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ACE-Tiggs

ArtCraft Dev
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ACE-Tiggs last won the day on September 25

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About ACE-Tiggs

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  1. The Live server will be entering maintenance at 10 AM CDT / 5 PM CEST for maintenance. Estimated downtime 30 minutes, or sooner!
  2. ArtCraft Co-Founder and Executive Producer gives a look at the upcoming 7.200 update in testing now and sheds light on the next update going into production. Check out the complete update here: crowfall.com/blog/7.200-is-coming
  3. Hey Crows, We’re looking for your help to find bugs with Publish 7.200 on Test. If you find a new bug on the Test Server and post it to the Test Server bug forums or submit a new exploit to support@crowfall.com, you’ll receive this Stylish Bug Finder Badge to show off to all your friends which increases your Mounted Movement Speed by 5%! Head over to our Test server to play Publish 7.200 and report any bugs you come across for your chance to earn the Bug Finder Badge. Need to Know: Download the Test Server installer here Play on Test and report any bugs you find here If you’re the first person to report the bug on a Test version you’ll receive the Bug Finder Badge Only one reward per account and the badge is soulbound to your account on first use. Rewards will be delivered within 72 hours of closing of the bug thread for each version on Test This promotion ends Midnight, October 4, 2021
  4. Hey Crows, We’re looking for your help to find bugs with Publish 7.200 on Test. If you find a new bug on the Test Server and post it to the Test Server bug forums or submit a new exploit to support@crowfall.com, you’ll receive this Stylish Bug Finder Badge to show off to all your friends which increases your Mounted Movement Speed by 5%! Head over to our Test server to play Publish 7.200 and report any bugs you come across for your chance to earn the Bug Finder Badge. Need to Know: Download the Test Server installer here Play on Test and report any bugs you find here If you’re the first person to report the bug on a Test version you’ll receive the Bug Finder Badge Only one reward per account and the badge is soulbound to your account on first use. Rewards will be delivered within 72 hours of closing of the bug thread for each version on Test This promotion ends Midnight, October 4, 2021
  5. Summary The game has several issues as we try to accommodate groups of players at different sizes, and the small guilds get especially outclassed by the large guilds. This can be seen as the large guilds dominate all the “bases” (keeps), and the “material suppliers for the bases” (forts) are also controlled by the large guilds. We would like for the forts to have some of the services of the home base and migrate the “material suppliers for the bases” aspect over to “mines” (mines/quarries/timber mill parcels). This combined with the new per zone caps on player amounts from a single alliance(defined in a separate GDD) should make the world, in general more interesting for smaller guilds. Below is a list of current contested content and what “guild size” buckets they should exist in: 5 or less player group content Small Outposts (wilderness) Large Outposts (Road) Group Boss Parcel Small Forts Caravans Mines 15 or less player group content Large Outposts Small Forts Large Forts Hot Zones Group Boss Parcel Daemons Parcel Raid Boss Parcel Caravans Mines 50 or less player group content Large Forts Small Keeps Large Keeps Hot Zones Daemon Parcel Raid Boss Parcel Caravans Mines 100 or less player group content Large Keeps Castle Hot Zones Daemon Parcel Raid Boss Parcel Caravans Mines Adjusting Content Update the Forts Replace Building Materials For Small Group Content Remove the building materials from the forts. Place them into their stand-a-lone mine parcels. Details on the mine are listed below. Add a couple competitive crafting stations Have leveling up the stronghold provide parcel based buffs instead of additional guards (Basically don’t add 20 new guards to Forts) Add NPC vendors back (they were pulled because forts generated materials that could be sold) Crank up the conquest points to be competitive Explore some methods of diminishing returns on structures like forts/keeps. (ie each one past the first owned reduces how much others owned produce, this helps prevent run away scores) Adjust Fort Siege Schedules To Only Last 30 Minutes And They Happen More Frequently Forts should be triggering a lot more frequently. We should also reduce their duration to 30 minutes to prevent standing around issues. Forts are not customizable home bases like keeps, but with all the services they are adding, will be pretty close. Make Fort Them More Easy Come Easy Go Cheaper wall and building costs. Make the walls a bit easier to destroy as well. (Since no siege equipment can be used against forts, players need to use class powers to damage them) Add Walls To The Small Fort / Maybe even remove this type of Fort Add walls to the small forts or remove them. No one wants to own them. They’re not fun as it stands and will need to have some of the benefits added to them from the previous list. Small Forts and Large Forts Give Different Conquest Values Need to do more calculations, but basically, follow the same model all the way through. Create Dedicated Mines and Put Them On The Siege Schedule Mines are 1x1 parcels that now host the building materials that were present in forts. Mines are hooked up to the siege schedule so you can see when the mine is going to trigger. When the mine goes active, it starts to fill up the chests and this generates PvP activity as players fight over this. There are three mine types: Boulder, Ingot, Timber Each type activates at the same time across the entire map. For example, all timber would activate at once. Each event lasts one hour long spawning materials every 3 minutes (as it currently does). This will generate lots of PvP over that one hour as players fight over it. Spread these out into the Adventure zones. (no need to keep them exclusively in Siege zones) Small and Large Keep Costs It can be expensive in time/resources to build up a Keep Since we want to move the “material” generators out of the siege zones we will reduce the overall costs. Start with a 25% reduction. Rotate Hotzones More Frequently Hotzones are a great place to find PvP action, but sometimes it gets dominated by a group and the PvP dies off for a bit. Rotating the hotzone each hour draws different groups each time and keeps the people going to a location fresh rather than stale. Messaging Investigate if we add login toasts to direct people to the current hotzone. (separate GDD coming on messaging) Phase 2 Breaking out outposts into 2 distinct categories of small and large The wilderness outposts are small outposts. These are awarded the least amount of conquest points in the game. 1, 2, 3, 4 conquest points. These will keep the same chest contents as previously done. The road outposts are always large double wide outposts. These are awarded the most conquest points for an outpost. 3, 4, 5, 6 conquest points. These should change to spawn much larger loot chests than what the wilderness outposts use. The God and respawn outposts will use the small outpost values. Increase the range that players can see the event notifications for capturing outposts. Introduce Group Boss Parcels Small groups of players cannot compete with Daemons or Raid Bosses. Instead, let's introduce some group bosses in a similar fashion to give them some additional PvE as well as PvP moments
  6. Additional Notes: Alliances and Alliance Scoring The Alliance Leading guild now receives the accumulated Conquest points for its subguilds. This is reflected in the Leaderboard and the final Conquest ranking and rewards. Alliances now can contain up to 15 guilds The Alliances menu can now expand to show these additional guilds
  7. Additional Note: Fixed an issue where after a player received a name change their buddy code didn't work properly. You're now able to use your new name buddy code
  8. Additional Note: Known Issue Disciplines cost import tokens to join an embargo campaign
  9. Update 7.200 If you have a client crash, please contact support@crowfall.com. To report any issues or bugs, please go here: TEST Bug Reports and Legend for ACE feedback on Bugs reportedTo report feedback, please go here: TEST Feedback Revamped NPE The NPE is being substantially updated to improve a new player’s ability to get into the Infected and beyond: Item and XP rewards for several quests have been adjusted Side Quests are now tracked separately from the Main Questline Several non-essential quests have become Side Quests Known Issue Disciplines cost import tokens to join an embargo campaign Alliances and Alliance Scoring The Alliance Leading guild now receives the accumulated Conquest points for its subguilds. This is reflected in the Leaderboard and the final Conquest ranking and rewards. Alliances now can contain up to 15 guilds The Alliances menu can now expand to show these additional guilds Performance Updated server stability and performance Campaign Doubled the mitigation value for Keep and Castle Walls Fixed an issue where a chest was sometimes duplicated Fixed an issue where some zones were not spawning thralls Imported disciplines should no longer be able to be sold Improved siege schedule to only reset position when switching campaigns Increased World bank size from 100 to 125 Nameplate visibility for siege buildings and walls have changed: For castle and keeps walls, it’s always visible for attackers in siege engines For fort walls, they become visible when damaged for attacks For stronghold buildings, they become visible for attackers in siege engines once damaged When outside a siege engine, visibility for these objects when damaged depends on the new settings in UI > Nameplate Outpost flags have been removed from the Hotzone parcels. Flames and siege indicators will be present just like the other Hotzones Rebalanced conquest points. Keeps now generate more conquest points The Dregs campaign now has 4 adventure zones and 4 siege zones split between the 4 major regions Siege zones have 2 keeps and 3 forts Adventure zones now have 5 respawn statues instead of 6 Adventure zones now have 3 refineries instead of 1 Adventure zones now have 2 outpost banks instead of 1 The number of graveyards across both siege and adventure zones has been increased The interaction prompts for Rune gates will now show the region name for the target zone, e.g. "NA East" or "AUS" The Well of Eternity is now appearing in Small Keeps The "Enemy Sanctuary - Keep Out!" effect has been updated to provide a more insistent and serious warning to intruders before inflicting their demise. When entering a protected enemy area, you will now begin taking damage once every two seconds. If you remain in the area for longer than 10 seconds without leaving, your character is finally killed Updated "Pride of the All Father" Victory Card description to indicate it awards points to participating factions who kill the most enemy guards during active castle, keep or fort siege window per member Vendors in campaigns that run out of gold in their coffer will now be mailed to their owner's spirit bank instead of deleted Crafting Cloth optional ingredients in the Bandage recipe are now visible without a First Aid Manual. They have a lock icon with a tooltip that states how to unlock the slot Empowered Harvest Passives from Toolkits now grant 25% Buff Power instead of 24% Fixed an issue that caused the cap for Tool Decay erroneously to display as 100 in the character sheet instead of 50 Fixed typo on the Vendor Tax tooltip.Fixed an issue where the crafting screen could become unusable if a character loses connection to the zone in the middle of crafting Great Weapon Components recipe/ingredient names all follow the same name convention now Rare + Crafting and Harvesting belts can no longer be sold to Vendors Tooltips are no longer missing for 'Specialty Toolkits' in the Miscellaneous category of the Character Traits UI tab Trillion Sapphire Necklace has an effect on Logging Stats Upgrade Discipline recipes now indicate if a component is already Soulbound the resultant Discipline will be Soulbound Eternal Kingdom Added better socket validation when loading an EK. Some EKs with broken socketing connections may have some deeds ejected and mailed back to their owner's spirit bank Adjusted the token size of the Obsidian Malekai Statue to be Medium instead of Large Fixed an issue where the incorrect key labels were showing in the building placement UI In EKs, guild member chests are now always accessible to the chest owner even if they leave their guild Lowered the interact distance on the Twitch Dragon Statue from 40 to 5 Removed all non-harvestable trees/rocks from EKs Removed several decorative chests from Castles Set the Dragon Relic buff pedestal to be interactable with PvP turned on Set the EK Houses to be able to switch between Thatch Roofed ones and normal roofed ones “Time remaining” will now show an approximate time remaining for the EK while the EK is active. If there are players in the kingdom, it will always show the maximum time remaining for that EK (15 min for non-VIP, 30 min for VIP private EKs, 3 hours for VIP public EKs) UI A better explanation is now provided when attempting to bind left/right mouse buttons to movement controls. Left and right mouse buttons can also no longer be assigned to auto-run, which had the same conflict as other movement controls Added an indicator to the Alliance HUD element for when Alliances grow beyond 5 guilds Added localization to some Fly text Added power button highlight when aiming a power Evasion Fly text at distance will be smaller Fixed an issue where default input preferences were assigning the same key binding to two different actions (opening the scoreboard and changing chat combat log filters) Fixed skip intro key not always skipping the intro cinematic when possible Fixed the default subcrest crest from appearing in the guild tab for the social window When the player is in crow form after dying, the recall ability will now use the secondary interact key ('G' by default) Powers General Corrected a number of power tooltips to indicate they hit targets under your reticle. Improved input feel for Harvesting and Energetic Harvesting powers Talent power modification descriptions are now available! After purchasing a talent upgrade that modifies a power you can now hold CTRL while viewing the description to see additional information about how the talent has modified that power Updated the impact effects for several basic powers Assassin Assassin Envenom will now properly apply the Deadly poison buff if you have the Garrote or Poisoned Blade powers and have a toxin equipped Assassin Sap Strike when used with Poison Mastery will now properly remove Barriers and will add Exhaustion to enemies using Block Spirit Dart now uses the correct terminology to refer to the "Slowing toxin" it applies Centaur The Mounted VFX for centaurs is now more noticeable Champion Corrected a typo in the Champion trait display in the character sheet Cleric Fixed blinded VFX on Flash of Light Updated Strength in Numbers description to indicate that damage is converted directly to healing and is unaffected by Support Power Updated the sound for the Cleric basic attack Duelist Added text to the Rapid Fire description saying that it requires Dual Pistols Fixed an issue that could cause Rapid Fire to occasionally drop a tick Keen Guard now indicates it has a duration between 6 and 18 seconds scaling with pips spent Frostweaver Reworded Ice Devourer tooltip for clarity Fixed Frostweaver Ice caller Ice Formation Chance stat buff display Myrmidon Added Hit FX for Restoration strike Updated the Raging Bull VFX Nethari Nethari Call Flames now indicates it increases your Damage Bonus: Fire by 10% Ranger Cross Swipe now indicates it hits up to 3 targets Disciplines Arkon's Disciple Fiery Brand power description now indicates the value of it's Elemental Break effect Blood Pact The functionality of Blood Pact has changed. It now exchanges 1000 Health for 200 Mana, 150 Energy or Essence, 20 Fury or Rage, or 4 Power Pips Dirge of Dissonance The power description for Dirge Of Dissonance now indicates it causes damage twice every 6 seconds while toggled on The Song Duration stat no longer reduces the effectiveness of Dirge of Dissonance Fencer Adjusted hit FX Sturdy Updated power description text on Sturdy passive to be more clear General Added additional item icons Added unique Location Names for the various War Tribes and Stoneborn Ruins Ancient Sunfire Skull has been renamed to Decayed Sunfire Skull Catapults and Trebuchets now have the same name plate view distance Dropping inventory items on "locked" (not yet accepted) trade area will no longer prompt to delete the item Fixed an issue where after a player received a name change their buddy code didn't work properly. You're now able to use your new name buddy code Fixed a bug where a player's inventory could enter the overflow state after trying to equip multiples of the same unique item Fixed an issue where caravans would sometimes get stuck in canyons Fixed an issue where elementals may not double their loot in a hot zone Fixed various world issues with assets clipping Increased experience granted for NPCs level 30 and above In order to avoid players abusing the spamming of ladders to avoid damage, they will experience a three-second cooldown of ladder usage when they go either up or down a ladder Right-click moving multiple sub-stacks of the same item to a chest should now stack The Bow Cast Speed stat will now show in seconds how much it reduces the charge time of bow attacks When mounted, the camera now rises to the player's head instead of staying at the mount's tail NPE Added and updated several rewards for quests Fixed the nameplate on the Bloodied Axe NPC in the NPE Increased the number of graveyards found in Gods Reach Players should no longer be able to summon an unlimited amount of Pack Pigs from the Gods Reach Pack Pig pedestals Updated the Quest Tracker and the Compass Quest Marker to have visuals for side quests Updated the VO for several quests Sound Added a sound for chests despawning CTRL + Right-clicking on an unsellable item now plays a negative feedback SFX Fixing missing sound for some of the NPC Bloodseeker Tallulah's attacks Fixing missing sound for Hellcat Slasher Fire Spit power Fixing missing ambient sounds for Mysterious Summoner NPC in Sun Temple zone of God's Reach Knight retaliate power now has sound once again Ranger Barrage SFX are now better in sync with visuals Right-clicking an item from a trade window back to inventory now plays a negative feedback SFX Shout and burp emotes now have sound Sun Elf mobs should no longer play two sounds on death Updated unarmed SFX for some races NPC Removed an inappropriate bleed visual FX from the NPC Hurlbat ability The Gryphon Shredded effect now properly reports its stat debuff value. Maeve's Dirge buff tooltip now properly reports its damage. Fixed Boss Gryphon Devour Blackmantle to have the correct 30-second duration
  10. Test Patch Notes, and Legend for ACE feedback on Bugs reported Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to Test Feedback If you can provide us with the steps you used to create the bug (reproducible steps), an image or even a short video clip that would be ideal and aid us in getting the bug entered properly into our tracking software. Additionally, if you run across a bug on LIVE, can you please try to reproduce it on our Test server as well and let us know if you're successful. If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  11. Test Patch Notes, and Legend for ACE feedback on Bugs reported Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to Test Feedback If you can provide us with the steps you used to create the bug (reproducible steps), an image or even a short video clip that would be ideal and aid us in getting the bug entered properly into our tracking software. Additionally, if you run across a bug on LIVE, can you please try to reproduce it on our Test server as well and let us know if you're successful. If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  12. Thank you! This is fixed in 7.200 which will go to Test in the next week or so.
  13. Thanks for your feedback everyone! I'll be locking this and putting together a report for the team.
  14. I've looked through your past posts and do not see anything for this posted to the bug forums. Can you provide me with a link please?
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