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Showing content with the highest reputation on 04/18/2019 in all areas

  1. 6 points
    SmokinJoker46290

    Questions for the Devs!

    What is going on with faction balancing? Is this going to be coming in a future update or should we all just hop on the balance train like the rest of this game? Its very demoralizing to show up to siege with about 25 people going against roughly 100. But we still show up each and every night and try our best win or lose despite the number differences. Whats stopping new players from joining the stacked faction or chaos/order from ALL jumping ship making the other 2 factions empty?? I get the argument about the big guilds not all being able to be on the same faction if a balancing system was in place but to be honest, if 1 of the bigger guilds from balance swapped to one of the other factions then we might actually have a game on our hands instead of feeling like a constant punching bag. Is there any news on when a performance patch will be released? Not sure if the devs show up to siege but when 100 people are standing a few inches from each other the game turns from a modern PC game made in this century to the very first moving picture ever made in the late 1800's. Frame rate drops to basically 0, skills stop hitting targets, everyone is yo-yoing back and forth and its basically which side has more AOE output thru the lag spikes. Myrm classes that rely on crashing a mechanic at a specific time are impossible to pull off. just trying to switch zones has caused some consistent crashing and this last hot fix released on 4/17 has only made things worse. Will we be getting Guild storage before you put out more "new" items??? I like the fact that the additives came back for bodies!! However, without implementing some sort of guild storage first (that we have been asking for since i can remember) our bank space is even more packed with random stuff. Having to make a few extra characters to use as a storage for myself and guild is a bit of a hassle and a little ridiculous. Not to mention completely confusing when remembering what random toon is holding what. Was the armor durability supposed to be paper??? First few days of this new campaign we didn't have much since it was after a wipe. Most of us purchased intermediate armor just to make do but when handed one of the first sets i realized the durability was 1/5th what it used to be and the intermediate had more. If i can buy some intermediate armor that has higher durability than our guilds master blacksmith can craft (without the tool) i think there's an issue. Sure the armor rating and stats are non existent but my point stands on durability rating being significantly higher with intermediate vs rare/green or any other color crafted without the tool. Is this a PVE or PVP game?? Started off as a PvP game but now its turning into just another PvE game except with 1 added PvP mechanic. Spending hours grinding mats to make gear to PvP in was understandable. But farming endlessly at a PvE war camp for a minor disc just has me wanting to put a bullet in my foot. Not to mention getting multiple of that same minor disc for the other 15 guild mates that want it!!! I guess my question is do i get paid sick leave or holiday pay for this full time job i just started??
  2. 2 points
    Phr00t

    Questions for the Devs!

    RUN WHAT YA BRUNG Intermediate armor and book my dudes
  3. 2 points
    Fauno

    [Info] Atualizações

    5.8.6 LIVE Release notes Campanhas: Posto avançados, Fortes, e guardas dos acampamentos foram temporariamente removidos. Correções de erros: Corrigimos alguns itens que caiam dos animais cujos nomes geravam confusão. O ouro foi removido dos itens iniciais do jogador. Adicionamos armas às classes. O texto da história em Trial of kane foi melhorado para não exibir mais informações de debug.
  4. 1 point
    silhaku

    Ranger Arrows

    Keeping this one short and sweet. Either increase the amount of arrows a ranger can have equipped or allow arrows to be placed inside the hotbar to allow rangers to equip more arrows while in combat.
  5. 1 point
    The holding values appear to be off Order Holding Points: (36*5)+(6*200)+(400*1) = 1780 Chaos Holding Points: (43*5)+(1*200)+(400*0) = 415 Balance Holding Points: (66*5)+(5*200)+(400*2) = 2130
  6. 1 point
    Hungry

    Questions for the Devs!

    Clams had 4 people at siege today, and @Phr00t made the big IQ play of coming with a weapon that was about to break so it broke mid-combat. We literally crafted him a new intermediate book in the keep between fights. We were defending Aerynth with the very small group of HoA and I think less than 5 Infernal. Not a lot of unguilded people either and didn't see any other guild sigils on Balance. We fought off both Order and Chaos.
  7. 1 point
    Jah

    Questions for the Devs!

    Its entirely false.
  8. 1 point
    SmokinJoker46290

    Questions for the Devs!

    @Jah i said we show up to siege with 25. and you guys have roughly 100. maybe thats not 100 in zone or in HOA or Winterblades but all together in balance. please read before starting a wild argument.
  9. 1 point
    Jah

    Questions for the Devs!

    You are the one that made the ridiculous claim that you are fighting 25 vs 100 when that isn't even possible.
  10. 1 point
    EU Outposts = (29+47+65) = 141 Forts = (2+4+6) = 12 Keeps (3+0+0) = 3 Total Holding Points = (2180+925+1655) = 4760 141O+12F+3K = 4760 NA Outposts = (36+48+60) = 144 Forts = (3+4+5) = 12 Keeps = (1+0+2) = 3 Total Holding Points = (1660+1180+2255) = 5095 144O + 12F+3K = 5095 141O+12F+3K = 4760 - 144O + 12F+3K = 5095 -3O = -335 O = 111.6667 Just watched an OP flip and reduce holding points by 10... somethings wrong here
  11. 1 point
    Jah

    Questions for the Devs!

    W had about 20 tonight.
  12. 1 point
    Ble

    Questions for the Devs!

    tonight we had 11, @Balathan didn't have a group and we laughed at him.
  13. 1 point
    Jah

    Questions for the Devs!

    Um. That isn't even close to true. It's also not even possible with the 100-person cap on the zones. The whole "everyone is on balance" thing is a total myth. And the current Trial is relatively close in terms of points.
  14. 1 point
  15. 1 point
    APE

    Whats the highest DPS class & build?

    Not to mention the always up to date official FAQ!
  16. 1 point
    Pann

    Siege Windows - Official discussion thread

    Introducing siege windows for major control points FULL STORY
  17. 1 point
    Aryie

    Guild Banks

    being able to split stacks in the bank
  18. 1 point
    PopeUrban

    Guild Banks

    I disagree about the logs. Having robbed people in logged and unlogged systems, and been the victim of being robbed in both logged an unlogged systems, I vastly prefer the systems without logs. A robbery in a logged system is trivial to track down and the spy only gets one shot at it. This really restricts their gameplay. A robbery in an unlogged system can go virtually unnoticed and requires a bit more finesse on the part of the investigator. I would not have had all the fun of sleuthing out a whodunit in archeage and nailing the criminal, or slowly bleeding a neighboring guild for months if we had logs. I wouldn't want to remove those possibilities from the metagame. In general I am not a fan of free intel in sandbox games. EVE's API and local chat really altered the way you *must* play the game, and did so, IMO, for the worst. Permissions alone are all that is required for a reasonable level of bank security. As long as you've got custom access rights and containers there's no other thing you could do with logs you can't do with containers. You can audit and assign loot to containers and they work just as well for tracking where your stuff is going. Bank logs are overkill spy meta killing nonsense that just encourages laziness with bank rights and ensures every robbery is a massive bank-clearing disaster that you don't see coming until it hits you in the face. Quite frankly it makes the entire interaction between your intel officers and enemy spies extremely binary and predictable.
  19. 1 point
    Ble

    5.8.6 LIVE Feedback and Bug Reports for 4/16/19

    @vkromas Please, as a social experiment, play this clip on loop over the intercom at ACE HQ for an entire 8 hour day. Tell me the ratio of employees you had prior:after said social experiment. Thanks 🤗
  20. 1 point
    You keep saying this offpeak hours thing, very few give a crap about the forts DURING peak hours this backcapping problem you keep spouting isn't due to offpeak players it's due to the apathy around maintaining a hold on forts.
  21. 1 point
    Phr00t

    Why do you hate skinners?

    Pointing out issues and pain points is the purpose of the testing, we're not saying "BLAIR IS RUINING OUR LIVES" but more "Hey this totally sucks really bad, worse than you are probably aware of, please fix it" Considering the last dev stream they thought skinning was in a good place ("People go hunting and the leather is a bonus") it is our responsibility, as testers, to point out to the devs that this is not the case.
  22. 1 point
    Allinavi

    Whats the highest DPS class & build?

    This isn't our job tho! That's why we have the always reliable and up-to-date wiki. Obviously. Let them help themselves, we can't hold their hands forever! https://crowfall.gamepedia.com/Crowfall_Wiki
  23. 1 point
    Allinavi

    Whats the highest DPS class & build?

    We should, 100%. It's a throne war game, secrets, intrigue and deception kinda rolled in there. I mean come on!!!!
  24. 1 point
    So. For the record I am first and foremost someone who strives to be self sustaining be it video games or real life or what ever but that is just part of the story. There will be times in my life where I have plenty of time to harvest and craft and all the the things that will sustain me but there are also many times where time is limited due to work or relationships or what ever where I don't have the time for the self sustaining activities and that is where a strong player driven market is important. Where I can just go down and buy what I need and get on with my gaming or other times where I am crafting something and realize I just need that one item but I don't feel like going and collecting it so I go and buy it from another player. I guess in the end its all about options. I don't want to be pigeoned holes into a certain way of playing. The more options I have the happier I am the less options I have..... Well at that point its time to find a new game to play. I am all on board with apes comments. Ape totally gets where I am coming from.
  25. 1 point
  26. 1 point
    Can't wait to test this. This should be awesome when spirit banks are gone and having forts actually matters.
  27. 1 point
  28. 1 point
    Minor disciplines become available very early on, and are intended to be swappable. As things currently stand: A. The average player has no access to decent minors at a low level. B. Desirable minors are so sought after they have more value than a pretty decent vessel, making swapping them impractical. This is why I keep repeating, mobs shouldn't be dropping random minors. Make them drop crafting components that can be used to make desired minors. If we didn't have to get 10 minors we don't want for every one we do, the minor economy would sort itself out fairly quickly and reach the level where it's reasonable to get the minors you want, and practical to swap them for people who are in a good place progression-wise.
  29. 1 point
    And, I also wanted to follow up with some more words since I'm not the best at articulating things on the spot even though I have it right in front of me on a sheet of paper. Ideas currently in the works. Like I said, this is the prototype phase so it's possible some of these ideas just aren't feasible at the moment. Potion of Speed/Slowness Hunger Suppression Potion of Wealth - extremely difficult and rare. Might be the first alchemy recipe to truly utilize golden apples. Poisons and possibly poison food? We may need tech for this but the idea is that a poison additive, using a special accessory, like the Emerald tablet, will unlock an optional slot in some cooking recipes that allows for the outcome item to contain poison. So what are some of the items we might see as new components for alchemy? Golden Apples as a crafting reagent. Explain why this one is important and why it needs to be something awesome. Various different types of flasks - may ultimately have an impact on the outcome of the potion recipe. This is all cool and all, but when can we get combat specific potions? We’re still trying to find our balance with combat at the moment, which means adding a new layer in the midst of trying to create a meta could potentially hinder/break the overall flow. I really want to create more combat specific items, like poison coatings for all weapons, molotov cocktails, and poison traps, but at the moment it isn’t completely feasible, but it is on my radar. It isn’t completely off the table either, that’s why we’re doing this in phases rather than all at once. Ok, no combat stuffs, but what about transmutation? It’s a similar vein as combat. Once we figure out where our sweet spots are with harvesting we’ll be able to start expanding into a situation where we can support transmutations. “Why should I train in alchemy?”. How are you going to encourage me to do so? Experimentation options! Unlike cooking the plan is to utilize a lot of those trained skills to help boost the experimentation on future alchemy items. Having the ability to utilize experimentation points for alchemy is going to be the difference between an “Eh” healing potion and a “WHOA” one. Brewing! We touched upon the idea a bit of adding drinkable consumables that offer some kind of buff/debuff. Let’s expand into that a bit! Some future ideas: Craft Beer, whiskey, teas, distilling The idea is that the base cooking drinks will still be accessible but if someone were to advance into alchemy they will also be able to become brew masters. Racial FX! We talked about this a lot with the new cooking items stream. I really, really like this suggestion and hope to incorporate it into alchemy and cooking going forward. It’s really a no brainer, we built this awesome system in which our races have unique attributes and characteristics, now let’s start incorporating it into gameplay! Like, maybe the stoneborn are completely immune to alcoholic beverages, or high elves can metabolise food faster so they’ll need some kind of supplemental items to keep their hunger at bay. Anyway, that's a pretty big summation of the stream and I hope to follow it up with things you can test soon, or at least see more of on another stream. As always, please keep the ideas coming! Sometimes they aren't easy to do or schedule for, but if it's an idea we can run with we'll try to note it for future implementation. Edit to also catch a few more questions I noticed on the stream: I hadn't even considered this idea, but I'm wondering if we can explore using the toxins slot to make something like this happen. Let me do some testing and see if it's a possibility. This is something will probably require some tech time that we aren't afforded at the moment. I'm hoping once factories come online something can be done to help alleviate the white quality to better quality ratio. For now though, we might have to wait a bit longer until we can even delve into this. Definitely something I want to explore. Minecraft does this really well and I want to see if we can use our current system to support this. No definitive answer on this just yet, other than, "I am experimenting." Ok, so I hope that gives you all a bit more insight and ideas on the direction I'd like to take alchemy in. Thanks for reading and if you watched the stream, thanks so much for following along to that too.
  30. 1 point
    The newest patch includes an impressive armor update. FULL STORY
  31. 0 points
    Grivyn

    Ranger Arrows

    Or, you could have a woodworker make you a quiver that has endless arrows and never have to worry about it again.
  32. 0 points
    SmokinJoker46290

    Questions for the Devs!

    Personally im not going to sit her and argue numbers with 2 people from the faction thats currently stacked trying to defend themselves in thinking the game is fun for everyone else. The devs should be able to see the active player numbers for siege time and be able to see that the faction stacking has been and will be an issue.
  33. 0 points
    SmokinJoker46290

    Questions for the Devs!

    hey Jah, how many active do u have in Winterblades? how many active in HOA? Now compare those numbers to any other factions active player count during siege time. your rebuttal about score has absolutely nothing to do with player counts and thus is invalid.
  34. 0 points
    Ble

    The heck is up with Frostweaver?

    In the only game to ever have a 4 year pre-alpha, lets not start expecting things to move quickly.
  35. 0 points
    ComradeAma

    Why do you hate skinners?

    3 people hitting MLs for 1 hour: RIP Skinners. P.S. in4 ML drops rates are getting nerfhammered after this screenshot.
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