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Everything posted by Recatek

  1. Thank you! I love this new video format. Shows off the cool stuff straight and to the point. Would love to see this again for the next major milestones (doesn't have to be every 5.x one necessarily). Looks great!
  2. Interesting little tidbit. Does that mean you're extrapolating rather than buffering and interpolating on the client? That would explain the rubber-banding.
  3. Because in the final game you won't be the only one working on supplying you with equipment. It will be a collaborative effort for your guild to keep everyone equipped and replenish lost gear.
  4. Where is the game right now with respect to optimization? Are there still large gains to be made from low-hanging fruit? Right now performance (specifically FPS and choppy/rubberbandy networked movement) is personally my biggest concern with the game as I check up on new footage. Dips to 20-30 (or worse) FPS is not amenable to action-oriented PvP, the movement jitter is really jarring, and all of that is exacerbated by the crazy amount of visual effects in large fights further occluding readability. Every time I share a video of the game with friends who are also interested in Crowfall I find
  5. Personally believe that end-of-campaign exports at the very least should require travel to a dangerous place. Makes more opportunities for interesting fights to happen in new locations and encourages being social since you'd need friends to go with and protect you on deposit.
  6. Hopefully not. If a streamer decides to give away their position without a delay or anything then that's their responsibility and the responsibility of the group they play with.
  7. Will the backer who named that location/monarch/hero also be identified where that name shows up? As in: King Customnamed Monarch (Named by Backername)
  8. I guess I'm non-traditional, but if someone on the street asked me what "extreme pvp" was, I'd at least expect it to involve people fighting other people rather than waking up at 4am to fight defenseless buildings.
  9. It's strange to me that, of the two options, you consider the banestone system to be the "carebear" approach. If anything it forces people to actually fight each other when they can both log on rather than just having one side fighting defenseless buildings. Not having a banestone-like system would turn it from PvP to PvBuilding and PvTimezone. I always thought of bane stones as the "let's schedule a fun fight" stone.
  10. I prefer the shorter, more focused Q&A videos.
  11. Taking Project 1999 EQ as an example, guilds have dedicated crafting accounts, dedicated cleric/rez accounts, dedicated buffbot/powerleveling accounts, and so on. Where the passwords are shared between the guild officers for public use and service. I doubt there's anything ACE can do about this. Especially when you just have to passively train it by logging in every so often and queuing things up.
  12. Do we know if all buildings are destructible? The stream showed a TOL inside citadel/keep building. Will we be able to knock down the walls and hit it from something outside?
  13. I would like to see a clearer statement about keycloning between clients and whether or not it would be a rule violation.
  14. Recatek


    I'm just sad the half-elf isn't called Aelfborn and covered in tattoos.
  15. Would like to see more options for the duelist but it probably has the most unique animations.
  16. Interesting that you mention harvesting being built off of the combat system. Wildstar did this for some mining. You could attack mineral nodes and farming plants for resources, though at a vastly reduced rate than mining them. It worked fine and was actually kinda fun, mostly due to the punchy audio feedback.
  17. Looks like the jittering of the blocks is just because they aren't applying any smoothing to their position updates from the server. You can see from the knight's idle animation that the actual frame rate is higher (still some hitching though).
  18. From what I've seen, the game is server-authoritative for movement with client-side prediction using TCP. The early hunger dome movement lag is indicative of this. It seems as though power activation is also server-validated. At the end of this video you can see Zybak has ping spiked out and spams his roll ability. While it looks like he's moving on his screen, the server periodically corrects his position and snaps him back to where it tells him he should be. If the game were client-auth, this wouldn't happen.
  19. Oh wow, all of that geometry is loaded when you play? Well at least that's a straightforward optimization fix to get a bunch of frames back.
  20. Even if there is an automated search tool, you'll still need to talk to the person and meet them somewhere to buy that thing. Project 1999 EQ has EQAuctions (http://ahungry.com/eqauctions), but that doesn't really hurt the social aspect.
  21. Despite not being a disfigured "ahole", I also prefer games where you can keep your left hand primarily focused on movement as opposed to reaching around to a dozen hotkeys. It's why I like BDO's system where the movement is baked into the abilities and the keys reflect that, so you're moving while fighting (while still committing to your attacks unlike in split-body systems like Wildstar).
  22. That hinders your ability to move while using the abilities. Not being able to easily hit F (in ESDF) to move right and G or R at the same time. Of course you can, but it isn't comfortable. The cleverness of BDO's system is that the movement is baked into the abilities, so if an ability is bound to W+E (in WASD), then you know the ability you use will move you forward. Simply rebinding hotkeys, no matter how many you manage to cram around your WASD or ESDF setup, gives you no such guarantee. Typically I fallback to the 15-button mice because I can continue moving while using the thumb butt
  23. For me it's the ability to play with a light 5-button mouse with a good sensor like a G502 as opposed to a heavy 15-button mouse with an inferior sensor like a Naga. BDO is much more easily playable without major key rebinding or a dozen mouse thumb buttons.
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