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Showing content with the highest reputation since 10/12/2020 in Posts

  1. yamix

    Territory, not PoIs.

    While I don't feel like I have quite enough experience or context to create a complete solution, I feel like a lot of the focus has been on PoIs, but not the overall control of territory. I wonder if the strategy should be more focused on territory control (not that it needs to be as... visually vibrant.... as the below example) If we look at Planetside 2, for example: It's really clear on the map who controls what, and moreover you can see that, for the most part, territory is contiguous - sometimes there's a bit of red in the middle of the blue, but generally speak
    12 points
  2. Today, we are sharing a first look at the Cleric and how it evolves in the new system. In context, in the Livestream, we touched on the fact that in the current system character specialization is based on the choice of Race, Class, Promotion Class, and Discipline Choices. With the new system, we are adding another layer, Domains. Domains expand the depth of choices within your Promotion Class, offering greater diversity with more options that allow players to build more layered and uniquely distinct and powerful characters. Watch the October Livestream here A Brief Look at the Rang
    12 points
  3. wippletitz

    Plans for UDP?

    I noticed while poking around that Crowfall uses TCP for it’s network stack, apparently creating a thread to handle a blocking socket for network communications. Are there plans to move to UDP instead of TCP? It’s been pretty well established that TCP is awful for multiplayer games. While Crowfall disabled Nagle, it’s still going to suffer from re-transmits. I do not see any way in which Crowfall’s zone caps can be increased with the current netcode implemented. Not trying to be an armchair expert but this problem has been some what solved, and even available as frameworks such as ht
    12 points
  4. Crows, we need you to join us in battle, starting tomorrow (TUESDAY)! We are reaching out to enlist your support to help improve performance - beginning Tuesday and running through Friday! We are joining forces with our partners at Unity (our Crowfall game engine) to stress test the game on our LIVE playtesting server. This will allow us to target upcoming performance fixes. Your help is critical to our success. We need your support beginning Tuesday - by logging in, and joining with your friends or guildmates, you can help us maximize player population in targeted Dregs siege events
    10 points
  5. None of the following suggestions will solve the activity problem individually, but if implemented in small amounts altogether, they should have a meaningful positive impact. Some are "carrots", some are "sticks", in terms of inducement. 1. Reduce resource faucet 3. Add PvP ranking ladder 4. Reduce gear durability formula 5. Make capturable things require ongoing area activity to gain full value 6. Add rewards for winning cards by a guild, and guild rewards for winning campaign 7. Add individual rewards for specific achievements in campaign 8. Add an
    10 points
  6. I think you guys let this bake in the oven too long before collecting player feedback. The reduced number of choices (from 30 down to 15), the still rather obvious talent decisions due to strong vs. underpowered nodes, and the significant pruning of post-promotion talents are all design decisions that just leave me feeling sad. Holy Symbol – Radical promotion no longer gets to choose if they want to convert Holy Symbol to additional DPS or retain a support ability. It’s just baked in. Stat Bundle 1 – Is that a choice? Promotion Talents – only 2 talents and both are must-haves
    9 points
  7. So when ACE says "hey we need help to stress test while Unity engineers are working with us", everyone should want to show up and help right?
    9 points
  8. In order to facilitate newer players being able to join the Dregs testing campaign this week GG has created a new sub-guild (small shield) called Errant Players. Anyone can apply to this guild and will be automatically accepted into the GG (big shield) alliance. We have built tier 3 harvesting buffs as well as a tier 3 caravansary into Sawbones Keep located in Nakastrio. Anyone who is part of the Errant Players tag is able to live and play out of that city if they would prefer that over one of the temples. Hopefully this will assist some of the newer folks being able to supply them
    8 points
  9. Hey we all know the forts/sieging system needs changed from what is currently is and ill do my best to explain what i think would be a good change this will probably be a long post. The basics - The big keeps are now renamed to Citadels (Just to make it easier to different the two keep types) - Each zone contains one Citadel (Unique parcel and layout designs), 3 keeps and 9 Forts and bunch of camps - The forts all go at once and last for 3 hours before they are no longer capturable however when one gets captured there a 30 minute clock that starts and if that guild can hold it for a 30
    8 points
  10. APE

    Territory, not PoIs.

    Conquest with map control mechanics in a "Throne War?" Crazy talk. 😭 DAOC, WAR, ESO, Albion, PS2 to name a few. So much more possible then standing in circles or hugging a tree.
    8 points
  11. Lack of population has been an ongoing problem for Crowfall, and the designers need to take some time to work out why that is and what they can do to fix it. There are tens of thousands of people with access to the beta right now. Yet under 1% of them are playing at peak times. I've heard all the excuses about how people who've paid for early access don't actually want to test an unfinished game, how an upcoming wipe is causing people to not want to play, etc. Wait, let's unpack that last one a bit. People don't want to participate because there's a chance their work will be wiped aw
    8 points
  12. Today, we are sharing a first look at the Frostweaver and how it evolves in the new system. In context, in the Livestream, we touched on the fact that in the current system character specialization is based on the choice of Race, Class, Promotion Class, and Discipline Choices. With the new system, we are adding another layer, Domains. Domains expand the depth of choices within your Promotion Class, offering greater diversity with more options that allow players to build more layered and uniquely distinct and powerful characters. Watch the October Livestream here A Brie
    7 points
  13. Today, we are sharing a first look at the Champion and how it evolves in the new system. In context, in the Livestream, we touched on the fact that in the current system character specialization is based on the choice of Race, Class, Promotion Class, and Discipline Choices. With the new system, we are adding another layer, Domains. Domains expand the depth of choices within your Promotion Class, offering greater diversity with more options that allow players to build more layered and uniquely distinct and powerful characters. Watch the October Livestream here A Brief Lo
    7 points
  14. The Cleric Ultimate can now be charged by healing others.
    7 points
  15. Day 2 of Aliepo Campaign, and the scent of War lingers in the spring air. The horns sound as the Death Alliance marches forth. As the battle ensues, a quick victory is in sight for the Tsunami. But the alliances of Crowfall have a different plan in mind. The sounds of thunderous boots stomping the ground rise in the distance. The Transcendent Knights Alliances marches against us as well. It seems the whole world wishes us dead. Kronos protect us, for we have the power of.....Salt! Enjoy this week's Warstory! Submit your Warstories on Twitter with the hashtags #CrowfallGame #WarStories or
    7 points
  16. We'll be doing something for Halloween and will announce it in a week or so.
    7 points
  17. Hi all, I have been mulling over the current state of the game for some time now and wanted to take a moment to throw an idea out to the community for discussion and, if worthwhile, refinement. I have been trying to think through some way to create dynamic content that decreases the ability for large groups to force project across multiple maps (primarily in reference to forts) and to introduce a reason to capture and fight over outposts. What I propose for discussion is the following: The introduction of dynamic fort timers that are based on RNG. This could be as simple
    6 points
  18. My suggestion to fix this is to add an extra step to Race and Class selection. When the player clicks a race on the left, the unique traits/bonuses display on the right. When the user has decided on a Race, they hit a "Next" button. Now doe the same with Class. Click a Class, show the info. When the user has settled on a Class they like, they click "Next" button to go to the dress up panel. The perfect info for these panels already exists in-game and on the website. For race, it's that legendary purple race stone, and for the class, it's data from the header o the website class pa
    6 points
  19. Yea the path choices are obvious and more so once you spend the points in your head to see your reach. If any build variety comes out of this new system it's solely crutching on how your accessible disciplines will affect the class. It's just another reason why the devs should move away from this "node lineup" system.
    6 points
  20. Maybe "Frozen Princess" is one of the major discs under the Ice domain. Let's you build various structures out of ice stores, enables and enhances bard songs, and gives you luxurious hair.
    5 points
  21. 5 points
  22. Today, we are sharing a first look at the Myrmidon and how it evolves in the new system. In context, in the Livestream, we touched on the fact that in the current system character specialization is based on the choice of Race, Class, Promotion Class, and Discipline Choices. With the new system, we are adding another layer, Domains. Domains expand the depth of choices within your Promotion Class, offering greater diversity with more options that allow players to build more layered and uniquely distinct and powerful characters. Watch the October Livestream here A Brief L
    5 points
  23. Today, we are sharing a first look at the Duelist and how it evolves in the new system. In context, in the Livestream, we touched on the fact that in the current system character specialization is based on the choice of Race, Class, Promotion Class, and Discipline Choices. With the new system, we are adding another layer, Domains. Domains expand the depth of choices within your Promotion Class, offering greater diversity with more options that allow players to build more layered and uniquely distinct and powerful characters. Watch the October Livestream here A Brief Loo
    5 points
  24. Only Ranger got amazing Health Regen stat in their first stats bundle. Why can't anyone have that amazing stat? Look at Duelist bundle and compare to Ranger's one . It is not even close, please buff to 600 Health and 4% mitigation to have a chance to compete.
    5 points
  25. They have to be of the impression that choosing a promotion is the 'hard character building choice'. I think their ideas behind domains is that we will think, "I really want Disc X but Alpha Warrior does not get the right domain. I will now instead choose to be a Pit Fighter to pick up Disc X." This would be fine if major discs were character and build defining. From what they currently are and what we have seen/heard so far about disc in 6.2, they will not be. How this is going to play out is we will decide on a PROMOTION CLASS we want to play, and then pick the best 2 majors a
    5 points
  26. For Tuesday Night's Siege we've installed the Gaea Sentinel, aka. the stress testing sentinel, aka. the social distancing sentinel. If you're running a heavy overclock I suggest you place a fire extinguisher close to your desk if you plan to attend. ACE may want to notify AWS of some possible outages.
    5 points
  27. Forts in their current implementation hurt the game, not help it. I'm not really sure why they made the group size 5 if the minimum number of people to participate in a pvp activity is 10. They generate way too many resources with zero risk, killing any reason for people to be out in the world harvesting or farming. You also made irrelevant the the majority of other resources solo harvesters were producing, dust and chaos embers. Chaos embers are now valueless because of the "fix" that Blair advocated for. Went from being extremely valuable for crafting the best gear to having nea
    5 points
  28. Charas

    My Thoughts (Very Long)

    My gaming background began with tabletop board games from Avalon Hill, Task Force Games et al. I bought my first PC in order to play Starfleet Command, a computer version of one of my favorite board games (Starfleet Battles). This led immediately to a deep appreciation of real time online PvP (that game had some amazing PvP as a result of combining players with AI and not knowing if the mission you are running is against AI only or if there are player controlled ships involved). I migrated into WWII Air Combat Sims before my first MMORPG - DaoC. DaoC was a rush at first but was getting boring
    4 points
  29. The NPE and UI could message this a lot harder. Put the basic vessel in the character creation as an always there option at the top of the proficiencies page. Rname the proficiencies page "vessel" label the free one "starter vessel" and make its quality poor, and put the buttons for assigning stats there, since the ingame UI now considers all leveling stats and upgrades additions to the vessel when comparing them. At that point you have an easy tooltip "This vessel is inhabited by your spirit form. Necromancers can supply you with more powerful customized vessels." Use that tooltip for ot
    4 points
  30. It should not be removed. It should be more accessible and better explained.
    4 points
  31. Refresh my memory, what have they tried/experimented with over the years that is greatly different then what we have today and or anything like what I suggested? We've had GvG, 3 Faction, and whatever the 3 Faction Tug of War format was. They've done no or X import/export. Trial variations rewarded top faction/guild/players for doing whatever activity. Beyond that I don't remember much difference between one campaign to the next. Now with the card system it is do whatever they tell us (very sandboxy) to get the most points before time runs out. No Bloodstone campa
    4 points
  32. you wait till next patch when cleric all get maces at the beginning and have to unlock thowing hammers
    4 points
  33. Gearing out 50 people is not fun. Doing it multiple times in a campaign would make any sane person quit. Especially in a system as detailed as this one. With the time investments, in gearing up the crafters, getting materials gearing up the gatherers and all the thousands of little pitfalls before you even get to make combat toons gear that they could break in an afternoon. Some of you people need to become crafters. Do you know of any happy crafters after a long play session? I get satisfaction from making people things. But the actual making of the items in Crowfall, is work. And with
    4 points
  34. Yoink

    Talent Tree Domains

    I'd like to see the domains that we can choose in the talent tree do more than just grant access to some discs. I'd like to see them also grant some interesting or powerful things that you can not normally get. This would make the choices even harder and more meaningful. I could see scenarios where you get stuck choosing between the ability 1 domain grants vs the disc that another domain opens up. This would add another layer to the character customization / hard choices. Here are some mock up examples to get an idea of what I mean. Battle - 5% movement speed. 10% retribution. D
    4 points
  35. If I have to choose between running pigs to goad people in to fighting me or standing in a circle to goad people in to fighting me I'm choosing the pigs every single time. At least when I'm running pigs I'm actually doing something if nobody shows up, even if its just walking, and those pig runs are varied by the way the map generates and which keeps I own or don't. I said it before and I'll say it again: Pigs should be a vehicle/mount system Every single pig buff in the game would still function, we have mounts already, we even have player animations for sitting ON PIGS already
    4 points
  36. as far as talents go i still dont see hard choices. it seems like certain talents are tailored to certain promotions. and most of the talents will be must haves for certain promos making rez optional is great, no ones gonna be getting rezed now haha
    4 points
  37. Realistically, if people don't join a guild in a week or two they will probably just quit. People trying to craft their own green level gear solo? Will probably just quit. 4th part of NPE should be basically some big billboard with all the guilds in the game and links to the community Discord, forum guild recruiting area, and reminding them about the Recruiting channel in game chat. Also also just have a big pop up that says "If you don't join a guild, we guess you will probably quit, so please try to find one. Because, well, we made a game that effectively requires you to work
    4 points
  38. What are the Battlerager Promotion Enhancements?
    4 points
  39. Valsyn: The thing is, Bob, it's not that I'm lazy. It's that I just don't care. Bob 1: Don't, don't care? Valsyn: It's a problem of motivation, all right? Now, if I work my ass off and run a few extra pack pigs, I don't see another dime. So where's the motivation? And here's another thing, Bob. I have eight different keeps to defend right now! Bob 2: I beg your pardon? Valsyn: Eight keeps. Bob 2: Eight? Valsyn: Eight, Bob. So that means when I miss a siege window, I have eight different people coming by to tell me about it. That's my only real motivation, is not t
    4 points
  40. You don't have to be online during the NA siege window to get the reward. Just be online for a total of 6 hours or more during the 'reward window'. Crow Heroes Get Rewarded! Play on LIVE, 6-Hours or more between TUE OCT 12 (6 AM CT / 1 PM CEST) and SUN OCT 18 (11:59 PM CT / 6:59 AM CEST); to earn the Black "Hero's Tankard" for your heroic support.
    4 points
  41. The Gaea Sentinel was removed for tonight's testing for Unity.
    4 points
  42. Shadowbane customization when?
    4 points
  43. I can only imagine the people who think this is a "nerf" to slayer rather than a correction to horrible game design, are folks who have been playing only for a few months and main slayer because it is the best thing to play, and consider themselves duelist "experts". In 2019 duelist was IMHO way more balanced and that was represented by the fairly low number of people playing it. Stealth assassinating classes shouldn't represent more than 15% (made up number) of overall class play in a game like this I think. When it starts to creep to high, especially with CF having perma-stealth, it jus
    4 points
  44. Ranik

    Territory, not PoIs.

    Actual territory control and having to use territory for certain siege or resource logistics would be interesting compared to what we have now. Planetside 2's territory control had issues but led to very good "What can we do right now? vs What should we do to set up for later? Gameplay. It also created realistic "Fronts" where people could go to expect PVP. You don't NEED to fight on a front at all and people would still be free to hunt for harvesters in the backfields. +1
    4 points
  45. Groovin: What would you do if you had 8 keeps? PopeUrban: I’ll tell you what I’d do, man, two forts at the same time, man. Groovin: That’s it? If you had 8 keeps, you’d do two forts at the same time? PopeUrban: Damn straight. I always wanted to do that, man. And I think if I had 8 keeps I could hook that up, cause newbies dig a dude with money. Groovin: Well, not all newbies. PopeUrban: Well the kind of newbies that’d double up on my forts do. Groovin: Good point. PopeUrban: What about you, what would you do? Groovin: Besides two forts at the same time?
    4 points
  46. Nice, does it works on EU and US - or only NA Liver ?
    4 points
  47. @Tiggs I don’t often agree with Duren but can we get an ace response to any thing he mentioned? It’s a well done post that raises serious concerns about the state of the game.
    4 points
  48. To expand on this, if I lose a fort fight an enemy of mine I should be able to go cause problems for them at that fort. If I want to keep the guards cleared and hang out stealth and attack whoever shows up to loot that fort, I'm sorry for yelling but THATS THE TYPE OF CONTENT THAT A PVP GAME SHOULD BE DRIVING. That would be a great way for a small group to participate in the game!
    4 points
  49. General feedback from my experience playing level 1-20: It's weird how the minimap shows you an objective marker for where you accepted your quest, not where your quest destination is. This is no use. In the character creation screen, please provide some information about what the races and classes are. I had absolutely no idea what racial abilities any of the races had, or even if there were any. I also had no information at all about the classes, except what stats and weapons they use. Information about their playstyle, their specializations and their roles would be very useful.
    4 points
  50. corvax

    Waste Of $50

    Well let's take a closer look Mr. Ministry, you played 40 hours for 50 bucks that's $1.25 dollars per entertainment hour. To put that into perspective a bottle of Crown Royal Reserve would cost you $47.99 and if you drank the whole bottle you'd be drunk for 2 hours, vomit and pass out for 12 hours, and then vomit again. That would work out to about $3.43 dollars per entertainment hour. And you'd still feel like you where going nowhere but at least I would be entertained.
    4 points
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