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Showing content with the highest reputation on 08/20/2019 in all areas

  1. 6 points
    To be fair we were in Marq defending the fort, but when we saw outposts flipping and no move being made to attack us we ventured out because wait for it... the only reason we care about forts is the potential for PVP. Your group vs our group in open world PVP in the middle of the night, brought about because this schedule is working to put people who want to PVP in the same proximity as eachother. So yes, the schedule is working. The imbalance of who leads which faction and how well they work together is the subject of an entirely different thread, but thank you for giving a good example of how the change is leading to PVP which is all any of us ever really wanted. As to your other concerns I don't appreciate the accusatory tone of their presentation, but I do agree with most of them. The points system is dumb and I can't wait until it's replaced with meaningful rewards to fight over. These three faction trial campaigns aren't driving any lasting sense of accomplishment for winners or losers and the badge colors are entirely meaningless. I choose to play this as the PVP game it was presented as, and have gravitated towards others that feel the same way as I do. That doesn't make me more right than someone that wants to be a master crafter and build a name for themselves by making the best items available in the free city. Or the person that just wants to spend their evenings after work casually busting rocks with a big hammer to give their guild raw materials. Or even the solo player that just wants to sneak around and gank the casual rock farmer. ACE has this forum for us all to give feedback from those differing perspectives so they can build the game with the knowledge we've gained as a reference. It would go a real long way towards getting something worth playing at the end of development if there was less finger pointing and half ass politicking like your or my guild means anything more than the group of friends we chose to play with and more constructive discourse about how to make things better.
  2. 3 points
    I question if complex campaign map strategy is a viable goal for faction campaigns when the entire point is a lack of leadership structure and ability to compete without assembling massive player hierarchies. Making "player leadership" and grand strategy too important in faction campaigns kind of undercuts the purpose of faction campaigns. You're supposed to be able to enter faction campaigns, talk to nobody and know nothing about politics, and still have a competitive experience. It seems to me the entire point of faction campaigns compared to dregs is you're told by the ephemeral CPU leadership who to fight, where to go, and all you need to worry about is how to fight and whether you want to show up with your little squad. Its an introductory/casual campaign type. Being led by the nose in to fight locations seems appropriate for it.
  3. 3 points
    I personally dislike this fort/siege schedule as it only fixed a few minor things like back capping, and created a slew of new headaches. 1 - yes night capping forts is dead.....bc no pvp allowed at 98% of forts lol, theres only one objective fort to fight over for 17 out of 24 hrs of the day.... in 6 zones......really, really, boring and anti sandbox feel going on. This also removes any strategy for map movement or control as you are literally forced and pointed to what you have to fight over or care about. This directly helps the faction with the more active player base as now they know exactly where to stack their troops and what they have to defend. (as admitted by most balance they are having an easier time keeping stuff capped)(reference scoreboard) The 5 man fort group now cant use geography and movement as a weapon to get around numbers, they are forced into non winning fights or, to not pvp and farm n craft to try to eliminate any numbers advantages with gear n vessel upgrades. Also now the “night capping” is just towers and gy’s, it definately still exists, as shown by wb roaming group doing towers last night at 2 am in marq with 7 dudes (not funneled to active fort bc forts are pointless still) This directly ties to why the campaign map is dead, pvp has no purpose for character progression or reward and you can make epics in gods reach and campaign temple and eks, why would any one trying to get geared up risk getting slaughtered when you have designed the game to have more safe havens than pvp locations? No one is on campaign because of this, it is by design advantageous to not pvp or be in pvp locations. 2 - i agree on back capping being dead and this being a good thing, shorter fort timers might make the last ten minute strat be less viable if fort windows were only 30 mins? more people might d up for 25 mins over 55 mins etc. 3 - reduced pvp siege burnout is now replaced with pvp boredom. fort locks and less towers have removed almost all campaign map participation, with a main reason being they are all still absolutely pointless for account/character progression. Why would me and a buddy go try capping towers when we could be farming up gear or vessels for guildmates or factionmates, there is no reward to pvp only risk and detrimental gear hits. The game in current format is minecraft with a 5 hr pvp window. 4 - circle standing time is much improved, good job 5 - Respawn cap points have all the same problems forts n towers do, usually they have no strategic purpose bc, capping alerts enemies to the zone, usually not near a valuable objective, and also again they do nothing for a characters development. gy’s are pointless, besides in siege zones during 10-11 if you dont have a fort. All in all im really surprised how vocal some are in support of these mechanics because it sure seems like its killing the pvp and world persistence. There are far to many hideouts for people to progress outside of pvp, and far to little pvp objectives with meaningful purpose that people care and want to fight for. Fights for just points on the scoreboard hasn’ t worked for 6 months. Make pvp have a purpose towards something and people will pvp, until then, this is what crowfall campaigns will look like.
  4. 2 points
    jakira

    Use for skulls (skull fence)

    I would like a place to display my skulls. In my ek, just to show off anyone who wants to come look at them.
  5. 2 points
    During patching and while I was logged in, my scanner kept blocking API.MIXPANEL.COM outbound. I checked on this site and it does analytics but has also apparently had a history of taking more information than it needs, such as passwords, etc. What's the purpose of this within the game? Is there any actual reason I should unblock this?
  6. 2 points
    @KatzeWeiss I guess staying constructive was out of the question after a couple hours lol. At no point was I, or am I "salty'. I listed all my concerns with factual backing not emotional accusations. You also fail to realize that at 2 am the fort changed to a different zone......you stayed in Marq with your roaming 7 man capping towers instead of being funneled to the active fort at 2 am, bc I'm sure you all realized as does everyone else no one is going to fight for a fort at the start of a 15 hr window lol Thus FURTHER proving MY point that fort locks aren't funneling people to the forts, and also as an example of how people just hit the current based schedule in the last 10 mins. (Marq was 1-2am est) Thank you again for your in game factual support of my points being addressed. I thank you and welcome your opinions, though would again say, staying away from pointless mudslinging or disregarding someones opinion as "Salt" does not help the game of Crowfall become better.
  7. 2 points
    Oh you were the group of two, that explains the salt. When we stepped off the fort we ran into a group of five chaos, and while finishing them off we had four order members charge at us hoping to catch us while fighting. And after that while we were flipping the outposts is when we ran into you, then immediately got hit by another small group which I assumed was with you. I guess I shouldn't be surprised that the other chaos in zone weren't communicating with anyone else, between the three chaos groups and the order group in zone I lost track of who was who. This was all in the span of ten minutes as the fort window was closing but maybe it was just a coincidence everyone just happened to be hanging around a couple parcels away from an active fort.
  8. 2 points
    When your boss calls you into the back office to fire you and you decide to quit instead they still fired you. When Tark was permabanned he was rocking your tags. I thought you didn’t like to spin but it looks like DJ DOOOOOOLMAR is back in the hizouse tonight. This schedule is so factions can play on more casual schedule and not lose their assets when they work or sleep or otherwise adult. Dregs will have player determines windows for its fights (afaik). We’ve talked about it on the dev partner, I know JTodd did windows of opportunity for his other siege game and I know Blair played it (at least long enough to escape that reekor, the kobold king). In dregs you’re irregular warfare is a viable thing but in factions not really. You have a choice to make: play regular forces at predetermined times under the safety of a faction or play how ever you want whenever you can but with no safety net of people who aren’t specifically yours.
  9. 2 points
    Audin

    The End of Nightcapping--Congrats ACE

    I would make it so that Forts no longer gave points every 10 minutes or whatever it is currently. Instead, make it so that all the points are accrued during the Fort siege window. Meaning if the faction wants to gain points from said fort they'll need to actively hold the fort to accrue maximum points during the siege window. Basically a king of the hill scenario. Example: 2 hour siege window Faction A holds fort for 25 minutes 1,250 points Faction B holds fort for 70 minutes- 3,500 points Faction C holds for for 25 minutes 1,250 points I would develop the fort siege system even further by having small points of interest in the vicinity of the fort that could be captured at lower value to generate points as opposed to just one circle.
  10. 2 points
    dolmar

    The End of Nightcapping--Congrats ACE

    There is nothing to do during the night . So if you do not play at the active times then the game is dead and boring. The map and siege schedules were designed by Anglemar and Blazzen so of course they support it. IMO Ace caved to the -W- since balance streams and makes the most videos. It saves them on advertisement. Just my two cents.. uXa will be back.
  11. 1 point
    yianni

    The End of Nightcapping--Congrats ACE

    At a time that maybe mattered, not in a pre alpha, you can still get a shiny trinket without nightcapping
  12. 1 point
    Jah

    The End of Nightcapping--Congrats ACE

    At what stage would burning out night capping be appropriate?
  13. 1 point
    yianni

    The End of Nightcapping--Congrats ACE

    Only reason people burned out in the beginning is because you're trying hard and made your guild nightcap and cap over and over and over again, which is very unnecessary at this stage of the game, and with factions.
  14. 1 point
    I'd like to know as well.
  15. 1 point
    VaMei

    The End of Nightcapping--Congrats ACE

    I agree, and think that this cuts to the core of the problems with the 5.8x & 5.9x factions campaigns; too many player styles in one game space. For 5.100 Ace used wartribes and their loot to create a complete game loop in GR. I think that helped, a lot. New and pure casual players have a place to go and something to do; rather than logging in once, getting crushed & never coming back. Not to suggest GR is perfect, but I think it's a good starting point for future iteration. Now they're working on a space for hardcore guilds to call their own. Once we have that space, the structured guilds trying to paint the planet and our 50+ vs 50+ fights will go there. After that factions campaigns will be small guilds and the randos that want to run with them having small battles with each other over whatever POI the game says is important now.
  16. 1 point
    Cheers. I don't know why I couldn't figure that out before reading your comment, but I've got it now! Turns out, a piece of bread in my inventory was my 13th item...
  17. 1 point
    weaponsx

    The End of Nightcapping--Congrats ACE

    Pfffttt you sure as hell aren't going to do anything about our stay in CF. ACE will be the one to dictate how long or short we stay. you are nothing more but an annoying little gnat.
  18. 1 point
    Fefner

    The End of Nightcapping--Congrats ACE

    Might be something in this system, i quite like it, it would make action around the forts at certain times more interesting. Question, how would the outposts play a part in this? same system as this or the one we have atm?
  19. 1 point
    Mortys

    Minotaure and Elken horn

    Hello When we have a helmet our horns disappear. Is it going to be repaired?
  20. 1 point
    This is a fantastic patch for new and returning players. I highly recommend everyone brush up on the game if you're planning on returning for the "DREGS" like many people are planning on doing. There's some annoying stuff but overall it's pretty good.
  21. 1 point
    Dileon

    Hello World! Need little advice

    Greetings to all! I was very impressed with the project that I decided to become part of this universe and its community. The variety of classes, mechanics and races is so great that, to be honest, incredibly confused. I would be glad to any advice! I really like the pvp aspect in mmo, usually playing for melees of dd dodger or stealth class. As I understand it, such classes in a Сrowfall are a "Ranger" and an "Assassin." I really liked the half-elf race, will it look normal in these roles? I managed to find out that the Sylph are good assassins because of a passive skill. Half-elf assassin and Sylph assassin in high lvl game, is there a big difference between them because of this passive skill? And another question! The question is perhaps a little dumb or inappropriate. Ranger, is he exactly an archer 100% or is it possible to develop him as a melee fighter and fight effectively only in melee pvp? Or i can forget about this venture and not even eat ;D A huge thaks, and greetings once again to you!
  22. 1 point
    miraluna

    Hello World! Need little advice

    This video has an overview of all the classes and their promotions. Promotions really change how the class is played so that is important to note for your character building. In addition to Ranger and Assassin for stealth, Duelist might be of interest to you (depending on how you feel about playing a guinea pig 😄)
  23. 1 point
    weaponsx

    The End of Nightcapping--Congrats ACE

    so because not everyone can play the times "certain" guilds want to play, it gets changed. Guess if you don't play in their window you get to be a farmer or crafter... way to shoot yourself in the foot ACE. Might as well change the name to winterfall. 3-2-1... whine from fluffernutters...
  24. 1 point
    All of your equipped gear and everything in your inventory is included. Log into God's Reach and make sure your inventory is empty. Then see how many things you have equipped. There is a limit of 12 imports for this campaign.
  25. 1 point
    Everyone's perspective is valid data.
  26. 1 point
    Drewcifer

    The End of Nightcapping--Congrats ACE

    The faction vs faction i thought was supposed to be for the more casual guilds. I agree with crushed. The schedule just makes it more casual for the people that take this game more seriously. This is a very zerg friendly game specially on the casual setting. Stuff like timers just make the weaker factions even weaker.(which will be a problem when live also even in que games their always a weak side.) Take what we see now chaos doesnt have enough to defend a keep and attack. After 15mins thanks to bane tree chaos will now have to fight the guilds of balance that was defending their keep and the guild already attacking. It literally goes against the whole reason to have all 3 up at a single time. When the game goes live there will always be a weaker side. But the weaker side currently gets the most gain by taking their ball and going home. This is why i feel in a 3 faction campaign we currently only have 2 factions and a three man gank squad. Timers haven't added to the game being more fun (people dont even want to show up everyday to CF main event). It has made it so the smaller player base gets forced on top of each other to find fights.
  27. 1 point
    Angelmar

    The End of Nightcapping--Congrats ACE

    If "small groups" are looking to avoid fights at forts there are Outposts avail 24/7, which have had their overall point values as % of total points buffed to be the same as keeps.... Many of the fort windows also have multiple forts open simultaneously, so players like crushed can game which of the 2 or 3 forts he wants to hit in which order. I still don't think people are really clocking the points value changes, they're just making assumptions on pre-siege schedule values.
  28. 1 point
    Hungry

    The End of Nightcapping--Congrats ACE

    I feel like pushing for completely player-driven, emergent sandbox gameplay in the casual Faction ruleset that tells you who you can and cannot kill is going down a rabbit hole that won't lead to anything good. A lot of us have to accept that once Dregs comes out we're never playing Factions again and let the casual playerbase have their game. This includes myself, who definitely Faction gameplay is 1000% not for me. As someone who had to do a lot of hurry-up-and-wait fort/outpost flipping duty during Cybele I really don't think that the old capture free-for-all was a game for casuals.
  29. 1 point
    miraluna

    The End of Nightcapping--Congrats ACE

    That is a good point - there isn't much map strategy involved when the spreadsheet tells you where to go. Makes it harder for small groups to have any impact. Edit: IDK what the solution is for that, maybe some wildcard objectives or some activity to force a vulnerability window to open?
  30. 1 point
    Jah

    The End of Nightcapping--Congrats ACE

    The thread is about some specific changes. Its not about how safezones are ruining world pvp, how objectives like forts don't feel useful, etc. The thread isn't about how everything is great now. Its about how less sieges per week is a welcome change, having less outposts is a welcome change, and not having all 12 forts flip every night to whoever stayed up the latest is a welcome change. Those changes are not killing pvp. There are a variety of other factors that might be, but the specific changes discussed in this thread are not.
  31. 1 point
    miraluna

    Map Idea to Promote PvP

    This is funny to me also. If blue is what is needed on the power curve... why is it so horrible that players can import one set of blue gear? Won't that make it more fun and competitive for everyone? Disorganized groups or new players without knowledge will still be at a disadvantage. If imports limit how much you can bring in, and decay is high enough to require additional gear then players will farm in the CW. Or if the power curve is flattened even more, then the starting point can be lower. Or if there is more risk on equipped gear (full loot), that would change how players make that cost/benefit decision. Not all risk vs reward activity needs to be focused on individual gear power either, CF would be better imo if more risk was put on open-world activities like building up Forts/Keeps or capturing relics that could impact winning Campaigns. It's all complicated balance stuff, and trying to make it work perfectly in 5.100 isn't realistic.
  32. 1 point
    mystafyi

    Map Idea to Promote PvP

    I have thought that myself especially after they broke what there was of an economy with gold and EK changes, but since they already have monetized EK's they will be forced to implement them even if they serve no purpose. Luckily, I despise instanced housing in any mmo, so it wont matter to me what they do. Not having an economy is game breaking to me though and is a source of concern in how they integrate EK's with a game economy.
  33. 1 point
    PopeUrban

    Wood Elf buff

    Nethari are good but could be substantially better with more sources of fire damage to capitalize on their racials. I'd like to see some fire elemental daggers for neth assassin or more disc or equipment based sources of fire damage and perhaps a buff to the %damage from their racial active. Giving them the extra passive was the icing they needed to go with their racial and long dodge. Nethari are well positioned to be a good spike build for anything they can play but they could use a few more tools made available to them to capitalize on that racial specialty as the spike elemental damage option for their classes. Half elves are garbage, have always been garbage, and will remain garbage until they get a complete and total rework. Higher base stats are simply not a meaningful race buff once you get to blue or higher vessels and everyone has the ability to hit caps. They have no racial abilities and their buffs are the most boring parts of wood elf and human but worse. If you are playing a half elf you spend more time looking at your character sheet than actually playing crowfall. TBH I'd like to see half elves on theme with shadowbane half elves focus on mobility and anti-cc, but built for crowfall buy giving them a supreme retaliate. +1 passive slots (human ancestry, like nethari now have) Racial Retaliate - Fight or Flight - Recover from a crowd control effect and gain a 300hp barrier. This ability costs half as much stamina as Retaliate. When triggered this ability may chain in to Fancy Footwork or Reposition at the cost of additional stamina. Fancy Footwork - Gain "Resilience of Man" for 10 seconds, gaining 3% resist all and reducing your dodge pip regeneration to 3 seconds per pip. Reposition - Gain "Sylvan Trickery" for 5 seconds. Sylvan Trickery grants true stealth for 5 seconds as well as 10% additional stealth movement speed. You are prevented from using other abilities or swapping trays during this period (this does not grant access to the stealth tray) but may end it early by dodging. Stealth speed improved by 10% (Slower than fae, but faster than everyone else, this stacks with the stealth speed from Reposition, and is also useful for assassin/brigand) Combat movement speed improved by 10% Cloak Slot Adjust base stats if needed to compensate.
  34. 1 point
    Bzra

    The End of Nightcapping--Congrats ACE

    What works best for some guilds doesn't work for others. There isn't going to be a way to make EVERY guild/person happy. I think most of us agree though, the 6pm EST Siege on Saturday needs to go away forever. 6pm EST doesn't work for anyone with a family on the East Coast. #dadprobs
  35. 1 point
    oneply

    Map Idea to Promote PvP

    clearly they are sticklers for their original vision....
  36. 1 point
    Dern

    The End of Nightcapping--Congrats ACE

    I applaud the positive changes to night capping and incentivizing localized violence. However, it's appalling to see that ACE has done little too reduce plastic pollution in our oceans and waterways. There's probably no turtle race is this game because ACE only believes in a world where there are no more oceans, only landfills and wartribes.
  37. 1 point
    It is a video game. Population concurrency numbers are transient because most people have to do things like sleep or go to work or watch their kid's ribbon dancing recital. Every game is a ghost town during off hours compared to its population during peak hours. In addition, Crowfall as a game is literally designed around mass combat. The entire function of the game is to create zergs and make said zergs fight each other. It markets itself as a throne war simulator, not a barstool skirmish simulator.
  38. 1 point
    Narak

    Dingoes Ate My Baby rekrutiert Member

    Viel Erfolg mit euer Gilde! Man sieht sich auf dem Schlachtfeld (und hoffentlich auf der selben Seite)!
  39. 1 point
    Snorbot

    5.100 LIVE Feedback for 8/16/19

    If there's *one* thing that desperately needs to be improved right now, it's the inventory situation. I find myself no longer wanting to play, because roughly 2/3 of my time ends up being no more than shuffling items between vessels and storage rather than actually playing the game. Things that are causing this: Removal of local storage Reduction of world bank size when the spirit bank was split int vault/world bank Excessive number of items we now have to collect and are dropped - junk war tribe items, disciplines, etc Unstackable items / small stack sizes on items where we need to collect large quantities (war tribe artifact scrolls and sacrifice items are a prime example) Excessive number of resources we have to hold onto for crafting
  40. 1 point
    Still the same issues with heals get blocked by enemies and groundtargets stuck to everything (friend/foe) Druid: The 3rd Orb has a huge delay now. The visual appears after you already placed 2 new ones from the next combo. The Orbs stay visualwise longer than they should. The visual is there for 90 seconds, while you can only pick them up until the 60 second-mark Ranger: Rapidfire with the perk (Archertree) 'Amazing Rapidity' increases the shootcount to 9 instead of 10 Bowchargespeed....to prove my feelings about that, I had to make a video to compare and actuall measure it. Iam not sure if its intended to work like it does, but the chargespeedreduction (with a cap of 100%) reduces only the chargespeed of 1 second (the bowcharge takes 2 seconds). That means 50% Bowchargespeedreduction would leave you with a chargetime of 1.5seconds. In the video you can see topleft: Without bowchargespeed-mod topright: With Hastequiver 18% Haste bottomleft: With Spellboundbow 17.25% Haste bottemright: Hastequiver 18% + Spellboundbow 17.25% = 35.25% Haste https://www.youtube.com/watch?v=t3sNTeSK9Yw&feature=youtu.be needless to say that iam rendering in 30frames, which leaves a kinda inaccurate number on it by cutting the different vids, but I think its obviously enough
  41. 1 point
    ZYBAK

    Crowfall Memes + MS Paint Rage Thread

    No context. However I feel that people will get some use out of this:
  42. 0 points
    Marth

    Map Idea to Promote PvP

    rip eks :c
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