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Everything posted by Zatch

  1. If Crowfall was a swimming pool it would be the largest kid pool ever created. The systems are needlessly wide and depth non existent. Crowfall doesn't excel at anything particularly and the end result is what it is.
  2. Parallel is giving y'all content. You should thank them, and feel privileged playing with a god.
  3. You shut your mouth! I bet this build can solo the wolves in the starting area; something a scrub like you has trouble with.
  4. Pits are easy to kill. Flame and shame in General chat has always done wonders for me. Make sure to tell them, "Hahhahahajajajjahaha you're a clown shoes pit fighter player. Pick a real class then talk to me; kiddo!" That'll really rile um up and let them know you mean business!
  5. Small and large guilds shouldn't be on the same progression/reward path. There should be separate objectives in a campaign that reward Victory Points/conditions that carry over seasons. Crowfall needs to adopt the mantra of: content is king.
  6. You could do what any intelligent person would and make an alliance. UXA has 8 or so, MWH, has 5, Spectre Legion has 5, Corvus has to have at least 5; wow I've made you an alliance that has enough people to fight. You're inability to work with other people is pathetic, and has caused a state of learned helplessness. But its ok snowflake, I respect and cherish your ability to pretend you're a tough guy.
  7. Top 5 Crowfall likes (things you feel we're doing great on). The Artstyle and overall art direction The diversity of races The overall concept of risk/reward and loss Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? All classes feel similar. When I play a MOBA even characters who have the abilities that are in essence the same the characters play and do things differently. I want to feel like my class/specialization//choices create a unique playstyle not only in character utility, but also how my character feels. Sieges and forts are pretty one dimensional. The spaces aren't unique, and the overall way they play it is the same everytime. Lack of content at the individual level. Farming mobs is boring, and the reward for doing so is tiny. I want something I can do as an individual thats pvp driven and character progressing No abilities that do anything outside of combat. Things like character summons, Eyes of the Beast, etc aren't in game The game itself is way to numbers sensitive. Things like Ballista allow smaller groups to defend against larger numbers. Top 5 bugs on LIVE (that we may have missed and wish would be fixed). Please be specific and constructive. If you could ask the Team member one question, what would you like to know? When was the last time you logged into Crowfall? a few days ago Feedback for Tiggs on this weekly forum post if any. This kinda makes me feel like ACE cares about what I say, but past experiences have shown that the feedback for someone who plays has played daily for years is generally ignored.
  8. If you're the voice of reason then we have officially entered the Twilight Zone.
  9. I know people cheated. I have no proof, but I know for a fact they couldn't have won this legitimately. Give this man his Divine Favor or else I WILL SUE!
  10. Forcing groups to be 2/5 healers is really bad. Feedback has been given about why 5 man groups are bad, yet it has always been ignored. Increasing group size will allow for specific discs to be better AND increase class diversification. I know I know the spreadsheets say different. The nuts and bolts of Crowfall feels like a spreadsheet and the sheet SUCKS.
  11. This is pretty spot on. Crowfall suffers from being a large hole with the depth of a kid pool. There's nothing interesting or unique in building your character in Crowfall. No role outside of faceroll your keyboard in a sequential order.
  12. it sits fine in every other game. In DOTA if you pick Spectre, Antimage, Medusa, Terrorblade, and Slark you will lose. Each character excels at the same thing and works better in different situations against different things. Templar works alright in small scale you just build it differently. With subjugate being moved to all executes I have a feeling Vindicator isn't going to be dogpoorly made dergs for small scale. Will it be the best? No. But it'll be playable and may even be fun.
  13. Templar isnt great in small scale. Not every class needs to be good at everything.
  14. If a templar is left clicking, they're doing it wrong.
  15. Is the plant for 6.2 still around the end of October?
  16. Too many Boomerbaners in the class design for this game. Where are the divers, the hard initiators, he physics toons, the aoers, and the obvious counters to those playstyles? We ripped out the spine implies something significantly more interesting than this.
  17. The ult mechanic is one of those sounds cool on paper but in effect is bad win more mechanic. I like the idea of making them have charges and a cool down to regen charge, but that also leaves significant downtime and unwanted player behavior.
  18. Need to get rid of aoe caps. Frostweaver wasnt terrible, just needed melee to not die instantly when looked at.
  19. can you stop doing the time requirements for testing?
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