Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Recatek

Testers
  • Content Count

    240
  • Joined

  • Last visited

Reputation Activity

  1. Thanks
    Recatek reacted to Pann in More to Explore - Official Discussion Thread   
    The plan is to do videos like this with each milestone. Lisa's already herding the cats for 5.6.
  2. Thanks
    Recatek reacted to ACE_JackalBark in More to Explore - Official Discussion Thread   
    Get a look at the exploration options we added in 5.5!
    FULL STORY
  3. Like
    Recatek got a reaction from JamesGoblin in ACE Q&A for February - Official Discussion Thread   
    Interesting little tidbit. Does that mean you're extrapolating rather than buffering and interpolating on the client? That would explain the rubber-banding.
  4. Like
    Recatek got a reaction from JamesGoblin in Graphics Settings How-To - Official Discussion Thread   
    Where is the game right now with respect to optimization? Are there still large gains to be made from low-hanging fruit? Right now performance (specifically FPS and choppy/rubberbandy networked movement) is personally my biggest concern with the game as I check up on new footage. Dips to 20-30 (or worse) FPS is not amenable to action-oriented PvP, the movement jitter is really jarring, and all of that is exacerbated by the crazy amount of visual effects in large fights further occluding readability. Every time I share a video of the game with friends who are also interested in Crowfall I find myself apologizing for these issues.
    I know "performance is always something" that you work on, but will it become more of a focus closer to soft launch? Just want to get a sense of what kinds of improvement to eventually look for.
  5. Like
    Recatek got a reaction from BarriaKarl in An Introduction to Banks - Official Discussion Thread   
    Personally believe that end-of-campaign exports at the very least should require travel to a dangerous place. Makes more opportunities for interesting fights to happen in new locations and encourages being social since you'd need friends to go with and protect you on deposit.
  6. Like
    Recatek got a reaction from Zolaz in An Introduction to Banks - Official Discussion Thread   
    Personally believe that end-of-campaign exports at the very least should require travel to a dangerous place. Makes more opportunities for interesting fights to happen in new locations and encourages being social since you'd need friends to go with and protect you on deposit.
  7. Like
    Recatek got a reaction from APE in An Introduction to Banks - Official Discussion Thread   
    Personally believe that end-of-campaign exports at the very least should require travel to a dangerous place. Makes more opportunities for interesting fights to happen in new locations and encourages being social since you'd need friends to go with and protect you on deposit.
  8. Like
    Recatek got a reaction from Teufel in An Introduction to Banks - Official Discussion Thread   
    Personally believe that end-of-campaign exports at the very least should require travel to a dangerous place. Makes more opportunities for interesting fights to happen in new locations and encourages being social since you'd need friends to go with and protect you on deposit.
  9. Like
    Recatek got a reaction from Tofyzer in An Introduction to Banks - Official Discussion Thread   
    Personally believe that end-of-campaign exports at the very least should require travel to a dangerous place. Makes more opportunities for interesting fights to happen in new locations and encourages being social since you'd need friends to go with and protect you on deposit.
  10. Like
    Recatek got a reaction from JamesGoblin in An Introduction to Banks - Official Discussion Thread   
    Personally believe that end-of-campaign exports at the very least should require travel to a dangerous place. Makes more opportunities for interesting fights to happen in new locations and encourages being social since you'd need friends to go with and protect you on deposit.
  11. Like
    Recatek got a reaction from IHeartFargo in My Biggest Concerns in Regards to Crowfall Systems - Coming from a professional Video Game Critique/Journalist + Zybak Interview   
    Hopefully not. If a streamer decides to give away their position without a delay or anything then that's their responsibility and the responsibility of the group they play with.
  12. Like
    Recatek got a reaction from JamesGoblin in My Biggest Concerns in Regards to Crowfall Systems - Coming from a professional Video Game Critique/Journalist + Zybak Interview   
    Hopefully not. If a streamer decides to give away their position without a delay or anything then that's their responsibility and the responsibility of the group they play with.
  13. Like
    Recatek got a reaction from Sepowchu in My Biggest Concerns in Regards to Crowfall Systems - Coming from a professional Video Game Critique/Journalist + Zybak Interview   
    Hopefully not. If a streamer decides to give away their position without a delay or anything then that's their responsibility and the responsibility of the group they play with.
  14. Like
    Recatek got a reaction from Schlofi in Friendly Fire isn't something you tack on at the end...   
    Agreed. To use ACE's own terminology, it's absolutely a "high risk" feature that should be evaluated ASAP.
  15. Like
    Recatek reacted to Pann in Ban from EK = return items to Spirit Bank   
    I'm going to do many of you and myself a favor and close this thread. It didn't start off well to begin with, derailed several times and enticed some actionable comments. You don't have to agree with each other, but you do have to be civil on these forums and follow the rules. 
    In parting, I'll also remind everyone that the Spirit Banks you know now will not always be this way. More on those changes will be revealed in future updates. 
  16. Like
    Recatek got a reaction from Psyctooth in Friendly Fire isn't something you tack on at the end...   
    Agreed. To use ACE's own terminology, it's absolutely a "high risk" feature that should be evaluated ASAP.
  17. Like
    Recatek got a reaction from RikForFun in My Death Star sized worry about Crowfalls PvP campaign   
    I guess I'm non-traditional, but if someone on the street asked me what "extreme pvp" was, I'd at least expect it to involve people fighting other people rather than waking up at 4am to fight defenseless buildings.
  18. Like
    Recatek got a reaction from BarriaKarl in My Death Star sized worry about Crowfalls PvP campaign   
    I guess I'm non-traditional, but if someone on the street asked me what "extreme pvp" was, I'd at least expect it to involve people fighting other people rather than waking up at 4am to fight defenseless buildings.
  19. Like
    Recatek got a reaction from BarriaKarl in My Death Star sized worry about Crowfalls PvP campaign   
    It's strange to me that, of the two options, you consider the banestone system to be the "carebear" approach. If anything it forces people to actually fight each other when they can both log on rather than just having one side fighting defenseless buildings. Not having a banestone-like system would turn it from PvP to PvBuilding and PvTimezone. I always thought of bane stones as the "let's schedule a fun fight" stone.
  20. Like
    Recatek got a reaction from KrakkenSmacken in My Death Star sized worry about Crowfalls PvP campaign   
    I guess I'm non-traditional, but if someone on the street asked me what "extreme pvp" was, I'd at least expect it to involve people fighting other people rather than waking up at 4am to fight defenseless buildings.
  21. Like
    Recatek reacted to Destrin in LMB + RMB = Movement   
    You won't... or be able to strafe...
    These people belong in the same category as key turners... IMO
  22. Like
    Recatek got a reaction from Mr.Kurtz in My Death Star sized worry about Crowfalls PvP campaign   
    It's strange to me that, of the two options, you consider the banestone system to be the "carebear" approach. If anything it forces people to actually fight each other when they can both log on rather than just having one side fighting defenseless buildings. Not having a banestone-like system would turn it from PvP to PvBuilding and PvTimezone. I always thought of bane stones as the "let's schedule a fun fight" stone.
  23. Like
    Recatek got a reaction from KrakkenSmacken in My Death Star sized worry about Crowfalls PvP campaign   
    It's strange to me that, of the two options, you consider the banestone system to be the "carebear" approach. If anything it forces people to actually fight each other when they can both log on rather than just having one side fighting defenseless buildings. Not having a banestone-like system would turn it from PvP to PvBuilding and PvTimezone. I always thought of bane stones as the "let's schedule a fun fight" stone.
  24. Like
    Recatek got a reaction from coolwaters in My Death Star sized worry about Crowfalls PvP campaign   
    It's strange to me that, of the two options, you consider the banestone system to be the "carebear" approach. If anything it forces people to actually fight each other when they can both log on rather than just having one side fighting defenseless buildings. Not having a banestone-like system would turn it from PvP to PvBuilding and PvTimezone. I always thought of bane stones as the "let's schedule a fun fight" stone.
  25. Like
    Recatek got a reaction from pang in My Death Star sized worry about Crowfalls PvP campaign   
    It's strange to me that, of the two options, you consider the banestone system to be the "carebear" approach. If anything it forces people to actually fight each other when they can both log on rather than just having one side fighting defenseless buildings. Not having a banestone-like system would turn it from PvP to PvBuilding and PvTimezone. I always thought of bane stones as the "let's schedule a fun fight" stone.
×
×
  • Create New...