT // THU NOV 5 4:30 AM CET For every 100 players that login and fight, we will raffle off a Collector’s Edition Game Pack! Plus, our Unity engineers will be recording the action to better target performance fixes. Check the Siege
    6 points
  46. Normally you need to have earned money through normal ways to purchase a seed and run it out there, and normally campaigns launch at a fair competitive time for the region. Zero Import campaigns are the best for using the land rush system because you have to completely earn 75k in a contested environment with no prior advantage in your slippers. They sort of suck on Test and on Import campaigns once the economy has developed. I happen to be one of the crazy people who wants 2~ month long campaigns with no imports though. Not even vessel imports - just everything contained in one closed c
    6 points
  47. Why is there a land rush system? I don't understand why strongholds aren't neutral until the first siege time with winners then taking control. Giving everyone a chance to claim them and not those that happen to be online at what seems to be non prime time hours. Then again I don't bother with such things currently so maybe I'm missing some key factor?
    6 points
  48. Overall the game design is too restrictive. Siege timers. Chests timers. "Elite" mob timers. Thralls timers. Motherlode timers. Campaign timers. Respawn timers. Passive Training is one giant time gated system requiring some sort of catch up that potentially defeats the purpose of passive training. Decreases the accessibility and value of new players and or training something new. Limits the fun factor of what are supposed to be "main" roles that one can play. DF Card only provide a few routes to earn points. D
    6 points
  49. Rez should also have a dedicated skill slot like the caravan whistle.
    6 points
  50. Got a response from Crowfall support this morning which answered my question. Gordon Walton (Crowfall) Oct 31, 2020, 22:16 GMT-5 Yes, all purchased parcels and those that come with packages are the same (tax free during combination, crafted parcels require gold during the combination). Thanks! Gordon
    6 points
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