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  1. yianni

    yianni

    Testers


    • Points

      2

    • Content Count

      543


  2. miraluna

    miraluna

    ACE Development Partner & Investor


    • Points

      1

    • Content Count

      1,979


  3. PopeUrban

    PopeUrban

    ACE Development Partners


    • Points

      1

    • Content Count

      2,217


  4. Pann

    Pann

    ArtCraft Developer


    • Points

      1

    • Content Count

      2,832



Popular Content

Showing content with the highest reputation on 07/18/2019 in all areas

  1. 1 point
    Pann

    War Story of the Week: Xarrayne

    Congratulations to Xarrayne whose video has been selected as our Crowfall War Story of the Week! This honor carries with it a prize of 500 crowns. FULL STORY
  2. 1 point
    Your subjective experience is not evidence of a trend. I have the exact opposite experience. I very rarely use gold to purchase anything because gold has even less use than dust due to said economy being screwed up. Any time someone not in my guild wants to make a trade they do not want to make it in gold. They want to make it in dust or embers. Just because I have never purchased a pair of roller skates does not mean roller skates do not exist. I would have a difficult time convincing the local roller rink that their business does not exist. Just because I live a farm and never engage in commerce does not make the dollar worthless. Your entire argument is predicated on information that does not match the current reality of crowfall. Dust has consistent value because it is a component used in all crafting. Every character needs to either craft items for themselves, or have those items crafted and thus, every character needs dust unless they decide to limit themselves to non-crafted items permanently. You require people to post gear on vendors for gold to have value. The moment there is nothing on said vendors, your gold is useless, and this happens rapidly due to there being no compelling endpoint for the currency. It requires, at a base level, someone posting items for gold that they don't actually have a way to spend. Due to lack of properly implemented sinks gold has no intrinsic value, only assumed value, and this is why it has failed repeatedly as soon as its temporary sinks are paid. We saw this when it had great xp ratios. The moment most people were done leveling characters, it became practically worthless, the vendors started vanishing, and those that remained saw extreme and rapid inflation due to the freefalling value of gold until the items that remained were of such low quality and high cost that they were essentially unaffordable for anyone that didn't already have a giant pile of unspendable gold. You only require gear to be a necessity for dust to have value. The moment nobody wants your dust, it is still useful to you. Because its primary sink is a crafting component used in all forms of crafting, dust has intrinsic value to every player. You will not run out of uses for dust because the things dust builds need replaced constantly. The only use for gold that functions this way is the saddle, and it is cheap enough there is no real compelling reason to acquire large liquid sums of it. someone can farm up a new saddle themselves in less than a half hour. I have plenty of faith that ACE is working on adding the appropriate sinks and necessary purchases to make gold valued by the majority of players as the default currency. However, as stated and in the present context, your argument denies both the reality of the current in game economy and the basic principles of supply and demand economics, and thus has no merit. I know you really wanted a mic drop moment here, but this ain't it.
  3. 1 point
    yianni

    Three QoL changes I would recommend

    ctrl+rmb stacks objects... youre welcome
  4. 1 point
    yianni

    You broke druids even more this time...

    my balls were fine yesterday then randomly disappeared, but i could see light where they were dropped but yea other than bear working , the rest is broke and balls are dropping higher than they used to
  5. 1 point
    mystafyi

    What will Crowfall be?

    Flavor of the month builds are so common in mmo's, while I don't chase them, there have been times that a previously broken character in a game suddenly becomes mighty. Good times.
  6. 1 point
    miraluna

    What will Crowfall be?

    That's your basic 1v1 guideline I assume, because I don't see a healer in that equation! It's definitely more complex than that in CF because there are additional intended layers like group vs group composition, and situational builds (open-world roaming, keep defense, resource control). This is a good thing IMO because the innovators will set a meta, then everyone else copies, then the cycle repeats. It creates some interesting character building RPG aspects that I enjoy, and that I don't get in a BR or Shooter where everyone plays the same character.
  7. 1 point
    Auto loot please! opening UI every time is tiresome! Also why when you harvest does the item have to go to the ground? Just add it to your inventory please. Should just start with lowest level axe and start from there, punching tress is just silly. You can still teach crafting from making people bandages, cooking, other crafting equipment. I am assuming descriptions for classes will come. Graphics are nice, animations are good, keep up the good work.
  8. 1 point
    7/16/18 Patch Notes Campaigns: Add monster camps to the map, with a pop-up that gives basic "consider" information. Eternal Kingdoms: Adjusted building placement to use screen axis. Class Powers: Duelist: Adjusted duelist basic attacks to fix some hitching issues. Ranger: Fixes for Ranger trap spawning underground and applying damage multiple times. Racial Powers: Minotaur: Updated description to Bull Rush to indicate it no longer drags targets. Updated bull rush icon, removing yellow border. Discipline Powers: Fixed bard song of speed to not create feet fx indefinitely. General Bug Fixes: Fixed the campaign restrictions on the world info panel. Fixed issue with hair color mask for female Half Elf hairstyle #4 (#3 in the avatar). Now the player should get a prompt telling them to open their talent tree when they have too many talent points, know to put their stuff in a spirit bank when a campaign is ending, and know to choose another skill tree when they've maxed out one. Vendor interactions are now an instant interact instead of a hold. Fix missing hellcat acid spit projectile. Updated gatehouse to fix flickering issue. Fixed the right-click to transfer items into the sacrifice window. Should feel more responsive. Reduced the interaction radius/distance for plants so it feels a little tighter than it does right now.
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