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Thon

Testers
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Everything posted by Thon

  1. If you want to keep the building materials you earnt during the NPE in the Sun temple area, at the end of your quest there when asked to Recall to Earth temple, you cannot do so since you have building materials in your bank. I’d recommend putting a bank in the Sun temple town, or disabling this rule on the God’s Reach server.
  2. Thank you for factories, less clicks were greatly needed. If we’re going to have gear drop, we’ll need a lot more than 16 copies of an original before it breaks. Maybe as the quality tier increases, the copies take more durability to make.
  3. It doesn't look like it, or at least anymore, QA flagged it as working as intended.
  4. At the moment, when you lose your keep or castle, the loss in Conquest points only calculates how many points that keep/castle generated for that particular season. It used to calculate your loss in points based on the entire length of the campaign that you had held your keep/castle, so that felt more impactful and that you could change the game at any time better, make big plays.
  5. A couple campaigns ago, when you ran pack pigs through certain elk or auroch spots, a gryphon would spawn. This is doesn't work anymore, but I really liked it as a cool bit of gameplay that felt emergent and world a bit more interactable.
  6. A couple campaigns ago, when you ran pack pigs through certain elk or auroch spots, a gryphon would spawn. This is no longer working as of this and the previous campaign.
  7. If an ally tames a pack pig and breaks leash from it, when you tame it, the Whistle key is not available.
  8. At the moment, when you lose your keep or castle, the loss in Conquest points only calculates how many points that keep/castle generated for that particular season. It used to calculate your loss in points based on the entire length of the campaign that you had held your keep/castle.
  9. Templar, on Paladin, both on EK and dregs server cannot see their own circle that the Divine Light power places on the ground.
  10. A lot of the strife with EKs as trading poonts might be solved if swapping between EKs was actually easier. You have your one character thats just stands in front of a vendor in an EK you like, but a feature where you could you open your bookmark menu of favourite EKs online. You hit the button to go to that next EK and it’s 1 second loading time to flip your char right to a spot where you last logged out in this other EK, with the same character.
  11. In the Combat Log, Severe corruption DoT triggered by the Overgrowth druid Power is reported as 'Overgrowth' damage ticks
  12. Purify is intended to remove disease but does not remove the Severe Corruption DoT
  13. The Razor sigil gives us +2% Damage bonus but it's promoted on the website as giving us +2% increase to Critical Hit and Critical Healing Chance.
  14. Although you cannot walk through an enemy's player model normally, when you dodge, you clip right through them. This makes holding certain choke points quite a bit less interesting and intense.
  15. You cannot see the spell FX of confessor guards in Forts.
  16. Just a small grammar bug, that for the single 'a' it' s a Millennium over plural millennia, and double n.
  17. In the Minkerya EU campaign, there's a single stone spire in ninimdir. It's similar to the two bugged ones that used to be in Tiggs Town Infected.
  18. When you reach this stage of exporting your items from Dregs, at various resolutions, the export confirmation is visually behind the bank list.
  19. Infected Tiggs Town Juliet's Point, nodes can clip into rocks so they're not accessible
  20. Corpses that fall on campfires cannot be interacted with since the Cook on the fire takes precedent.
  21. From the Astraya EU campaign, some angles of the ground still make it difficult to access the mob for interacting.
  22. After a period of latency, my chat broke so messages I typed to my group could not be seen.
  23. After each death, the minor discipline that sits in my human's fourth minor slot, Guardian Rhythms, would be unequiped from my active Power bar. In the graphic of the fourth minor in the inventory Discipline's tab, Guardian rhythms looks distended visually out of its place in the discipline slot, too.
  24. After a death, Divine aura showed as Holy Aura in right hand buff bars of the screen. It kept like this when I turned it on and off.
  25. In the Q&A, Jtodd mentioned they can't remove the mount item that they sell with cosmetic Mount Skins since they've sold it. In the Store, I don't see that they were sold under a purple Swift mount item variant, just "Purchase of this skin also includes one mount figurine that can be used to summon your x.". So maybe it'd be better by default if it's just a blue horse item that's provided with the sale.
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