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  1. Jah

    Jah

    Testers


    • Points

      93

    • Content Count

      4,086


  2. mandalore

    mandalore

    ACE Development Partners


    • Points

      75

    • Content Count

      3,348


  3. PopeUrban

    PopeUrban

    ACE Development Partners


    • Points

      34

    • Content Count

      1,946


  4. KrakkenSmacken

    KrakkenSmacken

    ACE Development Partner & Investor


    • Points

      34

    • Content Count

      5,060



Popular Content

Showing content with the highest reputation since 04/16/2019 in all areas

  1. 11 points
    We need line items for mats. We need stackable books. We need the custard goggles to drop. We need some quality of custard life. We need a sort command that works in the bank. We need the ability to rename Characters. THIS IS INSANE! This is just flat out cruel. Please for the love of god, fix this poorly made socks.
  2. 8 points
    SmokinJoker46290

    Why do you hate skinners?

    There is no love for the skinning profession. With the day / night cycle affecting the hide drop tables, waiting for spawn time of mobs and the recent nerf to the amount of mobs found inside forests and other area's its making skinning not worth it. Sitting at a whopping 2 R9 hellcats in our forest of silence trying to get enough flexible hide to gear out 1 person is hours worth of nonsense. Even if my beneficial harvest did happen to Proc, i would get that bonus only on the second cat i skin then wait another 3 minutes for spawns. Why is this happening to the skinning profession when ore/stone can go from pocket to pocket burning thru hammers/picks??? I understand that leatherworking might not be as important as Blacksmithing but if we are 4/5 days into a new item wipe and everyone who can use mail/plate armor has greens/blues and the leather wearers are still in commons then there seems to be an issue. Then u nerf the gold drop and replace it with 1 dust...... i get that animals shouldn't be rollin down the street with fat stacks in their pockets but 1 dust in compensation?!?!? i can go smack a tree twice and get 2/3 dust. Dont forget the new Ancient mobs which have turned solo skinning into a nightmare. Accidentally agro an ancient anything on your journey and its game over unless you have a pocket healer at all times. Then when you do kill a R5 ancient you are rewarded from the gods with.... you guessed it....more dust. We spent a good 10 minutes killing a R5 expecting to see our first majors of the game after this new wipe, instead we got 45 dust and a kick to the moral. We where all on white vessels with common gear and didnt expect to kill it easily but good gravy!!!! Not sure how many people have to complain about this before a change that actually happens to make skinning worth it.
  3. 8 points
    Introducing siege windows for major control points FULL STORY
  4. 8 points
    corvax

    Questions for the Devs!

    In the future, please run your Chaos/Order agreements through me first, and I can save you time and effort on how the next agreement will work out for ya 😁 And yes ignoring, breaking, and circumventing agreements/truces/NAP's that cannot be enforced, is the oldest ruse in the book. In simpler terms 'outfoxed' You can learn something by understanding the circumstances of the entire engagement including how Scarlett solo capped a keep. Or you can continue to build straw men about numbers and believe your own propaganda. Fact is fact, Scarlett took a keep as a single player and that has ramifications larger than who is grinding who down with numbers. It really was quite elegant how she has been setting up the Knock out punch for weeks, I'd go into more detail, but it's obvious I have lost your interest. Thanks for your reply.
  5. 8 points
  6. 7 points
    SmokinJoker46290

    Questions for the Devs!

    What is going on with faction balancing? Is this going to be coming in a future update or should we all just hop on the balance train like the rest of this game? Its very demoralizing to show up to siege with about 25 people going against roughly 100. But we still show up each and every night and try our best win or lose despite the number differences. Whats stopping new players from joining the stacked faction or chaos/order from ALL jumping ship making the other 2 factions empty?? I get the argument about the big guilds not all being able to be on the same faction if a balancing system was in place but to be honest, if 1 of the bigger guilds from balance swapped to one of the other factions then we might actually have a game on our hands instead of feeling like a constant punching bag. Is there any news on when a performance patch will be released? Not sure if the devs show up to siege but when 100 people are standing a few inches from each other the game turns from a modern PC game made in this century to the very first moving picture ever made in the late 1800's. Frame rate drops to basically 0, skills stop hitting targets, everyone is yo-yoing back and forth and its basically which side has more AOE output thru the lag spikes. Myrm classes that rely on crashing a mechanic at a specific time are impossible to pull off. just trying to switch zones has caused some consistent crashing and this last hot fix released on 4/17 has only made things worse. Will we be getting Guild storage before you put out more "new" items??? I like the fact that the additives came back for bodies!! However, without implementing some sort of guild storage first (that we have been asking for since i can remember) our bank space is even more packed with random stuff. Having to make a few extra characters to use as a storage for myself and guild is a bit of a hassle and a little ridiculous. Not to mention completely confusing when remembering what random toon is holding what. Was the armor durability supposed to be paper??? First few days of this new campaign we didn't have much since it was after a wipe. Most of us purchased intermediate armor just to make do but when handed one of the first sets i realized the durability was 1/5th what it used to be and the intermediate had more. If i can buy some intermediate armor that has higher durability than our guilds master blacksmith can craft (without the tool) i think there's an issue. Sure the armor rating and stats are non existent but my point stands on durability rating being significantly higher with intermediate vs rare/green or any other color crafted without the tool. Is this a PVE or PVP game?? Started off as a PvP game but now its turning into just another PvE game except with 1 added PvP mechanic. Spending hours grinding mats to make gear to PvP in was understandable. But farming endlessly at a PvE war camp for a minor disc just has me wanting to put a bullet in my foot. Not to mention getting multiple of that same minor disc for the other 15 guild mates that want it!!! I guess my question is do i get paid sick leave or holiday pay for this full time job i just started??
  7. 6 points
    ZombieGandhi

    The Battle for Brookhurst

    I was with Grave Dominion for this particular fight, and we were tasked with some hyper-aggressive flanking and siege engine removal services. Thought some people might enjoy seeing what went down from a more mobile perspective, and some of our thought processes throughout. Not sure if the render went a little goofy, but it seems a bit more pixelated than the usual Youtube fare--perhaps it's just Youtube. Anyways, hope everyone enjoys! Just some good clean solid combat, and the most OP outpost tower position I've ever seen. Those guards were shredding. Thanks to Grave Dominion for having me in your comms, even if Ltab only knows how to fight #gatewars.
  8. 6 points
    PopeUrban

    Why do you hate skinners?

    Now put that next to the screenshot of 4 people hitting motherlodes for 4 hours. Also screenshot the durability on the gear of both parties.
  9. 5 points
    He changes them like a mask and discards them like trash. Each new vessel offers its tricks and poetry. He arms them with the weapons and bruised apples the gods leave him. Through his countless incarnations, his mind broken and weakened. There is no sanity here. He throws his new vessels into battle with complete disregard. They can lack experience, and armor, and weapons fit for war. Yet he does not care. This worshipper of Malakai relies on tricks and tenacity to inflict grief and calamity. Once while wearing a Guinecean knight who had just been born into the world, this vessel was weak and paltry, he took a team of 4 saboteurs from Fist of the Empire into the lands of Aerynth, in Balance. There they attacked harvesters and wanders, inflicting grief they enraged the followers of Balance. Unwilling to bear it anymore Balance organized two groups of their strongest soldiers to punish their wicked deeds. After several kills Balance became confident and prideful, and so the trap began to unfold. He changed vessels to a Guinecean Cleric who attained the maximum experience for war. Balance forces, filled with wrath and blinded by pride, chased him to an outpost where two guards had been purchased. Believing their previous victories would earn them victory again they ran in to be slaughtered. This elaborate trap had many phases, and with all great traps of war, the first step is to appear weak and to continue to hide that weakness until it is too late to escape. The team of balance believed their overwhelming numbers would ensure victory against opponents they had previously crushed. Upon running up they assumed the Guinecean they saw was the weak knight they had beaten to a pulp. Even under pressure from the arrows of two guards they foolhardily pressed forward frothing at the mouth like rabid dogs. Once you take the bait, only shame awaits. The Guinecean who had previously been the weakest link became the backbone and lifeline of this team of saboteurs from Fist of the Empire. Dumping heal after heal into the team, blocking blow after blow, the guards worked their magic. Soon the attackers found themselves routing under a barrage of arrows. Skulls littered the ground. A smile took form, as success had been achieved. Favor to Malakai.
  10. 5 points
    Phr00t

    Questions for the Devs!

    This is not productive discussion, take it elsewhere
  11. 5 points
    In general I don't like system scheduled windows. Albion Online is the game I played recently with timers on territory objectives, and it was not fun. It does not make a game feel like a dynamic virtual world controlled by players. And it can provide a big advantage to larger, hardcore guilds who are willing to do whatever it takes to beat the artificial system. Why is this a problem, isn't the game supposed to be play2crush? It's a potential problem in the 3-faction ruleset, that's intended to be the place in the CF universe for more casual players, and less organized communities. If it's too easy for an Uncle Bob scenario to happen and 1-2 factions to get pushed off the map, or if casual players are feeling locked out of content that's not a positive. GW2 WvW and DAoC frontiers both worked well for 3-faction pvp format - neither had a timer system on forts. Everyone seems to forget we are testing, not playing a launched game. It's not easy judge the pvp activity based around the small testing population - we have 200 players instead of 2000 players on a campaign. Also different rulesets should play differently based on the risk vs reward, and may need different systems. It's good to test the windows however - maybe it will work better than I expect. It seems like a helpful tool for the designers, and if it doesn't have the intended results in 3-faction gameplay I'm sure the devs will make adjustments.
  12. 5 points
    There should be an initiatory event, rather than having a guaranteed vulnerability window every x hours/days. The attackers should have to commit to the attack by crafting the Bane Tree which beings the scheduling event, followed by the siege event. Finding the materials for crafting a Bane Tree should be prohibitive/expensive, making offensive operations costly and deliberate.
  13. 5 points
    Sure, because currently everytime a fort is attacked in the servers primetime players run to defend it. Most of the time there are no defenders because there are no players nearby to defend (small current player base) and players who are nearby don't care if the fort is taken anyway. Once again give the players a reason to stop xp farming/gathering and actually defend, instead of a bandaid of timers on anything remotely meaningful so the current few that want to constantly pvp can be handheld and told "look go here to capture this thing" which will still be uncontested cause noone but them cares enough to attack/defend it.
  14. 5 points
    The people who complain about this feature don't want fights. They want to be able to cap stuff without fighting, so your explanation will unfortunately fall on deaf ears.
  15. 5 points
    Jah

    Siege Windows - Official discussion thread

    This change is intended to provide you with more fort pvp, not less. If the time when you play has a lower population, then it makes sense to have fights at fewer forts. That way the smaller population has an appropriate number of forts to fight over rather than spreading thinly across many forts.
  16. 4 points
    veeshan

    Jewelery Bench in forts please?

    Can we please get a jewelery bench in forts? Trying to craft in the campaign world is difficult for jewellers especially when one faction owns all the keeps and the forts dont provide you with the required benches. Would like to crafts and gain score in campaign but cant.
  17. 4 points
    The season of summer had come, the winds of war calm but saboteurs from Fist of the Empire began to scream into the night. It was a new era, a new time for legends to rise. Even the darkness has its heroes. They call themselves the Sparkle Fisters (the saboteur branch of Fist of the Empire) and they are a Machiavellian and moony bunch. Their whimsical playfulness tainted by Chaos manifests into debilitating misfortune. No one would say they are hard to kill or dispatch, but all would agree they regretted their encounter entirely. For it is not their vessels, or their gear, or their disciplines that make them formidable. It is their tactics and tenacity, more so insanity, that leads their opponents down a winding road of misfortune and woe. As the clock ticks- tick, tick, tick, more and more things begin to go wrong for their foes… Night had just fallen as Praelian, TaeSilverfox, and Krakadil meandered through the domains of Balance. Happening upon a Balance fort they decided they should take it. “I’m taking this fort.” TaeSilverfox said blinking in on his new wood-elf vessel. He had not fully trained his archdruid body but was too eager to wait. He had seen what others had done with such vessels and was bursting with glee and merriment. Praelian squeaked in his high pitched Guinecean’s voice, “Well, we can’t get in, I don’t know how to tunnel that far down. My paws are so small and only good for praying.” Standing next to Praelian, Krakadil only silently sharpened his assassin’s blades while leaning against the fort’s wall. TaeSilverfox, “Keep watch and I’ll have this done lickety, banana fruit, split” Stepping into the inner sanctum of the fort sent out alarms across the domain. The game had begun… Krakadil whispered, “Contact, Silhaku entering the fort” Tae quickly hid himself within the inner keep. Silhaku was a ranger and no stranger to those who hide in the shadows. He quickly scouted the fort for any visible enemies, and when he saw no visible threats, he began to scout for the invisible. Launching flares and raining arrows down Tae held his breath and narrowly escaped becoming a pincushion. The plan had already been discussed on what to do should an enemy enter the fort. Praelian with his small furry cute little paws and mystical throwing hammer began to beat on the outside walls, casting spells and making a racket while Krakadil stood silently in the shadows. Silhaku ran up onto the ramparts and found it difficult to get the angle needed to shoot the solo sieger. While Silhaku engaged the rodent, Krakadil waited for him to jump down and Tae began to weave his archdruid magics. When Tae was ready he again set of the alarm of the inner sanctum alerting Silhaku to an intruder’s presence. Silhaku jumped from the ramparts and rushed to the sanctum. With his bow drawn he launched a devastating arrow into Tae’s chest, then pulling out his blades, elation clear upon his face, he leapt to the intruder and- exploded into a million pieces where he should have landed. Only the screams of blight lingered. Picking up Silhaku’s skull Tae looted the scraps, pushing them around with his foot. Krakadil whispered, “Contact, Nukz” With a devilish smile, Tae began to weave. Nukz threw open the doors of the fort and ran full speed into the sanctum to where the archdruid was standing still. Tae was crippled by Nukz first attack, and then with a ravenous fervor in his eyes Nukz unleashed his rage growing in size- and then exploding into a million pieces. Where a behemoth of a half-giant should have been raging only the screams of blight lingered. Tae erupted into maniacal laughter, “KhAhaHAhAha!? KhaHaAhaAHahaha!” “I think I like this new vessel.” Favor to Malakai.
  18. 4 points
    silhaku

    Instead of siege timers

    Was worried about the forts having siege timers, still sorta am but I'm staying optimistic, but another idea came into mind that could also result in funneling players to fight and its a system that has been used in another game so it's proven to work. Planetside 2 uses its lattice system to control where the players could and could not attack. So basically you have to have a territory the connects to the territory you want to take in order to siege it. So instead on zoning into map and going straight for the forts, you have to capture the outpost along the way. This could not only allow players the freedom to attack any place they wanted to, this would give defenders enough time to protect key locations.
  19. 4 points
    These changes to the deathloop are on the way with our next big milestone FULL STORY
  20. 4 points
    This guy has clearly never Served in the military
  21. 4 points
    nerion

    The Greatest Story Ever Told

    A king yesterday, a refugee today. Elves are proud but the Elven King was the proudest. After his kingdom was lost to The Death Alliance in the long war he had fallen. This is the story of the day he fell the furthest. All mornings began the same. A soulful aching and an active decision just to rise from his dirt bed and continue another day. He was joined by his loyal minotaur slave. He had been at his side in the beginning, the end, and now. He served… Endlessly. The King saw the slave not as a friend but a dutiful servant, loyal, but ultimately a tool. He never thanked him but believed that the slave's own duty was what kept him by his side. Today they traveled together in a large group of dingy elven refugees seeking just to live another day. As they continued their long journey to the next refugee camp, the king was reminded of how much he had lost. No longer did he control an empire. In fact, he wondered if he ever did. Their allies called them friends but deep down he knew in spirit he had bent the knee. He was too prideful, at the time, to call the situation its truthful name. Now, he had no illusions. His people were "too great" to be in the shadow of The Death Alliance. However, all he did was trade one master for another. Without a strong “ally”, success seemed to always evade the elves... He and his slave approached an altar to Myrkul. He knew the altar was built on top of a holy shrine to his old gods but he felt no bitterness. Where had they been? There was no divine power that kept his kingdom together. However, death was Myrkul's tribute and he could feel its power emanating from the shrine. "As one path ends so another begins..." the King whispered as he stepped close to the foot of the altar. His slave opened his mouth but no words escaped. For the first time today and ever, THE PROUD KING BENT THE KNEE. The slave was filled rage and sorrow after witnessing his master's debasement. He knew not to question his lord but he couldn't contain his confusion. "Why my Ki.." he felt the hilt of his king's sword embed itself in his throat. He fell to the ground coughing and spitting blood. From the noise and confusion a large figure approached the pair. The crowd of elven refugees parted and made way for a giant. Both parties recognized each other immediately. The Half-Giant Cleric of Myrkul laughed, "Do I call you king, enemy, or a new convert?". The slave snarled and lashed out at the cleric but raw power of Myrkul crushed him into the ground for a second time. A large boot raised into the air and, in order to save his slave ...THE PROUD KING BENT THE KNEE. The king tended to the wounds of the slave. He was trained in the healing arts for war but he performed this service with tender care and not battlefield duty. His mind wandered as he bandaged the unconscious slave. Maybe elves were not meant to rule? He wondered if it was in their destiny to be ruled and all this time he had been fighting the very nature of his people.... and himself. The slave awoke to a smiling king standing over him. He was very confused. For one, he did not expect to wake up at all. Secondly, he had not seen his king smile in ages. Before he could speak the soulful king placed his finger over his lips. “Shhhh, don’t speak. I know why you have been so loyal to me over the years and I have taken you for granted. I have learned my true place today.” What happened next to the minotaur had only occurred in his dreams. The elven king embraced him passionately and kissed him. His little elven leg even lifted up. When their lips separated the minotaur exclaimed “My King! I always...”. "No, I am a new elf today, MY FRIEND! Henceforth, I shall be known as RAINBOW the Elf! After the worst of storms there will always be a rainbow. I want to guide people to a better tomorrow through love and peace and subservience and...." The slave interrupted Rainbow... "That is all good my little king, but it is time for you to perform your duty" So for the third time that day and many, many more times that night, THE PROUD KING BENT HIS KNEES.
  22. 4 points
    Thimble

    Questions for the Devs!

    Alright, I feel like I have to step in here. When SmokinJoker mentions numbers, he's not talking about in one zone; obviously that would be silly because Chaos and Order combined were about 45 people, so the most Balance could have had in the last fight was 55, and it's likely to have been 10 or so less because of random gatherers and spies. Balance has shown regularly that they can field enough to put up a strong defense at two keeps. 100 may be an exaggeration, but I certainly don't think it's more than double the reality. The truth probably lies in between somewhere. That said, props to Balance for being able to do that. Zerging seems to imply lack of individual skill so the group has to rely on numbers; I can tell you from fighting Winterblades and HoA frequently that skill is not in question. No, claiming a side is zerging is just a way of expressing frustration over a numerical disadvantage. If you have more people, bring them. Why tell some of your own guys that they can't come to a siege? That's the only alternative and that's silly. I think the point SmokinJoker is making is that we've seen people jump to the faction that has the numbers. People want to win, and that's the path of least resistance in a lot of cases. But that only makes the winning side even stronger. Most of Order used to be Chaos and both factions have grown since the split so I think if we merged again we'd be equal to Balance, but then we'll just always be zone capped and people will be sitting out in a queue while the fighting is happening and that's just not fun. That leads to sitting in zone hours ahead of time, and honestly I'm glad that time is behind us. At this point, the most fun is when Chaos and Order fight each other and Balance stays out of it. I think many on Order and Chaos would agree with me on that. And that's unfortunate. But when you have a faction that's good because they're skilled and organized, and then you see other groups and individuals join that faction on top of that, it creates a cascade effect. That's, ultimately, the problem. That said, Corvus Citadel will always be Chaos and we've shown that we don't give up. So we'll see you on the battlefield.
  23. 4 points
    The emergent gameplay of forts was boring and the freedom made avoiding fighting over objectives the superior tactic. Freedom is less important than ensuring a contested PvP objective score in your PvP game is actually contested by PvP more than who has the most Australians standing in circles alone at 4AM. Online games have rules to drive players in to meaningful interactions with each other. The forts were failing at doing so.
  24. 4 points
    Something to keep in mind is that we are currently testing the 3-faction ruleset. There are different considerations for how a 3-faction ruleset should work than a free-for-all ruleset. For those looking for less restrictions, more player agency on when sieges happen, and more of an open free-for-all, the Dregs will be available. The Dregs/FFA ruleset will be a very different game than the factions rulesets.
  25. 4 points
    Carrothead

    experience points for alts etc

    My idea is that when you get to 30 you continue to gain exp. When a specific amount is reached either an item is generated or possible one is created by visiting a specific place. This item can then be crafted ( runecrafting, necromancy) into an high numbed sacrifice item that can be traded/ given to an alt to lvl them up. This would help lvling vassals especially if gold cant do it and add another interesting method of trade/crafting.
  26. 4 points
    Jah

    Jah's Reports on the Trial of Illara

  27. 4 points
    Let us all go balance then we can all be "winners"
  28. 4 points
    Siege timers on everything is a great way to turn campaigns into a ghosttown non-primetime, will absolutely kill any chance of a playerbase outside of where the server is located, so unless you intend to cater for more than just US/EU with servers you are basically telling guilds/players outside of these regions to either play Crowfall for 40% of the true game or look elsewhere. Reacting to neckbeard complaints about losing forts while they sleep during a phase of the game where the playerbase is so small is a kneejerk reaction to a problem that may or may not even exist once the playerbase grows. Colour me disappointed, now not only do out of region players who have no local server get shafted on latency you add in locking them out of the very reason to play a campaign in the first place. Forts aren't defended often even during primetime down to there being no reason outside of campaign points or the odd group out looking for a fight. Instead of timers would be better to give players more REASON to defend them over putting artificial restrictions. Simple things like harvesting buffs on the fort parcel for the holder, or add the keep thrall crafting buffs to certain tables in the fort, eg like E-Ville Blacksmith table has the buff, Locke's Harem has a buff on the Runecrafting table and so on.
  29. 3 points
    Fauno

    Trial of ILLARA: feedback

    E aí pessoal tudo em cima? O que vcs estão achando desta nova campanha? Mais interessante com o wipezinho que houve? Ou ainda estão esperando o wipe geral mesmo? Opinem por favor.... ajudem nossa comunidade a se manter viva. Abraço Fauno
  30. 3 points
    I spit out my juice box.
  31. 3 points
    Ble

    Roadmap?

    This may or may not be official:
  32. 3 points
  33. 3 points
    TheMap

    Questions for the Devs!

    FoE has taken up competitive tic tac toe. It seems to be more balanced atm.
  34. 3 points
    One night of my guild farming and turning in this morning Can you please make these stack as this doesn't even include the other items that dropped. Body parts, ore, scrolls and the like. Take the numbers away from the scrolls also please as its just more bloat. I have to have banks for every type of resource, as there are so many items and they really need to stack more than 1 or 20 on any of those items, especially necromancy parts since the goggles are no where to be found.
  35. 3 points
    blazzen

    Questions for the Devs!

    Order had 29 in discord last night and I don't think everyone was in zone for the last keep fight last night. Maybe 25 order actually in zone. And the zone was capped at 100.
  36. 3 points
    Zatch

    Questions for the Devs!

    Yes, a post with the same five isues complained about for the last five years is the defenition of relevance. Ill sum up everything in 5 sentences: Population balance will be an issue in any faction game. Performwnce-while significantly improved from the dumpster fire of 5.5,-is still bad. Guild banks will be added when the guild system is added. Gear durability has and will continue to be in flux. Game systems are coming online as they're ready. Balance and fun don't matter at this poinr; its about getting the systems in game. Is this more productive bucko? Its only been written 1000s of times I'm sorry I cant be bothered to care about the same five give complaints that have been addressed multiple times over the years.
  37. 3 points
  38. 3 points
    Phr00t

    Questions for the Devs!

    RUN WHAT YA BRUNG Intermediate armor and book my dudes
  39. 3 points
  40. 3 points
    @vkromas Please, as a social experiment, play this clip on loop over the intercom at ACE HQ for an entire 8 hour day. Tell me the ratio of employees you had prior:after said social experiment. Thanks 🤗
  41. 3 points
    I think you are confused. The game can be played 24x7. The change being discussed in this news article is meant to ensure that you will find fights when you do play, not to tell you when to play.
  42. 3 points
    mandalore

    Why do you hate skinners?

    Ya'll acting like they don't know or they are doing intentionally. There's a lot being worked on and they have heard people, for years, inform them that LW is getting the short end of the stick. I don't always agree with the dev team, I am often a loud critic of them, but they are making a complicated game and its a long, arduous and tedious task. "It's late at night, Emperor Blair is surrounded by cats, d20's, collected tears of the community and on the ground is the smashed bits of last jedi collectibles. He's knows hes a busy man, he has tons of things to work on but he is taking a moment to charge up and read the boards. He goes from thread to thread, collecting our sadness and making a list. It's then he see's a great source of untapped power: the 45th crying thread about leather. He knows it's a great feast for him to consume and then finally rest but he can't help himself so he uses his admin powers and reduces the leather loot tables by 1." ^ the above is how I feel the LW community pictures Blair.
  43. 3 points
    Flexing about winning an ambush? Isn’t that the intent of an ambush to catch them unaware and overwhelm them? I’m glad you’re winning fights and feel emboldened. Winning engagements is only part of the CF. You need a strong a strong logistics core. You need theorycrafters so your builds don’t get static. You need politically minded people so you have allies when you need them. You needs douchebags who will sabotage, harass, steal, grief and otherwise demoralize your enemies. Win a campaign and then brag. You will need to win campaigns when the game goes live to keep the resources and win relics/skins/imports/accessories or whatever they award for that CW. You will need to control keeps and forts if you want to be able to craft competitive gear. That places them at the core of the long term strategy for winning the prolonged nature of the campaigns. I know you’re a fan of skirmishes and they are important to the moment to moment of the server but if you can’t own keeps/forts/whatever then you’re going to lose the long term aspect of the game.
  44. 3 points
    Fauno

    Comunidade Brasileira.

    Oi Acromanthor Bem vindo ao nosso ninho de corvos de lingua portuguesa. O discord é https://discord.gg/VtbB8Gz Quanto a guilda, você deve postar aqui seu pedido https://community.crowfall.com/forum/152-guildas-e-recrutamento/ no entanto, as guildas estão um pouco paradas, jogando outros jogos, enquanto não sai um wipe geral. Conto com você para ajudar a movimentar este forum e o nosso facebook. Você já segue nosso facebook? Olha aqui https://www.facebook.com/CrowfallPT Farto de dizer que se não mexermos eles pensam que nem existimos, e aí podem dificilmente teremos nosso servidor de novo né? Abraço e se divirta
  45. 3 points
    So, will any of this siege stuff apply to Dregs? Unless I'm somehow mistaken, we're supposed to be able to build our own stuff in the Dregs. Will scheduling apply there? How will it work? I'm a little concerned about how much effort is being put into making 3 faction campaigns work while ignoring any other campaign types.
  46. 3 points
    Jah

    Siege Windows - Official discussion thread

    Great! Looking forward to seeing if this system can promote more pvp at the forts.
  47. 3 points
  48. 3 points
    Meine Geschichte von der Erstehung der Gilde Horizon Ähneld sehr den normalen Tagesablauf in crowfall
  49. 3 points
    Thimble

    [RP] The Fall of Storm Haven Keep

    A cold wind stirred above the white snow. It swirled and eddied before finding its way to the precipice, coalescing into an invisible wave as it tumbled over the edge. Down it went, leaving the peak in its wake, flowing around trees as it descended. When it reached the bottom, it sped out from the base of the mountain, heading south, losing intensity as it ran into obstacle after obstacle. Finally, nearly depleted in strength, the last tendrils reached out before dying and managed to barely move a banner on the walls of the Sunset Keep. Dark eyes surrounded by fur took notice of the movement, as they took notice of everything in sight. This vessel had revealed to Thimble even the most skilled assassins with its eyes, once thought to be a curse by Gaea, the Earth Mother. Now prized for their eyes above all else, Elken had become the vessel of choice for Thimble when seeking to expose the sin of his enemies to the Flame of Truth. He had wrestled with the White Crow for what seemed an eternity. Finally it had begun to struggle less, tiring from the constant fight against the magical energies harnessed deep within the Corvus Citadel. Soon the Citadel would control its powers completely, strengthening their forces, further solidifying their victory on the battlefield. Already Thimble had been able to siphon some of the power of the White Crow, giving the Sergeants of the Citadel the real time combat intelligence they needed to command successfully. Soon, he would be able to infuse the Citadel’s Artificers, greatly increasing the efficiency of their operations. The present suddenly rushed back to him as Duffy gave the order to move northwest, skirting the mountain on the way to the portal to Calinor. Without hesitation, Thimble leapt from the walls of the Sunset Keep, landing with the agility only an Elken could achieve, immediately transitioning into a sprint. The order was unexpected; the baneful trees hadn’t even spawned. Duffy was taking a risk with this move, but being bold was often necessary when fighting Balance. And, truthfully, Order had in recent weeks shown itself to be quite formidable as well. The Death Alliance leaving the freedom of Chaos for the rigidity of Order made no sense to Thimble, but as adversaries they had earned the respect of the Citadel, and it felt like that respect had been returned in kind. Bounding up the rocks below the portal to Calinor, Thimble caught a brief glimpse of Grimmel as the scout stepped through. Immediately the report reached them that the Free City was clear of enemies, and the order was given to proceed. They waited only seconds on the other side; the army of Corvus Citadel, for that was what it was becoming, had practiced squad movements and had become efficient at force projection. Grimmel had already reported the all clear on the other side of the portal, so when Duffy began giving the order the entire force was through the portal before he could finish. Swiftly they raced as one cohesive unit along the road through Thracia toward Storm Haven Keep. Stilling their breaths while positioned behind a hill near the keep, the forces of Corvus Citadel managed to remain hidden only a hundred yards from the walls. While looking for the flat ground necessary to perform the summoning ritual for the mighty siege engines, Duffy noticed a breach in the wall and quickly consulted the Sergeants to devise an attack plan. Mighty Vanboozled, grizzled veteran of the Citadel, suggested an immediate attack without waiting, to try to take advantage of the boon presented to them. The order was given, and five full squads of warriors streamed into the breach, pivoted left and flowed into the corridor inside the exterior fortifications. Emerging from the ramp at the top into a hail of arrows and seeing their desired avenue cut off by a ruined bridge, Thimble and Duffy, brothers in arms, ran along the top of the wall toward their secondary objective: a bridge, still in tact, to the left of the inner keep. The order was given for a small group to break off at the back to distract the Order defenders as the main force cut down guards left and right. Unfortunately, the enemy was not so easily fooled. When Thimble and Duffy reached the end of the bridge, with their brothers and sisters streaming across behind them, they ran headlong into the bulk of the enemy force. Worse still, Order had the high ground, and with great defensive positioning. Thimble could only assume that Chroma, who had shown his tactical cunning, was leading the defense. In an attempt to avoid total annihilation, a hasty retreat was called. Their numbers cut in half, Thimble and the remaining warriors of Corvus Citadel maintained discipline as they retreated down another ramp, taking shelter inside the fortified walls. That allowed Chroma, or whoever was leading, to order the defenders to advance across the bridge and attack from the top of the ramp, while splitting their force and attacking simultaneously through the courtyard into the chamber below. Performing the incantations and required movements as fast as he could, Thimble summoned tornadoes to toss the enemy left and right, granting a momentary reprieve to the now very small attacking force. That reprieve lasted only a moment, though, for the heavy hitters of the enemy were within their ranks. With a mighty bleat, Thimble charged, using his antlers to knock three of the enemy away. Instinct took over, his movements faster than his mind could even comprehend. He summoned a blast wave, blowing several of the enemy away and lighting them on fire. He then leapt into the enemy, pivoted on his hooves, and immolated an entire group as he teleported back into the chamber. It was a last ditch effort, however, and ultimately proved to be futile. Despite valiant efforts by Thimble and his brothers and sisters, they fell to the overwhelming forces of Order. At Duffy’s command, they flew back as crow spirits, recovered control of their vessels, and formed up on the other side of another hill close to the keep. Once all forces had been accounted for, they began an ordered retreat. Then, suddenly, Duffy received intelligence that the powerful forces of the Winterblades had been spotted near the keep, on the other side. Immediately the Corvus Citadel forces turned and advanced hastily on the nearest baneful tree. Arriving in moments, they found a squad of Order hacking at it with all the effort they could muster, clearly hoping to destroy it before anyone could interrupt them. It didn’t work. Five full squads under the banner of the Citadel quickly overwhelmed the squad attacking the tree, and then the healers began immediately healing it. Before they could bring the tree back to full health, word reached them that the Winterblades had done the same thing at another tree, and that the Death Alliance had retreated back into the inner keep for a last stand. Grimmel, who was able to use the shadows to stay hidden, relayed information as the Winterblades streamed into the keep, killed off any remaining guards that got in their way, and ran straight to the inner keep. He described a quick battle in which the defenders of the lower room were overrun almost immediately, then gave the recommendation Duffy was waiting for: if Corvus Citadel were to attack again, it would be at that moment or never. With a mighty roar, minotaurs and half-giants running in front, Corvus Citadel’s attacking force charged through the breach and straight into the inner keep, behind Balance. They ascended the ramps swiftly and saw an unbelievable sight at the top: the Death Alliance had repelled the Winterblades assault. Hesitating only a moment, Thimble began firing tornadoes at the small groups of Order left in the room with the Tree of Life. He charged with his antlers, blew up the enemy with blast waves, and summoned more tornadoes. Over and over, his pyrotechnics and antler antics forces the enemy off the edge and into the courtyard below. It looked like Corvus Citadel was going to be victorious in the pitched three way battle. Until, of course, the Winterblades streamed in, having regrouped from their earlier defeat. Corvus Citadel was able to hold them off for awhile, but in the end the Winterblades and their vassals were able to destroy the Tree of Life and plant their own Golden Apple. Corvus Citadel’s attack had failed. The Death Alliance, and the rest of Order, had lost their keep, but not to the forces of Chaos. For the first time in the Trial of Illara, the Winterblades controlled two of the three keeps. Still, even though Duffy’s plan was bold, Thimble knew that it was better to have tried and failed than to have not shown up at all. After all, Corvus Citadel had earned a reputation for not backing down from a fight without good reason, and they had proven that again today.
  50. 3 points
    makkon

    The ambush?

    Crowfall 5.8.6 new patch short story. As night turned into day an Aracoix Druid Boss respawned in Stonehaven. Brave duo of Titan and Paladin decided to face him. Once the boss minions were down, adventurers prepared to jump him but suddenly saw an enemy confessor around the corner. It was Chaos ambush! Not knowing the opposing numbers duo disengaged from Aracoix camp and noticed that five Chaos players were chasing them. Running away was not an option and brave adventurers took the fight. Enemies decided to jump on Titan and burn him down, but raging Berserker with support of Holy Warrior retaliated pressure, chased and killed enemy Confessor. Looking at undying Titan Chaos forces decided to surround Paladin. But they did not know that it was the exact adventures plan! Paladin was fighting furiously, trying to parry as many attacks as possible to not die, while Titan was killing offenders one by one. As death nearly came to Paladin, Chaos forces lost a lot of health and fall dead before being able to make a final blow. Seeing death of his team mates, the last standing Assassin decided to vanish in shadows. Brave adventures, still shocked from surviving the ambush against impossible odds, continued their journey.
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