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Showing content with the highest reputation since 02/24/2021 in all areas

  1. Warning: Long post. Introduction - TLDR included below. I would like the territory game to be more active. I want guilds to be actively fighting to maintain their ownership of their areas of the map. Natural warfronts should materialize when two or more guild territories collide. This will create more frequent pvp action and an overall feel of player impact outside of siege windows. It will also pressure larger guilds to disperse their forces wisely in order to maintain control of their territory, which will become increasingly difficult as guild sizes grow. Currently there are
    20 points
  2. My Armorsmith's set up - Legendary Armorsmith disc. Blue Armorsmith belt. crafting armor, crafting rings, crafting badge, white vessel Blacksmithing 105, Difficulty Reduction 3.89, Experimentation 105, Experimentation Points 17, Experiment Difficulty Reduction 17 (tippers and badge) The above represents hundreds of manhours. This is the combined efforts of every crafting line and every harvesting line and many hours of gold farming, across dozens of players. The interdependency is there. Here is an image of fully rerolled crafted armor on the left. 10 pips in Armor, 7 pips
    8 points
  3. McTan

    Small to Mid-Sized Guilds

    Yeah, they have really dropped the ball when it comes to designing actual game mechanics that incentivize interesting play. I'm not sure where they go from here, but I hope they are prepared for a 1-campaign long game lifetime. I hope they do future rulesets, but I think it'll be too little, too late. No force projection/splitting, no identity building with cities, no engaging mechanics for small guilds, all incentive to zerg and consolidate...it's really looking ugly at this point.
    8 points
  4. I played/tested back in 2018 and game was very rough. The game has made leaps and bounds and is actually coming along quite well. Seems to have very solid patches and updates and im actually quite happy with the feel and look of game. However the player base is just nasty/rude and seems to have a hierarchy going on that does not want to see player growth. The amount of verbal vitriol i have heard in just 48 hours makes me dread actual possibility downing a player and have them rip me apart or lose to a player and have them rip me apart. I know this anger is misplaced passion for a
    7 points
  5. do i need to explain why locking the news thread is annoying? TWITCH VIDEO ON DEMAND LINK: https://www.twitch.tv/videos/934257459?t=0h9m50s
    6 points
  6. Welcome (back) to the forums. Thanks for pointing that out. It's a point which is often forgotten (or simply not known) by (a growing number of) people. Now, these are - in my opinion - several quite different things you are pointing at. I believe it might be wise to realize the differences. I will try to point out some of them: What one experiences in direct conversation with other testers, doesn't necessarily reflect the "base". I choose the word "base" because first of all, Crowfall still only provides a playtest-environment. It's not a game - it's a game in the
    6 points
  7. Huh, this community is pretty chill. Most of us have no problem helping up new players. The only case I have seen of Vets giving new players the cold shoulder is when said newbies come around thinking they are the best thing since sliced bread. The number of players that are #1 on Albion, or on Eso, or wth has been increasing and they always think they know better. That is when the community stops helping them. Other than that? Pretty awesome.
    6 points
  8. <question> what are your plans for guild functionality and guild QoL changes? <Question> what are your plans for a territory control system? Will there be more ways for smaller guilds and groups to contribute and succeed in dregs?
    6 points
  9. Infected isn't a campaign. It has no rewards and no meaningful objectives. Its a training map and a preparation map for real campaigns. When there are no real campaigns active, it also happens to be the only place to go for PvP so people that would otherwise no be roaming infected are roaming infected. Its unfortunate, but we're going to keep seeing this throughout testing, and after release we'll probably see this state any time there's a major patch. They don't like to make big balance changes while campaigns are in progress as those changes can disrupt the outcome of campaigns, and right no
    6 points
  10. Nyurt

    Nyurt's War story

    02/27/2021 The Night the Sun and Moon Fell upon Earth Character List: Sun: (Dissentient, Hax, YBR, Bear)Dissentient Alliance, Moon:(Corvus Citadel, Skull guilds, Death guilds, Uxa (another skull guild)) Deathskull guild alliance, Valeria, Acolytes. Earth: Unparalleled, The Boys, Winterblades, House of Avernus, Cyber bullies, Vanguard It's been over two weeks now since the crows have had a Dreggs to really stretch their legs in. Cramped inside the new infected Map came with some new dynamics to infected PVP. Every adventu
    5 points
  11. Are you being toxic in saying that? This community is FAR more toxic than Albion Online and it has a player base that is 15+ years older. It makes 0 sense. From my experience, this game absolutely hates new players/competition unless they are absorbed into a pre existing zerg guild. Usually that zerg recruits people after a 20 v 1 initiation followed by "GF" in chat. When many people I know started this game we did not interpret GF as "Good Fight". It means get ____ to most players the way it is delivered. The people who join these guilds just want to do the same thing to new players, 20
    5 points
  12. Really PUBG compares? PUBG Subreddit Labelled As The Most Toxic Gaming Community Online (kotaku.com.au)
    5 points
  13. Beta Build 6.400.0 Transformation If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: 6.400 LIVE Bug Reports and Legend for ACE feedback on Bugs reported To report feedback, please go here: 6.400 LIVE Feedback Performance Optimized server performance to better handle a large number of players in an area General NPC Fixed an issue that was causing NPCs and resources to not respawn
    5 points
  14. I'm not sure if this is already common knowledge but I had a bit of a revelation today watching a streamer on a Human Ranger with the Reticule in permanent Melee Mode even when wielding the bow, that reticule height is not at all balanced between races. I've thus far played in adaptive mode and as much as I can't stand playing a ranged character with an over the shoulder reticule, I figured I had no choice, because for the High Elf and Wood Elf races I've played Ranged on thus far, Melee mode reticule is so terrible it's not even an option. So seeing how wonderfully high it was on this H
    5 points
  15. The reward for being online, and exposing yourself to risk, should be generating value. A fundamental problem in the game is that gold is just not valuable enough. There is no economy, there is not a strong enough sink because there is no city maintenance. I was disheartened to hear that city decay (and likely maintenance) didn't make the short term. I don't see the game having any modicum of success without city building and maintenance taking centerstage. Not sieging, building. Sieges should be rare and expensive. Building should be very common and very expensive. Building my city, and
    4 points
  16. Things they didn't really touch on that I wish they did. Game world incentives, and too much risk aversion. Right now it feels like all I need to do is get my character to where I want it, and then wait till a siege window opens up to log on. There's simply nothing encouraging most people to log on during the day, and it's a self perpetuating loop. People don't log out because they see a low population, thus the population dwindles even more because people don't log on. I wish things like open world dungeons were on the mid term plans, or more objectives that inject urgency into the
    4 points
  17. so they added a battle royal with its own gearing system.....what has the point been of the last 4 or so years of development?
    4 points
  18. 4 points
  19. Ignoring everything else in this argument I need to highlight one major error -- this is incorrect. Myself, nor my leadership, has been approached by Parallel or any of his guild regarding scrims. If you ask anyone in this community they will generally tell you one thing -- DIS is always open to scrims. We play this game for fights and your perceived understanding of this game and its politics is quite incorrect. If you're stating that DIS and Death have a NAP, good lord... what an interesting proposition. You haven't seen a dregs campaign yet and most of this population is idle awaits it's la
    4 points
  20. Frostguard – Frost Armor / Ice Armory : Once you have applied an armor to someone you cannot see if they have it or not. When they lose their armor there is no way of seeing that they have lost their armor. You lose "Frost Armor" (and Stored Ice) when passing through a runegate. Old News : In a Live stream post the changes to Frost Armors, you stated that: You just discovered that damage was mitigated twice – Frost Armor was changed cause it was super strong, could this mitigation problem be part of why it was strong and now that you have fixed the mitigation problem it would
    4 points
  21. Its for these reasons that I object to folks saying that small guilds should play in factions, when they are flawed to the point they cant even have them in beta. Large and small guilds need to have viability in all rulesets. I am not saying that everyone should have the same chances of winning (or even doing well) since lets be real, numbers and participation matter and that favors the larger groups, but everyone must still be somewhat viable in all rulesets. Relegating small guilds and solo players to a different type of campaign wont end well.
    4 points
  22. Onslaughter (LoD)
    4 points
  23. <Question> Are any of these questions ever going to get asked during Q&A's?
    4 points
  24. While we wait for glory and riches in the dregs world, warriors hone their crafts and cut their teeth in the infected world of Crowfall. Get in, get gear and most importantly, Get Infected.... Watch the epic battle take place with this weeks WARSTORY!
    4 points
  25. The only mechanic they have in place that takes into consideration non-zergs is Divine Favor cards. Some of the cards are scored "per member" meaning the more active players you have that don't contribute holds you back from winning said cards. These were how my small guild (<10 active players) managed to consistently finish top 3 or top 5 in dregs. However, with this patch these cards now mean nothing for actual guild scoring and are presented as more of a side-quest deal. Your concern is extremely valid and this subject deserves serious consideration. It happens that in this com
    4 points
  26. <Question> Are third party software or macros allowed to spam certain skills? For example spamming "R" so you can 1st frame retaliate.
    4 points
  27. When playing a minotaur archer aiming up a hill or if there is anything behind you it is nearly impossible to reliably pick a target since your own character model covers up a big portion of your screen. I recommend adding a transparency option for our own character, or at the very least allowing enemy nameplates to be "always on top" while aiming This is probably the worst example. (something behind you, a hill or rock. I've posted a video below.
    4 points
  28. Bringing Hunger Dome back pretty much saves Crowfall for me. It is where I will spend the vast majority of my playtime, because small group PvP is where Crowfall shines, and hunger dome back in the day (even before class/race split) was the most fun I've ever had in Crowfall. Although I'll be spending most of my time in Hunger Dome, I will also have to level my HD characters in the campaign, and get their disciplines and vessels there. That means I will be playing more campaigns than I would have (because I would have played none - I was walking away from CF after my 4th guild quit the
    3 points
  29. Hello, So what systems are in place, or will be in place to protect and/or encourage small to mid-sized guilds playing CF? After speaking to a few others on the subject, its strongly believed that CF will cater to zerg vs zerg and smaller guilds either join them or die. And please do not mention alliances as that is a band-aid for a much larger issue. Thank you.
    3 points
  30. Runecrafting is now up to date and book chapters have been moved to their new home in Woodcrafting. Most of the stuff on Runecrafting stayed the same but I did get values pulled and I changed some wording to more accurately match what shows in game. Honestly I think it is a bit more confusing than what I had before but either it makes more sense when looking at the page or it makes more sense in terms of seeing the exact wording on the sheet compared to what shows in game.
    3 points
  31. Cool Ice/Refreshing ice GFX don't show consistently. Frigid and Volatile seem fine. Stable seems fine. UnderGrowth, in chat, pointed out it may be culling but I turned off culling dynamically and cranked the max FX all the way up and it's still just as inconsistent. Tried it moving a lot of the graphics settings sliders/options around just to be sure, and it's the same regardless. Started this morning. Fought a radical for about 10-15 mins earlier and it was frustrating having to best guess when my cool ice was expiring as well as trying to manage to stay in the radius etc.. lol
    3 points
  32. Beta Build 6.400.0 Transformation If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: 6.400 LIVE Bug Reports and Legend for ACE feedback on Bugs reported To report feedback, please go here: 6.400 LIVE Feedback Performance Fixed an issue that was causing hitching. General Fixed a problem where some users get a persistent "Login Failed: Please re-login through patcher.
    3 points
  33. Jacca

    Crowfall Map Program

    Download: https://github.com/JaccaK/Crowtographer/releases Source code, and instructions for making your own maps files: https://github.com/JaccaK/Crowtographer This program allows the user to store text about a specific coordinate (A39 for example) and allows them to quickly search all coordinates on a map to see what tiles contain that text. For example, if I search for "Fort" and I have several coordinates with the phrase "Gold Fort" stored in them it will point those out. (But not the reverse) It will not interact with the game in any way, shape, or form. Any data the m
    3 points
  34. Man it took them 10 encounters to figure yall out. I banned yall after like 15 seconds.
    3 points
  35. TLDR: Quig: *Insert Persuasive Essay Here* Parallel: "no u" LMFAOOOOOO prolly the most brain dead response to an actual post with evidence. good troll parallel 10/10 u a clown
    3 points
  36. Imagine if they just responded to the questions right here in this thread! <QUESTION> Why wait for a monthly Stream to answer questions?
    3 points
  37. I think it has to do with full loot systems dont really mesh with heavy grind and complex crafting. The folks that like the grind and crafting dont want to see full loot since that will probably mean lessening of the grind and crafting both. The game already has gear drop that negates a large portion of crafting and there is no economy to help support, its a hot mess for those players as is. I just dont think its a penis size thing here at all.
    3 points
  38. Most of what you say I agree with. I was hoping for exploration to be part of a guilds strategy to end a campaign earlier than natural. Actually I had hoped campaigns had no set time, and that the players determined when the campaign ended by the triggers you mention. Territory control would have been one of those triggers, and not just some arbitraty number of how many ouposts/keeps/castles you have, but actual territory. It would have been great to have offerings to the Pantheon play a part in how quick a campaign ended. One guild sacrificing to end quickly because they feel they are
    3 points
  39. <Question> At the moment in small scale there is a stale meta game revolving around stealth. As a stealther it feels more like you are cheesing people than outplaying them with stealth and those playing against the stealther it feel like they are either helpless or being cheesed due to the lack of perception and anti-stealth abilities. What changes are you going to make to rectify this problem?
    3 points
  40. Massive plus one on this. Bandaging in combat currently gives people 4K health (max bandage, obv) There should be some form of trade off for this.
    3 points
  41. veeshan

    Incoming server wipe?

    There was a wipe like a month ago but i dont see any reason to need another wipe atleast not anytime soon
    3 points
  42. <QUESTION> Will Respec be available to non-VIPs for an in-game cost (gold, dust etc) or is it part of the monetisation plan? Edit: I feel like this has been asked already, anyone ITT can remind me?
    3 points
  43. Many guilds in mmorpg's are small and they dont grow. This could be different since its more of a PvP game then those PvE mmorpg data that I have access too. If most guilds are small, and lets assume they are for the moment, wouldn't that mean the majority would be excluded from a portion of the game? Some might even argue that the GvG campaigns are the start of the game. I personally remember Faction campaigns had many unresolved issues and in the end, most players just stopped playing until dregs. Effectively forcing small guilds into a ruleset with known issues is not going to end well.
    3 points
  44. <QUESTION> When will this temporary rng for crafting/harvesting be not so rng? <QUESTION> Will we ever see free city building , EK style in dregs? <QUESTION> When will we get more biomes so the world doesnt look the same anywhere you go? <QUESTION> When will you change necro additives to add better stats, a lot of the ones we have today are not good. <QUESTION> Can we get more skinning motherloads? And when will wood motherloads come?
    3 points
  45. Regardless of Faction or Dregs, having multiple tasks to complete throughout the day and during siege would allow smaller teams to compete along with added strategy for larger forces to use to their advantage. DAoC is arguable the first real RvR/Faction MMO and while "zergs" were part of the experience, smaller teams had a lot of value. Be it patrolling picking off those trying to get to hot spots, capturing uncontested POI, controlling chock points, and just battling it out with enemies. Controlling a majority or particular POI gave control of the shared open world dungeon, quick tr
    3 points
  46. That is how the game worked before factions were added. It had its merits. At the time we didn't have guild crests over our heads yet, and character names were very hard to read, so it was a bit annoying. It would probably work better now. I'd like to see it tried again.
    3 points
  47. This is a major issue with me. I dont play in the siege windows, so for me and many that play on 'off time' the game is simply not the same as compared to those that primarily play in siege windows.
    3 points
  48. Players need the ability to zoom out because players like me have P2W Ultra Wide Monitors. I bet the guys who designed the UI do too. The majority of players don't.
    3 points
  49. How would new, solo, or smaller teams compete without dropped/vendor gear with the current "economy" tools available?
    3 points
  50. I like a lot of these suggestions, but to play devil's advocate, don't they drastically change which classes will be effective and therefore desired in group combat? Eg. If there are no AoE caps, high-AoE classes like Frostweaver or Confessor have their effectiveness multiplied by the number of people. If they're doing 1000 dps or hps to 5 people and AoE caps are removed completely, now they're doing 10,000 dps or hps when hitting a group of 50. Their effectiveness just got multiplied by 10! Meanwhile an Archer can still only hit one target at a time with most of its skills, so its
    3 points
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