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Zatch

Testers
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Everything posted by Zatch

  1. Top 5 Crowfall likes (things you feel we're doing great on). The Artstyle and overall art direction The diversity of races The overall concept of risk/reward and loss Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? All classes feel similar. When I play a MOBA even characters who have the abilities that are in essence the same the characters play and do things differently. I want to feel like my class/specialization//choices create a unique playstyle no
  2. If you're the voice of reason then we have officially entered the Twilight Zone.
  3. I know people cheated. I have no proof, but I know for a fact they couldn't have won this legitimately. Give this man his Divine Favor or else I WILL SUE!
  4. Some Duelist Feedback: The class isn't in a very good place. This feedback is from the perspective of a rapier duelist. Overall Class Issues: 1. Placing tunnel and recon on minors cut two iconic abilities for the class. These aren't hard choices; they're not fun choices. Let rat knights and clerics spend minors on these, but make it baseline for Duelist 2. No stealth openers outside of the talent tree. Improved openers can be in the tree, but a basic opener would be swell. 3. The Pepperbox utility split broke the ability. Its less obvious for slayer but as a rap
  5. Some Duelist Feedback: The class isn't in a very good place. This feedback is from the perspective of a rapier duelist. Overall Class Issues: 1. Placing tunnel and recon on minors cut two iconic abilities for the class. These aren't hard choices; they're not fun choices. Let rat knights and clerics spend minors on these, but make it baseline for Duelist 2. No stealth openers outside of the talent tree. Improved openers can be in the tree, but a basic opener would be swell. 3. The Pepperbox utility split broke the ability. Its less obvious for slayer but as a rap
  6. Feral instincts keeps duelists in combat making it so they cannot restealth
  7. Forcing groups to be 2/5 healers is really bad. Feedback has been given about why 5 man groups are bad, yet it has always been ignored. Increasing group size will allow for specific discs to be better AND increase class diversification. I know I know the spreadsheets say different. The nuts and bolts of Crowfall feels like a spreadsheet and the sheet SUCKS.
  8. This is pretty spot on. Crowfall suffers from being a large hole with the depth of a kid pool. There's nothing interesting or unique in building your character in Crowfall. No role outside of faceroll your keyboard in a sequential order.
  9. it sits fine in every other game. In DOTA if you pick Spectre, Antimage, Medusa, Terrorblade, and Slark you will lose. Each character excels at the same thing and works better in different situations against different things. Templar works alright in small scale you just build it differently. With subjugate being moved to all executes I have a feeling Vindicator isn't going to be dogpoorly made dergs for small scale. Will it be the best? No. But it'll be playable and may even be fun.
  10. Templar isnt great in small scale. Not every class needs to be good at everything.
  11. If a templar is left clicking, they're doing it wrong.
  12. Is the plant for 6.2 still around the end of October?
  13. Too many Boomerbaners in the class design for this game. Where are the divers, the hard initiators, he physics toons, the aoers, and the obvious counters to those playstyles? We ripped out the spine implies something significantly more interesting than this.
  14. The ult mechanic is one of those sounds cool on paper but in effect is bad win more mechanic. I like the idea of making them have charges and a cool down to regen charge, but that also leaves significant downtime and unwanted player behavior.
  15. Need to get rid of aoe caps. Frostweaver wasnt terrible, just needed melee to not die instantly when looked at.
  16. can you stop doing the time requirements for testing?
  17. You think you do, but you dont is all I can say.
  18. There are a lot more things to complain about in crowfall than the wipes.
  19. The only difference between the current talent trees in 6.1 and 6.2 is the combined stats and smaller tree. While I like that there is a pass on the underused specializations, the lack of anything new is abysmal. While I realize creating new animations/take take significant work hours, the illusion of customization only hurts Crowfall in the longrun. You can tout that you have X number of powers, but if they're all redundant, what's the point?
  20. High damage and a root all on a class that has a 50% flat damage reduction and execute. I wonder how that could ever be insanely broken. Yes range does damage from range, but all of those classes are squishy. The ability for melee piles to close the gap isn't an issue in current Meta. If this wasn't the case everyone would run exclusively range dps/characters.
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