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Showing content with the highest reputation since 07/11/2019 in all areas

  1. 16 points
    Ble

    Warstory: Thank you, yes, you!

    An elf sits on a chair and thinks to himself "Thank you Staff for running your mouth and uXa for manipulating the capture points system, without you guys we might not have motivated our members to come back and turn this campaign around in a single night".
  2. 7 points
    Angelmar

    Trial of Cybele Extension

    This. Community rabble rousers made a significant impression when these forums went completely apepoorly made socks over 4 whole days of Godz Reach. ACE's take away lesson was to never have a single day break in campaigns.... The real take away is the forums are full of bad advice and complaints from people that don't play the game.
  3. 7 points
    Scorn

    Warstory: Thank you, yes, you!

    So I sincerely believe that Hax did a good job with rallying Chaos this CW. Hax and uXa really tried to bring things around. Applecross is a freaking beast at the circle standing game as are several others. Outposts are something I still detest, especially how you can manipulate the score with them. Every CW there has been 1 Faction that has completely captured the entire map. That is problematic. The maps are not built for the population of the game which is somewhat frustrating to me. I feel as if I can not get a proper read on some issues with the game due to this. The map is designed for multiple zones of 100-150 and we usually don't get to 100 total players. I missed out on the majority of this CW but did hear there were fights going down on the regular. It was not until one week past that I started to actually play this campaign and there were indeed regular fights to be had. Establishing my spot via fighting and standing, alone or with friends, I was back and involved. It was Fall and Chaos were using Order accounts to take back outposts to get rid of the capture bonus. This was smart though arguably dirty. That is why I came back And I was not alone. I didn't come back for the fights, I didn't come back for an active population, I didn't come back to test the bugs (old fixed* ones included) Everyone had some good fights, small and mid scale. Everyone won some and everyone lost some as it always is. It was good to see old names back in game, it was good to see fresh and newer players in game as well. I had fun, even with all the issues CF has I have fun. And I hope others did as well! Good fights, always. I look forward to more.
  4. 6 points
    7/15/19 Crowfall Pre-Alpha Build 5.100.0 To report any issues or bugs, please go here: 5.100 Bug Reports To report feedback, please go here: 5.100 Feedback For an up-to-date list of known issues please go here: Known Issues New Items: New interact functionality has been added to teleporters such as Runegates, fort and keep gates, ladders, banks, chests, sacrifice pits, and plant harvestables. A new Embargo system has been introduced. Please see below for more information. New Respawn Outposts have been added to campaign worlds allowing for more respawning options during siege and campaign play. Embargo System: Embargo system to allow players to move items in and out of the Campaign Worlds more easily from the Temple areas and to allow for improved Bank Storage in each world. New banking system categories: Banks and Vaults. Both bank styles will have import/export tokens. Pressing “B” no longer accesses the Spirit Bank and the bank type accessed depends on the type of world the player is in In Campaign Worlds “B” accesses a global bank. In God’s Reach “B” will access your vault. Banks and Vaults now appear as a “List” view in the UI, previously it was a grid. Local banks have been deprecated. Crafting: Experiment Quality Difficulty Adder has been altered such that experimentation now decreases as higher quality resources are used in crafting. Additional Risk Difficulty values have been increased (These changes should make it such that you are more likely to have better experimentation rolls on higher quality resources, and less likely to use additional risk on lower quality resources). Mobs and AI: Spiders should no longer slide when during their attack animation. War Tribe Loot Table Pass Grouped and redistributed Minor Disciplines among particular Race-Class combinations. Vessel additives now only available at Rank 7+. Reduced resource drop rate. Bandages drop at lower ranks, Cloth drops at higher ranks. Increased food drop rates. Fix Aracoix Assassin not doing stealth. Talent Trees: The final capstone passive powers in the talent trees are now automatically and permanently applied to your character when you purchase them and no longer require a passive slot to be loaded out. Changed the buff name on Treant Wood Stake from "Armored Archer's Stake" to "Treant Wood Stake." Racial Powers: Added verbage to Attributes details to indicate they can never exceed 350. Added verbage to racial passives to indicate what Attribute Caps they were modifying. Discipline Powers: Fixed Agent Provocateur's Stink Bomb not playing field fx. Added duration of poison onto the tooltip for Poisoned Blade on the Poisoner Discipline. Added the Bleed effect on the Long Live the Fighter passive could be stacked three times onto the tooltip. General Bug Fixes: Changed the sacrifice and monetary values of yeast, auroch milk, black pepper, and cocoa beans to 5 xp and 2 gold each. Small change to quality settings, to give more breathing room to async texture streaming upload system. Added vsync by default, to try to deal with hot GPU at the lobby. Adding test vendors to crafting area in temple. Interacting with a sacrifice brazier is now an instant action rather than a hold interaction.
  5. 6 points
    Groovin

    Trial of Cybele Extension

    Whatever happened to having a break in God's Reach? Could we not just end the campaign at the original time and have a hooligan around in GR while we wait for whatever you've got planned. Those that are screeching and screaming for constant campaigns are gone, and I for one have been burnt out for a while. Likely other people too. I think it's time you reintroduced that GR break period.
  6. 6 points
    mandalore

    Warstory: Thank you, yes, you!

    It says something about how the seasons work that struggling through spring summer and fall to win just Bc of three days of winter and the core forces of HoA and W coming back to ensure a win. Good on Clams for doing what they could for 10 days but something is wrong of if the last three days that really determine the winner. I made a comment on the dev partner forums but I’ll make a legit post later in the day and see what the devs think about this but fair warning we’ve been told replies will be slower due to vacations. If you want me to include something in the post pm on discord and I’ll add it.
  7. 6 points
    Enerzeal

    New player: thoughts and opinions.

    Hey everyone, New to Crowfall, tried it in patch 5.5, 5.6 and logged briefly in patch 5.7. However despite that I still consider my self very new to this project, hence the title. It is with patch 5.9 that I've selected to truly throw my self into Crowfall and after having played a week I'm confident enough to say that I will be playing this for the forseeable future. The main reason I've returned was due to the decision to stream this game. This isn't some shameless plug thread, my username isn't my twitch account etc, hence why I'm not linking anything. But that was the "why" I chose to try it again. The main differences I've seen from the sparse collection of hours I've played is: - Greater balance in classes. - NPC monsters that genuinely work now. - greater synergy between players in terms of crafting. Things that I've genuinely enjoyed and appreciated include - - fantastic community. - brilliant items. - animations I consider on par with any triple A mmo. (Centaur I'm looking at you!) - A hardcore sandbox rule set. Now I know that the alpha has its issues but that's the journey a game goes through during development. What I see though is that the pieces are there, they're coming together and once the issues are ironed out, tightened up and implemented, I've little doubt that this will be a game full of incredible stories. Stories are the reason I play MMOs, they're what i remember and, unfortunately that's a commodity in short supply in today's current mmo market, so I'm sticking around, I will continue to learn, investigate, meet new people, test and involve my self - because, putting aside some of the issues this test product has, I still believe that Crowfall has a real genuine shot at being a long term MMO that I, my stream partner (duo stream) and my friends will enjoy. To the guild I've joined thank you for making this an easy process, and to the people I've met so far, death to all balance!
  8. 5 points
    Yumx

    Warstory: Thank you, yes, you!

    With our EU campaign being dead, we visited several times this campaign. It was lot's of great fights, hopefully everyone have had some fun win or lose. Props to chaos for keeping their foot on the gas, and keeping balance on their toes. And if everyone had the fighting spirit of Hax, then the game would be amazing. There's great potential in all these NA guilds. One thing I would encourage everyone to do, (this might sound weird), but that is to release videos with your voice communication. If your enemies can learn from you, you will get better enemies. Better enemies means better fights, and the entire population will benefit from it. This is why we include our voice in our videos. Ask for feedback on how you play, if you really want to improve, people will help. If anything I'll help anyone in need. Thanks again for lot's of great fights! Especially the outnumbered ones, @Ble, @Sanna, @Scorn, @Xarrayne
  9. 5 points
    Hungry

    Trial of Cybele Extension

    Please don't.
  10. 5 points
  11. 5 points
  12. 5 points
    Staff

    Warstory: Thank you, yes, you!

    Hey no problem man, the only things i do better then 1k basics are run my mouth and run away when the fight goes bad
  13. 5 points
    srathor

    Changes with News updates

    My issue with all of this is "feeding the information machine". What are you doing? What changes are a week out, a month out 3 months out, 6? 9? a year. Yes it will get more sketchy the longer the time but come on. What has been done in the last week that is exciting? Infuriating? Frustrating? The last month? What milestones were met. what was pushed off due to "reasons". What is the new office like? Where is the cookie Jar? What type of cookies? Who got a new computer with what specs? How are the testers testing? What are they testing on? Do they exist? custard!
  14. 5 points
    Pann

    Changes with News updates

    Regarding the delay of the ACE Q&A for July, while we typically like to have them out within the first two weeks of the month, this one is going to happen later in the month than I originally expected due to scheduling conflicts. Most likely it will be sometime the last week of July. I'm not dodging your questions and comments regarding news. DebySue and I are wrapping up our strategy for what's newsworthy vs. what should be a "deeper dive blog" (as she describes it). We'll start feeding the information machine again soon. Meanwhile, I really appreciate your patience.
  15. 4 points
    Jah

    Warstory: Thank you, yes, you!

    Uncle bob wins by being better coordinated? What can ACE do to solve that?
  16. 4 points
    Ble

    Warstory: Thank you, yes, you!

    WHoA: Hold my elven mead
  17. 4 points
    Ble

    Warstory: Thank you, yes, you!

    The elf sits on a chair and wonders why people are not taking this warstory seriously.
  18. 4 points
    Hungry

    Warstory: Thank you, yes, you!

    If only JamesGoblin were here to Like this.
  19. 4 points
    oneply

    Thursday Q&A?

    Maybe r kelly is a secret investor
  20. 4 points
    pamintandrei

    Changes with News updates

    I'm fine with only 1 news article every week, but its been 1 month since we actually got news about the game.The last article that actually talked about something new was "Item rewards and you",which was posted on June 11th ,exactly 1 month ago.I understand that you are working on stuff and can't share a lot but 1 month without anything new?Is this because you haven't managed to make anything in 1 month?of course not but that's what it shows. This also comes in a time where the comunity is losing trust, the last couple of months have burnt out a lot of players.
  21. 3 points
    Pann

    War Story of the Week: Xarrayne

    Congratulations to Xarrayne whose video has been selected as our Crowfall War Story of the Week! This honor carries with it a prize of 500 crowns. FULL STORY
  22. 3 points
    I think we are all in agreement that the change is good mechanically, but the values don't really line up with the stated intent of flattening the gear itemization curve except on a max trained and geared crafter. New or not fully trained players are going to produce total garbage gear from common materials with the experimentation difficulty set as high as it is now. If that end result is intentional then so be it, but the reality is we aren't going to see a significant change in what is actually viable from what we have on live if that is the case.
  23. 3 points
    No basic staves on the vendors Edit: More constructively put: it would be nice to have basic staves on the test-only vendors, even if it's no longer considered a beginner-level weapon, because we're all boosting to 30 anyway to test things out.
  24. 3 points
    Pann

    Trial of Cybele Extension

    We understand that there are some mixed feelings about the extension. It was not a decision that was made lightly, and Gordon carefully considered all angles before reaching the final verdict. Closing this thread now since the conversation is not particularly constructive.
  25. 3 points
    mandalore

    Trial of Cybele Extension

    Being able to just play for winter and still win is more than a catch up mechanic. It’s a bad mechanic when the superior team can have a part of its faction play for 3 seasons and then as long as they go all in for winter they are all good. As for the random extension, @ACE_JackalBark, whatever happened to more communication? Context of why always helps but in the end do what’s best,
  26. 3 points
    druid will o wisp is still broken lots of sounds dont work my druid balls got stuck floating in this weird animation and then i couldnt see them anymore i still cant do poorly made socks while holding LMB, i have to release it to use any other skill fighting satyrs or any tribes still sucks, getting CCed over and over and over over and over and over and over and over and over and over and over and over and over and over and over and over and over and FINALLY GAIAS WORKS PRAISE MYRKLE @nerion @Xarrayne @Balathan @Anthrage @srathor
  27. 3 points
    Embargo system is awesome. Please make it so we can't access the world bank without being at a chest outside of the temple.
  28. 3 points
    Staff

    Trial of Cybele Extension

    we've already prepped our end of campaign memes, just end this damn thing
  29. 3 points
    Marth

    Warstory: Thank you, yes, you!

    randomly disconnecting people on the winning team would do it (not saying that happened)
  30. 3 points
    galvia

    Trial of Cybele Extension

    Seriously, with less than 10 hours left on the board with one of the hardest fought campaigns ever you pulled the rug out from under us and changed the rules. This would have been fine if we had a couple of days of notice (like minimum start of winter) but this changes everything in a very un-fun way.
  31. 3 points
    oneply

    Motherlode Vendor

    Test server has a chest of free gems in the temple by crafting tables. Blood is in the food chest and the larger stack of water is in the necro/alchemy chest.
  32. 3 points
  33. 3 points
    Bzra

    Warstory: Thank you, yes, you!

    This campaign: (This isn't entirely accurate (don't meme my meme), Clams defiantly kept it together for the balance though.) You won, I can't hate on that. All memes aside, good fights, see you next campaign.
  34. 3 points
    Merita un thread celebrativo il primo successo di un italiano (a meno che qualcuno mi smentisca) nel concorso di Artcraft che settimanalmente premia i migliori resoconti delle Disfide degli dei (Trails of gods). Il premio va ad @Hithar, da anni dedito nei successivi ambienti di test alla pratica ed al perfezionamento delle skill PVP in gioco. Il "nostro" è attualmente in forza alla gilda europea Vanguard, dichiaratamente protesa ad uno stile di gioco intenso (hardcore) tanto da selezionare esclusivamente un numero ridotto di membri di provata esperienza, puntando ad emergere nelle campagne presenti e future. Oggi entra di diritto nella storia della community internazionale di Crowfall. Complimenti vivissimi.
  35. 3 points
    Grazie @RickForFun, non mi aspettavo un post dedicato 😊! Come potete notare nel video, le ultime campagne hanno visto attivi molti italiani, due dei quali sotto il mio stesso stendardo Vanguard. ( @VIsho e @Borak_Bloodaxe). Wp 👊
  36. 3 points
    Hi Padishah, all the following is for the current LIVE Patch! At the end of a campaign the world dies and so all the things in the campaign (not in your spiritbank or inventory) will be lost. So always check the chests! What stuff is worth and whats not, hmmm, there are many opinions, as long as you have enough space in your spiritbank everything is worth sth. But your question was also about wipe, there might be a wipe with the next major update, but that is not confirmed yet. As on TEST vessels and items have been wiped I would guess there will be an item- & vesselwipe when 5.100 hits LIVE. That would be sth you can´t evade, because keypoint of a wipe is to get rid of some old stuff that shouldn´t be in the testing of the pre-alpha version. So for now i would suggest save what you can, if there is a wipe, its gone, if there is no wipe you can go on with the stuff you have saved. With 5.100 or 5.110 we should get the EMBARGO-System which will change Inventory, Loot and Spiritbankthings, so the system is about to change "soon".
  37. 3 points
    galvia

    Warstory: Thank you, yes, you!

    Tui ble an i edhelen lessons a i help.
  38. 3 points
  39. 3 points
    CURRENT AS OF JUNE 24TH, 2019 - LIVE CLIENT VERSION 5.92.2 THIS IS A WORK IN PROGRESS. PLEASE BE PATIENT AS I WORK TOWARD COMPLETION So as of recent, it seems like ArtCraft Entertainment is really starting to pick up some momentum which is clearly reflected in their updates and commitment to. A lot has changed in a very short period of time and with the release of 5.92.2, Potrais and I decided to take the plunge and dive in to the game in its current state. When it comes to parcels, at first glance, they are not very easily understood. Combine that with the limited amount of information currently available (or lack thereof), I found myself in a pickle where I had to reach out to the guys at Crowfall for assistance and on that note, their commitment to technical support through these alpha phases has most definitely been top notch. Nonetheless, I had a problem and they had a solution. So with that thought in mind, we're going to add another one to the knowledge base for the community to reference. TABLE OF CONTENTS 1.0 - Information (Read First) 2.0 - Obtaining Your Parcels and Other Objects 3.0 - Relevant Chat Console Commands 4.0 - EK Map Editor and UI 5.0 - Parcel Placement 6.0 - Placing Buildings 7.0 - Placing Objects in Buildings 8.0 - Permitting Others to Develop 9.0 - Possible Future Changes 1.0 - INFORMATION (READ FIRST) 1.1 - Each portion of the guide is broken down into sections and subsections, beginning with "x.x". This is extremely useful as it is a quick way to recall specific references within the guide as well as a way to let me know what needs to be updated, what I may have missed, etc. Any "Enformative" guides on the forums are subscribed to by me and will be continuously updated as information becomes available. 1.2 - This guide references web addresses and images throughout. These references are clickable and formatted like this. This helps tremendously with keeping the guide as clean as possible while still having all of the necessary information within reach for those who may want extended details or like my finger-painting. 1.3 - Eternal Kingdoms are essentially scalable areas for more robust form of player housing (and I choose the word robust as you can essentially use it for whatever you want, it's yours to do what you please within the options they have made available to you for configuration) that are allocated upon account creation, assigned to you, and then spin up for availability when you "launch" your Kingdom from the Eternal Kingdoms menu (hence why you must launch the instance and then click to enter). As of right now, the online status of your EK server is determined by its occupancy. Once launched, an EK will remain online so long as it is occupied by at least 1 player. Once the EK is empty of players, it remains online only for a very short while post the last players disconnect. 1.4 - Every EK is allocated a 12 player slot capacity by default. As of right now, there is no mechanic available ingame that will contribute to an increase in player slots. 1.5 - EKs are developed on a grid of which is comprised of cells, and every grid is 22 cells x 22 cells in size. The terrain pieces of which you will expand your EKs footprint with are referred to as parcels, and these parcels (depending on size and type) are comprised of at least 1 cell. When a parcel is placed on the EKs grid, it deducts the amount of cells of which it is structured upon from your overall amount of available grid cells. 1.6 - When you acquired Crowfall (however the means), more than likely your purchase was bundled with "rewards" in the form of parcels and objects for use within your EK. If a backer reward is not available yet ingame, it may be replaced by a similar version (i.e. being given a Capital Parcel in lieu of a Caldera Parcel). There is no need to be concerned as when the reward becomes available for use, it will reflect accordingly within your available parcels and objects. 1.7 - Consuming a parcel and or object reward during the pre-alpha, alpha, and beta test phases will not have any effect when Crowfall goes live. All parcels and objects will be reallocated to you for use at launch regardless of whether or not they were consumed and used during testing. 1.8 - Currently consumed parcel and or object rewards cannot be traded via the gifting system. 1.9 - Parcel and or object rewards are not available on the test server, only the live server. However - ArtCraft, at their discretion, may provide parcels and or objects to you at no charge for testing and without notice, so be sure to check your Account Rewards page on the Crowfall website because you may just get lucky! 1.10 - This most definitely is an open forum. Any feedback, suggestions, additions, and or changes are welcome. Please do not hesitate to contribute. 2.0 - OBTAINING AND CLAIMING YOUR PARCELS AND OTHER OBJECTS 3.1 - Parcels are essentially building blocks of land that you assemble in any fashion you like, within the guidelines listed later in 5.0, to create the layout of your Eternal Kingdom. Parcels are available for purchase in the official Crowfall Store, and depending on which backer package you have purchased, may have already been awarded to your account for claim Additionally, all parcels available for puchase can be crafted ingame via the stonemasonry > geomancy skill trees. It's important to note that parcels crafted ingame will be lost on resets, requiring that you craft them again if you wish to use. 3.2 - If your parcels and objects were considered part of a "bundle"when obtaining Crowfall, you may first contemplate weather or not you un-bundle them. Un-bundling is not required for use and claim of your assets however can be both convenient and inconvenient depending on your outlook. Doing this will break all of your assets included in the bundle down into separate items. This could be especially useful if you wish to pass items on to another account, or if you would like only to use a particular asset for the moment. Note that once you have un-bundled your assets, only ArtCraft can pack them back up. 3.3 - To un-bundle your assets - visit Crowfall.com and at the top right hand corner of your window - input your credentials into the username and password fields to be taken to your Account Profile. If you look to the left side of the Account Profile page, you will see "Rewards". Click on the rewards options to be taken to your Account Rewards page. As you can see from what I have highlighted, you will have a populated list of items available to claim from your bundled purchases. Locate any of your parcels, buildings, and other objects on this list and then click the "Consume" button to claim your rewards and have them sent to you ingame. After consuming your rewards, load up Crowfall. 3.4 **ADDITIONAL INFORMATION COMING 3.5 - Once logged into your EK, hit the escape key and locate the Spirit Bank icon (1) and click to open your bank to view claimed rewards (2). Send each of your relevant rewards to your inventory by right clicking on them. 3.0 - RELEVANT CHAT CONSOLE COMMANDS 2.1 - There are a few relevant and notable chat console commands that will be referenced throughout this guide. ArtCraft has not fully developed an all inclusive UI that makes such a thing as simple as "point and click", however they have stated one will be available in the future. A list of the various chat console commands can be found by clicking on the question mark which is located at the top right hand corner of the chat window. 2.2 - Note that player names for all EK commands are case sensitive. 2.3 - Note that all system responses triggered by the chat console commands will be output to the "ME" window within the chat console. 2.4 - Note that "monarchs" (EK owners) can remove parcels regardless of ownership. If a parcel is removed that has buildings and or structures place, the assets will be sent to the asset owners spirit bank. 2.5 - To use a command, simply hit the enter key to allow input to your chat console. From my personal experience, commands will work in every channel other than "Combat". Lets take a look at Command List that shows us what we have to work with so far: (1) "Citizen Commands" allow you to control your EKs general population and access. "/ekinvite playername" - If your Kingdom is private, it is not visible or joinable by the general public. After inviting a player using this command, your Kingdom will become visible on the invited players server list under "MY KINGDOMS" for joining. "/ekban playername" - Use this command to permanently ban a player from your Kingdom regardless of its privacy settings. "/ekunban playername" - Using this command will remove a previously banned player, allowing them access to your Kingdom. Note that if your Kingdom is private and you would like to grant access to the un-banned player, you will have to invite them. "/ekremove playername" - Don't be a d#$% and use this for personal enjoyment... But it is essentially a "kick" command and will remove all rights within your EK from that player. Note that if your server is private and you wish to allow access to that player again in the future, they will have to be re-invited. (2) "Noble Commands" are used to grant parcel placement rights to other players. "/ekaddnoble playername" - Adds the player to your nobles list, granting them permissions to place parcels , move, and or remove only parcels of which they own. Nobles will not have permission to remove, alter, adjust, or what have you, any parcels of which they do not. "/ekincrementnoblecellcount playername quantity" - Grants your nobles cells for placement of their parcels. Note that even as a noble, they cannot place a parcel without you granting them this resource. "/ekremovenoble playername" - Removes the player from your EK, stripping them of all granted rights, vassals, cells, and tokens. If your EK is set to private, an invite will have to be tendered to the player again should you choose to welcome them back at a later time. "/eklistnobles" - Lists all players of which you have made a noble within your EK. (3) "Vassal Commands" *** PLACEHOLDER TEXT *** "/ekaddvassal playername" - Grants the player rights to place buildings on parcels only of which you own. Note that you must physically be standing on the parcel of which you would like to grant the player rights to place buildings on. "/ekremovevassal playername" - Removes a players rights to place buildings on a parcel. Note that you must physically be standing on the parcel of which you want to remove a players rights from. "/eklistvassals" - Lists all players of which you have granted vassal rights to for the parcel you are standing on. (4) "Token Commands" *** PLACEHOLDER TEXT *** "/ekincrementvassaltokencount playername type size quantity" - Allocates tokens to the player used in placing buildings and structures on the parcel you are standing on. Note that only the parcel owner has the right to allocate tokens to players for their parcels. "/eklisttokens" - Lists all players of which you have allocated tokens to for the parcel you are standing on. 4.0 - EK MAP EDITOR AND UI 4.1 - Once you load into your EK, we are going to be looking for map editor and UI. As of right now, Crowfall does not have a hotkey assigned to the editor. In order to open it, hit the escape key and click on the icon within the left-side navbar that looks like a tiny little house. 4.2 - Once you click on the icon, the map editor will open. Referencing the map editor image: (1) This area contains all of the information pertaining to the way your EK is viewed on the server list, as well as the privacy and game type options. "KINGDOM" - This is what you will be naming your land. This option can (as described below) be visible as well as searchable to the public. If you are trying to bring someone into your EK and they are unable to scroll the list and find you, they can reference this name in the search area of the server listings to locate yours. "DESCRIPTION" - I'm not going to go into detail on how to write a description for your EK... your a smart cookie, you got this! "PUBLIC KINGDOM" - Selecting this box will shade it in reflecting your selection. If you choose to leave your EK open to the public, not only will anyone be able to see and search for your Kingdom on the server list, but they can also come and go as they please. So - make sure your okay with people walking in and out of your place like they own the joint before you check this box. "PvP" - Selecting this box will shade it in reflecting your selection. If you do this, anyone can wage war with you at any time... and you can kill whoever you like with no questions asked. "CANCEL / SUBMIT" - This is self explanatory but know, whatever happens on this screen as of Client Version 5.92.2 will not be permanent as far as the choices you make about your settings and parcel placements. Even after submitting your changes, you can always revert back to a clean slate and do it all over again until your little hearts content. (2) This is your parcel tray / repository. Any of the parcel pieces that have been previously removed from your Spirit Bank and placed in your inventory will be displayed here for your placement. Note that if a parcel piece is not in your inventory, it most certainly will not be displayed here. (3) This is where you have the option to enter a name for your parcel. Once a parcel has been dropped into place, this field will be populated with the default name of the parcel. You have the ability to change this, giving it a custom name. Parcel names are view-able and referenced on a players map (opened using the "M" key) only. While traversing the terrain itself, the name of the parcel will not be displayed when crossing over zone thresholds. (4) These are a few simple parcel controls. You can use the circular arrows to rotate the parcel on its horizontal access for placement. The red bag icon will allow you to remove a parcel from its place on the EK grid and return it to your repository. This does not delete the parcel. (5) Your Camera Controls Using the circular arrows, you can rotate the EK grid as a whole to gain different perspectives to assist you with placement of your parcels.
  40. 3 points
    Make capping outposts fun and rewarding please. As you know every zone currently has 25 outposts, 2 forts and 1 keep! In the war camps there are captains, chiefs and kings (I believe), which also drop loot. (Captain, Boss, and Raid Boss) Instead of a fort going live a region of outposts should go live. (10 outposts per fort) At each outpost add a neutral captain level boss that spawns 1X (Soloable, but takes time). If you kill him, you get the same loot you would from a war camp captain. If you can flip all 10 of the outposts to you faction at any point the fort goes live the following hour. This creates a back and forth reason for taking outposts and will more likely lead to a small scale pvp engagement at all hours of the day. In the fort a neutral Chief spawns after 30 minutes and is vulberable for 30 minutes. It drops chief level loot. This gives time and a reason beyond points for the defenders to take the fort. It also gives a reason to defend the fort, as anyone can kill the chief. If at anytime you don't own the keep, but you own both forts in the zone it will trigger a siege that evening. This forces people to play the game at some point during the day to force a siege, and also prevents sieges from happening every night. When the bane tree spawns during the siege a raid boss should spawn to defend it. Another one should also spawn in the tree room to defend it. Just an easy way to add loot to the pvp cycle. I would prefer some kind of resource mine or something, but you guys might run out of money before you can code that!
  41. 3 points
    PopeUrban

    Thursday Q&A?

    This is a really different sentiment than the word I think you were trying to use, which is "peon" I really hope we're not pee ons that's gross.
  42. 3 points
  43. 3 points
    Omen

    Whiskey Sipping random Ideas

    I vote to name him Chris P. Bacon
  44. 3 points
    fae will occasionally lose the ability to double jump, glide, dodge, retaliate or block on knight, fae arch druids balls also go randomly around the map and are nowhere near where placed, warcamp mobs also use gap closers while right in front of you and launch themselves far away then proceed to use their 1 ranged ability instead of coming back to melee, also FIX DIZZY examples of the warcamp mobs being pita's
  45. 3 points
    Pann

    War Story of the Week: Hithar

    Congratulations to Hithar whose video has been selected as our Crowfall War Story of the Week! FULL STORY
  46. 3 points
    SamwellTBaggins

    Whiskey Sipping random Ideas

    And here is what I would like you to do.. .I want you to go look in the mirror.. You like what you see? if so good... now take a closer look at your nose.. Its on your face.. Thats where it belongs and not in my God Damn business. So keep it where it belongs. Baconator.
  47. 2 points
    yianni

    You broke druids even more this time...

    my balls were fine yesterday then randomly disappeared, but i could see light where they were dropped but yea other than bear working , the rest is broke and balls are dropping higher than they used to
  48. 2 points
    This is my sentiment exactly after messing with the changes. White gear wont be the start of viability because a crafter that is skilled enough to make perfect white gear is going to just make perfect blue/purple/legendary instead because it is stronger and easier to make (presuming you have the materials). New players who don't have the Assembly skill high enough or can't acquire higher level materials will be stuck making whites and the experimentation chance and low number of total Experimentation points they have means their whites won't even live up to the ideal Blair posted earlier.
  49. 2 points
    Thanks for the heads up! I’ll try to update the notes tomorrow!
  50. 2 points
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