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Showing content with the highest reputation since 02/15/2020 in Posts

  1. 12 points
  2. 11 points

    Dev Diary: All the Things

    Filling the gaps in Racial Disciplines FULL STORY
  3. 10 points

    Don't fall for the bogus "email"

    It's come to our attention that someone is sharing a fake TEST email that was modified from one we sent 18 months ago. IT IS FAKE! No emails have been sent from us regarding 5.110 testing. As we have in the past, we will make an announcement when 5.110 is ready to receive visitors.
  4. 9 points

    Dev Diary: All the Things

    Thanks for the update. Sounds like quality changes have been added. That said I'm not a huge fan of descriptions like "has a chance to instantly remove". It's just so vague. There's an enormous difference in value if it's a 5%, 25%, 75%... chance. Put in the description the real of it.
  5. 9 points

    Please consider

    When I read these type of messages I always wonder why people try to play an MMORPG when it seems they want to play a MOBA.
  6. 6 points

    [GERMAN] -NM- Nordic Marauders

    The chaos forces came back out to take vengeance for the previous defeat. Surrender was not an option. Bravely they attacked to break the siege of the two enemy factions and were able to come out victoriously. But not without paying a huge toll of blood. It was a hard fought battle, to secure the keep once more. This is meant to be a tribute to our russian friends, who won this campaign very well deserved! We had lots of fun playing against you guys. It was a good challenge. Let´s have an even better campaign coming up!
  7. 6 points

    Dodge should cost stam

    With the upcoming changes to survival tray combined with CC not being very good in the current build,I believe there is a very simple solution, make dodge cost stam. the removal of survival tray means choosing between dodge and block for some classes. Dodge and retaliate both cost stam, dodge does not. So someone who chooses block is double dipping into their stam pool while someone who chooses dodge is not. The latter allows dodge toons to retaliate far more often with little to no concern if they over use it. Which is why the current state of CC is almost useless. Moving dodge to stam based makes CC vastly more effective and also puts both block/dodge toons on the same footing of making that choice between retaliate or not. To me this is the simplest solution to the CC issue and makes the loss of survival tray less impactful to the blocking classes. It does mean however some powers need a change. - Knight shield bash would have to remove stam not dodge pips. - High Elf dodge passive would essentially be the same. Just an instant stam refund. - Escape artist would need stam regen instead of decrease pip regen. - Nethari and wood elf dodges would probably need to cost more stam than the regular dodges.
  8. 6 points
    We are looking for dedicated crafters for the next Update. Crafts for you and your stands. In a cozy community without pressure and stress. PvP players are welcome, especially as a resource collector. You can chop as many opponents as you want. Mainfocus is and remains crafting and trading. A crafting guild with organization and system, where your needs will be fullfilled. Specialize in certain professions and get access to a network of crafters who all support each other. Craft your stuff craft your way to fame and fortune. The main server is US. However, trading takes place on both EU and US servers. There will be a guild kingdom. It also depends on what the next update brings with changes, so we will adjust accordingly. For more information on this or if you are interested, log on to the Discordserver. What we expect from you: A good cooperation between all guild members and other guilds is a basic requirement that we expect from everyone. Take care of your stands and stay professional in what you do. Dont flame other Players, dont troll, no racism. Like any good dealer, you should always be able to respond to your customers. He thinks your prices are bad? Then go up to him and offer him something he can use, make him a better offer, haggle! Be a good trader, be a Questmaker! Questmakers Promo Video Discord or poke me Crowmight#8352
  9. 6 points
  10. 5 points

    KDS in Crowfall [EU]

    While waiting for 5.110 I've decided to add the The Integrated Combat Log Parser v.2.0 to the GMS. I've increased performance by a very good margin - that's the best news So now we are ready for some decent combat analysis. Here are a few screenshots for those interested: 1. Teams: http://prntscr.com/r44gyj 2. Top 10 players: http://prntscr.com/r44k0a 3. Top 10 skills: http://prntscr.com/r44kvx 4. Player Stats 4.1. Skills [To the Player] and [By the Player]: http://prntscr.com/r44lqz 4.2. Players [Damage and Heals By the Player] and [To the Player]: http://prntscr.com/r44mg2 I look forward to check some results in 5.110! /salute
  11. 5 points
    I suspect that the first iteration we’ll see will be generally similar Keep/Fort system that we are already familiar with. The building of the walls will require more effort (ie, boulders, ingots and timber will be too heavy or large to fit in our inventory and thus we’ll need the caravans to get those resources from the PoI to the Keeps/Forts). There will be options for what to place (Barracks, Church, Bank, etc) but not where inside. Then we’ll have a ranking system for improving the buildings and probably the walls as well. Now...is that the free form system we’ve enjoyed in the EKs? No...it isn’t. However, we have to remember that “winning” and “points” aren’t a part of EKs and have to be a part of the CWs. So, as a first iteration, that kind of a static and limited system may be necessary to provide an even playing field and an efficient means of calculating victory points as the seasons progress to the end of the Campaign. Obviously, the more customization in terms of wall and building placement...the better. I’m ok with a static system to start as they get the bugs worked out in building, ranking, claiming and destroying each other’s assets.
  12. 5 points

    Is Crowfall Next?

    If by 3 projects, you are referring to the Artisan Engine, that is on hold until after launch. I think it's pretty obvious by their work on this milestone that Crowfall is their priority. Yeah, the game has taken longer than expected, but there are a lot of reasons to explain it that don't involve conspiracy theories. Redoing combat twice and the race/class split were among the biggest reasons. Beyond that, I'm sure there are a lot of things that they didn't anticipate. Predicting the future is really, really hard.
  13. 5 points

    Is Crowfall Next?

    I've been following MMOS for 20 years. None of the titles you mentioned I've backed because none of those devs looked like they know what they are talking about. I did back Star Citizen and 2 years ago I got my money back because I can't play FPS games (I get dizzy) otherwise I still think it has chances. I did back Crowfall from day one as almost every single idea I heard from the devs I was in agreement with. I still am to this day, not with all ideas but with most. Can it fail? Absolutely! Do I think it will fail? If performance can deliver 150 people fighting at a decent framerate then it will be a success. Will I like every single feature? Doubtfully. Will I Play it? Absolutely.
  14. 5 points

    Dev Diary: The Winged Knight

    Pann: Blair, can I see that blog for a sec? Huh. That's odd. I thought that would be big news. Blair: What would be big news? Pann: Well, there seems to be an absence of a certain ornithological piece. A headline regarding mass awareness of a certain avian variety. Blair: What are you talking about? Pann: Oh, have you not heard? It was my understanding that everyone had heard. Blair: Heard what? Todd: Don't! Pann: A- well-a bird, bird, bird B- Bird is the word A- well-a bird, bird, bird B- Bird is the word A- well-a bird, bird, bird B- Bird is the word A- well-a bird, bird, bird B- Bird is the word Blair, don't you know about the bird?
  15. 4 points

    Dev Diary: All the Things

    Can we get the cooldowns on the tool tip for these racial procs? For example the stoneborn bleed removal. Does this have a chance to proc any time regardless of the last proc or can it only proc once every “x” seconds?
  16. 4 points

    Released Date?

    Soon is very very close to Noon. On a Thursday.
  17. 4 points

    Bien le bonjour !

    Merci pour l'accueil ! 😄 J'ai rejoins le discord plus tôt dans la journée mais ma patience n'a pas tenu les minutes d'attente pour poster un message. 🤣 J'y ferai un petit tour prochainement. 😉
  18. 4 points
    Starting at 2:00pm EST on 2/16/2020 Orion Knights EK is having an open house for all to attend. Vendors will be stocked with affordable gear, food, crafting resources and more. Crafting tables will be open with vendors close by selling crafting materials and supplies. PVP will be turned on for some dueling fun. Vendors will be stocked with campfires, food and bandages for quick combat recoveries. Please only mutually agreed on PVPing. We have a castle to explore. It’s a cool location for Faye's to jump from and see how far they can fly so bring your bird vessel if you got one. Chop some wood, crush some rocks, pick at some ore and craft stuff to sacrifice into our fire pit for XP points and character advancement. The event will be recorded for a video I’m making and may be streamed for any per-alpha bragging rights you may desire. Going to try and have experienced players present for helpful game hints and guild recruiting. See the next reply to this post if your interested in why I’m doing this.
  19. 4 points
    My personal goal of this event is to capture video of players having fun in a EK before the next update for future nostalgic and per-alpha bragging rights. Want to give something fun and different to new players while we wait for launch. Want to sell affordable starter gear to new players who may not want to farm. This also gives me a reason to farm which is what I like doing most in a mmo when I have a reason to do so. If this is successful I would like to do it again and have others set up vendors to help sell starter gear to new recruit. Experience players are welcome and wanted. My hope is that you will help recruit new players to the open house; give tips and general help to anyone that asks for it; recruit players to your guilds if you like and just help me make this event successful. I only ask that if the population of the EK gets close to filling up we keep a higher ratio of new players than that of experienced ones. Thanks
  20. 4 points

    [Deutsch] -NM- Nordic Marauders

    Auch in der Unterzahl kann man einiges ausrichten. Schaut Euch an, wie die Nordic Marauders durch die Massen der Chaos Horde pflügen
  21. 3 points
  22. 3 points
  23. 3 points

    Dev Diary : Toutes les choses

    Salut à tous ! Thomas "Blixtev" Blair ici présent, et je vais avoir une rapide discussion avec vous aujourd'hui à propos de certaines améliorations et de nouveaux contenus à venir dans la mise à jour de la Guerre des Dieux (également connue sous le nom de 5.110). À l'approche de la fin d'une étape importante, j'aime toujours regarder ce qui était prévu pour cette mise à jour, ce qui a été poussé ou coupé et où nous avons atterri. Je ne peux pas penser à une époque où je n'étais pas super excité et étonné par tout ce qui a été construit. (Il y a toujours tant de nouveaux jouets brillants avec lesquels on peut jouer !) En général, nos étapes ont duré quelques mois, et l'équipe a dû partager son temps entre le développement de nouvelles fonctionnalités et la correction des problèmes qui sont apparus sur la version Live du jeu. JUSQU'À LA GUERRE DES DIEUX... Todd et Gordon ont fixé les ordres de marche pour un calendrier de développement plus long. Ils ont donné des instructions spécifiques pour se concentrer uniquement sur les nouvelles fonctionnalités et le contenu de ce livrable - à l'exclusion de notre cycle de développement normal, où nous partageons notre attention entre les nouvelles fonctionnalités et les mises à jour (et les corrections de bogues) pour l'environnement de test LIVE. Ainsi, l'équipe a pu se concentrer exclusivement sur l'achèvement de la Guerre des Dieux, ce qui nous a donné un élan de productivité que vous pouvez voir dans la taille de cette mise à jour. (Honnêtement, je n'arrive pas à croire à quel point le jeu a changé par rapport à ce que vous jouez actuellement en LIVE). Cette mise à jour est l'une de ces étapes où absolument tout semble brillant, nouveau et excitant. Pendant que les nouvelles fonctionnalités étaient mises en place par les ingénieurs, cette même période a également donné à notre équipe de conception l'occasion d'examiner le contenu existant et d'apporter quelques changements d'équilibre bien nécessaires. RACES DE PERSONNAGES Dans ce billet, je veux me concentrer sur les races de personnages dans Crowfall. Nous avons choisi d'élargir notre offre initiale de races et de ne pas limiter le choix possible du joueur à une série d'humains ressemblants, ce qui est devenu en quelque sorte la norme pour les MMO au cours des cinq à dix dernières années. Pour la prochaine version, nous avons examiné attentivement toutes les races. Cela inclut leurs "lignées" raciales passives (c'est-à-dire les avantages passifs que vous obtenez juste en étant de cette race), les augmentations de statistiques et les plafonds d'attributs. Au cours des dernières mises à jour, j'ai eu l'impression que nous nous dirigeons vers une homogénéité croissante entre les races. (Par exemple, tout le monde obtient deux augmentations basées sur l'artisanat, deux augmentations basées sur le combat et une augmentation basée sur la récolte). Cela va à l'encontre de notre objectif de conception, qui est de faire en sorte que chaque race se sente très différente des autres, car cela rend le choix de la race à jouer beaucoup plus intéressant. Après avoir disposé et examiné une matrice géante de tableur de "toutes les choses" données à chaque race, nous avons pu voir les lacunes (*tousse* demi-Elfe*tousse*) et identifier où nous devrions combler ces lacunes. Nous avons également eu la possibilité de créer de nouvelles tendances (c'est-à-dire que cette race a un avantage sur les Assassins, de sorte que les Assassins doivent jouer différemment lorsqu'ils combattent cette race). Dans certains cas, cela conduit inévitablement à des synergies entre certaines combinaisons race/classe. (Par exemple, les Brigand Rangers n'obtiennent pas le trait de carquois ; cependant, les Elken obtiennent le trait de carquois dans le cadre de leur ensemble de race, donc un Brigand Elken pourrait être une bonne option). Nous devons tenir compte du fait que certaines synergies sont bonnes, mais qu'il y a trop de synergies et nous avons effectivement retiré cette décision comme étant valable pour le joueur. Comme toujours, c'est un exercice d'équilibre que de faire en sorte que cela se passe bien. LES DISCIPLINES RACIALES C'est ici que j'ai atterri... Chaque race a abouti à une discipline raciale qui ressemble à ça : La première chose que vous remarquerez sans doute est que le "coolitude" d'une race est maintenant présenté dans un format d'info-bulle bien meilleur. Nous le faisions auparavant, bien que de façon médiocre, car beaucoup d'avantages et de plafonds d'attributs étaient enfouis dans la lignée passive. Comme ces éléments n'étaient pas visibles d'un niveau supérieur, il fallait en fait créer un personnage de cette race avant de voir l'ensemble. Maintenant, vous pouvez tout voir facilement, à un seul endroit, ce qui devrait rendre le choix plus clair, mais pas moins difficile car vous vous débattez avec toutes les options. Lorsque nous avons créé la plupart de ces races, notre kit d'outils pour la construction de pouvoirs était beaucoup (beaucoup !) plus simple. Au cours des dernières années, nous avons élargi notre liste de fonctionnalités disponibles pour accueillir un vaste éventail de pouvoirs intéressants. Maintenant que nous avons plus de pouvoirs à portée de main, nous avons pu rendre les passifs plus thématiques et intéressants, en ajoutant des choses comme "Stoneborn devrait avoir un mécanisme antisaignement". (Puisqu'ils sont faits de pierre !) Voici un exemple de la façon dont nous avons géré cela avec un passif. Coagulation a la possibilité d'éliminer instantanément tous les effets de saignement sur vous chaque fois qu'un effet de saignement vous est appliqué. Voici quelques autres bons exemples : L'un des mécanismes de démontage d'un joueur monté consiste à l'endommager. Il y a de plus en plus de chances, à chaque coup successif qu'un joueur prend, qu'il soit démonté. Cependant, le Centaure ne peut pas vraiment être "démonté", alors créons un passif qui reflète cela pendant le combat. Sure Footed empêche les dégâts de vous faire sortir d'un état monté. Dans le récit, les Fées sont décrits comme étant des créatures du Bois de Fée. Quel serait le bénéfice que nous pourrions leur apporter en nous appuyant sur cet héritage ? Peut-être une résistance inhérente aux poisons et toxines naturels ? Improbable Antidote a une chance d'éliminer instantanément tous les effets des toxines sur vous dès qu'un effet toxique vous est appliqué. Nous avons décidé que les Guinéens sont notre culture la plus industrieuse. Et si nous reflétions cela avec un passif qui s'intègre dans le nouveau système de Caravane ? (Ne vous inquiétez pas, il existe d'autres méthodes pour améliorer les résultats de votre caravane). Caravan Master augmente de 1 votre statistique sur le nombre de trajets effectués. Et, encore une fois, l'essentiel est de faire des choix intéressants, et non de réduire un style de jeu donné à un seul choix. Si les Fées ont peut-être été les premiers Assassins que nous avons conçus (à l'époque où nous avions des archétypes), les Nethari sont également destinés à être un choix solide pour jouer les Assassins. Nous pouvons renforcer ce choix en leur donnant un léger avantage de vitesse lorsqu'ils se déplacent en mode furtif. Le but est de vous offrir de multiples possibilités qui sont toutes vraiment convaincantes, afin de vous permettre de choisir difficilement quel ensemble d'avantages particuliers vous souhaitez optimiser pour votre style de jeu personnel. Walk Without Rhythm augmente votre vitesse de déplacement : statistique de furtivité de 20%. QUESTIONS DE CHOIX Le choix de la race du personnage devrait être une étape dans la chaîne de la construction d'un personnage, et ce choix n'est intéressant que s'il offre des avantages et des compromis distincts entre des avenues uniques qui s'excluent mutuellement et sont extrêmement attrayantes. L'une des (nombreuses) choses à venir dans cette prochaine mise à jour est une nouvelle transmission des compétences passives attribuées à chaque race, qui (nous l'espérons) leur donnera à chacune des synergies uniques et, en fin de compte, créera des choix difficiles pour chaque joueur. Comme toujours, n'hésitez pas à laisser des commentaires sur les forums, et... Rendez-vous dans le jeu ! Thomas "Blixtev" Blair Article d'origine
  24. 3 points

    Crow Appreciation Rewards

    We’re pleased to announce the launch of our Crow Appreciation Rewards program! FULL STORY
  25. 3 points
    If you have something like SB style city building, every city will just try to maximize the number of walls/defenses they can cram into the build area. Once someone comes up with the "optimal" city design, they'll all be cookie cutter.
  26. 3 points

    Dev Diary: All the Things

    Right now we are in a bit of a hold period. If you have the game Log in, Create a Toon, go to God's Reach, and mess around. You can level the toon, and check out the game fairly well, pvp will be lacking though. We are expecting a full wipe in the next couple of weeks, so you will lose any progress. Once the wipe happens I expect alot of activity. I have been here 5 years now, I really have not played since last November, I am waiting on the patch/wipe, alot of people I know are doing the same, and we expect a large influx of new players when this happens. If you buy the game, download the "Test Server" also, the patch will hit there first, and you will have some sort of idea when this will "all happen" The game is great well worth the 100 bucks I spent years ago, a bit dead at the moment do to the above topics, but if you are new, I think it would be easier to check it out now, before the onslaught of players fighting for the same resource nodes..
  27. 3 points


    We were told February And it’s clear to most that’s unlikely to happen but this idea that you can tell us nothing isn’t going to work forever. It’s been a bad few months for CF fans and any question seems to be shut down, hard. If you’re launching another CW then that prob means no patch this month. Everybody understands if you’re running behind or late but this keep us in the dark and feed us hogwash is how you alienate your community (even your biggest fans expect so little of you at this point). Please stop snarling and gnashing your teeth when we criticize the lack of community this community has. Community is about communication, something we have we don’t have. Crowfall doesn’t have to be laughed at like NW, AoC or CU but you seem determined to be disliked by your players.
  28. 3 points
  29. 3 points

    Crowfall Memes + MS Paint Rage Thread

    This past weekend's Twitch Take-Over @Rektluse @thomasblair @Pann
  30. 3 points
    Scarlett Trading Company Scarlett Trading Company going into Dregs will be a neutral mercenary guild. Guild neutrality provides us with a more unique experience than can be found within a standard guild-versus-guild group: paid allies today, may be paid enemies tomorrow. Like many guilds returning and preparing for the upcoming Dregs patch, we are looking to build up and expand our core group. If providing neutral and currency-based services, while being beholden to only ourselves appeals to you, STC may be of interest. If the idea of tactics and outside-the-box planning, along with a comprehension of the OODA loop and maneuver warfare intrigue you as to combat preparedness; STC may be a good fit. We are always looking at combat compositions; where classes and combinations shine, and where they might falter--or compositions that might be overlooked and undervalued. Due to this, we are always asking, “What if…”, which we think helps provide a fresh perspective in the game’s combat system, and helps prevent it from growing stale. We aren’t afraid of trying out new compositions, and putting them through their paces, even if it fails: in this is knowledge, and knowledge only makes us better. We understand how morale plays such an important and impactful part of a group’s cohesion. It’s what helps keep a tight knit group together in tough times, where others fall apart. Morale is just as important in a battlefield and strategic operations, as it is in ensuring a healthy guild. STC’s primary purpose in Crowfall, is to have fun. We think the fun aspect, comes in two parts: the first being highly proficient in what we do in the game; and the second, in providing a social place where you look forward to spending your free and available time. Having excitement for the game and what we can accomplish within it--by our on goals--is what helps keep that fire alight; all with the understanding that sometimes, you don’t feel like logging in. Burning yourself out isn’t fun, nor is playing to another’s demanded schedule; we only want you to play, when you actually possess that desire. If we’ve done it right, hopefully you’ll always feel that little push, to log in. If any of this appeals to you, you have any manner of follow-up questions, or you would like to contract STC we invite you to drop by our Discord https://discord.gg/v2Zb6TZ. From there, please seek out ZombieGandhi, or Sophia Scarlett, as we’d be glad to answer any questions you have.
  31. 3 points

    Dev Diary: The Winged Knight

    All this nonsense aside, at least they provided a situation for a great meme to be born... Never let this die:
  32. 3 points

    Order of Promo Discounts

    Hi ACE, it seems that currently promo code discounts get used from "earlier to later", not from "higher to lower". So if someone wants to buy the game and has two applied codes, with the later one being higher, the new crow will still only get the lower discount applied during checkout. In order to not dissappoint/rip-off people who only decided to buy due to a new and higher discount, I would suggest to check out if this can be changed ... and call it a bug for now. Thanks Kraahk
  33. 3 points
    I do think that that was their intent...to build the EK system so that free building within the CW would be possible. However, I suspect that in building that system, they also discovered the inherent problems and challenges with free form walls and buildings. We saw various issues with buildings and walls not being placeable due to changes in elevation. EKs are notoriously laggy. When -W- built Aerynth Traders (still the best EK open market server built to date) we used a ton of legos and the stress on server performance (with only 12 people online at a time) was noticeable. The Token and vassal systems weren’t exactly streamlined or bug free. The polished interface for those systems was never added. I suspect that the lessons learned from the Open Build EK development has led them to where they are now. How much customization we get remains to be seen. To me, the first iteration needs to have “some” customization...but the mechanisms for claiming, choosing assets to build, ranking of assets and ultimately destroying or conquering those assets will be much more important than the shape of the walls or the number of turrets I can put down. At the end of the day, I want all the customization we saw in EKs. Waiting until after commercial release to get that will be acceptable if the the rest of the system is fun, challenging, competitive and compelling to play.
  34. 3 points

    Please consider

    @Staff is not an employee of ACE, just an outspoken member of the community and forum warrior. Posts from ACE or official partner accounts will have a banner in the upper right corner indicating their affiliation. See one of Pann's posts in News and Announcements for an example. Welcome to the forums.
  35. 3 points
    We will get a news update about how the city building feature in 5.110 will work soon enough. I don't see any reason to spin around in circles at this point in time. We don't know and can't change anything at all right now. We'll need to see what they come up with in a few weeks, and then we can give our feedback and start planning a revolution or announce world peace or whatever.
  36. 3 points
  37. 3 points

    Please consider

    Sorry but they won't remove things only because you don't like them. Crafting/Survival aspects of the game are in since Kickstarter, @thomasblair is one who take part of the crafting system in SWG, we tested the crafting/harvesting systems for 3 years + from now and because you just got into the game you are asking how we can remove it? I must say 🤣 It seems you only focused your attention on one part of the game and clicked the buy button without knowing all the other stuff around it, it's not their fault that you made this mistake. The leveling part is way easy and if you don't want to craft just be part of a guild and have Crafters working for you, simple as that.
  38. 3 points

    Happy to join the community :)

    @surelia stop trying steal french ppl for dregs 🤣 and welcome again @Yueyehua , i hope u will love crowfall
  39. 3 points

    Bien le bonjour !

    Bienvenue @Yueyehua ! Je rejoins @Belantis et @Uta pour te conseiller de venir sur le discord fr pour rencontrer la commu fr qui est à mon avis agréable et où l'entraide est très présente. En effet comme belantis encore je te conseil de pas jouer seul dans ton coin trop longtemps (le temps de la découverte ca peut se faire pour aller à ton rythme) car sinon tu risque de passer à coté des meilleurs cotés du jeu. Si tu veux voir qq vidéos en français sur le jeu tu trouveras des liens dans le discord et nous avons qq streamer aussi. J'espère pouvoir bientot te rencontrer en jeu ou discuter sur discord ! Heureux de te compter parmis nous désormais!
  40. 3 points

    Warstory : Zerg or Flop, Pick your QQ

    Just your typical day on balance.
  41. 3 points
  42. 2 points

    Duelist class race options

    Duelist should only be Guinecean, Master race!!!
  43. 2 points

    Please consider

    hi ive watched alot of videos on the game. after realizing it was in a playable state finally i decided to check it out and make a few suggestions. This game is designed around its open world base capture pvp. So then for a game thats centered around that i feel its just a mess to have to lvl up first. i find it useless that theres a crafting system or gathering system in this game. it takes away from the most important hook line and sinker which is the PVP. sure people dont wanna pvp all day everyday. That's what other games are for. Take a break go play something else. I find the best way to feel out your own character is to just play it rigorous repetition. i suggest making this kinda like a battle royal in the respect that it already is one w.o these other systems added in. combat isnt impactfull enough to have fun vs mobs for 2 hours or however long it takes to hit max lvl. i feel like im playing several different games when i should only be playing the one. i feel like the game is tryin to do to much at once and a simpler game would appeal to the mass's more than a game tryin to do it all.
  44. 2 points

    Unofficial Looking for Guild Thread

    Found a guild Thanks for all the messages!
  45. 2 points

    Movable UI Elements

    TLDR: Having to look away from the action in the center of the screen to see crucial information lessens the experience. The larger my monitors get, the farther away the cooldowns, pip counters, myrmidon crash meter, ect get from what I want to be looking at. Its a big reason why many people hate subtitled movies, because they have to continually keep looking down to see whats going on instead of being able to focus on the movie. Im not even asking for resizing elements, but being able to move things like health meters and class ability counters to areas that the player find more visible would help greatly. The main reason Ive stayed with World of Warcraft for so many years is that its one of the few games that allows me to place elements I consider crucial in areas my brain can recognize them. Edit> Yes, Ive seen the new UI design. Its nice, but in no way addresses having all of the info at the edges of the screen when the action is in the middle.
  46. 2 points

    Bien le bonjour !

    Bonjour à toutes et à tous, peuple de la francophonie internationale ! Je viens d'arriver dans la communauté tout récemment et j'ai assez hâte de découvrir davantage ce jeu. Comme je ne connais que très peu de choses et encore moins les joueurs ici, j'espère que vous me confirmerez que ce jeu et sa communauté sont sympa et bienveillant. 😄 Pour me présenter rapidement, je suis d'origine franco-japonaise et je réside sur Paris en France. Je suis rôliste à mes heures perdues et j'aime surtout le côté social des MMO même si, pour ma part, j'ai tendance à faire mon ermite qui craft dans son coin. Peut-être à très bientôt ! 😃
  47. 2 points

    Bien le bonjour !

    bienvenue à toi @Yueyehua ! tu rejoins une petite communauté française mais de qualité ! le discord français est vraiment le meilleur endroit actuellement quand tu as une question sur le jeu. En tout cas, j'espère te croiser en jeu pour de l'entraide ou bien de la baston 😏 dans la bonne humeur et la joie !
  48. 2 points

    Bien le bonjour !

    Bonjour et bienvenue @Yueyehua ! La communauté de Crowfall est très sympa et aide les nouveaux venus du mieux qu'elle peut. Si tu a le temps viens faire un tour sur le Discord de Crowfall FR https://discord.gg/vbjvHE je peux te faire un topo sur les différents aspects du jeux 🙂 Le lore (Panthéon) de Crowfall permet aussi aux rolistes de s'eclater. Crowfall est, grace à ses mécaniques de jeu (interdépendabilité pour le craft et PvP), très social. Jouer dans son coin n'est pas conseillé. Bonne chance en tout cas !
  49. 2 points
    a 5 man is a zerg against 1 player a 20 man is a zerg against 5 players a 100 man is a zerg against 20 players a 300 man is a zerg against 100 players Whom ever complains about 'zergs' is either playing the wrong game or they just like to find excuses for their own failures at playing the game.
  50. 2 points

    Dev Diary: The Winged Knight

    Here is my take on what a Dev Diary should be just a bunch of pictures of what's to come Take a look at what the cliffs will look like for 5.110: https://aaronhamiltonartist.com/world-cliff Aaron Hamilton is a environment Artist for Crowfall
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