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Showing content with the highest reputation since 08/15/2019 in all areas

  1. 8 points
    I personally dislike this fort/siege schedule as it only fixed a few minor things like back capping, and created a slew of new headaches. 1 - yes night capping forts is dead.....bc no pvp allowed at 98% of forts lol, theres only one objective fort to fight over for 17 out of 24 hrs of the day.... in 6 zones......really, really, boring and anti sandbox feel going on. This also removes any strategy for map movement or control as you are literally forced and pointed to what you have to fight over or care about. This directly helps the faction with the more active player base as now they know exactly where to stack their troops and what they have to defend. (as admitted by most balance they are having an easier time keeping stuff capped)(reference scoreboard) The 5 man fort group now cant use geography and movement as a weapon to get around numbers, they are forced into non winning fights or, to not pvp and farm n craft to try to eliminate any numbers advantages with gear n vessel upgrades. Also now the “night capping” is just towers and gy’s, it definately still exists, as shown by wb roaming group doing towers last night at 2 am in marq with 7 dudes (not funneled to active fort bc forts are pointless still) This directly ties to why the campaign map is dead, pvp has no purpose for character progression or reward and you can make epics in gods reach and campaign temple and eks, why would any one trying to get geared up risk getting slaughtered when you have designed the game to have more safe havens than pvp locations? No one is on campaign because of this, it is by design advantageous to not pvp or be in pvp locations. 2 - i agree on back capping being dead and this being a good thing, shorter fort timers might make the last ten minute strat be less viable if fort windows were only 30 mins? more people might d up for 25 mins over 55 mins etc. 3 - reduced pvp siege burnout is now replaced with pvp boredom. fort locks and less towers have removed almost all campaign map participation, with a main reason being they are all still absolutely pointless for account/character progression. Why would me and a buddy go try capping towers when we could be farming up gear or vessels for guildmates or factionmates, there is no reward to pvp only risk and detrimental gear hits. The game in current format is minecraft with a 5 hr pvp window. 4 - circle standing time is much improved, good job 5 - Respawn cap points have all the same problems forts n towers do, usually they have no strategic purpose bc, capping alerts enemies to the zone, usually not near a valuable objective, and also again they do nothing for a characters development. gy’s are pointless, besides in siege zones during 10-11 if you dont have a fort. All in all im really surprised how vocal some are in support of these mechanics because it sure seems like its killing the pvp and world persistence. There are far to many hideouts for people to progress outside of pvp, and far to little pvp objectives with meaningful purpose that people care and want to fight for. Fights for just points on the scoreboard hasn’ t worked for 6 months. Make pvp have a purpose towards something and people will pvp, until then, this is what crowfall campaigns will look like.
  2. 7 points
    This is a fantastic patch for new and returning players. I highly recommend everyone brush up on the game if you're planning on returning for the "DREGS" like many people are planning on doing. There's some annoying stuff but overall it's pretty good.
  3. 5 points
    Druids use earth magic from the gods, Elken are men cursed to be deer for violating nature’s sacred groves. Makes sense to me.
  4. 4 points
    Pann

    War Story of the Week: Kunter84

    Congratulations to Kunter84 whose "Fun Friday - Cleric POV" video has been selected as the #CrowfallGame #WarStory of the Week! In the battle for Impius Keep during the Trial of Arkon, the underdogs of the Chaos faction bravely attempt to turn the tide in their favor. There are some helpful bits of strategy advice to found in the video, including these nuggets of wisdom: Don't let the enemy get behind you Fill the breech with fire Go for the squishy targets first What tactical advice do you find most helpful during a siege?
  5. 3 points
    During patching and while I was logged in, my scanner kept blocking API.MIXPANEL.COM outbound. I checked on this site and it does analytics but has also apparently had a history of taking more information than it needs, such as passwords, etc. What's the purpose of this within the game? Is there any actual reason I should unblock this?
  6. 3 points
    Hungry

    The End of Nightcapping--Congrats ACE

    I feel like pushing for completely player-driven, emergent sandbox gameplay in the casual Faction ruleset that tells you who you can and cannot kill is going down a rabbit hole that won't lead to anything good. A lot of us have to accept that once Dregs comes out we're never playing Factions again and let the casual playerbase have their game. This includes myself, who definitely Faction gameplay is 1000% not for me. As someone who had to do a lot of hurry-up-and-wait fort/outpost flipping duty during Cybele I really don't think that the old capture free-for-all was a game for casuals.
  7. 2 points
    Toadwart

    Multi boxing is really bad lately

    What clarification do you need? The ToS is posted in this thread Clearly saying it isnt allowed.
  8. 2 points
    Phr00t

    5.100 LIVE Feedback for 8/16/19

    Any update on a guild bank system? Seems the storage system is getting worked on, what with the new vault and world banks and all. With limited imports and only 100 world bank slots especially, guild banks or shared storage of some kind are highly needed at this time! This is a primary pain point for our guild. @vkromas@ACE_FancyHats ❤️ edit) we know you have been working on it, just looking for any kind of update if you have any to share
  9. 2 points
    Dileon

    Hello World! Need little advice

    Greetings to all! I was very impressed with the project that I decided to become part of this universe and its community. The variety of classes, mechanics and races is so great that, to be honest, incredibly confused. I would be glad to any advice! I really like the pvp aspect in mmo, usually playing for melees of dd dodger or stealth class. As I understand it, such classes in a Сrowfall are a "Ranger" and an "Assassin." I really liked the half-elf race, will it look normal in these roles? I managed to find out that the Sylph are good assassins because of a passive skill. Half-elf assassin and Sylph assassin in high lvl game, is there a big difference between them because of this passive skill? And another question! The question is perhaps a little dumb or inappropriate. Ranger, is he exactly an archer 100% or is it possible to develop him as a melee fighter and fight effectively only in melee pvp? Or i can forget about this venture and not even eat ;D A huge thaks, and greetings once again to you!
  10. 2 points
    Cheers. I don't know why I couldn't figure that out before reading your comment, but I've got it now! Turns out, a piece of bread in my inventory was my 13th item...
  11. 2 points
    weaponsx

    The End of Nightcapping--Congrats ACE

    Pfffttt you sure as hell aren't going to do anything about our stay in CF. ACE will be the one to dictate how long or short we stay. you are nothing more but an annoying little gnat.
  12. 2 points
    @KatzeWeiss I guess staying constructive was out of the question after a couple hours lol. At no point was I, or am I "salty'. I listed all my concerns with factual backing not emotional accusations. You also fail to realize that at 2 am the fort changed to a different zone......you stayed in Marq with your roaming 7 man capping towers instead of being funneled to the active fort at 2 am, bc I'm sure you all realized as does everyone else no one is going to fight for a fort at the start of a 15 hr window lol Thus FURTHER proving MY point that fort locks aren't funneling people to the forts, and also as an example of how people just hit the current based schedule in the last 10 mins. (Marq was 1-2am est) Thank you again for your in game factual support of my points being addressed. I thank you and welcome your opinions, though would again say, staying away from pointless mudslinging or disregarding someones opinion as "Salt" does not help the game of Crowfall become better.
  13. 2 points
    Jah

    The End of Nightcapping--Congrats ACE

    The thread is about some specific changes. Its not about how safezones are ruining world pvp, how objectives like forts don't feel useful, etc. The thread isn't about how everything is great now. Its about how less sieges per week is a welcome change, having less outposts is a welcome change, and not having all 12 forts flip every night to whoever stayed up the latest is a welcome change. Those changes are not killing pvp. There are a variety of other factors that might be, but the specific changes discussed in this thread are not.
  14. 2 points
    We actually have this ingame, it's in the settings.
  15. 2 points
    Having the Duelist Saltpeter Rounds buff makes it to where your Pepperbox Shot doesn't stun. Pretty easy to reproduce. Put Saltpeter Rounds up, try to stun, does nothing.
  16. 2 points
    Closing out my client and logging back in seems to have fixed the issue.
  17. 1 point
    wor

    3 Faction Systems Don't Work

    Forum PvP best PvP
  18. 1 point
    mandalore

    Multi boxing is really bad lately

    Not specific enough.
  19. 1 point
    mystafyi

    Multi boxing is really bad lately

    And yet ACE clearly allows it. Who doesn't have 2 accounts? Seriously, there cant be many active players that don't.
  20. 1 point
    mystafyi

    Trouble logging in on mobile

    I just checked myself and could scroll down to the sign in button on 2 different iphones. I did notice that something was acting strange since the first attempt would not allow me to scroll down far enough, but a second attempt worked. I could repro this many time over different ios and iPhone models.
  21. 1 point
    Phr00t

    5.100 LIVE Feedback for 8/16/19

    Thanks for the update
  22. 1 point
    oneply

    5.100 LIVE Feedback for 8/16/19

    Or give us a toggle. and make world bank alphabetical like the vault.
  23. 1 point
    mystafyi

    The End of Nightcapping--Congrats ACE

    I know that. I replied to your statement about trinkets, which was a reply to a post about trinkets and nightcapping. If you want to admonish me about going slightly off topic in page 6 of a thread, that's fine. But it seems kind of wonky to me since you would be doing the same thing by your logic.
  24. 1 point
    Everyone's perspective is valid data.
  25. 1 point
    A few things I've noticed this campaign: Opening the map while auto running removes the ability to use your mouse on the map I have ambient sound volume set to 0. Every time I restart the game the ambient sound comes back. I have to go into the sound menu (where it still shows as set to 0) in order to disable the sounds again. I don't actually have to adjust the slider, simply going to the menu sets it back to 0. Druid bombs often appear invisible until exploded (https://youtu.be/sWvBrAYKPag?t=541) Mousing over certain things such as inventory items clears anything you may have typed into chat (makes it hard to hover over stats and type into chat) General chat tab often disappears completely 98% Success on crafting produces a failure rate much higher than shown Occasionally running over loot doesn't pick up the loot but makes it invisible/unable to be picked up. It still shows for other players in your group and they are able to pick it up. I notice this most often when motherloading, but that's probably just when I'm looting in a group the most. Vault noises are amplified when adding and removing many items without restarting the client. Confessor Meteor Purge often visually hits the ground 20 meters in front of the targets but still does damage to the targets you were aiming at. Certain spells seem to damage keep walls (druid bombs, confessor spells) Rapid fire (ranger and duelist) will always hit the target once channeling regardless of LOS. Assassin toxins now work without being reequiped on zone entry but the graphic on the pip doodad remains white Mouse turning seems to glitch and 180 whenever frames dip (Fix your delta time calcs!)
  26. 1 point
    Angelmar

    The End of Nightcapping--Congrats ACE

    Saturday is the one day per week that 90% of people can stay up late or do w/e they want on. Not a workday. Next day not a workday. Saturday should always have a siege.
  27. 1 point
    Phr00t

    Saying NO to Chaos

    Looked like fun fights Also just because Game> Is DPS meta EU players> let's all play tanks and healers
  28. 1 point
    KDSProm

    The End of Nightcapping--Congrats ACE

    Absolutely support every word of @Angelmaron this topic!
  29. 1 point
    mandalore

    Map Idea to Promote PvP

    That’s how the advertised it during the Kickstarter. There’s only 3 planned campaign styles (gods reach, faction and dregs). Gods reach is intended for noobies. Factions is intended for casual play/less organized guilds. Dregs is supposed to be for the big fish. That’s not hyperbole, that’s the intended players for each CW type. Should they have the same resource quality knowing one is for noobs, one is for casuals and one is for the most organized guilds looking for gvg?
  30. 1 point
    CretinActual

    Map Idea to Promote PvP

    That's not necessarily true. There's a skill line called leadership which has several buffs to group gathering. Besides that it's almost always better to gather in groups because there's safety in numbers. If a duo gank squad has the choice between a lone target or a 3 man group, they're going for that lone target 99% of the time because they have much less risk. With that said, yes it's completely unrealistic to expect a combat focused non gatherer to sit around with their hands in someone else's pocket. That might sound like a plausible exchange on paper, but it will almost never happen. The only exception I might suppose would be a person to kill animals for a skinner to skin. The spirit banking anywhere thing is ridiculous. But this is literally pre alpha and it obviously won't be staying through the release.
  31. 1 point
    CretinActual

    Map Idea to Promote PvP

    I don't know why you keep answering questions that YOU asked, not me. I don't think that people should get blues and purples on GR either. I'm not sure what your point is. I stated that people should be able to farm on GR or the Temple to get 30 and green gear.
  32. 1 point
    Tinnis

    Casual Saturday Siege... not!

    sssh or todd will make it a new race/wartribe
  33. 1 point
    Teufel

    5.100 LIVE Feedback for 8/16/19

    Just hit some of the new addditions after taking a few months break. Here are a couple things I noticed. First, not letting players into the campaign until level 20 means players can't join their friends; don't like this move. Updated graphics are nice and character controller feels a lot smoother. Not able to name your character felt hollow after being able to name them in previous versions. Not sure I like the removal of the altar/XP trade in at the Pre-Earth starter area. New players should get a chance to level up higher before even going to "Earth". Changing the "F" to interact with the gate to a hold and press didn't feel right. I liked the simple press "F" from before. Love the "Throwing Hammer of the Irekei" great to see more nods to SB. Pulling items out of the Account Vault should be a right click anywhere on the bar, not just the little 1/2" x 1/2" icon. I was trying to take items out and it wouldn't work until I accidentally hovered over the image icon and it worked. The Account vault is one of the biggest negatives currently in my opinion. I'm not sure if I missed it, but when entering into God's Reach I didn't get the option to choose which faction I wanted to belong to. Previously you could be seperate of your guild. I'm not sure if I'm part of one big faction in this round of testing, or it was auto selected for me.
  34. 1 point
    Staff

    Campaign Sigils

    missed out
  35. 1 point
    CretinActual

    Leather Gathering

    I'm pretty certain that only one tree of druid can even wear mail.
  36. 1 point
    I believe it's a Templar only discipline and looks to work with the Templar Execute power. I don't think it's intended to be equipable on the other classes. That sounds like a bug.
  37. 1 point
    Sanctifier Tornadoes are hitting people out to 20 meters.
  38. 1 point
    mandalore

    In game Wood Elf Male VS Concept

    Every time some Chad mino kills a soy boy wood elf he gets another bicep. @ZombieGandhi is 99% biceps
  39. 1 point
    Yoink

    5.100 LIVE Feedback for 8/16/19

    Regarding God's Reach and new players. Chat from this morning. P1: what items am I allowed to bring to campaign mode, it says i have too many items. P2: you can only bring 12 total for this one so you have to go back into gods reach and put stuff into your bank P1: ohh wheres the bank i havnt seen it P2: hit "B" you can right click stuff in/out of it P1: the vault?? i didnt know you can put stuff in it what da hek
  40. 1 point
    Zatch

    12 Exports are far too Low

    In the time you've spent crying on the forums you could have produced a piece of gear. Me thinks you need a diaper change.
  41. 1 point
    Phr00t

    5.100 LIVE Feedback for 8/16/19

    Any news on the "Retaliate Bug" that causes you to lose the ability to retaliate when you get CC'ed while pressing other buttons, or if you press something other than Retaliate while rooted? It's quite a debilitating and random occurrence, having full stamina and being ready to Retaliate, but not being given the option and laying on your ass for as long as 6 seconds sometimes. Watch the most recent warstory of the week to see examples of this happening in the first 60 seconds. @vkromas @ACE_FancyHats
  42. 1 point
    Crafted Exploration runes can only be equipped by Common, Uncommon and Epic vessels.
  43. 1 point
    Thanks. We were quite surprised by the wall coming down. Would definitely be nice if they address that in the near future.
  44. 1 point
    Vunak

    Gods Reach and Hindering PvP

    Currently GR is taking to much of peoples time. To many people are staying on GR and farming materials safely. I would propose that GR is strictly limited to Common quality materials. Remove Kings/Captains and Motherloads from Gods Reach as well. And remove the ability for war tribes on the Gods Reach server to drop anything higher than common. The point is to let it be a introduction to the game, not a place for people to get swole. Everyone should be being pushed onto the Campaign worlds and be on the campaign worlds to stay. Side note. Remove the ability to bank where ever you are on the Campaign. Only inside Forts, Keeps and the Temple.
  45. 1 point
    Unloading Zone bug is back Keep walls can be taken down without siege equipment now. When did this change happen? Hopefully a bug. Not seeing anything in notes/issues. Curious if our opponents had dumb luck or knew about it.
  46. 1 point
    Groovin

    12 Exports are far too Low

    Even with a mere 6 players online at once tops, the mighty Flames of Exile never had this issue. Our fearless harvesters and master crafters were always ready to hammer away at rocks, armour, and faces. And they delivered, always.
  47. 1 point
    whisky

    Please add a Loot/Take all function

    There are already bots in game, I suppose the *expert* that has been playing since '97 already knows this though? The captcha system, is the only system I have seen work. While I am 100% against PvP loot being 1 click, for PvE it does not matter at all in this game as you are in a safe zone for it. But yeah, the bots are already there, the click to loot system is already by-passed.
  48. 1 point
    FearMe

    5.8 Quickstart Guide for New Players

    Hey, I recently wrote a German Guide on how to get started in Crowfall. ACE noticed and kindly asked me to translate it - and I finally did it The Guide aims to tackle the basics of the game: Character Creation User Interface First Steps Basic Crafting Harvesting Leveling and Progression Passive Skills Intermediate Crafting Capturing So if you encounter new players feel free to forward this guide and help spread some knowledge. Here's a link to the Guide (it should adjust the language to your settings - if not you can change the language at be bottom of the website): https://www.crowfall-community.de/crowfall/guides/alpha/pre-alpha-58-kampagne-quickstart/ If you have any suggestions or find any errors feel free to let me know (either here or by using the comments for the Guide). I am currently planning more detailed Guides on sub-topics of the game (like passive training or crafting) - if you have any suggestions on what to tackle first please let me know. There are some old ones I wrote quite a time ago, but these are mostly outdated. @Mods: If you think this belongs somewhere else, feel free to move it around. It also might be a good idea to pin this topic somewhere usefull. (?) So long
  49. 0 points
    oneply

    The End of Nightcapping--Congrats ACE

    The keep being up twice on Saturday is dumb. Especially at the time the first one goes live. It’s really my only compliant. It has low participation of NA players almost every time. And I would say nothing been solved. Participation in capping objectives is way down. And it continues to dwindle. Rez outposts have reduced the value of forts. Making the setup for a successful siege having a group go take it real quick. Not the pre planning it was before. During siege windows the rez outposts should not be able to be used.
  50. 0 points
    PopeUrban

    Leather Gathering

    I'm pretty certain I only know one druid. Probably because of the leather thing. Clearly I don't know what I'm talking about.
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