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courant101

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courant101 last won the day on January 23 2017

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About courant101

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  1. That could be an interesting thing to try, not sure that the chance to get a great game in the end would be so high though. 100 or 1,000 different people who do not necessarily have any experience in game development nor the same opinion about what makes a game great, deciding to lead a sizeable and complex project like a MMO over several years, what can possibly go wrong? On the other end, if we did buy an existing studio (like ACE), one that already aims to create the game that a decent amount of backers want to play, then at least we have more chance to get the game we all want I beli
  2. Btw we could always buy ACE! 10,000 backers * $1,000 = $10,000,000
  3. It seems to me like it's how it happened, I haven't checked the announcements but that's how I remember it roughly. Since we know why the delays happen though it's easier for us to understand and accept those delays imo. They worked longer than expected on combat to get it right and to make sure it feels great / is fun. They worked longer on destruction of structures so the performances get better. They worked longer on animations because of some of the changes made (power prediction, 8-directions movement (backward, strafing...), animation lock / root motion / body split, etc.). They worked l
  4. Urahara I agree with you on many of the points you make, however I'm confident there are still a large number of studios that care about creating innovative and high quality games. It may just be that the ones we hear the most about are those that have the largest marketing budget and are pushed by people who care about the profit first and foremost. Hundreds of indie studios are out there trying to create novelty and push boundaries with new tech or design, it's just harder to find them than the clones continually advertised on the web.
  5. It may be seen as a positive thing for the actual backers and fans of Crowfall, I think it really depends on which company would acquire the studio and what are their intentions. If they want to develop and operate Crowfall according to the original vision pitched by Todd and Gordon and fulfill the promises ACE has made over the last two years, then it may indeed be something some people find positive. How I've understood the Indiegogo comments and what was said subsequently in the interview is that if they get the right price, they'll sell. So we don't really know when or if it's goi
  6. I agree, and they mention something similar in the interview. On the other hand, they also say: "Somebody comes in and wants to offer stupid money [...] because they may be able to create more value than we can." "That's where it actually makes sense. If somebody comes in and offers you [5 extra business ?] that seems crazy for us but the reason is if they have marketing muscles and a distribution network and the ability to reach players, that they can get 10x what we're sitting on, then it's a really smart play for them and smart play for us."
  7. In the interview they've said that they received lucrative offers that were declined due to the potential of hindering the original vision they wanted to create. From what I've understood they do not specify if it was an investment, distribution, acquisition or other kind of deal. I haven't missed that part, but until we get a confirmation the offer they declined was to "buy the brand", I think it's not indicative of how they would react to such exit opportunity.
  8. "The shares being offered are preferred shares, which means that you are buying a portion of the company's potential. The most likely scenario is that this potential could be realized through a liquidity event, such as an acquisition or an IPO (initial public offering)." "The most likely liquidity event in our space and for independent developers, however, is acquisition. It's not unreasonable to believe that, if our game is a hit, we will have any number of suitors that would be interested in acquiring ArtCraft." "Our goal is to build value, and to ensure that our shareholders (which
  9. Very interesting update, lot of info. The temple allows for really cool screenshots! Hopefully more POI/dioramas will have this kind of visual appeal.
  10. Si j'ai bien compris les fonctions de Nyazoi seront les mêmes que celles de Paisen actuellement (traduction, modération, animation, etc.), la principale différence je crois c'est que Paisen bossait directement pour ArtCraft alors que dans le cas de Nyazoi, c'est pour Travian. Bienvenue Nyazoi, j'espère que tu te plairas ici. Paisen je te souhaite le meilleur pour les futurs projets!
  11. I like this footage showing the duelist vs. ranger PvP. I've only watched / picked videos from 16th-22nd though, that one got uploaded on jan 13th. The Knight one is great too but the FPS meter is bugged at 19fps and one of my goals was to show the improvements in performances.
  12. Yea I ended up cutting a lot, every time there was a glitch or downtime (character stunned, stuck in the air, rubberbanding, etc.). Next time I'll try to get longer sequences and I guess with more stable servers and bug fixes as you said it should help.
  13. Footage pulled from Lokialpha, Scooter8987, Rietz, Destrin and Anthrage StormRider Twitch/Youtube channels.
  14. Hopefully this one gets bumped up in the priority list.
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