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Showing content with the highest reputation on 03/01/2021 in Posts

  1. Nyurt

    Nyurt's War story

    02/27/2021 The Night the Sun and Moon Fell upon Earth Character List: Sun: (Dissentient, Hax, YBR, Bear)Dissentient Alliance, Moon:(Corvus Citadel, Skull guilds, Death guilds, Uxa (another skull guild)) Deathskull guild alliance, Valeria, Acolytes. Earth: Unparalleled, The Boys, Winterblades, House of Avernus, Cyber bullies, Vanguard It's been over two weeks now since the crows have had a Dreggs to really stretch their legs in. Cramped inside the new infected Map came with some new dynamics to infected PVP. Every adventu
    4 points
  2. Beta Build 6.400.0 Transformation If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: 6.400 LIVE Bug Reports and Legend for ACE feedback on Bugs reported To report feedback, please go here: 6.400 LIVE Feedback Performance Fixed an issue that was causing hitching. General Fixed a problem where some users get a persistent "Login Failed: Please re-login through patcher.
    3 points
  3. Jacca

    Crowfall Map Program

    Download: https://github.com/JaccaK/Crowtographer/releases/tag/v1.0.2-test Source code, and instructions for making your own maps files: https://github.com/JaccaK/Crowtographer This program allows the user to store text about a specific coordinate (A39 for example) and allows them to quickly search all coordinates on a map to see what tiles contain that text. For example, if I search for "Fort" and I have several coordinates with the phrase "Gold Fort" stored in them it will point those out. (But not the reverse) It will not interact with the game in any way, shape, or form
    3 points
  4. Man it took them 10 encounters to figure yall out. I banned yall after like 15 seconds.
    3 points
  5. Imagine if they just responded to the questions right here in this thread! <QUESTION> Why wait for a monthly Stream to answer questions?
    3 points
  6. I think it has to do with full loot systems dont really mesh with heavy grind and complex crafting. The folks that like the grind and crafting dont want to see full loot since that will probably mean lessening of the grind and crafting both. The game already has gear drop that negates a large portion of crafting and there is no economy to help support, its a hot mess for those players as is. I just dont think its a penis size thing here at all.
    3 points
  7. There is no real use for building materials in the infected campaign, so why do the forts there spawn so much of them? I originally thought maybe it was to build up the keeps in that server, but you can only build walls and everything else is static. So all they are being used for is to hoard and import into the dregs campaign when they are running, or occasionally sell for gold. This pretty much removes any risk a guild might take in either running pigs or owning forts in dregs to collect materials to upgrade the keeps that they own. Several people/guilds have characters logged at t
    2 points
  8. The two largest player coalitions in Crowfall, Dissentient (SUN) and Death (MOON), forge a battlefield alliance to capture Bron Castle held by Winterblades (EARTH) led forces. Over a 150 players are involved in the siege against the heavily outnumbered defenders. Dissentient (and their sub-guilds HAX, YBR, Acolytes, Bear) anchored and coordinated the fighting with Death (and their subguilds and allies UDL, SIN, MWH, TB, Corvus) to utilize the significant construction defects in the new Castle parcel walls left in the design plans by ACE Construction. The three small breaches created a dif
    2 points
  9. Let me rephrase that, for many classes getting CC'd is a good thing. Allows user to spam retailiate and then take advantage of bonuses like Speedy Retailiate, or Payback for crit streak, or Area knockdown, or heals from Spite or racials, etc.
    2 points
  10. Thank you for fixing the logging treasure, it no longer falls in the earth. My guine is very happy about this:
    2 points
  11. I personally think the Crowfall community as a whole is pretty good. I believe a lot of that is helped by the fact that everything is tied to your ACCOUNT NAME and you can't hide behind alt characters and fake names. With a game like Crowfall at least you know who the idiots are and can get some revenge if you want. Games where you're thrown into matchmaking with names you don't recognize and will never see again are a recipe for toxicity. As someone who is in the top 1% in hate whispers and general chat trash talk I can assure you the Crowfall community is quite good tbh. The
    2 points
  12. Ignoring everything else in this argument I need to highlight one major error -- this is incorrect. Myself, nor my leadership, has been approached by Parallel or any of his guild regarding scrims. If you ask anyone in this community they will generally tell you one thing -- DIS is always open to scrims. We play this game for fights and your perceived understanding of this game and its politics is quite incorrect. If you're stating that DIS and Death have a NAP, good lord... what an interesting proposition. You haven't seen a dregs campaign yet and most of this population is idle awaits it's la
    2 points
  13. <Question> At the moment in small scale there is a stale meta game revolving around stealth. As a stealther it feels more like you are cheesing people than outplaying them with stealth and those playing against the stealther it feel like they are either helpless or being cheesed due to the lack of perception and anti-stealth abilities. What changes are you going to make to rectify this problem?
    2 points
  14. Honestly, IMHO Infected is more wrong than right. i dont know how much of it is because of the fact we dont wanna or need to play on it tho. Even if I try to look at it with newbie glasses infected is still simply bad. 6 out of 7 islands are safe heavens where nothing happens. I dare say 95% of the farming happens in them. There is no objectives. At the end of the day there is still no answer to 'what am I supposed to be doing?', 'what is this game about?' The Dura loss makes it we cant even just pvp for fun without feeling bad. And, altho this might be because we hav
    1 point
  15. I played/tested back in 2018 and game was very rough. The game has made leaps and bounds and is actually coming along quite well. Seems to have very solid patches and updates and im actually quite happy with the feel and look of game. However the player base is just nasty/rude and seems to have a hierarchy going on that does not want to see player growth. The amount of verbal vitriol i have heard in just 48 hours makes me dread actual possibility downing a player and have them rip me apart or lose to a player and have them rip me apart. I know this anger is misplaced passion for a
    1 point
  16. I’m not gonna lie. I took a gut punch at the last QA. Todd promising a change to fix territory control had me very excited. But to find out he’s just tweaking the current points system... which I hate... The actual game needs to be worked on. The economy needs to be bigger and more balanced. There needs to be the ability for small guilds and big guilds to compete. There needs to be a reason for the 3 biggest NA guilds to stop nut cupping. There needs to be incentive to have a skilled 20 man guild and not a 100 man Zerg. I don’t even remember what the origin
    1 point
  17. The very 1st thing a new player should do in Crowfall is to find a guild ;))
    1 point
  18. In addition, low-cost, flash-cast ultimates make it much harder to actually make a CC stick on a player. Not only can they retaliate multiple times, if they run out of stamina, they can pop their ultimate to grant them a few seconds of CC immunity while their stamina recharges. Some ultimates are quite low cost (~300 SP) and charge very quickly, effectively leading to a cycle of near-total CC immunity. Retaliate until stamina is gone while charging ult -> ult while stamina recharges -> retaliate until stamina is gone
    1 point
  19. The log out countdown is a good feature, in case someone logs out by mistake, but is there a way to implement a button next to the "Cancel" button that says, "Log Out Now?" I feel like I spend half my life switching between characters to access inventories that don't fit in my bank, or items that are used between multiple crafters. It becomes super frustrating. A loosely related concept, that I'm sure has been suggested many times, is expanding bank inventory. Perhaps something that can be bought at merchants... Dare I say that I would even pay real money for a bank enlargement? Last
    1 point
  20. veeshan

    More Statues for Sale?

    there probaly be something similiar wont be exactr same different sataut with same affect pretty much i would say. Kickstart exclusive should be unique in atleast appearance
    1 point
  21. Gilda completamente italiana fondata da poco e in cerca di nuovi giocatori, requisiti classe con stealth, girovaghiamo le mappe evitando combattimenti e razziando risorse e giocatori isolati. PM per joinare.
    1 point
  22. Rytun

    More Statues for Sale?

    When placing a statue you can cycle through the different variations. I got yaga arkon and kronos in my ek
    1 point
  23. Accepting all new/veteran players!!! About Us Valeria [VAL] is a multi-gaming global community that originally formed three years ago through Conqueror’s Blade. Focused in games that prioritize PvP and territory control. We are striving to be the guild that fights the Zergs, instead of joining them. Helping the underdogs grow and prosper. In Crowfall, we expect this to be no different. All the while, remaining at the top of the leaderboards with an active and friendly community Consisting of First Responder, Active/Retired Military, as well as workers in healthcare we live the
    1 point
  24. It looks like he's wearing a tutu. 😍
    1 point
  25. 6.4 is starting to make the game feel like a game, which is good. However I have a few things I think may be worthy of construction. Progression - I like how it moves you from GR to infected, however I think this should be more seamless. To a newb it might not be entirely obvious they need to log out and change services. I'm trying to come at this thinking how a newb would, and I bet they would not only be confused on how to progress, but they also might be confused on how to make the server switch. Infected progression - if you zone in before 18 the quests don't show and you continu
    1 point
  26. Parallel is giving y'all content. You should thank them, and feel privileged playing with a god.
    1 point
  27. G to interact with the Guineaceans by the Hero statue; one sells foodstuffs, the other sells weapon molds etc.
    1 point
  28. Are you seriously crying about not getting scrims with other clans? Its a pvp game who cares. Go out there , get some bang and chew through the meat grinder. Scrims are beyond useless in this type of game. Only time they should be used is internally to bring up weaker players and explain things to them. Other than that the meat grinder is the best way you'll get experience to what works and what doesn't since open world is unpredictable and without rules. P.S. Your form of trolling is that of lies and some form of slander in game of course. It's not even good trolling. Maybe that's why
    1 point
  29. Frostguard – Frost Armor / Ice Armory : Once you have applied an armor to someone you cannot see if they have it or not. When they lose their armor there is no way of seeing that they have lost their armor. You lose "Frost Armor" (and Stored Ice) when passing through a runegate. Old News : In a Live stream post the changes to Frost Armors, you stated that: You just discovered that damage was mitigated twice – Frost Armor was changed cause it was super strong, could this mitigation problem be part of why it was strong and now that you have fixed the mitigation problem it would
    1 point
  30. Warning: Long post. Introduction - TLDR included below. I would like the territory game to be more active. I want guilds to be actively fighting to maintain their ownership of their areas of the map. Natural warfronts should materialize when two or more guild territories collide. This will create more frequent pvp action and an overall feel of player impact outside of siege windows. It will also pressure larger guilds to disperse their forces wisely in order to maintain control of their territory, which will become increasingly difficult as guild sizes grow. Currently there are
    1 point
  31. mystafyi

    Small to Mid-Sized Guilds

    Its for these reasons that I object to folks saying that small guilds should play in factions, when they are flawed to the point they cant even have them in beta. Large and small guilds need to have viability in all rulesets. I am not saying that everyone should have the same chances of winning (or even doing well) since lets be real, numbers and participation matter and that favors the larger groups, but everyone must still be somewhat viable in all rulesets. Relegating small guilds and solo players to a different type of campaign wont end well.
    1 point
  32. Hello, So what systems are in place, or will be in place to protect and/or encourage small to mid-sized guilds playing CF? After speaking to a few others on the subject, its strongly believed that CF will cater to zerg vs zerg and smaller guilds either join them or die. And please do not mention alliances as that is a band-aid for a much larger issue. Thank you.
    1 point
  33. Teufel

    Small to Mid-Sized Guilds

    Most of what you say I agree with. I was hoping for exploration to be part of a guilds strategy to end a campaign earlier than natural. Actually I had hoped campaigns had no set time, and that the players determined when the campaign ended by the triggers you mention. Territory control would have been one of those triggers, and not just some arbitraty number of how many ouposts/keeps/castles you have, but actual territory. It would have been great to have offerings to the Pantheon play a part in how quick a campaign ended. One guild sacrificing to end quickly because they feel they are
    1 point
  34. Totally agree and why I hope Crowfall and it's original concept of multiple ways to play (campaigns/rulesets) allows players to find something that fits them. Unfortunately the game isn't popular enough currently to support this so we have a wide variety of players be it skill level, experience, organization, game knowledge, faction/dregs preference, etc all in the same campaigns. It doesn't make for a good experience IMO and looking at the numbers, I'm not an outlier. The game can support new and experienced players, but ACE has to build out the systems to support it and make the ba
    1 point
  35. Onslaughter (LoD)
    1 point
  36. cognitive dissonance is unfortunately a real problem in the cf community, albion players coming here have consistently been the most toxic players in the game. the established guilds in the game have worked very hard to help fledgling guilds get off the ground yet fotm upstarts like you guys never cease to arrive, cause trouble, and fade away in a month, i suggest you guys work on yourselves before trying to get the people who actually have been pillars of the community to change for the worse.
    1 point
  37. Imagine if they actually did an hour long Q&A.
    1 point
  38. ZZav

    The community of this game.

    Im sure many of us would be curious about what your actual experience was. In my time back over the last few weeks this community has been incredibly receptive and helpful from what I have seen and experienced. Many of us are always willing to help and answer questions. There's a few bad apples who like to be angsty but they really make up a very small portion of the active playerbase from what I've seen.
    1 point
  39. Are you being toxic in saying that? This community is FAR more toxic than Albion Online and it has a player base that is 15+ years older. It makes 0 sense. From my experience, this game absolutely hates new players/competition unless they are absorbed into a pre existing zerg guild. Usually that zerg recruits people after a 20 v 1 initiation followed by "GF" in chat. When many people I know started this game we did not interpret GF as "Good Fight". It means get ____ to most players the way it is delivered. The people who join these guilds just want to do the same thing to new players, 20
    1 point
  40. Really PUBG compares? PUBG Subreddit Labelled As The Most Toxic Gaming Community Online (kotaku.com.au)
    1 point
  41. That's the intent of the design - for players to build the "big dynamic, living city portrayed in the videos and on the crowfall website where everyone congregates". MMO cities designed by developers and populated by NPCs feels "soulless" to me. Players are the real soul of an mmo, and I hope CF continues to work toward that vision. I'm tired of playing solo mmos.
    1 point
  42. <Question> Are any of these questions ever going to get asked during Q&A's?
    1 point
  43. Crowd control feels useless again. Seems like this might be a consequence of increase stamina pools through attribute changes? For a while a few months ago CC felt impactful but not debilitating. Why does it feel bad again?
    1 point
  44. Really titlemax? You realize they have a game console in #3 position. Yes a game console. Space invaders, pacman? jesus....
    1 point
  45. <question> what are your plans for guild functionality and guild QoL changes? <Question> what are your plans for a territory control system? Will there be more ways for smaller guilds and groups to contribute and succeed in dregs?
    1 point
  46. Needs: No AoE caps - if you're in the radius, you get hit or healed. More & higher single target damage abilities No offensive ults with damage mitigation Stronger, rarer ults that need very good timing Friendly fire outside of group Without some or all of these things, combat above group v group (which rarely happens) will look and feel boring and stupid, and the battles will be determined before they even start. Please, for the love of god, stop allowing numbers to water down well aimed and coordinated aoe hits. If I manage to land an aoe root circle tha
    1 point
  47. Do you know ANY KS backer who isn't disgruntled? Backers gave them money to help ACE develop the game they said they wanted to make. They haven't made that game and are no longer TRYING to make that game, ACE is now focusing on bringing a very different game to the market. I don't know if ACE determined that the KS envisioned game couldn't be made, or if they decided the market was too small to support such a game, or if some other reason caused them to abandon the envisioned game, BUT... it has left most, if not all early backers upset.
    1 point
  48. Darthbunbun

    Champion Builds?

    Race: Centaur / Minotaur Role: Front Line Tanky DPS Major Disc: I'd run something to support your party and increase party DPS Minor Disc: I like "Expansive Mind" and "Demons Pact" to open up more options LvL Stats: Strength > Constitution - If you can reach STR cap great, but attack power caps at 1k so once you have a weapon and gear you don't want to be too far over that 1k AP. Gear Stats: Attack Power - Crit Hit Damage - Final Damage Mod are what you're looking for on gear. Get that 1,000 attack power and focus on trying to get to 200% crit hit damage and as close to 40% Final Damage Mod
    1 point
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