Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Leaderboard


Popular Content

Showing content with the highest reputation since 08/11/2019 in all areas

  1. 8 points
    Jah

    5.100 LIVE Feedback for 8/16/19

    We need Guild Banks badly. Both in-campaign Guild Banks and out-of-campaign Guild Banks.
  2. 6 points
    Pann

    War Story of the Week: Kunter84

    Congratulations to Kunter84 whose "Fun Friday - Cleric POV" video has been selected as the #CrowfallGame #WarStory of the Week! In the battle for Impius Keep during the Trial of Arkon, the underdogs of the Chaos faction bravely attempt to turn the tide in their favor. There are some helpful bits of strategy advice to found in the video, including these nuggets of wisdom: Don't let the enemy get behind you Fill the breech with fire Go for the squishy targets first What tactical advice do you find most helpful during a siege?
  3. 5 points
    Druids use earth magic from the gods, Elken are men cursed to be deer for violating nature’s sacred groves. Makes sense to me.
  4. 5 points
    cyjax

    Please add a Loot/Take all function

    Greetings, A good quality of life addition to looting PVE mobs would be a take all / loot all function. I can understand where you would not want to add it to player corpse looting but for the love of QoL please add one for PVE. Most of the PVE mobs are nickel slot quality garbage loot, can't expect an enjoyable experience individually looting each piece of garbage loot. PS. Keep up the good work, game is looking better every time I come back.
  5. 5 points
    Yes and he is a fine guild member, human being, friend, and promising artist. (Please note that Koregen's opinions on stairs are his own and do not necessarily reflect the position of Flames of Exile or the Factional Monarchy) (Our official position on Koregen is that we like him despite his rants about these things.)
  6. 5 points
    ZYBAK

    5.100 LIVE Feedback for 8/9/2019

    Did some 1v1's with some of the Winterblades guys to see how bad the 3m melee is. It's pretty bad. With lag and any amount of desync it makes hitting someone running away very difficult. I've got video footage of my crosshair saying 3m yet still whiffing attacks on players running away from me. In any sort of kiting situation it's just frustrating and I've got fairly decent ping living in Virginia.
  7. 4 points
    KDSProm

    Casual Saturday Siege... not!

    Chaos owns 1 keep. Order owns 2. There is no Balance! (pun intended) KDS and CAL split defensive duties and when the siege goes live CAL informs us of Chaos laying siege to the keep they are defending. We leave a group behind to defend that keep and we move 7 people to reinforce CAL. Once we arrive we figure out that Winterblades have finally dropped their Balance mantle and have joined EU Chaos. Now we are talking 15 to 20 of the strongest PvP players Crowfall community has to offer. What followed was over one hour of PvP with a lot of back and fourth and ultimately loads of fun! I hope you will enjoy this short #warstory /salute
  8. 4 points
    Vunak

    [NA] - ELDRITCH | is now recruiting!

    Use this link for access to the discord, the one in the image is broken, I will update the image later! https://discord.gg/ybuXmcy
  9. 4 points
    mandalore

    12 Exports are far too Low

    So what your saying is by the end Balance will be able to import 12 victory badges and still have to leave 1 in the bank?
  10. 4 points
    Angelmar

    12 Exports are far too Low

    4 armor slots 2 ranged weapons 2 melee weapons 3 jewels +1 utility slot for badge/mount or w/e else. -------- Looks like a full set of gear. If you got more stuff you just HAVE to Have, drop an armor offpiece and remake it in CW. Adapt and Overcome, not Immediately Go Cry on the Forums.
  11. 4 points
    Phr00t

    5.100 LIVE Feedback for 8/16/19

    Since imports are limited in the new campaign, to 12, bringing in Cosmetic items like badges or tankards is a large opportunity cost loss. Could you consider making something that qualifies as a "Purchase" cost zero import and export tokens?
  12. 4 points
    PopeUrban

    chat and inventory and ninja looters

    Unpopular opinion, but I'd really like overhead text or chat bubbles for /say.
  13. 3 points
    SmokeTrail

    In game Wood Elf Male VS Concept

    The concept art for the wood elf male druid was bad ass. He was buff, savage, and looked like he lived his whole life roughing it in the forest. Then we finally get to make male wood elves and they are just high elves with different faces. They look far too frail and bookish. This makes me sad. Please give us savage bad ass wood elf males! The females look cool and like they belong in the woods. The males look like they belong in the library, or a hipster coffee shop.
  14. 3 points
    PopeUrban

    12 Exports are far too Low

    This is a feature, not a problem. The problem in this scenario is if your map is built in such a way that it is trivial to control the only source of a given resource. How widespread your harvesting resources need to be has a lot to do with your population count and how much people on average need to harvest. You've probably made a bad open world game if the only place to get your most competitively valuable loot is in one specific spot on the map. One central harvesting might drive a lot of fights, but it is also extremely easy to camp and lock down. Conversely if you do what the last campaign map did and pepper the entire map with nothing but high tier resources, it becomes pointless to camp or gank those nodes because there is entirely too much ground to cover and harvesting loses all risk. You need to have a middle ground of availability and campability that works in tandem with the scale of your user base. You want resource fountains that are worth camping, but also not too easy to camp. The best overall mechanism here is controlling for density rather than quality. For instance, you make sure you have a handful of extremely high density sources of your top end harvestables, but you also ensure that you provide the same quality at lower density throughout the rest of the world. This means that your key density points become fight drivers that reward dominance without also allowing them to simply lock a population out of expanding their ability to compete. They can't be simultaneously roaming the entire map to lock down all the small spawns AND camping the big one.
  15. 3 points
    I hole-hardedly agree, but allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to throw everything in but the kids Nsync, and even though you are having a feel day with this I am here to bring you back into reality. I have a sick sense when it comes to these types of things. It is almost spooky, because I cannot turn a blonde eye to these glaring flaws in your rhetoric. I have zero taller ants when it comes to people spouting out hate in the name of moral righteousness. You just need to remember what comes around is all around, and when supply and command fails you will be the first to go. Make my words, when you get down to brass stacks it doesn't take rocket appliances to get two birds stoned at once. It's clear who makes the pants in this relationship, and sometimes you just have to swallow your prize and accept the facts. You might have to come to this conclusion through denial and error but I swear on my mother's mating name that when you put the petal to the medal you will pass with flying carpets like it’s a peach of cake.
  16. 3 points
    veeshan

    Forts and seige equiment

    You should change forts into mini seiges. Have cheap seige equipment that is used on wooden walls and make the immune to weapon attacks.
  17. 3 points
    galvia

    5.100 LIVE Feedback for 8/16/19

    Connoisseur only provides 5% more harvest chance for 8 seconds, and you only roll that 5% chance on the 75%, 50%, and 25% breaks of a motherlode, so make sure it is up if you want to feel any difference. It is pretty minor, and I prefer to run Villien and just do more motherlodes with the same tools. On the drop rate, I've noticed that gems actually drop MORE these days than previously. Here's a screenshot of the haul from 1 pot last campaign in Darilu: This doesn't include the 1k dust and 10 embers we found, a lot of the souls and the body parts we got from the zombies. We run 2 foreman, 1 main hitter, and 2 mob clearers in our group and exclusively motherlode in mines when we're looking for gems. You have to run the potion, you need to use a gemfind pick, you have to clear quickly, and you need to make sure that the person running the potion with the best gem find chance snapshots the node (deals the most damage) in the first 25% of the node.
  18. 3 points
    Vunak

    Gods Reach and Hindering PvP

    Currently GR is taking to much of peoples time. To many people are staying on GR and farming materials safely. I would propose that GR is strictly limited to Common quality materials. Remove Kings/Captains and Motherloads from Gods Reach as well. And remove the ability for war tribes on the Gods Reach server to drop anything higher than common. The point is to let it be a introduction to the game, not a place for people to get swole. Everyone should be being pushed onto the Campaign worlds and be on the campaign worlds to stay. Side note. Remove the ability to bank where ever you are on the Campaign. Only inside Forts, Keeps and the Temple.
  19. 3 points
  20. 3 points
    Tyrant

    5.100 LIVE Feedback for 8/16/19

    We're not going to be able to change the resources in the near term, as they are baked into the maps. We'll work on this over time. Our goal is to ensure that the campaign worlds end up being a level playing field for incoming players who meet the criteria for entry.
  21. 3 points
    Rikutatis

    3 Faction Systems Don't Work

    Enh. You'd be right if you said "most people" do that. But every single game there's always a smaller percentage of players that prefer good fights and gameplay over "must win at all costs". Also I feel pretty custard sad for whoever thinks exploiting and cheating is alright to secure a win. I would never do that or be in a guild with ppl who think that's alright. I'd rather lose with a small group of competent and coordinated players and get some really good fights against the megazerg, as long as the game systems and designs give the smaller force a chance to do that and still have fun and secure small wins here and there, even if hopeless in the end. That's the key aspect. Some games are good at providing that, others are absolute poorly made socks and just give all advantages to the zerg. I'd be bored to death and beyond if I won a campaign world (or any other game) by megazerging and/or unclebobbing the server to the point I just snooze every siege because there's no competition. That win would be hollow as custard for me. I play games for other reasons. But to each his own. Multiple 20+ guilds, what are you talking about? Only one that seems to fit that description of former ally is UDL and I was there when HoA and W allied for the first time, UDL had all left the game at that point and there were prolly 10 of them max playing. If you are talking about them getting stomped before the WHoA alliance, I wasn't very active around that time, but from an outside observer POV, it seemed to me that it was just a fairly even 3-way between HoA, W and UDL for a while? I mean, I can only speak for my own personal experience here, but CF has been a buggy, laggy, spammy combat mess for a long time now, and a pre-alpha test on top of that. A silly pixel reward in the new Trials ain't enough to bring people back into the game. IF and I mean IF the game actually delivers an actual playable fun experience closer to beta/launch, that's when people will bother to play the game, and many guilds will bother to compete, including countless guilds that haven't even stepped into the tests yet.
  22. 3 points
    Darthbunbun

    Title: Required

    Yeah its hard to hear over the screams of all the people dying to the bomb.
  23. 3 points
    Xarrayne

    Title: Required

    Effort: not made. Quality: not assured. Enjoyment: probably not.
  24. 3 points
    mandalore

    In game Wood Elf Male VS Concept

    Reported for Minotaur propaganda.
  25. 3 points
    Scorn

    Title: Required

    Oof, that's some scary bomberman Xarrayne. I don't generally worry about bombs as a Templar, the Parry and Heavy Armor go a long way towards preventing that Damage. Generally if I see or hear a Bomb near enough to even be perceived as a threat I will mitigate it through Parry. (50-75% further Damage reduction) However, I do recognize their effectiveness against softer targets or someone caught unprepared. It is fairly rare that I die to orb bombs (<5%) and my response is 1 of 2. Either I was unprepared and unable to react in time to seeing/hearing the Blight or Orbs and paid the price for my own ineptitude OR My opponents were able to prevent me from using my survival tools such as Parry or Brilliance (ult) in which case they played quite well and deserve the kill There is no reason to blame the ability, it is avoidable or at the very least able to be mitigated. If there is a friendly Arch Druid they should be able to communicate a bomb is theirs, hopefully before they decide to blow it. If you're not sure, assume it's not friendly and get out! The time needed to place and set up a bomb is fairly high in most cases, and all that time can either pay off in a big way, a small way or a complete waste of time and resources. Knowledge and understanding make up the foundation of Crowfall battles and recognizing the potential danger zones, and danger potential, an Arch Druid brings are important. Damage going through walls is problematic but all AoEs do that in Crowfall, not something I see changing all too soon but it would be nice. The lock on of certain abilities (Spark, Rapid Fire etc) is more worrisome to me compared to how AoEs ingame have been functioning for 3years or so.
  26. 3 points
    Shryke

    [NA] - ELDRITCH | is now recruiting!

    Fun group with good leadership! If you are looking for a chill group to spend your evenings with check us out.
  27. 3 points
    Still the same issues with heals get blocked by enemies and groundtargets stuck to everything (friend/foe) Druid: The 3rd Orb has a huge delay now. The visual appears after you already placed 2 new ones from the next combo. The Orbs stay visualwise longer than they should. The visual is there for 90 seconds, while you can only pick them up until the 60 second-mark Ranger: Rapidfire with the perk (Archertree) 'Amazing Rapidity' increases the shootcount to 9 instead of 10 Bowchargespeed....to prove my feelings about that, I had to make a video to compare and actuall measure it. Iam not sure if its intended to work like it does, but the chargespeedreduction (with a cap of 100%) reduces only the chargespeed of 1 second (the bowcharge takes 2 seconds). That means 50% Bowchargespeedreduction would leave you with a chargetime of 1.5seconds. In the video you can see topleft: Without bowchargespeed-mod topright: With Hastequiver 18% Haste bottomleft: With Spellboundbow 17.25% Haste bottemright: Hastequiver 18% + Spellboundbow 17.25% = 35.25% Haste https://www.youtube.com/watch?v=t3sNTeSK9Yw&feature=youtu.be needless to say that iam rendering in 30frames, which leaves a kinda inaccurate number on it by cutting the different vids, but I think its obviously enough
  28. 3 points
    The Gods Reach map is still the same, and we have another level 20 locked campaign Rank 8 resources being available in Gods Reach is antithetical to the purpose of Gods Reach. Someone shouldn't be able to safely farm quality materials in Gods Reach. Crafted vessels shouldn't be affected by the level 20 limitation. It is a bad experience to have to export a vessel in the middle of a campaign to then level that vessel in Gods Reach extremely safely and mostly without your guild. This is exasperated by higher quality mobs. I'm not a new player and I don't want to hang out on Newbie Island every time I progress my vessel. The crafted vessel limitation wouldn't be so bad if it didn't eat one of my precious exports.
  29. 3 points
    there is still a rank 5 zone in gods reach. there is still a rank 6-8 zone in gods reach. BTW, if people can farm in complete saftly in gods reach, why not allow people to farm R8 in thier EK?
  30. 3 points
    IG post Dave Greco [ArtCraft Entertainment's Art Lead] ArtStation Twitch Youtube Instagram Twitter
  31. 3 points
    ZYBAK

    3 Faction Systems Don't Work

    Exactly! Only one guild (with a member cap) should be able to win and get the spoils.
  32. 3 points
    oneply

    3 Faction Systems Don't Work

    I hope in dregs alliances cannot win, only a guild can win. Creates a condition that at some point they have to turn on each other. That can be a deterrent to megazergs
  33. 3 points
    Vunak

    [NA] - ELDRITCH | is now recruiting!

    Yes. We are going Order faction next campaign. We want to get all the fights we possibly can so Order is the way to go.
  34. 3 points
    Shryke

    [NA] - ELDRITCH | is now recruiting!

    I am interested! This will be Order focused next campaign right? I have a lvl 30 pure support crusader and am leveling a pvp pit fighter front line brawler right now. Looks like the Discord invite is still expired.
  35. 3 points
    Ussiah

    5.100 LIVE Feedback for 8/9/2019

    @Tyrant@thomasblair@jtoddcoleman Can we get some changes to GR rank 8 resources? I thought you wanted some type of risk versus reward for high rank resources. And only white resources in GR / BH.
  36. 3 points
    Xarrayne

    5.100 LIVE Feedback for 8/9/2019

    New siege schedules for forts and keeps feel much better to play with; we get some breaks from "must-log-in-for-keeps-tonight" and don't feel pressured to stick around at all hours in fear that we might get backcapped as soon as we close the client... Having less outposts that are faster to cap is also appreciated, and though the fort capping seems a little too fast we might just need to catch up a bit with the new meta! Double siege on Saturday was also a nice touch.
  37. 2 points
    Cant figure out what the Finish Him! rune actually does. Seems to affect no visible stat in the stat page and in my minor testing yielded no obvious benefit. Can we get confirmation this rune actually does what it says it does and if it works what exact stat does it affect? @vkromas
  38. 2 points
    Angelmar

    12 Exports are far too Low

    If players think of constraints as challenges within the game instead of things to throw up their hands and be helpless about, solutions can be found quickly: First Concept folks need to start thinking in is resource density and ember count. With these in mind, clear best things to leave behind are armor. A stack of 200 ore is way more resource dense then a glove off piece. So for our hypothetical ranger/blacksmith he imports: 3 crafting Jewel, 3 combat Jewel, 2 Runic weapons (bow/quiver for Archer or shortswords for brigand), 2 badges (crafter and combat), 1 stack of blue iron, 1 stack of blue silver. In CW he farms 48 blue leather and 40 stone and 40 ore for BS seals (actually only need 2-3 pieces of crafting armor at max train, but we assume worst case and make 4) and 30 blue silver. The ore imported, plus the above is enough to make a BS set and a combat set of iron/silver/silver combo (the BS helm would be all iron/iron/iron because we don't care about crafters combat stats). The only remaining farming to get back to full equipment is the rangers off-spec melee weapons, which are not Runic and therefore simply ~100 ore and 6 leather. For reference I farmed this with a white hammer and a blue reaping necklace in 40 minutes as first farming of the new CW: Probably could be back to full equiped crafter and ranger in 1.5-2hrs. (the CW R10 node density is nuts). The current maps rain resources. You will likely get the embers for combat character's new mount by time farming is complete. 2 hours is not a lot of farming to play out a 3 week CW. This all assumes the hypothetical crafter/ranger is an island, has 0 support from his guild... Of course this becomes even faster if you have guildmates and the clerics, champions, knights, etc. that have 1-2 spare imports wisely and carefully spend them to bring in materials. ------------- P.S. the complaints about it taking hours to export everything are (1) why we need guild banks extremely badly and (2) amusing in that the alternative is those materials just get deleted/lost forever. It took us several hours to compile and optimize exports as well.
  39. 2 points
    veeshan

    5.100 LIVE Feedback for 8/16/19

    Black lines please between them or something that goes better with the light/whiteish background
  40. 2 points
    mystafyi

    3 Faction Systems Don't Work

    So we went from discussing 3 faction issues and devolved into arguing over the subjective level of participation of players for a half finished pre-alpha game? I am curious as to how many kills one needs to be relevant on an unrelated topic?
  41. 2 points
    Ussiah

    5.100 LIVE Feedback for 8/16/19

    My only concern would be that "level playing field" = safe zone farming for blues / purples. I appreciate you telling us why you can't change it and I hope that you do look at changing it. You guys did a great job flattening the power curve between gear levels. I hope that rank 5 or lower that provides greens would be plenty enough to compete.
  42. 2 points
    mandalore

    3 Faction Systems Don't Work

    So you aren't trying to backpedal on your libelous statement and instead trying to make it look it was a bad joke all along? It looks like you are but I guess that's anecdotal; that seems to happen a lot when you're around.
  43. 2 points
    Dreadla

    [NA] - ELDRITCH | is now recruiting!

    Such a great place to be. Leaders are welcoming, informative with a true willingness to help. Good humor is a bonus and these folks have it in spades. You want fights? Then come join us for some fun, while we level the playing field and get our house in Order!
  44. 2 points
    Xarrayne

    The Trial of Arkon has begun

    @Soulreaver I agree, but for the sake of internet points I have to say that you forgot The exception: The People's Elbow is always on target
  45. 2 points
    Crowfall Pre-Alpha Build 5.100.0 The Fortunes of War To report any issues or bugs, please go here: 5.100 Bug TEST Reports To report feedback, please go here: 5.100 TEST Feedback For an up-to-date list of known issues please go here: 5.100 Known Issues General: You can now sacrifice items at level 30 - though no XP will be received. Improved targeting when enemies/friends are standing in front of one another. Releasing your crow now takes 10 seconds. Deathblow is working properly again. Campaigns: Updated faction restrictions on runegates in Free City. User Interface: There is now a setting toggle to turn on/off the Inventory Stays Open While Moving functionality. Improved the Enter World confirmation box. Class Powers: Druid: Colliding with Coalesce Life orb no longer causes other orbs of the same type to disappear. Coalesce Life orbs should only be visible to members of your group. Cleric Divine Order should now stun enemies properly. Confessor Fire Tornados should now appear correctly.
  46. 2 points
    PopeUrban

    The Trial of Arkon has begun

    It is a rare day when I disagree with everything in a post. I disagree with everything in this post. Here is a bulleted list of why. I still love you mythx. Apex Legends was a fluke and its numbers have consistently tanked after the stealth-launch hype subsided, not to mention it has the financial backing of EA so you're comparing apples and oranges. In the scope of how much money was spent to develop it apex legends is doing terrible. The whole point of funding crowfall this way is so they don't have to compromise for publishers and create trammel-like half measures that don't fit the game. The core functionality of the combat system and crafting systems are fine. Combat is missing balance fine tuning (which we've already been told is on the powers team's hit list in 9000 years after frostweaver releases) and crafting is missing factories and needs to drop the pointless slot unlocks. Neither of these things needs a major overhaul, they need the same minor tweaks one would expect from a project at this stage of development. Games of this scale and length are not good fits for the esports market. Stop trying to make everything esports. There are very few games that are actually good esports. Most games that try to lean in to esports without a community forming naturally waste tons of money for PR and hype that never materializes, and shortchange their communities in the process by focusing on pointless nonsense. Necromancy is one of the most unique and interesting systems in crowfall, and even with necromancy in play Crowfall's character development systems are substantially less complicated than shadowbane's. If anything Crowfall's character development systems could stand to be more complicated, not less. Necromancy is one of the few things in the current state of the game that is actually really well executed and doesn't feel like its missing key components or balance. We need more things like necromancy, not less. We don't need another copy/paste feature and they already have a design for combat pets on the table as it was a kickstarter stretch goal. Personally I think combat pets in a PvP game are a terrible idea but it was on the stretch goals so its gonna happen eventually whether I like it or not. We don't need some kind of bribery to convince people to play the game. GW2 tried that, cash prizes without changes to the underlying core mechanisms that were actually responsible for low involvement numbers. It actually damaged the game's reputation as pros literally bragged about how winning was essentially free money due to lack of competition and broken PvP balance. Arenanet lost a ton of money trying to build a hype train that never materialized that they could have spent building a more hype-worthy game. And that was a post-release game after an expansion. This is not even a beta product. Unless you're valve or Blizzard and have money to burn, leave esports organizing to the professionals and spend your money actually building the damn game. You can aggressively market it when its finished enough to be worth marketing.
  47. 2 points
    Ussiah

    5.100 LIVE Feedback for 8/9/2019

    I had suggestions in other feedback thread but heres an even easier one. Cap Rank at 4 or 5 in God's Reach and change Min Level to 10 if you insist on keeping min level. Also lower beachhead resources in campaigns to 5 or below or non existent. Minimal work needed to accomplish this to keep you focused on other priorities but still would help current situation
  48. 2 points
    Shryke

    [NA] - ELDRITCH | is now recruiting!

    I joined the Discord!
  49. 2 points
    Ussiah

    5.100 LIVE Feedback for 8/9/2019

    Good news, we are back to zone capping.... in God's reach
  50. 2 points
    blazzen

    visual noise: health bar options?

    I've been complaining about this for a while. We really need options to toggle/scale all of the UI elements is what it comes down to. The UI is a FPS hog too if you ever try turning it off and then on you'll gain significant FPS with it off. We need a much better HUD for what you do have targeted that shows name, hitpoints, buff/debuffs, etc. That way we don't need all of the names/hitpoint bars everywhere which clutter the screen. In Darkfall there were no names or hitpoint bars above peoples heads, just different colored crests (blue = alliance, green = friendly, red = enemy, etc.). What many did in big fights was leave crests on for ally/friendly and off for enemy and then it became really easy to ID friend from foe even at long range. There's a lot of good examples of visual clutter in Glavia's War Story video around the 7:00 mark.
×
×
  • Create New...