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Zatch last won the day on August 26 2018

Zatch had the most liked content!

About Zatch

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  1. The current meta revolves around tanky crit immune people. Just a horrible meta in general.
  2. I was told by someone in UDL that we would be zerged into the shadows. Are you telling me this information was incorrect?
  3. Skins are +100 to sex appeal, obviously this is p2w and must change.
  4. Why do you need a PVE server when you can just buy everything you need at Aerynth Traders. I was getting one-shot by Champions until I bought gear from there, now I am the Champion!
  5. Some feedback for the duelist for 5.8.2. I generally play rapier and this feedback is mostly related to the melee variant of the class. From my perspective the Duelist isn't fun to play in its current iteration. This stems from a few changes coming in the new talent trees, insane ramp up time, and cool down increases on base class abilities. The new talent trees are a welcome addition to Crowfall, but they feel half baked as implemented. An easy example of this can be seen in the ability for Flintlock Shot to reset its cool down being tied into the slayer tree versus a class passive. For me this was an interesting mechanic that added some variety to the Duelists DPS. The other two Duelist lines cannot get that reset, and as a result lose that extra class mechanic in exchange for nothing. Talent trees should enhance the base classes not cut and stitch parts from one to make three. Having armor type tied into the talent trees is also an issue. Currently Plate is a requirement for any combat over 10vs10. Leather wearers die not only to fast, but the extra damage compensation is nowhere near what Plate brings to the table. This results in being forced to play as a Dirge to even have a chance of surviving large group combat on a Duelist. Armor should be a playstyle choice not a requirement. Duelists have a crazy ramp up time to do alright damage. Here is a typical setup: Ambush for 2 combo points>use flintlock>basic attack>sacrifice a goat to get good RNG>Inconceivable>basic attack>basic attack>basic attack>basic attack>basic attack>Pepperbox Shot>Flintlock Shot>basic attack>basic attack>basic attack>Impale. That’s 14 GCDs to get your one hard hitting ability off that has to crit to do good damage. No other class in the game has this large of a ramp up time, and is entirely dependent on RNG multiple times in the damage cycle. Combining this with staying alive, and the Duelist feels shackled. Ramp up/momentum classes are fun, but-for the Duelist-it takes to long and doesn’t last long enough. The change to the skill Tunnel neuters the Duelist. I can’t play a scout on the character, and my ability to make plays in forts has been diminished to the point its non existent. This is honestly the single biggest change that's ruined my enjoyment of the game since backing the Kickstarter. It doesn’t need to be an 8 second cd, but 25 is too damn long; 12-18 would be a decent sweetspot. Overall the class feels awful this patch. As someone who loved the Duelist and played it exclusively all of 5.5-5.7, I find the class to be disappointingly unplayable and will be switching to other classes moving forward.
  6. Did you sacrifice a goat at the alter of ACE in Austin Texas? I hear that if you do that, while hopping on one leg, AND spin in a circle 94.69 times a mount will drop from the sky.
  7. This is the main thing. Level 10 should take 10-20mins to acquire,and give you the necessary class toolkit to PvP. The extra 20 levels should be about character refinement not whole pieces.
  8. Yo, I hear prealpha siege is super important. I don't know what's more hilarious cheesing a pre alpha siege or caring about the cheese. You all make me sick! Nerds!11!!1
  9. Shhhhhhhh the tears have sustained me during this cold, cold winter.
  10. Tomorrow. SOURCE - My dad works at ACE.
  11. It would have to be a short campaign. But with that restriction, I could see it being a fun side activity while waiting for the next major dregs campaign.
  12. It comes with the nature of the game. You can't ban all of it, or any of it really. It's just the way it is.
  13. I'm curious to how many games you've shipped because this never happens, ever. No the first concepts they need to test is whether the servers and game can handle 100+ people fighting at once. Crafting, combat, world stitching all come before the hunger mechanic. The hunger is frosting on the cake, not the cake itself. This is your idea for a game. None of the devs or anyone here has ever endorsed this. Could Crowfall do this down the line with the systems they've developed? Maybe, but this all comes down to your misinformation. The whole point of the dregs is to come down to one winner and having the map reset. I don't think you understand what Uncle Bob is. Uncle Bob is a system where the map DOESN'T reset. The game stagnates because one group is in charge and has no one to contest it.
  14. Once campaigns last 90 days+ and an engaging end game "hunger" system has been developed Crowfall is intended to play like your quote above. If you're mad there isn't a Battleroyale like system that constantly closes in like hunderdome; that was never intended to be an endgame system. Can anyone figure out why he's upset? I truly have no idea.
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