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Everything posted by Thon

  1. It was surprise this patch there was no strip back of bloat in the NPE length. While we regulars could 1 to 30 level in a few hours, most new players messing around seem to take 6 to 8 hours on the tutorial content. It was a big selling point for crowfall that new players could get into soft cap pvp in a few hours before the most recent NPE. I’m not sure the long NPE even has its intended effect, since all the content a new player needs to know is in there, but there’s too much fluff in fetch quests that incentivises them to skip through the dialogue, some of which might have information.
  2. Ranger Brigand Surprise Strike the 10m teleportation on it is quite lacklustre since you already have an effective melee range of 6m to hit an enemy. So in practice the ability moves you just 4m.
  3. The amount of xp a Boss gives is the same for Captain, Chief and King: 500xp. The group that kills a Herald receives 0xp.
  4. The keep buff Lyessa Blessing giving 100% bandage bonus increase instead of 5% increase, despite it stated in the UI banner it grants 5%.
  5. For Hunger Daemons: if you have harvested a node when the buff for killing a Hunger Daemon runs out so that the spot is empty, the node will not respawn. By the time another Hunger Daemon spawns, there will be missing nodes inside the box of the Hunger Daemon. Only a server restart regenerates the nodes. This is notable at the moment in the Eu dregs, the zone Remington at P23 has missing nodes.
  6. Chaos orbs when shot from inside a keep, can pass through the keep’s walls in order to damage enemy players on the other side.
  7. Loot All key for player cairns and mob Bosses promotes a Loot All macro and slight ping differences, whenever an enemy stealther swoops in to loot swipe. Before loot all, there’d be a more reasonable strategy of the loot ganker having to think what they wanted to pick out of the inventory window and get away with. I’d recommend taking loot all off player cairns again and Boss type mobs. This isn’t against loot swipers, they’re good and healthy for the game.
  8. The Sebirath zone in Eu dregs is experiencing unusually long loading times into the zone, compared to other zones on the server. For some members it can reach a few minutes, stuck on ‘Loading Zone’ or 95% Terrain Loaded. This is not at the zone’s zone cap.
  9. Cocoa beans are not dropping anywhwre in Dregs.
  10. The male Fae in stealth, you can see the internal assets of the eyes and mouth, not the normal face of the Fae.
  11. In the inventory UI, the fourth Minor discipline slot when slotted with a Minor dicipline is graphically distended.
  12. I haven't seen the NPE teach that the debuff you experience when fighting higher level PvE is not something that applies when you are fighting Players of a different level. Rather, that it is just the vessel stats that come from upgrading to a new level.
  13. Ancient spiders are dropping green uncommon and blue rare additives, whereas in past patches we'd expected rare, epic and legendary, with drops focused on purple and legendary quality. P.S. EU dregs.
  14. A good part of our guild logging in from the God's Reach server to the EU campaign would import and enter with our character in some random spot of the world. When we'd Alt + P to presumably go to the Temple, instead we were teleported in one transition to the God's Reach server temple. This was around the time that a lot of us were getting Database error messages.
  15. Thralls spawning in Sky Point hot zones always have Major thralls that drop Major discipline knowledges. I hadn't seen a patch note saying that Major thralls are no longer Dregs-exclusive so I thought I'd mention it.
  16. On Legendary quality crafting Exploration discs, the 'Polishing Expert' Power doesn't have it written in its description as a Passive like other passive Powers would, so this might confuse newbies.
  17. The running back and forth to the same point for ‘story’ or report you’ve killed x more for levelling purposes is really tedious and must be a poor inpression to the new players. It does feel you could speed up the NPE a quarter without that inefficency. I don’t think the solution would be advising everyone to skip the npe, given how you’d see newbies perform in Hungerdome instead of them trying the whole Npe first.
  18. Movement Speed: Damage Bonus stat isn’t clear to new players that it’s a damage bonus increased against a target when you’ve given them a Slow-like effect.
  19. I don’t think I’ve seen the NPE explain what weapon weight is and how for Pip classes it instead increases cooldowns the more weight a weapon has.Missing too is an explanation that for Crit amounts in combat that the percentage amounts accounts for the full amount of damage, so at 140% critical amount you deal 40% more damage on a crit. Missing too in the glossary is what percentage amount Execute damage increases. P.S. I haven’t seen the NPE teach that 100 armour = 1% damage mitigated
  20. The ‘All’ tab of the Eternal Kingdoms lobby still doesn’t sort by active and accessible EKs at the top of the list. Much of the time it sorts Eternal Kingdoms that set as open to the public but that the owner hasn’t launched or kept running; you end up having to search for kingdoms you know by word of mouth are always loaded using the search bar.
  21. The 'Elite' rank of some animal mobs of the first Wildland zones, Solarium here likes Matures and Alphas, drop rank 10 corpse nodes you can skin. This is although their levels are level 25/26 and not in the Dregs campaign.
  22. The fourth Minor discipline slot is distended in the UI. I noticed this after hitting the Respec button.
  23. I hear from the people who are probably the demographic of this that they haven't seen any advertising for Crowfall.
  24. Knight Talent Onslaught, the Obliterate combo hits twice for the stated amount of damage. Though from the wording it might look unclear that that's the damage done each strike.
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