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Thon

Testers
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About Thon

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    Piapiac

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  1. It probably depends what you want to do, most people agree that VIP gives you paid advantages. Most of us are happy to support ACE. It probably comes down to how much is tolerable. There was a thread about if tool decay, then even gear decay, was going to be P2W or seen as it for launch players: Backers and 'whales', will have the land parcels and buildings that act as a location for a guild bank, in a game where there is no decentralised, virtual guild bank. So if you don't pay, possibly for a while your guild will be in a position back before we had working chests days, where all the g
  2. There is not, most of it is your guild informing you and your exploration in the crafting. The only resource crafters really use is https://winterblades.net/crafting-combinations/
  3. When I tried to enter a new Infected world on TEST with a character, the UI for Hungerdome was still up showing me as part of a group, although I had not been in that group or played hungerdome on TEST in weeks. So when I'm trying to enter an Infected world, I would first be asked if I wanted to leave the murder of crows. I could leave without issue and go into infected with this character after confirming.
  4. New players and guilds seem to readily overestimate the impact gear has on fight outcomes. I'd recommend that the NPE explain what the common stats in the Details tab mean and even explicitly state the percentage difference no gear to max geared, blue wartribe geared to blue crafted gear percentage difference is, so they can compare it to their past experience. When the new players die, they see the high stats measured in hundreds and now the new levels from 30 to 15 which seems hard to access. So they are disheartened rather than understanding what went wrong and miss that Crowfall's pri
  5. We don’t really test it since we have the Backer testing copies, but buildings and parcel cost should probably be lower to account for the amount of white materials consumed when the crafters begin spam crafting for their initial disciplines. Since 6.3, at the beginning of a wipe, we hoard low level materials for our crafters to spend making trash items, with the chance of proccing crafting dsiciplines. I think the resources costs and clicks haven’t been changed since we had the passive trees for crafting. I know the Eternal Kingdom cash shop is meant to be a major way for the game
  6. When you have a short campaign going on such as for 3 days, it's probably worth eliminating certain cards popping up for Divine Favour, such as 'destroy x many shrines in an enemy's keep': you might have only one siege window to do it in and guilds have only just built their keep's walls by then.
  7. The past two Dregs campaigns, gryphons have not spawned on EU or NA servers.
  8. There's a problem with the eyeball assets showing through the character models when there's movement involved. Streamers' chats particularly notice it when the character model is close against a wall or riding a mount. Here's an example making use a mount's rocking motion to give a clear instance. Recently, when the eyeballs of the female wood elf, they clip through the upper eyelids. https://clips.twitch.tv/StupidBravePizzaJebaited-wyha4B8CjITNpkyz
  9. On the Infected server Yerog moon world, the Kane statue is missing.
  10. In the Magnison EU dregs, when you would log out inside one of the castle walls' tower, when you'd log back in, you would be stuck underneath the wall of the tower and have not ability to move or get out. Only Alt + P to recall had the character unstuck. I'd presume it'd be the same for any other of the castle's towers but for this northeastern one.
  11. In Eternal Kingdoms, allies cannot see a frostcaster’s Ice formations on the ground.
  12. Hungerdome yesterday, after an internet connection issue in the middle of a match that sent me to the Main Lobby, when I loaded back in the ‘Group’ chat tab was missing and unable to be joined.
  13. I think EKs will be fine if they can improve load times, swapping and description functionality.
  14. In the Eternal Kingdom tutorial, there probably should be a lectern text letting them know that if you have parcels and buildings, you Redeem them in your Inbox from the main Lobby.
  15. New players seem to struggle to realise that they can access their quest log at any time from the icon on left hand side of the inventory window.
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