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Zatch

Testers
  • Content Count

    634
  • Joined

  • Last visited

  • Days Won

    4

Zatch last won the day on May 11 2020

Zatch had the most liked content!

About Zatch

  • Rank
    Rook

Profile Information

  • Language
    English
  • Gender
    Not Telling

Recent Profile Visitors

1,726 profile views
  1. I'm glad we have you around as the arbiter of what guild does or doesn't need. Whatever would we do without the brilliance embodied in your forum posts?
  2. Pits are easy to kill. Flame and shame in General chat has always done wonders for me. Make sure to tell them, "Hahhahahajajajjahaha you're a clown shoes pit fighter player. Pick a real class then talk to me; kiddo!" That'll really rile um up and let them know you mean business!
  3. Small and large guilds shouldn't be on the same progression/reward path. There should be separate objectives in a campaign that reward Victory Points/conditions that carry over seasons. Crowfall needs to adopt the mantra of: content is king.
  4. You could do what any intelligent person would and make an alliance. UXA has 8 or so, MWH, has 5, Spectre Legion has 5, Corvus has to have at least 5; wow I've made you an alliance that has enough people to fight. You're inability to work with other people is pathetic, and has caused a state of learned helplessness. But its ok snowflake, I respect and cherish your ability to pretend you're a tough guy.
  5. The duelists inability to restealth or start the out of combat timer while a dot on the target makes Feral Instincts a terrible talent. The guaranteed dot forces a duelist to kite someone over 10 seconds without taking or dealing damage-outside of the dot-in order to reenter stealth. I'm all for not being able to enter stealth willy-nilly, but making dots from Impale, Feral Instincts, and disciplines ignore the combat stance rules would help the class be viable. Kiting someone for 3 seconds is doable with terrain and clever play; 10 seconds is not.
  6. Duelists cannot stealth when Impale and Feral Instincts DoTs.
  7. Top 5 Crowfall likes (things you feel we're doing great on). The Artstyle and overall art direction The diversity of races The overall concept of risk/reward and loss Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? All classes feel similar. When I play a MOBA even characters who have the abilities that are in essence the same the characters play and do things differently. I want to feel like my class/specialization//choices create a unique playstyle no
  8. If you're the voice of reason then we have officially entered the Twilight Zone.
  9. I know people cheated. I have no proof, but I know for a fact they couldn't have won this legitimately. Give this man his Divine Favor or else I WILL SUE!
  10. Some Duelist Feedback: The class isn't in a very good place. This feedback is from the perspective of a rapier duelist. Overall Class Issues: 1. Placing tunnel and recon on minors cut two iconic abilities for the class. These aren't hard choices; they're not fun choices. Let rat knights and clerics spend minors on these, but make it baseline for Duelist 2. No stealth openers outside of the talent tree. Improved openers can be in the tree, but a basic opener would be swell. 3. The Pepperbox utility split broke the ability. Its less obvious for slayer but as a rap
  11. Some Duelist Feedback: The class isn't in a very good place. This feedback is from the perspective of a rapier duelist. Overall Class Issues: 1. Placing tunnel and recon on minors cut two iconic abilities for the class. These aren't hard choices; they're not fun choices. Let rat knights and clerics spend minors on these, but make it baseline for Duelist 2. No stealth openers outside of the talent tree. Improved openers can be in the tree, but a basic opener would be swell. 3. The Pepperbox utility split broke the ability. Its less obvious for slayer but as a rap
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